Dissertations / Theses on the topic 'Work design'
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Rana, Vishal. "Non-Preferred Work Tasks in Work Design." Thesis, Griffith University, 2020. http://hdl.handle.net/10072/393982.
Full textThesis (PhD Doctorate)
Doctor of Philosophy (PhD)
Dept Empl Rel & Human Resource
Griffith Business School
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Kickbusch, Steven. "How learning designers work with teachers." Thesis, Queensland University of Technology, 2022. https://eprints.qut.edu.au/235922/1/Steven%2BKickbusch_PhD_Thesis_2022%282%29.pdf.
Full textLeach, Desmond John. "Work design and job knowledge." Thesis, University of Sheffield, 1998. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.287355.
Full textHulme, Geber Vera. "Patch Work." Thesis, Konstfack, Textil, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-6762.
Full textCarter, Kameron M. "Matched delegation: linking work design characteristics, team roles, and demands of work." Diss., University of Iowa, 2018. https://ir.uiowa.edu/etd/6387.
Full textEhn, Pelle. "Work-oriented design of computer artifacts." Doctoral thesis, Umeå universitet, Samhällsvetenskapliga fakulteten, 1988. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-62913.
Full textdigitalisering@umu
Candy, Linda. "Creative knowledge work and interaction design." Thesis, Loughborough University, 1998. https://dspace.lboro.ac.uk/2134/6992.
Full textRäisänen, Viljami. "Volvo Buro : Autonomous mobility enhancing the freedom at work." Thesis, Umeå universitet, Designhögskolan vid Umeå universitet, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-160942.
Full textFrost, A. J. "Teaching work design : the analysis of a behavioural simulation of work organisation." Thesis, Cranfield University, 1991. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.305794.
Full textWicomb, Samuel Domingo. "Graphic design students’ perceptions of work practice." Thesis, Cape Peninsula University of Technology, 2016. http://hdl.handle.net/20.500.11838/2391.
Full textThe aim of this study was to examine how students experience the transition from the classroom to the workplace. This research explored what factors students found problematic and which factors was helpful during the transition. This research was qualitative and this study focused on the experiences of the participants and all data was collected from their perception of work practice. I used Activity Theory as a theoretical framework to compile and organize relevant data. Data was gathered using video recordings, hand written journal entries and individual interviews. The research was conducted in an on-campus design studio that is situated within the Design Faculty at Cape Peninsula University of Technology. The reason for choosing Design Logic as a site is the following; the studio sits neatly between the classroom and the workplace, although the studio is in a protected environment, most of the elements that are present in a real world setup is reflected within Design Logic i.e. the stresses of satisfying demanding clients, working with budgets, liaising with suppliers and the ever present looming deadlines all form part of the daily make-up of Design Logic. Although the starting point of the study was to search for the problem areas of the student’s transition into the work place, the analyzed data revealed the dissimilarities between the two systems and how the participants overcame the difference i.e. shifting identities and rules and norms to develop new skills suited for the work place. The workspace opened a Zone of Proximal Development (ZPD) and highlighted the value and importance of work practice in preparation of graduates for industry.
Kelliher, Daniel James. "Live/Work as an Urban Design Strategy." Thesis, The University of Arizona, 2008. http://hdl.handle.net/10150/190220.
Full textSilfors, Granberg Emma. "Work It! : exploring gender-issues through extreme contrasts." Thesis, Högskolan i Borås, Akademin för textil, teknik och ekonomi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-14921.
Full textNarasimhan, Arun. "Design of the integrator to work with HyTime." Thesis, Virginia Tech, 1992. http://hdl.handle.net/10919/42616.
Full textBergman, Robin, and Ping Löngren. "New Demands in Office Furniture Design for Hybrid Work." Thesis, KTH, Maskinkonstruktion (Inst.), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-300456.
Full textProjekt är ett master examensarbete utfört på KTH, Kungliga Teknisk Högskolan, i samarbete med köksföretaget Lucks by Robo, i Stockholm Sverige. Syftet med projektet är att analysera nya krav som ställs på möbelmarknad i samband med den hybrida arbetsstrukturen, mer specifikt den kraftiga ökningen av hemarbete som påverkats av covid-19 pandemin. Arbetet ska också applicera resultat i form av en möbel anpassat för hemarbetet. Med en människocentrerad designprocess skall projektet besvara följande forskningsfrågor; (1) Hur ser framtiden för hemarbete ut? (2) Vilka utmaningar uppstår då hemmet omvandlas till ett deltids kontor för hemarbetet och vilka möbelrelaterade behov och krav uppstår i samband med detta? och (3) Hur kan dessa krav och behov appliceras på en möbel för hemarbetet?Projektet utförde en litteraturstudie kring den hybrida arbetsstrukturen och dess framtid, en omfattande användarstudie och en analys av varumärkets identitet. Projektet resultera i fyra insikter, där en av de viktigaste var behovet av ett produktsystem för att optimera ett hemmakontor. Fem olika behovsgrupper av olika magnitud identifierades. Projektet applicerade även resultatet i ett produktutvecklingsarbete kring möbler för hemarbete. Detta resultera i ett produktfokus på ett höj och sänkbart bord designad föratt uppfylla identifierade krav som berörde både funktion och estetik för ett hemmakontor. Bordet är anpassad till Lucks by Robo’s produktion och tillverkning. Detta resultera i ett höj och sänkbartbord i HDF som använder sig av fyra gasfjädrar för dess höj och sänkbara funktion.
Olson, Branka V. "Experiential Workplace Design for Knowledge Work Organizations: A Worker Centered Approach." Case Western Reserve University School of Graduate Studies / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=case1459278058.
Full textEngslätt, Frida. "Technology and Gamification at Work." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-208970.
Full textAktivitets-baserade kontor är kontor där de anställda delar arbetsplatser och väljer arbetsplats beroende på vilken aktivitet de ska utföra. Målet är att göra arbetet mer effektivt, men studier visar på att aktivitets-baserade kontor inte används som de är tänkta. Detta skapar olika typer av friktion för de anställda samt producerar negativ energi, vilket minskar de anställdas tillfredsställelse och effektivitet på arbetsplatsen. Spelifiering är ett begrepp som blivit känt inom företag och organisationer och används för att motivera människor och rikta deras aktiviteter. Enligt den teoretiska inriktningen Människa Arbete Interaktionsdesign är det viktigt att undersöka hur tekniska lösningar kan designas för att underlätta för de anställda i olika arbetsdomäner. Ett intressant forskningsområde är därför att undersöka hur spelifiering kan användas i ett aktivitets-baserat kontor. Frågeställningen i den här studien är vilka spelelement som kan implementeras i ett IT-baserat system för att minska friktion i ett aktivitets-baserat kontor. Genom intervjuer på två företag som arbetar i aktivitets-baserat kontor visar denna studie att användningen av resurser, en saknad av förståelse för konceptet aktivitets-baserat kontor, den fysiska miljön samt den sociala interaktionen är de huvudsakliga orsakerna till friktion. Tre spelelement som påverkar de anställdas intrinsiska motivation har valts ut. Förslaget är att implementera en prestationsgraf, en berättarröst samt sociala förbindelser för att minska friktion i ett aktivitets-baserat kontor. Spelelementen ska påverka de anställdas användning av kontoret och därigenom öka deras effektivitet och tillfredsställelse på arbetsplatsen.
Zhu, Siyi. "Individual Contribution to Team-based Collaboration in A Virtual Work Environment." University of Cincinnati / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1623241598347739.
Full textLinse, Charlotta. "Ambiguity at the heart of design work : Sensing and negotiating ambiguity in knowledge-creation work." Doctoral thesis, KTH, Industriell Management, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-206508.
Full textDen typ av arbete som tar sig an utvecklandet av nya produkter och tjänster omges ofta av oklarhet kring vad som skall skapas, hur den framtida marknaden ser ut samt vilka utmaningar som kommer att framträda under arbetets gång. Sådana oklarheter har studerats i design- och produktutvecklingsforskning, ofta under antagandet att oklarheterna bör undvikas och minimeras. Dock finns det även nyare forskning som pekar mot att oklarheter kan vara fördelaktiga i arbetet. Forskningen är dock begränsad vad gäller hur oklarheterna framträder i arbetet, hur praktiker förnimmer dessa oklarheter, samt hur en kan ta sig an dessa oklara situationer för att söka reducera eller dra nytta av potentialen i oklara situationer. Detta är olyckligt, då oklarhet ligger i skapandearbetets kärna. En sådan begränsad kunskapsbildning leder till förenklade antaganden kring oklarhetens roll i design- och produktutvecklingsarbete. Därtill får det rent praktiska konsekvenser då designkonsulternas praktik och yrkeskunnande delvis är höljd i dunkel, genom att deras förmåga att förnimma och förhandla oklarhet tidigare förbisetts. Syftet med denna forskning är således att studera hur oklarheter framträder samt förhandlas i skapandearbete, genom att stödja sig på empiriska studier av arbetet i två designkonsultföretag, utifrån ett praktikperspektiv. Resultaten visar både att oklarheter uppkommer och försvinner kontinuerligt i arbetet, samt beskriver fem förhandlingsaktiviteter: (1) skapa referenspunkter; (2) medla mellan perspektiv; (3) förankra i expertis; (4) avväpna framtida motstånd; och (5) skapa gemensamma visioner. Slutsatserna visar på att oklarheter skapar tolkningsutrymme i arbetet: i tvetydighetens många tolkningar öppnas ett utrymme för skapande och möjlighet till omtolkning. Därtill framkommer att förhandlingsaktiviteterna manövrerar i detta tolkningsutrymme, genom att nyttja eller minska oklarhetens många tolkningar.
QC 20170508
Lane, Simon. "Systems analysts and the restructuring of work." Thesis, University of South Wales, 1997. https://pure.southwales.ac.uk/en/studentthesis/systems-analysts-and-the-restructuring-of-work(25d25c3e-8611-4d6c-a24f-cf7da70516b3).html.
Full textKarasti, H. (Helena). "Increasing sensitivity towards everyday work practice in system design." Doctoral thesis, University of Oulu, 2001. http://urn.fi/urn:isbn:9514259556.
Full textCoblio, Nicholas Allen. "The Impact of Pharmacy Work Design on Pharmacist Productivity." Scholar Commons, 2011. http://scholarcommons.usf.edu/etd/3043.
Full textMcCarthy, Daniel J. (Daniel Joseph). "Phantom work : design iteration timing in new product development." Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/47833.
Full textIncludes bibliographical references (p. 288-290).
As companies compete to gain market share, increase profits and affect growth they often turn to concurrent engineering in an effort to bring new products to the market more quickly. Despite many anecdotal success stories, implementation of concurrent engineering can often prove difficult. As the pressure to bring new products to market increases, companies often compress their design iteration cycle times in an effort to develop products more quickly. In many cases, design cycles may overlap creating situations where learning opportunities (e.g. through testing) are missed and/or ignored. More perversely, compressing design iteration cycles can cause the creation of "phantom errors" and unnecessary rework as concurrent design activities iterate at different speeds. In this research, I use a system dynamics approach to develop a stylized simulation model of the design-build-test iteration cycle to explore the effects of cycle timing on learning. Specifically, I look at the frequency and timing of integration (build) test events and their effect on new product delivery time, quality, and development cost. This research adds to the existing literature in new product development, concurrent engineering, and system dynamics. Ultimately, the results serve to inform new product development project managers of the implications of design iteration timing on project performance and assist in the scheduling of integration events.
by Daniel J. McCarthy.
Ph.D.
Feigh, Karen M. "Design of cognitive work support systems for airline operations." Diss., Atlanta, Ga. : Georgia Institute of Technology, 2008. http://hdl.handle.net/1853/26524.
Full textCommittee Chair: Pritchett, Amy R.; Committee Member: Clarke, John-Paul; Committee Member: Cross, Stephen; Committee Member: Endsley, Mica; Committee Member: Goldsman, David. Part of the SMARTech Electronic Thesis and Dissertation Collection.
Layden, Garry. "Room for chaos? : authenticity and performance in undergraduate spatial design students' accounts of ideational work." Thesis, University of Bedfordshire, 2017. http://hdl.handle.net/10547/622696.
Full textLindenau, Maja. "How can safety be improved and facilitate work at height?" Thesis, Umeå universitet, Designhögskolan vid Umeå universitet, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-106756.
Full textLust, Caitlyn. "Women’s Work: Re-evaluating the Canon of Graphic Design History." Ohio University Honors Tutorial College / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1556273078639679.
Full textAndersson, Kin. "Proactivity at work." Doctoral thesis, Örebro universitet, Institutionen för juridik, psykologi och socialt arbete, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-45644.
Full textSmith, Natalie. "Part-time job design : symptom and solution for a changing work environment." Thesis, Queensland University of Technology, 2011. https://eprints.qut.edu.au/47152/1/Natalie_Smith_Thesis.pdf.
Full textMaleki, Parvaneh. "How can Industrial Designers Work more Effectively with Engineers to Have a Successful Collaboration?" University of Cincinnati / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1504881787738867.
Full textWang, Bin. "Thrive in a Digital Age: Understanding ICT-enabled Work Experiences through the Lens of Work Design." Thesis, Curtin University, 2020. http://hdl.handle.net/20.500.11937/81665.
Full textBryant, Molly E. "Physical Environments Conducive To Creativity and Collaboration Within the Work Environment." The Ohio State University, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=osu1338474660.
Full textThunborg, Veronica. "Analys och design av lärsituation." Thesis, Stockholms universitet, Institutionen för didaktik och pedagogiskt arbete, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-52424.
Full textAverbeck, Daniel H. "An inference/attribution approach to work dimensions /." The Ohio State University, 1985. http://rave.ohiolink.edu/etdc/view?acc_num=osu1487261553057983.
Full textShooter, Steven B. "Conceptual manipulator design for limited access workspaces." Thesis, This resource online, 1990. http://scholar.lib.vt.edu/theses/available/etd-05092009-040612/.
Full textLodato, Thomas James. "The work of user experience design: materiality and cultures in designing." Diss., Georgia Institute of Technology, 2015. http://hdl.handle.net/1853/53940.
Full textOlsson, Eva. "Designing Work Support Systems – For and With Skilled Users." Doctoral thesis, Uppsala : Acta Universitatis Upsaliensis : Univ.-bibl. [distributör], 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-4275.
Full textEberhagen, Niclas. "Understanding the Designing of Knowledge Work Support Tools as a Situated Practice." Doctoral thesis, Linnéuniversitetet, Institutionen för datavetenskap, fysik och matematik, DFM, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-15083.
Full textFritz, Mary Beth Watson. "Organizational adoption of remote work arrangements : a field study and research framework." Diss., Georgia Institute of Technology, 1995. http://hdl.handle.net/1853/29579.
Full textAnderson, Janet E. "Sonification design for complex work domains : streams, mappings and attention /." [St. Lucia, Qld.], 2004. http://www.library.uq.edu.au/pdfserve.php?image=thesisabs/absthe18173.pdf.
Full textWANG, XIAO. "A preliminary work on highway runoff treatment design in Shanghai." Thesis, Halmstad University, Ecology and Environmental Science, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-5370.
Full textAs highway runoff is one major source of non-point pollution in urban areas, removal of contaminants in runoff should be of great concern. In this paper, the necessity of highway runoff treatment in Shanghai was approved, systemic comparisons between runoff treatments were listed, detailed discussions on treatment approach selection were given based upon the availability of land. Three design models for highway runoff treatment were proposed; one focused on the urban highway, one focused on the suburb highway, and the third focused on the urban-suburb area. A survey among scientists studying runoff in China showed that the use of constructed wetlands was a remedy that was highly approved. They also supported the establishment of an urban runoff database. This paper will assist in the development of suitable treatment strategies for highway runoff in urban areas in China.
Du, Toit Anna. "Group work in management education - the role of task design." Thesis, University of the Western Cape, 2007. http://etd.uwc.ac.za/index.php?module=etd&action=viewtitle&id=gen8Srv25Nme4_9541_1256551831.
Full textThis theses examined adult learners' experiences of group work in management education. Group work is an integral part of learning and teaching methods at most business schools because it develops team skills demanded by today's workplace. Furthermore, group work in education is grounded in the belief that much learning happens through social interaction and that diversity within groups promotes learning. This study analysed learners' group experiences in a business school. The study also aimed to identify conditions that hinder and promote group interaction with a view to enhance learning.
Heaton, Lorna. "Culture in design, the case of computer-supported cooperative work." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk3/ftp04/nq26791.pdf.
Full textDinka, David. "Role, Identity and Work : Extending the design and development agenda." Doctoral thesis, Linköping : Department of Computer and Information Science, Linköping University, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-6012.
Full textWong, C. W., and 王振威. "An adaptive information retrieval environment for collaborative architectural design work." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2004. http://hub.hku.hk/bib/B45015089.
Full textFish, Jonathan C. "How sketches work : a cognitive theory for improved system design." Thesis, Loughborough University, 1996. https://dspace.lboro.ac.uk/2134/7418.
Full textCorbett, Jonathan Martin. "Work at the interface : advanced manufacturing technology and job design." Thesis, University of Warwick, 1996. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.389718.
Full textJulião, Mariana Lopes. "Guidelines for scope of work in corporate office building design." Universidade de São Paulo, 2018. http://www.teses.usp.br/teses/disponiveis/3/3153/tde-01032019-151600/.
Full textA produção de projetos de arquitetura e engenharia no setor de construção civil apresenta entraves em seus processos de projeto, que implicam em perda de prazo, aumento de custos de projeto e retrabalhos. Diversos autores abordam falhas na gestão do processo de projeto, principalmente na interpretação das necessidades dos clientes e na definição dos critérios que o projeto deve seguir, alguns não previstos no escopo de contratação entre a empresa de arquitetura e o cliente. Esta pesquisa propõe diretrizes para que as empresas de arquitetura possam, junto ao gerente de projetos dos clientes, definir um escopo de serviços em que retrabalho, custos adicionais, atrasos e a insatisfação do cliente com o processo sejam reduzidos ou evitados. Para cada diretriz, há também a definição de quem é o responsável por executá-la (se o arquiteto ou o cliente). A metodologia utilizada para obtenção desse objetivo foi o levantamento e revisão de bibliografia sobre metodologias de projeto e de contratos de projetos, que auxiliem na definição de responsabilidades, atividades e critérios de projeto. Em acréscimo, foi formulado um roteiro de entrevista e eleita uma empresa de arquitetura corporativa com experiência de mercado no Brasil, assim como três clientes da mesma, de forma a mapear o ponto de vista do cliente sobre o processo empregado pela contratada. Com os resultados das entrevistas, fez-se uma análise comparativa entre os métodos de projeto empregados pela empresa de arquitetura e o encontrado em bibliografia, identificando os principais entraves no desenvolvimento e definição do escopo de serviços. Por fim, tais resultados foram utilizados como base para propor diretrizes para que o escopo de serviços entre arquitetos e clientes prevejam revisões de projeto, traduzam efetivamente as necessidades do cliente e atendam prazos e custos esperados.
Thepvongs, Somchart. "Use of Integrated Process Control Displays in Work System Design." Thesis, Virginia Tech, 1998. http://hdl.handle.net/10919/36775.
Full textMaster of Science
Choi, Hyeg Joo. "A Performance Based Approach for the Design of Work Area." Miami University / OhioLINK, 2006. http://rave.ohiolink.edu/etdc/view?acc_num=miami1154723611.
Full textHoeger, Christopher D. "Foundational Work in Bioelectrochemical Anaerobic Reactor Design with Electron Mediators." BYU ScholarsArchive, 2013. https://scholarsarchive.byu.edu/etd/3481.
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