Literatura académica sobre el tema "Computer art"
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Artículos de revistas sobre el tema "Computer art"
Mason, C. "Computer Art". ITNOW 53, n.º 2 (25 de febrero de 2011): 32–33. http://dx.doi.org/10.1093/itnow/bwq254.
Texto completoMason, C. "Computer Art". ITNOW 53, n.º 3 (1 de mayo de 2011): 32. http://dx.doi.org/10.1093/itnow/bwr014.
Texto completoMason, C. "Computer Art". ITNOW 53, n.º 4 (1 de julio de 2011): 32–33. http://dx.doi.org/10.1093/itnow/bwr030.
Texto completoMason, C. "Computer Art". ITNOW 53, n.º 5 (31 de agosto de 2011): 32–33. http://dx.doi.org/10.1093/itnow/bwr046.
Texto completoWilson, Stephen y Herbert W. Franke. "Computer Graphics: Computer Art". Leonardo 19, n.º 4 (1986): 348. http://dx.doi.org/10.2307/1578386.
Texto completoKunii, Tosiyasu L. y Herbert W. Franke. "Computer graphics — Computer art". Visual Computer 2, n.º 3 (julio de 1986): 131–33. http://dx.doi.org/10.1007/bf01900322.
Texto completoVenturelli, Suzete. "Computer art: software art design". ANIAV - Revista de Investigación en Artes Visuales, n.º 8 (31 de marzo de 2021): 79. http://dx.doi.org/10.4995/aniav.2021.14944.
Texto completoTamblyn, Christine. "Computer Art as Conceptual Art". Art Journal 49, n.º 3 (1990): 253. http://dx.doi.org/10.2307/777116.
Texto completoPickover, Clifford A. "Is Computer Art Really Art?" Idealistic Studies 23, n.º 1 (1993): 75–85. http://dx.doi.org/10.5840/idstudies19932318.
Texto completoTamblyn, Christine. "Computer Art as Conceptual Art". Art Journal 49, n.º 3 (septiembre de 1990): 253–56. http://dx.doi.org/10.1080/00043249.1990.10792699.
Texto completoTesis sobre el tema "Computer art"
Buchholtz, Carol A. "The integration of computer art in the art curriculum". Online version, 1999. http://www.uwstout.edu/lib/thesis/1999/1999buchholtzc.pdf.
Texto completoMao, Yuhan-Lin. "Computer art and creative tool making". Thesis, Massachusetts Institute of Technology, 1985. http://hdl.handle.net/1721.1/78802.
Texto completoMICROFICHE COPY AVAILABLE IN ARCHIVES AND ROTCH.
Includes bibliographical references (leaves 124-126).
A digital paint package has been developed which places attention on the design of personal "brush " patterns. The user generates an image by iterating these pattern modules on the raster display. During the application of a pattern, it can grow, shrink, and change in opacity level under the user's control. This method of digitally creating images was developed in light of the problem of representing visual characteristics effectively while "painting" with a computer graphics system . Allowing the user to design personal brush patterns, which can be stored in a library of patterns, and to make marks by repeating them, expands the potential visual qualities of the image as demonstrated by sample images included in this thesis. Software functions are provided for creating and editing patterns through a menu of selections. These functions treat individual shapes and colors in a pattern as separate entities that can be manipulated. Shapes can be manipulated individually, or as a selected group. The manipulation functions include the following: move, copy, scale, and delete. Software functions are also provided for the editing of color components. One method allows a color's red, green, and blue components to be adjusted. And the other allows its hue, lightness, and saturation levels to be adjusted.
by Yuan-Lin Mao.
M.S.V.S.
Greh, Deborah Ellen. "Computers in art education /". Access Digital Full Text version, 1987. http://pocketknowledge.tc.columbia.edu/home.php/bybib/10778184.
Texto completoBell, Stephen Charles Davenport. "Participatory art and computers : identifying, analysing and composing the characteristics of works of participatory art that use computer technology". Thesis, Loughborough University, 1991. https://dspace.lboro.ac.uk/2134/7207.
Texto completoCai, Tengjiao. "Recognizing Art Pieces in Subway using Computer Vision". Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-156433.
Texto completoMargerison, Paul. "An algorithmic and interactive approach to computer art". Thesis, Open University, 1994. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.240001.
Texto completoTaylor, Grant D. "The machine that made science art : the troubled history of computer art 1963-1989". University of Western Australia. Visual Arts Discipline Group, 2005. http://theses.library.uwa.edu.au/adt-WU2005.0114.
Texto completoKeating, Marla Jo Matlick. "Computers in college art and design programs /". Online version of thesis, 1992. http://hdl.handle.net/1850/11630.
Texto completoHall, Jennifer A. "The human interface in three dimensional computer art space". Thesis, Massachusetts Institute of Technology, 1985. http://hdl.handle.net/1721.1/74325.
Texto completoMICROFICHE COPY AVAILABLE IN ARCHIVES AND ROTCH
Bibliography: leaves 61-68.
by Jennifer A. Hall.
M.S.V.S.
Kent, Marina. "Evolving Art: Modifying Context Free Art with a Genetic Algorithm". Scholarship @ Claremont, 2017. http://scholarship.claremont.edu/scripps_theses/1033.
Texto completoLibros sobre el tema "Computer art"
Franke, Herbert W. Computer Graphics — Computer Art. Berlin, Heidelberg: Springer Berlin Heidelberg, 1985. http://dx.doi.org/10.1007/978-3-642-70259-4.
Texto completoW, Franke Herbert. Computer graphics - Computer Art. Berlin, Germany: Springer, 1985.
Buscar texto completoW, Franke Herbert. Computer Graphics - Computer Art. Berlin, Heidelberg: Springer, 1986.
Buscar texto completoW, Franke Herbert. Computer graphics - Computer Art. 2a ed. New York City, USA: Springer, 1985.
Buscar texto completoBaines, Alan. The Art of computer art. [London]: Middlesex Polytechnic, 1989.
Buscar texto completoFranke, Herbert W. y Horst Helbig, eds. Computer Science Art. Berlin, Heidelberg: Springer Berlin Heidelberg, 1985. http://dx.doi.org/10.1007/978-3-662-06383-5.
Texto completoAngell, Ian O. Computer geometric art. New York: Dover, 1985.
Buscar texto completoFenton, Erfert. Canned art: Clip art for the Macintosh. 2a ed. Berkeley, Calif: Peachpit Press, 1992.
Buscar texto completoImage, Digital, ed. Computer graphics art work. Tokyo: Graphic-sha, 1992.
Buscar texto completocielny, Ziemowit Kos. PROC: Towards computer art. [London]: Middlesex University, 1992.
Buscar texto completoCapítulos de libros sobre el tema "Computer art"
Hunt, John. "Creating Computer Art". En Advanced Guide to Python 3 Programming, 23–33. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-25943-3_4.
Texto completoFranke, Herbert W. y Horst Helbig. "Computer Science Art". En Computer Science Art, 6–25. Berlin, Heidelberg: Springer Berlin Heidelberg, 1985. http://dx.doi.org/10.1007/978-3-662-06383-5_1.
Texto completoHunt, John. "Computer Generated Art". En Advanced Guide to Python 3 Programming, 109–19. Cham: Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-40336-1_13.
Texto completoFranke, Herbert W. "History of Computer Art". En Computer Graphics — Computer Art, 93–152. Berlin, Heidelberg: Springer Berlin Heidelberg, 1985. http://dx.doi.org/10.1007/978-3-642-70259-4_2.
Texto completoBoy, Guy André. "Art". En Human–Computer Interaction Series, 187–205. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-30270-6_10.
Texto completoSasaki, Mutsuko K. y Tateaki Sasaki. "Techniques in Computer Art". En Computer Graphics, 311–19. Tokyo: Springer Japan, 1985. http://dx.doi.org/10.1007/978-4-431-68030-7_21.
Texto completoWeik, Martin H. "art". En Computer Science and Communications Dictionary, 64. Boston, MA: Springer US, 2000. http://dx.doi.org/10.1007/1-4020-0613-6_852.
Texto completoColonna, Jean-François. "Computer, Mathematics and Art". En Mathematics and Modern Art, 47–52. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-24497-1_5.
Texto completoO’Toole, Michael. "Art versus Computer Animation". En The Hermeneutic Spiral and Interpretation in Literature and the Visual Arts, 95–105. New York : Routledge, 2017. | Series: Routledge studies in multimodality ; 22: Routledge, 2018. http://dx.doi.org/10.4324/9781315145525-8.
Texto completoFranke, Herbert W. "Theoretical Foundations of Computer Art". En Computer Graphics — Computer Art, 153–62. Berlin, Heidelberg: Springer Berlin Heidelberg, 1985. http://dx.doi.org/10.1007/978-3-642-70259-4_3.
Texto completoActas de conferencias sobre el tema "Computer art"
Nake, Frieder. "Computer art". En the 5th conference. New York, New York, USA: ACM Press, 2005. http://dx.doi.org/10.1145/1056224.1056234.
Texto completoNake, Frieder. "Computer art". En the 6th ACM SIGCHI conference. New York, New York, USA: ACM Press, 2007. http://dx.doi.org/10.1145/1254960.1255041.
Texto completoSmith, B. R. "Beyond computer art". En SIGGRAPH 89 Art show catalog - Computer art in context. New York, New York, USA: ACM Press, 1989. http://dx.doi.org/10.1145/73877.73885.
Texto completoPetrovich, Lucy, Maurice Benayoun, Tammy Knipp, Thomas Lehner y Christa Sommerer. "Experiential computer art". En ACM SIGGRAPH 99 Conference abstracts and applications. New York, New York, USA: ACM Press, 1999. http://dx.doi.org/10.1145/311625.311931.
Texto completoWright, R. "The image in art and `computer art'". En SIGGRAPH 89 Art show catalog - Computer art in context. New York, New York, USA: ACM Press, 1989. http://dx.doi.org/10.1145/73877.73887.
Texto completoPokrywka, Agnieszka. "Computer Art for Non-computer People". En 2011 Second International Conference on Culture and Computing (Culture Computing). IEEE, 2011. http://dx.doi.org/10.1109/culture-computing.2011.22.
Texto completoClark, Sean. "Leicester Computer Art Pioneers". En Proceedings of EVA London 2024. BCS Learning & Development, 2024. http://dx.doi.org/10.14236/ewic/eva2024.36.
Texto completoWands, Bruce. "CREATING CONTINUITY BETWEEN COMPUTER ART HISTORY AND CONTEMPORARY ART". En CAT 2010: Ideas before their time : Connecting the past and present in computer art. BCS Learning & Development, 2010. http://dx.doi.org/10.14236/ewic/cat2010.21.
Texto completoSourin, Alexei. "Functionally based virtual computer art". En the 2001 symposium. New York, New York, USA: ACM Press, 2001. http://dx.doi.org/10.1145/364338.364369.
Texto completo"Cover Art". En 2013 International Conference on Computer-Aided Design and Computer Graphics (CAD/Graphics). IEEE, 2013. http://dx.doi.org/10.1109/cadgraphics.2013.100.
Texto completoInformes sobre el tema "Computer art"
Willson. L51756 State of the Art Intelligent Control for Large Engines. Chantilly, Virginia: Pipeline Research Council International, Inc. (PRCI), septiembre de 1996. http://dx.doi.org/10.55274/r0010423.
Texto completoWalton, C., G. Gilmer, A. Wemhoff y L. Zepeda-Ruiz. Full-Process Computer Model of Magnetron Sputter, Part I: Test Existing State-of-Art Components. Office of Scientific and Technical Information (OSTI), septiembre de 2007. http://dx.doi.org/10.2172/922114.
Texto completoSchubert, Wulf y Nedim RADONCIC. COMPUTER AIDS FOR DESIGN AND CONSTRUCTION OF UNDERGROUND STRUCTURES: THE AUSTRIAN STATE-OF-THE-ART. Cogeo@oeaw-giscience, septiembre de 2011. http://dx.doi.org/10.5242/iamg.2011.0666.
Texto completoKayser, M. B. y A. G. Collins. Computer simulation models relevant to ground water contamination from EOR or other fluids - state-of-the-art. Office of Scientific and Technical Information (OSTI), marzo de 1986. http://dx.doi.org/10.2172/6003706.
Texto completoPapadakis, Stamatios, Арнольд Юхимович Ків, Hennadiy M. Kravtsov, Viacheslav V. Osadchyi, Maiia V. Marienko, Olga P. Pinchuk, Mariya P. Shyshkina et al. Revolutionizing education: using computer simulation and cloud-based smart technology to facilitate successful open learning. Криворізький державний педагогічний університет, marzo de 2023. http://dx.doi.org/10.31812/123456789/7375.
Texto completoLitzelfelner. L51592 Development of Pipeline Stability Design Guidelines for Liquefaction and Scour. Chantilly, Virginia: Pipeline Research Council International, Inc. (PRCI), febrero de 1989. http://dx.doi.org/10.55274/r0010541.
Texto completoMichalopoulos, C. D. PR-175-420-R01 Submarine Pipeline Analysis - Theoretical Manual. Chantilly, Virginia: Pipeline Research Council International, Inc. (PRCI), diciembre de 1985. http://dx.doi.org/10.55274/r0012171.
Texto completoSeidametova, Zarema S., Zinnur S. Abduramanov y Girey S. Seydametov. Using augmented reality for architecture artifacts visualizations. [б. в.], julio de 2021. http://dx.doi.org/10.31812/123456789/4626.
Texto completoOsadchyi, Viacheslav V., Hanna Y. Chemerys, Kateryna P. Osadcha, Vladyslav S. Kruhlyk, Serhii L. Koniukhov y Arnold E. Kiv. Conceptual model of learning based on the combined capabilities of augmented and virtual reality technologies with adaptive learning systems. [б. в.], noviembre de 2020. http://dx.doi.org/10.31812/123456789/4417.
Texto completoTkachuk, Viktoriia V., Vadym P. Shchokin y Vitaliy V. Tron. The Model of Use of Mobile Information and Communication Technologies in Learning Computer Sciences to Future Professionals in Engineering Pedagogy. [б. в.], noviembre de 2018. http://dx.doi.org/10.31812/123456789/2668.
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