Artículos de revistas sobre el tema "Creative interface"
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Catala, Alejandro, Javier Jaen, Patricia Pons, and Fernando Garcia-Sanjuan. "Towards Creative Smart Learning Environments." International Journal of Creative Interfaces and Computer Graphics 6, no. 1 (2015): 56–71. http://dx.doi.org/10.4018/ijcicg.2015010104.
Texto completoDhobi, Saleem. "Interface between Professional Writing and Creative Composition." Journal of Population and Development 6, no. 1 (2025): 96–106. https://doi.org/10.3126/jpd.v6i1.80649.
Texto completoPoustinchi, Ebrahim. "Mixed Robotic Interface Г : Searching for a hybrid cyber-physical design/experience interface using virtual/actual robots". SHS Web of Conferences 64 (2019): 01008. http://dx.doi.org/10.1051/shsconf/20196401008.
Texto completoSørensen, Jannick Kirk. "Exploring Constrained Creative Communication." International Journal of E-Services and Mobile Applications 9, no. 4 (2017): 1–23. http://dx.doi.org/10.4018/ijesma.2017100101.
Texto completoBestin, Bakti, Juju Masunah, and Zakaria S. Soetedja. "Web user interface design as a promotional strategy creative product sales." SHS Web of Conferences 197 (2024): 05001. http://dx.doi.org/10.1051/shsconf/202419705001.
Texto completoFarley, Kathryn, Michael Nitsche, Jay Bolter, and Blair MacIntyre. "Augmenting Creative Realities: The Second Life Performance Project." Leonardo 42, no. 1 (2009): 96–97. http://dx.doi.org/10.1162/leon.2009.42.1.96.
Texto completoMichell, Paul C. "Creativity Training: Developing the Agency‐Client Creative Interface." European Journal of Marketing 21, no. 7 (1987): 44–56. http://dx.doi.org/10.1108/eum0000000004706.
Texto completoFeng, Chung-Shun. "From User Experience to Environmentally Sustainable Markets: Exploring the Sustainability Innovation of Cultural and Creative Market Mobile Interfaces." International Journal of Innovation, Management and Technology 15, no. 4 (2024): 90–99. https://doi.org/10.18178/ijimt.2024.15.4.968.
Texto completoNikolaou, Maria-Stella, and Chronis Kynigos. "From Novice Players to Creative Designers: A Constructionist Attempt with SorBET." Constructionism Conference Proceedings 8 (June 24, 2025): 97–108. https://doi.org/10.21240/constr/2025/56.x.
Texto completoFrieß, Marc René, Georg Groh, Michael Reinhardt, Florian Forster, and Johann Schlichter. "Context-Aware Creativity Support for Corporate Open Innovation." International Journal of Knowledge-Based Organizations 2, no. 1 (2012): 38–55. http://dx.doi.org/10.4018/ijkbo.2012010103.
Texto completoRahayu, Titis Esti, Endi Sailul Haq, and Khoirul Umam. "Perancangan User Interface Pada Website Promosi Ekonomi Kreatif Menggunakan Metode Design Thinking Di Banyuwangi." Jikom: Jurnal Informatika dan Komputer 15, no. 1 (2024): 13–24. https://doi.org/10.55794/jikom.v15i1.157.
Texto completoAufderheide, Patricia. "Understanding the industry/state interface in creative industries studies." Media International Australia 182, no. 1 (2021): 28–34. http://dx.doi.org/10.1177/1329878x211043904.
Texto completoChang, Tsen Yao. "Creative Drawings as Intuitive Probes for Evaluating Interface Preferences." Applied Mechanics and Materials 311 (February 2013): 360–65. http://dx.doi.org/10.4028/www.scientific.net/amm.311.360.
Texto completoNyström, Harry. "The Dynamic Marketing–Entrepreneurship Interface: A Creative Management Approach." Creativity and Innovation Management 7, no. 3 (1998): 122–25. http://dx.doi.org/10.1111/1467-8691.00099.
Texto completoHall, Jennifer. "Creative orientations for interface design at Do While Studio." Interactions 2, no. 4 (1995): 31–35. http://dx.doi.org/10.1145/225362.225367.
Texto completoRovetta, Davide, and Davide Rovetta. "Creative or Artificial, That’s the Question!" Global Trade and Customs Journal 5, Issue 2 (2010): 71–78. http://dx.doi.org/10.54648/gtcj2010007.
Texto completoTubb, Robert, and Simon Dixon. "A Zoomable Mapping of a Musical Parameter Space Using Hilbert Curves." Computer Music Journal 38, no. 3 (2014): 23–33. http://dx.doi.org/10.1162/comj_a_00254.
Texto completoWibowo, Bambang Setia. "PENGARUH WEBSITE INTERFACE FEATURES, BRAND AMBASSADOR DAN CREATIVE ADVERTISING TERHADAP ADVERTISING EFFECTIVENESS SERTA DAMPAKNYA TERHADAP ONLINE SHOPPING INTENTION." MODUS 28, no. 2 (2016): 169. http://dx.doi.org/10.24002/modus.v28i2.849.
Texto completoKreminski, Max, Melanie Dickinson, Noah Wardrip-Fruin, and Michael Mateas. "Loose Ends: A Mixed-Initiative Creative Interface for Playful Storytelling." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 18, no. 1 (2022): 120–28. http://dx.doi.org/10.1609/aiide.v18i1.21955.
Texto completoWANG, XIAOTONG, MING-XI TANG, and JOHN FRAZER. "Creative stimulator: An interface to enhance creativity in pattern design." Artificial Intelligence for Engineering Design, Analysis and Manufacturing 15, no. 5 (2001): 433–40. http://dx.doi.org/10.1017/s089006040115506x.
Texto completoHe, Jieling. "Research On the Effect of Unconsciousness on Human-Computer Interaction in Web Interfaces." Highlights in Science, Engineering and Technology 103 (June 26, 2024): 374–80. http://dx.doi.org/10.54097/c6ccdb07.
Texto completoDomínguez-Lloria, Sara, Rut Martínez López de Castro, Sara Fernández-Aguayo, and Margarita Pino-Juste. "Content Analysis of Mobile Device Applications for Artistic Creation for Children between 4 and 12 Years of Age." Applied Sciences 11, no. 23 (2021): 11327. http://dx.doi.org/10.3390/app112311327.
Texto completoDodds, Colin, and Ahmed Kharrufa. "Show-and-Tell: An Interface for Delivering Rich Feedback upon Creative Media Artefacts." Multimodal Technologies and Interaction 8, no. 3 (2024): 23. http://dx.doi.org/10.3390/mti8030023.
Texto completoIkonomov, Nikola, Boyan Simeonov, Jana Parvanova, and Vladimir Alexiev. "Europeana Creative. EDM Endpoint. Custom Views." Digital Presentation and Preservation of Cultural and Scientific Heritage 3 (September 30, 2013): 35–43. http://dx.doi.org/10.55630/dipp.2013.3.3.
Texto completoGunaratne, Madhumini, Senal Weerasekara, Dehemi Weerakkody, Nisal Sashmitha, Rivoni De Zoysa, and Nuwan Kodagoda. "Web Block Craft: web development for children using Google Blockly." International Journal of Electrical and Computer Engineering (IJECE) 14, no. 5 (2024): 5585. http://dx.doi.org/10.11591/ijece.v14i5.pp5585-5592.
Texto completoYasmine, Hasna Tania, and Wahyu Tisno Atmojo. "UI/UX Design for Tourism Village Website Using the User Centered Design Method." TIERS Information Technology Journal 3, no. 2 (2022): 100–114. http://dx.doi.org/10.38043/tiers.v3i2.3871.
Texto completoSandercock, Leonie. "Interface: A New Spin on the Creative City: Artist/Planner Collaborations." Planning Theory & Practice 6, no. 1 (2005): 101–3. http://dx.doi.org/10.1080/1464935042000334985.
Texto completoBerthelsen, Chris. "Distributed Resource Centre: A Soft Infrastructure for Neighbourhood Creativity." Asylum 1 (November 22, 2023): 3–12. http://dx.doi.org/10.34074/aslm.2023102.
Texto completoGuzdial, Matthew, Jonathan Chen, Shao-Yu Chen, and Mark Riedl. "A General Level Design Editor for Co-Creative Level Design." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 13, no. 2 (2021): 81–83. http://dx.doi.org/10.1609/aiide.v13i2.12980.
Texto completoWood, Christopher, Alasdair King, Ruth Catlow, and Brett Scott. "Terminal value: Building the alternative Bloomberg." Finance and Society 2, no. 2 (2016): 138–50. http://dx.doi.org/10.2218/finsoc.v2i2.1727.
Texto completoWang, Yani, and Yuqiang Dong. "AIGC Assisted Generation Craft Based on Dialogue Interface." Highlights in Science, Engineering and Technology 57 (July 11, 2023): 242–46. http://dx.doi.org/10.54097/hset.v57i.10008.
Texto completoLubart, Todd, Dario Esposito, Alla Gubenko, and Claude Houssemand. "Creativity in Humans, Robots, Humbots." Creativity. Theories – Research - Applications 8, no. 1 (2021): 23–37. http://dx.doi.org/10.2478/ctra-2021-0003.
Texto completoAmanda, Zuhreini, Moh Isa Pramana Koesoemadinata, Joko Rurianto, Bimahadi Ilmawan Ronggowarsito, and Fatwa Amin Rais. "PERANCANGAN REDESAIN USER INTERFACE WEBSITE KAMPUNG WISATA KREATIF CIGADUNG BANDUNG MENGGUNAKAN METODE USER CENTERED DESIGN." ANDHARUPA 10, no. 02 (2024): 256–71. http://dx.doi.org/10.33633/andharupa.v10i02.10471.
Texto completoGarg, Dr Sweety, and Mr Adeen Shaikh. "AI Image Generator Utilizing OpenAI and Replit." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 08, no. 09 (2024): 1–15. http://dx.doi.org/10.55041/ijsrem37566.
Texto completoLin, Zhiyu, Rohan Agarwal, and Mark Riedl. "Creative Wand: A System to Study Effects of Communications in Co-creative Settings." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 18, no. 1 (2022): 45–52. http://dx.doi.org/10.1609/aiide.v18i1.21946.
Texto completoKarimi, Mohammad Zia. "A Case Study on (EAVIBA) Enhanced Accessibility for Visually Impaired & Blind Artists using Machine Learning." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 08, no. 06 (2024): 1–5. http://dx.doi.org/10.55041/ijsrem35763.
Texto completoConklin, Darrell, Martin Gasser, and Stefan Oertl. "Creative Chord Sequence Generation for Electronic Dance Music." Applied Sciences 8, no. 9 (2018): 1704. http://dx.doi.org/10.3390/app8091704.
Texto completoFillis, Ian. "Being Creative at the Marketing/Entrepreneurship Interface: Lessons from the Art Industry." Journal of Research in Marketing and Entrepreneurship 2, no. 2 (2000): 125–37. http://dx.doi.org/10.1108/14715200080001543.
Texto completoGraham, Rylan. "Calgary and the 'creative class': The interface between public policy and gentrification." City, Culture and Society 32 (March 2023): 100489. http://dx.doi.org/10.1016/j.ccs.2022.100489.
Texto completoSusanto, Eko Heri, Ahmad Faisal Rizal, and I. Putu Indra Wijaya Suwina. "IMPROVING EXAMPLE-PROBLEM-BASED-LEARNING (EPBL) WITH GROW COACHING MODEL AND DESIGN SPRINT TO OPTIMIZE PRE-INCUBATION CURRICULUM: CASE STUDY OF USER INTERFACE DESIGN." TEKNOKOM 6, no. 2 (2023): 69–77. http://dx.doi.org/10.31943/teknokom.v6i2.139.
Texto completoLee, Young S. "Creative workplace characteristics and innovative start-up companies." Facilities 34, no. 7/8 (2016): 413–32. http://dx.doi.org/10.1108/f-06-2014-0054.
Texto completoCardoso, Mab. "A dança como interface: um exemplo de práticas criativas em dança com mediação tecnológica." Repertório, no. 28 (December 5, 2017): 313. http://dx.doi.org/10.9771/r.v0i28.25013.
Texto completoLohith DK, Sharath M N, and Hemalatha B M. "Metamorphose AI: Creative AI for Media Designs." World Journal of Advanced Engineering Technology and Sciences 15, no. 3 (2025): 1859–65. https://doi.org/10.30574/wjaets.2025.15.3.1022.
Texto completoHalina, Emily, and Matthew Guzdial. "A Demonstration of KiaiTime: A Mixed-Initiative PCGML Rhythm Game Editor." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 17, no. 1 (2021): 240–42. http://dx.doi.org/10.1609/aiide.v17i1.18916.
Texto completoWienroth, Matthias, and Pippa Goldschmidt. "Facilitating Creative Equality in Art-Science: A Methodological Experiment." Leonardo 50, no. 1 (2017): 42–46. http://dx.doi.org/10.1162/leon_a_01058.
Texto completoKrogmeier, Claudia, Esteban García Bravo, and Christos Mousas. "Using Experimental Filmmaking to Create an Engaging Brain-Computer Interface." Proceedings of the ACM on Computer Graphics and Interactive Techniques 6, no. 2 (2023): 1–10. http://dx.doi.org/10.1145/3597624.
Texto completoTomasetti, Matteo, Bavo Van Kerrebroeck, Marcelo M. Wanderley, Domenico Stefani, and Luca Turchet. "A Virtual Reality Interface for the Creation of 3D Spatial Audio Trajectories." Journal of the Audio Engineering Society 73, no. 7/8 (2025): 481–92. https://doi.org/10.17743/jaes.2022.0215.
Texto completoKrämer, Sybille. "Übertragen als Transfiguration oder: Wie ist die Kreativität von Medien erklärbar?" Zeitschrift für Medien- und Kulturforschung 1, no. 2 (2010): 77–94. http://dx.doi.org/10.28937/1000107504.
Texto completoSagatova, Slavka. "The Impact of globalization on the development of creative industries businesses." SHS Web of Conferences 74 (2020): 04023. http://dx.doi.org/10.1051/shsconf/20207404023.
Texto completoKępińska, Agata, and Rafał Wiśniewski. "Metaverse and its creative potential for visual arts." Acta Universitatis Lodziensis. Folia Sociologica, no. 85 (July 10, 2023): 57–75. http://dx.doi.org/10.18778/0208-600x.85.04.
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