Literatura académica sobre el tema "3D IMMERSIVE TOOL"
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Artículos de revistas sobre el tema "3D IMMERSIVE TOOL"
Medeiros, Daniel, Felipe Carvalho, Lucas Teixeira, Priscilla Braz, Alberto Raposo y Ismael Santos. "Proposal and evaluation of a tablet-based tool for 3D virtual environments". Journal on Interactive Systems 4, n.º 2 (29 de enero de 2014): 1. http://dx.doi.org/10.5753/jis.2013.633.
Texto completoAvola, Danilo, Luigi Cinque y Daniele Pannone. "Design of a 3D Platform for Immersive Neurocognitive Rehabilitation". Information 11, n.º 3 (28 de febrero de 2020): 134. http://dx.doi.org/10.3390/info11030134.
Texto completoSadeghi, Amir H., Wouter Bakhuis, Frank Van Schaagen, Frans B. S. Oei, Jos A. Bekkers, Alexander P. W. M. Maat, Edris A. F. Mahtab, Ad J. J. C. Bogers y Yannick J. H. J. Taverne. "Immersive 3D virtual reality imaging in planning minimally invasive and complex adult cardiac surgery". European Heart Journal - Digital Health 1, n.º 1 (1 de noviembre de 2020): 62–70. http://dx.doi.org/10.1093/ehjdh/ztaa011.
Texto completoPapadopoulou, A., D. Kontos y A. Georgopoulos. "DEVELOPING A VR TOOL FOR 3D ARCHITECTURAL MEASUREMENTS". International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLVI-2/W1-2022 (25 de febrero de 2022): 421–27. http://dx.doi.org/10.5194/isprs-archives-xlvi-2-w1-2022-421-2022.
Texto completoByrd, B., M. Warren, J. Fenwick y P. Bridge. "Development of a novel 3D immersive visualisation tool for manual image matching". Journal of Radiotherapy in Practice 18, n.º 4 (2 de mayo de 2019): 318–22. http://dx.doi.org/10.1017/s1460396919000219.
Texto completoAstaneh Asl, Bita y Carrie Sturts Dossick. "Immersive VR versus BIM for AEC Team Collaboration in Remote 3D Coordination Processes". Buildings 12, n.º 10 (27 de septiembre de 2022): 1548. http://dx.doi.org/10.3390/buildings12101548.
Texto completoLi, Yuxuan, Hua Luo y Yiren Zhou. "Design and Implementation of Virtual Campus Roaming System Based on Unity3d". Journal of Physics: Conference Series 2173, n.º 1 (1 de enero de 2022): 012038. http://dx.doi.org/10.1088/1742-6596/2173/1/012038.
Texto completoGuindy, Mary, Attila Barsi, Peter A. Kara, Vamsi K. Adhikarla, Tibor Balogh y Aniko Simon. "Camera Animation for Immersive Light Field Imaging". Electronics 11, n.º 17 (27 de agosto de 2022): 2689. http://dx.doi.org/10.3390/electronics11172689.
Texto completoLütjens, Mona, Thomas Kersten, Boris Dorschel y Felix Tschirschwitz. "Virtual Reality in Cartography: Immersive 3D Visualization of the Arctic Clyde Inlet (Canada) Using Digital Elevation Models and Bathymetric Data". Multimodal Technologies and Interaction 3, n.º 1 (20 de febrero de 2019): 9. http://dx.doi.org/10.3390/mti3010009.
Texto completoShojaei, Alireza, Saeed Rokooei, Amirsaman Mahdavian, Lee Carson y George Ford. "Using immersive video technology for construction management content delivery: a pilot study". Journal of Information Technology in Construction 26 (4 de noviembre de 2021): 886–901. http://dx.doi.org/10.36680/j.itcon.2021.047.
Texto completoTesis sobre el tema "3D IMMERSIVE TOOL"
Bridge, Pete. "The development and evaluation of a novel 3D radiotherapy immersive outlining tool". Thesis, Queensland University of Technology, 2017. https://eprints.qut.edu.au/123511/1/Peter%20Bridge%20Thesis.pdf.
Texto completoGUARNERA, LUCA. "Discovering Fingerprints for Deepfake Detection and Multimedia-Enhanced Forensic Investigations". Doctoral thesis, Università degli studi di Catania, 2021. http://hdl.handle.net/20.500.11769/539620.
Texto completoKemp, Jeremy William. "Introducing an avatar acceptance model: Student intention to use 3D immersive learning tools in an online learning classroom". FIELDING GRADUATE UNIVERSITY, 2012. http://pqdtopen.proquest.com/#viewpdf?dispub=3452838.
Texto completo(8803076), Jordan M. McGraw. "Implementation and Analysis of Co-Located Virtual Reality for Scientific Data Visualization". Thesis, 2020.
Buscar texto completoCapítulos de libros sobre el tema "3D IMMERSIVE TOOL"
Kumar, Abhishek. "Tools for Architectural Visualization". En Immersive 3D Design Visualization, 7–15. Berkeley, CA: Apress, 2020. http://dx.doi.org/10.1007/978-1-4842-6597-0_2.
Texto completoFachada, Sarah, Daniele Bonatto, Mehrdad Teratani y Gauthier Lafruit. "View Synthesis Tool for VR Immersive Video". En Computer Game Development [Working Title]. IntechOpen, 2022. http://dx.doi.org/10.5772/intechopen.102382.
Texto completoAaltola, Kirsi Maria. "New Technologies Shaping Learning?" En Cognitive and Affective Perspectives on Immersive Technology in Education, 195–214. IGI Global, 2020. http://dx.doi.org/10.4018/978-1-7998-3250-8.ch010.
Texto completoUhl, Jean François, Vincent Delmas, Rodolphe Burgade, Guillermo Daniel Prat, Barbara Constanza Lorea, Camillo Ruiz y Joaquim Armando Jorge. "Tridimensional Vectorial Modeling of the Human Body From Anatomical Slices". En Technological Adoption and Trends in Health Sciences Teaching, Learning, and Practice, 26–48. IGI Global, 2022. http://dx.doi.org/10.4018/978-1-7998-8871-0.ch002.
Texto completoGorini, Alessandra, Andrea Gaggioli y Giuseppe Riva. "Virtual Reality as an Experiential Tool". En Ubiquitous Health and Medical Informatics, 532–51. IGI Global, 2010. http://dx.doi.org/10.4018/978-1-61520-777-0.ch025.
Texto completoNikolaos, Pellas. "Towards a Beneficial Formalization of Cyber Entities’ Interactions during the E-Learning Process in the Virtual World of “Second Life”". En Advances in Civil and Industrial Engineering, 278–314. IGI Global, 2013. http://dx.doi.org/10.4018/978-1-4666-2098-8.ch014.
Texto completoMather, Lisa Ward y Pamela Robinson. "Civic Crafting in Urban Planning Public Consultation". En Smart Cities and Smart Spaces, 1052–70. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-7030-1.ch048.
Texto completoTarver, Emily. "Virtual Simulation". En Emerging Advancements for Virtual and Augmented Reality in Healthcare, 65–81. IGI Global, 2022. http://dx.doi.org/10.4018/978-1-7998-8371-5.ch005.
Texto completoWard Mather, Lisa y Pamela Robinson. "Durable Civic Technology". En Research Anthology on Citizen Engagement and Activism for Social Change, 608–30. IGI Global, 2022. http://dx.doi.org/10.4018/978-1-6684-3706-3.ch032.
Texto completoWard Mather, Lisa y Pamela Robinson. "Durable Civic Technology". En Citizen-Responsive Urban E-Planning, 252–81. IGI Global, 2020. http://dx.doi.org/10.4018/978-1-7998-4018-3.ch010.
Texto completoActas de conferencias sobre el tema "3D IMMERSIVE TOOL"
Beltran, Fernando, David White y Jing Geng. "Aroaro - A Tool for Distributed Immersive Mixed Reality Visualization". En 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, 2022. http://dx.doi.org/10.1109/vrw55335.2022.00337.
Texto completoCassola, Fernando, Manuel Pinto, Daniel Mendes, Leonel Morgado, Antonio Coelho y Hugo Paredes. "A Novel Tool for Immersive Authoring of Experiential Learning in Virtual Reality". En 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, 2021. http://dx.doi.org/10.1109/vrw52623.2021.00014.
Texto completoThompson, D., A. Banerjee, P. Banerjee, T. DeFanti y S. Retterer. "Functional Specifications for Tele-Immersive Product Evaluation". En ASME 1999 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 1999. http://dx.doi.org/10.1115/imece1999-0159.
Texto completoBasu, Aryabrata. "STAG: A Tool for realtime Replay and Analysis of Spatial Trajectory and Gaze Information captured in Immersive Environments". En 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, 2022. http://dx.doi.org/10.1109/vrw55335.2022.00016.
Texto completoM.J., Tan, A. H. Omar y Dayang Tiawa Awang Hamid. "3D IMMERSIVE ENVIRONMENT AS A PSYCHOLOGICAL TRAINING TOOL TO ENHANCE SELF-CONFIDENCE AND INDUCED ANXIETY FOR VOLLEYBALL ATHLETES". En Movement, Health and Exercise 2014 Conference. Universiti Malaysia Pahang, 2014. http://dx.doi.org/10.15282/mohe.2014.ses.032.
Texto completoNazare, Anakarina, Alin Moldoveanu, Florica Moldoveanu, Alexandru Gradinaru, Maria anca Balutoiu y Victor Asavei. "RAPID MODELLING TECHNIQUES FOR 3D RECONSTRUCTION OF HISTORICAL BUILDINGS, FOR IMMERSIVE VIRTUAL ENVIRONMENTS". En eLSE 2020. University Publishing House, 2020. http://dx.doi.org/10.12753/2066-026x-20-240.
Texto completoJi, Yuxing, Mingze Gao y Yu Sun. "LabBuddy: A Game-based Interactive and Immersive Educational Platform for Physics Lab Learning using Artificial Intelligence and 3D Game Engine". En 8th International Conference on Artificial Intelligence and Applications (AI 2022). Academy and Industry Research Collaboration Center (AIRCC), 2022. http://dx.doi.org/10.5121/csit.2022.121814.
Texto completoPeng, Xiaobo y Blesson Isaac. "Development of Virtual Sculpting System With Haptics in PowerWall 3-D Virtual Environment". En ASME 2012 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/imece2012-89452.
Texto completoGuidi, Gabriele y Laura Loredana Micoli. "A Semi-Automatic Modeling System for Quick Generation of Large Virtual Reality Models". En ASME 2011 World Conference on Innovative Virtual Reality. ASMEDC, 2011. http://dx.doi.org/10.1115/winvr2011-5512.
Texto completoWendrich, Robert E., Kris-Howard Chambers, Wadee Al-Halabi, Eric J. Seibel, Olaf Grevenstuk, David Ullman y Hunter G. Hoffman. "Hybrid Design Tools in a Social Virtual Reality Using Networked Oculus Rift: A Feasibility Study in Remote Real-Time Interaction". En ASME 2016 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2016. http://dx.doi.org/10.1115/detc2016-59956.
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