To see the other types of publications on this topic, follow the link: Windows deployment services.

Journal articles on the topic 'Windows deployment services'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the top 20 journal articles for your research on the topic 'Windows deployment services.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Browse journal articles on a wide variety of disciplines and organise your bibliography correctly.

1

Ren, Zhi Jun. "The Deployment of Business Platform Based on WSS." Advanced Materials Research 211-212 (February 2011): 1096–99. http://dx.doi.org/10.4028/www.scientific.net/amr.211-212.1096.

Full text
Abstract:
Business platform used by an enterprise is an powerful tool to improve rapidly the business process and meet well the busines needs.Based on windows sharepoint services (WSS) 3.0, the paper has given a solution of business platform , has certain innovation, higher theoretical significance and practical value. This paper mainly researches how to deploy a business platform based on WSS.
APA, Harvard, Vancouver, ISO, and other styles
2

V. Deshpande, Drumil. "Automated system for deployment of websites and windows services to the production servers." IOSR Journal of Computer Engineering 16, no. 6 (2014): 21–23. http://dx.doi.org/10.9790/0661-16642123.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

KIPORENKO, Svitlana. "FEATURES OF USING CLOUD TECHNOLOGIES IN EDUCATION." "EСONOMY. FINANСES. MANAGEMENT: Topical issues of science and practical activity", no. 4 (44) (April 2019): 181–89. http://dx.doi.org/10.37128/2411-4413-2019-4-19.

Full text
Abstract:
The article investigates cloud technologies and features of their use in educational institutions. The essence of cloud technologies in education is determined. It is noted that the modern institution of higher education provides usage of information and communication technologies, and in particular, cloud technologies. The main characteristics (features) which characterize cloud services are described here. It is noted that usage of cloud services has benefits and problems as well. There are such mandatory characteristics of cloud computing as self-service on demand, universal access to the network, resource pooling, elasticity, consumption accounting. Four models of deployment of cloud technologies are revealed in the article. They are corporate, public, group and hybrid. It is admitted that the most appropriate model of deployment of cloud technologies in the infrastructure of higher education institutions is hybrid. Cloud technologies support such activities as: communication, collaboration and co-operation, which determines certain areas of their usage. The architecture of cloud technologies is presented in three levels: software as a service (SaaS), platform as a service (PaaS), infrastructure as a service (IaaS). The most popular cloud services which are used in various spheres, including educational institutions, are analyzed here. Office 365, Microsoft Planner, Microsoft SkyDrive, Google Drive, Google Talk, Google Docs, these are the common cloud services which are selected in SaaS. Popular software platforms which are presented in the PaaS segment are Windows Azure, Google App Engine, Cloud9 IDE, Ideone IDE. Each of the cloud platforms that is described in the article has its own peculiarities. Possible areas of application of cloud technologies in the educational process are identified. They are free access to the programs and services used in the educational process, planning activities, implementation of the working regime of teachers and employees, the organization and conduct of scientific online conferences, seminars, forums, round tables, trainings, joint project work of students, individual independent work of students, electronic interaction with entrants.
APA, Harvard, Vancouver, ISO, and other styles
4

Sun, Ting, and Sue Grimmond. "A Python-enhanced urban land surface model SuPy (SUEWS in Python, v2019.2): development, deployment and demonstration." Geoscientific Model Development 12, no. 7 (July 9, 2019): 2781–95. http://dx.doi.org/10.5194/gmd-12-2781-2019.

Full text
Abstract:
Abstract. Accurate and agile modelling of cities weather, climate, hydrology and air quality is essential for integrated urban services. The Surface Urban Energy and Water balance Scheme (SUEWS) is a state-of-the-art widely used urban land surface model (ULSM) which simulates urban–atmospheric interactions by quantifying the energy, water and mass fluxes. Using SUEWS as the computation kernel, SuPy (SUEWS in Python) uses a Python-based data stack to streamline the pre-processing, computation and post-processing that are involved in the common modelling-centred urban climate studies. This paper documents the development of SuPy, including the SUEWS interface modification, F2PY (Fortran to Python) configuration and Python front-end implementation. In addition, the deployment of SuPy via PyPI (Python Package Index) is introduced along with the automated workflow for cross-platform compilation. This makes SuPy available for all mainstream operating systems (Windows, Linux and macOS). Three online tutorials in Jupyter Notebook are provided to users of different levels to become familiar with SuPy urban climate modelling. The SuPy package represents a significant enhancement that supports existing and new model applications, reproducibility and enhanced functionality.
APA, Harvard, Vancouver, ISO, and other styles
5

Riana, Eri. "Implementasi Cloud Computing Technology dan Dampaknya Terhadap Kelangsungan Bisnis Perusahaan Dengan Menggunakan Metode Agile dan Studi Literatur." JURIKOM (Jurnal Riset Komputer) 7, no. 3 (June 14, 2020): 439. http://dx.doi.org/10.30865/jurikom.v7i3.2192.

Full text
Abstract:
Cloud Computing technology is a new paradigm in the delivery of computing services, Cloud Computing has many advantages compared to conventional systems usually. The development of business at this time began to compete globally to be able to satisfy customers, so companies need access to information that is fast and accurate. In order to access information quickly, companies need to build Information and Communication Technology infrastructure that requires large capital, on the other hand cloud computing is present as an alternative solution. Services provided by cloud computing include hardware, infrastructure, platforms and applications. Cloud computing is very useful, because it can reduce computing costs, increase reliability and provide considerable opportunities for the industrial world. One company that provides cloud computing services is Google. The features of cloud computing are believed to be far more efficient and satisfying. The problem that arises is how companies implement Cloud Computing using Google Cloud and how to carry out the process of deployment and provisioning of Google Cloud SQL Database. The purpose of this research is to provide a study of the benefits of implementing Google Cloud for companies to improve business competitiveness so tightly. This research uses Agile method and literature study, which begins with planning, implementation, testing, documentation, deployment, maintenance, problem identification and analysis and discussion related to Google Cloud, where the results of this research are that Google Cloud can create a model business is more flexible, and faster. The purpose of writing this journal is to provide an overview of the understanding of cloud computing and its development as well as the advantages and disadvantages of companies that use Cloud Computing technology. Based on these searches it is known that Cloud Computing as a technology that utilizes internet services uses a virtual central server for the purpose of maintaining data and applications. The existence of Cloud Computing itself has caused changes in the workings of information technology systems in a company. Security and data storage systems are important for companies. Cloud Computing technology has provided huge benefits for most companies. To carry out the process, the device needs to be prepared include hardware such as HPE DL 20 Gen 10 E-2136-4 SFF Server Computer, 2x1 TB SATA 7.2K 3.5 "Hard Drive, 256GB RAM, minimum bandwidth of 5 Mbps and software requirements including Windows Server 2012 R2 Enterprise, VMM, Google Cloud Platform Enterprise, SQL Server 2012
APA, Harvard, Vancouver, ISO, and other styles
6

D’Emidio, Mattia, Esmaeil Delfaraz, Gabriele Di Stefano, Giannantonio Frittella, and Edgardo Vittoria. "Route Planning Algorithms for Fleets of Connected Vehicles: State of the Art, Implementation, and Deployment." Applied Sciences 14, no. 7 (March 29, 2024): 2884. http://dx.doi.org/10.3390/app14072884.

Full text
Abstract:
The introduction of 5G technologies has enabled the possibility of designing and building several new classes of networked information systems that were previously impossible to implement due to limitations on data throughput or the reliability of transmission channels. Among them, one of the most interesting and successful examples with a highly positive impact in terms of the quality of urban environments and societal and economical welfare is a system of semi-autonomous connected vehicles, where IoT devices, data centers, and fleets of smart vehicles equipped with communication and computational resources are combined into a heterogeneous and distributed infrastructure, unifying hardware, networks, and software. In order to efficiently provide various services (e.g., patrolling, pickup and delivery, monitoring), these systems typically rely on collecting and broadcasting large amounts of data (e.g., sensor data, GPS traces, or maps), which need to be properly collected and processed in a timely manner. As is well documented in the literature, one of the most effective ways to achieve this purpose, especially in a real-time context, is to adopt a graph model of the data (e.g., to model communication networks, roads, or interactions between vehicles) and to employ suitable graph algorithms to solve properly defined computational problems of interest (e.g., shortest paths or distributed consensus). While research in this context has been extensive from a theoretical perspective, works that have focused on the implementation, deployment, and evaluation of the practical performance of graph algorithms for real-world systems of autonomous vehicles have been much rarer. In this paper, we present a study of this kind. Specifically, we first describe the main features of a real-world information system employing semi-autonomous connected vehicles that is currently being tested in the city of L’Aquila (Italy). Then, we present an overview of the computational challenges arising in the considered application domain and provide a systematic survey of known algorithmic results for one of the most relevant classes of computational problems that have to be addressed in said domain, namely, pickup and delivery problems. Finally, we discuss implementation issues, adopted software tools, and the deployment and testing phases concerning one of the algorithmic components of the mentioned real-world system dedicated to handling a specific problem of the above class, namely, the pickup and delivery multi-vehicle problem with time windows.
APA, Harvard, Vancouver, ISO, and other styles
7

Abu Attieh, Hammam, Diogo Telmo Neves, Mariana Guedes, Massimo Mirandola, Chiara Dellacasa, Elisa Rossi, and Fabian Prasser. "A Scalable Pseudonymization Tool for Rapid Deployment in Large Biomedical Research Networks: Development and Evaluation Study." JMIR Medical Informatics 12 (April 23, 2024): e49646-e49646. http://dx.doi.org/10.2196/49646.

Full text
Abstract:
Abstract Background The SARS-CoV-2 pandemic has demonstrated once again that rapid collaborative research is essential for the future of biomedicine. Large research networks are needed to collect, share, and reuse data and biosamples to generate collaborative evidence. However, setting up such networks is often complex and time-consuming, as common tools and policies are needed to ensure interoperability and the required flows of data and samples, especially for handling personal data and the associated data protection issues. In biomedical research, pseudonymization detaches directly identifying details from biomedical data and biosamples and connects them using secure identifiers, the so-called pseudonyms. This protects privacy by design but allows the necessary linkage and reidentification. Objective Although pseudonymization is used in almost every biomedical study, there are currently no pseudonymization tools that can be rapidly deployed across many institutions. Moreover, using centralized services is often not possible, for example, when data are reused and consent for this type of data processing is lacking. We present the ORCHESTRA Pseudonymization Tool (OPT), developed under the umbrella of the ORCHESTRA consortium, which faced exactly these challenges when it came to rapidly establishing a large-scale research network in the context of the rapid pandemic response in Europe. Methods To overcome challenges caused by the heterogeneity of IT infrastructures across institutions, the OPT was developed based on programmable runtime environments available at practically every institution: office suites. The software is highly configurable and provides many features, from subject and biosample registration to record linkage and the printing of machine-readable codes for labeling biosample tubes. Special care has been taken to ensure that the algorithms implemented are efficient so that the OPT can be used to pseudonymize large data sets, which we demonstrate through a comprehensive evaluation. Results The OPT is available for Microsoft Office and LibreOffice, so it can be deployed on Windows, Linux, and MacOS. It provides multiuser support and is configurable to meet the needs of different types of research projects. Within the ORCHESTRA research network, the OPT has been successfully deployed at 13 institutions in 11 countries in Europe and beyond. As of June 2023, the software manages data about more than 30,000 subjects and 15,000 biosamples. Over 10,000 labels have been printed. The results of our experimental evaluation show that the OPT offers practical response times for all major functionalities, pseudonymizing 100,000 subjects in 10 seconds using Microsoft Excel and in 54 seconds using LibreOffice. Conclusions Innovative solutions are needed to make the process of establishing large research networks more efficient. The OPT, which leverages the runtime environment of common office suites, can be used to rapidly deploy pseudonymization and biosample management capabilities across research networks. The tool is highly configurable and available as open-source software.
APA, Harvard, Vancouver, ISO, and other styles
8

Guillen-Perez, Antonio, Ana-Maria Montoya, Juan-Carlos Sanchez-Aarnoutse, and Maria-Dolores Cano. "A Comparative Performance Evaluation of Routing Protocols for Flying Ad-Hoc Networks in Real Conditions." Applied Sciences 11, no. 10 (May 11, 2021): 4363. http://dx.doi.org/10.3390/app11104363.

Full text
Abstract:
Unmanned aerial vehicles (UAVs) are widely used in our modern society and their development is rapidly accelerating. Flying Ad Hoc Networks (FANETs) have opened a new window of opportunity to create new value-added services. However, the characteristics that make FANETs unique, such as node mobility, node distance, energy constraints, etc., imply that several guidelines need to be considered for their successful deployment. Although numerous routing protocols have been proposed for FANETs, due to the wide range of applications in which FANETs can be applied, not all routing protocols can be used. Due to this challenge, after breaking down and classifying the different types of existing routing protocols for FANET, this paper analyzes and compares the performance of several routing protocols (Babel, BATMAN-ADV, and OLSR) in terms of throughput and packet loss in a real deployment composed of several UAV nodes using 2.4 and 5 GHz WiFi networks. The results show that Babel achieves better performance in the studied metrics than OLSR and BATMAN-ADV, while BATMAN-ADV delivers significantly lower performance. This experimental study confirms the importance of choosing the proper routing protocol for FANETs and their performance evaluation, something that will be extremely important in a few years when this type of network will be common in our day-to-day life.
APA, Harvard, Vancouver, ISO, and other styles
9

Lei, Yang, and Ying Jiang. "Anomaly Detection for Nodes Under the Cloud Computing Environment." International Journal of Distributed Systems and Technologies 12, no. 1 (January 2021): 30–48. http://dx.doi.org/10.4018/ijdst.2021010103.

Full text
Abstract:
Due to the services diversity and dynamic deployment, the anomalies will occur on nodes under cloud computing environment. If a single node generates an anomaly, the associated nodes are affected by the abnormal node, which will result in anomaly propagation and nodes failure. In this paper, a method of anomaly detection for nodes under the cloud computing environment is proposed. Firstly, the node monitoring model is established by the agents deployed on each node. Secondly, the comprehensive score is used to identify abnormal data. The anomaly of the single node is judged by the time window-based method. Then, the status of directly associated nodes is detected through normalized mutual information and the status of indirectly associated nodes is detected through the node attributes in the case of a single node anomaly. Finally, other associated nodes affected by the abnormal node are detected. The experimental results showed that the method in this paper can detect the anomalies of single node and associated node under the cloud computing environment effectively.
APA, Harvard, Vancouver, ISO, and other styles
10

Handayani, Erna. "Abnormal return of Indonesian banking shares in the time of COVID 19." International Journal of Research in Business and Social Science (2147- 4478) 9, no. 7 (December 12, 2020): 108–14. http://dx.doi.org/10.20525/ijrbs.v9i7.964.

Full text
Abstract:
With the pandemic Covid, the Indonesian government issued a fiscal policy through the Financial Services Authority (POJK 11 2020) on National Economic Stimulus as Policy Countercyclical Impact Deployment Coronavirus Disease, 2019. This study analyzes the reaction markets banking sector in Indonesia to the event announcement publication of these regulations. This quantitative study uses the Event Study methodology. This study uses abnormal return testing events on secondary data 45 Indonesian banks listed on the Jakarta Stock Exchange. The method of calculating the abnormal return uses the Market Model, with an estimated period of 21 days and a window period of 11 days. The research period was carried out between February 11 and March 20, 2020. The test carries out with an average of difference test before and after the event, with an error rate of 5%. Based on the cumulative abnormal return t-test, data shows that from minus five days, the regulation's announcement up to 5 days after which the market moves significantly negative. This event study is a news phenomenon of Indonesia's latest financial policies related to banking stocks during the Covid pandemic.
APA, Harvard, Vancouver, ISO, and other styles
11

Ganegoda, Naleen Chaminda, Karunia Putra Wijaya, Joseph Páez Chávez, Dipo Aldila, K. K. W. Hasitha Erandi, and Miracle Amadi. "Reassessment of contact restrictions and testing campaigns against COVID-19 via spatio-temporal modeling." Nonlinear Dynamics 107, no. 3 (December 20, 2021): 3085–109. http://dx.doi.org/10.1007/s11071-021-07111-w.

Full text
Abstract:
AbstractSince the earliest outbreak of COVID-19, the disease continues to obstruct life normalcy in many parts of the world. The present work proposes a mathematical framework to improve non-pharmaceutical interventions during the new normal before vaccination settles herd immunity. The considered approach is built from the viewpoint of decision makers in developing countries where resources to tackle the disease from both a medical and an economic perspective are scarce. Spatial auto-correlation analysis via global Moran’s index and Moran’s scatter is presented to help modulate decisions on hierarchical-based priority for healthcare capacity and interventions (including possible vaccination), finding a route for the corresponding deployment as well as landmarks for appropriate border controls. These clustering tools are applied to sample data from Sri Lanka to classify the 26 Regional Director of Health Services (RDHS) divisions into four clusters by introducing convenient classification criteria. A metapopulation model is then used to evaluate the intra- and inter-cluster contact restrictions as well as testing campaigns under the absence of confounding factors. Furthermore, we investigate the role of the basic reproduction number to determine the long-term trend of the regressing solution around disease-free and endemic equilibria. This includes an analytical bifurcation study around the basic reproduction number using Brouwer Degree Theory and asymptotic expansions as well as related numerical investigations based on path-following techniques. We also introduce the notion of average policy effect to assess the effectivity of contact restrictions and testing campaigns based on the proposed model’s transient behavior within a fixed time window of interest.
APA, Harvard, Vancouver, ISO, and other styles
12

Wang, Lu, Shuaidong Guo, Pengli Zhang, Haodong Yue, Yaxiao Li, Chenyi Wang, Zhuang Cao, and Di Cui. "An Efficient Load Prediction-Driven Scheduling Strategy Model in Container Cloud." International Journal of Intelligent Systems 2023 (July 17, 2023): 1–25. http://dx.doi.org/10.1155/2023/5959223.

Full text
Abstract:
The rise of containerization has led to the development of container cloud technology, which offers container deployment and management services. However, scheduling a large number of containers efficiently remains a significant challenge for container cloud service platforms. Traditional load prediction methods and scheduling algorithms do not fully consider interdependencies between containers or fine-grained resource scheduling, leading to poor resource utilization and scheduling efficiency. To address these challenges, this paper proposes a new load prediction model CNN-BiGRU-Attention and a container scheduling strategy based on load prediction. The prediction model CNN and BiGRU focus on the local features of load data and long sequence dependencies, respectively, as well as introduce the attention mechanism to make the model more easily capture the features of long distance dependencies in the sequence. A container scheduling strategy based on load prediction is also designed, which first uses the load prediction model to predict the load state and then generates a scheduling strategy based on the load prediction value to determine the change of the number of container replicas in a fine-grained manner based on the load prediction value in the next time window, while the established domain-based container selection method is employed to facilitate the coarse-grained online migration of containers. Experiments conducted using public datasets and open-source simulation platforms demonstrate that the proposed approach achieves a 37.4% improvement in container load prediction accuracy and a 21.7% improvement in container scheduling efficiency compared to traditional methods. These results highlight the effectiveness of the proposed approach in addressing the challenges faced by container cloud service platforms.
APA, Harvard, Vancouver, ISO, and other styles
13

Salman, Hayder Mahmood, Hasan Faleh Hamdan, Raed Khalid, and Sanaa Al Al-Kikani. "Physical Activity Monitoring for Older Adults through IoT and Wearable Devices: Leveraging Data Fusion Techniques." Fusion: Practice and Applications 11, no. 2 (2023): 48–61. http://dx.doi.org/10.54216/fpa.110204.

Full text
Abstract:
The emergence of low-cost individual sensing devices has facilitated the application of data fusion methods to yield insights useful for score-level, rank-level, or hybrid-level fusion. Intelligent tools for fusion processing, such as fuzzy methods and optimization algorithms, may be used to the deluge of raw data generated by these devices. The use of numerous sensors allows for multi-levelhybrid-level fusion, and the combination of several models for intelligent systems allows for fusion system design optimized for score improvement. Multimedia data fusion applications and machine learning methods can be used to accomplish data fusion in cloud settings. For older people in independent living conditions, a physical activity assessment framework (PAAF) that uses deep learning models for fusion to identify activity and evaluate progress based on the spectral domain of each window is needed. This study highlights the significance of data fusion in outlining the needs for IoT devices in networked computers for distant patient monitoring. In order to provide for the health of the elderly without compromising their comfort or freedom of choice, we need a seniors network based on the Internet of Things and wearable health technology. The sensors' functionality was investigated by analyzing data gathered from the environment and the organisms within it. The proposed PAAF-IoT architecture has many layers, each one connected to a different device, with the most important part being the integration of data from all of them to classify types of physical activity. Cloud services geographically close to the customer are used to process the resulting mountain of data, reducing end-to-end delay and facilitating prompt responses from healthcare professionals. Data fusion in healthcare and remote patient monitoring are demonstrated through the deployment of an app that allows doctors to remotely administer prescriptions and maintain track of patients' medical histories.
APA, Harvard, Vancouver, ISO, and other styles
14

Yu, Xiaosong, Xian Ning, Qingcheng Zhu, Jiaqi Lv, Yongli Zhao, Huibin Zhang, and Jie Zhang. "Multi-Dimensional Routing, Wavelength, and Timeslot Allocation (RWTA) in Quantum Key Distribution Optical Networks (QKD-ON)." Applied Sciences 11, no. 1 (December 31, 2020): 348. http://dx.doi.org/10.3390/app11010348.

Full text
Abstract:
Currently, with the continuous advancement of network and communication technology, the amount of data carried by the optical network is very huge. The security of high-speed and large-capacity information in optical networks has attracted more and more attention. Quantum key distribution (QKD) provides information-theoretic security based on the laws of quantum mechanics. Introducing QKD into an optical network can greatly improve the security of the optical network. In order to reduce the cost of deployment on QKD infrastructure, quantum signals in QKD and classical signals in optical networks are multiplexed in the same fiber by wavelength-division manner. Moreover, due to the limited wavelength resources in an optical fiber, time-division technology is adopted to construct different kinds of channels in QKD system for efficient utilization of wavelength resources. Under such situation, how to satisfy the security requirements of service requests and complete the efficient scheduling of multi-dimensional resources, i.e., wavelengths and timeslots, is a challenging problem. This paper addresses this problem by considering multi-dimensional routing, wavelength, and timeslot allocation (RWTA) in short-distance quantum key distribution optical networks (QKD-ON), in which any two nodes can directly establish a quantum channel, and the maximum distance between any two nodes is less than the distance that can carry out point-to-point quantum key distribution process. While accommodating services with security requirements in QKD optical networks, to avoid the wavelength time-slot fragmentation caused by the constraints of wavelength consistency and time-slot continuity, we propose a time-window-based security orchestration strategy as well as relative-loss of time continuous compactness based RWTA strategy. We conducted the simulations under various scenarios, e.g., different key updating periods and different distributions on wavelength resources, etc., and the results show that the proposed strategy can achieve better performance compared with the baselines in terms of key success rate, key-updating delay, and blocking probability.
APA, Harvard, Vancouver, ISO, and other styles
15

Panda, Subhajit. "Experience a Faster and More Private Internet in Library and Information Centres with 1.1.1.1 DNS Resolver." International Journal of Smart Sensor and Adhoc Network., January 2022, 41–50. http://dx.doi.org/10.47893/ijssan.2022.1207.

Full text
Abstract:
As a densely populated country with a large user base, the library and information centres (LICs) in India always suffer from a lack of internet speed. Indian LICs frequently employ open DNS resolvers to achieve high internet speeds. In the new normal, the cyberattacks on Indian educational institutions have skyrocketed, necessitating the development of a more secure and quicker DNS resolver. To meet this demand, the paper assesses Cloudflare's 1.1.1.1 DNS resolver and demonstrates its suitability for Indian LICs. To examine the demand of Cloudflare’s 1.1.1.1 DNS resolver in providing the most secure and fastest private network, the researchers use six Windows PCs connected with ten different networks with the same ISP provider and calculate the Internet speed Measurement Lab and the nPerf online free internet speed checker in Chrome browser (v. 96.0). The internet speed was manually collected before and after the configuration and further analysed to evaluate the increase/decrease percentage. The study findings reveal that after the configuration of 1.1.1.1 set up, the internet speed of the chrome browser in the targeted PCs increased 36.33% for download and 73.88% for upload. And from the result, we can conclude that Indian LICs can rely on the 1.1.1.1 DNS resolver to experience fast & secure private network connections. There are several studies that compare two or more DNS resolvers in terms of speed and security, but none of them specifically addresses their usability and benefits in LICs. Although the usage of DNS resolvers at the institutional level is not a new concept, there is still a lack of understanding among library professionals in India about the deployment criteria and benefits. As a result of this research, library professionals may be inspired to use DNS resolvers comprehensively to provide lightning-fast services to their users.
APA, Harvard, Vancouver, ISO, and other styles
16

Rees, Gareth H., and Felipe Peralta. "Telemedicine in Peru: origin, implementation, pandemic escalation, and prospects in the new normal." Oxford Open Digital Health, January 12, 2024. http://dx.doi.org/10.1093/oodh/oqae002.

Full text
Abstract:
Abstract For many countries, telemedicine was speedily adopted as a result of the COVID-19 pandemic, though for some countries telemedicine may have been implemented in a context of limited regulations or few plans or strategies to scale quickly. This article recounts how telemedicine was developed in Peru as a measure to support the country’s Universal Health Coverage and service access to rural and locations with low workforce numbers and its deployment. From a range of data, we find that Peru’s development of telehealth began before the pandemic, which by 2020 was sufficient to be able to foster a rapid and wider deployment and while the telemedicine service volumes quickly grew from the pandemic onset, these numbers then begin to reduce suggesting that telemedicine was considered more as a pandemic emergency measure than a change to the mix of health provision. From these data we offer two lessons, (i) that Peru’s preparedness in terms of telemedicine policy and regulation were helpful to rapidly expand telemedicine at a time of necessity and (ii) that due to this investment and with a better understanding, Peru now has a short-run window of opportunity for the Peruvian Government to continue its regulatory development and investment to further deploy telemedicine services as a UHC improvement measure and to better align the health system to the country’s health needs.
APA, Harvard, Vancouver, ISO, and other styles
17

"A Roadmap towards Connected Living: 5G Mobile Technology." International Journal of Innovative Technology and Exploring Engineering 9, no. 1 (November 10, 2019): 1670–85. http://dx.doi.org/10.35940/ijitee.a4742.119119.

Full text
Abstract:
Internet of things connecting everyone requires vast networking connection. Trillions of devices are supposed to be connected due to IoT. The growing need of connectivity resulted in development of mobile networks from 1G towards 5G. Digitally connected world demands enormous bandwidth & flexible network. They need superior throughput, increased data rate, improved network capacity and less delay in the system. The expectations from 5G are getting high. With capacity a thousand times greater and data rates up to 20 Gbps. 5G contribute novel radio frequency band like 6 GHz. 5G has advanced features which helps to resolve many problems. Audio video streaming, mobility, switching network, slow network connection, buffering & loading problems were sorted with 5G. It enables cloud based services with its accessibility and flexibility features. The aim of 5G is to provide very low latency, improvement in QoS & increased rate of data. All features of 5G such as speed, cell distribution, mm wave, latency, spectrum, MIMO, slicing are discussed. Literature Survey on 5G wireless communication technology provides an analysis of recent advances towards 5G, their limitations, challenges, countermeasures and future research areas. All stakeholders, such as industry, academics, researchers, mobile operators, vendors, standardization authorities, regulatory bodies are working together for deployment of 5G. The data and information related to 5G which is accumulated from all stakeholders provides an overview of 5G and anticipated 5G technologies. There is significant research & developments going on in 5G networks by different research groups. Their work is highlighted in this paper. This will give new directions in research and will pave the way to new applications. 5G will be supporting different kind of services required by the user. OFDM (Cyclic-Prefix) is not good enough for such kind of services. To fulfill these service requirements, an improved waveform is needed. This paper provides performance comparison of the candidate waveforms like GFDM, BFDM, FBMC, UFMC, NOMA and different variants of OFDM. Based on above result analysis and discussions a new waveform is proposed which overcomes the disadvantages of previous waveforms in use. An improved alternative waveform and multiple access technique proposed is a good initiative. Better results are possible by combining these two methods Windowed & Filtered OFDM. WFOFDM supports MQAM modulation. Hybrid WFOFDM is a good waveform contender resulting in improved performance, reduced OOB emission in shorter (6 or 8) window length, increased spectrum efficiency. This proposed new improved waveform is flexible and is also compatible with new multiple access technique and new modulation scheme.
APA, Harvard, Vancouver, ISO, and other styles
18

Moore, Christopher Luke. "Digital Games Distribution: The Presence of the Past and the Future of Obsolescence." M/C Journal 12, no. 3 (July 15, 2009). http://dx.doi.org/10.5204/mcj.166.

Full text
Abstract:
A common criticism of the rhythm video games genre — including series like Guitar Hero and Rock Band, is that playing musical simulation games is a waste of time when you could be playing an actual guitar and learning a real skill. A more serious criticism of games cultures draws attention to the degree of e-waste they produce. E-waste or electronic waste includes mobiles phones, computers, televisions and other electronic devices, containing toxic chemicals and metals whose landfill, recycling and salvaging all produce distinct environmental and social problems. The e-waste produced by games like Guitar Hero is obvious in the regular flow of merchandise transforming computer and video games stores into simulation music stores, filled with replica guitars, drum kits, microphones and other products whose half-lives are short and whose obsolescence is anticipated in the annual cycles of consumption and disposal. This paper explores the connection between e-waste and obsolescence in the games industry, and argues for the further consideration of consumers as part of the solution to the problem of e-waste. It uses a case study of the PC digital distribution software platform, Steam, to suggest that the digital distribution of games may offer an alternative model to market driven software and hardware obsolescence, and more generally, that such software platforms might be a place to support cultures of consumption that delay rather than promote hardware obsolescence and its inevitability as e-waste. The question is whether there exists a potential for digital distribution to be a means of not only eliminating the need to physically transport commodities (its current 'green' benefit), but also for supporting consumer practices that further reduce e-waste. The games industry relies on a rapid production and innovation cycle, one that actively enforces hardware obsolescence. Current video game consoles, including the PlayStation 3, the Xbox 360 and Nintendo Wii, are the seventh generation of home gaming consoles to appear within forty years, and each generation is accompanied by an immense international transportation of games hardware, software (in various storage formats) and peripherals. Obsolescence also occurs at the software or content level and is significant because the games industry as a creative industry is dependent on the extensive management of multiple intellectual properties. The computing and video games software industry operates a close partnership with the hardware industry, and as such, software obsolescence directly contributes to hardware obsolescence. The obsolescence of content and the redundancy of the methods of policing its scarcity in the marketplace has been accelerated and altered by the processes of disintermediation with a range of outcomes (Flew). The music industry is perhaps the most advanced in terms of disintermediation with digital distribution at the center of the conflict between the legitimate and unauthorised access to intellectual property. This points to one issue with the hypothesis that digital distribution can lead to a reduction in hardware obsolescence, as the marketplace leader and key online distributor of music, Apple, is also the major producer of new media technologies and devices that are the paragon of stylistic obsolescence. Stylistic obsolescence, in which fashion changes products across seasons of consumption, has long been observed as the dominant form of scaled industrial innovation (Slade). Stylistic obsolescence is differentiated from mechanical or technological obsolescence as the deliberate supersedence of products by more advanced designs, better production techniques and other minor innovations. The line between the stylistic and technological obsolescence is not always clear, especially as reduced durability has become a powerful market strategy (Fitzpatrick). This occurs where the design of technologies is subsumed within the discourses of manufacturing, consumption and the logic of planned obsolescence in which the product or parts are intended to fail, degrade or under perform over time. It is especially the case with signature new media technologies such as laptop computers, mobile phones and portable games devices. Gamers are as guilty as other consumer groups in contributing to e-waste as participants in the industry's cycles of planned obsolescence, but some of them complicate discussions over the future of obsolescence and e-waste. Many gamers actively work to forestall the obsolescence of their games: they invest time in the play of older games (“retrogaming”) they donate labor and creative energy to the production of user-generated content as a means of sustaining involvement in gaming communities; and they produce entirely new game experiences for other users, based on existing software and hardware modifications known as 'mods'. With Guitar Hero and other 'rhythm' games it would be easy to argue that the hardware components of this genre have only one future: as waste. Alternatively, we could consider the actual lifespan of these objects (including their impact as e-waste) and the roles they play in the performances and practices of communities of gamers. For example, the Elmo Guitar Hero controller mod, the Tesla coil Guitar Hero controller interface, the Rock Band Speak n' Spellbinder mashup, the multiple and almost sacrilegious Fender guitar hero mods, the Guitar Hero Portable Turntable Mod and MAKE magazine's Trumpet Hero all indicate a significant diversity of user innovation, community formation and individual investment in the post-retail life of computer and video game hardware. Obsolescence is not just a problem for the games industry but for the computing and electronics industries more broadly as direct contributors to the social and environmental cost of electrical waste and obsolete electrical equipment. Planned obsolescence has long been the experience of gamers and computer users, as the basis of a utopian mythology of upgrades (Dovey and Kennedy). For PC users the upgrade pathway is traversed by the consumption of further hardware and software post initial purchase in a cycle of endless consumption, acquisition and waste (as older parts are replaced and eventually discarded). The accumulation and disposal of these cultural artefacts does not devalue or accrue in space or time at the same rate (Straw) and many users will persist for years, gradually upgrading and delaying obsolescence and even perpetuate the circulation of older cultural commodities. Flea markets and secondhand fairs are popular sites for the purchase of new, recent, old, and recycled computer hardware, and peripherals. Such practices and parallel markets support the strategies of 'making do' described by De Certeau, but they also continue the cycle of upgrade and obsolescence, and they are still consumed as part of the promise of the 'new', and the desire of a purchase that will finally 'fix' the users' computer in a state of completion (29). The planned obsolescence of new media technologies is common, but its success is mixed; for example, support for Microsoft's operating system Windows XP was officially withdrawn in April 2009 (Robinson), but due to the popularity in low cost PC 'netbooks' outfitted with an optimised XP operating system and a less than enthusiastic response to the 'next generation' Windows Vista, XP continues to be popular. Digital Distribution: A Solution? Gamers may be able to reduce the accumulation of e-waste by supporting the disintermediation of the games retail sector by means of online distribution. Disintermediation is the establishment of a direct relationship between the creators of content and their consumers through products and services offered by content producers (Flew 201). The move to digital distribution has already begun to reduce the need to physically handle commodities, but this currently signals only further support of planned, stylistic and technological obsolescence, increasing the rate at which the commodities for recording, storing, distributing and exhibiting digital content become e-waste. Digital distribution is sometimes overlooked as a potential means for promoting communities of user practice dedicated to e-waste reduction, at the same time it is actively employed to reduce the potential for the unregulated appropriation of content and restrict post-purchase sales through Digital Rights Management (DRM) technologies. Distributors like Amazon.com continue to pursue commercial opportunities in linking the user to digital distribution of content via exclusive hardware and software technologies. The Amazon e-book reader, the Kindle, operates via a proprietary mobile network using a commercially run version of the wireless 3G protocols. The e-book reader is heavily encrypted with Digital Rights Management (DRM) technologies and exclusive digital book formats designed to enforce current copyright restrictions and eliminate second-hand sales, lending, and further post-purchase distribution. The success of this mode of distribution is connected to Amazon's ability to tap both the mainstream market and the consumer demand for the less-than-popular; those books, movies, music and television series that may not have been 'hits' at the time of release. The desire to revisit forgotten niches, such as B-sides, comics, books, and older video games, suggests Chris Anderson, linked with so-called “long tail” economics. Recently Webb has queried the economic impact of the Long Tail as a business strategy, but does not deny the underlying dynamics, which suggest that content does not obsolesce in any straightforward way. Niche markets for older content are nourished by participatory cultures and Web 2.0 style online services. A good example of the Long Tail phenomenon is the recent case of the 1971 book A Lion Called Christian, by Anthony Burke and John Rendall, republished after the author's film of a visit to a resettled Christian in Africa was popularised on YouTube in 2008. Anderson's Long Tail theory suggests that over time a large number of items, each with unique rather than mass histories, will be subsumed as part of a larger community of consumers, including fans, collectors and everyday users with a long term interest in their use and preservation. If digital distribution platforms can reduce e-waste, they can perhaps be fostered by to ensuring digital consumers have access to morally and ethically aware consumer decisions, but also that they enjoy traditional consumer freedoms, such as the right to sell on and change or modify their property. For it is not only the fixation on the 'next generation' that contributes to obsolescence, but also technologies like DRM systems that discourage second hand sales and restrict modification. The legislative upgrades, patches and amendments to copyright law that have attempted to maintain the law's effectiveness in competing with peer-to-peer networks have supported DRM and other intellectual property enforcement technologies, despite the difficulties that owners of intellectual property have encountered with the effectiveness of DRM systems (Moore, Creative). The games industry continues to experiment with DRM, however, this industry also stands out as one of the few to have significantly incorporated the user within the official modes of production (Moore, Commonising). Is the games industry capable (or willing) of supporting a digital delivery system that attempts to minimise or even reverse software and hardware obsolescence? We can try to answer this question by looking in detail at the biggest digital distributor of PC games, Steam. Steam Figure 1: The Steam Application user interface retail section Steam is a digital distribution system designed for the Microsoft Windows operating system and operated by American video game development company and publisher, Valve Corporation. Steam combines online games retail, DRM technologies and internet-based distribution services with social networking and multiplayer features (in-game voice and text chat, user profiles, etc) and direct support for major games publishers, independent producers, and communities of user-contributors (modders). Steam, like the iTunes games store, Xbox Live and other digital distributors, provides consumers with direct digital downloads of new, recent and classic titles that can be accessed remotely by the user from any (internet equipped) location. Steam was first packaged with the physical distribution of Half Life 2 in 2004, and the platform's eventual popularity is tied to the success of that game franchise. Steam was not an optional component of the game's installation and many gamers protested in various online forums, while the platform was treated with suspicion by the global PC games press. It did not help that Steam was at launch everything that gamers take objection to: a persistent and initially 'buggy' piece of software that sits in the PC's operating system and occupies limited memory resources at the cost of hardware performance. Regular updates to the Steam software platform introduced social network features just as mainstream sites like MySpace and Facebook were emerging, and its popularity has undergone rapid subsequent growth. Steam now eclipses competitors with more than 20 million user accounts (Leahy) and Valve Corporation makes it publicly known that Steam collects large amounts of data about its users. This information is available via the public player profile in the community section of the Steam application. It includes the average number of hours the user plays per week, and can even indicate the difficulty the user has in navigating game obstacles. Valve reports on the number of users on Steam every two hours via its web site, with a population on average between one and two million simultaneous users (Valve, Steam). We know these users’ hardware profiles because Valve Corporation makes the results of its surveillance public knowledge via the Steam Hardware Survey. Valve’s hardware survey itself conceptualises obsolescence in two ways. First, it uses the results to define the 'cutting edge' of PC technologies and publishing the standards of its own high end production hardware on the companies blog. Second, the effect of the Survey is to subsequently define obsolescent hardware: for example, in the Survey results for April 2009, we can see that the slight majority of users maintain computers with two central processing units while a significant proportion (almost one third) of users still maintained much older PCs with a single CPU. Both effects of the Survey appear to be well understood by Valve: the Steam Hardware Survey automatically collects information about the community's computer hardware configurations and presents an aggregate picture of the stats on our web site. The survey helps us make better engineering and gameplay decisions, because it makes sure we're targeting machines our customers actually use, rather than measuring only against the hardware we've got in the office. We often get asked about the configuration of the machines we build around the office to do both game and Steam development. We also tend to turn over machines in the office pretty rapidly, at roughly every 18 months. (Valve, Team Fortress) Valve’s support of older hardware might counter perceptions that older PCs have no use and begins to reverse decades of opinion regarding planned and stylistic obsolescence in the PC hardware and software industries. Equally significant to the extension of the lives of older PCs is Steam's support for mods and its promotion of user generated content. By providing software for mod creation and distribution, Steam maximises what Postigo calls the development potential of fan-programmers. One of the 'payoffs' in the information/access exchange for the user with Steam is the degree to which Valve's End-User Licence Agreement (EULA) permits individuals and communities of 'modders' to appropriate its proprietary game content for use in the creation of new games and games materials for redistribution via Steam. These mods extend the play of the older games, by requiring their purchase via Steam in order for the individual user to participate in the modded experience. If Steam is able to encourage this kind of appropriation and community support for older content, then the potential exists for it to support cultures of consumption and practice of use that collaboratively maintain, extend, and prolong the life and use of games. Further, Steam incorporates the insights of “long tail” economics in a purely digital distribution model, in which the obsolescence of 'non-hit' game titles can be dramatically overturned. Published in November 2007, Unreal Tournament 3 (UT3) by Epic Games, was unappreciated in a market saturated with games in the first-person shooter genre. Epic republished UT3 on Steam 18 months later, making the game available to play for free for one weekend, followed by discounted access to new content. The 2000 per cent increase in players over the game's 'free' trial weekend, has translated into enough sales of the game for Epic to no longer consider the release a commercial failure: It’s an incredible precedent to set: making a game a success almost 18 months after a poor launch. It’s something that could only have happened now, and with a system like Steam...Something that silently updates a purchase with patches and extra content automatically, so you don’t have to make the decision to seek out some exciting new feature: it’s just there anyway. Something that, if you don’t already own it, advertises that game to you at an agreeably reduced price whenever it loads. Something that enjoys a vast community who are in turn plugged into a sea of smaller relevant communities. It’s incredibly sinister. It’s also incredibly exciting... (Meer) Clearly concerns exist about Steam's user privacy policy, but this also invites us to the think about the economic relationship between gamers and games companies as it is reconfigured through the private contractual relationship established by the EULA which accompanies the digital distribution model. The games industry has established contractual and licensing arrangements with its consumer base in order to support and reincorporate emerging trends in user generated cultures and other cultural formations within its official modes of production (Moore, "Commonising"). When we consider that Valve gets to tax sales of its virtual goods and can further sell the information farmed from its users to hardware manufacturers, it is reasonable to consider the relationship between the corporation and its gamers as exploitative. Gabe Newell, the Valve co-founder and managing director, conversely believes that people are willing to give up personal information if they feel it is being used to get better services (Leahy). If that sentiment is correct then consumers may be willing to further trade for services that can reduce obsolescence and begin to address the problems of e-waste from the ground up. Conclusion Clearly, there is a potential for digital distribution to be a means of not only eliminating the need to physically transport commodities but also supporting consumer practices that further reduce e-waste. For an industry where only a small proportion of the games made break even, the successful relaunch of older games content indicates Steam's capacity to ameliorate software obsolescence. Digital distribution extends the use of commercially released games by providing disintermediated access to older and user-generated content. For Valve, this occurs within a network of exchange as access to user-generated content, social networking services, and support for the organisation and coordination of communities of gamers is traded for user-information and repeat business. Evidence for whether this will actively translate to an equivalent decrease in the obsolescence of game hardware might be observed with indicators like the Steam Hardware Survey in the future. The degree of potential offered by digital distribution is disrupted by a range of technical, commercial and legal hurdles, primary of which is the deployment of DRM, as part of a range of techniques designed to limit consumer behaviour post purchase. While intervention in the form of legislation and radical change to the insidious nature of electronics production is crucial in order to achieve long term reduction in e-waste, the user is currently considered only in terms of 'ethical' consumption and ultimately divested of responsibility through participation in corporate, state and civil recycling and e-waste management operations. The message is either 'careful what you purchase' or 'careful how you throw it away' and, like DRM, ignores the connections between product, producer and user and the consumer support for environmentally, ethically and socially positive production, distribrution, disposal and recycling. This article, has adopted a different strategy, one that sees digital distribution platforms like Steam, as capable, if not currently active, in supporting community practices that should be seriously considered in conjunction with a range of approaches to the challenge of obsolescence and e-waste. References Anderson, Chris. "The Long Tail." Wired Magazine 12. 10 (2004). 20 Apr. 2009 ‹http://www.wired.com/wired/archive/12.10/tail.html›. De Certeau, Michel. The Practice of Everyday Life. Berkeley: U of California P, 1984. Dovey, Jon, and Helen Kennedy. Game Cultures: Computer Games as New Media. London: Open University Press,2006. Fitzpatrick, Kathleen. The Anxiety of Obsolescence. Nashville: Vanderbilt UP, 2008. Flew, Terry. New Media: An Introduction. South Melbourne: Oxford UP, 2008. Leahy, Brian. "Live Blog: DICE 2009 Keynote - Gabe Newell, Valve Software." The Feed. G4TV 18 Feb. 2009. 16 Apr. 2009 ‹http://g4tv.com/thefeed/blog/post/693342/Live-Blog-DICE-2009-Keynote-–-Gabe-Newell-Valve-Software.html›. Meer, Alec. "Unreal Tournament 3 and the New Lazarus Effect." Rock, Paper, Shotgun 16 Mar. 2009. 24 Apr. 2009 ‹http://www.rockpapershotgun.com/2009/03/16/unreal-tournament-3-and-the-new-lazarus-effect/›.Moore, Christopher. "Commonising the Enclosure: Online Games and Reforming Intellectual Property Regimes." Australian Journal of Emerging Technologies and Society 3. 2, (2005). 12 Apr. 2009 ‹http://www.swin.edu.au/sbs/ajets/journal/issue5-V3N2/abstract_moore.htm›. Moore, Christopher. "Creative Choices: Changes to Australian Copyright Law and the Future of the Public Domain." Media International Australia 114 (Feb. 2005): 71–83. Postigo, Hector. "Of Mods and Modders: Chasing Down the Value of Fan-Based Digital Game Modification." Games and Culture 2 (2007): 300-13. Robinson, Daniel. "Windows XP Support Runs Out Next Week." PC Business Authority 8 Apr. 2009. 16 Apr. 2009 ‹http://www.pcauthority.com.au/News/142013,windows-xp-support-runs-out-next-week.aspx›. Straw, Will. "Exhausted Commodities: The Material Culture of Music." Canadian Journal of Communication 25.1 (2000): 175. Slade, Giles. Made to Break: Technology and Obsolescence in America. Cambridge: Harvard UP, 2006. Valve. "Steam and Game Stats." 26 Apr. 2009 ‹http://store.steampowered.com/stats/›. Valve. "Team Fortress 2: The Scout Update." Steam Marketing Message 20 Feb. 2009. 12 Apr. 2009 ‹http://storefront.steampowered.com/Steam/Marketing/message/2269/›. Webb, Richard. "Online Shopping and the Harry Potter Effect." New Scientist 2687 (2008): 52-55. 16 Apr. 2009 ‹http://www.newscientist.com/article/mg20026873.300-online-shopping-and-the-harry-potter-effect.html?page=2›. With thanks to Dr Nicola Evans and Dr Frances Steel for their feedback and comments on drafts of this paper.
APA, Harvard, Vancouver, ISO, and other styles
19

Eisner, Emily, Shôn Lewis, Charlotte Stockton-Powdrell, Ria Agass, Pauline Whelan, and Clare Tower. "Digital screening for postnatal depression: mixed methods proof-of-concept study." BMC Pregnancy and Childbirth 22, no. 1 (May 23, 2022). http://dx.doi.org/10.1186/s12884-022-04756-2.

Full text
Abstract:
Abstract Background Depression during the postnatal year is prevalent in mothers (17%) and fathers (9%), and suicide is the leading cause of maternal death in this period. Lifelong costs and consequences of untreated postnatal depression (PND) are high due to impacts on infants as well as parents. We aimed to improve access to PND treatment using digital screening. We developed a smartphone app (ClinTouch DAWN-P) that allows parents to monitor their mood daily with the Edinburgh Postnatal Depression Scale (EPDS), uploading responses in real-time to a secure server. We evaluated the app’s feasibility, acceptability, validity and safety in a proof-of-concept study. Methods Pregnant women (≥ 36 weeks gestation) and partners were recruited from antenatal services and invited to complete daily EPDS assessments via the ClinTouch DAWN-P app until 6 weeks postpartum. Participants completed standard paper-based EPDS at two time points for validity comparisons. We examined app acceptability and usability at 6 weeks postpartum with qualitative interviews, examined using framework analysis, and the abridged Mobile App Rating Scale (convergent mixed methods design). Results Most (96%) eligible pregnant women approached were keen to try the app. Participating mothers (n = 15) and partners/fathers (n = 8) found the app easy to use, and 91% continued to use it for the full study period. Overall, 67% of daily app-based assessments were completed, with a history of depression predicting lower app usage. Participants suggested modifications to the app and its deployment to improve usability (e.g., extending the response window and including feedback and parenting advice). The validity of app-based responses was confirmed by high agreement with standard EPDS. App-based and paper-based ratings showed perfect agreement in identifying cases of likely PND. There were no serious adverse events relating to app use. Conclusions Digital PND screening appears feasible, acceptable, valid and safe. It also benefits from being remotely delivered: we enrolled all participants remotely during the first COVID-19 lockdown. Use of digital screening could address known shortcomings of conventional health visitor-delivered screening such as limited staff time, parental unwillingness to disclose difficulties to a professional, lack of partner/father screening, and language barriers. Trial registration The study was prospectively registered (Clinicaltrials.gov: NCT04279093).
APA, Harvard, Vancouver, ISO, and other styles
20

Hopgood, Fincina, and Jodi Brooks. "“Bubbling” the Fourth Age in the Time of COVID-19." M/C Journal 24, no. 1 (March 15, 2021). http://dx.doi.org/10.5204/mcj.2746.

Full text
Abstract:
Prelude: 2020 in Words Each year the Australian National Dictionary Centre, based at the Australian National University (ANU), selects “a word or expression that has gained prominence in the Australian social landscape”. In 2020, “iso” took out first place, with “bubble” following close behind. On the Centre’s website, Senior Researcher Mark Gywnn explains that “iso” was selected not only for its flexibility, merrily combining with other words to create new compound words (for instance “being in iso”, doing “iso baking” and putting on “iso weight”), but also because it “stood out as a characteristically Aussie abbreviation” (Australian National Dictionary Centre). Alongside the flexibility of the word “iso” and its affinity with the Australian English tradition of producing and embracing diminutives, iso’s appeal might well be that it does not carry the associations that the word “bubble” has acquired in the time of COVID. While COVID-19 has put many of us in various forms of “iso”, the media imagery—and indeed experiences—of many older people living in residential aged care during COVID has shifted some of the associations of the word “bubble”, heightening its associations with fragility and adding vulnerability and helplessness into the mix. 2020 was not the first time “bubble” has appeared in the Australian word of the year list. In 2018 “Canberra bubble” took out the first spot. What interests us about bubble’s runner-up position behind “iso” in 2020’s word of the year is what this might also reveal about the way ideas of independence vs dependence, and youthfulness vs aged underlie and inflect new usages of these words. In the era of COVID-19, the buoyancy of “iso” is tied to its association with a particular kind of Aussie-youth-speak, while the sense of heaviness and negative resonances that now accompany the word bubble are tied to its associations with the experiences of those in aged care. In 2020 “bubble”—a word that has primarily been associated with children and the child-like (bubble baths, bubble tea)—took on new associations and overtones. As the pandemic unfolded, “bubble” also became intertwined with media depictions of and popular discourses around those in later life, many of whom experienced “iso” much more brutally than the easy-Aussie-speak of “iso” would convey. There is much less play—and a lot less mingling—in the Australian National Dictionary Centre description of new uses of the word “bubble”: “a district, region, or a group of people viewed as a closed system, isolating from other districts, regions, or groups as a public health measure to limit the spread of Covid-19”. There have been various kinds of “closed system[s]”, isolated groups and regions constructed in the management of the pandemic, but there is one group—and one kind of location—that has been “bubbled” in quite specific ways. While the sectioning off and isolating of older age people in the name of protecting their health has often been ineffectively—and in some places, disastrously—managed in terms of disease prevention, it has been very effective in reducing the rights and voices of those it acts in the name of. Speaking from Ireland but commenting on the situation in the UK and parts of Europe, Anne Fuchs and colleagues write that “the discursive homogenization and ‘frailing’ of the over 65s meant that people in this category were an object of public discourse rather than participants in the debate” (2). In many instances the “bubbling” of older people, particularly those in aged care residences, has served to both isolate and render largely voiceless the residents of these care homes. Although the global impact of COVID-19 on the aged has been significant, including across many affluent societies, it has been particularly disastrous in Australia. At the time of writing (1 January 2021), of the 909 COVID-related deaths in Australia to date, 693 have been of people aged 80 or over: in other words, more than 75% of COVID-related deaths in Australia have been of people over 80. According to the federal government’s records of COVID-19 deaths by age group and sex, 685 of these deaths have been of aged care residents. It is not surprising therefore that many speak of the heavy impact of COVID-19 on older people as a form of genocide. Public discourse and government policies and priorities around COVID-19 have thrown into relief and exacerbated some of the deeply troubling ways that older people, particularly those living in aged care residences, are not recognised or treated as “equal partners in our future” (Royal Commission into Aged Care 1). Both the management of and public discourse around COVID-19 have highlighted and escalated the forms of ageism, especially ageism around later life, that have become embedded in Australian culture. In late 2019 the Royal Commission into Aged Care Quality and Safety released its Interim Report, titled simply Neglect. In the Foreword, the commissioners write: the Australian community generally accepts that older people have earned the chance to enjoy their later years, after many decades of contribution and hard work. Yet the language of public discourse is not respectful towards older people. Rather, it is about burden, encumbrance, obligation and whether taxpayers can afford to pay for the dependence of older people. (Royal Commission into Aged Care 1) Written and released before the COVID-19 pandemic, the Interim Report highlighted the “fundamental fact that our aged care system essentially depersonalises older people” (Royal Commission into Aged Care 6) and identified many ways “the aged care system fails to meet the needs of our older, often very vulnerable, citizens” (Royal Commission into Aged Care 1). In 2020 we saw some of the effects of these failures in the often disastrous mismanagement of disease transmission prevention in many aged care residences in Australia. Equally troubling, the resulting deaths have at times been accompanied by a general acceptance of the loss of so many in later life to COVID-19. The fact that these deaths are often regarded as somehow more inevitable, or as less significant than the deaths of others, is an indication of how deeply “Australia has drifted into an ageist mindset that undervalues older people and limits their possibilities” (Royal Commission into Aged Care 1). It assumes that one’s later-life years are of less significance and value (to oneself, to the community) than one’s younger years. At various times in the pandemic, sizable parts of the global population have been variously asked, advised, or required by their governments to remain within their household or residential “bubble”. These COVID-related “bubbles” are more buoyant for some. Jackie Gulland has written a feminist analysis of the ways that the UK COVID-19 lockdown rules are premised on “neo-liberal assumptions about the family as autonomous and sufficient for the provision of reproductive labour” (330). In many places the requirement to stay within one’s “household bubble” both assumes that the home is safe for all, and that most care and dependency requirements are provided and received within a household. As Gulland’s essay demonstrates, the idea of the household bubble constructs an image or idea of who and what constitutes a household, and which relationships “count”. Drawing on critiques of neo-liberal and able-ist ideas about autonomy by feminist and disability scholars, Gulland “shows how the failure of policymakers to take account of interdependency has made lockdown more difficult for carers and those in receipt of care” (330). In this essay we look at some of the ways that the required and/or imagined COVID-19 bubbles for people in later life are thought of differently to the COVID-19 bubbles that younger, and mixed age, households are imagined as forming. This is particularly the case, we argue, for those in aged care residences. Younger and mixed age COVID bubbles often include extended or linked households (as we will discuss below in relation to the idea of the compassionate bubble) and function as a bubble that can link and enclose. In contrast, COVID bubbles in and for aged care and those in later life, work to isolate and separate. They function as bubbles that close off and shut out, as if placing the older person and older people behind glass (in some cases, quite literally). Likewise, while the COVID-19 bubbles for the “general” population (a category from which those in later life are often excluded) are regarded as temporary structures that will in time be dissolved to re-allow social movement and intermingling, the later life and aged care COVID-19 bubble is imagined very differently. This is because it is overlaid upon a pre-existing conception of later life—and in particular the fourth age—as itself a kind of bubbled existence, a fragile state held somewhat separate and apart from the general population and moving inexorably toward death—a bubble that pops. Bubbling the Fourth Age The idea that later life can be divided into different stages and ages has a long history, although the shape, meaning and valuing of different ages in later life is historically specific. Back in the late 1980s the Cambridge historian Peter Laslett proposed that rather than falling into three main stages—childhood, adulthood and old age—there are in fact four stages and that “later life can be divided into a ‘third age’ and a ‘fourth age’” (Gilleard and Higgs, “The Fourth Age” 368). Laslett’s distinction between a third age (active and characterised by personal fulfillment) and a fourth age (for Laslett an age of infirmity) has become increasingly significant in both age studies and in the provision and imagining of aged care. While the third age is increasingly depicted as something that, when managed “successfully”, can expand and fill with rich experiences and rewards (assuming one has the economic and social privilege and mobility to embrace these rich offerings—see Katz and McHugh cited in Zeilig, “Critical Use of Narrative”), the fourth age, on the other hand, is associated with frailty, increased dependence, vulnerability, precarity (see Lloyd; Gilleard and Higgs; and Morganroth Gullette on the fourth age). Of course, experiences of vulnerability, dependency and precarity run throughout the life course and cannot be reduced to chronological age. However, the distinction between a third and fourth age tends to assume that once one “leaves” the third age, it is a one-way path to “the three ‘Ds’: decrepitude, dependence, and death” (Laslett). The fourth age becomes associated with those aspects of ageing that are culturally rejected and pushed aside—in particular physical dependence which, as in much able-ist thinking, is rendered abject. As Morganroth Gullette has argued, a “savage contradiction” underlies and fuels this distinction, as “fantasies of the longevity bonanza proliferate alongside growing terrors of living too long” and becoming a “‘burden’” (21). In other words, those aspects of ageing—indeed those aspects of being human—that are seen as undesirable and/or abject are associated with the fourth age and imagined as somehow exclusive to it: they are placed elsewhere, contained in a fourth age “bubble”. The understanding of the fourth age as a kind of bubble is evident in and enabled by various kinds of cultural representations and institutional discourses around later life, including the kind of language used (particularly language connoting precarity and fragility and liminality) and recurrent media imagery in which people in their “fourth age” are depicted as mentally and physically out of reach (for instance isolated behind glass). Legislation around the movements of residents, visitors, and staff in aged care residence does not simply create “protective” bubbles around aged care residences but also constructs and imagines these residences and their inhabitants as “bubbled”, removed, and voiceless. Vulnerability, ephemerality, precarity and decline have become increasingly significant in representations of and discourses around ageing. Much of the media coverage of those in later life, particularly those living in aged care residences, has further fuelled what Sally Chivers has called the “nursing home specter” and delivered, in heightened and often spectacularised form, the “life-course narrative that dominant culture provides—an unliveable mind and unrecognizable body, mountainous expense” (Morganroth Gullette, 24). The discourse on ageing is characterised by the use of metaphor and metonymy, of which “the bubble” or “bubbling” is only one notable example. The culture of fear that surrounds the fourth age stems from the presumption that ageing inevitably leads to decay and decline in quality of life, and that the experience of ageing is characterised by various forms of physical and cognitive deterioration, such as dementia. Cultural gerontologist Hannah Zeilig has drawn attention to the pervasive use of metaphors—in both medical journals and mass media reports—to describe the experience of living with dementia. These metaphors attempt to capture and simplify the complexities of being, speaking, and knowing experienced by people with dementia. They are frequently used to communicate these experiences to people who do not live with dementia. The cultural metaphors of dementia are potent examples of ageism. They are not neutral in their connotations or implicit value judgements. These metaphors reveal wider social anxieties around ageing, despite the fact that people in their 40s and 50s can have dementia (Dementia Australia). As Zeilig has pointed out, many of these metaphors have presented a negative framing of dementia, describing the rising numbers of dementia diagnoses in apocalyptic, biblical terms such as “plague”, “crisis”, and “epidemic” (“Cultural Metaphor” 260). While this hyperbole may be grounded in statistics and the realities of an ageing population, it has nevertheless been alarming. This rhetoric has often been a necessary tactic for dementia organisations as part of their efforts to secure media coverage, raise public awareness of dementia, and lobby for increased government and private investment in funding research and support services. Despite these noble intentions, this rhetoric can risk excluding or marginalising the voices of people living with dementia. Some of the metaphors that have been used to describe dementia are particularly dehumanising and stigmatising, such as the perception of Alzheimer’s disease as a form of “living death”. This conception of Alzheimer’s, which Susan M. Behuniak has observed in both scholarly and popular discourse, elicits strong negative emotional responses of revulsion and fear. It constructs people with Alzheimer’s as abject zombie-like figures living a half-life or twilight existence. These trends in dementia discourse that Zeilig and Behuniak identified in the first half of the 2010s are also apparent in media imagery and discourse about older people in the COVID-19 pandemic. Much like the cultural narratives of dementia, these representations often reinforce the fourth age’s association with forms of vulnerability, decline and decay that are rendered abject. In contrast to this negative framing of both dementia and the fourth age, the trope of “living in a bubble” can also present a more ambivalent conception of both living with dementia and, by extension, the sociocultural experience of living in the fourth age during the time of COVID-19. “Bubbling” can serve a protective function for the person living with dementia by reducing sensory overload and cognitive confusion that may lead to anxiety and emotional distress. In dementia care, bubble wands and bubble wrap are two of the most commonly used tools in sensory therapy for reducing anxiety and agitation, and providing comfort (DailyCaring). These examples remind us of the materiality of the bubble, which functions as both cultural trope and material condition that affects people’s lives (to borrow from Helen Deutsch and Felicity Nussbaum, cited in Vivian Sobchack’s essay on metaphor and materiality). Within the diversity and range of caring practices encompassed by the trope of “bubbling”, there is clear potential for the bubble to be enabling, rather than disabling, if it is used to enhance quality of life and wellbeing for older people, rather than to separate, marginalise and isolate. Despite the multivalent possibilities of the bubble for enhancing quality of life for people with dementia, the bubble’s association with precarity has been heightened by its deployment to protect older people during the COVID-19 pandemic. This is a source of ambivalence around the COVID-19 bubble, a public health response that is acknowledged as having both protective and harmful effects. It involves “bubbling” older people, especially those living in residential care, by physically isolating them and limiting their contact with family and friends to conversations mediated by digital technology or a windowpane. By restricting physical and direct contact with the outside world in order to reduce and contain transmission of the virus, the COVID-19 bubble is intended to protect the physical health of older adults. But as Karra Harrington and Martin J. Sliwinski caution, this can also risk the cognitive health and mental wellbeing of older people by creating social isolation. These concerns about the negative health impacts of the COVID-19 bubble compound the existing popular understanding of late life as isolated and isolating, perpetuating the ageist assumptions that characterise the social imaginary around the fourth age. Creating Compassionate Bubbles The distress of separation caused by COVID-19 lockdowns and restrictions is felt by all generations, not just older people. Recognising the costs to our emotional and mental wellbeing of living in isolation to protect our bodies and our communities from viral invasion, Australian epidemiologist Mary-Louise McLaws has called for “a compassionate germ bubble”, modelled on New Zealand’s concept of an extended bubble that allows close contacts beyond one household. This alternative approach to “bubbling” is designed to strike a better balance between physical and mental health. Writing during Melbourne’s strict and prolonged lockdown following a second wave of cases in the winter of 2020, McLaws argued that “a compassionate germ bubble may foster resilience by reducing a sense of isolation for people living alone and friends, extended family and partners distressed by the separation”. There have been a number of creative and compassionate responses to the necessity of the COVID-19 bubble for protecting those most vulnerable to the virus. Aged care residences have developed innovative ways to safely maintain in-person visits and provide opportunities for face-to-face contact between residents and their families and friends. One example reported in the Australian media (Steger) is “The Window of Love” in Perth, which demonstrates the positive potential of the bubble—represented here as a pane of glass bordered by a painted frame—for facilitating social connection and supporting wellbeing despite restrictions on physical contact. The media reporting of these innovations tends to spectacularise the residents of these homes, reinforcing their fragility and vulnerability as they are framed behind plastic or glass. In December 2020, international media outlets The Guardian, RTE News, and Star Media posted a Reuters video story on their respective YouTube channels about a “hug bubble” created in an aged care home in Jeumont, France. This inflatable plastic tunnel allows physical touch between those living in the home and those outside it through hermetically sealed sleeves. Separating the resident from their visitors is a clear plastic sheet, which is disinfected by staff in between each visit. Recognising the importance of physical contact for wellbeing, nursing staff reported that the hug bubble has brought comfort to the residents, whose previous contact with family and friends since the outbreak of COVID-19 in March 2020 had been limited to video calls or talking through a window. Viewer comments reveal divergent responses to this media story across all three YouTube channels. Some viewers applaud the innovation while others disparage the hug bubble as “cruel” and “disgraceful”. Other comments register viewers’ ambivalence, recognising the good intentions behind the idea while despairing at the need for it. Several comments offer a snapshot of the cynical, often incoherent views about the pandemic commonly found on social media platforms like Facebook and Twitter, while also demonstrating the persistence of ageist attitudes that regard the elderly as a burden. These negative responses are striking in contrast with the positive framing of the original media report, which is presented as a “feel good” human interest story through brief interviews with family members and nursing home staff, reflecting on the residents’ experiences using the hug bubble. This positive framing is reinforced by the gentle music track accompanying the video posted on the RTE News channel. Beyond the institutional context of aged care residences, many families and communities have also engineered solutions to reduce the stress of separation. Craving physical contact after months of isolation, they have embraced the materiality and tactility inherent in the bubble trope. People have improvised using household objects, such as plastic sleeves attached to transparent shower curtains, to build “cuddle curtains”, and “hug machines” to enable safe—and playful—physical contact. These innovations and adaptations tap into the bubble’s playful qualities, while also “going viral” as families document their creativity, delight and joy through their own video stories shared on YouTube. As we move into the second year of the COVID-19 pandemic, with case numbers and the death toll continuing to climb globally, the concept of the COVID-19 bubble and its role in protecting the community will continue to be debated, refined and reconfigured in both public health responses and media discourse. Despite Australia’s relatively good fortune in terms of total number of COVID-related deaths compared to other Western nations such as the US and the UK, the disproportionately high number of deaths among Australians in aged care is a sobering reminder of the systemic failures in Australia’s aged care residences. As we move in and out of periods of social isolation, restrictions and lockdowns, it will become increasingly important to address the mental health impacts of “living in a bubble” and to consider creative, compassionate alternatives that challenge ageism and maintain quality of life for fourth age Australians. *** As COVID-19 and its management continue to reshape our world(s) and our relations to each other, its impacts continue to be unevenly felt, particularly for those in later life. For this reason, it becomes increasingly important to be alert to the ways in which “bubbling” the fourth age in response to COVID-19 risks reinforcing a homogenising view of older people as vulnerable and isolated, defenceless against viral invasion and voiceless in expressing agency and maintaining social connection. This essay responds to Hannah Zeilig’s earlier call to “radically rethink the ways in which age and ageing have been culturally configured” (“Critical Use of Narrative” 16). One of the purposes of this essay has been to critically assess some of the ways that the relatively new discourse of a fourth age—as somehow both qualitatively and quantifiably different to and separate from the third age—entails a homogenising view of older people. This view has enabled forms of ageism that have often been particularly brutal in their impact during the pandemic. In this essay we have argued that popular conceptions of and public health discourse and policy around the fourth age have often enabled—or, at the very least, supported—forms of ageism. This ageism has been further heightened through both the discourse and the imagery of the COVID-19 bubble. The fourth age, we argued, has often been understood as bubble-like: as a “stage” of life when one is somehow separated from the larger community and culture. The fourth age is configured as physically fragile and precarious, transient and temporary, ephemeral, and enclosed in—and as—its own world. Created in the name of protecting “our most vulnerable”, the bubble in the time of COVID-19 has heightened these pre-existing social anxieties around the fourth age. The challenge, as we move into the second year of the pandemic in Australia, is to find new ways of protecting the health and wellbeing of people in later life, while creating opportunities for connection, agency and play that are supported, rather than hindered, by the COVID-19 bubble. References Australian National Dictionary Centre. “2020 Word of the Year.” Canberra: School of Literature, Languages and Linguistics, ANU College of Arts and Social Sciences, Australian National University. 17 Nov. 2020. 12 Jan. 2021 <https://slll.cass.anu.edu.au/centres/andc/news/2020-word-year>. Behuniak, Susan M. “The Living Dead? The Construction of People with Alzheimer’s Disease as Zombies.” Ageing & Society 21 (2011): 70–92. Chivers, Sally. “‘Blind People Don’t Run’: Escaping the ‘Nursing Home Specter’ in Children of Nature and Cloudburst.” Journal of Aging Studies 34 (2015): 134–41. “COVID-19 Deaths by Age Group and Sex.” Australian Government Department of Health: Coronovirus (COVID-19) Current Situation and Case Numbers. 1 Jan. 2021 <https://www.health.gov.au/news/health-alerts/novel-coronavirus-2019-ncov-health-alert/coronavirus-covid-19-current-situation-and-case-numbers#cases-and-deaths-by-age-and-sex>. DailyCaring. “6 Alzheimer’s Sensory Activities Reduce Anxiety without Medication.” 12 Jan. 2021 <https://dailycaring.com/6-alzheimers-sensory-activities-reduce-anxiety-without-medication/>. Dementia Australia. “What Is Dementia?” 12 Jan. 2021 <https://www.dementia.org.au/about-dementia/what-is-dementia>. Fuchs, Anne, Desmond O'Neill, Mary Cosgrove, and Julia Langbein. “Report on COVID-19 – Reframing Ageing Webinar 12 June 2020.” Preprint. Aug. 2020. DOI: 10.13140/RG.2.2.34508.44161. Gilleard, Chris, and Paul Higgs. “Aging without Agency: Theorizing the Fourth Age.” Aging and Mental Health 14.2 (2010): 121–28. Gilleard, Chris, and Paul Higgs. “Ageing Abjection and Embodiment in the Fourth Age.” Journal of Aging Studies 25.2 (2011): 135–42. Gilleard, Chris, and Paul Higgs. “The Fourth Age and the Concept of a ‘Social Imaginary’: A Theoretical Excursus.” Journal of Aging Studies 27 (2013): 368–76. Gulland, Jackie. “Households, Bubbles, and Hugging Grandparents: Caring and Lockdown Rules during COVID-19.” Feminist Legal Studies 28 (2020): 329–39. Harrington, Karra, and Martin J. Sliwinski. “The Loneliness of Social Isolation Can Affect Your Brain and Raise Dementia Risk in Older Adults.” The Conversation 4 Aug. 2020. 12 Jan. 2021 <https://theconversation.com/the-loneliness-of-social-isolation-can-affect-your-brain-and-raise-dementia-risk-in-older-adults-141752>. Laslett, Peter. A Fresh Map of Life: The Emergence of the Third Age. London: Weidenfeld and Nicolson, 1989. Lloyd, Liz. “The Fourth Age.” Routledge Handbook of Cultural Gerontology. Eds. Julia Twigg and Wendy Martin. London: Routledge, 2015. 20 Dec. 2020 <https://www.routledgehandbooks.com/doi/10.4324/9780203097090.ch33>. McLaws, Mary-Louise. “What Is the COVID ‘Bubble’ Concept, and Could It Work in Australia?” The Conversation 1 Sep. 2020. 12 Jan. 2021 <https://theconversation.com/what-is-the-covid-bubble-concept-and-could-it-work-in-australia-144938>. Morganroth Gullette, Margaret. “Aged by Culture.” Routledge Handbook of Cultural Gerontology. Eds. Julia Twigg and Wendy Martin. London: Routledge, 2015. 28 Dec. 2020 <https://www.routledgehandbooks.com/doi/10.4324/9780203097090.ch3>. Royal Commission into Aged Care Quality and Safety. Neglect. Interim Report Volume 1. Canberra: Commonwealth Government of Australia, 31 Oct. 2019. 12 Jan. 2021 <https://agedcare.royalcommission.gov.au/publications/interim-report>. Sobchack, Vivian. “A Leg to Stand On: Prosthetics, Metaphor, and Materiality.” In The Prosthetic Impulse: From a Posthuman Present to a Biocultural Future. Cambridge: MIT Press, 2006. 17–41. Steger, Sarah. “Coronavirus Crisis: Oryx Communities Aged Care Home Creates ‘Window of Love’ to Help Residents Stay Connected to Families.” The West Australian 5 Apr. 2020. 12 Jan. 2021 <https://thewest.com.au/news/coronavirus/coronavirus-crisis-oryx-communities-aged-care-home-creates-window-of-love-to-help-residents-stay-connected-to-families-ng-b881510245z>. Zeilig, Hannah. “The Critical Use of Narrative and Literature in Gerontology.” International Journal of Ageing and Later Life 6.2 (2011): 7-37. ———. “Dementia as a Cultural Metaphor.” The Gerontologist 54.2 (2013): 258–67. ———. “What Do We Mean When We Talk about Dementia? Exploring Cultural Representations of ‘Dementia’.” Working with Older People 19.1 (2015): 12–20.
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!

To the bibliography