Artículos de revistas sobre el tema "Computer industry"

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1

Howden, Norman. "Computer industry almanac". Journal of the American Society for Information Science 40, n.º 6 (noviembre de 1989): 440. http://dx.doi.org/10.1002/(sici)1097-4571(198911)40:6<440::aid-asi13>3.0.co;2-i.

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2

Geng, Ruize. "Computer Modeling: The Future of the Car Industry". Highlights in Science, Engineering and Technology 47 (11 de mayo de 2023): 267–73. http://dx.doi.org/10.54097/hset.v47i.8221.

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In this digital world, the computer is getting more and more useful., Over the course of several decades, computer have been really powerful beyond our wildest dreams. Especially in the car industry, computers have been widely used, because using computer to model the cars can have lots of advantages. With the help of the computers, people can improve their working efficiency and personal safety. What’s more, cars can also be safer, cheaper and higher performance by using computer. At first, the software like CAD was only used to directly engage in drawing graphics and making structure design. However, the software which was applied today nearly engage in every part of the cars. Computer modeling have already be a tendency. In this paper I will summary the advantages of the computer modeling and show how to use computer to model the casrs. In the end, I will also write the future development of the computer modeling.
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3

Pugh, E. W. y W. Aspray. "Creating the Computer Industry". IEEE Annals of the History of Computing 18, n.º 2 (1996): 7. http://dx.doi.org/10.1109/mahc.1996.490112.

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4

Pugh, E. W. y W. Aspray. "Creating the computer industry". IEEE Annals of the History of Computing 18, n.º 2 (1996): 7–17. http://dx.doi.org/10.1109/85.489720.

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5

Norman, Donald A. "Beyond the computer industry". Communications of the ACM 45, n.º 7 (julio de 2002): 120. http://dx.doi.org/10.1145/514236.514269.

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6

Goodman, S. E. y W. K. McHenry. "The Soviet computer industry". Communications of the ACM 34, n.º 6 (junio de 1991): 25–28. http://dx.doi.org/10.1145/103701.122192.

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7

Chisholm, Richard M. "Selecting Metaphoric Terminology for the Computer Industry". Journal of Technical Writing and Communication 16, n.º 3 (julio de 1986): 195–220. http://dx.doi.org/10.2190/xaj3-8thn-7qgm-93u5.

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Well-selected metaphoric terminology can reduce the fear and ignorance that often dishearten first-time computer users and can help them grasp new concepts and procedures. Many people are amused by terms such as bit, byte, and mouse and are enlightened by terms such as menu and wild card. Some users of computers, however, are offended by the metaphoric terminology that is commonly used in writing about computers and computing. They bridle at words like memory and intelligence applied to computing machinery. They are annoyed by casual uses of interface and parameter or puzzled by words like spool, boot, and argument. With the concept of usability as their guiding principle, writers in the computer industry can assess the appropriateness of metaphoric terminology by applying seven criteria: 1) Is a metaphoric term needed? 2) Is the old word familiar? 3) Is the metaphoric relation close? 4) Is the usage of the word consistent? 5) Is the metaphoric word brief? 6) Is the metaphoric usage acceptable? 7) Is the metaphoric word memorable?
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8

Rahman, Nayem. "Toward Achieving Environmental Sustainability in the Computer Industry". International Journal of Green Computing 7, n.º 1 (enero de 2016): 37–54. http://dx.doi.org/10.4018/ijgc.2016010103.

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The computer industry has come under increasing scrutiny in terms of energy consumption, the carbon emissions and e-waste. Shipment of e-waste to developing countries where it is often disposed of in unsafe ways is another major issue. Organizations and individuals have a tendency to throw away or store their aging computer technology assets which is not environmentally sustainable and or cost effective. Implementation of an end-to-end computer and related products' sustainability management strategy by incorporating the reuse of existing technology can make a major impact on the environment. Computer industry sustainability management includes design and development of energy efficient computer products, refurbishing of computer assets, purchasing of green or refurbished components and providing sustainability metrics procedures. By implementing sustainability programs, organizations can contribute in reducing the amount of energy spent to develop new computer technology products, help in reducing carbon emission, keep e-waste out of landfills and recycle them. This paper discusses different aspects of sustainable computer industry program and proposes that computer makers take ownership of disposing of e-waste by following safety standards. The paper also proposes adopting reverse supply chain process for possible reuse, recycle or disposal of computers.
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9

Dave, Dinesh S. y Kathy E. Fitzpatrick. "Price/performance of desktop computers in the U.S. computer industry". Information & Management 20, n.º 3 (marzo de 1991): 161–82. http://dx.doi.org/10.1016/0378-7206(91)90053-5.

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10

Kurasov, D. A. "Computer-aided manufacturing: Industry 4.0". IOP Conference Series: Materials Science and Engineering 1047, n.º 1 (1 de febrero de 2021): 012153. http://dx.doi.org/10.1088/1757-899x/1047/1/012153.

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11

Milunovich, Steven y Albert Tsuei. "EVAR IN THE COMPUTER INDUSTRY". Journal of Applied Corporate Finance 9, n.º 1 (marzo de 1996): 104–16. http://dx.doi.org/10.1111/j.1745-6622.1996.tb00108.x.

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12

Dempsey, Michael. "Jobs in the computer industry". Nature 356, n.º 6372 (abril de 1992): 815–16. http://dx.doi.org/10.1038/356815a0.

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13

Nirkov, D. "COMPUTER TECHNOLOGY IN FURNITURE INDUSTRY". Актуальные направления научных исследований XXI века: теория и практика 2, n.º 5 (11 de noviembre de 2014): 170–72. http://dx.doi.org/10.12737/6373.

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14

Lawson, Harold W. "Rebirth of the computer industry". Communications of the ACM 45, n.º 6 (junio de 2002): 25–29. http://dx.doi.org/10.1145/508448.508467.

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15

Schneier, Bruce. "Insurance and the computer industry". Communications of the ACM 44, n.º 3 (marzo de 2001): 114–15. http://dx.doi.org/10.1145/365181.365229.

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16

Rosdahl, Jon. "Computer Society Standards Drive Industry". Computer 51, n.º 4 (abril de 2018): 90–94. http://dx.doi.org/10.1109/mc.2018.2141017.

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17

Xia, Aiwu y Brian H. Kleiner. "Discrimination in the computer industry". Equal Opportunities International 20, n.º 5/6/7 (agosto de 2001): 117–20. http://dx.doi.org/10.1108/02610150110786859.

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18

Keaton, J. "Layoffs in the computer industry". Computer 26, n.º 3 (marzo de 1993): 66–71. http://dx.doi.org/10.1109/2.204694.

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19

Frenkel, Karen A. "HDTV and the computer industry". Communications of the ACM 32, n.º 11 (noviembre de 1989): 1300–1312. http://dx.doi.org/10.1145/68814.68815.

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20

Modis, T. y A. Debecker. "Innovation in the computer industry". Technological Forecasting and Social Change 33, n.º 3 (mayo de 1988): 267–78. http://dx.doi.org/10.1016/0040-1625(88)90017-0.

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21

Malerba, F. "'History-friendly' models of industry evolution: the computer industry". Industrial and Corporate Change 8, n.º 1 (1 de marzo de 1999): 3–40. http://dx.doi.org/10.1093/icc/8.1.3.

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22

Ensmenger, Nathan L. "Letting the “Computer Boys” Take Over: Technology and the Politics of Organizational Transformation". International Review of Social History 48, S11 (24 de octubre de 2003): 153–80. http://dx.doi.org/10.1017/s0020859003001305.

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In the decades following the development of the first electronic digital computers, the computer industry in the United States grew from nothing into an important and expansive sector of the American economy. Whereas in the early 1950s electronic computers were generally regarded as interesting but extravagant scientific curiosities, by 1963 these devices and their associated peripherals formed the basis of a billion-dollar industry. By the beginning of the 1970s, more than 165,000 computers had been installed in the United States alone, and the computer and software industries employed several hundred thousand individuals worldwide.
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23

Preiss, Kenneth. "Computers in industry". Computer-Aided Design 22, n.º 6 (julio de 1990): 322–23. http://dx.doi.org/10.1016/0010-4485(90)90082-n.

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24

Xing, Qian, Liao Liao Li y Jie Fang. "The Function Realization of Vehicle Computer". Applied Mechanics and Materials 103 (septiembre de 2011): 427–30. http://dx.doi.org/10.4028/www.scientific.net/amm.103.427.

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As the development of electronic technology and automotive industry, vehicle onboard computers are playing very important roles. Vehicle computer receive information from sensors and other devices. Base on the information, computer makes decision. When computer is running and making decision, other parts back up computer. Vehicle computer can turn on and off actuators rapidly.
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25

Murthy, Gautam. "Strategic Implications of the Organizational Buying Process for Computer Marketers in India: An Exploratory Study". Vikalpa: The Journal for Decision Makers 14, n.º 4 (octubre de 1989): 35–42. http://dx.doi.org/10.1177/0256090919890406.

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The computer industry in India has registered a spectacular growth after the enunciation of government policy on computers in 1984. Computer sales have soared; there has also been a proliferation of computer marketers. In this article, Murthy looks into the process of buying computers in organizations. A survey of four organizations (three in the private sector and one in the public sector) reveals that computer professionals have a high degree of involvement, though the final buying decision is taken by top management. The survey also reveals that it would be relevant for computer marketers to segment the market on the basis of type of industry and geographical locations. Finally, the author spells out the salient strategic aspects the marketer needs to be concerned with at each progressive stage of the organizational buying process involving computers.
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26

Campbell-Kelly, Martin y Daniel D. Garcia-Swartz. "From Products to Services: The Software Industry in the Internet Era". Business History Review 81, n.º 4 (2007): 735–64. http://dx.doi.org/10.2307/25097422.

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The computer-services and software industry used to be conveniently divided into three main sectors: mass-market software vendors, enterprise software vendors, and computer services. The three sectors were distinct, because personal computers, corporate mainframes, and online computer networks operated in relative isolation. The arrival of the Internet effectively connected everything, facilitating the entry of mass-market vendors into enterprise software and of both mass-market and enterprise software vendors into computer services. As the turbulence of the first decade of the Internet era subsides, a gradual transition from traditional software products to “Web services” is taking place.
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27

Glick, Jennifer. "Enhancing Logistics Efficiency through Computer and Network Technologies: A Pathway to Industry Informatization". Academic Journal of Science and Technology 10, n.º 2 (15 de abril de 2024): 142–44. http://dx.doi.org/10.54097/e05gkp44.

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The rapid development of computer and network technology provides a solid foundation for the informatization of logistics industry. Through INTERNET, logistics branches, suppliers, customers, etc. scattered in different geographical locations are connected to form an information network for information transmission and sharing, so that all parties can understand the operation of businesses in different places in real time and improve the operation efficiency of logistics activities. Based on the broad prospects of computers in the logistics industry, this paper conducts in-depth research on logistics modernization and logistics informatization, the impact of computer technology on the logistics industry, and the countermeasures to accelerate logistics industry informatization.
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28

Grove, Andrew S. "The Future of the Computer Industry". California Management Review 33, n.º 1 (octubre de 1990): 148–60. http://dx.doi.org/10.2307/41166643.

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29

Cameron, M. M., O. K. Hung y S. W. Hagemoen. "Computer applications in the electrochemical industry". IEEE Transactions on Industry Applications 24, n.º 6 (noviembre de 1988): 1074–81. http://dx.doi.org/10.1109/28.17481.

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30

Bonfield, P. L. "The UK computer industry. Managing change". Electronics and Power 32, n.º 1 (1986): 55. http://dx.doi.org/10.1049/ep.1986.0014.

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31

Akhter, Shameem, Nayem Rahman y Mohammad Nirjhar Rahman. "Competitive Strategies in the Computer Industry". International Journal of Technology Diffusion 5, n.º 1 (enero de 2014): 73–88. http://dx.doi.org/10.4018/ijtd.2014010106.

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A firm's competitive behavior is very important for its survival. Relevant stakeholders in an industry are interested in a firm's operational as well as financial performance. In order to gain competitive advantage, a firm must remain steadfast during changes it goes through over time. This is true for the computer industry as well. The computer industry has been advancing very fast and firms in the industry are experiencing fierce competition for many reasons. This study examines the computer industry in terms of Michael Porter's framework for analyzing the profitability. The authors conduct a critical analysis of the threat of new entrants into the computer industry segment, the bargaining power of suppliers in the industry, the bargaining power of buyers in the industry, the threat of substitute products or services, and rivalry among competitors in the industry. This study has implications for incumbent firms and new entrants into the computer manufacturing industry that evaluate competitive strategies in the industry.
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32

Herther, Nancy K. "Today’s computer industry: facing major challenges". Electronic Library 21, n.º 3 (junio de 2003): 262–65. http://dx.doi.org/10.1108/02640470310734081.

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33

Sadri McCampbell, Atefeh. "NAFTA: OPPORTUNITIES FOR U.S. COMPUTER INDUSTRY". Competitiveness Review 7, n.º 1 (enero de 1997): 65–75. http://dx.doi.org/10.1108/eb046347.

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34

Rarus, Pat. "Computer simulation in the auto industry". SIMULATION 45, n.º 3 (septiembre de 1985): 147–48. http://dx.doi.org/10.1177/003754978504500307.

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35

Crawford, Diane. "Influencing factors in the computer industry". Communications of the ACM 45, n.º 9 (septiembre de 2002): 11–14. http://dx.doi.org/10.1145/567498.567512.

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36

Najafi, F. T. "The computer in the construction industry". Computers & Structures 41, n.º 6 (enero de 1991): 1125–32. http://dx.doi.org/10.1016/0045-7949(91)90249-l.

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37

Hubbard, Mont. "Computer simulation in sport and industry". Journal of Biomechanics 26 (enero de 1993): 53–61. http://dx.doi.org/10.1016/0021-9290(93)90079-t.

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38

Larner, Steve y Sandy Douglas. "Settling disputes in the computer industry". Computer Law & Security Review 3, n.º 1 (mayo de 1987): 10–12. http://dx.doi.org/10.1016/0267-3649(87)90074-4.

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39

Zajac, Bernard P. "Computer hacking — The new boom industry". Computer Law & Security Review 6, n.º 4 (noviembre de 1990): 29. http://dx.doi.org/10.1016/0267-3649(90)90137-z.

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40

Kiountouzis, E., S. Lioukas, Bruce Bowerman y Richard O'Connell. "Computer Modeling for Business and Industry." Applied Statistics 37, n.º 1 (1988): 118. http://dx.doi.org/10.2307/2347505.

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41

Waters, C. D. J. "Computer Use in the Trucking Industry". International Journal of Physical Distribution & Logistics Management 20, n.º 9 (septiembre de 1990): 24–31. http://dx.doi.org/10.1108/eum0000000000377.

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42

Kraemer, K. L. y J. Dedrick. "Enter the dragon: China's computer industry". Computer 35, n.º 2 (2002): 28–36. http://dx.doi.org/10.1109/2.982913.

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43

Geenens, Ronald y Mustafa Kamal. "An industry study of computer practices". Journal of Systems and Software 16, n.º 1 (septiembre de 1991): 75–80. http://dx.doi.org/10.1016/0164-1212(91)90034-4.

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44

Wills, B. A. "Computer applications in the minerals industry". Minerals Engineering 1, n.º 2 (enero de 1988): 175. http://dx.doi.org/10.1016/0892-6875(88)90015-5.

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45

Purves, Amy J. y A. Lee Cesario. "Computer Applications in the Water Industry". Journal - American Water Works Association 85, n.º 4 (abril de 1993): 129–30. http://dx.doi.org/10.1002/j.1551-8833.1993.tb05969.x.

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46

Modis, Theodore. "Technological substitutions in the computer industry". Technological Forecasting and Social Change 43, n.º 2 (marzo de 1993): 157–67. http://dx.doi.org/10.1016/0040-1625(93)90013-w.

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47

Igoshi, Masanori. "Application of Artificial Reality in Manufacturing Industry". Journal of Robotics and Mechatronics 9, n.º 3 (20 de junio de 1997): 203–7. http://dx.doi.org/10.20965/jrm.1997.p0203.

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The role of human beings to the computer integrated manufacturing system is to be re-evaluated from the point of view of flexible and agile manufacturing. This paper deals with this issue from the stand point of the smooth communication between human beings and computers with models and images of products and factories in it, and discusses the effectiveness of 3-dimensional models and images with artificial reality for industrial product design and production. It also develops the possibility of the virtual factory with artificial reality and classifies the virtual factory from the view of the concerning styles of human beings to the factory system. This paper unifies human beings and sense-of-presence devices to H, computer and communication to C, and real (physical) objects and world to R, and discusses the four combining types of the virtual factory.
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48

Pest, Artur. "Software for composites industry". Advanced Technologies in Mechanics 2, n.º 1(2) (7 de julio de 2015): 28. http://dx.doi.org/10.17814/atim.2015.1(2).16.

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Composite materials play a significant role not only in the automotive, aerospace, aviation and nautical industry, but their presence is also important in the production of furniture and sports equipment as well as in the energy industry. In this article described are solutions for computer aided design, computer aided manufacturing and computer aided inspection on example of Delcam’s software for the industries that use composite materials.
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49

Chakraborty, Pratic. "Embedded Machine Learning and Embedded Systems in the Industry." International Journal for Research in Applied Science and Engineering Technology 9, n.º 11 (30 de noviembre de 2021): 1872–75. http://dx.doi.org/10.22214/ijraset.2021.39067.

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Abstract: Machine learning is the buzz word right now. With the machine learning algorithms one can make a computer differentiate between a human and a cow. Can detect objects, can predict different parameters and can process our native languages. But all these algorithms require a fair amount of processing power in order to be trained and fitted as a model. Thankfully, with the current improvement in technology, processing power of computers have significantly increased. But there is a limitation in power consumption and deployability of a server computer. This is where “tinyML” helps the industry out. Machine Learning has never been so easy to access before!
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Babu, N. Suresh y Prof G. V. Chalam Prof. G.V.Chalam. "Key Factors Influencing Capital Structure Decision of Indian Computer Software Industry". Indian Journal of Applied Research 4, n.º 6 (1 de octubre de 2011): 103–5. http://dx.doi.org/10.15373/2249555x/june2014/31.

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