Dissertations / Theses on the topic 'Website design'
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Wu, Yueh-Cheng. "Affective website design." Thesis, University of Leeds, 2007. http://etheses.whiterose.ac.uk/832/.
Full textIbrahim, Nurulhuda. "Persuasive visual design model for website design." Thesis, Ibrahim, Nurulhuda (2018) Persuasive visual design model for website design. PhD thesis, Murdoch University, 2018. https://researchrepository.murdoch.edu.au/id/eprint/42354/.
Full textShan, Xiaoqiu. "Website about Chinese food : information design promoting culture identify by website /." Online version of thesis, 2009. http://hdl.handle.net/1850/11632.
Full textSantos, Filipa R. Bolota Velho Dinis dos. "Relatório de estágio." Master's thesis, Universidade da Beira Interior, 2011. http://hdl.handle.net/10400.6/1318.
Full textWe describe in this report, the course held over three months of training that took place in a tourism company located in Covilhã (Turistrela). The final product is never an isolated event, but a combination of different factors that contribute to it. In this context, although the overall result, in objective terms, has been the realization of the Website Polistrade much happened until the construction of it. It was a task that involved research, planning and daily reflection. We have focused our research on specific aspects of the theme of website design such as usability, navigation and ergonomics. Under the desired balance between graphic design and usability, we developed concepts like interfaces and information architecture. Backed by the research that we describe later in detail, the steps that led to the achievement of the objective of the internship.
Guldager, Nikolai. "Usability evaluation of Beebyte’s website." Thesis, Karlstads universitet, Handelshögskolan (from 2013), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-74203.
Full textVELLORE-KANDABABU, MANOJ BABU, and GANAPATHY VARMA INDUKURI SANTOSH. "ANALYSIS ON WEBSITE DESIGN USING USABILITY PRINCIPLES." Thesis, Högskolan i Borås, Institutionen Handels- och IT-högskolan, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-20448.
Full textHicks, Robert Stewart. "Curriculum for website design in secondary schools." CSUSB ScholarWorks, 2002. https://scholarworks.lib.csusb.edu/etd-project/2124.
Full textOlsén, Emma. "Redesign of a website and visual brand language : Development of a new website and graphic profile for an energy efficiency company." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-83074.
Full textProjektet som presenteras i den här rapporten är resultatet av ett examensarbete för Civilingenjörslinjen Teknisk Design vid Luleå Tekniska Universitet. Projektet har drivits mot och i samarbete med energiföretaget Leosol under hösten 2020. Leosol har investerat både pengar och tid i annonsering online. Detta har genererat ett större besöksflöde, dock har det inte lett till en ökning av bokningar av deras tjänster. Leosol vill öka antalet bokningar som sker via deras hemsida. Detta examensarbete har utförts för att bidra till detta mål. Projektet har därför kretsat kring att förstärka Leosols varumärke genom att utforska olika alternativ till en ny grafisk profil och ett nytt visuellt varumärke. Dessa nya varumärkesverktyg kommer sedan att implementeras i en helt ny hemsida. En variant av IDEO’s Human-Centered Designprocess har använts under projektet för att uppnå detta. Genom att arbeta nära och tillsammans med användaren, i detta fall Leosols kunder, har de nuvarande problemen samt olika lösningar förtydligats och identifierats. Under processen har den grafiska profilen och wireframen för hemsidan skapats separat. I sista fasen i projektet kombinerades dessa till det slutgiltiga konceptet. Projektet har resulterat i en ompositionering av Leosols varumärke genom att skapa en mer professionell ton. Den grafiska profilen har sammanfattats i form av en poster. Denna beskriver den nya logotypen, färger, typsnitt, bildspråk samt en kort instruktion som förklarar hur dessa bör appliceras. Den nya grafiska profilen applicerades sedan på wireframen, för att skapa den slutgiltiga hemsidan. Hemsidans layout är skapad för att användaren ska snabbt kunna identifiera Leosol’s identitet samt deras tjänster. Genom att implementera en hemsida som verkligen representerar Leosol ökar chanserna för att antalet bokningar på deras hemsida stiger.
Burns-Johnson, Toshiba L. "Are Government Websites Achieving Universal Accessibility?: An Analysis of State Department of Health and Human Services’ Websites." Thesis, School of Information and Library Science, 2007. http://hdl.handle.net/1901/417.
Full textRahim, Ruslan Abdul. "Designing a website for the dyslexic." Thesis, University of Brighton, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.323515.
Full textSixtensdotter, Caisa. "Design of a website for the World Anti-Bullying Forum : A website with focus on usability and inclusion." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik och samhälle, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-79731.
Full textSedan 1997 har den ideella föreningen Friends arbetat för en värld där inget barn ska utsättas för mobbning. År 2017 initierade Friends det internationella forumet World Anti-Bullying Forum där forskare och praktiker kan mötas och dela kunskap. Ett nästa steg i utvecklingen av forumet är att ta fram en hemsida vilken kan användas i syfte att etablera forumet ytterligare samt för att skapa en mötesplats under de år forumet inte äger rum. Detta examensarbete behandlar framtagningen av en prototyp till en permanent hemsida för World Anti-Bullying Forum. Huvudfokus vid arbetet har varit att skapa en användarvänlig och inspirerande plattform för de två huvudsakliga målgrupperna forskare och praktiker. För att åstadkomma detta har såväl litteratur som kreativa metoder använts och arbetet har följt en modifierad version av designprocessen Human-Centered Design Approach av IDEO. För att följa Friends önskemål om en hemsida som går att koppla till deras varumärke har ett stort fokus lagts på visuell kommunikation och illustrationer. Arbetet resulterade i en användarvänlig och livlig hemsida där de två målgrupperna kan mötas på ett bra sätt. Hemsidan är en plattform designad för att läsa på och registrera sig för kommande forum samt en plats att hitta fakta och inspiration. Hemsidan går att koppla till Friends varumärke samtidigt som dess färgval och element visar på att forumet också är något eget.
ALI, SHUJAT. "DESIGN AN INTERFACE PROTOTYPE FOR ELSKIFT.DK : DESIGN A WEBSITE USING ITERATIVE DESIGN PROCESS." Thesis, Uppsala universitet, Institutionen för informatik och media, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-170735.
Full textTing, I.-Hsien. "Closing the KDD loop to improve website design." Thesis, University of York, 2007. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.442362.
Full textTummeti, Venkata Krishna Reddy. "Website developer: Web application." CSUSB ScholarWorks, 2003. https://scholarworks.lib.csusb.edu/etd-project/2407.
Full textNorrby, Love. "Website design for Filmriket : A user centered design process with schoolchildren and educators." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-85812.
Full textIntroduktion: Syftet med detta Examensarbete som Civilingenjör inom Teknisk Design på Luleå Tekniska Universitet var att förbättra designen på hemsidan Filmriket.com. Genom att analysera hemsidan Filmriket kunde styrkorna och svagheterna gällande interface designen uppmärksammas och förbättringar skapades för att bringa fram en mer tillfredställande upplevelse för användarna. Bakgrund: Hemsidan Filmriket.com är en pedagogisk hemsida för skolbarn och lärare/ pedagoger med fokus på film och filmskapande inom skolan. Byggstenarna för Filmriket är begreppen Se, Skapa & Samtala. Alla dessa tre ord är kopplade till den svenska läroplanen. Hemsidan är gratis att ta del av och ägs av filmproduktionsbolaget Filmpool Nord, med målet att nå ut till så många skolor och filmintresserade ungdomar som möjligt. Allt innehåll på hemsidan har skapats med hjälp av film- & skolpedagoger samt Svenska Filminstitutet. Metoder: En litteraturstudie utfördes för att samla ihop relevant teori kring interface design principer. En nulägesanalys genomfördes för att analysera den nuvarande hemsidan, där styrkor och svagheter noterades. En konkurensanalys bringade fram inspiration och kunskap om hur liknande hemsidor presenterar sitt material. Intervjuer med fem pedagoger genomfördes för att ta reda på hur de upplever Filmriket. Två workshops genomfördes med studenter och med skolbarn, där de 16 skolbarnen fick ge sina åsikter kring den nuvarande hemsidan och sedan fick skapa egna förbättringsförslag. En stor ideskapande process genomfördes och var grundad i de användaråsikter och den teori som hade samlats in vilket resulterade i många idéer som sedan sammanställdes till tre olika koncept. Cirkel, Rektangel och Filmtemat. Dessa tre koncept fick användarna rösta på för att slutligen kunna välja ut det bästa konceptet. Ett slutgiltigt koncept kunde sedan väljas baserat på användarnas åsikter samt en konceptutvärdering baserad på relevant teori. Resultat: Den nya versionen av hemsidan Filmriket presenterades i formen av en klickbar prototyp och hade dessa förbättringar: En sökmotor implementerades på hemsidan. En ny meny, som är närvarande på varje sida. Ett nytt upplägg för de videos som presenteras på hemsidan som skapar en bättre balans, som visar mer material på samma utrymme som innan och som visar mindre text. Bättre kontrast mellan bakgrunden och den skrivna texten. Mer färger, specifikt pastell färger. Mindre behov att skrolla genom att kunna kryssa ned innehåll samt att dropdown menyer har införts som tar upp mindre plats. Och mer informerade text som bättre beskriver innehållet på hemsidan.
Grannas, Jenny. "What factors are important in developing a successful e-commerce website?" Thesis, University of Gävle, Department of Mathematics, Natural and Computer Sciences, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-166.
Full textAs the internet has become an increasingly growing market for companies, it has also subsequently revolutionized shopping. There are countless different options on the internet for individuals. If a website does not live up to the expectations, there is always another one just a few clicks away. This raises the demands on the retailers, in terms of development and maintenance of their e-commerce websites. In order to succeed, there are many things that have to be considered and addressed. This thesis research discusses some of the most essential questions that may arise during the development of an e-commerce website. The process has been divided into four different sections; graphical design, information design, interaction design, and online trust. Each one of these sectors is important and every website developer should be familiar with them.
Mortensen, Carolynn. "Contextual Factor Profiling: Teacher-Created Classroom Website Design in Texas High Schools." ScholarWorks, 2015. https://scholarworks.waldenu.edu/dissertations/449.
Full textSantana, Vagner Figuêredo de 1982. "Interfaces autoajustáveis em websites = contribuições em direção ao Design para Todos = Self tailorable website interfaces : contributions towards the Design for All." [s.n.], 2012. http://repositorio.unicamp.br/jspui/handle/REPOSIP/275681.
Full textTese (doutorado) - Universidade Estadual de Campinas, Instituto de Computação
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Doutorado
Avaliação de interfaces de usuario
Doutor em Ciência da Computação
LaValley, Christopher Travis. "Holistic Model of Website Design Elements that Influence Trustworthiness." UNF Digital Commons, 2018. https://digitalcommons.unf.edu/etd/812.
Full textLAMPE, ERIN ELIZABETH. "DESIGNING TO MARKET HIGHER EDUCATION USING QUICKTIME STREAMING VIDEO WEBSITE." University of Cincinnati / OhioLINK, 2003. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1054225749.
Full textSimmons, Peter C. "Exploring website effectiveness and the influence of the Sustainable Design Award website on decision-making concerning sustainability within AS/A2 design and technology." Thesis, Loughborough University, 2010. https://dspace.lboro.ac.uk/2134/7021.
Full textThorngren, Erik. "Adapting a website for mobile use." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-108405.
Full textSá, Renon Pena de. "Os princípios de design da informação e sua aplicação em projetos de websites de jornais : estudo de caso do website do jornal O Globo." reponame:Repositório Institucional da UnB, 2016. http://repositorio.unb.br/handle/10482/23019.
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O objetivo principal da presente pesquisa foi investigar como os princípios do design de informação podem ser aplicados na criação de projetos de websites de jornais. Para tanto, foi utilizado como estudo de caso o website do jornal O Globo. Inicialmente, foi feita uma revisão da literatura de princípios do design de informação descritos por O'Grady e O’Grady (2008), Petterson (2012), Lidwell et al. (2010) e Rogers et al. (2013), que tinham relevância para o design de notícias. Com base nessa revisão, foi proposta uma lista de princípios para o design de websites de notícias. Uma análise da organização visual da informação e das estruturas de navegação da capa do website do jornal O Globo foi feita, utilizando a lista de princípios e a técnica denominada semana aleatória. Ainda, com o intuito de verificar as impressões da análise e obter de forma objetiva as respostas da questão de pesquisa, foram feitas entrevistas na redação do Jornal O Globo com os profissionais envolvidos na edição da capa do website e na criação do projeto gráfico. Os resultados da pesquisa permitiram compreender como a redação de O Globo organiza-se para editar o website e como os princípios do design de informação foram aplicados na criação do projeto gráfico de O Globo. A partir do cruzamento desses princípios com as impressões da análise e das entrevistas, foi elaborada uma lista de recomendações para a atividade projetual do design de notícias em produtos digitais.
The main objective of this research was to investigate how the principles of information design can be applied in the creation of newspaper website projects. For that, the website of the newspaper O Globo was used as a case study. Initially, a review of the information design literature described by O'Grady and O'Grady (2008), Petterson (2012), Lidwell et al. (2010) and Rogers et al. (2013) that had relevance to news design. From this review, a list of principles for the design of news websites was proposed. An analysis of the visual organization of the information and the navigation structures of the home page O Globo website was made using the list of principles and the technique called "random week". Also, in order to verify the impressions of the analysis and objectively obtain answers to the research question, interviews were made with the newspaper O Globo editorial team, with the professionals involved in editing of the website and in the creation its graphic design. The results of the survey allowed us to understand how O Globo's newsroom is organized to edit the website and how the principles of information design were applied in the creation of O Globo's graphic design. From the intersection of these principles with the impressions of analysis and interviews, a list of recommendations for the design activity of news design in digital products was elaborated.
Nawaz, Sohail. "RESEARCH BASEED STATE-OF-THE-ART WEBSITE DESIGN USABILITY GUIDELINES." Thesis, Högskolan i Borås, Institutionen Handels- och IT-högskolan, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-17321.
Full textProgram: Magisterutbildning i informatik
White, Richard Neal. "A high school physics instructor's website: Design, implementation, and evaluation." CSUSB ScholarWorks, 2002. https://scholarworks.lib.csusb.edu/etd-project/2062.
Full textBaeshen, Yasser Ali Mohammed-Saleh. "Investigating website design factors that influence customers to use third-party websites for booking hotels : the Saudi customers' perspective." Thesis, Brunel University, 2017. http://bura.brunel.ac.uk/handle/2438/15467.
Full textHaimes, Paul William. "Designing for communities in bushfire-prone situations: Redesigning the FireWatch website interface." Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 2015. https://ro.ecu.edu.au/theses/1620.
Full textSayyad, Abdi Elham. "Web professionals : how do they experience information literacy?" Thesis, Queensland University of Technology, 2014. https://eprints.qut.edu.au/78982/2/Elham_Sayyad_Abdi_Thesis.pdf.
Full text"Evaluation of four ecommerce websites for specific website design features." Thesis, 2003. http://hdl.handle.net/10413/3890.
Full textThesis (MBA) University of Natal, Durban, 2003.
Abreu, Juliana Isabel Matos. "Context Lab website design." Master's thesis, 2020. http://hdl.handle.net/10316/92148.
Full textO facto de num laboratório existirem vários intervenientes no desenvolvimento dos diferentes projetos e não existir um local onde agregar toda essa informação, torna complexo não só o processo de armazenamento daquilo que é produzido como também a exposição desse mesmo material para com o público alvo.A falta de um repositório, esteja ele numa plataforma online ou não, impede que exista transmissão de conhecimentos entre os membros e os projetos do laboratório bem como entre estes e o mundo exterior, o que dificulta a divulgação e comunicação do laboratório com possíveis interessados. Desta forma, a presente dissertação vem apresentar o desenho e implementação de um website para o Context Lab que permita não só exteriorizar o que é feito no âmbito do laboratório mas também facilitar a que os seus elementos integrantes possam actualiza-lo de forma simples e rápida, permitindo não só que se crie um armazenamento de conhecimento mas também que se adquira uma presença online.Esta plataforma foi pensada e desenvolvida de acordo com o website que o laboratório possui, tendo também em conta os interesses e necessidades dos seus utilizadores. Para tal foi necessário desenvolver uma investigação sobre os temas que este projeto exigia bem como uma análise do público alvo e dos websites de outras entidades que servem um propósito semelhante ao que aqui queremos alcançar.————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————
The fact that in a laboratory there are several players in the development of different projects and that there is no place to combine all this information makes, not only the process of storage complex, but also the exposure of that same material to the target audience. The lack of a repository, whether it’s on an online platform or not, prevents the transmission of knowledge between members and laboratory projects as well as between them and the outside world, which makes it difficult to disseminate and communicate the laboratory with potential stakeholders. That way, this dissertation presents the design and implementation of a website for the Context Lab that allows not only to externalize what is done in the scope of the laboratory, but also to make it easier for its members to update it in a simple and quick way, allowing not only to create a knowledge store but also to acquire an online presence. This platform was designed and developed according to the website that the laboratory has, also taking into account the interests and needs of its users. For that, it was necessary to develop an investigation on the themes that this project required, as well as an analysis of the target audience and the websites of other entities that serve a similar purpose to what we want to achieve here.————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————
Carvalho, Rodrigo de Melo. "Re-design do Website do Teatrão." Master's thesis, 2017. http://hdl.handle.net/10316/83221.
Full textEsta Dissertação tem como base o desenvolvimento de um Website para a companhia de teatro ‘O Teatrão’ de Coimbra. O desa o lançado inicialmente consistia no re-design do seu website de forma a ser mais apelativo e e caz na sua comunicação com o público. Esse desa o rapidamente evoluiu para algo mais abrangente, explorando o papel d’O Teatrão na sociedade, a sua importante atividade pedagógica e a sua presença online.O Teatrão considera a comunicação um dos pontos fundamentais para que a sua atividade chegue ao público. Assim surgiu a possibilidade de estágio com o objetivo de repensar a comunicação entre o Teatrão e o público, especi camente na parte da sua presença online.A forma como se pretende atingir os objetivos estabelecidos é através do conhecimento pessoal acerca da instituição ‘recolhido’ durante o período do estágio. Essa forma estará suportada com a análise de vários websites, nomeadamente de outras companhias de teatro, de formaa perceber quais as melhores técnicas e formas de apresentação da informação.O estágio tem por dois objetivos gerais. O primeiro objetivo é é repensar a comunicação entre O Teatrão e o seu público, numa alturaem que o teatro português se encontra com dificuldade em manter a sua atividade. Este tem como conclusão prática o re-design do seu website de forma a torná-lo apelativo e funcional, transmitindo de forma clara quem é e o que faz O Teatrão enquanto instituição, explicando as suas três partes distintas: companhia de teatro, teatro municipal e serviço educativo.O segundo objetivo foca-se na recolha, estudo e análise de informação relativa a websites de companhias de teatro portuguesas, com a intenção de perceber se o problema d’O Teatrão é único a apenas relativo a ele mesmo, ou se é algo que ocorre nas restantes companhias nacionais. Mais do que a resolução do problema d’O Teatrão esta dissertação pretende questionar o estado dos websites de teatros portugueses, e servir como uma possível solução.
This thesis has as a starting point the development of a website for the theater company Teatrão in Coimbra. The original challenge was focused around the redesign of their website aiming for a better, more appealing and more effective website in the communication with their audience. That challenge quickly evolved for something more embracing, exploring Teatrão’s role on society, the importance of its pedagogical activity and its online presence.Teatrão considers communication, the ability for his activities to reach its audience, one of their main focuses. That was the cause of an internship with the objective of rethinking Teatrão’s link with its audience, speci cally on its online presence.The way it is intended to reach the objectives proposed is fromthe personal connection and experiences created during the internship, between myself and the company. That way will be supported with the analysis of several websites, of other theater companies for instance, with the objective of understanding what are the most useful techniques and ways to present information.The internship has two main goals. The first one is rethinkingthe way teatrão communicates with its audience, in a period where portuguese theater is struggling to keep itself in business. This objective has a practical conclusion of redesigning its website so that it becomes more appealing and functional, transmitting in a clear way what is, and what is done, at Teatrão as an institution, explaining its three main parts: theater company, municipal theater and educational service.The second objective focuses around the information gathering, study and analysis regarding websites of other portuguese theater companies, with the purpose of realising if Teatrão’s problem is uniqueto itself, or its something that affects the remaining portuguese theater companies. More than a solution for Teatrão’s problem, this thesis intends to question and analyze the state of the websites of portuguese theater companies, and serve as a possible solution.
Gibson, Christopher Thomas. "Website optimization, design, and restructuring." 2005. http://etd.louisville.edu/data/UofL0116t2005.pdf.
Full textTitle and description from thesis home page (viewed Jan. 30, 2007). Department of Computer Engineering and Computer Science. Vita. "December 2005." Includes bibliographical references (p. 100-102).
CHAN, CHEUNG-WAI, and 陳章瑋. "「Sianguang Second Village」Website Design." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/gant7g.
Full text銘傳大學
數位媒體設計學系碩士班
107
“The memory of many houses of Japanese buildings, or red brick wall, the bamboo fence of the barrack, has been torn down in a sudden under the weird hand and bulldozer since the reconstruction task of military dependents’ village since 1980” (Kuo, 2005). The memory of the village has been faded away by time, nevertheless, the culture of military dependents’ village plays heavily in the evolution in the history of Taiwan society. Consequently, the author deemed highly as an important cultural assessment in terms of the preservation of the military dependents’ village. The paper targeted in the 「Sianguang Second Village」located in GwanShan Districk, Taoyuan City as an innovational case study due to its historical building under special charm. The author participated in the web page design of “「Sianguang Second Village」local work station”, launched from field survey of「Sianguang Second Village」, designed and set up the web page of 「Sianguang Second Village」. I wish to reserve the culture by digital perseverance and to foster the value more broaden to the public respectively, invested humble efforts in terms of military dependent’ village. In the meanwhile, the web page was expected to be an important reference data to the research of military dependents’ village of 「Sianguang Second Village」, and could be referenced to set up the immigration museum in the future. Key words: 「Sianguang Second Village」, military dependents’ village, web page, cultural assessment preservation, immigration museum.
Wang, Dong-Yan, and 王東彥. "To Analyze the Influence of Website Design Elements on Website Performance." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/7k55gv.
Full text國立臺北科技大學
商業自動化與管理研究所
98
With the rapid development of Internet, the future will be more towards the whole world of a global village, and the website platform is the most important key that a company wishes to connect to the world. Found in the literature, previous studies mentioned in web site design, web interface and so on, and not completely research for the site design elements. Therefore, this study through literatures and expert interviews selected the more important elements of site design. Through experimental design, the reaserch selected the four key elements of site design, the two groups (High, Low) of 16 combinations, and used to Google Website Optimizer to analyze the experiment. The research visited 14 web design information services industry experienced experts, to clarify the importance of site development web site design elements. In the experimental stage a total of 412 subjects, data suggestions website elements, the overall performance of the most important is the "movie" elements, followed by hyperlinks, logo, and images. The results show that the overall portfolio performance of the combination of the best logo, video and hyperlinks and other elements which are set to High, the image combination of elements set to Low, a total of 76.9% and 47.9% conversion rate of improvement.
Wu, Chia-Jung, and 巫佳蓉. "Influence of Website Design on Consumers' Emotion and Purchase Intention in Travel Websites." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/7jy5vv.
Full text中原大學
國際經營與貿易研究所
102
This work presents the results of three studies that investigated the influence of website design on consumers’ emotions and purchase intention for travel websites using a stimulus–organism–response framework. The first two studies addressed how the website’s background color and picture layout can influence consumers’ emotions and purchase intention, whereas the third study investigated the influence of the size and quantity of pictures on consumer’s emotion and purchase intention. The results of these experiments demonstrated that consumer’s emotion and purchase intentions are more positive with regard to buying online from travel websites that are designed with warm colors, and whose layouts feature such as left-hand side images and right-hand side text as well as a few large pictures. These results suggested that sellers and managers should improve the design of travel websites to stimulate consumer’s emotions and purchase intentions.
Su, Ying-Ya, and 蘇盈雅. "Usability analysis of website with unconventional layout.A Case in the Design Company Websites." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/83512589298105847353.
Full text中原大學
商業設計研究所
99
It is a vision that internet bandwidth will continue to expand and there is more and more interactive multimedia being applied to websites. However, a lot of research on web design has been conducted, yet there is no new research on the technique and usability of innovative websites. When users browse a website, they may feel frustrated with the complicated content and structure. Therefore, it is a challenge to create an innovative website with fine usability. This proposal will not only analyze the technique of the new innovative website, but also focus on the usability. The proposal is as follows: (1) Catalogue the technique from the new innovative website. (2) Explore the usability issues of innovative websites from different technique. (3) Analyze the usability of innovative websites from different experience with different backgrounds. In this study, through Literature Survey Method and Personal Interview to explore found this study obtained through interviews with experts in the performance of innovative web techniques can be divided into (1) Map-based Navigation (2) Interactive Gaming (3) Dynamic Menu-based (4) Virtual Reality (5) Visual Context-based and innovation through the website in different experiments using the technique of expression issues for the Map-based Navigation is easy to get lost in the hierarchical structure in the lead,Interactive Gaming-type interface configuration prone to problems, Dynamic Menu-based interactive and low affinity slightly less than , Virtual Reality-based Web site prone to hierarchical structure and interface configuration problems, Visual Context-based architecture is easy with the level of the problem and found different backgrounds, different experiences in the use of spending time with the error rate on the resulting differences and usability problems, based on the results of this study, make recommendations for innovative Web site, summarized innovation should pay attention to related sites, simplicity, tips, uniformity and other conclusions, providing future web designers working in industries where such information will be of value to them.
Liu, Yuan-Yuan, and 劉元媛. "A study of Website Interface Design." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/e5755t.
Full text銘傳大學
設計創作研究所碩士班
94
When information can be transmitted to everywhere through the Internet, websites has become the most direct tool for presenting information in the “information-freeway”. Thus the user interface of websites plays the role as a bridge of communication and interaction between users and websites. In this thesis, emphasis on the design of user interfaces in websites, rules of design adopted from scholars’ researches are applied practically to websites designs. By virtue of designing the website of “the Student Affairs Office of Ming-Chuan University”, applied design rules and derivative design problems during the design process were estimated and resolved by practical suggestions; furthermore, a reference model was offered for the user interface of school websites.
Chen, Jia-yi, and 陳家怡. "Quantitative Analysis of Website Visual Design." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/39952837259321229775.
Full text亞洲大學
資訊傳播學系碩士班
98
A website not only spreads the message, but also narrows the distance between a visitor and the site owner. Web design and layout affects the readability and usability of a website. Good visual design gives the visitor a deep impression and increases the visit rate and page views. However, most non-professional designers lack the expertise and experience of visual design. Many books or articles propose the site design guidelines, but there are sometimes ambiguity and inconsistency in the guidelines, so that they may be not easily followed by a non-professional designer. This study does not attempt to propose new subjective visual design guidelines for the sites. Instead, we collect the relevant guidelines proposed by experts, and then determine the visual features which can be quantified. Next, we select a set of excellent award-winning websites and a set of general websites, and then calculate the feature values of their pages. Finally the objective design rules can be obtained through the quantitative analysis of these feature values. A non-professional designer can produce better visual quality of the site by following these rules.
Yiu, Lih-Guang, and 游立光. "The Website Design and Usability Test." Thesis, 2002. http://ndltd.ncl.edu.tw/handle/92848358448765171984.
Full textLee, Fong-Chun, and 李逢春. "Website Design for Bade Eco-Park." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/42667293733256417469.
Full text中原大學
商業設計研究所
100
In order to develop an irrigation system for farming, the early ancestors in Taoyuan Plateau dug thousands of spleen-shaped farm ponds. Those ponds formed a very unique feature of the landscape and bring the famous name "the hometown of thousand ponds" to Taoyuan. The "tight-knit" distributed irrigation ponds all over the rural land not only made the unique characteristics of the culture, but also become an important tourist attraction. It is alsoan ecological resource of Taoyuan County. In the recent years, countries all over the world have begun to pay great attention to ecotourism market. It has created an eco-tourism prevalent trend. Therefore, the capture of the tourist information will be an important source of media for extended promoting for tourism charm of Taoyuan Bade and enhancing the economic benefits. “Website” in the internet will play a major interacting role. The creation of this project is to design a dedicated website of eco-tourism information for the "Ba-de Ponds Eco-Park" by use of the interactive web site and multimedia features. Throughout the process of the project, we study the literatures of Ba-de, farming ponds eco-tourism, and website designed theory. . We also analyze those relationship and design principles and regard it as the basis of case studies and website creation. Finally, based on the website structure, the website functionalities, and the website visual elements , we sum up the same type or the similar eco-tourism information website. Then we analyze the types of site structures, the content-navigation modes, and the web design elements of visual composition. We then identify one of the most comprehensive elements that construct the whole website and the navigation of ecological tourist information website. We can use this study to plan and create the further project, and even learn for the future design reference.
Oliveira, Sara de Castro. "MARMOCAIMA: Re-design da Identidade e do Website." Master's thesis, 2020. http://hdl.handle.net/10316/92545.
Full textEsta dissertação tem como fundamento o desenvolvimento e implementação da plataforma digital da Marmocaima, localizada na cidade de Vale de Cambra. A proposta foi lançada pela própria empresa, que procurava um novo olhar sobre o website pré-existente, com um objectivo robusto: tornar uma plataforma sem dinamismo e bastante desatualizada numa ferramenta útil para o negócio, com uma imagem moderna, apelativa e eficaz na sua interação com o público. Sendo a Marmocaima uma empresa que vê na exposição e publicação dos seus trabalhos um ponto crucial para o negócio, apresenta-se como uma mais-valia para a mesma a oferta aos seus clientes de um website mais eficiente e operacional.Surgiu, assim, a oportunidade de realizar um estágio focado na presença online e na comunicação externa da empresa. Para o efeito, foi necessário realizar uma investigação sobre a empresa, para além do levantamento bibliográfico indispensável à sustentação e desenvolvimento do desafio proposto.Sem descurar os propósitos e valores da própria empresa, os nossos principais objetivos foram o redesenho do website e o rebranding da sua identidade.Por isso, procedemos à pesquisa e análise de diversos websites idênticos e/ou de natureza semelhante ao setor de indústria e comércio no ramo de transformação de mármores, granitos e afins, com o intuito de percebermos qual o melhor caminho para o sucesso daquela plataforma e da sua identidade.Repensar as estratégias de comunicação visual, textual e conceptual entre a Marmocaima e os utilizadores do seu website é um ponto crucial para se conseguir alcançar uma plataforma apelativa e funcional, com uma identidade gráfica capaz de reflectir as características únicas da empresa.
This thesis is based on the development and implementation of the Marmocaima platform, located in the city of Vale de Cambra. The proposal will have been launched by the company itself, which consists in the of a new look of the existing website, thus involving a very strong premise - to make a platform without dynamism and very outdated in a useful tool for business, with a modern image, appealing and efficient in its communication with the public. Without intending to deviate to other fundamentals than those of the company, the objective is to radically change the websites, but without deviating from the directory of a company in the industry and commerce sector. As Marmocaima is a company that sees the exhibition and publication of its work as a crucial point for the business, as well as enabling its customers to have greater work transparency, the opportunity for an internship focused on a new opportunity for online presence and company communication arose. For this purpose, it was necessary to carry out an investigation on the company, in addition to the bibliographic survey that is essential for sustaining and developing the proposed challenge. In order for all these intentions to be assured, we intend to carry out an analysis of several websites that are the same or similar to the industry and commerce sector in the marble, granite and related processing sector. Through this collection it will be possible to see the best path to follow for the platform’s success. The main objective of the internship is to rethink visual, textual and conceptual communication strategies between Marmocaima and users, in order to guarantee an appealing and functional website.
Ho, Guan-Ting, and 何冠霆. "Building the Automated Quality Evaluation System of Website Design for Domestic Shopping Website." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/52574863059551075698.
Full text中國文化大學
資訊管理研究所
95
As the applications of Internet and the fashion of world wide web and the technol-ogy for developing website becoming mature, the number of websites grows with a sur-prising speed. But the lower threshold of website construction also means that the qual-ity of websites can vary drastically since many websites are built by amateurs with little experience. Many factors affect the management performance of the website. Website quality evaluation is thus becoming an important subject. The intentions of this research go deep into analyzing and developing a set of cri-teria suitable for evaluating the quality of shopping websites; build evaluation criteria for shopping websites by literature review as well as interviews with experts question-naire survey and real-site evaluation. Design evaluation criteria and relative weight, to investigate the satisfaction rate of the automated website evaluation system(AWES) that was developed according to the evaluation criteria. Basis consulted to assist web de-signers for design and a tool for analyzing websites, and possible improvements for a website. The results showed that evaluation criteria for shopping website include five major groups: “shopping functions” , “interactive functions” , “website management func-tions” , “administrative tool functions” and “multimedia use functions”. These groups could be further divided into 37 evaluation factors. And then AWES as compared with human inspection result, as well as to compare their differences, data extraction and evaluation accuracy of system. The experimental results are promising and the system has demonstrated its practicability as a great automated website evaluation system.
Kuo, Hui-Chun, and 郭慧君. "Visual Comfort Appraisal of Website Homepage useing Design House Website as an Example." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/53649585086503386845.
Full text華梵大學
工業設計系碩士班
95
The purpose of this study is to evaluate and explore the visual comfort appreciation and the influential factors of web pages. Factors that would influence the visual comfort were first specified through literature review and think aloud methodology. Such factors include the layout, hyper links, colors, white space amount, and iconic graphics. According to the result of the pilot test, 15 questions were offered to evaluate the degree of visual comfort of web page design. From factor analysis and regression analysis, the following conclusions have been found: 1. The factors affecting visual comfort of web page design can be reduced to three principal components: the layout design factor, the color design factor, and the information design factor. These factors have positive relationships with the degree of visual comfort appreciation. Among them, the layout design factor has the highest correlation coefficient (Beta=0.820); the color design the second (Beta=0.369) and the information design factor the least (Beta=0.167). 2. The result of a five-scaled semantic differential experiment demonstrates that, among 12 representative web page samples, the typical samples, those with highest and least degrees of visual comfort, reflect that (1) the best proportion of graphics to texts is 3:1, which will make it more comfortable for users to browse through the web pages; (2) the addition of a background block to the text will make it look like a graphic object; (3) the change of font will help catch the user’s eyes; (4) when there are more colors, the harmony among colors should be paid attention to; (5) when the tone of the background is too similar to that of the foreground, the main thesis cannot stand out; (6) the visual balance of the total composition lies in the center, which helps gather the user’s focus; (7) the white space amount is best to be 50%; (8) when the color is too similar to the background, the total image tends to be too spacious due to the increase of white space amount.
PhyoLinn, Kyaw, and 蘇仁波. "The Impact of Aesthetics Website Design and Users’ Cognitive Maps on Website Effectiveness." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/89947435080971200876.
Full text國立成功大學
國際經營管理研究所博士班
100
The World Wide Web is growing dramatically every year. According to Cisco’s visual networking index, World Wide Web will be 4 times larger in year 2015 than 2010. Internet become part of our daily life and corporates website become more important than past decades. Keep in mind that main objective of this research is to determine user’s intention to use website through perceptions and trusts on website by determining users’ cognitive maps and website’s aesthetics design factors in consideration of cultural difference and individual skill. This study employed experiment method to collect the data and applied extensive statistical methods to test hypotheses proposed. This research found not only significant effects of users’ cognitive map and aesthetics website design, also the interactions effects of those variables. The findings of significant relationship between outcome variables are surplus. This study also found the significant moderation of cultural difference and individual internet skills.
Tai, Ting-jung, and 戴廷容. "The expression of 3D promotional interaction website -A study of Awwwards website design." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/r9yupk.
Full text大同大學
媒體設計學系(所)
107
With the Experiential Marketing’s coming, the product is important to customer not only the value of itself but the experience of value added product. 3D promotional website can give customer an impressive advertising experience which uses the Internet to deliver promotional marketing messages to consumers in a lively interesting way. This paper investigated the visual aesthetics of 3D promotional interaction website to realize the reasons user perceiving visual aesthetics ,and the usability of 3D promotional interaction website. The first part of study use Mixed Methods to corroborate the findings for stronger inference , collected and analyzed quantitative data by Visual Aesthetics of Website Inventory(VisWAI), then collect and analyze qualitative data by open-ended questionnaire to realize the visual aesthetics of 3D promotional interaction website. The second part of study distinguish the various types of the expression of 3D promotional interaction website by Document Analysis and interview method. The third part of study use Usability Evaluation to understand to know how different kinds of expression of 3D promotional interaction website influences user’s experience. The outcomes show that user can perceive the Craftsmanship of visual aesthetic most in 3D promotional interaction website which has a strong appeal to user . Furthermore, The 3D interactive website expression is divided into : The form of expression of Text Imput , The form of expression of Game Task , The form of expression of Narrative, The form of expression of Information and the form of expression of Manipulative 3D Object Control. At last, this study summarize the use of various expression of usability and propose 8 of 3D promotional interactive web design suggestions that can improve the usability and enhance the aesthetics of 3D website .We hope that the study results can help designer enhance web page’s aesthetic and usability in 3D web design.
Stangl, Brigitte. "User-based website design in tourism with a special focus on web 2.0 websites." Thesis, 2010. http://epub.wu.ac.at/2793/1/diss_final1.pdf.
Full textWeng, Wei-Chen, and 翁維辰. "Modular Design and Implementation for Conference Website." Thesis, 2004. http://ndltd.ncl.edu.tw/handle/5nj4qf.
Full text崑山科技大學
電子工程研究所
92
With the internet improvement and academic research prevalence, conference is holding more and more frequent. There are two kinds of method for paper submission in the internet, one is sending email with attached paper file and the other one is sending paper to FTP site of organization. For the organization administrator, the former method causes the inconvenience of the administrator and the latter method must spend much money and time to program the multifunction website. In this paper, we developed a Conference Website Generator system with modular design and implementation for conference website. Without writing any program of servo webpage, the organization just selects and fills in the required items from the options and then the website with the functions of online submission, paper reviewing, registration, and administration was established automatically. The entire management system provides not only the functions of reviewing papers, revising author’s information, and managing paper’s file, but also the functions of the database’s backup, the statistic figure’s display, the format’s transform, and the website information’s modification. On the other hand, the administrator could add, delete, and modify the items and the bulletin board of homepage without any code’s modification. In this paper, the results indicated that the conference conduct could accomplish the entire website and the collection publication with the simplest way, the least time and manpower.
Martins, Ana Carolina Correia. "Conceito UI/UX para website." Master's thesis, 2020. http://hdl.handle.net/10316/92239.
Full textEste trabalho nasce do projeto de UI/UX e implementação front-end de uma plataforma gamificada para descobrir música através da partilha de conhecimentos musicais entre colegas de trabalho. O Random Jukebox (versão beta) é o produto em questão, tendo sido apresentado e acompanhado em estágio pela HYP, uma empresa tecnológica de desenvolvimento de soluções web e mobile em Coimbra. O desafio de redesign apresenta-se como um problema de como é que uma intervenção a este nível, alinhada com os princípios de Gamificação, conseguirá criar uma melhor experiência de descoberta musical num ambiente propício à socialização. O desenvolvimento deste trabalho contempla uma investigação, um processo iterativo de prototipagem e implementação, em código, de modo a entregar um protótipo funcional.Esta plataforma existe por e para a equipa da HYP, representando o seu espírito de equipa, a sua ambição e a sua paixão por jogos. Assim, o objetivo principal é projetar este espaço web à sua imagem, garantindo que o uso não se revela entediante, mas sim divertido. Para conseguir atingir uma experiência mais “como jogo” do que já o é, enquanto se colocam as necessidades e desejos do utilizador como prioridade.
This work emerges from a UI/UX and front-end implementation project of a gamified platform built for discovering music through the sharing of musical knowledge amongst work colleagues. Random Jukebox (beta version) is the platform that will be approached, having been presented as an internship and followed by HYP: a web and mobile solutions development company from Coimbra. The redesign challenge presents itself as a problem of how an intervention of this level could be aligned with Gamification principles to create a better experience discovering new music in a socially prone environment. The development of this project contemplates research, an iterative process of prototyping and code implementation to deliver a functional prototype.This platform exists because and for HYP’s team, meaning to represent their team spirit, their will, and passion for games. Therefore, the ultimate goal is to design this web space in their image, making sure that the use isn’t at all tiring but rather fun. Striving to achieve an experience more game-like then it already is, while always putting the user’s needs and preferences first.
Chwo, Yu-Tzu, and 卓宥孜. "The Research of Touch Screen Website Design-A Case Study of Kaohsiung Tourism Website." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/57032185094119070834.
Full text國立高雄師範大學
視覺設計學系
99
Touch screens develop rapidly in recent years, such as smart phones, tablet PCs, electronic touch panels, etc. People interact with digital information being no longer limited to keyboard or mouse. As the rise of the touch screens the application software become popular, such as e-books, Atlas and games. This boom has gradually spread to the desktop computer. People usually use the computers to receive or search information. The trend of miniaturization technology will make people to internet access anytime and anywhere. Touch page is one application for the touch screen. As Microsoft launched windows 7 software, the multi-touch websites were used more widely. People just buy the touch screen devices then can use the touch functions. The general websites are no particular design criteria and standards now, so the interface is not optimal. It is difficult to operate and the parts of our body will fatigue quickly. The purpose of this study is to research how to construct one interface that is easy to use on touch screen for a case of Kaohsiung tourism website. Analyze the layout, vision, tactile, operation of the page to establish the best way to browse websites. Find out the results by testing and questionnaire survey. It would be useful for designers to convert general web page to touch page. Let users operate the page more natural and intuitive in the future. The results show the design rules are feasibility. It is easy for people to operate and beauty.
Graça, Ana Laura Nunes. "Ensaio de Identidade e Website com Portfolio de Serviços." Master's thesis, 2021. http://hdl.handle.net/10316/98074.
Full textA Terceira Revolução Industrial foi um momento na história, com início na segunda metade do século vinte, em que a tecnologia eletrónica avançou a um ritmo extraordinário, transformando muitas áreas da atividade humana. O design gráfico foi irrevogavelmente alterado por este acontecimento. (Meggs, 2012) As empresas começaram a procurar diferentes soluções para a divulgação das suas marcas e foi necessária a criação de identidades visuais que se adaptassem aos novos suportes, nomeadamente aos ecrãs. Esta dissertação centra-se no desenvolvimento e criação de uma nova identidade visual para a empresa Tapestry Software e posterior desenho e implementação de um novo website, de forma a torná-lo mais apelativo e agradável, uma vez que atualmente alguma da informação existente não está atualizada e existe ainda a falta de um porfolio onde possa mostrar os trabalhos desenvolvidos até ao momento nas diferentes áreas de atuação. Foi feita uma pesquisa sobre identidades visuais, em particular identidades visuais dinâmicas, uma vez que esse era um dos principais requisitos para nova identidade. Foram ainda investigados diferentes Sistemas de Gestão de Conteúdo, de forma a perceber-se qual a melhor plataforma a utilizar na criação do website. O website foi desenvolvido com recurso à plataforma WordPress.São mostradas as etapas do processo de criação incluindo primeiras experiências relativas à identidade, o processo de desenvolvimento da identidade final, mockups inciais e finais do website que espelham as alterações feitas e finalmente o protótipo implementado tanto na sua versão desktop, como na sua versão mobile.
The Third Industrial Revolution was a moment in history, beginning in the second half of the twentieth century, when electronic technology advanced at an extraordinary rate, transforming many areas of human activity. Graphic design was irrevocably changed by this event. (Meggs, 2012) Companies started looking for different solutions for the dissemination of their brands and it was necessary to create visual identities that would adapt to new media, namely screens. This thesis focuses on the creation of a new visual identity for the company Tapestry Software and subsequent design and implementation of a new website, in order to make it more appealing and pleasant, since currently some of the existing information is not up to date and there is still a lack of a portfolio where it can show the work developed so far in the different areas of activity. In this sense, a research was made on visual identities, in particular dynamic visual identities, since this was one of the main requirements for a new identity. Different Content Management Systems were also investigated, in order to understand the best platform to use when creating the website. The website was developed using the WordPress platform. The steps of the creation process are shown, including the first experiences related to the identity, the final identity development process, initial and final website mockups that mirror the changes made and finally the prototype implemented in its desktop version and in its mobile version.