Academic literature on the topic 'Wearable Haptics, Haptic Communication'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Wearable Haptics, Haptic Communication.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Journal articles on the topic "Wearable Haptics, Haptic Communication"

1

HIROSE, Michitaka, Tetsuro OGI, Koichi HIROTA, and Makoto SAITO. "Haptic Communication Using Wearable Force Display." Proceedings of the JSME annual meeting 2000.2 (2000): 457–58. http://dx.doi.org/10.1299/jsmemecjo.2000.2.0_457.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

He, Shiyu, Yunqi Jing, Yiren Lu, and Zhaoyu Liu. "Wearable Haptic Interfaces and Systems." SHS Web of Conferences 157 (2023): 02024. http://dx.doi.org/10.1051/shsconf/202315702024.

Full text
Abstract:
The past two decades have seen significant advances in how users interact with machines. Yet nowadays, people are increasingly paying attention to developing new control terminals and interfaces regarding communication between humans and robots, special equipment, or the virtual world. Wearable haptic interfaces offer more comfortable and realistic interactive experiences in human-machine touch and satisfy people’s needs beyond simply controlling objects. They are now applied in various areas, including health, education, virtual reality, object detection, etc... The passage briefly introduces some familiar wearable haptic interfaces, including hand-worn, vest-worn, and foot-worn devices. And then the advantages and disadvantages of the mentioned wearable devices will also be discussed. This passage will provide an overview of the current technology in wearable haptic interfaces and help people understand the strengths and weaknesses of the devices for different body parts.
APA, Harvard, Vancouver, ISO, and other styles
3

Hong, Seung Chan, Jung Ryul Lee, and Chan Yik Park. "Development of a wireless pilot arm–wearable haptic interface for unmanned aerial vehicle wing deflection sensing." Journal of Intelligent Material Systems and Structures 28, no. 9 (September 5, 2016): 1130–39. http://dx.doi.org/10.1177/1045389x16666182.

Full text
Abstract:
When the flight of an unmanned aerial vehicle is controlled by a ground pilot, a wing deflection monitoring is required to avoid overload wing structural failures. Therefore, integrated structural health monitoring technologies are being developed to transfer such information to the pilot. In general, this information can be monitored visually by the ground pilot. In this study, a haptic interface enables human–machine communication through tactile sense and provides synchronized information exchange between a pilot and an unmanned aerial vehicle. In other words, we propose not a vision interface but a haptic interface to transfer the wing deflection information to the ground pilot; this interface is named “Fly-by-haptic,” which is beneficial because the vision of the ground pilot is already performing multiple tasks. For a proof of concept, four integrated fiber Bragg grating sensors were installed on a half wing specimen to measure dynamic strains. The wing deflection information was estimated by the displacement–strain transformation matrix. The wing deflection information was wirelessly transferred to actuate vibro-haptic motors installed in a pilot arm–wearable haptic interface. Finally, a human test was performed using the developed haptic interface; the test results determined that the 15 participants, who are novices, showed 100% accuracy for wing deflection.
APA, Harvard, Vancouver, ISO, and other styles
4

Foo, Esther W., Lucy E. Dunne, and Brad Holschuh. "User Expectations and Mental Models for Communicating Emotions through Compressive & Warm Affective Garment Actuation." Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 5, no. 1 (March 19, 2021): 1–25. http://dx.doi.org/10.1145/3448097.

Full text
Abstract:
Wearable haptic garments for communicating emotions have great potential in various applications, including supporting social interactions, improving immersive experiences in entertainment, or simply as a research tool. Shape-memory alloys (SMAs) are an emerging and interesting actuation scheme for affective haptic garments since they provide coupled warmth and compressive sensations in a single actuation---potentially acting as a proxy for human touch. However, SMAs are underutilized in current research and there are many unknowns regarding their design/use. The goal of this work is to map the design space for SMA-based garment-mediated emotional communication through warm, compressive actuation (termed 'warm touch'). Two online surveys were deployed to gather user expectations in using varying 'warm touch' parameters (body location, intensity, pattern) to communicate 7 distinct emotions. Further, we also investigated mental models used by participants during the haptic strategy selection process. The findings show 5 major categories of mental models, including representation of body sensations, replication of typical social touch strategies, metaphorical representation of emotions, symbolic representation of physical actions, and mimicry of objects or tasks; the frequency of use of each of these mental frameworks in relation to the selected 'warm touch' parameters in the communication of emotions are presented. These gathered insights can inform more intuitive and consistent haptic garment design approaches for emotional communication.
APA, Harvard, Vancouver, ISO, and other styles
5

De Fazio, Roberto, Vincenzo Mariano Mastronardi, Matteo Petruzzi, Massimo De Vittorio, and Paolo Visconti. "Human–Machine Interaction through Advanced Haptic Sensors: A Piezoelectric Sensory Glove with Edge Machine Learning for Gesture and Object Recognition." Future Internet 15, no. 1 (December 27, 2022): 14. http://dx.doi.org/10.3390/fi15010014.

Full text
Abstract:
Human–machine interaction (HMI) refers to systems enabling communication between machines and humans. Systems for human–machine interfaces have advanced significantly in terms of materials, device design, and production methods. Energy supply units, logic circuits, sensors, and data storage units must be flexible, stretchable, undetectable, biocompatible, and self-healing to act as human–machine interfaces. This paper discusses the technologies for providing different haptic feedback of different natures. Notably, the physiological mechanisms behind touch perception are reported, along with a classification of the main haptic interfaces. Afterward, a comprehensive overview of wearable haptic interfaces is presented, comparing them in terms of cost, the number of integrated actuators and sensors, their main haptic feedback typology, and their future application. Additionally, a review of sensing systems that use haptic feedback technologies—specifically, smart gloves—is given by going through their fundamental technological specifications and key design requirements. Furthermore, useful insights related to the design of the next-generation HMI devices are reported. Lastly, a novel smart glove based on thin and conformable AlN (aluminum nitride) piezoelectric sensors is demonstrated. Specifically, the device acquires and processes the signal from the piezo sensors to classify performed gestures through an onboard machine learning (ML) algorithm. Then, the design and testing of the electronic conditioning section of AlN-based sensors integrated into the smart glove are shown. Finally, the architecture of a wearable visual-tactile recognition system is presented, combining visual data acquired by a micro-camera mounted on the user’s glass with the haptic ones provided by the piezoelectric sensors.
APA, Harvard, Vancouver, ISO, and other styles
6

Yoshida, Shogo, Haoran Xie, and Kazunori Miyata. "Omnidirectional Haptic Stimulation System via Pneumatic Actuators for Presence Presentation." Sensors 23, no. 2 (January 4, 2023): 584. http://dx.doi.org/10.3390/s23020584.

Full text
Abstract:
Recently, remote meetings and work-from-home have become more common, reducing the opportunities for face-to-face communication. To facilitate communication among remote workers, researchers have focused on virtual space technology and spatial augmented reality technology. Although these technologies can enhance immersiveness in collaborative work, they face the challenge of fostering a sense of physical contact. In this work, we aimed to foster a sense of presence through haptic stimulation using pneumatic actuators. Specifically, we developed a choker-type wearable device that presents various pressure patterns around the neck; the pattern presented depends on the message the device must convey. Various combinations of haptic presentation are achieved by pumping air to the multiple pneumatic actuators attached to the choker. In addition, we conducted experiments involving actuators of different shapes to optimize the haptic presentation. When linked with a smartphone, the proposed device can present pressure patterns to indicate incoming calls and notifications, to give warning about an obstacle that one who is texting might miss while walking, and to provide direction to a pedestrian. Furthermore, the device can be used in a wide range of applications, from those necessary in daily living to those that enhance one’s experience in the realm of entertainment. For example, haptic feedback that synchronizes with the presence of a singer or with the rhythm of a song one listens to or with a performer’s movements during a stage performance will immerse users in an enjoyable experience.
APA, Harvard, Vancouver, ISO, and other styles
7

MacGavin, Bryan, Terra Edwards, and Jenna L. Gorlewicz. "A Protactile-Inspired Wearable Haptic Device for Capturing the Core Functions of Communication." IEEE Transactions on Haptics 14, no. 2 (April 1, 2021): 279–84. http://dx.doi.org/10.1109/toh.2021.3076397.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Haynes, Alice, Jonathan Lawry, Christopher Kent, and Jonathan Rossiter. "FeelMusic: Enriching Our Emotive Experience of Music through Audio-Tactile Mappings." Multimodal Technologies and Interaction 5, no. 6 (May 31, 2021): 29. http://dx.doi.org/10.3390/mti5060029.

Full text
Abstract:
We present and evaluate the concept of FeelMusic and evaluate an implementation of it. It is an augmentation of music through the haptic translation of core musical elements. Music and touch are intrinsic modes of affective communication that are physically sensed. By projecting musical features such as rhythm and melody into the haptic domain, we can explore and enrich this embodied sensation; hence, we investigated audio-tactile mappings that successfully render emotive qualities. We began by investigating the affective qualities of vibrotactile stimuli through a psychophysical study with 20 participants using the circumplex model of affect. We found positive correlations between vibration frequency and arousal across participants, but correlations with valence were specific to the individual. We then developed novel FeelMusic mappings by translating key features of music samples and implementing them with “Pump-and-Vibe”, a wearable interface utilising fluidic actuation and vibration to generate dynamic haptic sensations. We conducted a preliminary investigation to evaluate the FeelMusic mappings by gathering 20 participants’ responses to the musical, tactile and combined stimuli, using valence ratings and descriptive words from Hevner’s adjective circle to measure affect. These mappings, and new tactile compositions, validated that FeelMusic interfaces have the potential to enrich musical experiences and be a means of affective communication in their own right. FeelMusic is a tangible realisation of the expression “feel the music”, enriching our musical experiences.
APA, Harvard, Vancouver, ISO, and other styles
9

Ozioko, Oliver, William Navaraj, Marion Hersh, and Ravinder Dahiya. "Tacsac: A Wearable Haptic Device with Capacitive Touch-Sensing Capability for Tactile Display." Sensors 20, no. 17 (August 24, 2020): 4780. http://dx.doi.org/10.3390/s20174780.

Full text
Abstract:
This paper presents a dual-function wearable device (Tacsac) with capacitive tactile sensing and integrated tactile feedback capability to enable communication among deafblind people. Tacsac has a skin contactor which enhances localized vibrotactile stimulation of the skin as a means of feedback to the user. It comprises two main modules—the touch-sensing module and the vibrotactile module; both stacked and integrated as a single device. The vibrotactile module is an electromagnetic actuator that employs a flexible coil and a permanent magnet assembled in soft poly (dimethylsiloxane) (PDMS), while the touch-sensing module is a planar capacitive metal-insulator-metal (MIM) structure. The flexible coil was fabricated on a 50 µm polyimide (PI) sheet using Lithographie Galvanoformung Abformung (LIGA) micromoulding technique. The Tacsac device has been tested for independent sensing and actuation as well as dual sensing-actuation mode. The measured vibration profiles of the actuator showed a synchronous response to external stimulus for a wide range of frequencies (10 Hz to 200 Hz) within the perceivable tactile frequency thresholds of the human hand. The resonance vibration frequency of the actuator is in the range of 60–70 Hz with an observed maximum off-plane displacement of 0.377 mm at coil current of 180 mA. The capacitive touch-sensitive layer was able to respond to touch with minimal noise both when actuator vibration is ON and OFF. A mobile application was also developed to demonstrate the application of Tacsac for communication between deafblind person wearing the device and a mobile phone user who is not deafblind. This advances existing tactile displays by providing efficient two-way communication through the use of a single device for both localized haptic feedback and touch-sensing.
APA, Harvard, Vancouver, ISO, and other styles
10

Rodríguez-Vizzuett, Liliana, Ismael E. Espinosa-Curiel, and Humberto Pérez-Espinosa. "Digital Technology Supporting the Remote Human-Dog Interaction: Scoping Review." Animals 13, no. 4 (February 16, 2023): 699. http://dx.doi.org/10.3390/ani13040699.

Full text
Abstract:
For thousands of years, dogs have coexisted with humans and have been adopted as companion pets and working animals. The communication between humans and dogs has improved their coexistence and socialization; however, due to the nature of their activities, dogs and humans occasionally lose face-to-face contact. The purpose of this scoping review is to examine five essential aspects of current technology designed to support intentional communication between humans and dogs in scenarios where there is no face-to-face contact: (1) the technologies used, (2) the activity supported, (3) the interaction modality, (4) the evaluation procedures, and the results obtained, and (5) the main limitations. In addition, this article explores future directions for research and practice. The PRISMA-ScR (Preferred Reporting Items for Systematic Reviews and Meta-Analyses extension for Scoping Reviews) guidelines were followed when conducting the review. Scopus (Elsevier), Springer-Link, IEEE Xplorer, ACM Digital Library, and Science Direct were used as data sources to retrieve information from January 2010 to March 2022. The titles and abstracts were individually reviewed by the authors (L.R.-V., I.E.E.-C., and H.P.-E.), and the full articles were then examined before a final inclusion determination. 15 (3%) out of the 571 records that were obtained met the requirements for inclusion. The most used technologies for dogs are: (1) 71% of technologies focused on generating messages are wearable devices equipped with sensors (bite, tug, or gesture), (2) 60% of technologies focused on receiving messages are wearable devices equipped with vibrotactile actuators, and (3) 100% of technologies focused on bidirectional communication are videochats. 67% of the works are oriented to support search and assistance tasks. 80% of the works developed technology for one-way communication. 53% of the technologies have a haptic dog interaction modality, that is, there is an object that the dog must wear or manipulate in a certain way. All of the reported evaluations were pilot studies with positive feasibility results. Remote human-dog interaction technology holds significant promise and potential; however, more research is required to assess their usability and efficacy and to incorporate new technological developments.
APA, Harvard, Vancouver, ISO, and other styles

Dissertations / Theses on the topic "Wearable Haptics, Haptic Communication"

1

D'Aurizio, Nicole. "Algorithms and Wearable Technologies Enabling Haptic Communication." Doctoral thesis, Università di Siena, 2023. https://hdl.handle.net/11365/1225277.

Full text
Abstract:
Wearable haptics is a promising research field with the long term goal of reliably conveying information through the sense of touch by applying the tactile feedback directly to the wearer. When adopted as a means of communication, wearable haptic interfaces allow for forms of interaction that are spontaneous in face-to-face conversation, but currently missing when the latter is mediated by technology. The research in this field provides opportunity for exploiting the tactile channel also to convey information that we do not normally acquire via touch, not only in the aim of offloading some of the communication from the audiovisual channels, but also for providing richer multimodal instructions. This thesis presents the results of three years of research in wearable haptics, collecting all the work I have done toward the Ph.D degree. In particular, the dissertation focuses on challenges related to the development of algorithms and wearable technologies enabling haptic communication of physical object properties, emotions, and human body postures. Within a few years, mediated touch through wearable devices will be on the verge of becoming universally available even outside the lab context, so research on this topic is timely and necessary. The aim of this dissertation is to contribute to the body of knowledge in wearable haptics, and the results here presented suggest that there is a benefit in the use of the proposed solutions for mediated touch to enhance remote communication.
APA, Harvard, Vancouver, ISO, and other styles
2

Itoh, Daiki. "Force Haptic Interaction for Room-Scale 3D Painting." Research Showcase @ CMU, 2018. http://repository.cmu.edu/theses/134.

Full text
Abstract:
Artistic painting involves mastery of haptic interaction with tools. Each tool brings unique physical affordances which determines an aesthetic expression of the finished work. For instance, a pen offers an ability to make a precise stroke in a realism painting, whereas a thick brush or a sponge works perfectly with dynamic arm movement in the abstract art such as action painting. Yet the selection of a tool is just a beginning. It requires repetitive training to understand the full capability of the tool affordance and to master the painting of preferred aesthetic strokes. Such physical act of an artistic expression cannot be captured by the computational tools today. Due to the increasing market adoption of augmented reality and virtual reality, and the decades of studies in haptics, we see an opportunity for advancing 3D painting experiences in non-conventional approach. In this research, we focus on force haptic interaction for 3D painting art in a room-scale virtual reality. We explore virtual tangibility and tool affordance of its own medium. In addition to investigating the fidelity of a physical interactivity, we seek ways to extend the painting capabilities by computationally customized force feedback and metaphor design. This system consists of a wearable force feedback device that sits on user’s hand, a software for motor control and real-time 3D stroke generation, and their integration to VR platform. We work closely with an artist to refine the 3D painting application and to evaluate the system’s usability.
APA, Harvard, Vancouver, ISO, and other styles
3

Enriquez, Mario Javier. "Design of haptic signals for information communication in everyday environments." Thesis, University of British Columbia, 2008. http://hdl.handle.net/2429/2740.

Full text
Abstract:
Multi-function interfaces have become increasingly pervasive and are frequently used in contexts which pose multiple demands on a single sensory modality. Assuming some degree of modularity in attentional processing and that using a different sensory channel for communication can reduce interference with critical visual tasks, one possibility is to divert some information through the touch sense. The goal of this Thesis is to advance our knowledge of relevant human capabilities and embed this knowledge into haptic communication design tools and procedures, in the interest of creating haptically supported interfaces that decrease rather than add to their users’ sensory and cognitive load. In short, we wanted to create tools and methods that would allow the creation of haptic signals (accomplished via display of either forces or vibrations) extending beyond the one bit of communication offered by current pagers and cellular phone buzzers. In our quest to create information-rich haptic signals we need to learn how to create signals that are differentiable. We also need to study ways to assign meanings to these signals and make sure that they can be perceived clearly when presented one after another even in environments where their recipient might be involved with other tasks. These needs frame the specific research goals of this thesis. Most of the results described here were obtained through the study of tactile (in the skin) rather than proprioceptive (force feedback) stimuli. We begin by presenting several methods to create, validate and contrast tactile stimulus dissimilarity data and investigate the design of a waveform intended to be a tactile perceptual intermediate between a square waveform and a triangle waveform. Next, we explore methods to create and test tactile signal-meaning associations and document a surprising ability of participants to exhibit high recall of quickly learned associations at two weeks in a first examination of longitudinal recall of tactile stimuli. We then present methods to measure tactile stimulus masking and identify crucial perceptual thresholds relating to stimulus temporal spacing in an exploration into the masking effects of common-onset vibrotactile stimuli. Finally, we present methods to test haptic and multimodal perception in simulated scenarios including a method to simulate and control cognitive workload; and provide evidence that the commonly-used device of multimodal signal reinforcement can adversely impact performance in an ongoing primary task. The research presented in this Thesis has implications for the design of signals to be used in displays that are emerging in embedded computing environments such as cars, games, cellular phones, and medical devices.
APA, Harvard, Vancouver, ISO, and other styles
4

Alsulaiman, Fawaz Abdulaziz A. "Towards a Continuous User Authentication Using Haptic Information." Thesis, Université d'Ottawa / University of Ottawa, 2013. http://hdl.handle.net/10393/23946.

Full text
Abstract:
With the advancement in multimedia systems and the increased interest in haptics to be used in interpersonal communication systems, where users can see, show, hear, tell, touch and be touched, mouse and keyboard are no longer dominant input devices. Touch, speech and vision will soon be the main methods of human computer interaction. Moreover, as interpersonal communication usage increases, the need for securing user authentication grows. In this research, we examine a user's identification and verification based on haptic information. We divide our research into three main steps. The first step is to examine a pre-defined task, namely a handwritten signature with haptic information. The user target in this task is to mimic the legitimate signature in order to be verified. As a second step, we consider the user's identification and verification based on user drawings. The user target is predefined, however there are no restrictions imposed on the order or on the level of details required for the drawing. Lastly, we examine the feasibility and possibility of distinguishing users based on their haptic interaction through an interpersonal communication system. In this third step, there are no restrictions on user movements, however a free movement to touch the remote party is expected. In order to achieve our goal, many classification and feature reduction techniques have been discovered and some new ones were proposed. Moreover, in this work we utilize evolutionary computing in user verification and identification. Analysis of haptic features and their significance on distinguishing users is hence examined. The results show a utilization of visual features by Genetic Programming (GP) towards identity verification, with a probability equal to 50% while the remaining haptic features were utilized with a probability of approximately 50%. Moreover, with a handwritten signature application, a verification success rate of 97.93% with False Acceptance Rate (FAR) of 1.28% and @11.54% False Rejection Rate (FRR) is achieved with the utilization of genetic programming enhanced with the random over sampled data set. In addition, with a totally free user movement in a haptic-enabled interpersonal communication system, an identification success rate of 83.3% is achieved when random forest classifier is utilized.
APA, Harvard, Vancouver, ISO, and other styles
5

Liacu, Bogdan Cristian. "Network-based Haptic Systems with Time-Delays." Phd thesis, Supélec, 2012. http://tel.archives-ouvertes.fr/tel-00771948.

Full text
Abstract:
During the last decades, virtual environments have become very popular and are largely used in many domains as, for example, prototyping, trainings for different devices, assistance in completing difficult tasks, etc. The interaction with the virtual reality, as well as the feedback force, is assured by haptic interfaces. Generally, such systems are affected by communication and processing time-delays, resulting in a deterioration of performances. In this thesis, a complete study of the existing methods, as well as theoretical tools and new solutions, are proposed for the haptic framework. First, a comparative study, based on the experimental results obtained on a 1-dof haptic system, highlights the advantages and drawbacks of the most common control algorithms ported from teleoperation to haptics. Next, the theoretical tools needed in analyzing the stability of the delayed systems in different situations, as well as the physical limitations of the experimental platforms considered, are examined. Besides the standard case of constant time-delays, uncertainties are also considered and modeled by different types of distributions (uniform, normal and gamma distribution with gap). In the sequel, for overcoming the drawback of time-delays, two new approaches are proposed. First, the use of Smith predictor-based control is addressed and a specific solution for haptic systems is developed and discussed. The main idea is to introduce into the Smith predictor the environmental forces by using the additional information from the virtual reality regarding the distances between the controlled virtual object and other objects in the scene. To overcome the loss of performances induced by using a fixed gain in the controllers for all situations (free or restricted motions), the second approach proposes a gain-scheduling Proportional Derivative control strategy depending on the distance until a possible collision. Both approaches are experimentally validated on a 3-dof haptic platform, under different scenarios elaborated gradually from simple situations - free and restricted motion, contacts with moving objects, to more complex situations - virtual box with fixed or moving sides.
APA, Harvard, Vancouver, ISO, and other styles
6

"Haptic Vision: Augmenting Non-visual Travel Tools, Techniques, and Methods by Increasing Spatial Knowledge Through Dynamic Haptic Interactions." Doctoral diss., 2020. http://hdl.handle.net/2286/R.I.62982.

Full text
Abstract:
abstract: Access to real-time situational information including the relative position and motion of surrounding objects is critical for safe and independent travel. Object or obstacle (OO) detection at a distance is primarily a task of the visual system due to the high resolution information the eyes are able to receive from afar. As a sensory organ in particular, the eyes have an unparalleled ability to adjust to varying degrees of light, color, and distance. Therefore, in the case of a non-visual traveler, someone who is blind or low vision, access to visual information is unattainable if it is positioned beyond the reach of the preferred mobility device or outside the path of travel. Although, the area of assistive technology in terms of electronic travel aids (ETA’s) has received considerable attention over the last two decades; surprisingly, the field has seen little work in the area focused on augmenting rather than replacing current non-visual travel techniques, methods, and tools. Consequently, this work describes the design of an intuitive tactile language and series of wearable tactile interfaces (the Haptic Chair, HaptWrap, and HapBack) to deliver real-time spatiotemporal data. The overall intuitiveness of the haptic mappings conveyed through the tactile interfaces are evaluated using a combination of absolute identification accuracy of a series of patterns and subjective feedback through post-experiment surveys. Two types of spatiotemporal representations are considered: static patterns representing object location at a single time instance, and dynamic patterns, added in the HaptWrap, which represent object movement over a time interval. Results support the viability of multi-dimensional haptics applied to the body to yield an intuitive understanding of dynamic interactions occurring around the navigator during travel. Lastly, it is important to point out that the guiding principle of this work centered on providing the navigator with spatial knowledge otherwise unattainable through current mobility techniques, methods, and tools, thus, providing the \emph{navigator} with the information necessary to make informed navigation decisions independently, at a distance.
Dissertation/Thesis
Doctoral Dissertation Computer Science 2020
APA, Harvard, Vancouver, ISO, and other styles

Books on the topic "Wearable Haptics, Haptic Communication"

1

Rhetorical touch: Disability, identification, haptics. Columbia: The University of South Carolina Press, 2014.

Find full text
APA, Harvard, Vancouver, ISO, and other styles

Book chapters on the topic "Wearable Haptics, Haptic Communication"

1

Myllymaa, Kalle, Roope Raisamo, Jani Lylykangas, Jani Heikkinen, and Veikko Surakka. "RehApp – A Wearable Haptic System for Rehabilitation and Sports Training." In Haptics: Perception, Devices, Mobility, and Communication, 210–13. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-31404-9_38.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Qi, Di, Mina Shibasaki, Youichi Kamiyama, Sakiko Tanaka, Bunsuke Kawasaki, Chisa Mitsuhashi, Yun Suen Pai, and Kouta Minamizawa. "Furekit: Wearable Tactile Music Toolkit for Children with ASD." In Haptics: Science, Technology, Applications, 310–18. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-06249-0_35.

Full text
Abstract:
AbstractChildren with autism spectrum disorder (ASD) face the challenge of social interaction and communication, leading to them often requiring significant support from others in their daily lives. This includes challenges like basic communication to convey their emotions to comprehension in early education. To aid with their early development, we propose Furekit, a wearable toolkit that encourages physical interaction via audio and tactile stimuli. Furekit can be attached to various parts of the body, can be operated wirelessly, and is equipped with both a speaker and a vibrotactile actuator. The audio and tactile stimuli are triggered when touched via a conductive pad on the surface, aiming to aid these children’s learning and social experience. From our conducted workshop with children with ASD, we found that Furekit was well-received and was able to encourage their spontaneous physical movement. In the workshop, Furekit shows its potential as an educational and communication tool for children with ASD.
APA, Harvard, Vancouver, ISO, and other styles
3

Saba, Maria Paula, Denise Filippo, Fernando Reiszel Pereira, and Pedro Luiz Pereira de Souza. "Hey yaa: A Haptic Warning Wearable to Support Deaf People Communication." In Lecture Notes in Computer Science, 215–23. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-23801-7_17.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Kyung, Ki-Uk, Jong-uk Lee, Suntak Park, Harsha Prahlad, and Philip von Guggenberg. "Flexible Visio-Haptic Display." In Haptics: Perception, Devices, Mobility, and Communication, 206–9. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-31404-9_37.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Gueorguiev, David, Bernard Javot, Adam Spiers, and Katherine J. Kuchenbecker. "Larger Skin-Surface Contact Through a Fingertip Wearable Improves Roughness Perception." In Haptics: Science, Technology, Applications, 171–79. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-06249-0_20.

Full text
Abstract:
AbstractWith the aim of creating wearable haptic interfaces that allow the performance of everyday tasks, we explore how differently designed fingertip wearables change the sensory threshold for tactile roughness perception. Study participants performed the same two-alternative forced-choice roughness task with a bare finger and wearing three flexible fingertip covers: two with a square opening (64 and 36 mm$$^2$$ 2 , respectively) and the third with no opening. The results showed that adding the large opening improved the 75% JND by a factor of 2 times compared to the fully covered finger: the higher the skin-surface contact area, the better the roughness perception. Overall, the results show that even partial skin-surface contact through a fingertip wearable improves roughness perception, which opens design opportunities for haptic wearables that preserve natural touch.
APA, Harvard, Vancouver, ISO, and other styles
6

Awed, Jalal, Imad H. Elhajj, and Nadiya Slobodenyuk. "Haptic Force Perception in Bimanual Manipulation." In Haptics: Perception, Devices, Mobility, and Communication, 1–6. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-31404-9_1.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Keskinen, Tuuli, Markku Turunen, Roope Raisamo, Grigori Evreinov, and Eemeli Haverinen. "Utilizing Haptic Feedback in Drill Rigs." In Haptics: Perception, Devices, Mobility, and Communication, 73–78. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-31404-9_13.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Vander Poorten, Emmanuel B., Eric Demeester, Alexander Hüntemann, Eli Reekmans, Johan Philips, and Joris De Schutter. "Backwards Maneuvering Powered Wheelchairs with Haptic Guidance." In Haptics: Perception, Devices, Mobility, and Communication, 419–31. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-31401-8_38.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Simard, Jean, and Mehdi Ammi. "Haptic Communication Tools for Collaborative Deformation of Molecules." In Haptics: Perception, Devices, Mobility, and Communication, 517–27. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-31401-8_46.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Schuwerk, Clemens, Rahul Chaudhari, and Eckehard Steinbach. "Perceptually Robust Traffic Control in Distributed Haptic Virtual Environments." In Haptics: Perception, Devices, Mobility, and Communication, 469–80. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-31401-8_42.

Full text
APA, Harvard, Vancouver, ISO, and other styles

Conference papers on the topic "Wearable Haptics, Haptic Communication"

1

Bordegoni, Monica, Secil Ugur, and Marina Carulli. "When Technology Has Invisible Hands: Designing Wearable Technologies for Haptic Communication of Emotions." In ASME 2012 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/detc2012-70374.

Full text
Abstract:
In face-to-face communication, touch can establish intimacy, and therefore the presence of tactile stimulation can enhance the interpersonal relationships. While human-human interaction has been shifting from face-to-face physical conversations to electronically mediated form of communication, current technologies are not able to provide a multimodal sensorial experience that can support haptic interaction besides visual and auditory. Within the haptic research fields, affective haptics explore emotional interaction and perception mediated via touch that is simulated by technology. Besides, wearable technology and tangible interfaces can be employed as a solution to bridge the gap between the digital and physical worlds by making the body fully engaged with the interaction. This paper presents findings of a design practice that explores the avenues of affective tactile interaction through wearable technology, which can artificially produce tactile stimulations as medium for instant communication between two people. The findings are presented by the light of theoretical background, observations and analysis of the design practice.
APA, Harvard, Vancouver, ISO, and other styles
2

Trase, Ian H., Zhe Xu, Zi Chen, Hong Z. Tan, and John X. J. Zhang. "Flexible Electrostatic Transducers for Wearable Haptic Communication*." In 2019 IEEE World Haptics Conference (WHC). IEEE, 2019. http://dx.doi.org/10.1109/whc.2019.8816118.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Persson, Nils-Krister. "Contributing to Chronemics - Multievents for Haptic Communication." In 8th International Conference on Human Interaction and Emerging Technologies. AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1002752.

Full text
Abstract:
Haptic communication offers many interesting opportunities such as an unparalleled feel of presence, opening up to emotions and assuring oneself in reality - except for adding to perception of sizes, distances, weight, hardness, softness, warmth, and coldness – all fundamental aspects of the world. Haptic senses (cutaneous, kinaesthesis etc.) are found all over the body which also means that any technological means, such as wearables have/should have the same potential of full body coverage. For haptics, proximal stimulus could be located at two (or more) spatial separated anatomical locations simultaneously. As any proximal stimulus is an event and events have a duration i.e. existing in temporal space, it is of interest to see how events relate to each other. We do this first for two events, where we get an exact number, and then try to generalize this to three and more events. We observe that natural languages typically lack the fine distinctions in their vocabulary, relaying on vague (as we show) expressions like “before” and “after”.
APA, Harvard, Vancouver, ISO, and other styles
4

Okamura, Allison M. "Wearable haptic devices for ubiquitous communication." In Electroactive Polymer Actuators and Devices (EAPAD) XXIV, edited by John D. Madden, Iain A. Anderson, and Herbert R. Shea. SPIE, 2022. http://dx.doi.org/10.1117/12.2617849.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Hou, Manni, Ning Miao, Xinyue Bi, Xun Peng, Gang Wang, and Gang Ren. "Wearable Haptic Displays Design for Visual Impaired Football." In 2022 IEEE 4th Eurasia Conference on IOT, Communication and Engineering (ECICE). IEEE, 2022. http://dx.doi.org/10.1109/ecice55674.2022.10042924.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Savindu, H. P., K. A. Iroshan, C. D. Panangala, W. L. D. W. P. Perera, and A. C. De Silva. "BrailleBand: Blind support haptic wearable band for communication using braille language." In 2017 IEEE International Conference on Systems, Man and Cybernetics (SMC). IEEE, 2017. http://dx.doi.org/10.1109/smc.2017.8122806.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Srija, S., P. Kawya, T. Akshara Reddy, and M. Dhanalakshmi. "Raspberry Pi Based Wearable Reader For Visually Impaired People with Haptic Feedback." In 2020 International Conference on Electronics and Sustainable Communication Systems (ICESC). IEEE, 2020. http://dx.doi.org/10.1109/icesc48915.2020.9156005.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Ambastha, Shikha, Sharath Umesh, and Sundarrajan Asokan. "Force sensing for object grasp with fiber Bragg grating based wearable haptic device." In 2019 International Conference on Advanced Technologies in Intelligent Control, Environment, Computing & Communication Engineering (ICATIECE). IEEE, 2019. http://dx.doi.org/10.1109/icatiece45860.2019.9063851.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Miao, Ning, Manni Hou, Xinye Hong, Gang Wang, Xun Peng, and Gang Ren. "Enhancing the Cyclist Traffic Safety by Multimodel Interaction Design with Wearable Haptic Devices and Optical See-Through Head-Mounted Displays." In 2022 IEEE 4th Eurasia Conference on IOT, Communication and Engineering (ECICE). IEEE, 2022. http://dx.doi.org/10.1109/ecice55674.2022.10042959.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Bianchi, Matteo, Edoardo Battaglia, Mattia Poggiani, Simone Ciotti, and Antonio Bicchi. "A Wearable Fabric-based display for haptic multi-cue delivery." In 2016 IEEE Haptics Symposium (HAPTICS). IEEE, 2016. http://dx.doi.org/10.1109/haptics.2016.7463190.

Full text
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!

To the bibliography