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1

Cheirchanteri, Georgia. "Architectural Wayfinding Design as a Means of Communication in Environmental Perception." IOP Conference Series: Materials Science and Engineering 1203, no. 3 (November 1, 2021): 032003. http://dx.doi.org/10.1088/1757-899x/1203/3/032003.

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Abstract From prehistoric times, Signage was a means of visual communication helping people reaching out different environments (internal or external). Long before paper’s invention, humans made marks on objects, such as cave walls, in the surrounding environment, for their communication. As cities grew and mobility increased, making the built environment more complex, people requirements for better information concerning spatial perception and navigation, also grew. Thus, the necessity of proactive, systematically planned, visual unified signage and wayfinding programs have been emerged. Wayfinding is how people get from one location to another, including their information-gathering and decision-making processes for orientation and movement through space. Wayfinding design builds on research in cognition and environmental psychology to design built spaces and products that facilitate the movement of people through urban settings and individual buildings. Despite its demonstrated importance to building use, costs, and safety, wayfinding receives less than its due in planning, research and building evaluation. The aim of this study is to provide a “clear” reading of the environmental space and city’s routes to the users, through architectural wayfindig design. Also, architectural wayfinding design addresses built components, including spatial planning, articulation of form-giving features, circulation systems and environmental communication.
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Hines, Joseph. "Wayfinding." Visitor Studies 8, no. 1 (1995): 112–15. http://dx.doi.org/10.1080/10645579509512670.

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3

Sanoff, H. "Wayfinding." Design Studies 7, no. 2 (April 1986): 114–15. http://dx.doi.org/10.1016/0142-694x(86)90027-x.

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4

Hantari, Anjas Ninda, and Ikaputra Ikaputra. "Wayfinding dalam Arsitektur." Sinektika: Jurnal Arsitektur 17, no. 2 (July 21, 2020): 96–104. http://dx.doi.org/10.23917/sinektika.v17i2.11561.

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Wayfinding adalah proses menemukan jalan, pengumpulan informasi dan pengambilan keputusan yang digunakan orang untuk mengarahkan diri mereka, bergerak melalui ruang, serta bagaimana orang berpindah dari satu tempat ke tempat lain. Dikarenakan keberadaannya selalu ditemui dalam kehidupan sehari-hari, wayfinding dikenali sebagai proses yang mudah dikarakterisasi dan dipahami. Oleh sebab pentingnya peran wayfinding dalam kehidupan manusia, maka diperlukan pembahasan untuk memahami elemen-elemen serta prinsip-prinsip menerapkan wayfinding. Untuk mengoptimalkan wayfinding telah dilakukan sejumlah penelitian yang mengungkapkan bahwasanya wayfinding bersifat sangat kompleks. Makalah ini berupa literature review yang bertujuan untuk menjelaskan pentingnya wayfinding serta kebutuhan untuk memahaminya dengan benar. Untuk tujuan tersebut makalah ini membahas aspek sejarah wayfinding, definisi wayfinding, studi kasus penerapan wayfinding, prinsip-prinsip, faktor-faktor, karakteristik lingkungan dan tata spasial serta elemen-elemen arsitektur yang menunjang sistem wayfinding.
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Chen, Jui Lin, and Kay M. Stanney. "A Theoretical Model of Wayfinding in Virtual Environments: Proposed Strategies for Navigational Aiding." Presence: Teleoperators and Virtual Environments 8, no. 6 (December 1999): 671–85. http://dx.doi.org/10.1162/105474699566558.

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This paper proposes a theoretical model of wayfinding that can be used to guide the design of navigational aiding in virtual environments. Based on an evaluation of wayfinding studies in natural environments, this model divides the wayfinding process into three main subprocesses: cognitive mapping, wayfinding plan development, and physical movement or navigation through an environment. While this general subdivision has been proposed before, the current model further delineates the wayfinding process, including the distinct influences of spatial information, spatial orientation, and spatial knowledge. The influences of experience, abilities, search strategies, motivation, and environmental layout on the wayfinding process are also considered. With this specification of the wayfinding process, a taxonomy of navigational tools is then proposed that can be used to systematically aid the specified wayfinding subprocesses. If effectively applied to the design of a virtual environment, the use of such tools should lead to reduced disorientation and enhanced wayfinding in large-scale virtual spaces. It is also suggested that, in some cases, this enhanced wayfinding performance may be at the expense of the acquisition of an accurate cognitive map of the virtual environment being traversed.
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Ward, Neil. "Accessible Wayfinding." Interdisciplinary Journal of Signage and Wayfinding 1, no. 2 (June 22, 2017): 81–99. http://dx.doi.org/10.15763/issn.2470-9670.2017.v1.i2.a11.

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Wayfinding and signage are important components of a building's structure and interior space for visitors with and without a mobile/physical disability, especially on university and college campuses. This paper documents a semester-long project where students in an upper-level design elective course identified a building on campus that had an inconsistent and missing wayfinding system. Documenting their ethnographic research and empathetic experiences, students were able to develop a wayfinding system based on research that focused on individuals with a mobile or physical disability. They produced and installed the system in the fall semester of 2016.
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Baker, Kimberly A. "Wayfinding Peace." Marilyn Zurmuehlen Working Papers in Art Education 2018 (November 29, 2018): 1–20. http://dx.doi.org/10.17077/2326-7070.1506.

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8

Sari, Pawitra, and Desta Promesetiyo Bomo. "DESAIN WAYFINDING DALAM KETERBACAAN DAN PELAKSANAAN STUDI KASUS JAKARTA INTERNATIONAL STADIUM." Jurnal Ilmiah Arsitektur 12, no. 2 (December 31, 2022): 116–30. http://dx.doi.org/10.32699/jiars.v12i2.3585.

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Wayfinding diperlukan perannya dalam peletakkan, pengarah, penuntun, dan titik keputusan sehingga dalam perencanaan dan proses pelaksanaannya harus terintegrasi dengan tepat. Keterbacaan menjadi kunci keberhasilan dalam perencanaan bagaimana orang mampu untuk memahami wayfinding. Oleh sebab pentingnya wayfinding dalam pergerakan manusia, maka penelitian ini mengangkat kasus di Jakarta International Stadium (JIS) yang bersifat sangat kompleks. Tujuan dari penelitian ini adalah untuk menjelaskan keterbacaan wayfinding, terutama dalam keadaan darurat, bagaimana penonton sepak bola dapat melakukan evakuasi dengan cara mengikuti rute wayfinding. Penelitian ini berbentuk penelitian kepustakaan dengan menggunakan metode kualitatif yang dianalisis secara deskriptif. Pada tahap teknik analisis data dilakukan dengan memfokuskan alur pergerakan penonton sepak bola sampai pada tujuan yang diinginkan. Alur pergerakan ini sebagai strategi pencapaian dengan menggunakan landmarks model. Hasil penelitian ini menunjukan desain wayfinding di JIS dominan pada desain grafis dan struktural. Desain grafis adalah aspek ukuran dan huruf untuk memenuhi keterbacaan, warna untuk membantu klasifikasi zona dan sebagai penuntun serta simbol untuk memudahkan penyandang disabilitas. Ada konsistensi terhadap aspek ukuran, warna, huruf, dan simbol pada keragaman wayfinding di JIS. Desain wayfinding juga memudahkan penonton sepak bola yang mayoritas bergender laki-laki yaitu orientasi dan arah. Proses pelaksanaan wayfinding menjadi krusial keterlibatannya untuk memperoleh hasil akhir. Struktural diterapkan dalam wayfinding menyangkut pada perkuatan dan posisi aman pemasangan mengacu pada peraturan.
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Iftikhar, Hassan, and Yan Luximon. "The syntheses of static and mobile wayfinding information: an empirical study of wayfinding preferences and behaviour in complex environments." Facilities 40, no. 7/8 (March 4, 2022): 452–74. http://dx.doi.org/10.1108/f-06-2021-0052.

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Purpose The efficient delivery of environmental information to wayfinders in complex environments is a challenge for information designers. Wayfinding tasks can be quite strenuous and frustrating in the visual absence of dedicated wayfinding information. This study aims to explore the behaviour regarding the use of wayfinding information by navigators in complex environments. Design/methodology/approach An experiment has been conducted in which participants have performed wayfinding tasks in a spatially complex university campus. The participants were instructed to use the think-aloud protocol during the experiment. The behaviour has been recorded using the head-mounted video recorder (GoPro), mobile phone screen (audio\video) recorder and interview. Twelve university students have been selected based on the equal level of spatial ability using the Santa Barbara Sense of Direction scale. Each participant performed three wayfinding tasks to locate the unknown locations inside the campus using a mobile wayfinding application and other information sources. Findings The results of this study demonstrated significant behavioural preferences in acquiring wayfinding information. Most of the participants synthesised the static and mobile wayfinding information sources, while some preferred only the static ones. Gender differences have also been found for planning and route finding. This study recommends the syntheses of static and mobile wayfinding information for designing an efficient institutional wayfinding system. Research limitations/implications The sample size has been kept small because of the qualitative exploration of the wayfinding behaviour regarding the wayfinding information syntheses behaviour. The experiment findings can be further explored with larger data set and controlled behavioural metrics. This study can help understand the user requirements in facilities management for spatially complex institutional environments. Practical implications The current findings can be further used to develop a framework for wayfinding information designers to assist them in understanding the current practices and incorporate them for improving institutional wayfinding systems. The management of the offered facilities within an institution can be further improved to make the space more efficient by saving users’ time and efforts. Originality/value Information syntheses or symbiosis of environmental information with the beacon-based digital wayfinding system is a new concept. This study explores the potential of such information syntheses for enhancing the legibility of complex institutional environments.
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Taylor, Brennen, and Ann Taylor. "Social Work with Ambulatory Clients: The Wayfinding Domain." Families in Society: The Journal of Contemporary Social Services 78, no. 3 (June 1997): 299–306. http://dx.doi.org/10.1606/1044-3894.778.

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Wayfinding services help ambulatory clients develop skills to travel independently to health care facilities. The authors review social work's contribution to ambulatory clients through wayfinding training. They assert that wayfinding services promote client compliance with ambulatory services and discuss wayfinding guidelines for travel between health facility and home.
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Rangel, Márcia Moreira, and Cláudia Mont’Alvão. "O WAYFINDING NO AMBIENTE CONSTRUÍDO HOSPITALAR." Ergodesign & HCI 6, Especial (June 30, 2018): 18. http://dx.doi.org/10.22570/ergodesignhci.v6iespecial.516.

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O artigo apresenta o wayfinding a partir de conceitos teóricos básicos e estudos complementares, o crescente o interesse pelo wayfinding no Brasil e dados gerais da tese de doutorado com o tema cor-informação no wayfinding de hospitais. Aponta a importância das diversas variáveis do wayfinding nos projetos do ambiente construído.
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Mandel, Lauren H. "Wayfinding Research in Library and Information Studies: State of the Field." Evidence Based Library and Information Practice 12, no. 2 (June 29, 2017): 133. http://dx.doi.org/10.18438/b8395p.

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Abstract Objective – Often people enter libraries focused on their primary information needs and haven't considered their need for spatial information to find their way to what they need. This presents unique wayfinding information challenges for libraries. Papers on library wayfinding often include some discussion of the lack of wayfinding research in libraries, but apparently there has been no comprehensive review of the LIS literature on wayfinding. Methods – This paper is a comprehensive review of library wayfinding literature, using the Library, Information Science & Technology Abstracts with Full Text (via EBSCOhost) database to collect the dataset. Results – Findings indicate a small collection of library wayfinding research, primarily focused on academic libraries. Conclusion – Empirical research in this area is limited. Suggestions for future research on library wayfinding, including potential foci for that research, are presented.
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13

Tahir, Rabail, and John Krogstie. "Impact of Navigation Aid and Spatial Ability Skills on Wayfinding Performance and Workload in Indoor-Outdoor Campus Navigation: Challenges and Design." Applied Sciences 13, no. 17 (August 22, 2023): 9508. http://dx.doi.org/10.3390/app13179508.

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Wayfinding is important for everyone on a university campus to understand where they are and get to where they want to go to attend a meeting or a class. This study explores the dynamics of mobile navigation apps and the spatial ability skills of individuals on a wayfinding performance and perceived workload on a university campus wayfinding, including indoor-outdoor navigation, by focusing on three research objectives. (1) Compare the effectiveness of Google Maps (outdoor navigation app) and MazeMap (indoor-outdoor navigation app) on wayfinding performance and perceived workload in university campus wayfinding. (2) Investigate the impact of participants’ spatial ability skills on their wayfinding performance and perceived workload regardless of the used navigation app. (3) Highlight the challenges in indoor-outdoor university campus wayfinding using mobile navigation apps. To achieve this, a controlled experiment was conducted with 22 participants divided into a control (using Google Maps) and an experiment group (using MazeMap). Participants were required to complete a time-bound wayfinding task of navigating to meeting rooms in different buildings within the Gløshaugen campus of the Norwegian University of Science and Technology in Trondheim, Norway. Participants were assessed on spatial ability tests, mental workload, and wayfinding performance using a questionnaire, observation notes and a short follow-up interview about the challenges they faced in the task. The findings reveal a negative correlation between overall spatial ability score (spatial reasoning, spatial orientation, and sense of direction) and perceived workload (NASA TLX score and Subjective Workload Rating) and a negative correlation between sense of direction score and total hesitation during wayfinding task. However, no significant difference was found between the Google Maps and the MazeMap group for wayfinding performance and perceived workload. The qualitative analysis resulted in five key challenge categories in university campus wayfinding, providing implications for designing navigation systems that better facilitate indoor-outdoor campus navigation.
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Irshad, Shafaq, Andrew Perkis, and Waleed Azam. "Wayfinding in Virtual Reality Serious Game: An Exploratory Study in the Context of User Perceived Experiences." Applied Sciences 11, no. 17 (August 25, 2021): 7822. http://dx.doi.org/10.3390/app11177822.

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Extended reality (XR) technologies such as virtual reality (VR) provide a promising alternative for training users through serious games (SGs). VR SGs allow people to train in emergency scenarios and improve their likelihood of survival in high-risk situations. Studies have shown that incorporating design elements such as wayfinding cues enhances the spatial knowledge of users in VR. However, the impact of these wayfinding cues on users’ psychological and psychometric behaviors needs thorough investigation. An SG was designed to investigate wayfinding cues’ psychological and psychometric effects on user-perceived experiences in an immersive VR environment. Thirty-nine participants experienced three variants of the VR SG using Oculus Rift- S. Participants in the control condition were exposed to the VR with no wayfinding cues, and the experimental groups were exposed to VR with static and dynamic wayfinding cues. Results showed that VR SG with wayfinding cues induced less tension, challenge, and negative affects in users’ overall perceived experience. Similarly higher positive affects were observed for the experimental groups with wayfinding cues. It was interesting to observe that there were no significant effects of wayfinding on competence, flow, and immersion; however, heart rate was significantly high in the control group. These findings suggest that wayfinding cues can promote the users perceived quality of experience in the VR.
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Fewings, Rodney. "Wayfinding and Airport Terminal Design." Journal of Navigation 54, no. 2 (May 2001): 177–84. http://dx.doi.org/10.1017/s0373463301001369.

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Human wayfinding in the natural environment has been practised for thousands of years. In the urban or built environment, few natural cues are available and other aids to wayfinding are needed. This paper considers the problems of wayfinding in airport terminals, what cues are available and how passengers use them to reach their destinations. The use of signs and maps is discussed, and conclusions are drawn on how wayfinding in airport terminals could be improved.The principles of wayfinding are simple; the practicalities are very complex.Nainoa Thompson.
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Chen, Ming-Shih, Yao-Tsung Ko, and Wen-Che Hsieh. "Exploring the Planning and Configuration of the Hospital Wayfinding System by Space Syntax: A Case Study of Cheng Ching Hospital, Chung Kang Branch in Taiwan." ISPRS International Journal of Geo-Information 10, no. 8 (August 23, 2021): 570. http://dx.doi.org/10.3390/ijgi10080570.

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With regard to the outpatient areas of a hospital, the smoothness of the route is now taken into consideration in the process of configuring the wayfinding system. As patients often spend time on ineffective wayfinding processes, and there is limited manpower at hospitals and a lack of clarity in the information provided by the wayfinding system, it is difficult to provide effective and timely consultation services for patients. This study was conducted at Cheng Ching Hospital, Chung Kang Branch (CCH/CKB) in Taiwan. This study attempts to investigate the relationships between the wayfinding system of the outpatient areas and the patients’ behaviors in the hospital. Depthmap software based on space syntax is adopted to assist in the route analysis and wayfinding behaviors. It integrates axial mapping analysis and isovist analysis and gives suggestions on the location, format and content of the wayfinding system. The final results of the study show that in the wayfinding task experiment gender has no significant impact on the effect of wayfinding efficiency, while a significant difference is found for age. Older people need more time to complete the wayfinding task, which means that they have poorer performance in wayfinding efficiency. The analysis of the results of space syntax shows that a good wayfinding system should be a symmetric tree-branch structure rather than circular structure in a medical building, that areas where it is easy to become lost should have a clear signage guiding system planning and configuration, and that clear guidance information should be provided to the patients to achieve the goal of saving consultation time and improving the quality of the medical environment.
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Mustikawati, Triandriani, Yandi Andri Yatmo, and Paramita Atmodiwirjo. "Understanding Wayfinding Experience of Hospital Visitor through Tours and Maps Analysis." Environment-Behaviour Proceedings Journal 2, no. 6 (November 6, 2017): 149. http://dx.doi.org/10.21834/e-bpj.v2i6.992.

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This paper proposes a spatial narrative approach in understanding the wayfinding spatial experience of hospital visitors in a building environment. Narrative actions involved in wayfinding journeys are explored and analysed using tours and maps reading (de Certeau, 1984) as analysis tools. The study aims at gaining an understanding of how wayfinding spatial experience of visitors is organized. This study reveals that wayfinding consists of both itinerary and spatial knowledge that always relate to and influence each other. Understanding hospital visitors’ wayfinding spatial experience comprehensively can expand our knowledge for designing a supportive healthcare facility’s environment.
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Azis, Fareish Abdul, Dhini Dewiyanti, and Laili Nur Imaniar. "STUDI PENERAPAN WAYFINDING PADA ARSITEKTUR." DESA - DESIGN AND ARCHITECTURE JOURNAL 2, no. 2 (September 21, 2021): 69–77. http://dx.doi.org/10.34010/desa.v2i2.10234.

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Wayfinding dalam dunia arsitektur merupakan hal yang sangat dibutuhkan. Pengguna bangunan harus memiliki orientasi yang jelas mengenai posisi dan arah tujuannya sehingga akan merasa nyaman. Kehilangan orientasi bagi pengguna bangunan akan berdampak pada timbulnya rasa stress. Paper ini merupakan sebuah studi untuk pencarian pengertian mengenai wayfinding dan bagaimana penerapannya dalam desain bangunan. Studi dilakukan melalui kajian sejumlah pustaka. Signage menjadi cara untuk mengaplikasikan wayfinding. Bentuk signage bisa berupa piktogram, grafik visual, maupun papan penunjuk arah atau informasi. Hasil telaah mengenai wayfinding dapat menjadi arahan bagi desain yang akan dirancang dengan menggunakan tema wayfinding sebagai pendekatannya.
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Wiyaringtyas, Anggis Rizky, Donny Trihanondo, and Siska Noviaristanti. "Perancangan Ulang Signage dan Wayfinding untuk Meningkatkan Brand Image pada Studi Kasus di Owabong Waterpark." SPECTA Journal of Technology 5, no. 1 (March 25, 2021): 86–98. http://dx.doi.org/10.35718/specta.v5i1.312.

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Owabong Waterpark is a water tourism object located in Purbalingga District, Central Java. With the title as the most complete water tourism in Central Java, the Owabong Waterpark brand is famous. However, this phenomenon is not supported by the existence of signage and wayfinding as visual identities and information media. The lack of visible signage and wayfinding as directional media and the inconsistency of signage and wayfinding designs make it difficult for visitors to find information. Currently, the existence of signage and wayfinding does not only function as a signpost that can only be appreciated or seen. More than that, for the company itself, innovation from signage and wayfinding can also function as a business medium that can increase company revenue. To create solutions to existing problems, signage and wayfinding designs were developed. The research was conducted using literature methods, observation, interviews, and questionnaires with the results of the Owabong Waterpark signage and wayfinding need a redesign. By carrying out in-depth research and planning a design concept that is mature and in accordance with the existing phenomena in Owabong Waterpark, it is hoped that it will be the right solution to respond to signage and wayfinding problems.
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Iftikhar, Hassan, Salman Asghar, and Yan Luximon. "The efficacy of campus wayfinding signage: a comparative study from Hong Kong and Pakistan." Facilities 38, no. 11/12 (June 10, 2020): 871–92. http://dx.doi.org/10.1108/f-04-2020-0035.

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Purpose Complex environments have a paucity of visual wayfinding information creating a strenuous situation for the new visitors. University campuses situated in the central urban areas with multi-storey structures and complex spatial layouts have poor environmental legibility. International students and visitors with diverse cultural backgrounds feel disoriented during wayfinding in these environments. The purpose of this paper is to investigate the cultural and individual differences affecting wayfinding behaviour. Design/methodology/approach An online wayfinding survey has been conducted through a questionnaire from 170 university students and visitors from Hong Kong and Pakistan. A five-point bipolar Likert scale has been used to evaluate wayfinding problems and ascribed behaviour. Findings The results enunciated a substantial influence of culture on the decision-making process and wayfinding behaviour. Critical differences have been documented based on the country of origin and native language. Individual-related differences (age, gender, spatial familiarity, education, etc.) were computed, where age and spatial familiarity being noted as key factors impacting the respondents’ opinion. Future exploration has been discussed for the pivotal elements regarding wayfinding information signage using computer simulations. Research limitations/implications The investigation can be further moved towards the other complex environments with fused facilities for a better understanding of wayfinding behaviour. Practical implications The findings can be instrumental for improved access to user facilities and can reinforce the user’s trust and dependence on the institutional facility management. Originality/value In the wayfinding study, no cross-cultural (individualists vs collectivists) study has been conducted in a university campus to investigate the wayfinding difficulty and ascribed behaviour, especially when the environment is unfamiliar.
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Al-Sharaa, Ammar, Mastura Adam, Amer Siddiq Amer Nordin, Ameer Alhasan, Riyadh Mundher, and Omar Zaid. "Enhancing Wayfinding Performance in Existing Healthcare Facilities Using Virtual Reality Environments to Revise the Distribution of Way-Showing Devices." Buildings 12, no. 6 (June 9, 2022): 790. http://dx.doi.org/10.3390/buildings12060790.

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Wayfinding is the process of navigating the environment by using the available environmental cues. The issue of wayfinding difficulty in large healthcare facilities has grabbed the attention of many researchers in terms of its potential taxing effects on both users and institutions alike. While the challenge of regulating the process of designing wayfinding systems is still an active field of investigation, there has been a paucity of research addressing the challenge of distributing way-showing items based on users’ performance within healthcare environments. This study proposes a wayfinding enhancement scheme whereby users’ wayfinding performance data forms the basis of the process of distributing way-showing items within an outpatient unit in Malaysia. Furthermore, two virtual reality experiments were carried out, the first representing the existing wayfinding system and the second representing the new distribution. A cross-comparison between the two sets of results was conducted to evaluate the effect resulting from altering the as-built wayfinding system. The results indicated an overall reduction of time consumed to reach the same destinations as well as lesser distances traveled within the environment resulting from the implementation of the new distribution. This study puts forward the concept of implementing virtual reality environments to address wayfinding systems’ design challenges in healthcare facilities rather than relying on designers’ intuition.
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Al-Sharaa, Ammar, Mastura Adam, Amer Siddiq Amer Nordin, Ameer Alhasan, and Riyadh Mundher. "A User-Centered Evaluation of Wayfinding in Outpatient Units of Public Hospitals in Malaysia: UMMC as a Case Study." Buildings 12, no. 3 (March 16, 2022): 364. http://dx.doi.org/10.3390/buildings12030364.

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The difficulty of finding one’s way in a complex structure has been a long-standing issue of many buildings with highly institutionalized functions. This has been especially observed in hospital buildings as an issue that can cause various adverse outcomes for both the institution and the user. Therefore, regular evaluation of the existing wayfinding system and its efficacy is needed. This study aimed to evaluate the wayfinding system efficacy in an outpatient unit of a Malaysian public hospital in order to provide information that could help guide future upgrade initiatives for existing healthcare facilities’ wayfinding systems. This study employed a user survey questionnaire to evaluate the wayfinding system currently in use and investigate users’ needs for a better wayfinding system. The statistical analysis of the gathered data indicated a higher than average level of dissatisfaction regarding the existing wayfinding system. The findings of the study suggest the need for an upgrade in the physical environment. Furthermore, the results of this study suggest the need to devise a set of guidelines to be employed when designing wayfinding systems in Malaysia’s public hospitals.
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Symonds, Paul, David H. K. Brown, and Valeria Lo Iacono. "Exploring an Absent Presence: Wayfinding as an Embodied Sociocultural Experience." Sociological Research Online 22, no. 1 (February 2017): 48–67. http://dx.doi.org/10.5153/sro.4185.

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Wayfinding has often been seen as being about the quickest or shortest possible route between two points (Hölscher et al 2011; Tam 2011 ; Haque et al 2006). Moreover, this process has very often been seen as a cognitive one, with the experiential nature of wayfinding and with the embodied, emotional and sociocultural aspects of this experience conspicuously absent. We argue that wayfinding is rarely a purely cognitive process that involves an individual person, who is entirely instrumental in navigating a direct and precise route, but instead that this is a process almost always directed according to embodied and sociocultural needs. We propose a reassessment of present wayfinding definitions and suggest an alternative understanding that includes sociocultural elements, embodied individuals and experience through their embodied senses, as crucial elements of the concept. Seeing wayfinding from this different sociocultural ontological viewpoint, opens up new ways of understanding and planning wayfinding systems.
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Dharmawan, Vippy, and Nanik Rachmaniyah. "Kajian Signage dan Elemen Wayfinding di Kampus Perguruan Tinggi (Studi Kasus : Kampus ITS Surabaya)." ARSITEKTURA 19, no. 2 (October 30, 2021): 205. http://dx.doi.org/10.20961/arst.v19i2.49152.

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<p class="Abstract"><em>A wide university campus which consist of many buildings need a good signage and wayfinding system arrangement. Meanwhile, the development of campus buildings is not necessarily accompanied by integrated wayfinding system planning. This article explain the finding of study on signage and wayfinding system on ITS Campus in Surabaya. The purpose of this study is to find out how signages and elements of the area work in wayfinding system on the campus. This qualitative descriptive study used direct observation in collecting data in the field. The result shows that generally the wayfinding system on the campus has been well implemented. However, it needs to optimize the signages that already available so that wayfinding activity can be carried out more easily by people who have not been familiar with the campus area</em><em></em></p>
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Kuliga, Saskia F., Benjamin Nelligan, Ruth C. Dalton, Steven Marchette, Amy L. Shelton, Laura Carlson, and Christoph Hölscher. "Exploring Individual Differences and Building Complexity in Wayfinding: The Case of the Seattle Central Library." Environment and Behavior 51, no. 5 (April 12, 2019): 622–65. http://dx.doi.org/10.1177/0013916519836149.

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This article focuses on the interactions between individual differences and building characteristics that may occur during multilevel wayfinding. Using the Seattle Central Library as our test case, we defined a series of within-floor and between-floor wayfinding tasks based on different building analyses of this uniquely designed structure. Tracking our 59 participants while they completed assigned tasks on-site, we examined their wayfinding performance across tasks and in relation to a variety of individual differences measures and wayfinding strategies. Both individual differences and spatial configuration, as well as the organization of the physical space, were related to the wayfinding challenges inherent to this library. We also found wayfinding differences based on other, nonspatial features, such as semantic expectations about destinations. Together, these results indicate that researchers and building planners must consider the interactions among building, human, and task characteristics in a more nuanced fashion.
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Bonfanti, Angelo, Vania Vigolo, Jackie Douglas, and Claudio Baccarani. "Servicescape navigation." TQM Journal 29, no. 4 (June 12, 2017): 546–63. http://dx.doi.org/10.1108/tqm-01-2017-0003.

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Purpose The purpose of this paper is to profile wayfinders into homogeneous sub-groups according to their wayfinding ability, and to investigate the differences between the clusters identified and their evaluations of satisfaction. Design/methodology/approach This study uses survey data collected in a hospital in the Northern part of Italy. The survey questionnaire assessed the participants’ self-estimation of wayfinding ability in terms of wayfinding competence, wayfinding strategy and wayfinding anxiety, as well as the wayfinder’s satisfaction. Findings The findings propose that three factors, namely, individual orientation skills, confidence in servicescape elements and anxiety control, contribute to defining wayfinding ability. Based on these factors, cluster analysis reveals three profiles of wayfinders, as follows: the Easy Goings, the Do-it-yourselves and the Insecures. Group differentiation comes from wayfinding ability and customer satisfaction levels. Research limitations/implications The results of this study advance the segmentation literature by analyzing different types of wayfinding ability that can lead to different satisfaction levels. Practical implications These findings will help service managers improve servicescape design and help them formulate effective targeting strategies. Originality/value While previous research outlined the importance of some factors such as gender differences, familiarity with the service environment and cognitive approaches, this study recommends the examination of the profile of visitors to the service setting to allow them to find their way more effectively.
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Vandenberg, Ann E., Rebecca H. Hunter, Lynda A. Anderson, Lucinda L. Bryant, Steven P. Hooker, and William A. Satariano. "Walking and Walkability: Is Wayfinding a Missing Link? Implications for Public Health Practice." Journal of Physical Activity and Health 13, no. 2 (February 2016): 189–97. http://dx.doi.org/10.1123/jpah.2014-0577.

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Background:Research on walking and walkability has yet to focus on wayfinding, the interactive, problem-solving process by which people use environmental information to locate themselves and navigate through various settings.Methods:We reviewed the literature on outdoor pedestrian-oriented wayfinding to examine its relationship to walking and walkability, 2 areas of importance to physical activity promotion.Results:Our findings document that wayfinding is cognitively demanding and can compete with other functions, including walking itself. Moreover, features of the environment can either facilitate or impede wayfinding, just as environmental features can influence walking.Conclusions:Although there is still much to be learned about wayfinding and walking behaviors, our review helps frame the issues and lays out the importance of this area of research and practice.
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Jin, Wenting, Ying Yao, Guichao Ren, and Xiaohua Zhao. "Evaluation of Integration Information Signage in Transport Hubs Based on Building Information Modeling and Virtual Reality Technologies." Sustainability 14, no. 16 (August 9, 2022): 9811. http://dx.doi.org/10.3390/su14169811.

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Signage plays a crucial part in passengers’ wayfinding process. This research proposes a general method to optimize and evaluate different signage alternatives based on building information modeling (BIM), virtual reality (VR) technologies, and passengers’ wayfinding behaviors. A wayfinding experiment with 46 participants was conducted in a virtual environment. In this experiment, relevant measurements, including wayfinding time, wrong turns, and stopping and looking, were selected to describe wayfinding behaviors. The results showed that the evaluation outcome of the new integration information signage was better than that of the old one, with its wayfinding measurements decreasing to varying degrees. Overall, the new integration information-signage solution is more efficient in guiding passengers. Moreover, this general method of optimizing and evaluating signage alternatives with BIM and VR technologies is also suitable for other indoor spaces. Practitioner Summary: To evaluate the old and new integration information signage in transport hubs, a virtual reality experiment was conducted in this study based on the wayfinding theory and the TOPSIS comprehensive evaluation approach. The results showed that the new integration information signage solution was more efficient than the old one in guiding passengers.
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Fan, Ping Yu, Kwok Pan Chun, Mou Leong Tan, Daphne Ngar-Yin Mah, Ana Mijic, Graham Strickert, and Omer Yetemen. "The spatial configuration of local climate zones reveals effects on wayfinding in human walking." PLOS ONE 18, no. 9 (September 8, 2023): e0289780. http://dx.doi.org/10.1371/journal.pone.0289780.

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The importance of easy wayfinding in complex urban settings has been recognized in spatial planning. Empirical measurement and explicit representation of wayfinding, however, have been limited in deciding spatial configurations. Our study proposed and tested an approach to improving wayfinding by incorporating spatial analysis of urban forms in the Guangdong-Hong Kong-Macau Great Bay Area in China. Wayfinding was measured by an indicator of intelligibility using spatial design network analysis. Urban spatial configurations were quantified using landscape metrics to describe the spatial layouts of local climate zones (LCZs) as standardized urban forms. The statistical analysis demonstrated the significant associations between urban spatial configurations and wayfinding. These findings suggested, to improve wayfinding, 1) dispersing LCZ 1 (compact high-rise) and LCZ 2 (compact mid-rise) and 2) agglomerating LCZ 3 (compact low-rise), LCZ 5 (open mid-rise), LCZ 6 (open low-rise), and LCZ 9 (sparsely built). To our knowledge, this study is the first to incorporate the LCZ classification system into the wayfinding field, clearly providing empirically-supported solutions for dispersing and agglomerating spatial configurations. Our findings also provide insights for human-centered spatial planning by spatial co-development at local, urban, and regional levels.
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Roux, Thérèse. "Users’ Experience of Digital Wayfinding Screens: A Uses and Gratification Perspective from South Africa." Advances in Human-Computer Interaction 2020 (July 7, 2020): 1–11. http://dx.doi.org/10.1155/2020/7636150.

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Marketing and business communication researchers have neglected the wayfinding capabilities of digital out-of-home communication in the retailing landscape. The current study focuses on digital wayfinding screens in the South African shopping mall environment. The aim is understanding users’ experience of digital wayfinding screens, guided by the uses and gratification theory. Shoppers were interviewed about their views and actions while engaging in the wayfinding process in large upmarket shopping malls. The in-depth semistructured interviews were recorded and then the content was analysed. The findings provide a rich and comprehensive understanding of shoppers’ content gratifications and process gratifications when utilising this contemporary medium. The current study identifies four uses and gratifications for digital wayfinding screens: convenient process gratifications, interactive process gratifications, informational content gratification, and entertaining content gratifications. Understanding the gratification dimensions of digital wayfinding screens contributes to contemporary media research and forms the basis of valuable guidelines for practitioners in retail media and design.
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Marquez, David X., Rebecca H. Hunter, Michelle H. Griffith, Lucinda L. Bryant, Sarah J. Janicek, and Adam J. Atherly. "Older Adult Strategies for Community Wayfinding." Journal of Applied Gerontology 36, no. 2 (July 9, 2016): 213–33. http://dx.doi.org/10.1177/0733464815581481.

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Community wayfinding becomes more challenging with age and decrements in functioning. Given the growth in numbers of older adults, we need to understand features that facilitate or inhibit wayfinding in outdoor settings to enhance mobility and community engagement. This exploratory study of 35 short- ( n = 14) and long-term ( n = 21) residents in an ethnically diverse neighborhood identified relevant wayfinding factors. Data collection included an interview, map-drawing task, and walk along a previously audited, prescribed route to identify key wayfinding strategies. Most participants sought information from other people as a primary method of route planning. Street signs and landmarks were overwhelming favorites as helpful wayfinding features. When asked to recall the route following the walk, only half of participants gave completely correct directions. Findings reinforce the importance of landmarks and legible, systematic, and consistently available signage, as well as trustworthy person-to-person information sources. Findings also underscore the need for wayfinding research in diverse environments.
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Miranda, Ewerton Bezerra Siqueira de, and Fernando Luiz Vechiato. "Wayfinding em ambientes informacionais: proposta de recomendações para avaliação no contexto da encontrabilidade da informação." Revista Informação na Sociedade Contemporânea 1, no. 3 (June 12, 2017): 1–21. http://dx.doi.org/10.21680/2447-0198.2017v1n3id10976.

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Objetiva compreender de que modo é possível avaliar a orientação espacial (wayfinding) em ambientes informacionais analógicos e digitais, favorecendo a encontrabilidade da informação disponível. Utiliza pesquisa bibliográfica e exploratória para elaboração do referencial teórico e para a proposta de recomendações para a avaliação de ambientes informacionais na perspectiva de wayfinding. Apresenta uma contextualização conceitual a respeito de wayfinding e destaca seus principais elementos, além de descrever o processo de orientação espacial em ambientes informacionais analógicos e digitais. Contextualiza a encontrabilidade da informação e cria um diálogo entre ela e wayfinding. Apresenta, por fim, recomendações de wayfinding que foram definidas com base nos autores estudados, as quais podem ser utilizadas para o projeto e para a avaliação de ambientes informacionais analógicos e digitais.
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Zabihi, Ali, Mina Safizadeh, and Massoomeh Hedayati Marzbali. "Wayfinding in hospital landscape: syntactical analysis of planting design in hospitals in Kerman, Iran." Journal of Facilities Management 19, no. 3 (February 22, 2021): 393–411. http://dx.doi.org/10.1108/jfm-12-2020-0089.

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Purpose Hospital landscape is not a useless space within hospital buildings anymore. It is considered as a supportive area providing mental and physical peace. However, the planting design of the hospital landscape and the way it should be in order to not disrupt wayfinding performance is neglected. This paper, which is a case study, aims at investigating the effects of planting design in Kerman hospitals’ landscapes on the users’ wayfinding using space syntax techniques. Design/methodology/approach This research focuses on the effects of planting design on the users’ wayfinding in hospitals. In so doing, library research, computer simulation and analysis with the University College London (UCL) Depthmap software, and comparison techniques are used. Based on axial maps, the measures of integration, connectivity and intelligibility are considered for analysing the wayfinding process of individuals. Findings The findings show that planting configurations in the hospital landscape can affect individuals’ wayfinding. Integrated and regular planting design in addition to combining planted areas with the hospital buildings can pave the way for intelligible space and easier wayfinding. Originality/value According to the authors’ knowledge, the current study is the first to use the space syntax techniques in the health-care landscape architecture in terms of planting design and wayfinding. As wayfinding is an important issue in health-care spaces, the study findings can greatly help the health-care building designers and the related organizations to pay attention to the hospital landscape as much as hospital indoors.
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Harper, Christy, Spencer Jefferies, Andrea Crosser, Angie Avera, Tyler Duke, and Daniela Vasquez Klisans. "Exploring Hospital Wayfinding Systems: Touchscreen Kiosks, Apps and Environmental Cues." Proceedings of the International Symposium on Human Factors and Ergonomics in Health Care 8, no. 1 (September 2019): 172–75. http://dx.doi.org/10.1177/2327857919081042.

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This research examined the usability and effectiveness of wayfinding in multiple large, complex, multi-building hospitals. The initial research explored three large hospitals’ touchscreen wayfinding interfaces. Errors and issues consistently observed were organized and developed into heuristics and design recommendations. In phase two, a promising mobile application was chosen and both a heuristic analysis and an onsite test of effectiveness were conducted by four researchers. Though the application met many requirements and solved many issues from phase one, it did not meet the expectation of real time navigation. For phase three we chose an app that provided real time navigation and conducted a usability test onsite. Results indicate that this problem is multi-faceted and wayfinding solutions must consider the other available aids in the environment. Incorporation of user centered design principles and requiring the evaluations of users in the development of wayfinding aids are needed. Beyond usability, the key learning is that the wayfinding systems cannot be created in a vacuum, rather the interfaces, the placement of the wayfinding system and the environment of the hospital must be considered. The wayfinding kiosk or app information should complement the environmental information such as color coding, landmarks, room and elevator labeling and signage.
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Ahmed, Salawu, Isa Bala Muhammad, Abdul Anakobe Isa, and Momoh Ajanaku Sani. "Influence of Spatial Layout on Wayfinding Behaviour in Hospital Environment in Nigeria." Journal of Art Architecture and Built Environment 3, no. 1 (June 2020): 26–44. http://dx.doi.org/10.32350/jaabe.31.02.

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Many studies have shown that wayfinding is affected by the familiarity of subjects with the environment. Wayfinding difficulties are caused due to the complexities of building configuration and evolving spaces that emerge over time in response to operational needs and change which results in disorientation, uncertainty, anxiety, frustration, and stress. Alarge hospital environment greatly influences the wayfinding behaviour of newcomers,which could be stressful and intimidating for them. This study explores the wayfinding behaviour of unfamiliar users in the acquisition of knowledge of the environment with the aim to improve wayfinding competence in hospitals. The study was carried out at Jos University Teaching Hospital (JUTH), situated in the Plateau State of Nigeria.The methods used for data collection were walking-with observation, verbal protocol and a semi-structured interview.These methods indicated the participants’level of wayfinding performance during the navigation aimed to find the desired destination. The respondents, n 16 (8 male and 8 female),were purposively sampled and observed through behavioural mapping. Additionally, 24 respondents were separately interviewed in order to triangulate the findings of behavioural mapping. The findings revealed that the majority (62.5%) of respondents found the building layout complex to navigate due to their spatial similarities.Additionally, the wayfinding experience of the majority (95.8%) of respondents in the hospital was established to be difficult and stressful. Also, the result proved that 60% of female wayfinders were more prone to wayfinding errors than male wayfinders in finding their way to the desired destination due to the complexity of the building layout. The study recommends that building configuration design in hospitals should be organised in a simple way and it should be constantly reviewed as new spaces evolve.The implication calls for an improved design which remains distinctive and a well-linked layout that facilitates effective and efficient wayfinding for unfamiliar users in a safe and satisfactory manner.
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Sancar, Fahriye Hazer. "WAYFINDING IN ARCHITECTURE." Landscape Journal 5, no. 1 (1986): 71–73. http://dx.doi.org/10.3368/lj.5.1.71.

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37

Passini, Romedi, and Guyltne Proulx. "Wayfinding without Vision." Environment and Behavior 20, no. 2 (March 1988): 227–52. http://dx.doi.org/10.1177/0013916588202006.

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38

Gilbert Beck, Susan. "Wayfinding in libraries." Library Hi Tech 14, no. 1 (January 1996): 27–36. http://dx.doi.org/10.1108/eb047977.

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Schwering, Angela, Jakub Krukar, Rui Li, Vanessa Joy Anacta, and Stefan Fuest. "Wayfinding Through Orientation." Spatial Cognition & Computation 17, no. 4 (August 11, 2017): 273–303. http://dx.doi.org/10.1080/13875868.2017.1322597.

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40

Wynn, Toni. "A Poet, Wayfinding." Journal of Museum Education 48, no. 1 (January 2, 2023): 10–15. http://dx.doi.org/10.1080/10598650.2022.2149978.

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41

Sless, David. "Wayfinding and waygiving." Information Design Journal 27, no. 2 (December 31, 2022): 141–43. http://dx.doi.org/10.1075/idj.00014.edi.

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42

Greengard, Samuel. "Wayfinding Without GPS." Communications of the ACM 67, no. 1 (December 21, 2023): 17–19. http://dx.doi.org/10.1145/3627104.

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43

Nugraha, Mohammad Rizky Febriansyah Davin, and Syaifuddin Zuhri. "KAJIAN KONSEP ARSITEKTUR WAYFINDING STASIUN SOUND TRANSIT U DISTRICT, WASHINGTON." Jurnal Ilmiah Desain & Konstruksi 21, no. 2 (2022): 260–69. http://dx.doi.org/10.35760/dk.2022.v21i2.7121.

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Sebuah bangunan stasiun merupakan bangunan yang memiliki hubungan dengan banyak orang dan kecepatan. Kemudahan navigasi dan akses pada bangunan dan fungsi-fungsi ruangan yang ada di dalamnya menjadi sebuah kebutuhan untuk menghindarkan pengguna dari berbagai kerugian dalam perjalanan. Untuk merespon kebutuhan akan kecepatan dan ketepatan navigasi, maka hadir konsep arsitektur wayfinding. Konsep arsitektur wayfinding memperhatikan arsitektur lingkungan yang ada untuk dapat mempengaruhi keberhasilan navigasi. Elemen yang perlu diperhatikan dalam arsitektur wayfinding adalah jalur, tepian, zona, simpul, dan landmark. Dalam artikel ini, objek yang akan dikaji pada pengamatan kali ini adalah Stasiun U District, Washington, Amerika Serikat. Bangunan stasiun ini berada pada deretan pertokoan dan memiliki jalur kereta bawah tanah. Dengan karakteristik bangunan yang dimiliki, menarik untuk diperhatikan cara stasiun ini menavigasi para penggunanya. Dalam artikel ini, penelitian dilakukan dengan melakukan pengamatan terhadap lima elemen arsitektur wayfinding yang terdapat pada Stasiun U District. Hasil dari penelitian ini menjelaskan implementasi konsep arsitektur wayfinding pada bangunan Stasiun U District. Dengan adanya artikel ini, penulis berharap bahwa hasil dari kajian ini bisa menjadi bahan referensi dalam mengimplementasikan konsep arsitektur wayfinding pada bangunan stasiun.
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Calkins, Margaret, and Rebecca Davis. "Comparison of Three Wayfinding Assessment Tools." Innovation in Aging 4, Supplement_1 (December 1, 2020): 438. http://dx.doi.org/10.1093/geroni/igaa057.1415.

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Abstract An early, problematic symptom of aging, exacerbated by cognitive problems such as Alzheimer’s disease, is difficulty finding one’s way. Long term care (LTC) communities are especially challenging for wayfinding. This study compares three different tools to evaluate spatial complexity within eight LTC communities. The tools included computation of space syntax integration values using axial lines to determine how connected wayfinding routes are within the community. The Wayfinding Checklist tool (revised) rates the quality of signage, complexity of a building floor plan, and use of decorative elements. The Calkins Route Assessment tool evaluates route complexity using both plan and vertical visual field information (e.g. presence, location, clarity of signage and cues). The results of the analysis showed that the buildings varied with respect to integration, with some very well integrated floorplans and routes, and some that were very complex, with multiple jogs, turns, and limited integration. The Wayfinding Checklist echoed the variety of complexity of floorplans, but lowered scores for poor existence and design of signage and mostly substandard lighting for visibility. The Calkins Route Assessment tool added greater specificity to the space syntax analysis and Wayfinding Checklist, showing how visual elements (versus just visual access) can compensate for plans with low-integration. These study findings indicate that each tool was valuable for measuring wayfinding complexity, but measured different aspects of building and route complexity. Tools like these can be used to identify challenging wayfinding routes and buildings so that designers and clinicians can improve the overall design for wayfinding.
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Lee, Seunghae, Eun Young Kim, and Paul Platosh. "Indoor Wayfinding Using Interactive Map." International Journal of Engineering and Technology 7, no. 1 (February 2015): 75–80. http://dx.doi.org/10.7763/ijet.2015.v7.770.

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Löwen, Heinrich, Jakub Krukar, and Angela Schwering. "Spatial Learning with Orientation Maps: The Influence of Different Environmental Features on Spatial Knowledge Acquisition." ISPRS International Journal of Geo-Information 8, no. 3 (March 20, 2019): 149. http://dx.doi.org/10.3390/ijgi8030149.

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The prevalent use of GPS-based navigation systems impairs peoples’ ability to orient themselves. This paper investigates whether wayfinding maps that accentuate different types of environmental features support peoples’ spatial learning. A virtual-reality driving simulator was used to investigate spatial knowledge acquisition in assisted wayfinding tasks. Two main conditions of wayfinding maps were tested against a base condition: (i) highlighting local features, i.e., landmarks, along the route and at decision points; and (ii) highlighting structural features that provide global orientation. The results show that accentuating local features supports peoples’ acquisition of route knowledge, whereas accentuating global features supports peoples’ acquisition of survey knowledge. The results contribute to the general understanding of spatial knowledge acquisition in assisted wayfinding tasks. Future navigation systems could enhance spatial knowledge by providing visual navigation support incorporating not only landmarks but structural features in wayfinding maps.
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Ma, Xiaoqing, Min Li, Jicong Wang, and Jia Wang. "Applied Research on the Design of Signage and Wayfinding System of Historic Blocks from the Perspective of Urban Culture." E3S Web of Conferences 179 (2020): 01018. http://dx.doi.org/10.1051/e3sconf/202017901018.

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With the continuous improvement of spiritual and cultural needs, the main reason why people are keen on traveling is that they want to learn about the cultural deposits of the scenic spots. Under this context, this paper takes the signage and wayfinding System of historical blocks as the research object, emphasizes the necessity of extracting urban cultural information and applying it to the signage and wayfinding system design, analyzes the problems existing in the signage and wayfinding system of historical blocks and the application value of urban culture in the signage and wayfinding system of historical blocks. Finally, from the perspective of urban culture, this paper puts forward a suggestion that the design of signage and wayfinding system of historical blocks shall take the characteristics of local buildings, regional styles and folk culture elements as the introduction points.
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Parush, A., I. Lindenfeld, and D. Fisher-Gewirtzman. "Overall Visibility Might Offer False Affordance to Indoor Wayfinding: The Role of Global and Local Landmarks." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 66, no. 1 (September 2022): 716–20. http://dx.doi.org/10.1177/1071181322661435.

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Using a virtual 3D model of a shopping center, this study explored whether greater visibility provided by transparent walls in the building model, along with the presence of global and local landmarks, facilitated indoors wayfinding. Participants observed video clips of a virtual walkthrough either in a building with transparent or opaque walls, responded to wayfinding questions, and their eye movements were tracked while watching the video. Findings showed no significant difference between participants in the transparent and opaque building in answering wayfinding questions. Eye movements showed significantly longer eye fixations for participants in the transparent building compared to participants in the opaque building, in addition to longer fixations on global landmarks compared to local landmarks. Taken together, the findings imply that the greater visibility through the transparent walls may have offered false wayfinding affordance, rather than facilitate wayfinding decisions.
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Li, Jun, Yan Zhu, Zhenwei Li, Wenle Lu, Yang Ji, and Xiao Sang. "Exploring the Spatial Distribution Characteristics and Correlation Factors of Wayfinding Performance on City-Scale Road Networks Based on Massive Trajectory Data." Journal of Advanced Transportation 2021 (March 4, 2021): 1–18. http://dx.doi.org/10.1155/2021/8829081.

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Understanding how urban residents process road network information and conduct wayfinding is important for both individual travel and intelligent transportation. However, most existing research is limited to the heterogeneity of individuals’ expression and perception abilities, and the results based on small samples are weakly representative. This paper proposes a quantitative and population-based evaluation method of wayfinding performance on city-scale road networks based on massive trajectory data. It can accurately compute and visualize the magnitude and spatial distribution differences of drivers’ wayfinding performance levels, which is not achieved by conventional methods based on small samples. In addition, a systematic index set of road network features are constructed for correlation analysis. This is an improvement on the current research, which focuses on the influence of single factors. Finally, taking 20,000 taxi drivers in Beijing as a case study, experimental results show the following: (1) Taxi drivers’ wayfinding performances show a spatial pattern of a high level on arterial road networks and a low level on secondary networks, and they are spatially autocorrelated. (2) The correlation factors of taxi drivers’ wayfinding performances mainly include anchor point, road grade, road importance, road complexity, origin-destination length, and complexity, and each factor has a different influence. (3) The path complexity has a higher correlation with the wayfinding performance level than with the path distance. (4) There is a critical point in the taxi drivers’ wayfinding performances in terms of path distance. When the critical value is exceeded, it is difficult for a driver to find a good route based on personal cognition. This research can provide theoretical and technical support for intelligent driving and wayfinding research.
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Mehta, Vikas, and Chistopher Auffrey. "Introduction to Emerging Research for Informing the Design and Use of Wayfinding Systems." Interdisciplinary Journal of Signage and Wayfinding 6, no. 2 (November 4, 2022): 2–5. http://dx.doi.org/10.15763/issn.2470-9670.2022.v6.i2.a116.

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This issue of the Interdisciplinary Journal of Signage and Wayfinding provides findings from emerging research informing the design and use of technology and traditional signage for enhanced wayfinding in a diverse array of complex visual environments. Some of the results reported here will likely have important implications for the design and use of wayfinding systems in interior, as well as outdoors environments.
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