Literatura académica sobre el tema "3D graphics"
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Artículos de revistas sobre el tema "3D graphics"
Iskierka, Sławomir. "Tworzenie aplikacji interaktywnych w wybranych środowiskach 3D". Dydaktyka Informatyki 15 (2020): 141–50. http://dx.doi.org/10.15584/di.2020.15.10.
Texto completoZhang, Yong, Jun Fang Ni y Peng Liu. "Research on 3D Reconstruction System for Medical Images". Key Engineering Materials 464 (enero de 2011): 57–60. http://dx.doi.org/10.4028/www.scientific.net/kem.464.57.
Texto completoBaum, Dan. "3D graphics hardware". ACM SIGGRAPH Computer Graphics 32, n.º 1 (febrero de 1998): 65–66. http://dx.doi.org/10.1145/279389.279478.
Texto completoGuenter, Brian, Mark Finch, Steven Drucker, Desney Tan y John Snyder. "Foveated 3D graphics". ACM Transactions on Graphics 31, n.º 6 (noviembre de 2012): 1–10. http://dx.doi.org/10.1145/2366145.2366183.
Texto completoJurgelionis, A., P. Fechteler, P. Eisert, F. Bellotti, H. David, J. P. Laulajainen, R. Carmichael et al. "Platform for Distributed 3D Gaming". International Journal of Computer Games Technology 2009 (2009): 1–15. http://dx.doi.org/10.1155/2009/231863.
Texto completoKoller, David y Marc Levoy. "Protecting 3d graphics content". Communications of the ACM 48, n.º 6 (junio de 2005): 74–80. http://dx.doi.org/10.1145/1064830.1064861.
Texto completoGlassner, A. "Net results ~3D graphics\". IEEE Computer Graphics and Applications 17, n.º 4 (1997): 85–89. http://dx.doi.org/10.1109/38.595280.
Texto completoReddy, M. "Perceptually optimized 3D graphics". IEEE Computer Graphics and Applications 21, n.º 4 (2001): 68–75. http://dx.doi.org/10.1109/38.946633.
Texto completoSullivan, Karen. "Interaction in 3d graphics". ACM SIGGRAPH Computer Graphics 32, n.º 4 (noviembre de 1998): 4. http://dx.doi.org/10.1145/307710.307711.
Texto completoMegatek Corporation. "Complex 3D graphics display". Displays 15, n.º 1 (enero de 1994): 57. http://dx.doi.org/10.1016/0141-9382(94)90053-1.
Texto completoTesis sobre el tema "3D graphics"
Sheremereyevych, D. "3D computer graphics". Thesis, Sumy State University, 2016. http://essuir.sumdu.edu.ua/handle/123456789/44889.
Texto completoДядечко, Алла Миколаївна, Алла Николаевна Дядечко, Alla Mykolaivna Diadechko y O. Shulima. "3D graphics: autodesk maya". Thesis, Видавництво СумДУ, 2010. http://essuir.sumdu.edu.ua/handle/123456789/17883.
Texto completoBanerjee, Kutty S. "Remote Execution for 3D Graphics". Link to electronic thesis, 2005. http://www.wpi.edu/Pubs/ETD/Available/etd-052305-160204/.
Texto completoHan, Ching-Pei B. "3D alchemy : a guide to 3D realistic computer graphics /". Online version of thesis, 1993. http://hdl.handle.net/1850/11747.
Texto completoKnutsson, Niklas. "An FPGA-based 3D Graphics System". Thesis, Linköping University, Department of Electrical Engineering, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-2822.
Texto completoThis report documents the work done by the author to design and implement a 3D graphics system on an FPGA (Field Programmable Gate Array). After a preamble with a background presentation to the project, a very brief introduction in computer graphics techniques and computer graphics theory is given. Then, the hardware available to the project, along with an analysis of general requirements is examined. The following chapter contains the proposed graphics system design for FPGA implementation. A broad approach to separate the design and the eventual implementation was used. Two 3D pipelines are suggested - one fully capable high-end version and one which use minimal resources. The documentation of the effort to implement the minimal graphics system previously discussed then follows. The documentation outlines the work done without going too deep into detail, and is followed by the largest of the tests conducted. Finally, chapter seven concludes the project with the most important project conclusions and some suggestions for future work.
Boyle, John. "Using 3D graphics for database visualisation". Thesis, University of Aberdeen, 1995. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.307951.
Texto completoFord, Nicky. "3D graphics hardware prototyping and implementation". Thesis, University of Sussex, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.367768.
Texto completoGranath, Victor. "3D Printing for Computer Graphics Industry". Thesis, Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-10439.
Texto completoAlvermann, Klaus. "A Transputer Based 3D-Graphics System". International Foundation for Telemetering, 1992. http://hdl.handle.net/10150/611934.
Texto completoThe Institute for Flight Mechanics operates the flying simulators ATTAS (a wing aircraft) and ATTHeS (a helicopter), their respective ground based simulators and uses realtime and offline simulations for system identification and other purposes. Based on a parallel transputer architecture, a 3D-graphics tool for visualization and view simulation to be used with the simulations has been developed. The tool uses data received by telemetry, realtime data from a simulation, or recorded data to show the movement and orientation of an aircraft in realtime 3D-graphics. The aircraft or scene may be observed from any point of view. Placing the camera in the cockpit of the aircraft and showing the environment results in a view simulation. The use of a parallel transputer architecture allows a modular and scalable structure, i.e. the system may be adapted to the needs of the application. By adding software modules and transputers we may include 24 bit colour, shadowing, a higher resolution, a better shading algorithm or other things which are required by an application. On the other hand we may remove transputers to get a small and cheap system if the requirements are low. A small system may consist of only 8 transputers, whereas a big system may include 50 or 60 transputers.
Fries, Jakob y Simon Johansson. "A Modular 3D Graphics Accelerator for FPGA". Thesis, Linköpings universitet, Datorteknik, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-71049.
Texto completoEn modulär och utrymmeseffektiv 3D-grafikaccelerator för tile-baserad rendering i FPGA-system har designats och implementerats. Acceleratorn stöder en delmängd av OpenGL med funktioner som mipmapping, multitexturering och blending. Acceleratorn är uppdelad i en mjukvarudel för projektion och klippning av trianglar och en hårdvarudel för rastrering, färgsättning och utritning till skärm. Avvägningar som gjorts mellan area, prestanda och funktionalitet har beskrivits och motiverats. För att evaulera funktionalitet och prestanda har acceleratorn testats med två olika applikationer.
Libros sobre el tema "3D graphics"
3D computer graphics. 3a ed. Harlow, England: Addison-Wesley, 2000.
Buscar texto completoWatt, Alan H. 3D computer graphics. 2a ed. Wokingham, England: Addison-Wesley Pub. Co., 1993.
Buscar texto completoLemay, Laura. 3D graphics & VRML 2.0. Indianpolis, Ind: Sams.net, 1996.
Buscar texto completoWoo, Jeong-Ho, Ju-Ho Sohn, Byeong-Gyu Nam y Hoi-Jun Yoo. Mobile 3D Graphics SoC. Chichester, UK: John Wiley & Sons, Ltd, 2010. http://dx.doi.org/10.1002/9780470823798.
Texto completoInteractive 3D computer graphics. Chichester [West Sussex]: Wiley, 1988.
Buscar texto completoCh, Schulz, ed. 3D graphics in Pascal. Chichester: Wiley, 1990.
Buscar texto completoHöfele, Claus. Mobile 3D graphics: Learning 3D graphics with the Java micro edition. Boston, MA: Thomson Course Technology, 2007.
Buscar texto completo3D graphics for game programming. Boca Raton, FL: Chapman and Hall/CRC, 2011.
Buscar texto completoWolfe, R. J. 3D graphics: A visual approach. New York: Oxford University Press, 2000.
Buscar texto completo3D graphics: Tips, tricks & techniques. Boston: AP Professional, 1996.
Buscar texto completoCapítulos de libros sobre el tema "3D graphics"
Cockshott, Paul y Kenneth Renfrew. "3D Graphics". En SIMD Programming Manual for Linux and Windows, 279–92. London: Springer London, 2004. http://dx.doi.org/10.1007/978-1-4471-3862-4_15.
Texto completoKorites, B. J. "3D Data Plotting". En Python Graphics, 285–319. Berkeley, CA: Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-3378-8_9.
Texto completoChen, Yueh-Tung, Cheng-Hsien Han, Hao-Wei Jeng y Hao-Chuan Wang. "Crowdsourcing 3D Motion Reconstruction". En Smart Graphics, 170–73. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-11650-1_16.
Texto completoVince, John. "3D Computer Graphics". En Essential Series, 27–55. London: Springer London, 1998. http://dx.doi.org/10.1007/978-1-4471-1263-1_3.
Texto completoVince, John. "3D Computer Graphics". En Introduction to Virtual Reality, 26–53. London: Springer London, 2004. http://dx.doi.org/10.1007/978-0-85729-386-2_3.
Texto completoGlaeser, Georg y Hans-Peter Schröcker. "3D Graphics I". En Handbook of Geometric Programming Using Open Geometry GL, 181–299. New York, NY: Springer New York, 2002. http://dx.doi.org/10.1007/978-0-387-22448-0_3.
Texto completoGlaeser, Georg y Hans-Peter Schröcker. "3D Graphics II". En Handbook of Geometric Programming Using Open Geometry GL, 301–88. New York, NY: Springer New York, 2002. http://dx.doi.org/10.1007/978-0-387-22448-0_4.
Texto completoBrowning, J. Burton y Bruce Sutherland. "3D Graphics Programming". En C++20 Recipes, 547–619. Berkeley, CA: Apress, 2020. http://dx.doi.org/10.1007/978-1-4842-5713-5_14.
Texto completoVince, John. "3D Computer Graphics". En Essential Computer Animation fast, 15–61. London: Springer London, 2000. http://dx.doi.org/10.1007/978-1-4471-0489-6_3.
Texto completoGlaeser, Georg. "Graphics Output". En Fast Algorithms for 3D-Graphics, 95–124. Berlin, Heidelberg: Springer Berlin Heidelberg, 1994. http://dx.doi.org/10.1007/978-3-662-25798-2_4.
Texto completoActas de conferencias sobre el tema "3D graphics"
Guo, Chao-yong y Bao-hui Gao. "Graphics Thinking in Engineering Graphics Education". En 3d International Conference on Applied Social Science Research (ICASSR 2015). Paris, France: Atlantis Press, 2016. http://dx.doi.org/10.2991/icassr-15.2016.107.
Texto completoSaputra, Effendy Eka, Hung-Wei Hsu y Wen-Kai Tai. "3D Object Presentation Mapping". En Graphics (ICIG). IEEE, 2011. http://dx.doi.org/10.1109/icig.2011.77.
Texto completoKari Pulli. "Ubiquitous 3D". En Point-Based Graphics 2005. IEEE, 2005. http://dx.doi.org/10.1109/pbg.2005.194056.
Texto completoLi, Zhi, Jianping Liu y Y. Zan. "Stereoscopic 3D graphics generation". En Electronic Imaging '97, editado por Scott S. Fisher, John O. Merritt y Mark T. Bolas. SPIE, 1997. http://dx.doi.org/10.1117/12.274449.
Texto completoMacIntyre, Blair y Steven Feiner. "A distributed 3D graphics library". En the 25th annual conference. New York, New York, USA: ACM Press, 1998. http://dx.doi.org/10.1145/280814.280935.
Texto completoDunwoody, J. Craig y Mark A. Linton. "Tracing interactive 3D graphics programs". En the 1990 symposium. New York, New York, USA: ACM Press, 1990. http://dx.doi.org/10.1145/91385.91439.
Texto completoAkhan, M. B. "Embedding sound in 3D graphics". En International Broadcasting Conference (IBC). IEE, 1997. http://dx.doi.org/10.1049/cp:19971283.
Texto completoBajwa, Reema, Syed Rizwan Gilani y Murtaza Taj. "3D Architectural Modeling". En CGI '16: Computer Graphics International. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2949035.2949052.
Texto completoZhu, Xinyi, Guohua Geng y Chao Wen. "A Spherical Cover Algorithm to Reconstruct 3D Face Model". En Graphics (ICIG). IEEE, 2011. http://dx.doi.org/10.1109/icig.2011.90.
Texto completo"Visualization and graphics technical committee". En 2013 IEEE Symposium on 3D User Interfaces (3DUI). IEEE, 2013. http://dx.doi.org/10.1109/3dui.2013.6550183.
Texto completoInformes sobre el tema "3D graphics"
Azar, Maurice, Mike Clark, Nicholas J. Stute, Holly S. Bautsch y Matthew R. Gdowski. 3D Graphics Investigation. Fort Belvoir, VA: Defense Technical Information Center, agosto de 1998. http://dx.doi.org/10.21236/ada389195.
Texto completoMEHLHORN, DEREK T. Generating Complex Molecular Graphics Using Automated Programs that Work with Raster 3D. Office of Scientific and Technical Information (OSTI), enero de 2000. http://dx.doi.org/10.2172/750324.
Texto completoAtkins, R. J. y J. L. Luternauer. Re - Evaluation of Slope Failure Volume Estimates Involving 3d Computer Graphics For the Fraser River Delta Front, British Columbia. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 1991. http://dx.doi.org/10.4095/132628.
Texto completoПоліщук, Олександр Павлович, Ілля Олександрович Теплицький y Сергій Олексійович Семеріков. Комп’ютерне моделювання у Web-середовищі. Видавничий відділ КМІ, abril de 2013. http://dx.doi.org/10.31812/0564/977.
Texto completoBabkin, Vladyslav V., Viktor V. Sharavara, Volodymyr V. Sharavara, Vladyslav V. Bilous, Andrei V. Voznyak y Serhiy Ya Kharchenko. Using augmented reality in university education for future IT specialists: educational process and student research work. CEUR Workshop Proceedings, julio de 2021. http://dx.doi.org/10.31812/123456789/4632.
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