Libros sobre el tema "3D graphics"
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3D computer graphics. 3a ed. Harlow, England: Addison-Wesley, 2000.
Buscar texto completoWatt, Alan H. 3D computer graphics. 2a ed. Wokingham, England: Addison-Wesley Pub. Co., 1993.
Buscar texto completoLemay, Laura. 3D graphics & VRML 2.0. Indianpolis, Ind: Sams.net, 1996.
Buscar texto completoWoo, Jeong-Ho, Ju-Ho Sohn, Byeong-Gyu Nam y Hoi-Jun Yoo. Mobile 3D Graphics SoC. Chichester, UK: John Wiley & Sons, Ltd, 2010. http://dx.doi.org/10.1002/9780470823798.
Texto completoInteractive 3D computer graphics. Chichester [West Sussex]: Wiley, 1988.
Buscar texto completoCh, Schulz, ed. 3D graphics in Pascal. Chichester: Wiley, 1990.
Buscar texto completoHöfele, Claus. Mobile 3D graphics: Learning 3D graphics with the Java micro edition. Boston, MA: Thomson Course Technology, 2007.
Buscar texto completo3D graphics for game programming. Boca Raton, FL: Chapman and Hall/CRC, 2011.
Buscar texto completoWolfe, R. J. 3D graphics: A visual approach. New York: Oxford University Press, 2000.
Buscar texto completo3D graphics: Tips, tricks & techniques. Boston: AP Professional, 1996.
Buscar texto completo3D graphics programming in Windows. Reading, Mass: Addison-Wesley, 1994.
Buscar texto completoWolfe, R. J. 3D graphics: A visual approach. New York: Oxford University Press, 2000.
Buscar texto completoTyler, Andrew. Amiga real-time 3D graphics. Wilmslow: Sigma Press, 1992.
Buscar texto completoFoundations of 3D computer graphics. Cambridge, MA: MIT Press, 2012.
Buscar texto completoFast algorithms for 3D-graphics. New York: Springer-Verlag, 1994.
Buscar texto completoGlaeser, Georg. Fast Algorithms for 3D-Graphics. New York, NY: Springer New York, 1994. http://dx.doi.org/10.1007/978-1-4612-2664-2.
Texto completoGlaeser, Georg. Fast Algorithms for 3D-Graphics. Berlin, Heidelberg: Springer Berlin Heidelberg, 1994. http://dx.doi.org/10.1007/978-3-662-25798-2.
Texto completoChen, Jim X. y Chunyang Chen. Foundations of 3D Graphics Programming. London: Springer London, 2008. http://dx.doi.org/10.1007/978-1-84800-284-5.
Texto completoLin, Norman. Advanced Linux 3D graphics programming. Plano, Tex: Wordware Pub., 2001.
Buscar texto completoDobbins, Patria. 3D rendering in computer graphics. Delhi: White Word Publications, 2012.
Buscar texto completoHall, Roy. Interactive 3D graphics in Windows. New York: Springer, 1995.
Buscar texto completoLevel of detail for 3D graphics. San Francisco, CA: Morgan Kaufmann, 2003.
Buscar texto completoThompson, Nigel. 3D graphics programming for Windows 95. Redmond, Wash: Microsoft Press, 1996.
Buscar texto completoPractical algorithms for 3D computer graphics. Boca Raton: CRC Press, 2014.
Buscar texto completoThompson, Nigel. 3D graphics programming for Windows 95. Redmond, Wash: Microsoft Press, 1996.
Buscar texto completoPreston, Andrew. 3D computer graphics and virtual worlds. [s.l: The Author], 1999.
Buscar texto completoHall, Roy y Danielle Forsyth. Interactive 3D Graphics in Windows®. New York, NY: Springer New York, 1995. http://dx.doi.org/10.1007/978-1-4613-8466-3.
Texto completoLussier, Kyle. Power-3D: High speed 3D graphics in Windows 95/NT. Greenwich, CT: Manning, 1997.
Buscar texto completo3D for graphic designers. San Francisco: Wiley Pub., 2011.
Buscar texto completoAutoCAD 3D. New York: MIS:Press, 1996.
Buscar texto completoLeler, Wm. 3D with HOOPS: Building interactive 3D graphics into your C₊₊ applications. Reading, Mass: Addison-Wesley, 1996.
Buscar texto completoRule, Keith. 3D graphics file formats: A programmerʼs reference. Reading, Mass: Addison-Wesley Developers Press, 1996.
Buscar texto completoLearn 3D graphics programming on the PC. Reading, Mass: Addison-Wesley Developers Press, 1996.
Buscar texto completoDaniel, Liang Y., ed. Computer graphics using Java 2D and 3D. Upper Saddle River, NJ: Pearson Prentice Hall, 2007.
Buscar texto completoTyler, Andrew. C[plus plus] real-time 3D graphics. Wilmslow: Sigma Press, 1994.
Buscar texto completoAllen, Wyatt, ed. 3D madness! Indianapolis, IN: Sams Pub., 1994.
Buscar texto completoInc, ebrary, ed. 3D graphics with XNA Game Studio 4.0: Create attractive 3D graphics and visuals in your XNA games. Birmingham, U.K: Packt Pub., 2010.
Buscar texto completoDouglas, Daniel. 3D studio VIZ tutorials. Albany, N.Y: Autodesk Press, 2001.
Buscar texto completo3D modeling & surfacing. San Diego: Morgan Kaufmann, 1999.
Buscar texto completoAblan, Dan. Inside LightWave 3D. Indianapolis, Ind: New Riders Pub., 1997.
Buscar texto completoExtreme 3D fundamentals. Indianapolis, Ind: New Riders Pub., 1997.
Buscar texto completoAblan, Dan. Inside LightWave 3D. Indianapolis, Ind: New Riders Pub, 1998.
Buscar texto completoWatt, Alan. 3D Computer Graphics. Pearson Education, Limited, 2021.
Buscar texto completoSavchenko, Sergei, Lori J. Davis y Savchenko. Interactive 3d Graphics. Franklin Beedle & Associates, 2001.
Buscar texto completoMobile 3D Graphics. Springer, 2006.
Buscar texto completoMobile 3D Graphics. London: Springer London, 2007. http://dx.doi.org/10.1007/978-1-84628-660-5.
Texto completoGiambruno, Mark. 3D Graphics & Animation. 2a ed. New Riders Press, 2002.
Buscar texto completo3D graphics programming with QuickDraw 3D. Reading, Mass: Addison-Wesley Pub. Co., 1995.
Buscar texto completoMortier, Shamms. 3D Graphics Tutorial Collection (Graphics Series). Charles River Media, 2001.
Buscar texto completoThe Best of 3D Graphics (Graphic Design). Rockport Publishers, 2003.
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