Dissertations / Theses on the topic 'Web design'
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Gomes, Daniel. "Web Modelling for Web Warehouse Design." Doctoral thesis, Department of Informatics, University of Lisbon, 2007. http://hdl.handle.net/10451/14294.
Full textCatanese, Alexander J. "Organic Web Design: Exploring Nature as Metaphor in Responsive Web Design." Kent State University / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=kent1492554405168728.
Full textKliiman, Kristin, and Annie Ekblom. "The effect of constraints in creativity : From the perspective of web designers." Thesis, Tekniska Högskolan, Högskolan i Jönköping, JTH, Datateknik och informatik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-43643.
Full textMoss, Gloria Ann. "Diversity and web design." Thesis, University of South Wales, 2011. https://pure.southwales.ac.uk/en/studentthesis/diversity-and-web-design(ca1bbe90-27f9-4a05-a63f-631817c3d81d).html.
Full textSilva, Roseane Romão da. "Web arte X Web design: conflitos e aproximações." Pontifícia Universidade Católica de São Paulo, 2010. https://tede2.pucsp.br/handle/handle/18262.
Full textAfter the expansion and popularization of information technology and the Internet, there are projects that integrate computational aspects and aesthetic intentions. The difficult task of identifying them and categorize them as art and as web design is the subject of this research. The main purpose involves research and mapping of digital design. Then be presented criteria defining web art and web design. Are proposed, based on case studies a comparative analysis of projects web sites art sites and digital design. The theoretical research is based on various authors such as Lucia Santaella, Clement Mok, Claudia Giannetti, Vicente Gosciola, Diana Domingues, Fabio Oliveira Nunes, Gilbertto Prado and Lucia Leão
Após a expansão e a popularização das tecnologias da informação e da internet, observa-se projetos que integram aspectos computacionais e intenções estéticas. A difícil tarefa de identificá-los e categorizá-los como arte e como web design é o tema da presente pesquisa. O objetivo principal envolve a pesquisa e o mapeamento de design digital. Em seguida, serão apresentados critérios que definam web art e web design. Propõem-se, a partir dos estudos de caso uma análise comparativa entre projetos de sites de web art e sites de design digital. Como referencial teórico, a pesquisa se fundamenta em vários autores tais como Lúcia Santaella, Clement Mok, Cláudia Giannetti, Vicente Gosciola, Diana Domingues, Fábio Oliveira Nunes, Gilbertto Prado e Lúcia Leão
Koo, Heesung. "Web Interplay: A Children's Web Browser Interface Design." The Ohio State University, 2000. http://rave.ohiolink.edu/etdc/view?acc_num=osu1392809902.
Full textПавлюк, В. Ю. "Web design trends 2018." Thesis, Київський національний університет технологій та дизайну, 2018. https://er.knutd.edu.ua/handle/123456789/10744.
Full textГолуб, Ольга Ігорівна. "Glassmorphism in web design." Thesis, Київський національний університет технологій та дизайну, 2021. https://er.knutd.edu.ua/handle/123456789/18236.
Full textHassan, Hanita. "Web design : the generic structures of corporate web sites and web pages." Thesis, Cardiff University, 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.444935.
Full textSundqvist, Tobias, and Christoffer Wåhlander. "Applikationsutveckling i Responsive Web Design." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-93947.
Full textResponsive Web Design (RWD) has quickly moved from a concept to one of the biggest trends within WebDevelopment. Today it is close to implied that new Websites should use the technique RWD. Even so the techniquedo not cover all problems the developers are facing today when it comes to the flora of mobile devices. Within this thesis we are digging deeper into the technique, both in practice and theory, in order to make conclusionson its advantages and disadvantages. This we fulfilled by creating both an application platform and a first application(to handle vacation requests) for the company Sigma AB, there one of basic requirements were that everythingdeveloped could be used anywhere. From our results we are giving recommendations for when you should use RWD and when you should considerother techniques like Native- or HTML5 applications.
Ning, Hai 1974. "Web-based collaborative design environment." Thesis, Massachusetts Institute of Technology, 1999. http://hdl.handle.net/1721.1/69410.
Full textIncludes bibliographical references (leaves 66-67).
This thesis explores the collaborative design process facing the challenge of the new era of information technology. Architecture design is often a tremendous collaboration process participated by multi-professions. Successful communication of requirement and intent are critical factors that could determine the overall success of the project both in concept and detailed design. In the information technology revolution, communication becomes the center of this new movement. We now possess much more powerful communication tools and methods than ever before. Computer is not just about computation anymore. It is about communication and interaction. Many CAD software packages have appeared to be very helpful in architecture drafting, documentation and even representation. However, we demand more in design thinking, in idea sharing, and in collaboration. Thus, it is natural to bring up the issue of effective communication within the context of architecture design process. This thesis anticipates the emergence of virtual reality modeling language (VRML) as an economical alternative not just to architectural presentation as many have already demonstrated, but also as an effective tool in architectural design process to help designers express their own idea, and understand other's as well. As a major practice of this thesis project, I will describe a prototype system Virtual Block that I have built to illustrate the possibility to allow designers interact with each other mediated by computer network easily and efficiently.
by Hai Ning.
S.M.
Fitzgerald, Michael J. M. Eng Massachusetts Institute of Technology. "CopyStyler : Web design by example." Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/46032.
Full textIncludes bibliographical references (p. 67-68).
This thesis describes the design and implementation of CopyStyler, a tool to enable novice web users to style their own web pages by emulating the style of existing pages on the Web. The tool is implemented as a browser extension on Firefox, created using Chickenfoot. The tool lays the user's page and the page they wish to emulate side by side, and the user uses a custom selection process to define which page styles he would like to copy and which page elements he would like to change. The tool was evaluated on a variety of web pages and structures, as well as with a variety of users. This thesis also proposes additions to CopyStyler that could be created to enhance its ability in other areas of style copying.
by Mitchael J. Fitzgerald.
M.Eng.
GRIER, REBECCA ANNE. "VISUAL ATTENTION AND WEB DESIGN." University of Cincinnati / OhioLINK, 2004. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1092767744.
Full textPanta, Purushottam. "Web Design, Development and Security." Connect to resource online, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=ysu1244819478.
Full textEncarnação, Sara Alexandra Rodrigues da. "O design de experiências aplicado ao web design." Master's thesis, Universidade de Lisboa, Faculdade de Arquitetura, 2017. http://hdl.handle.net/10400.5/15395.
Full textLima, Jefferson Silva. "Web designear: bases conceituais e m?todo de projeta??o para interfaces web." Universidade Estadual de Feira de Santana, 2014. http://localhost:8080/tede/handle/tede/90.
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This work was motivated by my interest in combining issues concerning planning principles applied to graphic - visual products (printed) and, especially , the chart - virtual products (Internet). The main issue was to start by understanding the projective bases of these media , the world of virtual sites or web sites . Faced with so many projective factors ( eg . , Aesthetic, ergonomic, technological ) to be considered in a good graphic - virtual product , certainly , it appears that some methodological knowledge is needed to be set up so much information on a single type product service . For this it was necessary to use a qualitative research approach with in- Tuito to describe, understand and explain the phenomena involved in such design practice , in order to produce sufficient and necessary to the foundation of the work knowledge, which was directed by descriptive and exploratory research , supported mainly by the use of literature and the field study , which respectively aim to recog - lher information or prior knowledge about the problem and understand the prag - matic form the object of study from the viewpoint the observer . This research sought to show that even with so many books already released on " interface design for the web" , the apparent ease with which you can design a product to WWW allows few understand web design as one of the specialties of Design, whose practice project , however, is essentially founded on the teachings of industrial Design . In short , this work is intended for all those who need to create graphical interfaces for web and not having a more intimate relationship with the design , they are advertising , computer engineers , design students at the academy freshmen , self-taught , etc. . whose premise rests on knowing and understanding the conceptual basis of the design of interfaces for web , whose practice is primarily founded on the teachings of Industrial Design.
Este trabalho foi motivado pelos meus interesses em aliar quest?es relativas aos princ?pios de planejamento aplicados a produtos gr?fico-visuais (Impressos) e, principalmente, a produtos gr?fico-virtuais (Internet). A quest?o principal foi come?ar por compreender as bases projetuais desses suportes, o mundo dos s?tios virtuais ou web sites. Diante de tantos fatores projetuais (p. ex., est?ticos, ergon?micos, tecnol?gicos) a serem considerados em um bom produto gr?fico-virtual, certamente, deduz-se que algum conhecimento metodol?gico se faz necess?rio haver a fim de configurar tantas informa??es num ?nico tipo de produto de servi?o. Para tanto se fez necess?rio ? utiliza??o de uma abordagem qualitativa na pesquisa com o intuito de descrever, compreender e explicar os fen?menos envolvidos em tal pr?tica projetual, com o intuito de se produzir conhecimentos suficientes e necess?rios ao embasamento do trabalho, o qual foi direcionado pela pesquisa descritiva e explorat?ria, amparada sobretudo pela utiliza??o da pesquisa bibliogr?fica e pelo estudo de campo, que respectivamente visam recolher informa??es ou conhecimentos pr?vios sobre o problema e compreender de forma pragm?tica o objeto de estudo do ponto de vista do observador. Tal pesquisa buscou evidenciar que mesmo diante de tantos livros j? lan?ados sobre o tema ?design de interfaces para web?, a aparente facilidade com que se consegue projetar um produto para web permite que poucos compreendam web design como uma das especialidades do Design, cuja pr?tica do projeto, por?m, ? essencialmente fundada nos ensinamentos de Desenho industrial. Em suma, este trabalho se destina a todos aqueles que precisam criar interfaces gr?ficas para web e que n?o possuem uma rela??o mais ?ntima com o design, sejam eles publicit?rios, engenheiros da computa??o, estudantes de design rec?m ingressos na academia, autodidatas, etc. cuja premissa repousa em conhecer e compreender as bases conceituais do design de interfaces para web, cuja pr?tica ? essencialmente fundada nos ensinamentos de Desenho industrial.
Míka, Filip. "SaaS ve web designu." Master's thesis, Vysoká škola ekonomická v Praze, 2011. http://www.nusl.cz/ntk/nusl-162835.
Full textChen, Ming-Che. "Successful Web Design Factors in Commercial Web Sites: A Case Study." NSUWorks, 1998. http://nsuworks.nova.edu/gscis_etd/450.
Full textLim, Linda. "The enigma of web interfaces: Cultural aspects of web site design." Thesis, Lim, Linda (2011) The enigma of web interfaces: Cultural aspects of web site design. PhD thesis, Murdoch University, 2011. https://researchrepository.murdoch.edu.au/id/eprint/7685/.
Full textPettersson, Elena, and Tiffany Thai. "Design Principles in Mobile Web Usability." Thesis, Högskolan i Borås, Akademin för bibliotek, information, pedagogik och IT, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-13387.
Full textAnvändningen av mobila enheter har på senare tid ökat och användningen av bärbara datorer och stationära datorer har minskat. Det blir därför allt viktigare att designa mer användarvänliga hemsidor på olika plattformar. Etablerade design principer för webbdesign anger riktlinjer för design och test av webbanvändbarhet. Design principer används inte i en större utsträckning för att utvärdera användbarheten på mobila hemsidor, därför syftar denna studie till att undersöka hur användbarheten för mobilhemsidor påverkas utifrån att tillämpningen av design principer för webbdesign. Studien bygger på ett analytiskt ramverk där nyckelord har valts ut från ett antal etablerade webbdesign principer. Studien har ett kvalitativt tillvägagångssätt, med experimentella inslag. Studien har genomförts genom heuristik utvärdering, användbarhets studier och eye-tracking experiment. Studien indikerar att det finns en koppling mellan lägre nivåer av tillämpning av webbdesign principer och användbarheten på mobil- och datorsanpassade hemsidor. Denna studie bidrar till en djupare förståelse om hur anpassningen av design principer och dess påverkan av användbarheten på hemsidor över olika plattformar.
Jerjas, Allan. "Building Blocks of Responsive Web Design." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-142345.
Full textDen senaste tidens förbättringar av användarbarhet för smarta enheter har haft en djupgående inverkan på tillgänglighet till information och informationsspridning. Flexibiliteten och förbättrade hårdvarunära funktioner har utökat möjligheterna för dessa enheter. Utfallet av denna utveckling har utvidgat enheternas omfattning och därmed återfinns de i flera områden såsom hos myndigheter, utbildning och finansiella institutioner. För att tillfredsställa användarna som brukar enheterna appliceras lämpliga element och strukturer; detta inspirerar utvecklare att generera innehåll som är anpassat för sådana enheter. Dock överväldigar antalet plattformsspecifika riktlinjer utvecklare som strävar efter att framställa innehåll för flera enheter. Olikheterna fortsätter även med de fysiska attributen, där olika storlekar och former är de främsta skillnaderna. Med etableringen av nya webbstandarder, har tekniken följsam webbdesign kommit att underlätta utveckling för flera plattformar. Designen består av flera komponenter och syftar att producera enhetsoberoende innehåll, klassificering av gemensamma egenskaper och negligera enhetsspecifika element. Undersökningen av detta arbete kretsar kring de vitala tekniska aspekterna hos designen, där tre stora drag har identifierats. Detta, i kombination med den producerade prototypen och analys av en affärsplattform som utnyttjar designen, har en adekvat sammanfattning av designens utformning framställts. Designen har kommit att framstå som en utmärkt kandidat för plattformsoberoende utveckling.
Karlsson, Jill. "Responsive web design with CSS frameworks." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-225577.
Full textLIMA, FERNANDA. "SEMANTIC MODELING DESIGN OF WEB APPLICATION." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2003. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=4000@1.
Full textEste trabalho apresenta um modelo para projeto e implementação de aplicações hipermídia no contexto da Web semântica. A partir dos princípios o Object Oriented Hypermedia Design Method, utilizamos as noções de ontologias para definir o modelo conceitual de uma aplicação, estendendo o poder expressivo daquele método. Os modelos de navegação são definidos utilizando-se uma linguagem de consulta que permite referências tanto ao esquema de dados quanto às suas instâncias, possibilitando a definição de estruturas de navegação flexíveis e abrangentes. Adicionalmente, propomos a utilização de estruturas de acesso facetadas para o apoio à escolha de objetos de navegação utilizando múltiplos critérios. Finalmente, apresentamos uma arquitetura de implementação que permite a utilização direta da especificação da aplicação na derivação da implementação da aplicação final.
In this thesis we present a method for the design and implementation of web applications for the Semantic Web. Based on the Object Oriented Hypermedia Design Method approach, we used ontology concepts to define an application conceptual model, extending the expressive power of the original method. The navigational models definitions use a query language capable of querying both schema and instances, enabling the specification of flexible access structures. Additionally, we propose the use of faceted access structures to improve the selection of navigational objects organized by multiple criteria. Finally, we present an implementation architecture that allows the direct use of the application specifications when deriving a final application implementation.
Eliason, Emma. "Value awareness in web site design /." Örebro : Örebro universitet, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-6620.
Full textChen, Chun-Hsing. "Web commerce usability : a user centred design method for web commerce systems." Thesis, De Montfort University, 2002. http://hdl.handle.net/2086/4099.
Full textAmsden, Saundra L. "Web portal design, execution and sustainability for Naval Websites and Web services." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2003. http://library.nps.navy.mil/uhtbin/hyperion-image/03Dec%5FAmsden.pdf.
Full textThesis advisor(s): Don Brutzman, Curt Blair, Barb Helfer. Includes bibliographical references (p. 95-99). Also available online.
Hornung, Heiko Horst 1976. "Interaction design in the pragmatic Web = reducing semiotic barriers to web-mediated communication." [s.n.], 2013. http://repositorio.unicamp.br/jspui/handle/REPOSIP/275517.
Full textTese (doutorado) - Universidade Estadual de Campinas, Instituto de Computação
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Resumo: Web e suas tecnologias de base facilitam interações entre pessoas que alguns anos atrás não eram imagináveis. A colaboração é um tipo importante de interação que tem um propósito. Pessoas de diferentes contextos sociais e culturais, e com diferentes preferências e habilidades, podem colaborar mediadas pela Web. A colaboração muitas vezes acontece em contextos heterogêneos, que são definidos tanto pelas situações atuais dos parceiros na colaboração, quanto pelas experiências passadas, sejam elas individuais ou coletivas. A Web como um meio/uma mídia tem um impacto na colaboração e facilita certos aspectos da colaboração enquanto dificulta outros. Adotando uma perspectiva informada pela Web Pragmática, nesta tese investigamos questões da colaboração mediada pela Web, relacionadas com o Design da Interação. Nosso objetivo principal é entender barreiras semióticas da colaboração mediada pela Web e propor uma abordagem ao Design da Interação que reduza tais barreiras. Barreiras semióticas são barreiras relacionadas à comunicação, mediação e representação. Estas barreiras surgem na colaboração mediada pela Web pois muitos mecanismos da comunicação interpessoal face-a-face não estão disponíveis. Dependendo do contexto, barreiras semióticas frequentemente exercem um impacto negativo à colaboração; entretanto, em alguns casos o impacto pode ser positivo também. A abordagem ao Design da Interação aqui proposta tem suas bases na Web Pragmática e utiliza a Semiótica Organizacional e a Teoria da Atividade como referenciais teórico-metodológicos. As investigações teóricas contaram com uma contrapartida em termos de um embasamento em práticas reais através da participação em um projeto de pesquisa no domínio da educação inclusiva. Materializamos a abordagem proposta no design de um protótipo e na implementação de uma ferramenta correspondente ao protótipo, que apoia uma prática de profissionais no domínio da educação inclusiva. Além disso, propusemos e conduzimos um método de avaliação guiada pela pragmática dentro do contexto de um estudo de caso longitudinal. O design do protótipo, a implementação da ferramenta e a avaliação conduzida fornecem evidências de que a abordagem proposta ao Design da Interação guiada pela pragmática contribui para a redução de barreiras semióticas e para a promoção da colaboração mediada pela Web
Abstract: The Web and its underlying technologies enable interactions among people that were unimaginable a few years ago. An important type of purposeful interaction is collaboration. Mediated by the Web, people from different social and cultural backgrounds, with different needs, preferences and capabilities can collaborate with each other. Collaboration often takes place in heterogeneous contexts that are not only defined by the actual situations of the collaboration partners, but also by individual and collective past experiences. The Web as a medium has an impact on collaboration and facilitates or enables certain aspects of collaboration while making others more difficult. In this PhD thesis we investigate Interaction Design related questions about web-mediated collaboration under a Pragmatic Web perspective. Our prime objective is to understand semiotic barriers to web-mediated collaboration and propose an approach to Interaction Design that reduces these barriers. Semiotic barriers are barriers related to communication, mediation and representation. These barriers emerge during web-based collaboration since many mechanisms of interpersonal face-to-face communication are not available. Depending on the context, semiotic barriers often have a negative impact on collaboration, but in some cases they might also have positive effects. The approach to Interaction Design proposed in this PhD thesis is rooted in the Pragmatic Web and uses Organizational Semiotics and Activity Theory as its theoretical and methodological frames of reference. The theoretic investigations were practically grounded in real world practices by participating in a research project in the domain of inclusive education. We materialized the proposed approach in the design of a prototype and the implementation of the corresponding tool that supports a practice of inclusive education professionals. Furthermore we proposed and applied a pragmatics-driven evaluation method in a longitudinal case study. Prototype design, tool implementation, and the conducted evaluation provided evidence that the proposed approach to pragmatics-driven Interaction Design can reduce semiotic barriers and thus promote web-mediated collaboration
Doutorado
Ciência da Computação
Doutor em Ciência da Computação
Louro, Ana Sofia Romão. "A ergonomia da cor na web : interface vs utilizador." Master's thesis, Universidade Técnica de Lisboa. Faculdade de Arquitectura, 2008. http://hdl.handle.net/10400.5/1638.
Full textChamberlain, Matthew Kipp. "A step towards web-based strategic design." Thesis, Georgia Institute of Technology, 2002. http://hdl.handle.net/1853/19670.
Full textCheuk, Yuk-ming. "Elevated web : pedestrianization in Hong Kong /." Hong Kong : University of Hong Kong, 2002. http://sunzi.lib.hku.hk/hkuto/record.jsp?B25248583.
Full textLai, Po-yan, and 賴寶欣. "Relationship analysis for web content adaptation." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2014. http://hdl.handle.net/10722/197531.
Full textpublished_or_final_version
Computer Science
Doctoral
Doctor of Philosophy
Elorza, Fernando Zubillaga. "Instrument design on the World-Wide Web." Thesis, University of Newcastle Upon Tyne, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.366521.
Full textYang, Elaine 1974. "Design of a World-Wide Simulation Web." Thesis, Massachusetts Institute of Technology, 2003. http://hdl.handle.net/1721.1/29729.
Full textIncludes bibliographical references (p. 49).
The World-Wide Simulation Web (WWSW) is an emergent distributed simulation environment whose use model parallels that of the World-Wide Web (WWW). The idea was developed from working with two generations of the Distributed Object-Modeling Environment (DOME). A design for the architecture of the WWSW is proposed. The specification for the WWSW was determined by examining a list of desired features, deciding who the system users were and understanding use scenarios. The architecture design covers object model representation, server structure, client application structure, and graphical user interface guidelines. An implementation is complete of the core object model, client and server applications, and user interface concepts. Initial results have been promising since many desired features such as a flat object model representation, multiple model instances support, model solving, and advanced notification have been demonstrated. However, there is still a lot of work to be done to fully realize the complete WWSW vision.
by Elaine Yang.
M.Eng.
Ji, Shuyan. "Web-based collaborative environment for integrated design." Thesis, Nottingham Trent University, 2006. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.424113.
Full textSiva, Sahithi Pokala. "Design and delivery : functional colour web pages." Thesis, University of Liverpool, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.343620.
Full textAlmeida, Cândida. "Web design: guia de produção e análise." Pontifícia Universidade Católica de São Paulo, 2009. https://tede2.pucsp.br/handle/handle/5265.
Full textConselho Nacional de Desenvolvimento Científico e Tecnológico
"Web Design: production and analysis guide" is a scientific research that intends to investigare the context of development and the processes of website production for the WWW (World Wide Web). In this thesis, the term production is understood as the realization of a wide range of procedures that go from the creative conception, passing through structural organization, visual development, tools implementation, to effectuation of the many kinds of relationships between online hypermedias and the interactors. Based on Peircean Semiotics concepts and the General Systems Theory, this present research has the objective of providing an oriented guide to production and analysis of online-based projects. Besides gathering an extensivetheoretical data to clarify the steps involved in these types of productions, this thesis also developed a theoretical rarionale that indicares ways and conducrs for producers to develop projecrs thar are eHecrive from rhe communicarive poinr of view. With phenomenological emphasis on rhis type of development invesrigation, we consider the web design production as a systemic process, composed of a wide range of different signs, conducred by normative ideas, and developed from specific reasonings. Throughour the rhesis, we explain the rheoretical rationale through several analysis applied ro exisring websites. This implies that the enrire rarionale promptly leads to rhe empirical demonstrarion of irs applicability and eHiciency as an importanr subsrratum for a guide to production and analysis of rhe hypermediatic forms of interpersonal communlcarlon
"Web design: guia de produção e análise" é uma pesquisa científica que tem como propósito investigar o contexto de desenvolvimento e os processos de produção de sites na WWW (World Wide Web). O termo produção é nesta tese entendido como a realização de procedimentos que vão desde a concepção criativa, passando pela organização estrutural, desenvolvimento visual, implementação de ferramentas, até a efetivação dos diversos tipos de relações que se estabelecem entre as hipermídias online e os indivíduos interatores. Fundamentada por conceitos da Semiótica Peirceana e Teoria Geral de Sistemas, a presente pesquisa tem por objetivo oferecer um guia orientado para produção e análise de projetos desenvolvidos para serem veiculados e fruídos na internet. Além de levantarmos um material teórico que torna mais claras as etapas que envolvem esses tipos de produções, cuidamos de desenvolver uma fundamentação que indica caminhos e condutàs para que produtores possam desenvolver produções eficientes do ponto de vista comunicativo. Buscando uma ênfase fenomenológica na investigação desse tipo de desenvolvimento, tratamos de considerar a produção em web design como um processo sistêmico, composto de signos de naturezas diversas, conduzido por ideais normativos e desenvolvido a partir da articulação de raciocínios específicos. Ao longo da tese, pontuamos o levantamento teórico com análises aplicadas em amostras de sites já desenvolvidos. Isso implica que toda a fundamentação conduz imediatamente à demonstração empírica- de sua aplicabilidade e eficiência, como substrato importante de um guia de produção e análise das formas hipermidiáticas de comunicação interpessoal
Ghassemi, Rezaei Amin, and Saeid Fattahi. "Remote Laboratory Web-Application Design and Development." Thesis, Blekinge Tekniska Högskola, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-15661.
Full textRezazadeh, Abdolbaghi. "Formal patterns for Web-based systems design." Thesis, University of Southampton, 2006. https://eprints.soton.ac.uk/267101/.
Full textЕрфан, К. А. "Основні засоби UI-design у web-сторінках." Thesis, Київський національний університет технологій та дизайну, 2019. https://er.knutd.edu.ua/handle/123456789/13571.
Full textGolub, O. I. "Vector and raster graphics in web design." Thesis, Київський національний університет технологій та дизайну, 2019. https://er.knutd.edu.ua/handle/123456789/14364.
Full textPeña, Ortiz Raúl. "Accurate workload design for web performance evaluation." Doctoral thesis, Editorial Universitat Politècnica de València, 2013. http://hdl.handle.net/10251/21054.
Full textPeña Ortiz, R. (2013). Accurate workload design for web performance evaluation [Tesis doctoral]. Editorial Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/21054
Palancia
Ma, Huiyuan. "A web based compression spring design calculator /." Compression spring design calculator, 2001. http://wwweng.uwyo.edu/commend/Csdc.
Full textGünther, Albert Fischer. "O Design de experiências em interfaces web." reponame:Repositório Institucional da UFSC, 2012. http://repositorio.ufsc.br/xmlui/handle/123456789/94394.
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Esse estudo trata da experiência dos usuários em interfaces web, e tem como objetivo identificar quais são os componentes mais influentes da experiência sobre a interação. A partir de uma categorização da experiência em aspectos estéticos, emocionais e hedônicos, desenvolveu-se um instrumento de pesquisa, aplicado a um grupo de usuários. Com os resultados obtidos é proposta uma discussão acerca da natureza do Design. Enquanto o design de experiências mostra-se como disciplina em consolidação, o Design em sentido amplo adquire implicações epistemológicas que o orientam ora para a arte, ora para engenharia. Os resultados da pesquisa mostram que o componente hedônico da eficiência ainda é tido como mais significativo pelos usuários.
Chen, Jessica. "Ebay learning center system." CSUSB ScholarWorks, 2007. https://scholarworks.lib.csusb.edu/etd-project/3077.
Full textGomes, Daniel Coelho 1977. "Web modelling for web warehouse design." Doctoral thesis, 2006. http://hdl.handle.net/10451/1589.
Full textUsers require applications to help them obtaining knowledge from the web. However, the specific characteristics of web data make it difficult to create these applications. One possible solution to facilitate this task is to extract information from the web, transform and load it to a Web Warehouse, which provides uniform access methods for automatic processing of the data. Web Warehousing is conceptually similar to Data Warehousing approaches used to integrate relational information from databases. However, the structure of the web is very dynamic and cannot be controlled by the Warehouse designers. Web models frequently do not reflect the current state of the web. Thus, Web Warehouses must be redesigned at a late stage of development. These changes have high costs and may jeopardize entire projects. This thesis addresses the problem of modelling the web and its influence in the design of Web Warehouses. A model of a web portion was derived and based on it, a Web Warehouse prototype was designed. The prototype was validated in several real-usage scenarios. The obtained results show that web modelling is a fundamental step of the web data integration process.
Os utilizadores da web recorrem a ferramentas que os ajudem a satisfazer as suas necessidades de informação. Contudo, as características específicas dos conteúdos provenientes da web dificultam o desenvolvimento destas aplicações. Uma aproximação possível para a resolução deste problema é a integração de dados provenientes da web num Armazém de Dados Web que, por sua vez, disponibilize métodos de acesso uniformes e facilitem o processamento automático. Um Armazém de Dados Web é conceptualmente semelhante a um Armazém de Dados de negócio. No entanto, a estrutura da informação a carregar, a web, não pode ser controlada ou facilmente modelada pelos analistas. Os modelos da web existentes não são tipicamente representativos do seu estado presente. Como consequência, os Armazéns de Dados Web sofrem frequentemente alterações profundas no seu desenho quando já se encontram numa fase avançada de desenvolvimento. Estas mudanças têm custos elevados e podem pôr em causa a viabilidade de todo um projecto. Esta tese estuda o problema da modelação da web e a sua influência no desenho de Armazéns de Dados Web. Para este efeito, foi extraído um modelo de uma porção da web, e com base nele, desenhado um protótipo de um Armazém de Dados Web. Este protótipo foi validado através da sua utilização em vários contextos distintos. Os resultados obtidos mostram que a modelação da web deve ser considerada no processo de integração de dados da web.
Fundação para Computação Científica Nacional (FCCN); LaSIGE-Laboratório de Sistemas Informáticos de Grande Escala; Fundação para a Ciência e Tecnologia (FCT), (SFRH/BD/11062/2002)
Sampaio, Ana Isabel. "Responsive Web Design." Master's thesis, 2013. http://hdl.handle.net/1822/27902.
Full textFrom computers to tablets and smartphones, the term ubiquity, combined with the diversity of devices available in the market, has changed the way we access and share information. It has become more and more important to offer solid user experiences to an increasing number of contexts. Responsive Web Design offers a set of tools to support the creation of web pages that adapt to any screen size. We use fluid grids, flexible images and media queries to adapt web pages regardless of the device's screen dimensions. Hoping to contribute with new resources to the responsive design area, this dissertation describes how a tool was developed which allows web sites' navigation to automatically adapt, according to different patterns. The main goal is to make designers' and developers' work easier by providing adaptive menus that adjust to the screen size. However, different use contexts cannot be limited to the screen size. Thinking on the specific case of mobile devices, which are with us wherever we go, different connectivity conditions (from strong wireless networks to limited 3G connections) may have an impact on the user experience. That's why optimization is such an important topic in responsive web design. Furthermore, touch screens open new opportunities to interact directly with the website and its content. Taking advantage of this new set of interactions, the featured tool reflects this optimization to approach user experience to each context.
Dos computadores aos tablets e smartphones, a noção de ubiquidade, aliada à diversidade de dispositivos disponíveis no mercado, mudou a forma como acedemos e partilhamos informação nos dias de hoje. É cada vez mais importante oferecer experiências de utilização consistente para um crescente número de contextos. O Responsive Web Design oferece um conjunto de ferramentas que permitem criar páginas web que respondem ao tamanho de qualquer ecrã. São utilizadas grids fluidas, imagens flexíveis e media queries para adaptar as páginas web independentemente das dimensões de ecrã do dispositivo. Na expetativa de contribuir com novos recursos para a área do responsive design, ao longo desta dissertação é descrito o desenvolvimento de uma ferramenta que permite adaptar automaticamente a navegação dos sites e aplicações web, tendo em conta diferentes soluções padrão. O seu objetivo consiste em facilitar o trabalho dos designers e developers, apresentando sempre um menu adaptado ao tamanho do ecrã. No entanto, os diferentes contextos de utilização não se podem limitar apenas ao tamanho do ecrã. Pensando no caso concreto dos dispositivos móveis, que nos acompanham para qualquer lugar, diferentes condições de conectividade (desde fortes redes wireless, a conexões 3G limitadas) podem ter impacto na experiência de utilização. A otimização é, por isso, um fator importante em responsive web design. Além disso, os ecrãs sensíveis ao toque abrem novas oportunidades para interagir com o site e com o seu o conteúdo. De forma a tirar partido deste tipo de interações, a ferramenta desenvolvida reflete esta otimização, tentando assim aproximar a experiência de utilização ao contexto utilizado.
Guerra, João Filipe Borges. "Responsive Web Design." Master's thesis, 2014. http://hdl.handle.net/10400.8/1724.
Full textSAMPURNA, EDWIN WIBOWO, and 許偉森. "The Study of Comparison Between Responsive Web Design and Mobile Web Design." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/9m4s73.
Full text中國文化大學
全球商務碩士學位學程碩士班
104
In recent years, the users of mobile device are growth extremely. The current personal computer (desktop and notebook) no longer dominates in accessing web content. Mobile devices like tablets and smartphones have large populations in accessing website content, socializing, shopping, browsing, transacting. Players in information technology such as portal news, blogs, social media, web company flock to go “mobile”. With the development of mobile websites today, there are a variety of methods such as Responsive Web Design (RWD), Adaptive Web Design (AWD), and Mobile Site. Many of the articles say that the best method of web design at today is RWD. Desktop and mobile version in just one website is the one of the reasons that make RWD become the best web design methods. Although a lot of articles say RWD is the best web design methods nowadays, why some big companies are still using the Mobile Site or separate web design to build their website? This research will be done by disseminating a questionnaire, which will be aimed to users who have a basic knowledge in creating website such as programmers and website developers. The data that has been obtained, can be analyzed and get the conclusions.
張瑞哲. "Accessible web design from the perspective of web designers." Thesis, 2007. http://ndltd.ncl.edu.tw/handle/83220718781077869861.
Full textLi, Yen-Chen, and 李晏甄. "Web Design for Digital Libraries." Thesis, 2008. http://ndltd.ncl.edu.tw/handle/01046000252649140563.
Full text逢甲大學
國際貿易所
96
Digital libraries can be considered as an extension of the brick-and-mortar libraries which provide electronic collections with much richer content, information services in digital forms, and powerful searching functions over the Internet. In order to facilitate the use of the digital libraries, the usability of digital libraries should be considered. One of the most important factors in usability is the user interface. Based on Thong, Hong, and Tam [26], “What Leads to User Acceptance of Digital Libraries?” user acceptance is highly relevant to build a web design framework particularly for the web design of digital libraries. By encompassing these key components of web design and well organized information, digital libraries can communicate with users properly and can match their needs. This study aims to explore if the design of digital library websites meet users demand, especially in terms of the organizational information that exhibit on the homepages and the establishment of 3Cs’ services. The research method involved analysis and evaluated those websites of the top 10 colleges of American Best Colleges 2007 on the US News website [40], and survey questionnaires to librarians and students. The data analyses were descriptive statistic and analysis variations. The major finding suggested that (1) the top five important items between librarians and students were the same; (2) there were some significant differences in some items among them, which meant that the most commonly used items seemed not exactly the most important items they thought; and (3) most librarians and students preferred functional websites and they thought Communication, Community, and Customization services were needed.. Accordingly, we know how to organize a website and what the important elements of web design are which can provide usability, based on user-centered aspect. The results of this study may help to provide some suggestions for digital library website designers to establish their websites.