Artículos de revistas sobre el tema "3D computer animation"
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Zhang, Yang. "Computer Technology-Based Three-Dimensional Animation Production System Management". Journal of Physics: Conference Series 2146, n.º 1 (1 de enero de 2022): 012018. http://dx.doi.org/10.1088/1742-6596/2146/1/012018.
Texto completoMohd Suki, Norbayah, Norazah Mohd Suki, Mohamed Mustafa Ishak, Rosliza Ahmad y Kamal Bahrin Sudin. "Discovering the Global Landscape of 3D Animation: A Bibliometric Analysis". International Journal of Interactive Mobile Technologies (iJIM) 16, n.º 09 (10 de mayo de 2022): 41–54. http://dx.doi.org/10.3991/ijim.v16i09.30371.
Texto completoSun, Zhen Tao. "Animation Type Analysis after Using Computer 3D Animation Technology". Advanced Materials Research 971-973 (junio de 2014): 1553–56. http://dx.doi.org/10.4028/www.scientific.net/amr.971-973.1553.
Texto completoGao, Xin Rui. "Research of Efficiency of Computer 3D Animation". Applied Mechanics and Materials 421 (septiembre de 2013): 672–75. http://dx.doi.org/10.4028/www.scientific.net/amm.421.672.
Texto completoKobayashi, Masahiro, Tatsuo Nakajima, Ayako Mori, Daigo Tanaka, Toyomi Fujino y Hiroaki Chiyokura. "Three-Dimensional Computer Graphics for Surgical Procedure Learning: Web Three-Dimensional Application for Cleft Lip Repair". Cleft Palate-Craniofacial Journal 43, n.º 3 (mayo de 2006): 266–71. http://dx.doi.org/10.1597/04-009.1.
Texto completoJing, Yang y Yang Song. "Application of 3D Reality Technology Combined with CAD in Animation Modeling Design". Computer-Aided Design and Applications 18, S3 (20 de octubre de 2020): 164–75. http://dx.doi.org/10.14733/cadaps.2021.s3.164-175.
Texto completoLasseter, John. "Principles of traditional animation applied to 3D computer animation". ACM SIGGRAPH Computer Graphics 21, n.º 4 (agosto de 1987): 35–44. http://dx.doi.org/10.1145/37402.37407.
Texto completoLiu, Kai, Qinghan Yang, Yuhao Lu, Taoyu Zhang y Shuo Chen. "Research on the Computer Case Design of 3D Human Animation Visual Experience". Wireless Communications and Mobile Computing 2021 (3 de noviembre de 2021): 1–7. http://dx.doi.org/10.1155/2021/8809036.
Texto completoGao, Xin Rui. "Key Technologies and Efficiency in Computer 3D Animation". Applied Mechanics and Materials 421 (septiembre de 2013): 676–80. http://dx.doi.org/10.4028/www.scientific.net/amm.421.676.
Texto completoFang, Jie. "An Analysis on Virtual Material Making and its Application in 3D Animation Designs". Advanced Materials Research 211-212 (febrero de 2011): 1172–75. http://dx.doi.org/10.4028/www.scientific.net/amr.211-212.1172.
Texto completoPrayoonrat, Chinnawat. "Raising Energy Awareness through 3D Computer Animation". Applied Mechanics and Materials 752-753 (abril de 2015): 1116–20. http://dx.doi.org/10.4028/www.scientific.net/amm.752-753.1116.
Texto completoHartawan, I. Nyoman Buda y Ayu Manik Dirgayusari. "Analisis Rendering Video Animasi 3D Menggunakan Aplikasi Blender Berbasis Network Render". Jurnal RESISTOR (Rekayasa Sistem Komputer) 1, n.º 1 (21 de abril de 2018): 25–33. http://dx.doi.org/10.31598/jurnalresistor.v1i1.223.
Texto completoHong, Fangzhou, Mingyuan Zhang, Liang Pan, Zhongang Cai, Lei Yang y Ziwei Liu. "AvatarCLIP". ACM Transactions on Graphics 41, n.º 4 (julio de 2022): 1–19. http://dx.doi.org/10.1145/3528223.3530094.
Texto completoWu, Qiang. "Construction and 3D Simulation of Virtual Animation Instant Network Communication System Based on Convolution Neural Networks". Computational Intelligence and Neuroscience 2021 (28 de agosto de 2021): 1–9. http://dx.doi.org/10.1155/2021/7277733.
Texto completoSun, Zhen Tao. "On the Visual Bias in Computer 3D Animation Technology". Advanced Materials Research 971-973 (junio de 2014): 1673–75. http://dx.doi.org/10.4028/www.scientific.net/amr.971-973.1673.
Texto completoRetnowati, Nurcahyani Dewi. "Desain Dan Animasi 3D Pesawat Terbang Menggunakan Teknik NURBS". Conference SENATIK STT Adisutjipto Yogyakarta 2 (18 de noviembre de 2016): 85. http://dx.doi.org/10.28989/senatik.v2i0.70.
Texto completoDougherty, M. T. y W. Chiu. "Using Animation to Enhance 3D Visualization: A Strategy for a Production Environment". Microscopy and Microanalysis 4, S2 (julio de 1998): 452–53. http://dx.doi.org/10.1017/s1431927600022388.
Texto completoZhang, Weihua y Sang-Bing Tsai. "A Corpus-Based and Complex Computing Digital Media System for 3D Animation". Wireless Communications and Mobile Computing 2021 (22 de diciembre de 2021): 1–12. http://dx.doi.org/10.1155/2021/7578957.
Texto completo., Ardiyan. "ANIMASI SIMULASI OBYEK 3D UNTUK MENDUKUNG PREDIKSI PERGERAKAN DAN VISUALISASI MENGGUNAKAN PERANGKAT LUNAK MAXON CINEMA 4D". Jurnal Dimensi Seni Rupa dan Desain 12, n.º 1 (18 de abril de 2016): 103–16. http://dx.doi.org/10.25105/dim.v12i1.102.
Texto completoChe Din, Sharkawi, Nurul Akma Abdul Wahab y Farhanah Abu Sujak. "Exploring Spatial Visualization and Gender Among the 3D Computer Animation Undergraduates". Environment-Behaviour Proceedings Journal 5, SI3 (28 de diciembre de 2020): 87–90. http://dx.doi.org/10.21834/ebpj.v5isi3.2537.
Texto completoWu, Shan, Hubin Liu, Qi Xu y Yulong Liu. "Design and Research of Interactive Animation of Immersive Space Scene Based on Computer Vision Technology". Mathematical Problems in Engineering 2021 (8 de julio de 2021): 1–10. http://dx.doi.org/10.1155/2021/5554879.
Texto completoWittlief, Kenneth. "Stereoscopic 3D film and animation". ACM SIGGRAPH Computer Graphics 41, n.º 3 (agosto de 2007): 2. http://dx.doi.org/10.1145/1281324.1281326.
Texto completoSun, Qiyun, Wanggen Wan, Xiang Feng y Guoliang Chen. "A Novel Animation Method Based on Mesh Decimation". Journal of Advanced Computational Intelligence and Intelligent Informatics 22, n.º 2 (20 de marzo de 2018): 184–93. http://dx.doi.org/10.20965/jaciii.2018.p0184.
Texto completoYin, Chang Gui. "Computer Animation of Dismantling and Assembling for a Gear Oil Pump". Applied Mechanics and Materials 130-134 (octubre de 2011): 515–18. http://dx.doi.org/10.4028/www.scientific.net/amm.130-134.515.
Texto completoYin, Ni. "Research on Environmental Art Design Based on Computer 3D Animation Technology". Journal of Physics: Conference Series 2074, n.º 1 (1 de noviembre de 2021): 012051. http://dx.doi.org/10.1088/1742-6596/2074/1/012051.
Texto completoGómez, Julian E. "TWIXT: A 3D animation system". Computers & Graphics 9, n.º 3 (enero de 1985): 291–98. http://dx.doi.org/10.1016/0097-8493(85)90056-1.
Texto completoLiu, Yingjing. "Research on Computer Animation Action and Acceleration Technology based on Composition Editor". Journal of Physics: Conference Series 2023, n.º 1 (1 de septiembre de 2021): 012026. http://dx.doi.org/10.1088/1742-6596/2023/1/012026.
Texto completoAo, Xuefeng, Zhongke Wu y Mingquan Zhou. "Real Time Animation of Trees Based on BBSC in Computer Games". International Journal of Computer Games Technology 2009 (2009): 1–8. http://dx.doi.org/10.1155/2009/970617.
Texto completoChechko, D. A. y A. V. Radionova. "THE VIDEOCOURSE “FACIAL ANIMATION IN BLENDER”". Informatics in school, n.º 9 (20 de diciembre de 2018): 57–60. http://dx.doi.org/10.32517/2221-1993-2018-17-9-57-60.
Texto completoI.A, Adeyanju, Babalola C.T, Salaudeen K.B y Oyediran B.D. "3D-Computer Animation For a Yoruba Native Folktale". International Journal of Computer Graphics & Animation 5, n.º 3 (30 de julio de 2015): 19–27. http://dx.doi.org/10.5121/ijcga.2015.5302.
Texto completoLamberti, Fabrizio, Andrea Sanna, Gianluca Paravati y Gilles Carlevaris. "Automatic Grading of 3D Computer Animation Laboratory Assignments". IEEE Transactions on Learning Technologies 7, n.º 3 (1 de julio de 2014): 280–90. http://dx.doi.org/10.1109/tlt.2014.2340861.
Texto completoSnibbe, Scott Sona. "A Direct Manipulation Interface for 3D Computer Animation". Computer Graphics Forum 14, n.º 3 (agosto de 1995): 271–83. http://dx.doi.org/10.1111/1467-8659.1430271.
Texto completoSnibbe, Scott Sona. "A Direct Manipulation Interface for 3D Computer Animation". Computer Graphics Forum 14, n.º 3 (agosto de 1995): 271–83. http://dx.doi.org/10.1111/j.1467-8659.1995.cgf143_0271.x.
Texto completoMoser, Lucio, Chinyu Chien, Mark Williams, Jose Serra, Darren Hendler y Doug Roble. "Semi-supervised video-driven facial animation transfer for production". ACM Transactions on Graphics 40, n.º 6 (diciembre de 2021): 1–18. http://dx.doi.org/10.1145/3478513.3480515.
Texto completoZhao, Zheng Fa. "Hand Sketching in 3D Computer Animation Model Rendering and Editing". Advanced Materials Research 690-693 (mayo de 2013): 2742–45. http://dx.doi.org/10.4028/www.scientific.net/amr.690-693.2742.
Texto completoUssiph, Najim y Hamidu Kwame Seidu. "The Impact of using 3D Interactive Animation Tool in Teaching Computer Programming at the Senior High School Level". Circulation in Computer Science 3, n.º 2 (31 de marzo de 2018): 18–28. http://dx.doi.org/10.22632/ccs-2018-252-78.
Texto completoGuo, Ya Dong. "Three Dimensional Animation Design and Production Based on Computer Graphics". Advanced Materials Research 926-930 (mayo de 2014): 1767–70. http://dx.doi.org/10.4028/www.scientific.net/amr.926-930.1767.
Texto completoLi, Leiming, Wenyao Zhu y Hongwei Hu. "Multivisual Animation Character 3D Model Design Method Based on VR Technology". Complexity 2021 (20 de abril de 2021): 1–12. http://dx.doi.org/10.1155/2021/9988803.
Texto completoShan, Feng y Youya Wang. "Animation Design Based on 3D Visual Communication Technology". Scientific Programming 2022 (5 de enero de 2022): 1–11. http://dx.doi.org/10.1155/2022/6461538.
Texto completoZimina, L. V. "3D MODELING: APPLICATION, APPROACHES TO 3D MODELS DESCRIPTION, METHODS OF 3D COMPUTER ANIMATION". Education and Science without Limits: Fundamental and Applied Researches, n.º 12 (2020): 65–71. http://dx.doi.org/10.36683/2500-249x/2020-12/65-71.
Texto completoZhang, Man Yu. "Application of Performance Motion Capture Technology in Film and Television Performance Animation". Applied Mechanics and Materials 347-350 (agosto de 2013): 2781–84. http://dx.doi.org/10.4028/www.scientific.net/amm.347-350.2781.
Texto completoKosutic, Tomislav, Miran Mosmondor, Ivan Andrisek, Mario Weber, Maja Matijasevic y Igor Pandzic. "Personalized Avatars for Mobile Entertainment". Mobile Information Systems 2, n.º 2-3 (2006): 95–110. http://dx.doi.org/10.1155/2006/139614.
Texto completoCao, Ruochen, James Walsh, Andrew Cunningham, Mark Kohler, Ross T. Smith y Bruce H. Thomas. "Examining Computer–Supported 3D Event Recreation for Enhancing Cognitive Load, Memorability, and Engagement". Multimodal Technologies and Interaction 4, n.º 3 (6 de julio de 2020): 37. http://dx.doi.org/10.3390/mti4030037.
Texto completoYu, Yang, Jucheng Yang, Xiaofei Zan, Jiangang Huang y Xiangbo Zhang. "Research of Simulation in Character Animation Based on Physics Engine". International Journal of Digital Multimedia Broadcasting 2017 (2017): 1–7. http://dx.doi.org/10.1155/2017/4815932.
Texto completoLiu, Feng. "Research on the Application of Cellular Algorithm in 3D Modeling of Cartoon Characters". Applied Mechanics and Materials 513-517 (febrero de 2014): 1744–47. http://dx.doi.org/10.4028/www.scientific.net/amm.513-517.1744.
Texto completoLi, Yan, Jinhui Yu, Kwan-liu Ma y Jiaoying Shi. "3D paper-cut modeling and animation". Computer Animation and Virtual Worlds 18, n.º 4-5 (2007): 395–403. http://dx.doi.org/10.1002/cav.188.
Texto completoLee, Hyun-Seok. "The Surrealist Expression of Buddhist Symbolism Using 3D Computer Animation". Journal of the Korea Contents Association 14, n.º 9 (28 de septiembre de 2014): 93–101. http://dx.doi.org/10.5392/jkca.2014.14.09.093.
Texto completoRobertson, George G., Stuart K. Card y Jack D. Mackinlay. "Information visualization using 3D interactive animation". Communications of the ACM 36, n.º 4 (abril de 1993): 57–71. http://dx.doi.org/10.1145/255950.153577.
Texto completoLuciano, Cristian, Pat Banerjee y Sanjay Mehrotra. "3D Animation of Telecollaborative Anthropomorphic Avatars". Communications of the ACM 44, n.º 12 (diciembre de 2001): 64–67. http://dx.doi.org/10.1145/501317.501346.
Texto completoLiu, Jing, Qixing Chen, Yihua Zhang y Xiaoying Tian. "An Animation Model Generation Method Based on Gaussian Mutation Genetic Algorithm to Optimize Neural Network". Computational Intelligence and Neuroscience 2022 (3 de junio de 2022): 1–9. http://dx.doi.org/10.1155/2022/5106942.
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