Tesis sobre el tema "Design per il cultural heritage"
Crea una cita precisa en los estilos APA, MLA, Chicago, Harvard y otros
Consulte los 50 mejores tesis para su investigación sobre el tema "Design per il cultural heritage".
Junto a cada fuente en la lista de referencias hay un botón "Agregar a la bibliografía". Pulsa este botón, y generaremos automáticamente la referencia bibliográfica para la obra elegida en el estilo de cita que necesites: APA, MLA, Harvard, Vancouver, Chicago, etc.
También puede descargar el texto completo de la publicación académica en formato pdf y leer en línea su resumen siempre que esté disponible en los metadatos.
Explore tesis sobre una amplia variedad de disciplinas y organice su bibliografía correctamente.
Perrella, Sara. "Web design e musei: modelli di progettazione curatoriale e educativa per migliorare l’esperienza di visita in un piccolo museo". Doctoral thesis, Università di Foggia, 2020. https://hdl.handle.net/11369/424588.
Texto completoToday even small museums are called to go beyond their borders, developing new activities to increase their reference network and make solid alliances also outside. This research path is aimed at enhancing the intangible cultural heritage of a small museum through the support of technologies. The site selected as a specific case study is the Museu do brinquedo da Ilha de Santa Catarina, located on the campus of the Universidade Federal de Santa Catarina (UFSC), in Brazil. This museum represents the pilot case study for the creation of an interactive and digital model through the use of open source platforms, with the aim of expanding the public of small museums, which constitute the majority of the cultural heritage worldwide, as well as promoting inclusive practices of ethnic minorities, such as the Indios of the Santa Catarina state. The study aims to research the main anthropological characteristics and customs of the indigenous cultures of the state of Santa Caterina and allows to trace a path through the world of childhood expressed in the imagination of the game. The project involved the creation of a photographic exhibition on traditional games within the Xokleng tribes of the state of Santa Catarina. A virtual path was added to this exhibition, offered to visitors through a digital platform and supported by the use of QR codes, which enriched the experience of the exhibition visit. The proposed didactic-digital design aims to guarantee respect, access and recognition to different conceptions of education, museum, childhood and socio-cultural diversity.
Maglieri, Giulia. "Augmented Reality per Cultural Heritage: un prototipo per le tombe di Koguryo". Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2018.
Buscar texto completoIsmail, Mohd Hafizal. "Local community involvement in cultural heritage management : a case study of Melaka Heritage Trail, Malaysia". Thesis, University of Portsmouth, 2013. https://researchportal.port.ac.uk/portal/en/theses/local-community-involvement-in-cultural-heritage-management(d60003ee-7533-467c-a208-747b6316a1a4).html.
Texto completoMlambo, Nolwazi S. X. "Restoring Curio[City] : An Alternative Adaptive Reuse Approach for the derelict Staatsmuseum building throough Landscape Design". Diss., University of Pretoria, 2020. http://hdl.handle.net/2263/78705.
Texto completoMini Dissertation (ML (Prof))--University of Pretoria, 2020.
Architecture
ML (Prof)
Unrestricted
ANGELONI, RENATO. "La riproducibilità digitale per un nuovo approccio alla documentazione e fruizione del cultural heritage". Doctoral thesis, Università Politecnica delle Marche, 2021. http://hdl.handle.net/11566/289664.
Texto completoThis thesis explores the process of digital transformation of Cultural Heritage and it deepens the topics related to documentation and fruition through innovative technological solutions. The integration of different acquisition methods allows developing digital replicas that, exploiting the potential of augmented, mixed and virtual realities, as well as digital manufacturing, offer new ways of protecting and disseminating Cultural Heritage. Starting from the documentation, innovative experiences of fruition have been structured for each of the case studies addressed. First of all an application of augmented reality for the drawings of the Codex Atlanticus by Leonardo, able to generate three-dimensional interactive models of Leonardo’s machines from their original representations. An immersive virtual experience of the Studiolo at Palazzo Ducale in Urbino, to reveal the hidden meanings in the representations on its walls. The physical and virtual reconstructions of the Caves of Palazzo Campana in Osimo, two solutions aimed at making them accessible while preserving their fragile balance. Finally, the virtual tour of the Pinacoteca of Ancona, to visit its spaces and its collection remotely. These solutions, presenting some innovations both in the documentation and in the fruition, offer an experience of Cultural Heritage accessible "everywhere and to everyone", for a more "advanced" experience, which is not simply a replica of that of the original work of art.
Nardini, Silvia <1988>. "Digital Cultural Heritage: gli strumenti della tecnologia digitale per la valorizzazione del patrimonio culturale". Master's Degree Thesis, Università Ca' Foscari Venezia, 2015. http://hdl.handle.net/10579/6671.
Texto completoSohie, Caroline. "Heritage discontinued: tracing cultural ecologies within a context of urban transition". Master's thesis, University of Cape Town, 2016. http://hdl.handle.net/11427/23702.
Texto completoCARAVELLO, Emanuela. "Soluzioni smart per la fruizione del patrimonio culturale in siti UNESCO". Doctoral thesis, Università degli Studi di Palermo, 2022. https://hdl.handle.net/10447/565682.
Texto completoLilja, Josefin. "Interactive digital storytelling and tangibility in cultural heritage museums". Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22810.
Texto completoTjahjani, Indra y n/a. ""Taman Sari" Yogyakarta : a cultural perspective in landscape design". University of Canberra. Environmental Design, 2005. http://erl.canberra.edu.au./public/adt-AUC20061122.123558.
Texto completoKhalili, Clifford Meena. "Visualizing Cultural Impermanence Through Entropic Design". VCU Scholars Compass, 2010. http://scholarscompass.vcu.edu/etd/2094.
Texto completoWoodward, Margaret. "Overlapping dialogues: the role of interpretation design in communicating Australia’s natural and cultural heritage". Thesis, Curtin University, 2009. http://hdl.handle.net/20.500.11937/982.
Texto completoD'AMORE, Andrea. "Conoscere per conservare e valorizzare. Le masserie quale elemento di sviluppo per il territorio delle Madonie". Doctoral thesis, Università degli Studi di Palermo, 2020. http://hdl.handle.net/10447/395490.
Texto completoAlberghini, Chiara. "Environmental sustainability in the conservation of cultural heritage: life cycle assessment of stone consolidants". Master's thesis, Alma Mater Studiorum - Università di Bologna, 2021.
Buscar texto completoKajonius, Vita. "Identity and connection through culture : The use of storytelling, co-design and cultural heritage for socio-cultural integration of immigrants". Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-20558.
Texto completoCICALA, Federica. "NUOVI SISTEMI DI GESTIONE E STRATEGIE DI SVILUPPO PER IL PAESAGGIO CULTURALE DELL'AREA MEDITERRANEA". Doctoral thesis, Università degli Studi di Palermo, 2022. https://hdl.handle.net/10447/564180.
Texto completoWanjema, Richard Wachira. "INTERACTIVE MEDIA and CULTURAL HERITAGE: Interpreting Oral Culture in a Digital Environment". The Ohio State University, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=osu1343405232.
Texto completoKirkendoll, Ceri Danika y n/a. "The slab houses of Canberra: A comparative analysis of design, form, and meaning". University of Canberra. Arts & Design, 2004. http://erl.canberra.edu.au./public/adt-AUC20081204.124329.
Texto completoHinostroza, Naveda Nicole Alexandra. "Centro Cultural en Pisco". Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2020. http://hdl.handle.net/10757/652950.
Texto completoThe present work consists of the proposal of the Cultural Center located in the city of Pisco, which brings with it the fact of wanting to spread interest in the arts, music and the development of skills and talents that complement personal growth. Art and culture are an important part of a society and in most cases, it contributes to the improvement of the population as a community that contributes to the development of its territory. This province presents a large number of children and young people who need, in addition to a good education, the incentive to develop other skills that can guide them in their personal and professional development, an issue that is currently not resolved. After the Earthquake of 2007, there was a huge delay in its development, which resulted in the authorities having a greater focus on the housing system and neglecting educational, cultural and recreational issues including the recovery of public spaces. This project seeks to be a memory icon of the city, since, after the tragedy of 2007, much of the cultural heritage of this Historic Center was lost. Therefore, the proposal takes the architectural features of this place, in addition to accompanying it with the materiality of the site, color palette and vegetation, which enhances this emphasis on the project. Additionally, public spaces are given at different levels, which make the project richer and can be an important part not only of recreation, but also part of the daily intercultural education of the population.
Tesis
De, Finis Serena. "Service design for cultural intangible heritage: tra conoscenza dell’architettura contemporanea e turismo sostenibile il caso di Matosinhos". Master's thesis, Alma Mater Studiorum - Università di Bologna, 2022.
Buscar texto completoRUGGERI, LUDOVICO. "Il facsimile digitale come strumento di interazione culturale. Realtà aumentata e virtuale per una fruizione immersiva e interattiva del Cultural Heritage". Doctoral thesis, Università Politecnica delle Marche, 2019. http://hdl.handle.net/11566/263264.
Texto completoThe aim of this thesis is the research and the definition of a workflow that starting from the acquisition and digitization of bi and three-dimensional data of a cultural object leads to the development of virtual and augmented reality applications. These applications allow the user to exploit Cultural Heritage according to contemporary languages using the latest available Information and Communication Technologies. Two applications have been developed for the exploitation of Cultural Heritage, following the “learning by interacting” paradigm and using the tools and methods typical of gaming platforms: an augmented reality application that allows the user to see the main architectures as they were once, walking on the remains of the archaeological site of Forum Sempronii, and an immersive virtual reality application that allows the user to navigate within the virtual reconstruction of the Roman forum of Fanum Fortunae, experiencing a real interactive and didactic experience. The main themes faced in this work are the digitization and three-dimensional modeling of cultural heritage, aimed on the one hand at protecting and preserving cultural heritage and on the other on its exploitation through the use of the latest available technologies in the field of ICT. A central role in these issues is played by the digital facsimile: today the digital copy is itself cultural heritage. This work also shows and underlines the importance of collaboration between different professional figures (archaeologists, architects, informatics, graphic designers). The result of this work is in fact made up of different applications with a strong interdisciplinary character, as desired by the latest directives of the European Commission in the European Year of Cultural Heritage.
RUGGERI, LUDOVICO. "Il facsimile digitale come strumento di interazione culturale. Realtà aumentata e virtuale per una fruizione immersiva e interattiva del Cultural Heritage". Doctoral thesis, Università Politecnica delle Marche, 2019. http://hdl.handle.net/11566/263262.
Texto completoThe aim of this thesis is the research and the definition of a workflow that starting from the acquisition and digitization of bi and three-dimensional data of a cultural object leads to the development of virtual and augmented reality applications. These applications allow the user to exploit Cultural Heritage according to contemporary languages using the latest available Information and Communication Technologies. Two applications have been developed for the exploitation of Cultural Heritage, following the “learning by interacting” paradigm and using the tools and methods typical of gaming platforms: an augmented reality application that allows the user to see the main architectures as they were once, walking on the remains of the archaeological site of Forum Sempronii, and an immersive virtual reality application that allows the user to navigate within the virtual reconstruction of the Roman forum of Fanum Fortunae, experiencing a real interactive and didactic experience. The main themes faced in this work are the digitization and three-dimensional modeling of cultural heritage, aimed on the one hand at protecting and preserving cultural heritage and on the other on its exploitation through the use of the latest available technologies in the field of ICT. A central role in these issues is played by the digital facsimile: today the digital copy is itself cultural heritage. This work also shows and underlines the importance of collaboration between different professional figures (archaeologists, architects, informatics, graphic designers). The result of this work is in fact made up of different applications with a strong interdisciplinary character, as desired by the latest directives of the European Commission in the European Year of Cultural Heritage.
Ozcakir, Ozgun. "Interpretation And Presentation Of Natural And Cultural Heritage Sites: Environmental Design Project For Goreme Open Air Museum". Master's thesis, METU, 2012. http://etd.lib.metu.edu.tr/upload/12614750/index.pdf.
Texto completointerpretation&rdquo
and &ldquo
presentation&rdquo
of cultural and natural heritage sites which is an important phenomenon providing sustainability and protection of the heritage sites. Interpretation and conservation are tightly associated to each other. Individuals will learn more about the heritage site by the help of interpretation and as a result of understanding
they will have an intention to protect the historic site more
and protection will ensure continuity of the site. Interpretation and presentation of heritage sites is put into the words in Turkish Legislation by the definition of &ldquo
Environmental Design Project&rdquo
in `Amendment Act No. 5226 Concerning to Revision of Legislation Called as Law Concerning to Conservation of Natural and Cultural Entities` in 2004. In the legislation, it is stated that Environmental Design Projects which propose strategies for effective presentation, control visitor use, provide promotion and advertisement, solve problems emerged as a result of current use and circulation and answer the needs of historic sites by contemporary tools and methods must be prepared for each heritage site in Turkey. Therefore, the aim of this thesis is to define principles for effective interpretation and presentation on the selected case according to analysis and evaluations and then propose brand new comprehensive and complementary Environmental Design Project. The case selected in the thesis for the proposition of Environmental Design Project is Gö
reme Open Air Museum &ndash
GOAM in Cappadocia which is Turkey&rsquo
s third most visited open air museum after Ephesus in Izmir and Hierapolis in Denizli. The two main reasons for the selection of GOAM are absence of comprehensive and complementary Environmental Design Project in GOAM and insufficiency of current interpretive facilities and visitor services presented in the museum as indicated in the decisions of Nevsehir Regional Council for Conservation of Cultural Entities. Focusing on the aim, thesis is structured in three parts which are interconnected to each other as the theoretical background of the interpretation and presentation in the world and in Turkish legislations, analysis and evaluation of the selected case and finally preliminary decisions and project proposal. To conclude, &ldquo
Environmental Design Project&rdquo
is an important tool for understanding the significance of the museum and providing easygoing and enjoyable visit for the museum visitors according to the values, problems and potentials of GOAM. In that respect, proposing environmental design project is critical in order to satisfy visitor needs during their museum visit and provide safeguarding of GOAM.
Routsolias, Panagiotis. "Energy-efficient design and application of geothermal energy in buildings of areas of protected cultural heritage: Case study Mani, Greece". Thesis, KTH, Byggnadsteknik, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-35069.
Texto completoLo, Yuk-man Josephine. "Sustaining spaces of collective memory : heritage conservation through urban design in Hong Kong : a case study of Central District /". Hong Kong : University of Hong Kong, 1998. http://sunzi.lib.hku.hk/hkuto/record.jsp?B19906663.
Texto completoDe, Marco Giovanni. "Conversione per il Semantic Web e pubblicazione nel Linked Data di dati relativi ai beni artistici e culturali della regione Emilia Romagna". Master's thesis, Alma Mater Studiorum - Università di Bologna, 2011. http://amslaurea.unibo.it/2360/.
Texto completoAzizah, Roisatul. "A participatory design approach to designing a playful cultural heritage experience : A case study of the Majapahit sites". Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-396764.
Texto completoZuffellato, Leonardo <1993>. "Design and comparison of navigation and interaction techniques for a virtual reality experience in the cultural heritage domain". Master's Degree Thesis, Università Ca' Foscari Venezia, 2018. http://hdl.handle.net/10579/12851.
Texto completoCasaca, João Tiago de Oliveira. "O design centrado no utilizador aplicado ao design gráfico : interacção e participação na comunicação do património cultural de Lisboa". Master's thesis, Universidade de Lisboa. Faculdade de Arquitetura, 2014. http://hdl.handle.net/10400.5/7945.
Texto completoNGUYEN, HUU LONG PHUNG. "heritage and climate change: urban and architectural perspective for “floodscape” in quang tri province". Doctoral thesis, Università Politecnica delle Marche, 2017. http://hdl.handle.net/11566/245600.
Texto completoAbstract Vietnam is one of the five countries likely to be most affected by climate change. According to the report of EM-DAT (the Emergency Events Database), an estimated damage of $2,600 billion was caused by natural disasters damaged in the last twenty years (1994-2013). Flood alone accounted for 47% of all weather disasters, affecting 2.3 billion people (the majority of whom (95%) live in Asia). In Vietnam, about 649 natural disasters occurred in the last ten years (2005-2014), including flood, flash flood, hail, storm, cyclone and landslide. Total damage was estimated at approximately 1.5% GDP per year. There were 160 floods and flash floods occurred at that time and accounted for 58% of the total damage. In the future, climate change has increased the average surface temperature, changing the average rainfall, increasing frequency of extreme weather events and especially the rising of sea level that will increase flood risks and negative impacts of flooding to people and properties. Meanwhile, heritage is the quintessence of a long process of development by humans. The heritages that characterize the values of culture and history of each nation, country or region; but it does not have the ability to adapt to changes in the weather or disasters of climate change. The changes in the weather and disasters happen every year and they directly affect the heritage. Consequences have been cumulative and results are that some of heritages have been corroded, several heritages have been destroyed a part and a few heritages have been totally damaged. Facing that situation, if there are no adaptive solutions to adapt to the disasters of climate change, the heritages will be gradually lost. Although Vietnam does not have more disasters such as earthquakes, volcanoes, country has influenced heavily by disasters related to water factors, such as flood, tsunami, hurricane or drought. This research is the study of the relationship between climate change and heritage, impacts of flooding on heritage and building the map of flood risk for heritage system in Quang Tri Province. The map showed that 87.5% of the heritages are located in flood risk area (189 in 216 heritages) and 4.2% of the heritages are located in high and very high-risk level. Solutions to response and adaptation to climate change for the heritages have been studied and proposed. Characteristic of flooding is usually happening on a large scale and keeping in 2 or 3 days. Therefore, to reduce flood risks for heritage, the solutions were developed based on spatial planning, urban planning, urban design and architecture design for heritage, corresponding to three steps: direction, storage and absorption. Although the solutions are not mostly complete, the adaptation requires time to application and filter in order to select the most effective solutions for practical application. In addition, the research is not only a basis for conservation but also a long-term orientation for design and urban planning toward sustainable development.
Jakova, Gjulio. "Personalizzazione di percorsi urbani attraverso beni culturali tangibili e intangibili: un prototipo per device mobili". Master's thesis, Alma Mater Studiorum - Università di Bologna, 2019.
Buscar texto completoMårdh, Hedvig. "A Century of Swedish Gustavian Style : Art History, Cultural Heritage and Neoclassical Revivals from the 1890s to the 1990s". Doctoral thesis, Uppsala universitet, Konstvetenskapliga institutionen, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-317856.
Texto completoTellow, Katarina. "Redeveloping waterfronts : A study in planning strategies, waterfronts and heritage". Thesis, Luleå tekniska universitet, Arkitektur och vatten, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-78024.
Texto completoUtvecklingen av centralt belägna hamnområden tog fart ordentligt under det sena 1990-talet. De gamla industriområdena hade innan dess inte prioriterats, något som ofta resulterade i att förbindelserna mellan dem och stadskärnan försämrades. Syftet med uppsatsen är att utforska strategier och tillvägagångssätt som används vid utveckling av hamnområden. Detta gjordes genom att analysera de strategier som använts under planeringsfasen av tre olika stadsdelar; Västra Hamnen i Malmö, Nordhavn i Köpenhamn och Cardiff Bay i Cardiff. Utöver detta valdes ett hamnområde ut i Göteborg som användes för att använda den teoretiska informationen i praktiken. Den teoretiska basen är uppbyggd av en litteratur- och dokumentstudie, där de tre stadsdelarna och den utvalda projektplatsen figurerade som de huvudsakliga forskningsobjekten, tillsammans med generell information om vattennära områden tillsammans med arkitektoniskt och kulturellt arv. De tre stadsdelarna analyserades med hjälp av fältstudier i kombination med en litteraturstudie. En matris med 10 olika teman skapades även för att bättre utforska dem. Analysen av projektplatsen genomfördes även den med hjälp av en dokumentstudie och fältstudier. Alla fältstudierna genomfördes genom att följa metoden för gåturer. Forskningen resulterade i framtagningen av sex stycken förslag på framtida åtgärder vid förnyelse av hamnmiljöer tillsammans med ett förslag för en urban struktur för Gullbergsvass. Resultaten är tänkta att användas som bas för fortsatta studier.
Paiva, Bartolomeu Adalberto Figueiredo. "Design e urbanidade. Cumplicidades do programa pólis". Doctoral thesis, Faculdade de Arquitectura de Lisboa, 2012. http://hdl.handle.net/10400.5/5646.
Texto completoHodén, Tintin. "Sveriges mest monumentala målning? : Mediala praktikers betydelse för formeringen av kulturarv. En undersökning av 1987 års debatt om Carl Larssons Midvinterblot". Thesis, Södertörns högskola, Institutionen för kultur och kommunikation, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-11682.
Texto completoSantos, Cristina Isabel Pires dos. "A infografia na explorarão multidimensional do património natural e cultural local em contexto virtual". Doctoral thesis, Universidade de Lisboa, Faculdade de Arquitetura, 2019. http://hdl.handle.net/10400.5/18493.
Texto completoAtualmente, procuramos constantemente por informação, pois queremos estar informados para conseguirmos tomar decisões mais acertadas. Somos, contudo, cada vez mais exigentes com o modo como acedemos à informação. No caso específico do Património Natural e Cultural, em que a forma como a informação é apresentada, revela-se essencial para que uma visita física ou online seja efetuada de um modo mais qualitativo, este requisito torna-se fundamental para um público que anseia por obter informação acerca de um determinado local patrimonial e que por vezes, a encontra desorganizada ou dispersa. Considerando a apresentação da informação de forma visual, constatou-se que não existe um local físico ou virtual nacional, que compile e que permita o seu acesso de um modo organizado, direto e integrado, permitindo a ligação entre todas as partes caracterizantes do Património de uma região, contribuindo para um conhecimento mais acessível e estruturado. Assim, procuraram-se aferir que métodos e procedimentos podemos adotar, para que, a partir de um concelho selecionado (Aljezur), se possa concretizar e comunicar o projeto infográfico INFOSPOT.PT – Diretório infográfico para o Património Natural e Cultural Português, um projeto para apresentação de informação visual, de modo a contribuir para uma exploração multidimensional do Património, num contexto virtual, objetivando a transmissão e partilha da informação de uma forma mais inteligível, visual e memorável. Deste modo, objetivando-se a realização de uma componente prática, a investigação foi baseada numa aprofundada revisão literária nas áreas do Design de Informação, do Património e do Turismo Cultural, assim como, numa pesquisa visual estruturada, interligando o Design de Informação nas suas variadas expressões e a apresentação do Património. Posteriormente, aplicou-se o método de estudo de casos múltiplos, a vários exemplos de infografias selecionadas, representativas de aspetos patrimoniais, o que se revelou essencial para aferir métodos e procedimentos, no tratamento de conjuntos de informação patrimonial gerais e particulares, para aplicação direta na consecução do projeto proposto. Ensaiou-se o protótipo do projeto e as infografias realizadas no utilizador final, através da aplicação de testes de usabilidade e, por fim, propôs-se um fluxograma para adaptação do projeto a outros contextos. A utilização da informação visual revela-se muito eficaz, pois é o procedimento mais memorável e inteligível de reter informação, permitindo-nos detetar padrões e relações, que de outro modo (por exemplo, só com texto) não seria possível, justificando a sua utilização na apresentação de uma informação que é complexa, como é o caso da informação patrimonial. O Design de Informação quando praticado de acordo com certos princípios, essenciais para a perceção visual, revela-se fundamental para organizar, selecionar e apresentar essa informação, contribuindo inteiramente para o processo de codificação e descodificação da mensagem informativa. Assim, o projeto proposto pretendeu reunir e apresentar informação patrimonial, somente através da informação visual, objetivando demarcar-se dos materiais existentes mais convencionais e ser uma solução importante para a apresentação do Património nacional, contribuindo para a preservação da sua memória, interpretação e disseminação.
ABSTRACT: We are constantly looking for information because we want to be informed so that we can make better decisions. We are, however, increasingly demanding about how we access information. In the specific case of Natural and Cultural Heritage, where the way in which information is presented is essential for a physical or online visit to be carried out in a more qualitative way, this requirement becomes fundamental for an audience that longs for obtaining information about a particular heritage place and that sometimes finds it disorganized or dispersed. Considering the presentation of information in a visual way, we verified that there is no national physical or virtual place, which compiles and allows its access in an organized, direct and integrated way, allowing connection between all the characteristic parts of the Heritage of a region, contributing to a more accessible and structured knowledge. Thus, we tried to achieve what methods and procedures we can adopt, so that, from a selected municipality (Aljezur), we can concretize and communicate the infographic project INFOSPOT.PT - Infographic Directory for Portuguese Natural and Cultural Heritage, a project for presentation of visual information, in order to contribute to a multidimensional exploration of Heritage, in a virtual context, aiming the transmission and sharing of information in a more intelligible, visual and memorable way. Thus, in order to carry out a practical component, research was based on an in-depth literary review in fields of Information Design, Heritage and Cultural Tourism, as well as through a structured visual research, interconnecting Information Design in its various expressions and presentation of Heritage. Consequently, a multiple case study method was applied to several examples of selected infographics, representing heritage features, which proved to be essential for measuring methods and procedures for treatment of general and particular sets of heritage information for direct application in achieving the proposed project. Prototype of the project and infographics performed were tested in end user through application of usability tests. Finally, a flowchart was proposed to adapt the project to other contexts. Use of visual information is very effective because it is the most memorable and intelligible procedure of retaining information, allowing us to detect patterns and relationships, which otherwise (for example, with text only) would not be possible, justifying its use in presentation of information that is complex, as is the case with the heritage information. Information Design when practiced according to certain principles, essential for visual perception, is fundamental to organize, select and present this information, contributing entirely to the process of codification and decoding of the informational message. Therefore, the proposed project sought to gather and present heritage information, only through visual information, aiming to distinguish the most conventional existing materials and being an important solution for presentation of national Heritage, contributing to preservation of its memory, interpretation and dissemination.
N/A
Blom, Natanja. "The narrative of a sanctuary : a didactic design approach for the cultural and biophysical heritage of Wonderboom fort and Nature Reserve, Pretoria, South Africa". Diss., University of Pretoria, 2011. http://hdl.handle.net/2263/29599.
Texto completoDissertation (ML(Prof))--University of Pretoria, 2011.
Architecture
unrestricted
PUJIA, LAURA. "Dalla percezione al progetto : strumenti di architettura per gli itinerari culturali = From perception to design : architectural tools for cultural routes". Doctoral thesis, Università IUAV di Venezia, 2015. http://hdl.handle.net/11578/278164.
Texto completoFlores, Ana Berenice Hubner. "Design, território e tecnologia 3D na preservação cultural em suporte material sustentável : estudo de caso do monumento "O Laçador"". reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2012. http://hdl.handle.net/10183/67833.
Texto completoThis work, based on Science and Technology, is the enhancement of a local product, namely, which is the qualification of the small-scale statue O Laçador, marketed in different materials and various tourist spots of Rio Grande do Sul. Through the historical context of the monument O Laçador that symbolizes the people “gaúcho”, search technology three-dimensional with 3D Laser Scanner, rapid prototyping 3D printer and the casting of the small-scale statue O Laçador in the technique of slip casting, this work exemplifies a possible action of the designer within a project Territory Design. This work also aimed to assess the incorporation and inerting waste of EAF powder into ceramic mass of the statuette for making O Laçador material in support environmentally friendly. Finally, this work also sought to contribute to the preservation of the collective memory of a monument that is historical and cultural heritage, as well as rescue the memory of the great sculptor Antonio Caringi, name to be remembered by the monument O Laçador.
Lo, Yuk-man Josephine y 盧玉敏. "Sustaining spaces of collective memory: heritage conservation through urban design in Hong Kong : a casestudy of Central District". Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1998. http://hub.hku.hk/bib/B31259777.
Texto completoCaballero, Bejar Andrea Natividad. "Centro Cultural en el distrito de Chorrillos". Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2021. http://hdl.handle.net/10757/656008.
Texto completoThe Project consists of developing a Cultural Center in the Chorrillos district in Lima. The location of the project was raised at a strategic point of connection between the dynamic cultural activity that takes places in the district, with its heritage territory of great natural, archaeological and historical importance. In this way, in order to promote sustainable sociocultural development in the district, a master plan for urban regeneration is fisrt proposed and where the Cultural Center is presented as the point of articulation and integration of the proposed activities. As a consequence of the analysis of the architectural program of referential projects, as well as the study of the cultural activities that take place in Chorrillos and do not have adequate spaces, and the sociocultural activities that promote the recognition of the natural, archeological and historical heritage importance from the district, a program has been proposed that satisfies the desired integration. Therefore, the project design aims to find an adequate architectural language that manages to articulate in an organic and dynamic way the sociocultural activities with the recognition and protection of the existing heritage.
Tesis
Conte, Alessia. "Patrimonio culturale interattivo: costruzione e ottimizzazione di modelli digitali tridimensionali per il real time rendering". Master's thesis, Alma Mater Studiorum - Università di Bologna, 2021.
Buscar texto completoAmura, Annamaria. "Design of a semi-automatic methodology supporting the graphic documentation for the restoration of artifacts". Doctoral thesis, Urbino, 2021. http://hdl.handle.net/11576/2683497.
Texto completoPACENTE, GIULIO. "ARCHITETTURA E INDUSTRIA 4.0 Smart manufacturing per la produzione di materiali innovativi in terra cruda". Doctoral thesis, Università degli studi della Basilicata, 2022. http://hdl.handle.net/11563/158388.
Texto completoGiura, Giovanni. "San Francesco ad Asciano : un osservatorio per lo studio delle chiese minoritiche toscane". Doctoral thesis, Scuola Normale Superiore, 2017. http://hdl.handle.net/11384/85777.
Texto completoPari, Andrea. "Modellazione e realizzazione di un'ontologia formale per la rappresentazione di informazioni relative ai beni culturali nel Web Semantico". Master's thesis, Alma Mater Studiorum - Università di Bologna, 2017. http://amslaurea.unibo.it/14237/.
Texto completoMartins, Afonso Nuno Henrique. "Projecto territorial do parque patrimonial do Mondego. Revisitações da paisagem cultural ribeirinha". Master's thesis, Faculdade de Arquitectura de Lisboa, 2011. http://hdl.handle.net/10400.5/2985.
Texto completoA dissertação foca algumas mudanças ocorridas nas paisagens culturais do rio Mondego, e tem como objectivo propor a sua revalorização e revitalização através de um projecto territorial de escala regional que tem no património o seu eixo temático central: o parque patrimonial do Mondego (PPM). A investigação e o projecto PPM filiam-se em experiências de reabilitação de áreas patrimoniais e em estudos sobre elas realizados. Prestando uma atenção especial a temas como a sustentabilidade, o património intangível e o interface com os visitantes, o PPM introduz um uso interactivo e inteligente das TIC’s. Espaço eminentemente comunicativo, o PPM propõe uma interpretação estruturada da paisagem e define um novo mapa do território através de elementos críticos: área de intervenção e seus limites, um conjunto seleccionado de recursos patrimoniais, de centros de interpretação e portas de entrada, e, finalmente, um sistema, dinâmico e flexível, de roteiros pedagógicos, lúdicos e turísticos. Como hipótese de partida, a da persistência do rio como matriz geográfica e cultural que prevalece e sintetiza a identidade do território, uma identidade produtiva, calcada nas antigas actividades laborais. O projecto indaga sobre as permanências e transformações na relação entre rio, paisagem e comunidades. Como conclusões, iluminam-se as potencialidades do parque patrimonial enquanto instrumento de gestão de paisagens culturais.
The research focus Mondego River cultural landscapes changes and its main goal is to propose their revaluation and revitalization by a territorial project centered on cultural heritage. The Mondego River Heritage Park (MRHP) lay on heritage areas rehabilitation experiences and take several lessons on scientific studies upon them. Paying a special attention to issues such as sustainability, intangible heritage, and visitor’s interface, the MHRP introduces an interactive and also intelligent use of new ICT. Eminently a communicative space, the MRHP offers a structured interpretation of the landscape and a new territory map expressed by critical elements: park area and boundaries, a set of selected heritage resources, interpretation centres, entrance gates and intermodal nodes, and finally, a dynamic and flexible system of pedagogical, leisure as well as touristic routes. The main hypothesis is that of the river persistence; it means that the river can be seen as a geographical and cultural matrix that prevails and synthesizes the territory identity, a productive identity, shaped by ancient labor activities. The project inquires on the permanencies and transformations in the relationship between river, landscapes and local communities. Conclusions highlight heritage park potentialities as an instrument for cultural landscapes management.
Angelet, Gimeno Silvia. "Els manuscrits il·luminats i els llibres il·lustrats com a eina didàctica per l'ensenyament de les ciències socials. Proposta de modelització per la difusió del patrimoni medieval jueu català". Doctoral thesis, Universitat de Barcelona, 2016. http://hdl.handle.net/10803/401897.
Texto completoMedieval Hebrew-Catalan Heritage, not represented in school curricula, is a pending issue in our schools and in heritage education. We set forth in this study a teaching model for its transmission among Elementary School pupils, based on the collection of Medieval Hebrew-Catalan illuminated manuscripts. Illuminated manuscripts are key elements for intangible assets transmission from the period in which they were conceived, as we pretend to have demonstrated through the example of Gerona Beatus and Mozarabic culture. In this respect, we have at our disposal unique primary sources that could be used for Hebrew- Catalan tangible and intangible heritage teaching: the made in Catalonia collection of illuminated manuscripts designed to Jew Passover celebration, which are an example of the educational vocation of illuminated manuscripts, as well as of the opportunity of its use for understanding a culture and a special period. An added advantage in using the Catalan Haggadot for Hebrew-Catalan history teaching is the possibility to fill the gap in archaeological rests and documentation caused by the destruction and fragmentation of the Jewish Heritage in our territories, providing us a visual view of Catalan medieval ghettos. We run however into serious difficulties while using this legacy in Elementary School. Ignorance about Catalan Jewish heritage and about general Jewish culture, as shared unawareness about general religious principles as well, gives a confusing image of Catalan Jewish heritage. And secondly, the difficulties of working with primary sources should be noted. Neither the Hebrew language nor the medieval writing are understandable by today’s common elementary pupils, which should provoke the need for an adapted edition of the Haggadot of Pessah. But moreover, ancient iconography generates a total lack of understanding among elementary students as well: old images must be explained and adapted. For these reasons, in our research, after analyzing the educational possibilities of the illuminations of the Gerona Beatus, we establish the bases to didactic model conceived to Catalan Jewish heritage transmission. In this sense, we explore social sciences teaching strategies, and we also investigate tales and images as educational tools, understanding them as the basis of our project. In order to develop our teaching model, we start with a preliminary analysis of the Catalan Haggadot, focused on transmission of Jewish Catalan Medieval heritage, which sets the guidelines of the different issues that have to be represented in our project, as well of its visual features. We lay the foundations of a new educational model based on a tale and on images, defining its main target and determining its contents, and we eventually report its visual and textual description. We finally proceed to the experimentation on the educational model and its assessment, conducted by means of focus group. Thanks to the results of different discussion groups, the research’s targets have been validated, while valuable indications have been provided to improve the created model: it has been shown that the model, despite being suitable for the purposes that have been defined, must be completed and extended to increase its scope and to provide tools for classroom work. Through our research we can eventually conclude that Catalan Jewish heritage helps to highlight the city cultural diversity, and we can note its inclusion in elementary classroom as an unique opportunity to discover the past of the city, and to perform an intensive teaching of diversity and the right to difference, which should make our model going beyond the teaching of heritage to establish itself as a tool for the growth of students in critical and ethical values.
DI, MAGGIO Fabiola. "L’Archivio S.A.C.S. del Museo Riso di Palermo. Valorizzazione dello Sportello per l’Arte Contemporanea della Sicilia". Doctoral thesis, Università degli Studi di Palermo, 2021. http://hdl.handle.net/10447/522006.
Texto completoThe contemporary art archive is an active cultural device geared to selecting, cataloguing, disclosing, exposing and promoting the artistic creativity in progress. These practices of preservation and enhancement of artistic heritage are necessary activities for the management and elaboration of cultural heritage, as well as for the interpretation of the present. The research on the S.A.C.S., the Sicilian Contemporary Art Front Office of the Riso Museum of Palermo, was created to promote, through the integrated approach of museology and phenomenology of contemporary art, a young art archive dedicated to new Sicilian creative artists. The thesis, structured in three chapters, includes: the analysis of the values that characterize contemporary artistic research for the creation of the future cultural heritage, closely related to the museum institution, as an ideal place of validation, promotion and patrimonialization of the art of the present; the history of Riso Museum and that of S.A.C.S. Archive; the comparative study of the most important national and international contemporary art archives, forums and front offices; the description of the work of safeguarding and enhancing of S.A.C.S. Archive, as well as a museographic proposal to create a S.A.C.S. specific exhibition space according to the exhibition formula of the Archive Room. In the light of the experience gained during the research it has been shown that contemporary art archives, for their prophetic wisdom in outlining already now the features of the future artistic-cultural heritage, confirm themselves as essential critical paradigms of knowledge, communication, accreditation and promotion of visual culture not yet historicized. Aimed at promoting artistic-cultural heritage, contemporary art archives are themselves cultural heritage, which, in turn, need to be constantly safeguarded and valorized.
Synnergren, Camilla. "Design som vårdar ett varumärke : Hur kan jag som möbeldesigner ta mig an uppgiften att designa för att vårda ett varumärke?" Thesis, Linköpings universitet, Malmstens Linköpings universitet, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-178351.
Texto completoDen här rapporten är en undersökning i hur jag som möbeldesigner kan ta mig an uppgiften att designa en möbel i avsikt att vårda ett varumärke. Under tre års studier på på Malmstens möbeldesignprogram har jag tränats för att kunna designa möbler för möbelindustrin. Rapporten beskriver hur en fåtölj vuxit fram ur en designprocess i samarbete med Gemla Fabrikers AB. Syftet var att skapa en produkt som vårdar Gemlas varumärke. Fokus har lagts på Gemlas historia som är det enda företag i Sverige som kan böja trä och de vägval Gemla står inför. Undersökningen bygger på egna studier, intervjuer och en enkät. Fåtöljen som är det fysiska resultatet av denna undersökning är delvis tillverkad i böjträ och är en hyllning till drottningen i den svenska möbelindustrin. Gemla.