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1

SAEKI, Motoshi, Takashi KOBAYASHI, Ryota SAKAMOTO, Junya KATADA, and Shinpei HAYASHI. "Design Pattern Detection by Using Meta Patterns." Institute of Electronics, Information and Communication Engineers, 2008. http://hdl.handle.net/2237/14977.

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2

Hallstrom, Jason Olof. "Design Pattern Contracts." The Ohio State University, 2004. http://rave.ohiolink.edu/etdc/view?acc_num=osu1090010266.

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3

Kristensen, Johnstone Tonje. "Surface patterns, spatiality and pattern relations in textile design." Licentiate thesis, Högskolan i Borås, Akademin för textil, teknik och ekonomi, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-12987.

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This licentiate thesis focuses on surface patterns, spatiality, and pattern relations in textile design, and aims to explore surface patterns as spatial definers and what they mean in the context of surface patterns. A secondary focus relates to applying conceptual spatial determinations as alternative design variables in design processes, and exploring how these could be used to define and analyse pattern relations. Through a series of exploratory design experiments that used printed and projected surface patterns in a three-dimensional setting, which were documented using photographs and fil
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4

Jones, Mary Elizabeth Song Il-Yeol. "Dimensional modeling : identifying patterns, classifying patterns, and evaluating pattern impact on the design process /." Philadelphia, Pa. : Drexel University, 2006. http://dspace.library.drexel.edu/handle/1860/743.

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5

Hansson, Moa. "Body based patterns. : The human body as a tool for designing surface patterns." Thesis, Högskolan i Borås, Akademin för textil, teknik och ekonomi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-23827.

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This degree work places itself in the field of textile design, surface patterns and conceptual design. The aim of the work is to use the human body as a tool for designing conceptual surface patterns onto textiles. The methods of designing were done through practical workshops. Examples of workshops is shadow workshop, motif workshop and pattern workshop. For each workshop appropriate rules was decided based on analizis of preveous workshops. The outcome could be presented as two types of results; firstly, a design method for generating surface patterns, and secondly, heat transfer printed tex
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6

Vadhavkar, Sanjeev Sureshchandra. "Augementing design patterns with design rationale." Thesis, Massachusetts Institute of Technology, 1997. http://hdl.handle.net/1721.1/43291.

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Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Civil and Environmental Engineering, 1997.<br>Includes bibliographical references (leaves 100-103).<br>by Sanjeev Sureshchandra Vadhavkar.<br>M.S.
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7

Hofer, Simon. "Verification of design patterns." Zurich : ETH, Swiss Federal Institute of Technology Zurich, Department of Computer Science, Chair of Programming Methodology, 2009. http://e-collection.ethbib.ethz.ch/show?type=dipl&nr=435.

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8

Jacobsson, Ingemar. "Design patterns in practice." Thesis, University West, Department of Informatics and Mathematics, 2003. http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-589.

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9

Chase, Chelsea. "Using Design Patterns in User Interface Design." University of Cincinnati / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1342463458.

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10

Dukovich, Adam. "Design Patterns go to Hollywood: Teaching Patterns with Multimedia." DigitalCommons@CalPoly, 2008. https://digitalcommons.calpoly.edu/theses/9.

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Design Patterns have insinuated themselves into the forefront of computer science and software engineering practice. To this end, there has been much scholarship about the proper way to introduce them into the classroom. Studies indicate that understanding the contexts in which design patterns are to be used is one of the most (if not the most) difficult challenge in applying design patterns. However, little research on the topic attempts to solve the problem of better illuminating this context problem, preferring instead to focus on simplification of the patterns and better examples to explai
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11

Murteza, Noor Danielle. "Designer Fractal Patterns: Ecological Validity and the Psychological Wellbeing Effect of Fractal Patterns in Interior Spaces." The Ohio State University, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=osu159422878465947.

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12

Waqas, Ahmad, and Fawad Kamal. "Modeling Patterns in Software Design." Thesis, Blekinge Tekniska Högskola, Avdelningen för programvarusystem, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2350.

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Software patterns provide solutions to recurring design problems, provide a way to reason about the quality attributes, and support stakeholders in understanding the system. Naturally, the use of software patterns emerges from the requirements of the software. Use Cases have been a traditional and authentic approach to document these requirements. We propose a way to mine these patterns by sing use cases and advocate their significance in saving resources and time. For this purpose, an open-source system is discussed and four design patterns are mined with the help of use cases elicited from t
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13

Yeates, Stuart Andrew. "Design patterns in garbage collection." Thesis, University of Canterbury. Computer Science and Software Engineering, 1997. http://hdl.handle.net/10092/1954.

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This thesis presents an examination of design patterns within the context of garbage collection. Initially, I review garbage collection and design patterns. Four garbage collectors are then examined and the design patterns found described. Both domain specific and generic patterns are described. The domain specific patterns are TriColour and RootSet, the generic patterns are Adaptor, Facade, Iterator and Proxy. It is hoped that by, applying these patterns, systems designers have access to a less efficient, but simpler and more flexible way of implementing and reusing garbage collectors in prog
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14

Pitonakova, Lenka. "Design patterns for robot swarms." Thesis, University of Southampton, 2017. https://eprints.soton.ac.uk/410360/.

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Demand for autonomous multi-robot systems, where robots can cooperate with each other without human intervention, is set to grow rapidly in the next decade. Today, technologies such as self-driving cars and fleets of robotic assistants in hospitals and warehouses are being developed and used. In the future, robot swarms could be deployed in retrieval, reconnaissance and construction missions. Distributed collective systems have desirable properties, such as low cost of individual robots, robustness, fault tolerance and scalability. One of the main challenges in swarm robotics is that `bottom-u
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15

Dangler, Jeremiah Y. "Categorization of Security Design Patterns." Digital Commons @ East Tennessee State University, 2013. https://dc.etsu.edu/etd/1119.

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Strategies for software development often slight security-related considerations, due to the difficulty of developing realizable requirements, identifying and applying appropriate techniques, and teaching secure design. This work describes a three-part strategy for addressing these concerns. Part 1 provides detailed questions, derived from a two-level characterization of system security based on work by Chung et. al., to elicit precise requirements. Part 2 uses a novel framework for relating this characterization to previously published strategies, or patterns, for secure software development.
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16

Lind, Malin. "Smocked patterns : An exploration of jacquard woven patterns and smocking techniques for a spatial textile design context." Thesis, Högskolan i Borås, Akademin för textil, teknik och ekonomi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-22030.

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This degree work relates to the textile design field where the aim is to design jacquard woven patterns for smocking techniques, in order to create three-dimensional pattern surfaces for a spatial textile design context. Smocking is a traditional embroidery technique where the stitches manipulate the fabric and create decorative areas. Jacquard woven patterns work as templates for the smocking stitches so the pattern shapes the fabric. Bindings and yarn colour combinations were explored in an industrial jacquard machine and tried out with different smocking variations made by hand. Experiments
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17

Fenley, Sue. "Navigational patterns in interactive multimedia." Thesis, Open University, 2006. http://oro.open.ac.uk/56471/.

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The central purpose of this thesis is to investigate whether users have distinct preferences for specific navigational patterns in multimedia: that is preferences for moving through multimedia. Subsidiary questions are whether users have preferences for working strategies, (the mental approach to investigating software) whether these preferences are similar for specific groups and whether these preferences are affected by the software's system and navigational design. Four groups were investigated within two ranges: children to adults, and novices to experts. The literature review revealed fou
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18

Madapusi, Bhadrinarayanan O. "Design of a framework to identify obscured design patterns." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2001. http://www.collectionscanada.ca/obj/s4/f2/dsk3/ftp04/MQ59387.pdf.

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19

Tatrous, Adell, and Rasmus Svensson. "Design Abstraction of IoT REST APIs : Defining Design Patterns." Thesis, Linnéuniversitetet, Institutionen för datavetenskap och medieteknik (DM), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-97138.

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Smart devices (or things) in the realm of IoT (Internet of Things) talk to each other and transfer data over the Internet.IoT vendors provide APIs for their clients to send data to the gateways and application servers. However, there is a lack of guidelines on how a vendor would design its API and resource URIs (Uniform Resource Identifiers). A generic design solution –design patterns– would make the API design and development easier for the vendors. Design patterns are reusable solutions to recurring problems and provide improved reusability and understandability. Currently, there are no desi
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20

Juziuk, Joanna. "Design Patterns for Multi-Agent Systems." Thesis, Linnéuniversitetet, Institutionen för datavetenskap, fysik och matematik, DFM, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-20481.

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Design patterns document a field's systematic knowledge derived from experiences. Despite the vast body of work in the field of multi-agent systems (MAS), design patterns for MAS are not popular among software practitioners. As MAS have features that are widely considered as key to engineering complex distributed applications, for example in manufacturing, robotics, ecommerce, traffic control and coordination, science simulations, it is important to provide a clear overview of existing patterns to make this knowledge accessible. To that end, a systematic literature review was performed coverin
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21

Porter, Ronald, and ron porter@infoeng flinders edu au. "Design Patterns in Learning to Program." Flinders University. Informatics and Engineering, 2006. http://catalogue.flinders.edu.au./local/adt/public/adt-SFU20061127.153554.

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This thesis argues the case for the use of a pattern language based on the basic features of the programming language used in instruction for the teaching of programming. We believe that the difficulties that novices are known to have encountered with the task of learning to program ever since the inception of computers derive from a basic misfit between the language used to communicate with a computer, the programming language, and the way that humans think. The thrust of the pattern language idea is that patterns are the essential element in understanding how the mind words in that they are
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22

Fadel, Mai. "Detecting opportunities for applying design patterns." Thesis, University of Exeter, 2007. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.441773.

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23

Chatteur, (née Kerr) Fiona Maree. "Design for Pedagogy Patterns for E-Learning." Thesis, The University of Sydney, 2011. http://hdl.handle.net/2123/8737.

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This research addresses the need to make explicit the relation between pedagogy and the user interface, information architecture and content layout of e-learning courseware through design patterns. To do so, this research conceptualises a new type of design pattern called a ‘design for pedagogy pattern’, which explicitly shows the relationships between pedagogic strategies associated with the design elements featuring in e-learning courseware and those associated with the general and abstract ways of thinking about education including the social and the educational context of the learning, the
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24

Bukvova, Helena. "Educational Design of an Integrative eGovernment Qualification Approach: Educational Design of an Integrative eGovernment Qualification Approach". Master's thesis, Technische Universität Dresden, 2006. https://tud.qucosa.de/id/qucosa%3A25069.

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The thesis presents a model, suitable for the design of any type of qualification in integrative eGovernment education. The integrative approach combines education of adult learners and students and promotes international cooperation.
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25

Alzyoud, Mazen Salem. "ONTOLOGY DESIGN PATTERNS WITH APPLICATIONS TO SOFTWARE MEASUREMENT." Kent State University / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=kent1447338253.

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26

Lundqvist, Emelie. "Design patterns for social sustainability in HCI : A study on destructive relationships on the use of design patterns." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-38533.

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In this paper, a study was conducted to explore social sustainability in HCI. The study focuses on people in destructive relationships and uses the notion of research through design to gain and share knowledge using design patterns. The study focused on creating methods for working more practically with social sustainability in HCI and used several design methods such as story share and capture to gain and share knowledge on the user group which was then presented in a pattern, consisting of a total of eight different patterns. The patterns was later tested with designers who suggested designs
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27

Bohdanowicz, Daniel. "Toward Tool Support for Usage of Object-Oriented Design Patterns Expressed in Unified Modeling Language." Thesis, Blekinge Tekniska Högskola, Avdelningen för programvarusystem, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5895.

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Design patterns describe solutions that can be used in a particular context for commonly recurring problems at the detailed design level of a software system. Patterns have become an important concept in object-oriented development and their usage is a widely accepted practice. This thesis investigates issue of tool support for design patterns usage that can be offered by UML modelling tools, and proposes UML based method and notation for specification of the patterns, and documentation of their instances in a design model, facilitating such support. Different ways of such support are presente
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28

Maier, Maximilian. "Dark patterns – An end user perspective." Thesis, Umeå universitet, Institutionen för informatik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-160937.

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Technology has become ubiquitous in people’s everyday life. The number of websites and mobile applications available is growing, but so are various persuasive approaches to influence human behavior and decision-making in online environments. While designing for persuasion has many potential benefits, recent years have revealed different deceptive design techniques that utilize the understanding of psychological principles to nudge people in a desired direction. This thesis outlines and explores this phenomenon known as dark patterns, which favors business goals over user values. Practitioners
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29

Craye, Étienne. "De la modélisation à l'implantation automatisée de la commande hiérarchisée de cellules de production flexibles dans l'industrie manufacturière." Lille 1, 1989. http://www.theses.fr/1989LIL10004.

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30

Della, Lewis, and n/a. "Application of design patterns in framework development." University of Canberra. Computing, 1999. http://erl.canberra.edu.au./public/adt-AUC20061113.084526.

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Since the coining of the term "Design Patterns" in the software engineering context, and specifically as related to object-oriented applications, there has been an increasing emphasis placed on the relevance of patterns in successfully designing object-oriented software, by the provision of generic, recurring designs. Various authors have produced design pattern catalogues as a record of applied design pattern experiences [Buschmann+96] [Gamma+95] [Coad92]. These catalogues are invaluable to experienced practitioners. However, the examples are frequently given in the context of a complex appli
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31

Worbin, Linda. "Designing dynamic textile patterns." Doctoral thesis, Högskolan i Borås, Institutionen Textilhögskolan, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-3550.

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Designing Dynamic Textile Patterns Progress in chemistry, fibres and polymers technology provides textile designers with new expressive materials, making it possible to design dynamic textile patterns, where several different expressions are inherent in the same textile, textiles that, for example, could alternate between a striped and checkered pattern. Textiles are traditionally designed and produced to keep a given, static expression during their life cycle; a striped pattern is supposed to keep its stripes. In the same way textile designers are trained to design for static expressions, whe
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32

Olson, Daren. "Teaching Patterns: A Pattern Language for Improving the Quality of Instruction in Higher Education Settings." DigitalCommons@USU, 2008. https://digitalcommons.usu.edu/etd/51.

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One method for improving the appeal of instruction is found in Christopher Alexander’s work on architectural design patterns. In this qualitative research study, student comments on teacher/course evaluation forms were analyzed to generate six instructional design patterns. The teacher enthusiasm pattern encourages teachers to show (a) increased scholarship and enthusiasm towards the subject matter, (b) genuine concern and enthusiasm towards the students, and (c) mastery of and enthusiasm towards the act of teaching. The balanced curriculum pattern recommends that teachers (a) determine the ap
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33

Wahler, Michael. "Using patterns to develop consistent design constraints /." Zürich : ETH, 2008. http://e-collection.ethbib.ethz.ch/show?type=diss&nr=17643.

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34

Kelle, Sebastian [Verfasser]. "Game Design Patterns for Learning / Sebastian Kelle." Aachen : Shaker, 2012. http://d-nb.info/1066197598/34.

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35

Constantinescu, Ileana. "Performance of object-oriented design with patterns." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape7/PQDD_0016/MQ48448.pdf.

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36

Thomson, Judi R. "Applying patterns to hypermedia instructional design (APHID)." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape3/PQDD_0030/NQ63969.pdf.

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37

Mansfield, Kevin Paul. "Luminance patterns in buildings : meaning and design." Thesis, University College London (University of London), 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.407825.

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38

Rezazadeh, Abdolbaghi. "Formal patterns for Web-based systems design." Thesis, University of Southampton, 2006. https://eprints.soton.ac.uk/267101/.

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The ubiquitous and simple interface of Web browsers has opened the door for the devel- opment of a new class of distributed applications which they have been known as Web applications. As more and more systems become Web-enabled we become increasingly dependent on the Web applications. Therefore, reliability of such systems is a very crucial factor for successful operation of many modern organisations and institutes. In the ¯rst part of this thesis we review how Web systems have evolved from simple static pages, in their early days, to their current situation as distributed applications with s
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39

Cao, David. "Game Design Patterns in Endless Mobile Minigames." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20038.

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Mobile apps have emerged ever since the smartphone has been establishedinto most peoples everyday life. Almost half of those available apps in the appstores are mobile games. We study game design patterns speci cally for endlessmobile minigames, as they are one of the emerging categories. This genre hasbecome popular in the app stores with its unique characteristics which include veryshort play session iterations and its minimalist design. Game design patterns arefocused on the interaction with the player and provide knowledge and experiencewith regards to games in general. Not only are they b
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40

Constantinescu, Ileana Carleton University Dissertation Engineering Systems and Computer. "Performance of object oriented design with patterns." Ottawa, 1999.

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41

Light, Adam. "Design patterns for cartography and data graphics /." view abstract or download file of text, 2004. http://wwwlib.umi.com/cr/uoregon/fullcit?p3153792.

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Thesis (Ph. D.)--University of Oregon, 2004.<br>Typescript. Includes vita and abstract. Includes bibliographical references (leaves 93-97). Also available for download via the World Wide Web; free to University of Oregon users.
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42

Wu, Weizhong. "An on-line library of design patterns." CSUSB ScholarWorks, 2004. https://scholarworks.lib.csusb.edu/etd-project/2611.

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This project is to develop an on-line library to help software engineers who utilize design patterns for developing e-commerce applications it translates generic design patterns to concrete design patterns. The graphical user interface was developed to allow the user to develop their own design patterns by modifying or changing stored design patterns.
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43

Sudhir, Arun. "Tree Component Alternatives to the Composite Design Pattern." Thesis, Virginia Tech, 2008. http://hdl.handle.net/10919/36206.

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The Composite design pattern is commonly employed in object-oriented languages to design a system of objects that form a part-whole hierarchical structure with composite objects formed out of primitive objects. The client does not differentiate between a composite object and a primitive object. The composite hierarchy effectively forms a tree-like hierarchical grouping of objects. From a software engineering perspective, there are at least two problems with the Composite pattern. First, it does not maintain a separation of concerns between the structure of the objects in a system and the objec
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44

Backlund, Per. "The Use of Patterns in Information System Engineering." Thesis, University of Skövde, Department of Computer Science, 2001. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-619.

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<p>The aims of this dissertation are to investigate the use and usefulness of patterns in Information Systems Engineering and to identify future areas of research. In order to do this there is a need to survey different types of patterns and find a common concept of patterns. A pattern is based on experience found in the real world. A text or a model or a combination of the both can describe the pattern. A pattern is typically described in terms of context, forces, problem, and solution. These can be explicitly expressed or implicitly found in the description of the pattern.</p><p>The types of
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Madina, Duraid Computer Science &amp Engineering Faculty of Engineering UNSW. "Aspects of a computer for patterns." Publisher:University of New South Wales. Computer Science & Engineering, 2008. http://handle.unsw.edu.au/1959.4/41506.

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This thesis presents novel aspects of the design of Strategist, a microprocessor designed to support efficient rewriting-based computation and pattern matching in particular. After introducing the architecture of Strategist, three of its novel features are described: predicate compression, quadrature low-swing logic and a high radix, bufferless on-chip network design. Predicate compression allows processors which make use of predicated execution to save a significant amount of code space, issue bandwidth and energy, by compressing predicate register references in a way that makes use of their
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Bacher, Denise. "Design patterns in level design common practices in simulated environment construction /." [Ames, Iowa : Iowa State University], 2008.

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47

Durdik, Zoya [Verfasser]. "Architectural Design Decision Documentation through Reuse of Design Patterns / Zoya Durdik." Karlsruhe : KIT Scientific Publishing, 2016. http://www.ksp.kit.edu.

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48

Jansen, Barbara. "Composing over time, temporal patterns : in Textile Design." Licentiate thesis, Högskolan i Borås, Institutionen Textilhögskolan, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-3653.

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The work presented in this thesis is a first attempt investigating a new field, exploring the visual effects of movement using light as a continuous time-based medium. Composing over time, temporal patterns - in Textile Design is a practice based research project that investigates the following research question: What does it mean, if time and change – constant movement – becomes part of the textile design expression? The research question has been investigated in a number of experiments that explore the visual effects of movement using light integrated into textile structures as a medium. The
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49

Bukvova, Helena. "Educational Design of an Integrative eGovernment Qualification Approach". Master's thesis, Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2009. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-23307.

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The thesis presents a model, suitable for the design of any type of qualification in integrative eGovernment education. The integrative approach combines education of adult learners and students and promotes international cooperation.
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50

Hu, Mengchen. "Game Design Patterns for Designing Stealth Computer Games." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20294.

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Design patterns are widely used in game design, especially in action games. Design patterns can be seen as a group of concluded gameplay. A stealth game is a video game genre that rewards the player for using stealth (conceal avatar of player in order to avoid enemies) to overcome antagonists. In some cases there is a conflict between difficulty and game experience in stealth game. In order to solve this problem, we researched design patterns in stealth games. We observed a set of stealth game design patterns from three different stealth games. The collection used a different template of game
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