Academic literature on the topic 'Workplace fiction'

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Journal articles on the topic "Workplace fiction"

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Patient, David, Thomas B. Lawrence, and Sally Maitlis. "Understanding Workplace Envy Through Narrative Fiction." Organization Studies 24, no. 7 (September 2003): 1015–44. http://dx.doi.org/10.1177/01708406030247002.

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Eastman, Christine Angela. "Coaching in organisations: how the use of fictional characters can develop coaching practice." International Journal of Mentoring and Coaching in Education 5, no. 4 (December 5, 2016): 318–33. http://dx.doi.org/10.1108/ijmce-06-2016-0048.

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Purpose This paper consists of a case study that reports on a pedagogical intervention undertaken among a group of postgraduate students in the area of coaching. The purpose of this paper is to design an intervention to bridge the gulf between coaching theory and practice, a gap identified by coaching research and corroborated by professional practice students on the university course examined here. Design/methodology/approach The study gives an account of how literary fiction was used with a cohort of students as a source of hypothetical scenarios used to simulate workplace problems and as a simulative context in which coaching students could apply theoretical models to make-believe scenarios. In this case study, the author evaluates the success of this innovative pedagogical methodology based on a qualitative analysis of excerpts from students’ written work. Findings The author advocates the use of literary fictional texts as a means of enhancing coach training and makes a case for the benefits of exposing students to literary fiction as part of a rich humanities curriculum. Reading about how fictional characters negotiate the terrain of life and work can help coaching students to create stronger, more creative narratives in their work-based projects. Originality/value Exploring how fictional characters respond to challenges in the workplace (and in life generally) will support students to formulate their own coaching interventions in a more coherent fashion. The paper contends that stories are the cornerstone of learning, and that educators can support students to explore issues of core identity, (in)coherent life themes and narrative representation in students’ professional practice by getting them to read fiction.
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McDowell, Linda, and Gill Court. "Performing Work: Bodily Representations in Merchant Banks." Environment and Planning D: Society and Space 12, no. 6 (December 1994): 727–50. http://dx.doi.org/10.1068/d120727.

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Not only is the workplace a significant site of the social construction of feminine and masculine identities but in an increasing range of service sector occupations, a gendered bodily performance is a significant part of selling a product. In this paper, we draw on Butler's notion of gender identity as a regulatory fiction to investigate the consequences of the specificity of embodiment and gendered performances. Drawing on three case studies in the City of London, we explore the differential fictions constructed by men and women engaged in interactive service work in a professional capacity in merchant banks. We examine the ways in which women are embodied and/or represented as ‘woman’ in the workplace, comparing women's sense of themselves and their everyday workplace experiences with those of men doing the same job. Our aim is to establish whether the necessity of selling oneself as part of the product in such service sector employment challenges the idealisation of male workers as disembodied rational subjects, while not necessarily disrupting the inferior position of embodied women.
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García-Muñoz, Núria, Celina Navarro-Bosch, and Matilde Delgado-Reina. "Representation of women and work in the most popular series in the UK and Spain." Investigaciones Feministas 13, no. 2 (May 9, 2024): 695–704. http://dx.doi.org/10.5209/infe.79233.

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This study provides a portrait of the occupational roles in the series most watched on the generalist DTT channels in the United Kingdom and Spain. The media representations of gender role attitudes in the workplace, especially in fiction, influence the popular culture and social imaginary of the audiences. In this context, the study of the series with the largest audience is important to discover the patterns that these fictions show about work environments. This article analyzes 40 popular series broadcasts on generalist television channels in the United Kingdom and Spain. A sample of more than 400 characters reveals the representation of women and men in the workplace, highlighting the similarities and differences regarding job profiles, leadership, and prestige. The comparison between both markets allows us to find relevant concepts on the current representation of women and work. While in the UK the differences are minor, the results in Spain confirm the differences between male and female characters associated with various aspects of the workplace such as the prestige and positioning of the most qualified jobs.
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Bal, P. Matthijs, Inge Brokerhof, and Edina Dóci. "How Does Fiction Inform Working Lives?" International Journal of Public Sociology and Sociotherapy 1, no. 1 (January 2021): 1–11. http://dx.doi.org/10.4018/ijpss.2021010101.

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This paper discusses the relationships between fiction and working lives by exploring the roles of empathy and sustainability in how people read and perceive fiction in relation to their own private and working lives. The paper problematizes some notions manifesting within these relationships by discussing how ideology infiltrates both the understanding of concepts themselves as well as how they relate to each other. Hence, it thereby discusses how the individual experience of fiction has an effect on behavior but is influenced by ideological beliefs about society which are largely implicit to the reader herself. It thereby explains why fiction does not always enhance empathy. Using the distinction between aesthetic and ethical good, the paper elucidates how fiction may sustain an ideological version of empathy, and thus sustaining contemporary practices in the workplace and the economic system. The paper finishes with an exploration of how fiction may enable a reader to become aware of ideology, thereby opening possibilities to achieve more viable forms of social sustainability.
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Armstrong, Michael B., and Richard N. Landers. "An Evaluation of Gamified Training: Using Narrative to Improve Reactions and Learning." Simulation & Gaming 48, no. 4 (May 15, 2017): 513–38. http://dx.doi.org/10.1177/1046878117703749.

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Background and Aim.Gamification is growing in popularity in education and workplace training, but it is unclear which game elements are conducive to learning. The theory of gamified learning suggests that one type of gamification, the addition of game fiction/narrative, can be used to improve learning outcomes, and the Technology-Enhanced Training Effectiveness Model (TETEM) suggests individual differences impact the strength of this effect. From this theoretical basis, this study gamified a training module with game fiction in order to improve outcomes over the original training. Results and Conclusion. In a study of 273 learners, trainees were significantly more satisfied with training enhanced with game fiction over the control text ( d = 0.65) but did not differ in declarative knowledge scores by condition. Further, trainees in the control condition scored higher on procedural knowledge than trainees in the game fiction condition, although the effect was smaller ( d = −0.40). Thus, the use of narrative improved reactions to training but at some cost to training effectiveness. Attitudes toward game-based learning were also tested as a moderator of the condition-outcome relationship.
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Sipe, Stephanie, C. Douglas Johnson, and Donna K. Fisher. "University Students' Perceptions of Gender Discrimination in the Workplace: Reality Versus Fiction." Journal of Education for Business 84, no. 6 (July 2009): 339–49. http://dx.doi.org/10.3200/joeb.84.6.339-349.

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Strawhacker, MaryAnn Tapper. "Medical Cannabis and School: Separating Fact From Fiction." NASN School Nurse 35, no. 1 (October 29, 2019): 43–48. http://dx.doi.org/10.1177/1942602x19877561.

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The majority of states have legalized medical marijuana (MM) despite its Federal Schedule 1 designation as an illegal substance. Public schools must comply with Drug Free Workplace laws or risk the loss of federal funding. To address the conflict between state and federal laws regulating MM, the National Association of School Nurses issued a position brief in January 2019. The accompanying article introduces the Cannabis/Marijuana Position Brief and provides guidance for school nurses who encounter a student treated with MM. Topics addressed include background implications of federal marijuana and hemp law, mechanism of action for MM, Epidiolex overview, current research regarding efficacy of MM for common qualifying conditions, and implications for school nursing practice.
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Al-Onizat, Hamdan Hasan. "Analysis of Recent Advances in Artificial Intelligence for Human Resource Management." International Journal on Recent and Innovation Trends in Computing and Communication 11, no. 10 (November 7, 2023): 2264–68. http://dx.doi.org/10.17762/ijritcc.v11i10.8943.

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Perhaps people once thought AI was something out of a science fiction novel. The majority of today's working population, however, is well aware that smart technology is actively reshaping the business world. It's true despite the fact that AI has traditionally been associated with science fiction. Human resources are one of the most notable uses of AI today, but it is not an exception to the rule that AI can be used to practically any sector or profession. According to the results of a recent survey conducted by Oracle and Future Workplace, human resource professionals are optimistic that AI will open up opportunities for learning new skills and gaining more personal time. Human resource experts will be able to take on greater responsibility and play a more strategic role inside their companies as a result.
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Marks, John. "Le roman d’entreprise: Breaking the silence." French Cultural Studies 28, no. 4 (October 6, 2017): 371–86. http://dx.doi.org/10.1177/0957155817724957.

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This article looks at three recent French novels in order to explore key themes in what has become known as the roman d’entreprise: Pierre Mari’s Résolution (2005), Nathalie Kuperman’s Nous étions des êtres vivants (2010) and Thierry Beinstingel’s Retour aux mots sauvages (2010). The figure of the entreprise functions both as a fictional representation of the post-Fordist workplace environment in companies such as France Télécom, and also as a means of tackling wider issues of work and social organisation in an era of neoliberal managerialism. The concepts of capitalist realism, organisational miasma and virtuality are used to analyse the ways in which the three novels convey the distinctive affective landscape of the contemporary entreprise. Fiction is used to consider the prolix and self-referential nature of the managerialist entreprise, which enables it to exert a significant influence on the individual and collective subjectivities of employees. The three novels focus on the capacity of the entreprise to capture language and impose an affect of silence on employees.
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Dissertations / Theses on the topic "Workplace fiction"

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au, C. Kilpin@murdoch edu, and Carrie Kilpin. "Beyond the Digital Diva: Women on the World Wide Web." Murdoch University, 2004. http://wwwlib.murdoch.edu.au/adt/browse/view/adt-MU20041001.92507.

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In the year 2000, American researchers reported that women constituted 51 percent of Internet users. This was a significant discovery, as throughout the medium’s history, women were outnumbered by men as both users and builders of sites. This thesis probes not only this historical moment of change, but how women are mobilising the World Wide Web in their work, leisure and lives. Not considered in the ‘51% of American women now online’ headline is the lack of women engaged in Web building rather than Web shopping. In technical fields relating to the Web, women are outnumbered and marginalized, being poorly represented in computer-related college and university courses, in careers in computer science and computer programming, and also in digital policy. This thesis identifies the causes for the low number of women in these spheres. I consider the social and cultural reasons for their exclusion and explore the discourses which operate to discourage women’s participation. My original contribution to knowledge is forged as much through how this thesis is written as by the words and footnotes that graze these pages. With strong attention to methodology in Web-based research, I gather a plurality of women’s voices and experiences of under-confidence, humiliation and fear. Continuing the initiatives of Dale Spender’s Nattering on the Net, I research women’s use of the Web in placing a voice behind the statistics. I also offer strategies for digital intervention, without easy platitudes to the ‘potential’ for women in the knowledge economy or through Creative Industries strategies. The chapters of this thesis examine the contexts in which exclusionary attitudes are created and perpetuated. No technology is self-standing: we gain information about ‘new’ technologies from the old. I investigate representations and mediations of women’s relationship to the Web in fields including the media, the workplace, fiction, the Creative Industries and educational institutions. For example, the media is complicit in causing women to doubt their technological capabilities. The images and ideologies of women in film, newspapers and magazines that present computer and Web usage are often discriminatory and derogatory. I also found in educational institutions that patriarchal attitudes privilege men, and discourage female students’ interest in digital technologies. I interviewed high school and university students and found that the cultural values embedded within curricula discriminate against women. Limitations in Web-based learning were also discovered. In discussing the cultural and social foundations for women’s absence or under-confidence in technological fields, I engage with many theories from a prominent digital academic: Dale Spender. In her book Nattering on the Net: Women, Power and Cyberspace, Spender’s outlook is admonitory. She believes that unless women acquire a level of technological capital equal to their male counterparts, women will continue to be marginalised as new political and social ideologies develop. She believes women’s digital education must occur as soon as possible. While I welcome her arguments, I also found that Spender did not address the confluence between the analogue and the digital. She did not explore how the old media is shaping the new. While Spender’s research focused on the Internet, I ponder her theses in the context of the World Wide Web. In order to intervene in the patriarchal paradigm, to move women beyond digital shoppers and into builders of the digital world, I have created a website (included on CD-ROM) to accompany this thesis’s arguments. It presents links to many sites on the Web to demonstrate how women are challenging the masculine inscriptions of digital technology. Although the website is created to interact directly with Chapter Three, its content is applicable to all parts of the thesis. This thesis is situated between cultural studies and internet studies. This interdisciplinary dialogue has proved beneficial, allowing socio-technical research to resonate with wider political applications. The importance of intervention - and the need for change - has guided my words. Throughout the research and writing process of this thesis, organisations have released reports claiming gender equity on the Web. My task is to capture the voice, views and fears of the women behind these statistics.
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Stanisic, Biljana. "Fantasy versus Reality: How video game and book genres associate with creative thinking." Thesis, Linnéuniversitetet, Institutionen för psykologi (PSY), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-85441.

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Video games have suffered a negative reputation regarding their influence on children and adolescents, in comparison to its “well-behaved” counterpart, books. Nevertheless, the world of video games is much more diverse than imaginable – from fantasy to reality – and it is possible that different types of video games have different effects on human cognition and behavior. To fill a gap in research, fantasy and non-fantasy genres were the focal point of the correlational study. In this study, we analyze how video game playing habits, video game genre preference, book reading habits and book reading preferences are correlated with creative thinking. Construal level theory explains the importance of psychological distances in enhancing creativity. Fantasy and fiction content, as well as role play, are theorized to be part of creativity due to generation of distance and abstract thinking. Creativity was measured by insight problems and a categorization task. Abstract thinking was also measured by the Behavioral Identification Form. The questionnaire was given out to 154 students during lunch hours at a university in Sweden, throughout the period of March 2019. The results indicated that preference in a genre, whether gaming or literature, did not indicate significant differences in creative thinking. However, the consumption and habit of playing role-play games showed a significant correlation to creativity in comparison to its “rival” – action games. Results showed the same effects for fiction literature versus non-fiction. Theoretical and practical implications for organizations and the workplace are discussed, as well as limitations of the study.
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Deas, Tiphane S. "The Perception of Threat in Fictional Workplaces by African-American College Students: A Look Into How Mass Media Affect Social Identity Expectations in Novel Contexts." The Ohio State University, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=osu1250738299.

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Malone, Sarah K. "Union Square." 2013. https://scholarworks.umass.edu/theses/996.

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Ross, Catherine Bourland Higginbotham Virginia. "Women in the workplace four Spanish novels by women, 1979--1998 /." 2004. http://wwwlib.umi.com/cr/utexas/fullcit?p3144906.

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Ross, Catherine Bourland 1973. "Women in the workplace : four Spanish novels by women, 1979--1998." 2004. http://hdl.handle.net/2152/12810.

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Books on the topic "Workplace fiction"

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Johnson, Claudia D. Labor and workplace issues in literature. Westport, CT: Greenwood Press, 2005.

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AlHashemi, Suhaila. Workplace emotions: Emotional intelligence in Bahraini management. Newcastle upon Tyne, UK: Cambridge Scholars Publishing, 2012.

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Froese, Dorothy Cheever. Captain Rhino's progress: An allegory of the workplace. Montrose, CO: Western Reflections Pub. Co., 2003.

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Semler, Ricardo. Maverick!: The success story behind the world's most unusual workplace. London: Century, 1993.

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Baird, Jonathan. Day job: A workplace reader for the restless age. Oxford: Capstone, 1999.

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Baird, Jonathan. Day job: A workplace reader for the restless age. Boston: Allen & Osborne, 1998.

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Oldfield, Elizabeth. Final surrender. Toronto: Harlequin Books, 1995.

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Oldfield, Elizabeth. The final surrender. Richmond, Surrey: Mills & Boon, 1992.

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Oldfield, Elizabeth. Final surrender. Toronto: Harlequin Books, 1995.

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Gray, Helen. Workplace Danger. Winged Publications, 2019.

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Book chapters on the topic "Workplace fiction"

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Upchurch, Martin, Andy Danford, Stephanie Tailby, and Mike Richardson. "The High-Performance Workplace: Fact or Fiction?" In The Realities of Partnership at Work, 20–52. London: Palgrave Macmillan UK, 2008. http://dx.doi.org/10.1057/9780230582477_2.

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"Dramatic Professions: Workplace Fiction on Television." In Spanish Screen Fiction, 85–104. Liverpool University Press, 2009. http://dx.doi.org/10.5949/liverpool/9781846312014.003.0005.

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Berry, Marsha, and Craig Batty. "Using fiction in and for research: embodied experiences, performative data, engagement and impact." In Handbook of Qualitative Research Methodologies in Workplace Contexts, 99–113. Edward Elgar Publishing, 2021. http://dx.doi.org/10.4337/9781789904345.00013.

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Smith, Paul Julian. "Educational Television: XY (Canal 11, 2009–12)." In Dramatized Societies: Quality Television in Spain and Mexico. Liverpool University Press, 2017. http://dx.doi.org/10.5949/liverpool/9781781383247.003.0006.

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Chapter 5 treats the first of Canal 11’s modern series, which, striking a blow against clichéd machismo, takes as its theme the crisis in contemporary manhood. Set at a fictional magazine, this workplace drama addresses the conflict between public interest and private profit in the media, even as it explores the relationships between varied models of men: old and young, rich and poor, straight and gay. More specifically, the sex scenes between men here provoked complaints to the Mexican authorities. The chapter argues, however, that the educational remit of the channel, previously expressed in dutiful documentaries, is properly extended here in a compelling fiction that charts new paths for men in modern Mexico.
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Ferguson, Rex. "Applications." In Identification Practices in Twentieth-Century Fiction, 159–98. Oxford University Press, 2021. http://dx.doi.org/10.1093/oso/9780198865568.003.0005.

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Chapter Four asks what happens when the physical markers of identity are rendered in the language of digital code. In the contemporary moment, fingerprints and DNA profiles are stored and matched through networked databases rather than paper records, while iris scans and facial recognition technology have produced radically new modes of reading identity in the body. This digitization of identification is accentuated still further when the more mundane means of identifying oneself in the contemporary period (through the use of credit cards or in ‘checking in’ to a workplace) are considered. Taking place within an essentially surveillant contemporary culture, these validations of identity create a retrievable record of one’s movements and activities and place the citizen’s body in the ‘non-place’ of networked databases in which a direct checking of what Haggerty and Ericson describe as ‘data doubles’ takes place. As with Chapter Three, much of the significance that is attached to this development in recent identificatory practice will be developed via Powers’s The Gold Bug Variations. This explication will cede into a more thorough analysis of Don DeLillo’s White Noise (1984) and Cosmopolis (2003) and Jennifer Egan’s Look at Me (2001). While DeLillo’s earlier text represents some of the archetypal modes of contemporary surveillance, both Cosmopolis and Look at Me depict a complete internalization of its logic. Thus, just as DeLillo and Egan’s central characters voluntarily place themselves under surveillant monitoring, so too their representation as, in effect, data doubles requires a decidedly anti-realist form of narration.
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"Women on the Web: Towards a Cyberpsychology of Gender, Identity and Space in the Academic Workplace – A Feminist Critical Review." In Visions of the Human in Science Fiction and Cyberpunk, 47–58. BRILL, 2010. http://dx.doi.org/10.1163/9781904710165_005.

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Rappoport, Jill. "Afterword." In Imagining Women's Property in Victorian Fiction, 183—CAP16. Oxford University PressOxford, 2023. http://dx.doi.org/10.1093/oso/9780192867261.003.0007.

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Abstract The Afterword turns to contemporary workplaces to consider the legacies left by Victorian stories of women’s property. This brief conclusion notes that the Victorian discipline of economics emerged precisely as women’s financial rights were changing. Pointing to a neglected but highly suggestive conjunction of legal and theoretical developments, the afterword speculates on what this neglect has meant for women’s economic lives today. Finally, it argues that a keener sense of the continuities between Victorian fictions and twenty-first-century labor markets might allow a better understanding of the economic challenges women still face and eventually even help to improve these financial circumstances.
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Bogg, Alan, and Paul S. Davies. "Accessory Liability for National Minimum Wage Violations in the Fissured Workplace." In Criminality at Work, 431–52. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780198836995.003.0022.

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This chapter examines whether ‘accessory liability’ could provide a way of attributing criminal liability to lead companies in supply chains where those lead companies are not functioning as ‘employers’. For example, company X subcontracts a particular economic activity to company Y, and Y then employs workers to fulfil the requirements of its commercial contract with X. Accessory liability criminalizes those who intentionally assist or encourage the commission of principal offences, thereby extending the web of criminal liability beyond principal parties. This could provide a principled way of responding to enforcement problems in the ‘fissured workplace’. Furthermore, this would be consistent with the requirements of fair labelling and culpability in general criminal law, by avoiding the fictional attribution of ‘employer’ status to entities that are not employing.
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Hall, Edith. "Goddesses, a Whore-Wife, and a Slave." In New Directions in the Study of Women in the Greco-Roman World, 11–28. Oxford University Press, 2021. http://dx.doi.org/10.1093/oso/9780190937638.003.0002.

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This chapter argues that Phaedra’s false accusation of rape, laid against her stepson in Euripides’ tragedy Hippolytus, has contributed to the widespread belief that women frequently lay such false allegations. The classic status of this play, as of its famous adaptations by Seneca and Racine, has kept the story of Phaedra’s lie at the center of the cultural radar and produced many imitations in popular culture. The gender stereotype that women are unreliable witnesses and custodians of truth has, however, been challenged recently both by the philosopher Miranda Fricker and by campaigns against workplace sexual harassment. By making Phaedra in this play virtuous in other respects, compared with her portrayal in Euripides’ lost Hippolytus Veiled and that of Stheneboea in his lost Stheneboea, Euripides threw the spotlight sharply on her vindictive act of perjury. But when studying and performing these ideologically laden dramas, we must remember that they are fictions.
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King, Daniel, and Scott Lawley. "Introducing organizational behaviour." In Organizational Behaviour. Oxford University Press, 2022. http://dx.doi.org/10.1093/hebz/9780192893475.003.0001.

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This chapter presents an overview of organizational behaviour. Organizational behaviour is fundamentally interested in people: how they are managed, motivated, and shaped by the world around them, and how they behave. To study organizational behaviour, therefore, is to study how and why things happen in workplaces and organizations. The chapter introduces the case study of the fictional Junction Hotel, which provides a more rounded picture of organizational life rather than just looking at organizational behaviour from the manager's viewpoint. It then identifies key underlying principles in examining issues of organizational behaviour: psychology, social psychology, sociology, anthropology, and political science. Finally, the chapter considers the importance of critical thinking and multiple perspectives in understanding organizational behaviour.
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Conference papers on the topic "Workplace fiction"

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Blandino, G. "Workload and stress evaluation in advanced manufacturing systems." In Italian Manufacturing Association Conference. Materials Research Forum LLC, 2023. http://dx.doi.org/10.21741/9781644902714-7.

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Abstract. Industry 5.0 emphasizes the development of human-centred work environments, shifting the focus from technologies embedded in manufacturing systems to workers. Efforts in the literature focus on operators' well-being for workstation configuration or on stress in collaborative environments, but few papers consider stress induced by management practices in advanced manufacturing contexts, although “lean” or “agile” for instance could in principle lead to more stressful workplaces. This paper reviews the literature, evaluating the mental and physical workload of production line operators who perform mentally demanding tasks and experience stress in advanced manufacturing systems. The goal is to design and to perform a pilot test on an innovative and rigorous research protocol, to be adopted in ‘non-fictional’ experiments, and able to compare push vs pull settings and their effects on workers’ workload and stress (WLS). The results will highlight new sources of stress, contributing to the development of human-centred and socially sustainable manufacturing systems.
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