Literatura académica sobre el tema "3D Virtual Environment (3D VE)"
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Artículos de revistas sobre el tema "3D Virtual Environment (3D VE)"
Eggleston, Robert G. y William P. Janson. "Performance Errors in Virtual Work: Separating Display and Input Device Effects of a Virtual Environment Interface System". Proceedings of the Human Factors and Ergonomics Society Annual Meeting 42, n.º 21 (octubre de 1998): 1521–25. http://dx.doi.org/10.1177/154193129804202112.
Texto completoCeylan Dadakoğlu, Sevda y Şeniz Aksoy. "Features of Second Life virtual environment and evaluation within the scope of art education". Journal of Human Sciences 17, n.º 2 (2 de mayo de 2020): 485–512. http://dx.doi.org/10.14687/jhs.v17i2.5769.
Texto completoMavridou, Ifigeneia, Emili Balaguer-Ballester, Charles Nduka y Ellen Seiss. "A reliable and robust online validation method for creating a novel 3D Affective Virtual Environment and Event Library (AVEL)". PLOS ONE 18, n.º 4 (13 de abril de 2023): e0278065. http://dx.doi.org/10.1371/journal.pone.0278065.
Texto completoTsao, Jeffrey y Charles J. Lumsden. "CRYSTAL: Building Multicontext Virtual Environments". Presence: Teleoperators and Virtual Environments 6, n.º 1 (febrero de 1997): 57–72. http://dx.doi.org/10.1162/pres.1997.6.1.57.
Texto completoCaesaron, Dino, Chiuhsiang Joe Lin, Ilma Mufidah y Anastasia Febiyani. "Evaluating Direct Pointing and Indirect Cursor Interactions with Fitts' Law in Stereoscopic Environments". Journal of Engineering and Technological Sciences 54, n.º 1 (28 de enero de 2022): 220106. http://dx.doi.org/10.5614/j.eng.technol.sci.2022.54.1.6.
Texto completoChen, Jian y Doug A. Bowman. "Domain-Specific Design of 3D Interaction Techniques: An Approach for Designing Useful Virtual Environment Applications". Presence: Teleoperators and Virtual Environments 18, n.º 5 (1 de octubre de 2009): 370–86. http://dx.doi.org/10.1162/pres.18.5.370.
Texto completoLi, Gang, Yan Cao, Yu Yao y Wan Shan Wang. "A Desktop Virtual Reality-Based Interactive Tunnel Boring Machine Simulation System". Advanced Materials Research 139-141 (octubre de 2010): 957–60. http://dx.doi.org/10.4028/www.scientific.net/amr.139-141.957.
Texto completoTaylor, Russell M., Jason Jerald, Chris VanderKnyff, Jeremy Wendt, David Borland, David Marshburn, William R. Sherman y Mary C. Whitton. "Lessons about Virtual Environment Software Systems from 20 Years of VE Building". Presence: Teleoperators and Virtual Environments 19, n.º 2 (1 de abril de 2010): 162–78. http://dx.doi.org/10.1162/pres.19.2.162.
Texto completoJin, Seung-A. Annie. "Parasocial Interaction with an Avatar in Second Life: A Typology of the Self and an Empirical Test of the Mediating Role of Social Presence". Presence: Teleoperators and Virtual Environments 19, n.º 4 (1 de agosto de 2010): 331–40. http://dx.doi.org/10.1162/pres_a_00001.
Texto completoTAN, JIACHENG, GORDON J. CLAPWORTHY y IGOR R. BELOUSOV. "THE INTEGRATION OF A VIRTUAL ENVIRONMENT AND 3D MODELING TOOLS IN A NETWORKED ROBOT SYSTEM". International Journal of Image and Graphics 06, n.º 01 (enero de 2006): 65–85. http://dx.doi.org/10.1142/s0219467806002136.
Texto completoTesis sobre el tema "3D Virtual Environment (3D VE)"
Gledhill, Duke. "3D panoramic imaging for virtual environment construction". Thesis, University of Huddersfield, 2009. http://eprints.hud.ac.uk/id/eprint/6981/.
Texto completoSjöö, Patrick. "Mobile Virtual Reality Environment in Unity 3D". Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-26496.
Texto completoJoliat, Nicholas D. (Nicholas David). "DoppelLab : spatialized data sonification in a 3D virtual environment". Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/85427.
Texto completoCataloged from PDF version of thesis.
Includes bibliographical references (pages 67-69).
This thesis explores new ways to communicate sensor data by combining spatialized sonification with data visualiation in a 3D virtual environment. A system for sonifying a space using spatialized recorded audio streams is designed, implemented, and integrated into an existing 3D graphical interface. Exploration of both real-time and archived data is enabled. In particular, algorithms for obfuscating audio to protect privacy, and for time-compressing audio to allow for exploration on diverse time scales are implemented. Synthesized data sonification in this context is also explored.
by Nicholas D. Joliat.
M. Eng.
Studeník, Pavel. "Interakce s objekty ve 3D prostoru". Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2014. http://www.nusl.cz/ntk/nusl-235408.
Texto completoMilvich, Michael Lazar. "JavaCAVE : A 3D immersive environment in Java". Thesis, Montana State University, 2004. http://etd.lib.montana.edu/etd/2004/milvich/MilvichM0805.pdf.
Texto completoKuželová, Ludmila. "Zobrazení 3D scény ve webovém prohlížeči". Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2012. http://www.nusl.cz/ntk/nusl-236552.
Texto completoZeng, Xin. "Generation of a 3D virtual environment based on story descriptions". Thesis, University of Wolverhampton, 2007. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.435666.
Texto completoChamberlain, Morne Edward. "A 3D Virtual Environment Development Platform for ASD Therapy Tools". Thesis, Stellenbosch : University of Stellenbosch, 2009. http://hdl.handle.net/10019.1/2634.
Texto completoENGLISH ABSTRACT: The aim of this thesis is to develop a generic 3D virtual environment development platform for autism spectrum disorder (ASD) therapy tools. The potential of using computerised therapy tools for ASD therapy is well known. However, the development of such tools is expensive and time-consuming, and is language and culture speci c. This work intends to alleviate these problems. The design of the platform is based on known game engine designs, but adapted for the requirements of ASD therapy tools. It supports standard features such as 3D rendering, animation and audio output. Speci c features, aimed at ASD therapy tools and educational games, included in our engine are: replays, data capturing, remote monitoring over a network and language localisation. We also implemented an input hardware abstraction layer to allow support for non-standard input peripherals in the future, without modifying existing game implementations. Furthermore, to separate the development of games and tools from the engine, we include wrapper libraries in our engine for Lua and Java. We successfully developed our engine and implemented a number of prototype therapy tools and educational games. These implementations confirmed that the engine works as expected. Some of these programs are currently in use at a local primary school.
AFRIKAANSE OPSOMMING: Die doel van hierdie tesis is om 'n 3D virtuele omgewing en ontwikkelingsplatform vir outistiese spektrum versteuring (OSV) terapiemiddels te ontwikkel. Die gebruik van rekenaargebaseerde terapiemiddels vir OSV terapie is bekend. Om sulke terapiemiddels te ontwikkel is egter duur, tydrowend en is dikwels gerig op spesi eke taal- en kultuurgroepe. Hierdie werk het dit ten doel om hierdie probleme te bowe te kom. Die ontwerp van die platform is gebaseer op die ontwerp van bekende videospeletjie-enjins, maar is aangepas vir die benodigdhede van OSV terapiemiddels. Dit ondersteun standaard funksionaliteit soos 3D uitbeelding, animasie en klank. Ons platform sluit in spesi eke funksionaliteit, wat gerig is op OSV terapiemiddels en opvoedkundige speletjies, naamlik: kykweer, datavaslegging, afstandswaarneming oor 'n netwerk en taal-lokalisering. Verder is 'n abstrakte koppelvlak vir toevoerapparatuur ontwikkel, wat dit moontlik maak om in die toekoms nie-standaard toevoerapparatuur te ondersteun, sonder om bestaande speletjies se implementasies aan te pas. Verder, om die ontwikkeling van speletjies en terapiemiddels te skei van die enjin, is koppelvlakke ontwikkel wat dit moontlik maak om die enjin in Lua en Java te gebruik.
Steed, Robin. "Cultural Competency Instruction in a 3D Virtual World". NSUWorks, 2009. http://nsuworks.nova.edu/gscis_etd/315.
Texto completoNantes, Alfredo. "Computational approaches to the visual validation of 3D virtual environments". Thesis, Queensland University of Technology, 2011. https://eprints.qut.edu.au/48341/1/Alfredo_Nantes_Thesis.pdf.
Texto completoCapítulos de libros sobre el tema "3D Virtual Environment (3D VE)"
Riddershom Bargum, Anders, Oddur Ingi Kristjánsson, Péter Babó, Rasmus Eske Waage Nielsen, Simon Rostami Mosen y Stefania Serafin. "Spatial Audio Mixing in Virtual Reality". En Sonic Interactions in Virtual Environments, 269–302. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-04021-4_9.
Texto completoKim, Jeong-Sik y Soo-Mi Choi. "A Virtual Environment for 3D Facial Makeup". En Virtual Reality, 488–96. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_53.
Texto completoChen, Jiashu. "3D Audio and Virtual Acoustical Environment Synthesis". En Acoustic Signal Processing for Telecommunication, 283–301. Boston, MA: Springer US, 2000. http://dx.doi.org/10.1007/978-1-4419-8644-3_13.
Texto completoYou, Suya y Ulrich Neumann. "Automatic Object Modeling for 3D Virtual Environment". En Noblesse Workshop on Non-Linear Model Based Image Analysis, 21–26. London: Springer London, 1998. http://dx.doi.org/10.1007/978-1-4471-1597-7_4.
Texto completoOblaender, Vera y Maximilian Eibl. "Study of Interaction Concepts in 3D Virtual Environment". En Human-Computer Interaction. Interaction Modalities and Techniques, 706–11. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39330-3_76.
Texto completoHe, Guizhen y Xiaojun Cheng. "A Virtual Restoration Strategy of 3D Scanned Objects". En Advances in Computer Science, Intelligent System and Environment, 621–27. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-23777-5_100.
Texto completoKim, In-Cheol. "KGBot: A BDI Agent Deploying within a Complex 3D Virtual Environment". En Intelligent Virtual Agents, 192–96. Berlin, Heidelberg: Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/978-3-540-39396-2_31.
Texto completoHu, Weihua, Jiejie Zhu y Zhi Geng Pan. "Exploring an Agent-Driven 3D Learning Environment for Computer Graphics Education". En Intelligent Virtual Agents, 355. Berlin, Heidelberg: Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/978-3-540-39396-2_59.
Texto completoLiu, Zhen y Zhi Geng Pan. "An Emotion Model of 3D Virtual Characters in Intelligent Virtual Environment". En Affective Computing and Intelligent Interaction, 629–36. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11573548_81.
Texto completoKaye, Jonathan, Dimitris N. Metaxas y Frank P. Primiano. "A 3D virtual environment for modeling mechanical cardiopulmonary interactions". En Lecture Notes in Computer Science, 389–98. Berlin, Heidelberg: Springer Berlin Heidelberg, 1997. http://dx.doi.org/10.1007/bfb0029260.
Texto completoActas de conferencias sobre el tema "3D Virtual Environment (3D VE)"
Klar, Thomas, Miranda Baladi, George Fadel y Mathias Almer. "An Interactive Virtual Environment for 3D Model Assembly With Video Immersion". En ASME 2002 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2002. http://dx.doi.org/10.1115/detc2002/dac-34151.
Texto completoNarikawa, N., T. Kuroiwa, T. Fujinuma y S. Sekimoto. "A Virtual Engineering System for Electromechanical Products". En ASME 1995 Design Engineering Technical Conferences collocated with the ASME 1995 15th International Computers in Engineering Conference and the ASME 1995 9th Annual Engineering Database Symposium. American Society of Mechanical Engineers, 1995. http://dx.doi.org/10.1115/detc1995-0205.
Texto completoPeng, Xiaobo y Blesson Isaac. "Development of Virtual Sculpting System With Haptics in PowerWall 3-D Virtual Environment". En ASME 2012 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/imece2012-89452.
Texto completoZheng, J. M., K. W. Chan y I. Gibson. "A VR Based 3D Graphics User Interface for CAD Modeling System". En ASME 1999 Design Engineering Technical Conferences. American Society of Mechanical Engineers, 1999. http://dx.doi.org/10.1115/detc99/dac-8627.
Texto completoLiu, Cheng-Li y Shiaw-Tsyr Uang. "Effects of Depth Perception Cues and Display Types on Presence in the Elderly within a 3D Virtual Store". En Applied Human Factors and Ergonomics Conference. AHFE International, 2019. http://dx.doi.org/10.54941/ahfe100221.
Texto completoDani, Tushar H. y Rajit Gadh. "A Framework for Designing Component Shapes in a Virtual Reality Environment". En ASME 1997 Design Engineering Technical Conferences. American Society of Mechanical Engineers, 1997. http://dx.doi.org/10.1115/detc97/dfm-4372.
Texto completoZhang, Zhou, Mingshao Zhang, Yizhe Chang, Sven K. Esche y Constantin Chassapis. "An Efficient Method for Creating Virtual Spaces for Virtual Reality". En ASME 2014 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2014. http://dx.doi.org/10.1115/imece2014-37149.
Texto completoGupta, Rakesh y David Zeltzer. "Prototyping and Design for Assembly Analysis Using Multimodal Virtual Environments". En ASME 1995 15th International Computers in Engineering Conference and the ASME 1995 9th Annual Engineering Database Symposium collocated with the ASME 1995 Design Engineering Technical Conferences. American Society of Mechanical Engineers, 1995. http://dx.doi.org/10.1115/cie1995-0817.
Texto completoEllman, A., J. Laitinen y T. Tiainen. "Combination of Virtual and Physical Objects in User-Centered Design of a Mobile Work Machine Cabin". En ASME 2007 International Mechanical Engineering Congress and Exposition. ASMEDC, 2007. http://dx.doi.org/10.1115/imece2007-41778.
Texto completoJian, Christopher Q., Michael A. Lorra, Douglas McCorkle y K. Mark Bryden. "Applications of Virtual Engineering in Combustion Equipment Development and Engineering". En ASME 2006 International Mechanical Engineering Congress and Exposition. ASMEDC, 2006. http://dx.doi.org/10.1115/imece2006-14362.
Texto completoInformes sobre el tema "3D Virtual Environment (3D VE)"
McCoy, Annette L. y Susan K. Schnipke. Development Manual for 3D World Virtual Environment Software. Fort Belvoir, VA: Defense Technical Information Center, diciembre de 1999. http://dx.doi.org/10.21236/ada378892.
Texto completoDutra, Lauren M., James Nonnemaker, Nathaniel Taylor, Ashley Feld, Brian Bradfield, John Holloway, Edward (Chip) Hill y Annice Kim. Visual Attention to Tobacco-Related Stimuli in a 3D Virtual Store. RTI Press, mayo de 2020. http://dx.doi.org/10.3768/rtipress.2020.rr.0036.2005.
Texto completoShamonia, Volodymyr H., Olena V. Semenikhina, Volodymyr V. Proshkin, Olha V. Lebid, Serhii Ya Kharchenko y Oksana S. Lytvyn. Using the Proteus virtual environment to train future IT professionals. [б. в.], febrero de 2020. http://dx.doi.org/10.31812/123456789/3760.
Texto completoSemerikov, Serhiy O., Mykhailo M. Mintii y Iryna S. Mintii. Review of the course "Development of Virtual and Augmented Reality Software" for STEM teachers: implementation results and improvement potentials. [б. в.], 2021. http://dx.doi.org/10.31812/123456789/4591.
Texto completoStrutynska, Oksana V., Grygoriy M. Torbin, Mariia A. Umryk y Roman M. Vernydub. Digitalization of the educational process for the training of the pre-service teachers. [б. в.], junio de 2021. http://dx.doi.org/10.31812/123456789/4437.
Texto completoExploring the Prospects of Using 3D Printing Technology in the South African Human Settlements. Academy of Science of South Africa (ASSAf), 2021. http://dx.doi.org/10.17159/assaf.2021/0074.
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