Dissertations / Theses on the topic 'Web site design'
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De, Klerk W. A. (Willem Abraham). "Web site usability." Thesis, Stellenbosch : Stellenbosch University, 2001. http://hdl.handle.net/10019.1/52610.
Full textENGLISH ABSTRACT: A multitude of factors affects the experience of the user on a specific site. Slow downloading, navigational difficulties and complex designs all play a role in destroying what could be an enjoyable experience to the user. Usability exists when the design of the system matches what the intended end users need and want. Most Web site designers agree that great design essentially has the user as its priority. Companies tend to forget that the user's hand is on the mouse. The most successful Web sites are those that not only respond to user feedback, but actively seek it out. We have to realise that the cost of flipping to another Web site is so low, it doesn't make any sense for people to go back to a site that failed them the first time. Most Web sites fail miserably at their prime directive: usability. The best way to run a user test is one-on-one, writes Fleming (1998:1). You don't need a large quantity of users for the tests to be effective. The costs in user testing are often exaggerated and there is no excuse for not performing some sort of user test on your Web site. When a page comes up Jakob Nielsen says, people look only one place, in the middle, at the content. (Head, 1999:2) If a page does not appear relevant to the user's current goals, then the user will ruthlessly click the Back button after as little as two to three seconds. Users rarely look at logos, mission statements, slogans, or any other elements they consider fluff. Usability is practically guaranteed if you have a solid information architecture at the outset. Make sure information is not more than two clicks away from the homepage. (Radosevich, 1997:3) According to the GVU7 survey, speed is the number one complaint of Web users (76,5 %). (Hamilton, 1997:1) Since users need web pages to load quickly, you should make your image files small. Try to limit the size of individual images to 5k, and try to limit the total size of all the images on any single page to 20k. Generally, a user with a 28.8 modem should have a sense of the page content or be able to navigate off the page within 10 seconds of download. The rest of the page should load within the next 30 seconds. Any site needs a good search feature since even the best navigation support will never be enough. (Nielsen, 1996a: 1) A search function should be provided if the site has more than 100 pages. Even if you haven't created perfect navigation, at least be consistent. (Berst, 1998: 1) The Back button is the lifeline of the Web user and the second-most used navigation feature (after following hypertext links). People rarely read web pages word by word - they scan pages to find the information they want. Make the text scannable with bulleted lists, highlighted keywords, meaningful headings, and short sections of text. The essential purpose of graphics, especially animated graphics, is to set the tone and communicate the company's personality in a unique and fun way. (Heath, 1997:1)
AFRIKAANSE OPSOMMING: 'n Menigte faktore beïnvloed die gebruiker se ondervinding van 'n spesifieke Webblad. Aflaai spoed, navigasie en komplekse bladontwerp kan almal 'n gebruiker se belewenis van 'n Webblad verongeluk. Bruikbaarheid (Usability) bestaan wanneer die ontwerp van die sisteem voldoen aan die behoeftes van die eindgebruiker. Web ontwerpers het dit eens dat goeie ontwerp die gebruiker se behoeftes as prioriteit sien. Maatskappye vergeet dikwels dat die gebruiker se hand die muis beheer. Die mees suksesvolle Webblaaie is nie net die wat reageer op verbruiker terugvoer nie maar dit selfs aanmoedig. Ons moet verstaan dat dit so maklik is om na 'n volgende Webblad te spring dat dit nie sin maak om terug te keer na 'n Webblad wat jou eenkeer in die steek gelaat het nie. Die meeste Webblaaie misluk tragies in hul poging tot bruikbaarheid. Die beste gebruikerstoets metode is een-tot-een, skryf Heming (1998: 1) Die toets lewer betekenisvolle resultate selfs met enkele gebruikers. Nielsen sê gebruikers stel deesdae net in inligting belang. Indien inligting irrelevant voorkom sal die gebruiker nie skroom om die "Back" sleutel te gebruik nie. Gebruikers kyk selde na logos, missie stellings en slagspreuke en beskou dit as onbenullighede. Maak seker dat inligting nie meer as twee klikke vanaf die tuisblad is me. (Radosevich, 1997:3) Die GVU7 studie het bevestig dat aflaaispoed die gebruikers se grootste beswaar is.(Hamilton, 1997: 1) Enige Webblad benodig 'n goeie soek ("search") funksie veral as die Webwerf meer as 100 bladsye het. Die "back" sleutel is die reddingslyn van die gebruiker en die tweede mees gebruikte sleutel op navigasiestelsel. Gebruikers lees selde woord vir woord wat voor hulle staan, maar skandeer eerder 'n blad. Hou dus teks kort, met kort sinsnedes en kort kragtige begrippe. Grafieke se hoofdoel is om Webblad atmosfeer op unieke wyse te skep.(Heath,1997:1)
Pillutla, Pallavi. "Phi Beta Delta: Implementation of a self-maintaining web site." CSUSB ScholarWorks, 2007. https://scholarworks.lib.csusb.edu/etd-project/3275.
Full textEliason, Emma. "Value awareness in web site design /." Örebro : Örebro universitet, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-6620.
Full textSoechtig, Rebecca E. "A campaign design for a gourmet salad dressing company /." View abstract, 1999. http://library.ctstateu.edu/ccsu%5Ftheses/1547.html.
Full textThesis advisor: Susan G. Vial. "...in partial fulfillment of the requirements for the degree of Master of Science [in Art]." Includes bibliographical references (leaf 12).
Lim, Linda. "The enigma of web interfaces: Cultural aspects of web site design." Thesis, Lim, Linda (2011) The enigma of web interfaces: Cultural aspects of web site design. PhD thesis, Murdoch University, 2011. https://researchrepository.murdoch.edu.au/id/eprint/7685/.
Full textPanta, Purushottam. "Web Design, Development and Security." Connect to resource online, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=ysu1244819478.
Full textHalaska, R. Christopher. "Engaging community in the technical design process : an analysis of the development of the Seattle Public Schools' Budget Builder World Wide Web site /." Thesis, Connect to this title online; UW restricted, 1998. http://hdl.handle.net/1773/10310.
Full textClark, Darin Jay. "Building a school web site." CSUSB ScholarWorks, 2002. https://scholarworks.lib.csusb.edu/etd-project/2200.
Full textGarrison, Jay T. "Development of database and web site for D3Multisport." [Denver, Colo.] : Regis University, 2006. http://165.236.235.140/lib/jgarrison2006.pdf.
Full textAnwar, Naveed, and Adam Kwoka. "Web Site Usability, Technical and Social Perspectives." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4642.
Full textHuman factors and usability issues have traditionally played a limited role in security research and secure systems development. System designers have disregarded usability concerns for the reason that they are not acquainted with them or sometimes they do not take into account the importance of the human factors. Addressing issues of usability and human factors could be an important part of way out for today‟s security tribulations.There is increasing agreement that we need to design secure systems that people can actually use, but less agreement about how to reach this goal.
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Silva, Roseane Romão da. "Web arte X Web design: conflitos e aproximações." Pontifícia Universidade Católica de São Paulo, 2010. https://tede2.pucsp.br/handle/handle/18262.
Full textAfter the expansion and popularization of information technology and the Internet, there are projects that integrate computational aspects and aesthetic intentions. The difficult task of identifying them and categorize them as art and as web design is the subject of this research. The main purpose involves research and mapping of digital design. Then be presented criteria defining web art and web design. Are proposed, based on case studies a comparative analysis of projects web sites art sites and digital design. The theoretical research is based on various authors such as Lucia Santaella, Clement Mok, Claudia Giannetti, Vicente Gosciola, Diana Domingues, Fabio Oliveira Nunes, Gilbertto Prado and Lucia Leão
Após a expansão e a popularização das tecnologias da informação e da internet, observa-se projetos que integram aspectos computacionais e intenções estéticas. A difícil tarefa de identificá-los e categorizá-los como arte e como web design é o tema da presente pesquisa. O objetivo principal envolve a pesquisa e o mapeamento de design digital. Em seguida, serão apresentados critérios que definam web art e web design. Propõem-se, a partir dos estudos de caso uma análise comparativa entre projetos de sites de web art e sites de design digital. Como referencial teórico, a pesquisa se fundamenta em vários autores tais como Lúcia Santaella, Clement Mok, Cláudia Giannetti, Vicente Gosciola, Diana Domingues, Fábio Oliveira Nunes, Gilbertto Prado e Lúcia Leão
Rey, Agnés. "Creating a web site under project management conditions example of the web site of the "Freunde der Hebräischen Universität Jerusalem in Baden-Württemberg e.V." /." [S.l. : s.n.], 2003. http://www.bsz-bw.de/cgi-bin/xvms.cgi?SWB11675467.
Full textLei, Yuangui. "An ontology-based approach to web site design and development." Thesis, Open University, 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.418681.
Full textLaupase, R. "Perceptions of web site design characteristics: A Malaysian/Australian comparison." Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 1999. https://ro.ecu.edu.au/theses/1204.
Full textWardag, Jana. "Design und Usability Gegenüberstellung zweier Gestaltungsansätze im Webdesign." Saarbrücken VDM, Müller, 2004. http://deposit.d-nb.de/cgi-bin/dokserv?id=2874971&prov=M&dok_var=1&dok_ext=htm.
Full textDeLong, David Blane. "A web-based, database bound, WYSIWYG development environment for web applications." CSUSB ScholarWorks, 2004. https://scholarworks.lib.csusb.edu/etd-project/2580.
Full textDowla, Rafi. "Web system design and development using open source technology /." View online version, 2007. http://cslab103.cs.edinboro.edu/~WEBEBOOK/.
Full text"Technical report 06-03." Typescript, photocopy. Includes bibliographical references. Also available online: http://cslab103.cs.edinboro.edu/~WEBEBOOK/
Melo, Amanda Meincke. "Design inclusivo de sistemas de informação na Web." [s.n.], 2007. http://repositorio.unicamp.br/jspui/handle/REPOSIP/276094.
Full textTese (doutorado) - Universidade Estadual de Campinas, Instituto de Computação
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Resumo: Acessibilidade é um requisito contemporâneo à qualidade no uso de sistemas interativos. O World Wide Web Consortium (W3C), há anos, fomenta discussões em torno do conceito de acessibilidade e propõe recomendações para a criação de conteúdo web-acessível, de ferramentas de autoria e de navegadores que promovam a acessibilidade do conteúdo da web. Embora as recomendações de acessibilidade do W3C sejam necessárias ao conhecimento de design acessível na web, entendemos também ser essencial promover o desenvolvimento de soluções sóciotécnicas com participação do usuário final no processo de design, incluindo pessoas com deficiência, e abordar o reconhecimento e respeito às diferenças na educação de designers. Existem métodos, técnicas, recomendações, tecnologias e ferramentas para apoiar o design e a avaliação de páginas web que sejam acessíveis aos seus usuários; entretanto, não encontramos na literatura processos de design de sistemas de informação na web que considerem amplamente e abordem explicitamente as diferenças entre as pessoas e as atividades que realizam em ambientes sociais inclusivos. Torna-se cada vez mais necessário criar estratégias para abordar inclusão e acessibilidade tanto no produto de software quanto em seu processo de design. As diferenças físicas, sensoriais e cognitivas do usuário, entre outras, também precisam ser reconhecidas e consideradas no processo de design para que se consiga configurar ambientes nos quais a participação das partes interessadas seja genuína. O objetivo central desta pesquisa é investigar e propor mecanismos para o design de sistemas web que atendam às demandas atuais de configuração de uma sociedade mais flexível e aberta às diferenças, denominada sociedade inclusiva. Também é objetivo investigar e compreender como a Semiótica Organizacional e o Design Participativo, juntos, podem agregar valor ao design de sistemas de informação adequados aos interesses e às necessidades de uma sociedade inclusiva. Do ponto de vista conceitual, as principais contribuições desta tese envolvem a proposição de princípios relacionados ao design inclusivo de sistemas de informação na web e de técnicas de design participativo, alinhadas a esses princípios. Do ponto de vista prático, são contribuições as transformações decorrentes do estudo de casos nos respectivos contextos, a organização, a divulgação e a disseminação de boas práticas em design inclusivo para a web
Abstract: Accessibility is a contemporary requirement to the quality in use of interactive systems. The World Wide Web Consortium has been fomenting discussions regarding accessibility, and proposes guidelines to the development of web-accessible content, authoring tools and user agents that promotes accessibility on the web content. Although the W3C accessibility guidelines are necessary to enhance the knowledge about web accessible design, it is also essential to promote the development of socio-technical solutions with the end user participation during the overall design process, including people with disability, and approach acknowledge and respect the differences in the designers¿ education. There are methods, techniques, guidelines, technologies and tools to support the design and evaluation of web pages accessible to their users; nevertheless, we didn¿t find in literature web information systems design process which widely considers and explicitly deals with the differences among people and their activities in inclusive social environments. It is more and more necessary to create strategies to approach inclusion and accessibility in both software product and design process. The physical, sensorial and cognitive differences of users, among others, shall also be acknowledge and considered in the design process to configure environments in which the stakeholders¿ participation is genuine. This research aims at investigating and proposing mechanisms to the design of web systems which respond to the contemporary demands in configuring a more flexible society, open to the differences, known as an inclusive society. It is also an objective to investigate and understand how Organizational Semiotic and Participatory Design, together, aggregate value to the design of information systems adequate to the interests and the needs of an inclusive society. From the conceptual perspective, the main contributions of this thesis are the proposition of principles related to the design of inclusive web information systems, and some participatory design techniques aligned to these principles. From the practical perspective, the changes resulted from the cases studied in each context, as well as the organization, the publication and dissemination of best practices in inclusive design for the web
Doutorado
Metodologia e Tecnicas da Computação
Doutor em Ciência da Computação
Hrdlicka, Ricky Lee. "Creation of a web site to provide technical support and training." CSUSB ScholarWorks, 2007. https://scholarworks.lib.csusb.edu/etd-project/3251.
Full textWinblad, Emanuel. "Visualization of web site visit and usage data." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-110576.
Full textGandarillas, Carlos. "The impact of web site design and privacy practices on trust." FIU Digital Commons, 2002. http://digitalcommons.fiu.edu/etd/3448.
Full textRice, Mary Colleen. "A web design shop for local business owners." CSUSB ScholarWorks, 2005. https://scholarworks.lib.csusb.edu/etd-project/2613.
Full textHicks, Robert Stewart. "Curriculum for website design in secondary schools." CSUSB ScholarWorks, 2002. https://scholarworks.lib.csusb.edu/etd-project/2124.
Full textPrince, Norma M. "Design and implementation of an online bath and body products business." [Denver, Colo.] : Regis University, 2007. http://165.236.235.140/lib/NPrincePartI2007.pdf.
Full textPate, Shari Ann. "Web tools: An aid for cognitive learning." CSUSB ScholarWorks, 2004. https://scholarworks.lib.csusb.edu/etd-project/2777.
Full textDe, Silva Buddhima. "Realising end-user driven web application development using meta-design paradigm." View thesis, 2008. http://handle.uws.edu.au:8081/1959.7/44493.
Full textA thesis submitted to the University of Western Sydney, College of Health and Science, School of Computing and Mathematics, in fulfilment of the requirements for the degree of Doctor of Philosophy. Includes bibliographical references.
Ndinga, S'busiso Simon. "An investigation into tools and protocols for commercial audio web-site creation." Thesis, Rhodes University, 2000. http://hdl.handle.net/10962/d1006488.
Full textDe, Silva Buddhima. "Realising end-user driven web application development using meta-design paradigm." Thesis, View thesis, 2008. http://handle.uws.edu.au:8081/1959.7/44493.
Full textSantana, Vagner Figuêredo de 1982. "Identificação de padrões de utilização da web mediada por tecnologias assistivas." [s.n.], 2009. http://repositorio.unicamp.br/jspui/handle/REPOSIP/276152.
Full textDissertação (mestrado) - Universidade Estadual de Campinas, Instituto de Computação
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Resumo: A Web conta com dezenas de milhões de websites, mas poucos deles estão em conformidade com requisitos simples de acessibilidade, como utilizar tamanhos relativos ou descrever elementos gráficos, o que pode indicar problemas de design de Interface de Usuário (IU). Para se identificar este tipo de problema utiliza-se avaliação do código de websites. No entanto, outros problemas surgem apenas durante a interação do usuário com a IU. Sem considerar dados resultantes do uso, problemas de usabilidade e/ou barreiras de acessibilidade podem permanecer desconhecidos. Portanto, identificar como usuários interagem com IUs e uma forma de detectar problemas de design e descobrir maneiras de utilização diferentes das previstas durante o projeto de IU. Entre as maneiras de capturar a interação do usuário com IUs estão a utilização de vídeos, captura dos movimentos dos olhos do usuário, etc. Na Web, alguns métodos são menos indicados que outros devido à necessidade de utilização de componentes específicos de hardware e/ou software, o que pode reduzir a participação do publico alvo e reduzir a representatividade de uma avaliação. Para se conhecer como usuários utilizam a IU na Web, e possível utilizar logs capturados no lado do servidor e no lado do cliente. Este ultimo e o que possibilita a obtenção de mais detalhes e, consequentemente, reconstrução das ações do usuário em maior granularidade do que apenas identificar quais paginas o usuário visitou. Assim, pequenas diferenças durante a interação podem ser identificadas e, consequentemente, auxiliar especialistas na identificação de padrões de utilização e possíveis problemas de design. Dado o volume de dados resultante da captura de eventos no lado do cliente, a utilização de ferramentas automáticas se faz necessária, seja para captura ou para extração de informações dos logs. Este trabalho apresenta requisitos para ferramentas de avaliação de websites baseadas em logs de eventos. Ainda, com base nestes requisitos, define um modelo de captura assíncrona de eventos para auxiliar desenvolvedores de ferramentas de avaliação de websites. Assim, requisitos e modelo de captura constituem um ponto de partida para desenvolvedores que desejam capturar logs de eventos disparados no dispositivo utilizado pelo cliente, apoiando a captura de dados de utilização real. Outra contribuição apresentada é a especificação de um modelo para identificar padrões de utilização da Web mediada por tecnologias assistivas. A implementação deste modelo demonstra a viabilidade de se capturar dados durante a utilização real, envolvendo usuários de tecnologias assistivas, em seus ambientes cotidianos de utilização da Web. Um grafo de utilização resulta desse modelo. Ele é composto por fluxos de uso e caminhos mais comuns de uma pagina avaliada, assim como representações visuais de diferenças significativas nesses fluxos. O modelo também propõe uma técnica de como indicar possíveis problemas de design nas paginas Web avaliadas, auxiliando na tarefa de avaliar websites, tendo como foco principal a identificação de padrões de utilização de usuários de tecnologias assistivas.
Abstract: The Web has millions of websites, but few of them are in accordance with simple accessibility requirements such as the use of relative sizes or description of graphic elements, that can represent User Interface (UI) design problems. To identify this kind of problem the data source usually used is the Web page's code. However, other problems may appear only when the user interacts with the UI. Moreover, without considering usage data, usability problems and/or accessibility barriers can stay unknown. Thus, identifying how users interact with UIs is a way of detecting design problems and discovering uses different from the ones defined during the UI Project phase. There are different approaches to capturing user interaction with UIs as video capture, users' eyes movements, etc. In the Web, some methods are less appropriated than others due to the need for using specific components of hardware and/or software, which can reduce the participation of the target audience and reduce how meaningful an evaluation is. To know how users use the UI in the Web, it is possible to use logs captured at serverside and at client-side. The data that can be captured at client-side allows obtaining more details and, consequently, rebuild user's actions in a greater granularity than the identification of the pages that a user had visited. Then, small differences during the interaction can be identified and may help specialists in the task of identifying usage patterns and possible design problems. Due to the amount of data resulted from the event capture at client-side, the use of automatic tools became necessary for the capture or the extraction of information from logs. This work presents requirements for website evaluation tools based on event logs. In addition, according to these requirements, defines an asynchronous event capture model to help developers of website evaluation tools. Therefore, requirements and capture model represent a starting point for projects involving the development of tools to capture event logs triggered at client's device, supporting the data capture during real use. Other contribution is the specification of a model to identify patterns of Web usage mediated by assistive technologies. The development of this model shows the viability of capturing data during real use, involving assistive technology users, in their common use environment. A usage graph results from the model. It is constituted by usage flows and common walks of an evaluated Web page, as well as the visual representation of significant differences in these flows. The model also proposes a technique for identifying possible design problems in evaluated Web pages, helping in the task of evaluating Web pages, aiming at the identification of usage patterns of assistive technology users.
Mestrado
Avaliação de interfaces de usuario
Mestre em Ciência da Computação
Tummeti, Venkata Krishna Reddy. "Website developer: Web application." CSUSB ScholarWorks, 2003. https://scholarworks.lib.csusb.edu/etd-project/2407.
Full textLung, Feng-Chun. "A portable traveler's weblog." CSUSB ScholarWorks, 2005. https://scholarworks.lib.csusb.edu/etd-project/2832.
Full textBond, Martin. "Site web dynamique, implantation d'une approche d'interaction complète avec des internautes auteurs /." Thèse, Chicoutimi : Montréal : Université du Québec à Chicoutimi. Université du Québec à Montréal, 2005. http://theses.uqac.ca.
Full textBibliogr.: f. 114-116. Document électronique également accessible en format PDF. CaQCU
Santos, Vinicius Sanchez dos [UNESP]. "Uma análise sobre a avaliação emocional de web site por similaridade e por contiguidade." Universidade Estadual Paulista (UNESP), 2012. http://hdl.handle.net/11449/89757.
Full textAs pesquisas sobre emoção, nos últimos anos, entre Neurociência, Ciências Cognitivas, Inteligência Artificial para o Design não buscaram identificar os significados emocionais dos objetos, porém, forneceram ferramentas concisas para a análise emocional dos produtos. O Modelo de Círculos de Referência de Emoção em Produtos é a proposta da unificação de todas estas ferramentas em um único sistema de análise, porém não há testes que verifiquem o seu potencial para explicar resultados de estudos empíricos. Com o objetivo de criar caminhos para compreender os significados emocionais gerados na interação entre produto e usuário, esta pesquias propõe ampliar o Modelo de Círculos utilizando a Semiótica Americana e testá-lo utilizando, como objeto, duas web sites dom o mesmo tema, mas com sintaxes distintas: um por contiguidade e outro por similaridade. Para isso, foi utilizado um questionário não estruturado com base no Modelo de Círculos e a filmagem das expressões de seis participantes jovens, ambos os sexos e com experiência em navegação web. Foi observado que a web site por contiguidade tem maior aceitação social, e a de similaridade, mais aceitação de autoimagem. Verificou-se que o Modelo de Círculos é eficaz como ferramenta de análise emocional e que o produto deve atingir todas as dimensões propostas pelo modelo para uma aceitação e utilização
The research about emotion in recent years, among Neuroscience, Cognitive Science, Artifical Intelligent for the Design have not sought to identify the emotional meanings of objects, however they have provided concise tools for the emotional analysis of products. The Model of Circles of References of Emotions in proposal of unification of all these tools into an only analysis system but there are no tests that verify its potential to explain the results of the empirical studies. Aiming to create the ways to understand the emotional meanings generated in the interaction between product and user, this study proposes to extend the Model of Circles using the American Semiotics and test it using, as an object, two web sites with the same theme, but with different syntaxes: one by contiguity and another by similarity. For this, it used an unstructured questionnaire based on the Model of Circles and the filming of the expressions of six young participants, both the sexes and with experience in web browsing. It was observed that the web site by contiguity have gretater social acceptance and similarity, more acceptance of self-image. It was found that the Model of Circles is effective as emotional analysis too and that the product must reach all the proposed dimensions by the model to a more effective use and acceptance
Santos, Vinicius Sanchez dos. "Uma análise sobre a avaliação emocional de web site por similaridade e por contiguidade /." Bauru : [s.n.], 2012. http://hdl.handle.net/11449/89757.
Full textBanca: Ricardo Triska
Banca: José Carlos Plácido da Silva
Resumo: As pesquisas sobre emoção, nos últimos anos, entre Neurociência, Ciências Cognitivas, Inteligência Artificial para o Design não buscaram identificar os significados emocionais dos objetos, porém, forneceram ferramentas concisas para a análise emocional dos produtos. O Modelo de Círculos de Referência de Emoção em Produtos é a proposta da unificação de todas estas ferramentas em um único sistema de análise, porém não há testes que verifiquem o seu potencial para explicar resultados de estudos empíricos. Com o objetivo de criar caminhos para compreender os significados emocionais gerados na interação entre produto e usuário, esta pesquias propõe ampliar o Modelo de Círculos utilizando a Semiótica Americana e testá-lo utilizando, como objeto, duas web sites dom o mesmo tema, mas com sintaxes distintas: um por contiguidade e outro por similaridade. Para isso, foi utilizado um questionário não estruturado com base no Modelo de Círculos e a filmagem das expressões de seis participantes jovens, ambos os sexos e com experiência em navegação web. Foi observado que a web site por contiguidade tem maior aceitação social, e a de similaridade, mais aceitação de autoimagem. Verificou-se que o Modelo de Círculos é eficaz como ferramenta de análise emocional e que o produto deve atingir todas as dimensões propostas pelo modelo para uma aceitação e utilização
Abstract: The research about emotion in recent years, among Neuroscience, Cognitive Science, Artifical Intelligent for the Design have not sought to identify the emotional meanings of objects, however they have provided concise tools for the emotional analysis of products. The Model of Circles of References of Emotions in proposal of unification of all these tools into an only analysis system but there are no tests that verify its potential to explain the results of the empirical studies. Aiming to create the ways to understand the emotional meanings generated in the interaction between product and user, this study proposes to extend the Model of Circles using the American Semiotics and test it using, as an object, two web sites with the same theme, but with different syntaxes: one by contiguity and another by similarity. For this, it used an unstructured questionnaire based on the Model of Circles and the filming of the expressions of six young participants, both the sexes and with experience in web browsing. It was observed that the web site by contiguity have gretater social acceptance and similarity, more acceptance of self-image. It was found that the Model of Circles is effective as emotional analysis too and that the product must reach all the proposed dimensions by the model to a more effective use and acceptance
Mestre
Meyer, Shaun. "Designing accessible portals in South Africa: a case study." Thesis, Nelson Mandela Metropolitan University, 2008. http://hdl.handle.net/10948/770.
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Full textThornton, Gregory Mont 1970. "Web site design, e-collaboration and e-business for a low-volume and high-mix business." Thesis, Massachusetts Institute of Technology, 2001. http://hdl.handle.net/1721.1/84522.
Full textIncludes bibliographical references (leaf 84).
by Gregory Mont Thornton.
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M.B.A.
Lin, Winston Huairen. "Extracting ontological structures from collaborative tagging systems." Thesis, School of Information Technologies, 2012. http://hdl.handle.net/2123/12116.
Full textHuang, Jianyuan. "Computer science graduate project management system." CSUSB ScholarWorks, 2007. https://scholarworks.lib.csusb.edu/etd-project/3250.
Full textSawetrattanasatian, Oranuch, and n/a. "University Library Web Site Design: A Case Study of the Relationship between Usability and Information Literacy Development." University of Canberra. Information Technology, 2008. http://erl.canberra.edu.au./public/adt-AUC20090311.091629.
Full textBueno, Graziele Athanasio 1984. "O impacto das tecnologias nos padrões de projeto da interação para a Web." [s.n.], 2011. http://repositorio.unicamp.br/jspui/handle/REPOSIP/275727.
Full textDissertação (mestrado) - Universidade Estadual de Campinas, Instituto de Computação
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Resumo: A área da Ciência da Computação denominada Interação Humano-Computador (IHC) tem evoluído tecnologicamente ao longo dos anos e as mudanças podem ser vistas nas interfaces e nas formas de interação entre as pessoas e as aplicações. Ao mesmo tempo, o conceito de padrões de projeto passou a ser utilizado no projeto da interação entre o ser humano e o computador, como uma forma de documentar a experiência e o conhecimento na construção de interfaces de usuário, orientando a criação de novas aplicações. Diante deste cenário de mudanças nas tecnologias da Computação e do uso crescente dos padrões de projeto em IHC, é apresentado, nesta dissertação, um estudo sobre como as mudanças tecnológicas podem impactar o ciclo de vida dos padrões de projeto da interação, considerando especificamente o contexto da Web para desktop. Com base na análise dos padrões e das tecnologias, é apresentada uma proposta de alteração de uma classificação de padrões existente para que ela passe a considerar a questão da dependência destes em relação à tecnologia
Abstract: The area of Computer Science known as Human-Computer Interaction (HCI) has evolved technologically over the years and changes can be seen in the interfaces and ways of interaction between people and applications. At the same time, the concept of design patterns has been used in the construction of interaction between human beings and computers, as a way to document experience and knowledge of building user interfaces in order to guide the development of new applications. In the light of the scenario of changes in Computing technologies and the increasing use of design patterns in HCI, this dissertation presents a study of how technological changes can impact the life cycle of interaction design patterns, considering specifically the context of the Web for desktop. Based on the analysis of patterns and technologies, this study proposes a change in an existing pattern classification that takes into account the relation between these patterns and technology
Mestrado
Ciência da Computação
Mestre em Ciência da Computação
Freestone, Keri Lynn. "Instant access: Developing a high school web site for staff, students, and community." CSUSB ScholarWorks, 2003. https://scholarworks.lib.csusb.edu/etd-project/2303.
Full textGansereit, Jake Nathan. "Cougar swing: A web site model curriculum devoted toward improving hitting productivity for varsity baseball competition." CSUSB ScholarWorks, 2001. https://scholarworks.lib.csusb.edu/etd-project/1913.
Full textRollins, Cynthia Karyn. "Instant credibility : an exploratory study of web site credibility through the application of communication and design theory." Scholarly Commons, 2003. https://scholarlycommons.pacific.edu/uop_etds/577.
Full textHung, Wei-Hsi (Frank). "Supporting Organisational Critical Activities From Web Sites: An Evaluation Methodology Development." The University of Waikato, 2006. http://hdl.handle.net/10289/2545.
Full textNyaga, Casty K. "A design science approach to developing and determining web site quality dimensions for the public accounting profession." Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 2007. https://ro.ecu.edu.au/theses/1554.
Full textVorster, Lize. "Shared mental models as a cultural phenomenon : fact or fiction? Using the card-sorting method to investigate the shared mental models of web users." Thesis, Stellenbosch : University of Stellenbosch, 2006. http://hdl.handle.net/10019.1/1049.
Full textENGLISH ABSTRACT: In this study, the mental models of the target audience of the FACT web site (official Stellenbosch University HIV/Aids web site) were investigated and compared with the structure of the web site (representing the mental model of the expert). The target audience were divided into six groups representing three different race groups (white, coloured and black) and the two sexes (male and female).
Maye, Sébastien. "Tentative d'explication de l'esthétique dans le cadre d'un site web commercial : caractéristiques, perceptions, mesures de l'esthétique et réponses attitudinales de l'internaute." Paris 1, 2013. http://www.theses.fr/2013PA010008.
Full textRam, Mohan Prabhakara. "Trigeiawriter: A content management system." CSUSB ScholarWorks, 2011. https://scholarworks.lib.csusb.edu/etd-project/3331.
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