Artículos de revistas sobre el tema "Creative interface"
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Poustinchi, Ebrahim. "Mixed Robotic Interface Г : Searching for a hybrid cyber-physical design/experience interface using virtual/actual robots". SHS Web of Conferences 64 (2019): 01008. http://dx.doi.org/10.1051/shsconf/20196401008.
Texto completoCatala, Alejandro, Javier Jaen, Patricia Pons, and Fernando Garcia-Sanjuan. "Towards Creative Smart Learning Environments." International Journal of Creative Interfaces and Computer Graphics 6, no. 1 (2015): 56–71. http://dx.doi.org/10.4018/ijcicg.2015010104.
Texto completoFarley, Kathryn, Michael Nitsche, Jay Bolter, and Blair MacIntyre. "Augmenting Creative Realities: The Second Life Performance Project." Leonardo 42, no. 1 (2009): 96–97. http://dx.doi.org/10.1162/leon.2009.42.1.96.
Texto completoSørensen, Jannick Kirk. "Exploring Constrained Creative Communication." International Journal of E-Services and Mobile Applications 9, no. 4 (2017): 1–23. http://dx.doi.org/10.4018/ijesma.2017100101.
Texto completoMichell, Paul C. "Creativity Training: Developing the Agency‐Client Creative Interface." European Journal of Marketing 21, no. 7 (1987): 44–56. http://dx.doi.org/10.1108/eum0000000004706.
Texto completoHalina, Emily, and Matthew Guzdial. "A Demonstration of KiaiTime: A Mixed-Initiative PCGML Rhythm Game Editor." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 17, no. 1 (2021): 240–42. http://dx.doi.org/10.1609/aiide.v17i1.18916.
Texto completoWang, Yani, and Yuqiang Dong. "AIGC Assisted Generation Craft Based on Dialogue Interface." Highlights in Science, Engineering and Technology 57 (July 11, 2023): 242–46. http://dx.doi.org/10.54097/hset.v57i.10008.
Texto completoLubart, Todd, Dario Esposito, Alla Gubenko, and Claude Houssemand. "Creativity in Humans, Robots, Humbots." Creativity. Theories – Research - Applications 8, no. 1 (2021): 23–37. http://dx.doi.org/10.2478/ctra-2021-0003.
Texto completoShaoqiang Chen. "Genetic Algorithm Based on Operator Optimization in Illustration Art Design." Journal of Electrical Systems 20, no. 6s (2024): 337–42. http://dx.doi.org/10.52783/jes.2647.
Texto completoAufderheide, Patricia. "Understanding the industry/state interface in creative industries studies." Media International Australia 182, no. 1 (2021): 28–34. http://dx.doi.org/10.1177/1329878x211043904.
Texto completoChang, Tsen Yao. "Creative Drawings as Intuitive Probes for Evaluating Interface Preferences." Applied Mechanics and Materials 311 (February 2013): 360–65. http://dx.doi.org/10.4028/www.scientific.net/amm.311.360.
Texto completoNyström, Harry. "The Dynamic Marketing–Entrepreneurship Interface: A Creative Management Approach." Creativity and Innovation Management 7, no. 3 (1998): 122–25. http://dx.doi.org/10.1111/1467-8691.00099.
Texto completoHall, Jennifer. "Creative orientations for interface design at Do While Studio." Interactions 2, no. 4 (1995): 31–35. http://dx.doi.org/10.1145/225362.225367.
Texto completoRovetta, Davide, and Davide Rovetta. "Creative or Artificial, That’s the Question!" Global Trade and Customs Journal 5, Issue 2 (2010): 71–78. http://dx.doi.org/10.54648/gtcj2010007.
Texto completoFrieß, Marc René, Georg Groh, Michael Reinhardt, Florian Forster, and Johann Schlichter. "Context-Aware Creativity Support for Corporate Open Innovation." International Journal of Knowledge-Based Organizations 2, no. 1 (2012): 38–55. http://dx.doi.org/10.4018/ijkbo.2012010103.
Texto completoKreminski, Max, Melanie Dickinson, Noah Wardrip-Fruin, and Michael Mateas. "Loose Ends: A Mixed-Initiative Creative Interface for Playful Storytelling." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 18, no. 1 (2022): 120–28. http://dx.doi.org/10.1609/aiide.v18i1.21955.
Texto completoIkonomov, Nikola, Boyan Simeonov, Jana Parvanova, and Vladimir Alexiev. "Europeana Creative. EDM Endpoint. Custom Views." Digital Presentation and Preservation of Cultural and Scientific Heritage 3 (September 30, 2013): 35–43. http://dx.doi.org/10.55630/dipp.2013.3.3.
Texto completoWANG, XIAOTONG, MING-XI TANG, and JOHN FRAZER. "Creative stimulator: An interface to enhance creativity in pattern design." Artificial Intelligence for Engineering Design, Analysis and Manufacturing 15, no. 5 (2001): 433–40. http://dx.doi.org/10.1017/s089006040115506x.
Texto completoTubb, Robert, and Simon Dixon. "A Zoomable Mapping of a Musical Parameter Space Using Hilbert Curves." Computer Music Journal 38, no. 3 (2014): 23–33. http://dx.doi.org/10.1162/comj_a_00254.
Texto completoGong, Haomin. "The Chinese Character as an Interface for Artistic Creation: Re-Cognition of Graphics and Phonetics." Comparative Literature Studies 60, no. 4 (2023): 621–46. http://dx.doi.org/10.5325/complitstudies.60.4.0621.
Texto completoWibowo, Bambang Setia. "PENGARUH WEBSITE INTERFACE FEATURES, BRAND AMBASSADOR DAN CREATIVE ADVERTISING TERHADAP ADVERTISING EFFECTIVENESS SERTA DAMPAKNYA TERHADAP ONLINE SHOPPING INTENTION." MODUS 28, no. 2 (2016): 169. http://dx.doi.org/10.24002/modus.v28i2.849.
Texto completoBerndt, Axel, Nadia Al-Kassab, and Raimund Dachselt. "The Sonic Affordances of a System for Multitouch Manipulation of Stereophonic Noise Spectra." Computer Music Journal 41, no. 4 (2018): 32–44. http://dx.doi.org/10.1162/comj_a_00438.
Texto completoDodds, Colin, and Ahmed Kharrufa. "Show-and-Tell: An Interface for Delivering Rich Feedback upon Creative Media Artefacts." Multimodal Technologies and Interaction 8, no. 3 (2024): 23. http://dx.doi.org/10.3390/mti8030023.
Texto completoSandercock, Leonie. "Interface: A New Spin on the Creative City: Artist/Planner Collaborations." Planning Theory & Practice 6, no. 1 (2005): 101–3. http://dx.doi.org/10.1080/1464935042000334985.
Texto completoGuzdial, Matthew, Jonathan Chen, Shao-Yu Chen, and Mark Riedl. "A General Level Design Editor for Co-Creative Level Design." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 13, no. 2 (2021): 81–83. http://dx.doi.org/10.1609/aiide.v13i2.12980.
Texto completoDomínguez-Lloria, Sara, Rut Martínez López de Castro, Sara Fernández-Aguayo, and Margarita Pino-Juste. "Content Analysis of Mobile Device Applications for Artistic Creation for Children between 4 and 12 Years of Age." Applied Sciences 11, no. 23 (2021): 11327. http://dx.doi.org/10.3390/app112311327.
Texto completoLin, Zhiyu, Rohan Agarwal, and Mark Riedl. "Creative Wand: A System to Study Effects of Communications in Co-creative Settings." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 18, no. 1 (2022): 45–52. http://dx.doi.org/10.1609/aiide.v18i1.21946.
Texto completoBerthelsen, Chris. "Distributed Resource Centre: A Soft Infrastructure for Neighbourhood Creativity." Asylum 1 (November 22, 2023): 3–12. http://dx.doi.org/10.34074/aslm.2023102.
Texto completoYasmine, Hasna Tania, and Wahyu Tisno Atmojo. "UI/UX Design for Tourism Village Website Using the User Centered Design Method." TIERS Information Technology Journal 3, no. 2 (2022): 100–114. http://dx.doi.org/10.38043/tiers.v3i2.3871.
Texto completoWood, Christopher, Alasdair King, Ruth Catlow, and Brett Scott. "Terminal value: Building the alternative Bloomberg." Finance and Society 2, no. 2 (2016): 138–50. http://dx.doi.org/10.2218/finsoc.v2i2.1727.
Texto completoFillis, Ian. "Being Creative at the Marketing/Entrepreneurship Interface: Lessons from the Art Industry." Journal of Research in Marketing and Entrepreneurship 2, no. 2 (2000): 125–37. http://dx.doi.org/10.1108/14715200080001543.
Texto completoGraham, Rylan. "Calgary and the 'creative class': The interface between public policy and gentrification." City, Culture and Society 32 (March 2023): 100489. http://dx.doi.org/10.1016/j.ccs.2022.100489.
Texto completoConklin, Darrell, Martin Gasser, and Stefan Oertl. "Creative Chord Sequence Generation for Electronic Dance Music." Applied Sciences 8, no. 9 (2018): 1704. http://dx.doi.org/10.3390/app8091704.
Texto completoLee, Young S. "Creative workplace characteristics and innovative start-up companies." Facilities 34, no. 7/8 (2016): 413–32. http://dx.doi.org/10.1108/f-06-2014-0054.
Texto completoWienroth, Matthias, and Pippa Goldschmidt. "Facilitating Creative Equality in Art-Science: A Methodological Experiment." Leonardo 50, no. 1 (2017): 42–46. http://dx.doi.org/10.1162/leon_a_01058.
Texto completoKępińska, Agata, and Rafał Wiśniewski. "Metaverse and its creative potential for visual arts." Acta Universitatis Lodziensis. Folia Sociologica, no. 85 (July 10, 2023): 57–75. http://dx.doi.org/10.18778/0208-600x.85.04.
Texto completoMaçãs, Catarina, Ana Rodrigues, Gilberto Bernardes, and Penousal Machado. "MixMash." International Journal of Art, Culture and Design Technologies 8, no. 2 (2019): 20–40. http://dx.doi.org/10.4018/ijacdt.2019070102.
Texto completoFelgendreher, Daniel. "Soft, Sexy, Fantastic. Inflating public space." Journal of Public Space, Vol. 3 n. 2 | 2018 | FULL ISSUE (August 31, 2018): 41–74. http://dx.doi.org/10.32891/jps.v3i2.1109.
Texto completoSusanto, Eko Heri, Ahmad Faisal Rizal, and I. Putu Indra Wijaya Suwina. "IMPROVING EXAMPLE-PROBLEM-BASED-LEARNING (EPBL) WITH GROW COACHING MODEL AND DESIGN SPRINT TO OPTIMIZE PRE-INCUBATION CURRICULUM: CASE STUDY OF USER INTERFACE DESIGN." TEKNOKOM 6, no. 2 (2023): 69–77. http://dx.doi.org/10.31943/teknokom.v6i2.139.
Texto completoPetty, Sheila, and Luigi Benedicenti. "Interpretive Strategies for Screen-Based Creative Technologies." International Journal of Information System Modeling and Design 7, no. 1 (2016): 32–48. http://dx.doi.org/10.4018/ijismd.2016010103.
Texto completoVarela, Miguel Escobar. "Hacking and Rehearsing: Experiments in Creative Tinkering." New Theatre Quarterly 32, no. 1 (2016): 68–77. http://dx.doi.org/10.1017/s0266464x15000871.
Texto completoWang, Z., W. P. He, D. H. Zhang, H. M. Cai, and S. H. Yu. "Creative design research of product appearance based on human–machine interaction and interface." Journal of Materials Processing Technology 129, no. 1-3 (2002): 545–50. http://dx.doi.org/10.1016/s0924-0136(02)00631-3.
Texto completoErren, Thomas C. "On gestation periods of creative work: An interface of Doig’s art and science." Medical Hypotheses 74, no. 1 (2010): 4–6. http://dx.doi.org/10.1016/j.mehy.2009.09.037.
Texto completoRiveline, Daniel, and Karsten Kruse. "Interface between Physics and Biology: Training a New Generation of Creative Bilingual Scientists." Trends in Cell Biology 27, no. 8 (2017): 541–43. http://dx.doi.org/10.1016/j.tcb.2017.05.002.
Texto completoSchieman, Scott, and Marisa Young. "The demands of creative work: Implications for stress in the work–family interface." Social Science Research 39, no. 2 (2010): 246–59. http://dx.doi.org/10.1016/j.ssresearch.2009.05.008.
Texto completoUgorji, Michael Odichi-Dan, and Lincoln Geraghty. "Audience involvement in creative media for development: Making sense of the semiotic interface." Cogent Arts & Humanities 4, no. 1 (2017): 1284374. http://dx.doi.org/10.1080/23311983.2017.1284374.
Texto completoKrogmeier, Claudia, Esteban García Bravo, and Christos Mousas. "Using Experimental Filmmaking to Create an Engaging Brain-Computer Interface." Proceedings of the ACM on Computer Graphics and Interactive Techniques 6, no. 2 (2023): 1–10. http://dx.doi.org/10.1145/3597624.
Texto completoCardoso, Mab. "A dança como interface: um exemplo de práticas criativas em dança com mediação tecnológica." Repertório, no. 28 (December 5, 2017): 313. http://dx.doi.org/10.9771/r.v0i28.25013.
Texto completoSchenk, Kevin, Adel Lari, Matthew Church, et al. "ScriptEase II: Platform Independent Story Creation Using High-Level Patterns." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 9, no. 1 (2021): 170–76. http://dx.doi.org/10.1609/aiide.v9i1.12672.
Texto completoJengo, Elias Eliezar. "THE INTERFACE BETWEEN HISTORY AND ALLIED SCIENCES: THE CASE OF HISTORY AND CREATIVE ARTS." Tanzania Zamani: A Journal of Historical Research and Writing 9, no. 1 (2017): 51–77. http://dx.doi.org/10.56279/tza20210914.
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