Academic literature on the topic 'Wearable technology'

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Journal articles on the topic "Wearable technology"

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Prasad, Sabarinath, Sivakumar Arunachalam, Thomas Boillat, Ahmed Ghoneima, Narayan Gandedkar, and Samira Diar-Bakirly. "Wearable Orofacial Technology and Orthodontics." Dentistry Journal 11, no. 1 (January 10, 2023): 24. http://dx.doi.org/10.3390/dj11010024.

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Wearable technology to augment traditional approaches are increasingly being added to the arsenals of treatment providers. Wearable technology generally refers to electronic systems, devices, or sensors that are usually worn on or are in close proximity to the human body. Wearables may be stand-alone or integrated into materials that are worn on the body. What sets medical wearables apart from other systems is their ability to collect, store, and relay information regarding an individual’s current body status to other devices operating on compatible networks in naturalistic settings. The last decade has witnessed a steady increase in the use of wearables specific to the orofacial region. Applications range from supplementing diagnosis, tracking treatment progress, monitoring patient compliance, and better understanding the jaw’s functional and parafunctional activities. Orofacial wearable devices may be unimodal or incorporate multiple sensing modalities. The objective data collected continuously, in real time, in naturalistic settings using these orofacial wearables provide opportunities to formulate accurate and personalized treatment strategies. In the not-too-distant future, it is anticipated that information about an individual’s current oral health status may provide patient-centric personalized care to prevent, diagnose, and treat oral diseases, with wearables playing a key role. In this review, we examine the progress achieved, summarize applications of orthodontic relevance and examine the future potential of orofacial wearables.
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Kim, Taejung, and Weisheng Chiu. "Consumer acceptance of sports wearable technology: the role of technology readiness." International Journal of Sports Marketing and Sponsorship 20, no. 1 (February 4, 2019): 109–26. http://dx.doi.org/10.1108/ijsms-06-2017-0050.

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PurposeThe purpose of this paper is to investigate consumers’ acceptance and use of sports and fitness wearable devices based on technology readiness (TR). In addition, the technology readiness and acceptance model (TRAM) will be used to investigate consumers’ intention to use sports wearable devices (for simplicity, sports wearable devices will be simplified to the term “sports wearables”).Design/methodology/approachConvenience sampling was conducted from Korean consumers (n=247). Data were analyzed by partial least squares–structural equation modeling using SmartPLS 3.0.FindingsThe results found that positive TR has a positive influence on perceived ease of use (PEOU) and perceived usefulness (PU), and negative TR had a negative influence on PEOU and PU. PEOU had a positive influence on perceived usefulness (PU). Both PEOU and PU led to intention to use sports wearable devices. Also, the multi-group analysis found a positive correlation between TR and PEOU for especially male users.Originality/valueThe findings of this study provide a better understanding of consumers’ behavioral intent to use sports wearables. Particularly, it also provides evidence that the TRAM is an appropriate framework for predicting users’ intention to use sports wearables. This study also stresses the important role of TR in consumers’ psychological processes leading up to the actual use of novel sports wearables.
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Rutherford, Jesse Jayne. "Wearable Technology." IEEE Engineering in Medicine and Biology Magazine 29, no. 3 (May 2010): 19–24. http://dx.doi.org/10.1109/memb.2010.936550.

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Cranny-Francis, Anne, and Cathy Hawkins. "Wearable technology." Visual Communication 7, no. 3 (August 2008): 267–70. http://dx.doi.org/10.1177/1470357208092319.

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Kalinauckas, A. "Wearable Technology." Engineering & Technology 10, no. 4 (May 1, 2015): 36–43. http://dx.doi.org/10.1049/et.2015.0416.

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Kunwar, Tarun. "Wearable technology." OR Nurse 9, no. 6 (November 2015): 12–13. http://dx.doi.org/10.1097/01.orn.0000472829.04681.93.

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Tham, Jason Chew Kit. "Wearable Writing." Journal of Technical Writing and Communication 47, no. 1 (August 1, 2016): 22–55. http://dx.doi.org/10.1177/0047281616641923.

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As technology continues to become more ubiquitous and touches almost every aspect of the composing process, students and teachers are faced with new means to make writing a multimodal experience. This article embraces the emerging sector of wearable technology, presenting wearable writing strategies that would reimagine composition pedagogy. Specifically, the article introduces Google Glass and explores its affordances in reframing student peer-review activities. To do so, the author presents a brief overview of wearables and writing technology, a case study of how the author deployed Google Glass in a first-year writing course, and a set of tips for using wearable technology in general and technical writing courses.
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Demir, Elif Buğra Kuzu, Kadir Demir, Sanem Odabaşı, and Ferhan Odabaşı. "A challenge for higher education: Wearable technology for fashion design departments." World Journal on Educational Technology 8, no. 1 (May 2, 2016): 69. http://dx.doi.org/10.18844/wjet.v8i1.503.

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As the technology is integrated into different disciplines, we witness how powerful it can be. Rather than standing in isolation, technology changes the nature of the field it arrives in. Wearable technologies in fashion design education is a good example for this. Wearable technology defined as lightweight, easy portable and wearable smart devices that have sensors and computing capabilities. The structure of wearable technologies has brought a new trend to fashion design area. Fashion design, as known to be a very dynamic application area, has already accepted the issue and started using the most powerful examples of wearable technologies already. However, although the stages are using wearable technologies, the schools that graduate fashion designers of the future are far beyond the capacity of the stages. It is therefore; this paper brings suggestions for the integration of technology into fashion design departments in Turkey and while doing this it tries to be country specific. Keywords: wearable technology, wearables, fashion design, fashionable technology
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Nelson, Elizabeth C., Anneke M. Sools, Miriam M. R. Vollenbroek-Hutten, Tibert Verhagen, and Matthijs L. Noordzij. "Embodiment of Wearable Technology: Qualitative Longitudinal Study." JMIR mHealth and uHealth 8, no. 11 (November 3, 2020): e16973. http://dx.doi.org/10.2196/16973.

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Background Current technology innovations, such as wearables, have caused surprising reactions and feelings of deep connection to devices. Some researchers are calling mobile and wearable technologies cognitive prostheses, which are intrinsically connected to individuals as if they are part of the body, similar to a physical prosthesis. Additionally, while several studies have been performed on the phenomenology of receiving and wearing a physical prosthesis, it is unknown whether similar subjective experiences arise with technology. Objective In one of the first qualitative studies to track wearables in a longitudinal investigation, we explore whether a wearable can be embodied similar to a physical prosthesis. We hoped to gain insights and compare the phases of embodiment (ie, initial adjustment to the prosthesis) and the psychological responses (ie, accept the prosthesis as part of their body) between wearables and limb prostheses. This approach allowed us to find out whether this pattern was part of a cyclical (ie, period of different usage intensity) or asymptotic (ie, abandonment of the technology) pattern. Methods We adapted a limb prosthesis methodological framework to be applied to wearables and conducted semistructured interviews over a span of several months to assess if, how, and to what extent individuals come to embody wearables similar to prosthetic devices. Twelve individuals wore fitness trackers for 9 months, during which time interviews were conducted in the following three phases: after 3 months, after 6 months, and at the end of the study after 9 months. A deductive thematic analysis based on Murray’s work was combined with an inductive approach in which new themes were discovered. Results Overall, the individuals experienced technology embodiment similar to limb embodiment in terms of adjustment, wearability, awareness, and body extension. Furthermore, we discovered two additional themes of engagement/reengagement and comparison to another device or person. Interestingly, many participants experienced a rarely reported phenomenon in longitudinal studies where the feedback from the device was counterintuitive to their own beliefs. This created a blurring of self-perception and a dilemma of “whom” to believe, the machine or one’s self. Conclusions There are many similarities between the embodiment of a limb prosthesis and a wearable. The large overlap between limb and wearable embodiment would suggest that insights from physical prostheses can be applied to wearables and vice versa. This is especially interesting as we are seeing the traditionally “dumb” body prosthesis becoming smarter and thus a natural merging of technology and body. Future longitudinal studies could focus on the dilemma people might experience of whether to believe the information of the device over their own thoughts and feelings. These studies might take into account constructs, such as technology reliance, autonomy, and levels of self-awareness.
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Aroganam, Gobinath, Nadarajah Manivannan, and David Harrison. "Review on Wearable Technology Sensors Used in Consumer Sport Applications." Sensors 19, no. 9 (April 28, 2019): 1983. http://dx.doi.org/10.3390/s19091983.

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This review paper discusses the trends and projections for wearable technology in the consumer sports sector (excluding professional sport). Analyzing the role of wearable technology for different users and why there is such a need for these devices in everyday lives. It shows how different sensors are influential in delivering a variety of readings that are useful in many ways regarding sport attributes. Wearables are increasing in function, and through integrating technology, users are gathering more data about themselves. The amount of wearable technology available is broad, each having its own role to play in different industries. Inertial measuring unit (IMU) and Global Positioning System (GPS) sensors are predominantly present in sport wearables but can be programmed for different needs. In this review, the differences are displayed to show which sensors are compatible and which ones can evolve sensor technology for sport applications.
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Dissertations / Theses on the topic "Wearable technology"

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Jansson, Daniel. "nuSense : Wearable technology to prototype and create new senses." Thesis, Umeå universitet, Designhögskolan vid Umeå universitet, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-105774.

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nuSense is the result of a degree work on master level at Umeå Institute of Design exploring why wearable technology oftentimes tread a rather narrow path, with many different companies releasing essentially the same product with a new shell, and innovation being slow. Through research, interviews and user research, hardware prototyping and testing it became clear that developing for wearable technology is a very complicated task, for many reasons. Being able to build quick exploratory prototypes was nigh impossible if you do not have a grasp of hardware developing platforms and programming. Further, those outside the industry who just want to explore wearable technology lack a platform to do so easily, aside from buying ready-made solutions made to do one single prepackaged thing. Based on this a concept was developed to provide a platform to explore wearable technology, through modular building-blocks and an easy to grasp interface.
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Overhage, Dennis. "Wearable Proprioception: Designing wearable technology for improving postural instability in Parkinson's Disease." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23250.

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This report covers the design research process and results of the 9-week Thesis Project I.A hands-on, Research Through Design approach led the project through an iterative process with a focus on creating functional prototypes and validation with experts to answer the research question: How could proprioceptive wearable technology assist in improving the quality of life for patients of Parkinson’s Disease? Within this main question, focus points have been placed on designing for comfort (i.e. wearability) and well-being with attention to aesthetics. The project builds upon the theories of Design for well-being, Embodied Interaction and Wearable technology and is supported by research on proprioception, Parkinson’s Disease, postural instability and sensory stimuli. The result is a series of models, sketches and prototypes and this report covering the process. The final concept and prototype is a system that monitors upper body posture and provides vibro-tactile feedback on strategically placed areas of the body to guide the patient towards the desired posture.
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Watson, Amanda Annette. "Wearable Technology For Healthcare And Athletic Performance." W&M ScholarWorks, 2020. https://scholarworks.wm.edu/etd/1593091706.

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Wearable technology research has led to advancements in healthcare and athletic performance. Devices range from one size fits all fitness trackers to custom fitted devices with tailored algorithms. Because these devices are comfortable, discrete, and pervasive in everyday life, custom solutions can be created to fit an individual's specific needs. In this dissertation, we design wearable sensors, develop features and algorithms, and create intelligent feedback systems that promote the advancement of healthcare and athletic performance. First, we present Magneto: a body mounted electromagnet-based sensing system for joint motion analysis. Joint motion analysis facilitates research into injury prevention, rehabilitation, and activity monitoring. Sensors used in such analysis must be unobtrusive, accurate, and capable of monitoring fast-paced dynamic motions. Our system is wireless, has a high sampling rate, and is unaffected by outside magnetic noise. Magnetic noise commonly influences magnetic field readings via magnetic interference from the Earth's magnetic field, the environment, and nearby ferrous objects. Magneto uses the combination of an electromagnet and magnetometer to remove environmental interference from a magnetic field reading. We evaluated this sensing method to show its performance when removing the interference in three movement dimensions, in six environments, and with six different sampling rates. Then, we localized the electromagnet with respect to the magnetic field reader, allowing us to apply Magneto in two pilot studies: measuring elbow angles and calculating shoulder positions. We calculated elbow angles to the nearest 15â—¦ with 93.8% accuracy, shoulder position in two-degrees of freedom with 96.9% accuracy, and shoulder positions in three-degrees of freedom with 75.8% accuracy. Second, we present TracKnee: a sensing knee sleeve designed and fabricated to unobtrusively measure knee angles using conductive fabric sensors. We propose three models that can be used in succession to calculate knee angles from voltage. These models take an input of voltage, calculate the resistance of our conductive fabric sensor, then calculate the change in length across the front of the knee and finally to the angle of the knee. We evaluated our models and our device by conducting a user study with six participants where we collected 240 ground truth angles and sensor data from our TracKnee device. Our results show that our model is 94.86% accurate to the nearest 15th degree angle and that our average error per angle is error per angle is 3.69 degrees. Third, we present ServesUp: a sensing shirt designed to monitor shoulder and elbow motion during the volleyball serve. In this project, we will designed and fabricated a sensing shirt that is comfortable, unobtrusive, and washable that an athlete can wear during and without impeding volleyball play. To make the shirt comfortable, we used soft and flexible conductive fabric sensors to monitor the motion of the shoulder and the elbow. We conducted a user study with ten volleyball players for a total of 1000 volleyball serves. We classified serving motion using a KNN with a classification accuracy of 89.2%. We will use this data provide actionable insights back to the player to help improve their serving skill. Fourth, we present BreathEZ, the first smartwatch application that provides both choking first aid instruction and real-time tactile and visual feedback on the quality of the abdominal thrust compressions. We evaluated our application through two user studies involving 20 subjects and 200 abdominal thrust events. The results of our study show that BreathEZ achieves a classification accuracy of 90.9% for abdominal thrusts. All participants that used BreathEZ in our study were able to improve their performance of abdominal thrusts. Of these participants, 60% were able to perform within the recommended range with the use of BreathEZ. Comparatively no participants trained with a video only reached that range. Finally, we present BBAid: the first smartwatch based system that provides real-time feedback on the back blow portion of choking first aid while instructing the user on first aid procedure. We evaluated our application through two user studies involving 26 subjects and 260 back blow events. The results of our study show that BBAid achieves a classification accuracy of 93.75% for back blows. With the use of BBAid, participants in our study were able to perform back blows within the recommended range 75% of the time. Comparatively the participants trained with a video only reached that range 12% of the time. All participants in the study, after receiving training were much more willing to perform choking first aid.
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Lindamood, Jr Stephen Douglas. "Revolutionizing The Run: A Wearable Technology Study." Thesis, Virginia Tech, 2014. http://hdl.handle.net/10919/49541.

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Recent advances in technology are reshaping and enhancing the role of the industrial designer. While industrial designers are already trained to be experts in process and possess a wide range of skills, there must be a higher level of fusion between design, science, and technology than ever before. This paradigm presents an opportunity in the emerging field of wearable technology; industrial design, engineering and computer science would be an optimal collaboration for the inevitable increase in mixes of disciplines to address all aspects of a product and its development. By investigating products from companies such as Nike and Adidas, and also by exploring themes of personal augmentation in science fiction, this thesis will explore the conceptualization of a soft, wearable garment system for runners that utilizes developing advancements in technology, apparel and graphical user interface.
Master of Science
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Baumann, Lindsey Michelle. "The Story of Wearable Technology: A Framing Analysis." Thesis, Virginia Tech, 2016. http://hdl.handle.net/10919/71790.

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The global wearable technology market is forecasted for strong growth over the next five years with revenue expected to reach $14 billion in 2016 and grow to $34.2 billion by 2020 (CCS Insight, 2016). The wearable industry has undergone a long metamorphosis and growth and is presently becoming more mainstream with the popularization of fitness trackers and smartwatches. Because media portrayals influence public perception of topics covered by the media, exploring media portrayals of wearables is an important component part of understanding trends in growth and popularity of wearables. No other study has analyzed how the media has talked about wearable technology. This study examines newspaper coverage of wearable technology from 1988-2016 using the news framing perspective. A systematic content analysis was conducted on 182 articles from the Wall Street Journal, The New York Times, USA Today, New York Daily News, New York Post and The Washington Post analyzing issue frames, interview sources, episodic vs thematic frames, and type of wearable. This study found that among the four issue frames (progress, regulation, conflict, and generic risk) progress was the dominant frame. Episodic news frames emphasizing individual or specific examples were heavily relied on over thematic frames. The frequency of mentioning sources was not related to episodic/thematic coverage except for professor as an interview source. This study also found a significant relationship between interview source and year for no source. The results of this research provides useful insight into how wearable technology has been framed over the past 28 years by the news media which is helpful for companies creating and marketing these technologies, journalists writing about this type of technology, and scholars interested in understanding how the media talks about a new technology while it is in the process of diffusion.
Master of Arts
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Olguín, Olguín Daniel. "Sociometric badges : wearable technology for measuring human behavior." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/42169.

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Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2007.
Includes bibliographical references (p. 137-144).
We present the design, implementation and deployment of a wearable computing research platform for measuring and analyzing human behavior in a variety of settings and applications. We propose the use of wearable sociometric badges capable of automatically measuring the amount of face-to-face interaction, conversational time, physical proximity to other people, and physical activity levels using social signals derived from vocal features, body motion, and relative location to capture individual and collective patterns of behavior. Our goal is to be able to understand how patterns of behavior shape individuals and organizations. We attempt to use on-body sensors in large groups of people for extended periods of time in naturalistic settings for the purpose of identifying, measuring, and quantifying social interactions, information flow, and organizational dynamics. We deployed this research platform in a group of 22 employees working in a real organization over a period of one month. Using these automatic measurements we were able to predict employees' self-assessment of productivity, job satisfaction, and their own perception of group interaction quality. An initial exploratory data analysis indicates that it is possible to automatically capture patterns of behavior using this wearable platform.
by Daniel Olguín Olguín.
S.M.
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Moustafa, Ahmed, and Johan Danmo. "Wearable Sensors in Prosthetic Socket." Thesis, KTH, Skolan för industriell teknik och management (ITM), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-263928.

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There is a great interest among researchers and clinicians to monitor pressure distributions within prosthetic sockets. Such an application may allow the assessment of the user's comfort and identify problematic areas inside the socket. The sensor that is used within such an application is the Force Sensitive Resistor (FSR). In our research, two types of those FSR's; QTSS (Quantum Technology Supersensor) prototype and Interlink FSR, were tested under different static and cyclic loading conditions to compare sensor properties namely hysteresis, drift and repeatability. The sensors were placed on two types of surfaces; silicone shore 20 A and plexiglass, in order to study the effect of hardness on the performance of the sensors. QTSS performs its worst with 109.5 percent static drift under silicone surface with 185 kPa. Its performance significantly improves under a higher load for plexiglass, with 5.4 percent drift at 348 kPa. Interlink, on the other hand, performs relatively well in both cases, with a highest recorded percentage static drift of 3.2 percent with a silicone surface and a pressure of 185 kPa. Moreover, it was shown that not allowing the sensor to rest between load application had a positive effect on the QTSS, as it recorded a drift of 3.1 percent on plexiglass at a pressure of 348 kPa. QTSS recorded worse performance for hysteresis as well as repeatability than the Interlink FSR. Finally, a sensor matrix was fabricated with the QTSS in order to create a pressure-sensing map that was placed underneath the shoes as one participant walked. The results looked promising as clear identification of at least 3 phases within the gait cycle. It needs to be stated that the QTSS sensor used for this project is an early prototype and many modifications have been made to this sensor since the start of this thesis. Therefore, new study should be performed on this sensor before drawing any firm conclusions on its performance.
Det finns ett stort intresse bland forskade och läkare att kunna övervaka tryckfördelningen inuti en benprotes. En sådan lösning kan möjliggöra bedömningen om användarens komfort och identifiera problematiska områden i benprotesen som bör åtgärdas. En sensor som kan användas i en sådan lösning kallas Force Sensitive Resistor (FSR). Detta mastersarbete har jämfört och testat två typer av FSR. Den första sensorn är en prototyp och kommer från företaget, Quantum Technology Supersensor (QTSS) och den andra sensorn säljs kommersiellt och kommer från företaget, Interlink. Sensorerna utsattes för statiska och dynamiska trycktester för att jämföra egenskaper som hysteres, drift och repeterbarhet. Sensorerna placerades även på två typer av underlag vid dessa tester. Det första underlaget var silikon med en hårdhet på 20 A och det andra var plexiglas. Detta gjordes för att dokumentera effekten av materialets hårdhet som omgav sensorerna vid testerna. QTSS sensorn nådde 109,5 % i statisk drift på silikon med ett tryck på 185 kPa. Procentantalet minskar betydligt vid högre vikt och med plexiglas som material, vilket resulterade i 5,4 % statisk drift med ett tryck på 348 kPa. Sensorn från Interlink presterade dock relativt bra vid båda testerna. Den högsta uppmätta statiska driften var 3,2 % och inträffade då sensorn placerades på silikon med ett tryck på 185 kPa. Vidare visade det sig att sensorn från QTSS presterade bättre när den inte tilläts vila mellan testerna. Med ett tryck på 348 kPa på plexiglas hade sensorn från QTSS en statisk drift på 3,1 %. Sensorn från QTSS presterade sämre vid hysteres- och repeterbarhettesterna än sensorn från Interlink. Vidare tillverkades en sensormatris, som sensorn från QTSS var integrerad i, för att kunna studera tryckfördelningen i en benprotes. I brist på tid och utrustning kunde tester på en artificiell benprotes inte utföras. Sensorn placerades därför på undersidan av en sko för att avgöra ifall det finns ett mönster i tryckfördelningen när en testperson går med denna sko. Resultatet var lovande, då det var möjligt att identifiera minst 3 faser i en gångcykel. En viktig sidoflik är att sensorn från QTSS som användes i detta masterarsbete är en tidig prototyp och att många modifikationer har gjorts på denna typ av sensor sedan starten av denna studie. Det är därför viktigt att en ny studie bör utföras med en senare version av denna sensor innan slutsatser kan dras om sensorns prestanda.
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Ananthabhotla, Ishwarya. "System specific power reduction techniques for wearable navigation technology." Thesis, Massachusetts Institute of Technology, 2016. http://hdl.handle.net/1721.1/105938.

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Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2016.
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (page 73).
As a result of advances in computer vision, mapping, and controls, wearable technology for visually-impaired individuals has become a growing space of research within Assistive Technology. A team at the MIT Energy Ecient Circuits Group has made an important stride forward by presenting a wearable navigation prototype in a fully integrated hardware form factor, but one of biggest barriers to usability of the device is its excessive power consumption. As such, the goal of this work is, broadly, to- (1) Understand the largest sources of power consumption in the initial navigation proto- type system, and expose relevant features for control; (2) Develop a set of algorithms that can capitalize on the motion of a user, the motion of the environment around a user, and the proximity of obstacles within the environment to the user, in order to dynamically tune the exposed parameters to scale power as necessary; and (3) Lay the foundation for the next generation wearable navigation prototype by translating critical software operations and the power scaling algorithms into a hardware architecture capable of working with a smaller and less power intensive depth camera. The first portion of this work focuses on the wearable navigation prototype built around Texas Instrument's OPT9220/9221 Time of Flight chipset. Illumination voltage, frame rate, and integration duty cycle are identied as key control features, and a step rate estimation algorithm, scene statistics algorithm, and frame skipping controller to tune these features are built and tested. The latter half the work focuses on the newer OPT8320 evaluation platform, for which a Bluespec System Verilog implementation of these power algorithms and the point cloud generation operation is presented and tested. Overall, the work demonstrates the critical concept that simple, system specific, fully integrated algorithms can effectively be used to reduce analog power system-wide.
by Ishwarya Ananthabhotla.
M. Eng.
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AFEWORK, YARED, and MAGNUS VALTERSSON. "Guiding Shirt : Aiding the Visually Impaired Using Wearable Technology." Thesis, KTH, Maskinkonstruktion (Inst.), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-192068.

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The purpose of this thesis was to research how wearable technology mounted on the torso can be used to aid the visually disabled, particularly in their ability to move around in the world. The project was divided into two parts: the first on how to help them avoid obstacles in their paths, the second on how to help guide them to a specific destination using a navigation system. The obstacle avoidance system is composed of a number of ultrasonic sensors for distance measuring purposes, each of which are paired to their own vibration motor which provides a tactile feedback to the person. The intensity of each vibration motors are proportional to the distance measured by the corresponding ultrasonic sensor, allowing for the user to get an intuitive feeling of the distance to various objects in the space surrounding them. The navigation system is composed of a GPS sensor, magnetometer and a collection of stored GPS coordinate checkpoints. By comparing the real-time position of the user with a stored goal GPS coordinate, a guiding direction and a distance measurement is calculated. The distance measurement is used to keep track of when a new goal GPS coordinate should be loaded. The magnetometer is used as a compass and its value is compared to the guiding direction, providing a degree error. Tactile feedback is provided using vibration motors, making the user aware of how they should turn their body.
Syftet bakom denna uppsats är att forska i hur kroppsnära teknik placerad på dess användares överkropp kan stödja de som är synskadade, framförallt i deras förmåga att röra sig i världen. Projektet delades upp i två delar: den första med fokus på hur de skulle kunna undvika hinder, den andra med fokus på hur de skulle kunna ledas till ett specifikt mål med hjälp av ett vägledningssystem. Den första delen består av en uppsättning ultraljudsavståndsmätare, som alla parats ihop med vibrationsmotorer. Vibrationsmotorerna används för att förmedla känselbaserad återkoppling till användaren. Vibrationsmotorernas styrka är proportionell mot de avstånd som är uppmätta av de korresponderande ultraljudsavståndsmätarna, vilket ger användaren en intuitiv förståelse för avstånden till de olika objekten i rymden runt omkring. Den andra delen består av en GPS-modul, en magnetometer och en samling sparade GPS-koordinater. Genom att jämföra användarens aktuella position med de sparade GPS-koordinaterna tas en vägledande gradriktning samt ett avståndsvärde till den specifika målkoordinaten fram. Avståndsvärdet används för att bestämma när en ny målkoordinat ska läsas in. Magnetometern används som en kompass och jämförs med den vägledande gradriktningen för att ta fram en felsignal i grader. Den kommer i sin tur användas för att vibrationsmotorerna ska ge en känselbaserad återkoppling till användaren om hur de bör vrida sin kropp för att röra sig mot rätt håll.
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Goodwin, Jami, Rayan A. Elkattah, and Martin Olsen. "Wearable Technology In Obstetrical Emergency Simulation: A Pilot Study." Digital Commons @ East Tennessee State University, 2014. https://dc.etsu.edu/ijhse/vol2/iss2/3.

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Background: Medical student involvement in clinical care of obstetrical emergencies is limited. Wearable technology, namely Google Glass, has been used to enhance the simulation experience for trainees at our institution. We present a pilot study that examines the utility of this technology in medical students’ education through remotely-conducted exercises in obstetric emergencies. Materials & Methods: A total of thirteen medical students accepted the opportunity to participate in an obstetric emergencies training exercise with remote monitoring. Students wore the Google Glass device while participating in two simulated obstetrical emergencies: shoulder dystocia and vaginal breech delivery. A remote instructor monitored the students’ performance and gave verbal instructions during the simulation. Students then filled out a questionnaire grading the effectiveness of the exercise. Results: Of all participating students, 55% reported Glass extremely valuable for their education. None reported it as not being valuable. 15% reported that Glass distracted them in their simulation activity. 100% of participants reported it being more than “successful" in its potential to improve emergency obstetric care. 55% reported that Glass or a similar device is “extremely likely” to be incorporated into medicine. None reported that it is unlikely to be used in the future of medicine. Conclusions: Wearable technology has the potential to provide improved learner experience. This technology can be successfully used to provide student exposure to simulated emergencies. Further studies evaluating the participation of students and other learners in simulated obstetrical emergencies are needed to determine how effective wearable technology can become in medical education and ultimately patient care as well.
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Books on the topic "Wearable technology"

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McCann, J., and D. Bryson. Smart clothes and wearable technology. Oxford: Woodhead Publishing, 2009.

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Wearable robots. Chicago, IL: Norwood House Press, 2016.

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Ricks, Becca. Mediating the Body: Wearable Tech and Disembodied Reality. [Cambridge, MA?]: Becca Ricks, 2016.

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Xu, Yangsheng. Intelligent wearable interfaces. Hoboken, N.J: John Wiley, 2008.

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Fang, Bin, Fuchun Sun, Huaping Liu, Chunfang Liu, and Di Guo. Wearable Technology for Robotic Manipulation and Learning. Singapore: Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-15-5124-6.

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Xiaoming, Tao, and Textile Institute, eds. Wearable electronics and photonics. Cambridge: Woodhead, 2003.

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Ahram, Tareq Z., and Christianne S. Falcão, eds. Advances in Usability, User Experience, Wearable and Assistive Technology. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-80091-8.

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Ahram, Tareq, and Christianne Falcão, eds. Advances in Usability, User Experience, Wearable and Assistive Technology. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-51828-8.

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Seymour, Sabine. Fashionable technology: The intersection of design, fashion, science, and technology. Wien: Springer, 2009.

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Fashionable technology: The intersection of design, fashion, science, and technology. Wien: Springer, 2008.

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Book chapters on the topic "Wearable technology"

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Rong, Miao, and Qu Ximei. "Wearable Technology." In Perspectives on Rethinking and Reforming Education, 113–23. Singapore: Springer Singapore, 2019. http://dx.doi.org/10.1007/978-981-13-9439-3_7.

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Madanian, Samaneh, Hoa Hong Nguyen, and Farhaan Mirza. "Wearable Technology." In Encyclopedia of Gerontology and Population Aging, 1–8. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-319-69892-2_459-1.

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Rice, Joshua, Damian Kovacevic, Alex Calder, and Joel Carter. "Wearable technology." In Peak Performance for Soccer, 165–88. New York: Routledge, 2022. http://dx.doi.org/10.4324/9781003200420-7.

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Madanian, Samaneh, Hoa Hong Nguyen, and Farhaan Mirza. "Wearable Technology." In Encyclopedia of Gerontology and Population Aging, 5388–95. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-22009-9_459.

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Seymour, Sabine. "Wearable Explorations." In Fashionable Technology, 110–37. Vienna: Springer Vienna, 2009. http://dx.doi.org/10.1007/978-3-211-79592-7_6.

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Kawamoto, Hiroaki. "Wearable Robot Technology." In Cybernics, 21–39. Tokyo: Springer Japan, 2014. http://dx.doi.org/10.1007/978-4-431-54159-2_2.

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Przegalinska, Aleksandra. "Wearable Technology: Summary." In Wearable Technologies in Organizations, 67–82. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-00907-6_7.

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Wilson, Denise. "Wearable and Portable Technology." In Wearable Solar Cell Systems, 105–24. First edition. | Boca Raton, FL : CRC Press/Taylor & Francis Group [2020]: CRC Press, 2019. http://dx.doi.org/10.1201/9780429399596-8.

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Gueorguiev, David, Bernard Javot, Adam Spiers, and Katherine J. Kuchenbecker. "Larger Skin-Surface Contact Through a Fingertip Wearable Improves Roughness Perception." In Haptics: Science, Technology, Applications, 171–79. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-06249-0_20.

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AbstractWith the aim of creating wearable haptic interfaces that allow the performance of everyday tasks, we explore how differently designed fingertip wearables change the sensory threshold for tactile roughness perception. Study participants performed the same two-alternative forced-choice roughness task with a bare finger and wearing three flexible fingertip covers: two with a square opening (64 and 36 mm$$^2$$ 2 , respectively) and the third with no opening. The results showed that adding the large opening improved the 75% JND by a factor of 2 times compared to the fully covered finger: the higher the skin-surface contact area, the better the roughness perception. Overall, the results show that even partial skin-surface contact through a fingertip wearable improves roughness perception, which opens design opportunities for haptic wearables that preserve natural touch.
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Saa, Pablo, Oswaldo Moscoso-Zea, and Sergio Lujan-Mora. "Wearable Technology, Privacy Issues." In Proceedings of the International Conference on Information Technology & Systems (ICITS 2018), 518–27. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-73450-7_49.

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Conference papers on the topic "Wearable technology"

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Ugur, Secil, Monica Bordegoni, S. G. A. Wensveen, Raffaella Mangiarotti, and Marina Carulli. "Embodiment of Emotions Through Wearable Technology." In ASME 2011 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2011. http://dx.doi.org/10.1115/detc2011-47845.

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Due to the huge impact of communication technologies, the meaning of social existence is changing towards the use of electronic devices as extensions of senses. While technology is becoming intimate, reaching farther into user’s lives than ever before, wearable technology has emerged as a new research field where technology is worn to provide a sensory interface. Through the integration of technology and garments, the research aims to discover new ways of creating wearables that provide new avenues for emotional expression and social interaction. Emotional embodiment through Wearable Technology can strengthen social bonds through a paradigm of increased emotional expression, understanding, and trust. To verify this hypothesis, a set of dynamic garments has been built by developing both virtual and real prototypes and performing user tests. This paper addresses to new scenarios of sensing, interacting, and interpreting emotions through Wearable Technology and its’ effects on the user’s perception.
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"Wearable technology." In 2015 8th International Conference on Human System Interactions (HSI). IEEE, 2015. http://dx.doi.org/10.1109/hsi.2015.7170659.

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Jayapal, Cynthia, S. Kritya Shree, R. Lokesh Kumar, and Shivali Muthukumar. "Challenges in Wearable Technology." In 2021 International Conference on Advancements in Electrical, Electronics, Communication, Computing and Automation (ICAECA). IEEE, 2021. http://dx.doi.org/10.1109/icaeca52838.2021.9675758.

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Bonato, P. "Clinical applications of wearable technology." In 2009 Annual International Conference of the IEEE Engineering in Medicine and Biology Society. IEEE, 2009. http://dx.doi.org/10.1109/iembs.2009.5333997.

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Canina, Marita. "Wearable Devices: A Design Approach Through Biodesign and Ergonomics." In Applied Human Factors and Ergonomics Conference (2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001242.

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Nowadays there is a great inclination to modify well-being concept and health care by changing the technology in “wearable”. For this reason the relation between human body and new technologies are changing deeply and continually. The design necessarily should drive these changes. It is fundamental to understand if design is able to filling the gap in wearables project, caused by the absence of a user-oriented approach. The design development of the wearable device needs to accomplish the requirements of comfort and adaptableness connected to the anatomy of human body. From this point of view, the wearable is not an overlapping structure but “a second skin”. These aspects require a study about the ergonomics and “wear-ability”. Users often reject objects felt unfamiliar to own body, even if they can improve daily life. This happens because sometimes the designer overlooks the relationship between body and wearables, which involve both physical and psychological side. The study in wearable area is directed toward a new phase, where the attention is on the user desire. This paper presents the result of the research developed by Biodesign Lab of Politecnico di Milano: a methodological approach, which is based on a combination between the Lines of Non Extension, a theory made by Iberall and the unobtrusive areas set by the Institute of Complex Engineered System. The research has developed an instrument able to support and guide the design process.
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Beigl, Michael, and Paul Lukowicz. "Relative positioning technology." In 2008 12th IEEE International Symposium on Wearable Computers. IEEE, 2008. http://dx.doi.org/10.1109/iswc.2008.4911607.

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Guida, Dario, Artie Basukoski, and Performance Database. "Weightbit: An Advancement in Wearable Technology." In 2017 IEEE 30th International Symposium on Computer-Based Medical Systems (CBMS). IEEE, 2017. http://dx.doi.org/10.1109/cbms.2017.85.

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Vishkaie, Rojin. "Can Wearable Technology Improve Children's Creativity?" In UbiComp '18: The 2018 ACM International Joint Conference on Pervasive and Ubiquitous Computing. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3267305.3267564.

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Daniels, Reginald. "Wearable computer technology for dismounted applications." In SPIE Defense, Security, and Sensing, edited by Bahram Javidi, Jung-Young Son, John T. Thomas, and Daniel D. Desjardins. SPIE, 2010. http://dx.doi.org/10.1117/12.849256.

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Avila, Mauro, and Thomas Kubitza. "Assistive Wearable Technology for Visually Impaired." In MobileHCI '15: 17th International Conference on Human-Computer Interaction with Mobile Devices and Services. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2786567.2794311.

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Reports on the topic "Wearable technology"

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Koo, Helen, Susan Rivera, Kim Gaul, and Tingrui Pan. Development of Wearable Technology for Autism Spectrum Disorder. Ames: Iowa State University, Digital Repository, November 2016. http://dx.doi.org/10.31274/itaa_proceedings-180814-1581.

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James, Daniel, James Lee, Yuji Ohgi, Charlene Willis, Nicola Petrone, Brendon Ferrier, Tomohito Wada, Mohammad Al-Rawi, and Jeff Parker. STEM educational engagement through coopetition, sport and wearable technology. Purdue University, 2022. http://dx.doi.org/10.5703/1288284317560.

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Rogers, Kristi E., and Juyeon Park. DIY Consumers and Wearable Electronics: What Factors Affect Technology Adoption? Ames: Iowa State University, Digital Repository, November 2016. http://dx.doi.org/10.31274/itaa_proceedings-180814-1345.

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Hwang, Chanmi. Consumers' acceptance of wearable technology: Antecedents in a technology acceptance model (MS - 2nd place). Ames: Iowa State University, Digital Repository, November 2015. http://dx.doi.org/10.31274/itaa_proceedings-180814-1125.

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Salahuddin, Mir, and Young-A. Lee. Quality Features of Wearable Technology Embedded Products Using the Kano Model. Ames (Iowa): Iowa State University. Library, January 2019. http://dx.doi.org/10.31274/itaa.8784.

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Rolling, Virginia, and Lushan Sun. The Perceptions of Wearable Accessory Designers in Applying 3D Printing Technology. Ames: Iowa State University, Digital Repository, 2017. http://dx.doi.org/10.31274/itaa_proceedings-180814-1901.

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Xiang, Liangliang, A. Wang, Y. Gu, V. Shim, and J. Fernandez. Machine learning progress in lower limb running biomechanics with wearable technology. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, January 2022. http://dx.doi.org/10.37766/inplasy2022.1.0083.

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Raj, Deepika, and Jung Ha-Brookshire. Love or Arranged? Relationship of "Wearable" and "Technology" from 2014 to 2016. Ames: Iowa State University, Digital Repository, November 2016. http://dx.doi.org/10.31274/itaa_proceedings-180814-1570.

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Jia, Xiao, and Jihyun Kim. Development of a Conceptual Model to Understand the Adoption of Wearable Technology. Ames: Iowa State University, Digital Repository, November 2015. http://dx.doi.org/10.31274/itaa_proceedings-180814-18.

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Howell, Adrienne, Jenna Matson, Chaise Zahrt, Ellen Carol McKinney, David Bis, Sameul R. Vande Loo, and Colin Willenborg. A Starry Starry Night: Integrating Hand-Painted Textile Surface Design With Wearable Technology. Ames (Iowa): Iowa State University. Library, January 2019. http://dx.doi.org/10.31274/itaa.8398.

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