Literatura académica sobre el tema "Arts and environment"

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Artículos de revistas sobre el tema "Arts and environment"

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Shao-Jian, Li. "Food Arts Teaching Under New Media Environment". Advance Journal of Food Science and Technology 12, n.º 1 (5 de septiembre de 2016): 42–44. http://dx.doi.org/10.19026/ajfst.12.2833.

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Cong, Jicheng y Buqu Zeng. "Animation Arts Teaching Under New Media Environment". International Journal of Multimedia and Ubiquitous Engineering 9, n.º 9 (30 de septiembre de 2016): 101–8. http://dx.doi.org/10.14257/ijmue.2016.11.9.11.

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Deimel, Lionel E. y Keith R. Pierce. "Software Engineering for the Liberal Arts Environment". Computer Science Education 3, n.º 2 (enero de 1992): 135–51. http://dx.doi.org/10.1080/0899340920030205.

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Wong, Alice M. K., Chung-Chih Lin, Su-Chu Hsu, Chia-Ying Chung, Yin-Chou Lin, Pei-Chi Huang y Chih-Kuang Chen. "Combining Eldercare Technology with Interactive Arts Environment". Rehabilitation Practice and Science 43, n.º 4 (31 de diciembre de 2015): 225–37. http://dx.doi.org/10.6315/2015.43(4)03.

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Coutts, Glen y Lorna Rusling. "Design, Environment and Community Arts: What's Your Problem?" Art Education 55, n.º 6 (noviembre de 2002): 41. http://dx.doi.org/10.2307/3193978.

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McGoun, E. G. "International Business Education in a Liberal Arts Environment". Journal of Teaching in International Business 1, n.º 2 (9 de marzo de 1990): 63–72. http://dx.doi.org/10.1300/j066v01n02_06.

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Schneider, G. Michael, Daniel Schwalbe y Thomas M. Halverson. "Teaching computational science in a liberal arts environment". ACM SIGCSE Bulletin 30, n.º 2 (junio de 1998): 57–60. http://dx.doi.org/10.1145/292422.292443.

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Ground, Ian. "Environment and the Arts: Perspectives on Environmental Aesthetics". British Journal of Aesthetics 44, n.º 3 (1 de julio de 2004): 311–13. http://dx.doi.org/10.1093/aesthj/44.3.311.

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Korn, Samuel. "An Environment of Environments: MAN transFORMS—Curatorial Modes, Designs, Structures". Architectural Theory Review 23, n.º 1 (2 de enero de 2019): 59–89. http://dx.doi.org/10.1080/13264826.2019.1616659.

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Peppler, Kylie A. "Media Arts: Arts Education for a Digital Age". Teachers College Record: The Voice of Scholarship in Education 112, n.º 8 (agosto de 2010): 2118–53. http://dx.doi.org/10.1177/016146811011200806.

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Background/Context New technologies have been largely absent in arts education curriculum even though they offer opportunities to address arts integration, equity, and the technological prerequisites of an increasingly digital age. This paper draws upon the emerging professional field of “media arts” and the ways in which youth use new technologies for communication to design a 21st-century K-12 arts education curriculum. Description of prior research on the subject and/or its intellectual context and/or policy context Building on sociocultural theories of constructionism as well as Dewey's theories of the arts and aesthetics as a democratic pedagogy, this study draws upon over three years of extensive field study at a digital design studio where underprivileged youth accessed programming environments emphasizing graphics, music, and video. Purpose/Objective/Research Question/Focus of the Study This study documents what youth learn through media art making in informal settings, the strengths and limitations of capitalizing on youth culture in media art production, and the distinct contributions that media arts education can make to the classroom environment. Research Design A mixed-methods approach was utilized that analyzed data from participants and professional interviews, an archive of youths’ media art, and videotape documentation of youth at work on their projects. Conclusions/Recommendations Findings point to the ways in which youth engage with technology that encourages active learning and how new types of software can be used to illustrate and encourage this process.
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Tesis sobre el tema "Arts and environment"

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Zalewski, Sondra. "Design, graphic arts, and the environment /". Online version of thesis, 1994. http://hdl.handle.net/1850/12205.

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Barsh, William Alan. "Home Environment and Creative and Artistic Activity". Digital Archive @ GSU, 2006. http://digitalarchive.gsu.edu/art_design_theses/5.

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HOME ENVIRONMENT AND CREATIVE AND ARTISTIC ACTIVITY by WILLIAM ALAN BARSH Under the direction of Melody Milbrandt ABSTRACT This study sought to delve into and analyze the home environment and its relation to creative and artistic activity. Three artistically exceptional third grade art students, their parents, and their previous year teacher were interviewed to collect data relating to students and their home environments. Factors related to a student’s home environment such as the origins of their artistic inspirations, environment in which they made art at home, materials available to them, and the cultural values and beliefs transmitted to them in their homes were looked at to see how they influenced a child’s artistic activity. Data was collected through interviews and teacher observations and combined with a review of literature to compile strategies that might be useful for parents to use to influence their children's artistic activity. INDEX WORDS: Home environment, Creativity, Artistic activity, Families, Artistic influence, Parents, Children
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Ayers, Douglas. "Monitoring human behavior in an office environment". Honors in the Major Thesis, University of Central Florida, 1998. http://digital.library.ucf.edu/cdm/ref/collection/ETH/id/21.

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This item is only available in print in the UCF Libraries. If this is your Honors Thesis, you can help us make it available online for use by researchers around the world by following the instructions on the distribution consent form at http://library.ucf.edu/Systems/DigitalInitiatives/DigitalCollections/InternetDistributionConsentAgreementForm.pdf You may also contact the project coordinator, Kerri Bottorff, at kerri.bottorff@ucf.edu for more information.
Bachelors
Arts and Sciences
Computer Science
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Jenkins, Jessica. "Visual arts in the urban environment in the German Democratic Republic". Thesis, Royal College of Art, 2014. http://researchonline.rca.ac.uk/1681/.

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Since the unification of East and West Germany in 1990, most of the urban fabric of the former East Germany has been altered beyond recognition or completely dismantled. However, during the four decades of the German Democratic Republic, public spaces and the works of visual arts within them were the subject of intense critical discussion, and formed the basis for the development of theories on the socialist character of art and architecture, which evolved from the late 1960s as Komplexe Umweltgestaltung "Complex Environmental Design". This thesis makes an original contribution to knowledge by making visible and elucidating the cultural-political significance of that urban visual culture, dematerialised and dispersed since the fall of the Berlin Wall. It examines the political, social and artistic function of murals, paintings, sculptures, applied arts, form design, and visual communication within East German architecture and public spaces, and seeks to complexify the commonly understood historical narrative which traces a rupture from the doctrine of an extravagant Socialist Realism to a form of impoverished Modernism. This change is better understood as a gradual and halting evolution, in which art as a medium for projecting the ideal of socialism was displaced by an understanding of design as a means of sustaining the experience of it. Furthermore, the narratives, formal and material qualities of some of the works examined – overlooked even in contemporary re-appraisals of East German art history – rather than being marginal to Socialist Realism, actually opened up spaces for its development. The thesis centres on forms of public art during and after the transition to the industrial mass production of architecture in the mid 1950s. The early phase in the 1950s is illustrated through the two first industrial cities, Eisenhüttenstadt and Hoyerswerda, built to serve iron and coal production respectively. The "scientific and technological revolution", proclaimed by SED first secretary Walter Ulbricht in the 1960s, was to accelerate the process of modernity, in the understandings of the function of urban planning and the role of design for planning, architecture and consumer culture. This change saw a move towards functionalist-oriented planning for Halle Neustadt (from 1964), the centre of new chemical and synthetics production, and a radical move to modernity in the re-construction of city centres up until 1969. This radical change exposed the conception of architecture as an art (Baukunst) favoured by traditionalists in the Bauakademie in particular, to challenges by modernisers who held that art should be considered as primarily functional and thus separate from art. Complex Environmental Design, as this work will demonstrate, gradually replaced the Socialist Realist ideal of Baukunst and the "synthesis" between art and architecture, and became established by the mid 1970s as an interdisciplinary practice in which all visual art forms – architecture, fine arts, crafts, form design, graphic design and landscape design – were to be integrated within the complex planning of the built environment. I shall argue that this inclusion of all artistic disciplines in the design of the built environment formed a compromise between competing ideas between "synthesis" or the separation of art and architecture. Halle Neustadt was key in the conceptual transition to complex environmental design. The thesis goes on to look at how the artistic conception of the 1973 World Festival Games took up a form of complex environmental design, which functioned as both a new form of monumentality, as well as opening up a space for more democractic forms of public art. Methodologically, the research seeks to understand the influence of key actors in the field who were not resistant to the cultural political framework but sought to mediate change within it. Interviews with architects, critics, artists and designers, including architectural critic Bruno Flierl, architect, Sigbert Fliegel, artists Willi Neubert and Manfred Vollmert, designers, Rolf Walter, Lutz Brandt and Axel Bertram together with analyses of their work, and how their ideas were represented by themselves and others, particularly in professional fora, form the basis for an examination their influence. By looking at historical moments in different loci, it becomes apparent that what I term "clusters of influence" formed which pushed forward conceptual transitions. Key sources are the professional journals in which art and architecture were discussed (Deutsche Architektur, Bildende Kunst, Form und Zweck, Farbe und Raum and Neue Werbung) as well as some news and features aimed at the general public such as Neues Deutschland, Neue Berliner Illustrierte and Für Dich. Archival research has focused on the seminars and congresses organised by the professional institutions, the Verband der Bildende Künstler (Artists Union) and the Deutsche Bauakademie (German Building Academy) as well as the records of the local SED in Halle and a number of offices for architectural art which were established across the GDR in the late 1960s. The search for socialist character both in content and form which had an impact on the visual arts of the built environment in the GDR was informed by shifting definitions of the concepts of "function" and "beauty", in which historical legacies, in particular, the Bauhaus, were critically appropriated in a way which served the sometimes involuntary and sometimes intentional interplay between artistic disciplines. The research reveals how these concepts and legacies were drawn together, and plays particular attention to the way in which colour and ornament emerged as central in serving the need for the constituent parts of the urban landscape to be socialist, functional and beautiful.
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Kolasinski, Eugenia M. "Prediction of simulator sickness in a virtual environment". Doctoral diss., University of Central Florida, 1996. http://digital.library.ucf.edu/cdm/ref/collection/RTD/id/19166.

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University of Central Florida College of Arts and Sciences Thesis
Sickness induced by Virtual Reality (VR) devices poses a genuine threat to the viability of this new technology and its potential products. If the occurrence or severity of sickness could be successfully predicted based on characteristics of an individual, at-risk users could be identified, properly warned, and, perhaps, trained in some way to reduce their risk. A Personal Computer-based VR system was used to address the prediction of simulator sickness. Phase I investigated four characteristics of an individual - age, gender, mental rotation ability, and pre-exposure postural stability - which were hypothesized to be predictive of sickness. Sickness measured as a function of the Total Severity score from the Simulator Sickness Questionnaire (SSQ) was successfully modeled on these characteristics using linear regression techniques, leading to three major findings. First, sickness - as measured by the SSQ - did, in fact, occur in association with exposure to VR. for 35% of the participants, this sickness involved lingering effects and/or possible delayed after-effects. Second, sickness was successfully modeled on characteristics of the individual. The developed model indicated a complicated relationship between predicted sickness and gender, age, mental rotation ability, and pre-exposure postural stability. Third, based on the model developed, sickness is not predicted to differ for gender directly but, rather, gender interacts with mental rotation ability in its effects on sickness. Phase II investigated the occurrence of ataxic decrements in postural stability. No such decrements were found to be associated with the 20-minute exposure. Thus, ataxic decrements do not appear to be associated with short exposures to low-end VR. This finding, however, may be limited to VR tasks of the type used in this study. Practical implications and areas for future research are discussed.
Ph.D.;
Psychology;
Arts and Sciences;
143 p.
xi, 143 leaves, bound : ill. ; 28 cm.
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Lanham, Susan. "Visually induced motion sickness in a virtual environment". Honors in the Major Thesis, University of Central Florida, 1994. http://digital.library.ucf.edu/cdm/ref/collection/ETH/id/129.

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This item is only available in print in the UCF Libraries. If this is your Honors Thesis, you can help us make it available online for use by researchers around the world by following the instructions on the distribution consent form at http://library.ucf.edu/Systems/DigitalInitiatives/DigitalCollections/InternetDistributionConsentAgreementForm.pdf You may also contact the project coordinator, Kerri Bottorff, at kerri.bottorff@ucf.edu for more information.
Bachelors
Arts and Sciences
Psychology
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Li, Wu-Hsi. "Musicpainter : a collaborative composing environment". Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/46584.

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Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2008.
Includes bibliographical references (p. 95-96).
This thesis presents the design and implementation of Musicpainter, a networked graphical composing environment that encourages sharing and collaboration within the composing process. Instead of building a computer-assisted composing tool, Musicpainter aims to provide a social environment where users can gather and learn from each other. Our approach is based on sharing and managing music creation in small and large scale. At the small scale, users are encouraged to begin composing by conceiving small musical ideas, such as melodic or rhythmic fragments, all of which are collected and made available to all users as a shared composing resource. The collection provides a dynamic source of composing material that can be directly reused and it inspires users with more ideas. At the large scale, users can access full compositions that are shared as open projects. Users can listen to and change any piece if they want. The system generates an attribution list on the edited piece and thus allows users to trace how a piece evolves in the environment. Shared resource and open projects form the foundation of the social environment, and they create an opportunity for users to compose in a collaborative manner. A pilot study is conducted to verify our design. Thirty users downloaded the program and contributed a total of 90 partial or complete compositions. The statistics of basic user usage, a summary of user survey, and an analysis of the compositions created by selected users are presented in the thesis.
Wu-Hsi Li.
S.M.
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McHenry, Bruce Alan 1959. "RIPE--rapid instruction production environment". Thesis, Massachusetts Institute of Technology, 1997. http://hdl.handle.net/1721.1/62626.

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Costello, Robert. "Adaptive intelligent personalised learning (AIPL) environment". Thesis, University of Hull, 2012. http://hydra.hull.ac.uk/resources/hull:6251.

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As individuals the ideal learning scenario would be a learning environment tailored just for how we like to learn, personalised to our requirements. This has previously been almost inconceivable given the complexities of learning, the constraints within the environments in which we teach, and the need for global repositories of knowledge to facilitate this process. Whilst it is still not necessarily achievable in its full sense this research project represents a path towards this ideal. In this thesis, findings from research into the development of a model (the Adaptive Intelligent Personalised Learning (AIPL)), the creation of a prototype implementation of a system designed around this model (the AIPL environment) and the construction of a suite of intelligent algorithms (Personalised Adaptive Filtering System (PAFS)) for personalised learning are presented and evaluated. A mixed methods approach is used in the evaluation of the AIPL environment. The AIPL model is built on the premise of an ideal system being one which does not just consider the individual but also considers groupings of likeminded individuals and their power to influence learner choice. The results show that: (1) There is a positive correlation for using group-learning-paradigms. (2) Using personalisation as a learning aid can help to facilitate individual learning and encourage learning on-line. (3) Using learning styles as a way of identifying and categorising the individuals can improve their on-line learning experience. (4) Using Adaptive Information Retrieval techniques linked to group-learning-paradigms can reduce and improve the problem of mis-matching. A number of approaches for further work to extend and expand upon the work presented are highlighted at the end of the Thesis.
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Arjunan, Dorai Raj. "3D Animation: Creating an Experiential Environment". [Johnson City, Tenn. : East Tennessee State University], 2004. http://etd-submit.etsu.edu/etd/theses/available/etd-0719104-174201/unrestricted/Arj%20with%20animation%2017KB.pdf.

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Thesis (M.F.A.)--East Tennessee State University, 2004.
Title from electronic submission form. ETSU ETD database URN: etd-0719104-174201 Includes bibliographical references. Also available via Internet at the UMI web site.
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Libros sobre el tema "Arts and environment"

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Associates, Qua, ed. Brand environment design. Amsterdam: BIS, 2004.

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Klápšte, Jan y Petr Sommer, eds. Arts and Crafts in Medieval Rural Environment. Turnhout: Brepols Publishers, 2007. http://dx.doi.org/10.1484/m.ruralia-eb.6.09070802050003050109090404.

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Tucker, Carrie. Arts education in a high-stakes environment. Alexandria, Va: Educational Research Service, 2007.

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Educational Research Service (Arlington, Va.), ed. Arts education in a high-stakes environment. Arlington, Va: Educational Research Service, 2007.

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Tucker, Carrie. Arts education in a high-stakes environment. Alexandria, Va: Educational Research Service, 2007.

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Wayne, Hunt, ed. Environmental graphics: Projects & process. Houston, Tex: HDI, 2003.

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Catherine, Dixon, ed. Signs: Lettering in the environment. London: Laurence King, 2003.

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Art, community and environment: Educational perspectives. Bristol, UK: Intellect, 2008.

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1948-, Anderson Martha G. y Peek Philip M, eds. Ways of the rivers: Arts and environment of the Niger Delta. Los Angeles: UCLA Fowler Museum of Cultural History, 2002.

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Chris, Paul y Frauen Museum (Bonn Germany), eds. Endlich vierzig: Malerei, Installation, Plastik, Fotografie, Environment, Performance, Video, 10.6.-4.9.1994, Frauen-Museum. Bonn: Das Museum, 1994.

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Capítulos de libros sobre el tema "Arts and environment"

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Foster, Kenneth. "The changing environment". En Arts Leadership, 1–19. New York : Routledge, 2018. | Series: Mastering management in the creative & cultural industries: Routledge, 2018. http://dx.doi.org/10.4324/9781315183619-1.

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Takach, Geo. "Environment, Communication and Arts-Based Research". En Scripting the Environment, 1–20. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-40433-2_1.

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Foster, Kenneth. "Considering the Current Environment". En Arts and Cultural Leadership, 77–110. 2a ed. London: Routledge, 2022. http://dx.doi.org/10.4324/9781003263654-7.

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Chan, Leith K. Y., Kit Sum Geran Yuen y Henry Y. K. Lau. "Immersive Learning Environment for Visual Arts". En Lecture Notes in Computer Science, 231–40. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-40651-0_18.

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Wiryomartono, Bagoes. "The Poetics of the Built Environment". En Numanities - Arts and Humanities in Progress, 105–73. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-92280-1_5.

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Kirchner, Theresa A., Edward P. Markowski y John B. Ford. "Assessing Organizational Financial Health of Nonprofit Arts Organizations". En Marketing Challenges in a Turbulent Business Environment, 489–90. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-19428-8_124.

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Oswald Spring, Úrsula. "Contextualisation on Gender, Peace, Security and Environment". En Pioneers in Arts, Humanities, Science, Engineering, Practice, 3–28. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-38569-9_1.

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Fox, Kristin M., Catherine White Berheide, Kimberley A. Frederick y Brenda Johnson. "Adapting Mentoring Programs to the Liberal Arts College Environment". En ACS Symposium Series, 27–41. Washington, DC: American Chemical Society, 2010. http://dx.doi.org/10.1021/bk-2010-1057.ch003.

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El-Shaer, Engy Samir y Gerard T. McKee. "A Virtual Interactive Environment for Arts and Design Students". En Lecture Notes in Networks and Systems, 614–26. Cham: Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-26876-2_58.

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Wiryomartono, Bagoes. "Sustainability and the Built Environment: The Search for Ethics Based on Environmental Awareness and Social Responsibility". En Numanities - Arts and Humanities in Progress, 229–44. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-92280-1_9.

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Actas de conferencias sobre el tema "Arts and environment"

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Lu Shi-zhu. "Influence Of environmental arts upon the public environment consciousness". En Conceptual Design (CAID/CD). IEEE, 2008. http://dx.doi.org/10.1109/caidcd.2008.4730781.

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Olesina, Elena y Elena Polyudova. "ARTS INTEGRATION METHODS IN MODERN SCHOOL ENVIRONMENT". En 10th International Conference on Education and New Learning Technologies. IATED, 2018. http://dx.doi.org/10.21125/edulearn.2018.0241.

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Kang, Fan, Yingyan Chen y Yangang Zhou. "Study on Arts Teaching under New Media Environment". En 2015 International Conference on Management Science and Innovative Education. Paris, France: Atlantis Press, 2015. http://dx.doi.org/10.2991/msie-15.2015.46.

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Rollova, Lea. "DESIGN FOR ALL � TOOLS FOR ACCESSIBLE UNIVERSITY ENVIRONMENT". En SGEM 2014 Scientific SubConference on ARTS, PERFORMING ARTS, ARCHITECTURE AND DESIGN. Stef92 Technology, 2014. http://dx.doi.org/10.5593/sgemsocial2014/b41/s15.074.

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Mace, Valerie. "Re-imaging the Environment". En Electronic Visualisation and the Arts (EVA 2013). BCS Learning & Development, 2013. http://dx.doi.org/10.14236/ewic/eva2013.57.

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Antipova, Alla M. "The Russian Language Arts Teacher As A Socio-Cultural Phenomenon". En International Conference "Education Environment for the Information Age". Cognitive-crcs, 2017. http://dx.doi.org/10.15405/epsbs.2017.08.11.

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Walker, Henry M., Nancy Baxter, Robert Cupper y G. Michael Schneider. "The computer science major within a liberal arts environment (abstract)". En the twenty-sixth SIGCSE technical symposium. New York, New York, USA: ACM Press, 1995. http://dx.doi.org/10.1145/199688.199889.

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Capanoglu, Aysen. "THE EFFECTS OF PHYSICAL ENVIRONMENT ON STUDENTS� PERCEPTIONS IN HOME OFFICE ENVIRONMENTS". En 2nd International Multidisciplinary Scientific Conference on Social Sciences and Arts SGEM2015. Stef92 Technology, 2015. http://dx.doi.org/10.5593/sgemsocial2015/b41/s15.083.

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Weilu Lv y Zhikui Cao. "On the relationship of city brands and public arts". En 2011 International Conference on Remote Sensing, Environment and Transportation Engineering (RSETE). IEEE, 2011. http://dx.doi.org/10.1109/rsete.2011.5965471.

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Dieckmann, Lisa, Anita Kliemann y Martin Warnke. "Meta-Image – a collaborative environment for image discourse". En Electronic Visualisation and the Arts (EVA 2010). BCS Learning & Development, 2010. http://dx.doi.org/10.14236/ewic/eva2010.29.

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Informes sobre el tema "Arts and environment"

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Yonemura, Ann. Art in Context: Aesthetics, Environment and Function in the Arts of Japan. Inter-American Development Bank, marzo de 1995. http://dx.doi.org/10.18235/0007915.

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Schonfeld, Roger. The Visual Resources Environment at Liberal Arts Colleges. New York: NITLE, agosto de 2015. http://dx.doi.org/10.18665/sr.22338.

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Ahmed AlGarf, Yasmine. From Self-Awareness to Purposeful Employment: Guiding Egyptian youth using arts-based learning. Oxfam IBIS, agosto de 2021. http://dx.doi.org/10.21201/2021.7932.

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Alwan wa Awtar (A&A), a partner of the Youth Participation and Employment (YPE) programme, implements a youth programme supporting young people to shape their prospects through professional and soft skill development, safe learning space and non-formal education. A&A has learned important lessons throughout its journey. A safe learning environment, flexible learning techniques, visual and performing arts in education and participatory management are key approaches for successful youth programmes. During the COVID-19 period, many of the professional development programmes have been delivered online, which was a good example of adaptation to changing circumstances that ensured the sustainability and continued effectiveness of the programme.
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4

Cunningham, Stuart, Marion McCutcheon, Greg Hearn, Mark Ryan y Christy Collis. Australian Cultural and Creative Activity: A Population and Hotspot Analysis: Sunshine Coast. Queensland University of Technology, diciembre de 2020. http://dx.doi.org/10.5204/rep.eprints.136822.

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The Sunshine Coast (unless otherwise specified, Sunshine Coast refers to the region which includes both Sunshine Coast and Noosa council areas) is a classic regional hotspot. In many respects, the Sunshine Coast has assets that make it the “Goldilocks” of Queensland hotspots: “the agility of the region and our collaborative nature is facilitated by the fact that we're not too big, not too small - 330,000 people” (Paddenburg, 2019); “We are in that perfect little bubble of just right of about everything” (Erbacher 2019). The Sunshine Coast has one of the fastest-growing economies in Australia. Its population is booming and its local governments are working together to establish world-class communications, transport and health infrastructure, while maintaining the integrity of the region’s much-lauded environment and lifestyle. As a result, the Sunshine Coast Council is regarded as a pioneer on smart city initiatives, while Noosa Shire Council has built a reputation for prioritising sustainable development. The region’s creative economy is growing at a faster rate that of the rest of the economy—in terms of job growth, earnings, incomes and business registrations. These gains, however, are not spread uniformly. Creative Services (that is, the advertising and marketing, architecture and design, and software and digital content sectors) are flourishing, while Cultural Production (music and performing arts, publishing and visual arts) is variable, with visual and performing arts growing while film, television and radio and publishing have low or no growth. The spirit of entrepreneurialism amongst many creatives in the Sunshine Coast was similar to what we witnessed in other hotspots: a spirit of not necessarily relying on institutions, seeking out alternative income sources, and leveraging networks. How public agencies can better harness that energy and entrepreneurialism could be a focus for ongoing strategy. There does seem to be a lower level of arts and culture funding going into the Sunshine Coast from governments than its population base and cultural and creative energy might suggest. Federal and state arts funding programs are under-delivering to the Sunshine Coast.
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Osypova, Nataliia V. y Volodimir I. Tatochenko. Improving the learning environment for future mathematics teachers with the use application of the dynamic mathematics system GeoGebra AR. [б. в.], julio de 2021. http://dx.doi.org/10.31812/123456789/4628.

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Immersive technologies and, in particular, augmented reality (AR) are rapidly changing the sphere of education, especially in the field of science, technology, engineering, arts and mathematics. High- quality professional training of a future mathematics teacher who is able to meet the challenges that permeate all sides, the realities of the globalizing information society, presupposes reliance on a highly effective learning environment. The purpose of the research is to transform the traditional educational environment for training future mathematics teachers with the use of the GeoGebra AR dynamic mathematics system, the introduction of cloud technologies into the educational process. The educational potential of GeoGebra AR in the system of professional training of future mathematics teachers is analyzed in the paper. Effective and practical tools for teaching mathematics based on GeoGebra AR using interactive models and videos for mixed and distance learning of students are provided. The advantages of the GeoGebra AR dynamic mathematics system are highlighted. The use of new technologies for the creation of didactic innovative resources that improve the process of teaching and learning mathematics is presented on the example of an educational and methodological task, the purpose of which is to create didactic material on the topic “Sections of polyhedra”. While solving it, future teachers of mathematics should develop the following constituent elements: video materials; test tasks for self-control; dynamic models of sections of polyhedra; video instructions for constructing sections of polyhedra and for solving basic problems in the GeoGebra AR system. The article highlights the main characteristics of the proposed educational environment for training future mathematics teachers using the GeoGebra AR dynamic mathematics system: interdisciplinarity, polyprofessionalism, dynamism, multicomponent.
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6

Banerjee, Onil. Environmental Economics for Evidence Based Policy: Vol. 1, No. 1: IEEM: A New Natural Capital-Based Decision Making Platform. Inter-American Development Bank, mayo de 2017. http://dx.doi.org/10.18235/0008313.

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This first edition to the new series entitled "Environmental Economics for Evidence Based Policy" presents the Integrated Economic-Environmental Modeling (IEEM) Platform as a state of the art decision making framework. IEEM is the first forward-looking platform that integrates natural capital accounts and enables us to ask 'what if' questions to estimate how the economy and environment are impacted by public policy and investment alternatives.
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7

Greer, James K. Operational Art in a Multi-Medium Environment. Fort Belvoir, VA: Defense Technical Information Center, mayo de 1990. http://dx.doi.org/10.21236/ada235126.

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Hasanzadeh, Sogand, Mirian Velay-Lizancos, Woei-Chyi Chang, Marina Lopez-Arias y Vito Francioso. Synthesis Study of Best Practices for Cleaning Tools and Paving Equipment: Asphalt Release Agents (ARAs) and Asphalt Cleaners (ACs). Purdue University, 2022. http://dx.doi.org/10.5703/1288284317381.

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Diesel has been used widely as an asphalt cleaning agent due to its effectiveness for many years. However, its negative impact on health and the environment calls for more sustainable and safe alternatives. Asphalt Release Agents (ARAs) are products for preventing or mitigating undesirable adhesion of HMA to the asphalt equipment, and Asphalt Cleaners (ACs) are products for remediation when the adhesion has already happened. In this study, commercially ARAs and ACs reported by NTPEP and U.S. DOTs are quantitatively and qualitatively examined based on the following criteria: (1) cost-effectiveness, (2) functionality, (3) environmental, and (4) safety considerations. The results provided valuable insights into cost-effective products; and ultimately led to developing an interactive decision-making dashboard to help INDOT make more informed decisions regarding testing and investing in these alternatives.
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9

Devreese, Margaux. COMTOG Report on “Path Out”. European Center for Populism Studies (ECPS), mayo de 2023. http://dx.doi.org/10.55271/rp0039.

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Path Out is successful at teaching people about the realities of conflict due to its well-researched background, appealing art direction, authentic storytelling and exploration opportunities. When the game is introduced in an educational environment, it gains new players, and the teachers are able to provide a framework for understanding the student’s player experience. However, despite the classroom context expanding Path Out’s potential, similar nuanced and thoughtful games about conflict, such as the other games featured in the COMTOG project, do not have access to these educational environments.
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Atkinson, Dan y Alex Hale, eds. From Source to Sea: ScARF Marine and Maritime Panel Report. Society of Antiquaries of Scotland, septiembre de 2012. http://dx.doi.org/10.9750/scarf.09.2012.126.

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The main recommendations of the panel report can be summarised under four headings: 1. From Source to Sea: River systems, from their source to the sea and beyond, should form the focus for research projects, allowing the integration of all archaeological work carried out along their course. Future research should take a holistic view of the marine and maritime historic environment, from inland lakes that feed freshwater river routes, to tidal estuaries and out to the open sea. This view of the landscape/seascape encompasses a very broad range of archaeology and enables connections to be made without the restrictions of geographical or political boundaries. Research strategies, programmes From Source to Sea: ScARF Marine and Maritime Panel Report iii and projects can adopt this approach at multiple levels; from national to site-specific, with the aim of remaining holistic and cross-cutting. 2. Submerged Landscapes: The rising research profile of submerged landscapes has recently been embodied into a European Cooperation in Science and Technology (COST) Action; Submerged Prehistoric Archaeology and Landscapes of the Continental Shelf (SPLASHCOS), with exciting proposals for future research. Future work needs to be integrated with wider initiatives such as this on an international scale. Recent projects have begun to demonstrate the research potential for submerged landscapes in and beyond Scotland, as well as the need to collaborate with industrial partners, in order that commercially-created datasets can be accessed and used. More data is required in order to fully model the changing coastline around Scotland and develop predictive models of site survival. Such work is crucial to understanding life in early prehistoric Scotland, and how the earliest communities responded to a changing environment. 3. Marine & Maritime Historic Landscapes: Scotland’s coastal and intertidal zones and maritime hinterland encompass in-shore islands, trans-continental shipping lanes, ports and harbours, and transport infrastructure to intertidal fish-traps, and define understanding and conceptualisation of the liminal zone between the land and the sea. Due to the pervasive nature of the Marine and Maritime historic landscape, a holistic approach should be taken that incorporates evidence from a variety of sources including commercial and research archaeology, local and national societies, off-shore and onshore commercial development; and including studies derived from, but not limited to history, ethnology, cultural studies, folklore and architecture and involving a wide range of recording techniques ranging from photography, laser imaging, and sonar survey through to more orthodox drawn survey and excavation. 4. Collaboration: As is implicit in all the above, multi-disciplinary, collaborative, and cross-sector approaches are essential in order to ensure the capacity to meet the research challenges of the marine and maritime historic environment. There is a need for collaboration across the heritage sector and beyond, into specific areas of industry, science and the arts. Methods of communication amongst the constituent research individuals, institutions and networks should be developed, and dissemination of research results promoted. The formation of research communities, especially virtual centres of excellence, should be encouraged in order to build capacity.
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