Dissertations / Theses on the topic 'Wayfinding'
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Hultkrantz, Måns, and Paul O'Brien. "Curiosity and Wayfinding." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-26468.
Full textNavigering och utforskning av virtuella miljöer anses ofta vara ett viktigt inslag i videospel. Därför är det värdefullt att skapa navigerbara miljöer som också kan absorbera spelare i en fantasifull värld, utan att belamra det visuella med krystade hjälpmedel. Med denna studie vill vi ta reda på om vissa grafiska element eller rumsliga arrangemang kan påverka spelares vägval, och på så vis bidra med kunskap om hur en kan skapa välanpassade miljöer. Vi skapade en 3D-miljö med vägskäl innehållandes vägar med motsatta grafiska element eller rumsliga arrangemang. Deltagare spelade igenom denna miljö och med ett mixed methods-tillvägagångssätt samlade vi in kvantitativ data om spelarnas val, samt kvalitativ data från en öppen enkätfråga. Resultaten visade att vägar tillskrivna vissa grafiska element eller arrangemang var mer populära än dess motsatsvägar som innehöll kontrasterande element eller arrangemang.
Abrams, Jason Brandon. "Wayfinding in Architecture." Scholar Commons, 2010. http://scholarcommons.usf.edu/etd/3541.
Full textThompson, Bill. "Wayfinding in complex spaces." Thesis, Heriot-Watt University, 1999. http://hdl.handle.net/10399/1267.
Full textOttosson, Torgny. "Map-reading and wayfinding /." Göteborg : Acta universitatis Gothoburgensis, 1987. http://catalogue.bnf.fr/ark:/12148/cb37089270w.
Full textAlbert, Steven Patrick. "Playspace for all : inclusive wayfinding." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/111540.
Full textPage 106 blank. Cataloged from PDF version of thesis.
Includes bibliographical references (page 103).
Within the generic playground, an obsession with safety has stifled play. The common elements (the slide, swing, seesaw) have become prescribed to where it has abandoned a major aspect that is important for play as a means of development - curiosity. This thesis proposes a reconsideration of playspaces, which embodies ideals that encourage play through self directed exploration, investigation and risk. The goal is to integrate these ideals of play and create a curious procession between the object and the path. Through the act of wayfinding, the risk of losing one's way may lead to something equally rewarding. Therefore, the project relies on two gestures: the meandering path and the curious object as a landmark or goal to approach. Through a series of paths, with no prescribed route or set sequence of approach, the playspace offers a maze of tactile environments. Thresholds along these paths at times form more intimate pockets of play as further distractions or challenges to encounter. Varying degrees of transparency mask and reveal curious objects on approach and serve as a means to both entice and distract. Changes in sloped surfaces and material each suggests different ways of play, encountering risk or engaging in tactile investigation. Through exploration, investigation and risk, each child can establish a sense of ownership and achievement as an individual or as a part of a larger cooperative as routes intersect and reveal larger play areas. Within a playground that contains no swings or slides, there is no right or wrong way to play, navigate or explore. There is no prescribed path or sequence of how to play, what to play on, around or with. Instead, the solution provides an abundance of visual, tactile and auditory elements that suggest open exploration and investigation, regardless of ability.
by Steven Patrick Albert.
M. Arch.
Ing, Natalia. "Wayfinding in autism spectrum disorders." Master's thesis, University of Cape Town, 2011. http://hdl.handle.net/11427/11122.
Full textCubukcu, Ebru. "Investigating wayfinding using virtual environments." Columbus, Ohio : Ohio State University, 2003. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1070246663.
Full textTitle from first page of PDF file. Document formatted into pages; contains xx, 182 p.; also includes graphics (some col.). Includes abstract and vita. Advisor: Jack L. Nasar, City and Regional Planning Dept. Includes bibliographical references (p. 121-135).
Morales, Alicia. "Modeling wayfinding and spatial abilities." Diss., The University of Arizona, 2002. http://hdl.handle.net/10150/289824.
Full textManganelli, Joseph Charles. "Wayfinding in a complex indoor environment| Correlation of wayfinding experience, survey knowledge, and route knowledge." Thesis, Clemson University, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10119325.
Full textThis thesis documents a correlational study of wayfinding experience and survey and route knowledge in a large, complex building. Twelve patient transport personnel who work in a very large, regional hospital facility participated as wayfinding subject matter experts. This correlational study addresses three primary research questions. Do more experienced patient transport personnel have more accurate survey knowledge of a large, complex building than less experienced patient transport personnel? Do more experienced patient transport personnel have more accurate route knowledge of a large, complex building than less experienced patient transport personnel? Do more experienced patient transport personnel choose more efficient routes in a large, complex building than less experienced patient transport personnel? The study measures survey knowledge using a pointing task and a mapping task. The study measures route knowledge and route efficiency using a route diagramming task. Linear and nonlinear regression analyses are used to analyze the data. The results of this study may contribute to a deeper understanding of the relationship between wayfinding experience and survey and route knowledge, as well as offer insights into how to better design wayfinding training materials and methods and building signage.
Andersson, Linda. "Wayfinding och visuell kommunikation på folkbibliotek." Thesis, Högskolan i Borås, Akademin för bibliotek, information, pedagogik och IT, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-13657.
Full textChmielewska, Ella. "Implaced communication : wayfinding and informational environments." Thesis, McGill University, 2001. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=36891.
Full textIn this work communication, including its practices and technologies, is treated as a dynamic ritual formed by the marking, naming, connecting, and interpreting the environment in the process of wayfinding. Such an approach underscores the inherent duality of communication: its manifestations framed by transmission and ritual; its boundedness by both space and time; and its expression in both mobile and fixed (implaced) media. The thesis thus shifts the disciplinary discourse from the usual text- and language-based focus to a more comprehensive focus that encompasses architectural and infrastructural environments and the grounding action of physical presences. Through its focus on the navigational aspects of communication, and framing by such concepts as wayfinding and signposting, the thesis shows how we can reconfigure the notion of the visual to include the embodied, experiential, and implaced. This in turn can help us gain a new perspective on the changing nature of text, image, representation, information and reality.
The thesis argues that as the themes of orientation, navigation, and interface grow alongside the new communication technologies, they make it important to attend to the original mediating role of the built environment and the navigational dimensions of place. It is here, within our foundational spatial orientation and wayfinding, that we turn for the metaphors, conceptual structures, and grounding as we chart our ways through the emerging informational environments.
In examining signage as a system of interfaces used in negotiating informational environments, as way-markers in a process of wayfinding, the thesis demonstrates the ways in which the concepts of wayfinding and navigation have become consequential to communication scholarship. It proposes that fruitful cues for the theorising and understanding of emerging informational realms can be drawn from the communicative dimensions of the most familiar immersive environments and their related practices: the physical spaces and built environments that we inhabit and negotiate daily.
Silva, Felipe Bacim de Ara?jo e. "Wayfinding techniques for multiscale virtual environments." Pontif?cia Universidade Cat?lica do Rio Grande do Sul, 2009. http://tede2.pucrs.br/tede2/handle/tede/5067.
Full textWayfinding in multiscale virtual environments can be rather complex, as users can and sometimes have to change their scale to access the entire environment. Hence, this work focuses on the understanding and classification of information needed for travel, as well as on the design of navigation techniques that provide this information. To this end, we first identified two kinds of information necessary for traveling effectively in this kind of environment: hierarchical information, based on the hierarchical structure formed by the levels of scale; and spatial information, related to orientation, distance between objects in different levels of scale and spatial localization. Based on this, we designed and implemented one technique for each kind of information. The developed techniques were evaluated and compared to a baseline set of travel and wayfinding aid techniques for traveling through multiple scales. Results show that the developed techniques perform better and provide a better solution for both travel and wayfinding aid.
N?o possui resumo em portugu?s
Silva, Felipe Bacim de Araujo e. "Wayfinding techniques for multiscale virtual environments." Pontifícia Universidade Católica do Rio Grande do Sul, 2009. http://hdl.handle.net/10923/1677.
Full textWay nding in multiscale virtual environments can be rather complex, as users can and sometimes have to change their scale to access the entire environment. Hence, this work focuses on the understanding and classi cation of information needed for travel, as well as on the design of navigation techniques that provide this information. To this end, we rst identi ed two kinds of information necessary for traveling e ectively in this kind of environment: hierarchical information, based on the hierarchical structure formed by the levels of scale; and spatial information, related to orientation, distance between objects in di erent levels of scale and spatial localization. Based on this, we designed and implemented one technique for each kind of information. The developed techniques were evaluated and compared to a baseline set of travel and way nding aid techniques for traveling through multiple scales. Results show that the developed techniques perform better and provide a better solution for both travel and way nding aid.
Não possui resumo em português
Farr, Anna C. "Understanding wayfinding: A Bayesian network approach." Thesis, Queensland University of Technology, 2016. https://eprints.qut.edu.au/95789/1/Anna_Farr_Thesis.pdf.
Full textWillham, Daniel Brian. "The topological properties of wayfinding in architecture." Thesis, Georgia Institute of Technology, 1992. http://hdl.handle.net/1853/21626.
Full textSavage, Ruthann. "TRAINING WAYFINDING: NATURAL MOVEMENT IN MIXED REALITY." Doctoral diss., University of Central Florida, 2006. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/3929.
Full textPh.D.
Department of Psychology
Sciences
Psychology
Kalpakchi, Dmytro. "Automatic Reference Resolution for Pedestrian Wayfinding Systems." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-232014.
Full textTänk dig att du är i en ny stad och vill känna staden bättre. Du försöker att använda kartor, men blir förvirrad av gatunamn och kan inte njuta av din promenad. Ett dialogsystem, som kan hjälpa dig att navigera med hjälp av talade instruktioner, och som använder sig av framträdande landmärken i din närhet skulle vara mer användbart! Att utveckla ett sådant system är mycket komplicerat och man behöver att lösa ett antal mycket svåra uppgifter. En av dessa uppgifter kallas referenslösning (RR), vilket innebär att associera refererande fraser (RE) i yttranden till de geografiska objekt som avses. RR har brutits ner i två deluppgifter: identifiering av RE i yttranden, och referenslösning av dessa RE. Neurala-nätverksmodeller har utformats och utvärderats för båda uppgifterna. Modellen för identifiering av RE kallas RefNet och använder återkopplande neuronnät (RNN) för att behandla sekventiellindata, d.v.s. fraser. Varje ord i ett yttrande klassificeras av RefNet som en av tre följande kategorier: “i början av RE”, “i mitten av RE” samt “utanför RE”. Modellen för RR kallas SpaceRefNet och använder RefNets RNN-lager för att representera RE, samt en designad särdragsextraktor för att koda geografiska objekt. Båda kodningarna används som indata för ett enkelt framåtmatande neuronnät med ett avslutande softmax-lager. Det avslutande lagret producerar en sannolikhet att en viss RE motsvarar det geografiska objektet i fråga. Båda modellerna fungerade bättre än respektive baslinjemodeller, och visar lovande resultat i allmänhet.
Уявiть, що Ви опинилися у мiстi, яке нiколи не вiдвiдували. Ви хочете побачити все, що мiсто може Вам запропонувати, але не знаєте нiкого, хто може з цим допомогти. Назви вулиць на електронних картах не тiльки не допомагають, а ще й заплутують Вас, заважаючи отримувати насолоду вiд чудової прогулянки. Було б набагато зручнiше, якщо Ви могли б говорити з дiалоговою системою, як Ви говорите з друзями. Така система допомагала б Вам орiєнтуватися, використовуючи помiтнi орiєнтири у Вашому оточеннi. Розробка такої системи включає в себе багато нетривiальних задач, одна з яких називається задача розв’язання географiчних посилань (РГП). Словосполучення, вживанi з метою вказати на специфiчний географiчний об’єкт, є досить розповсюдженими у повсякденнiй мовi. Такi словосполучення називаються географiчними посиланнями (ГП), а географiчнi об’єкти, на якi вони посилаються - референтами. Задача розв’язання географiчних посилань полягає у спiвставленнi їх з вiдповiдними референтами.У рамках даної дипломної роботи задача РГП була декомпозована на двi частини: iдентифiкацiя географiчних посилань (IГП) та власне розв’язання (ВРГП). Для вирiшення обох задач було розроблено, протестовано та оцiнено вiдповiднi нейроннi мережi. Модель для розв’язання задачi IГП називається RefNet та використовує рекурентнi нейроннi мережi, щоб мати змогу обробляти послiдовнi вхiднi данi, як-то фрази. RefNet аналiзує висловлене речення дослiвно та визначає для кожного слова чи воно знаходиться на початку, всерединi чи поза ГП. Модель для розв’язання задачi ВРГП називається SpaceRefNet та використовує рекурентний шар RefNet для представлення поданих на вхiд ГП. Географiчнi об’єкти представляються за допомогою розробленого алгоритму видiляння ознак. Обидва представлення подаються на вхiд простої нейронної мережi прямого поширення з кiнцевим шаром softmax, який обчислює ймовiрнiсть того, що подане ГП описує поданий географiчний об’єкт.Обидвi мережi показали гарний результат, кращий за вiдповiднi базовi моделi. Результати загалом показують, що використання нейронних мереж для вирiшення задачi розв’язання географiчних посилань – це перспективний напрям для майбутнiх дослiджень.
Johansson, Christian, and Emma Sundberg. "Wayfinding with ambiguous instructions in unfamiliar environments." Thesis, Umeå universitet, Institutionen för psykologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-150798.
Full textFöreliggande studie har undersökt vilka individuella faktorer som kan påverka val av strategi i olika navigations-scenarion, specifikt när deltagare möts av oklara instruktioner i obekanta miljöer. Individuella skillnader mättes med själv-utvärdering av Big Five personlighetsdrag och Santa Barbara sense of direction scale (SBSOD). Studien utfördes i ett web-baserat enkätformat med ett deltagarantal på totalt 104 (65 kvinnor och 39 män). En regressionsanalys fastslog att personlighetsdraget samvetsgrannhet var den enda faktorn som kunde predicera strategival. SBSOD hade viss produktionskraft mot strategival, med detta behöver utforskas mer innan några generella slutsatser kan dras. Framtida studier bör fokusera på en mer målinriktad uppgift med mer naturtrogna stimuli.
Banker, William P. "Virtual environments and wayfinding in the natural environment." Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1997. http://handle.dtic.mil/100.2/ADA341166.
Full text"September 1997." Thesis advisor(s): Rudolph Darken. Includes bibliography references (p. 149-150). Also available online.
Rooke, C. N. "Improving Wayfinding in old and complex hospital environments." Thesis, University of Salford, 2012. http://usir.salford.ac.uk/27358/.
Full textWillis, Katharine S. [Verfasser], and Jens [Akademischer Betreuer] Geelhaar. "Wayfinding Situations / Katharine S. Willis ; Betreuer: Jens Geelhaar." Weimar : Professur Interface Design, 2010. http://d-nb.info/1115342312/34.
Full textBacchilega, Giulio. "Sviluppo della Componente Server di un Sistema di Wayfinding." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2018. http://amslaurea.unibo.it/16807/.
Full textFarneti, Linda. "Sviluppo della componente client di un sistema di wayfinding." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2018. http://amslaurea.unibo.it/16808/.
Full textCarr, Abigail R. "An Experiment with Art Library Users, Signs, and Wayfinding." Thesis, School of Information and Library Science, 2006. http://hdl.handle.net/1901/256.
Full textAndresen, Erik [Verfasser]. "Wayfinding and Perception Abilities for Pedestrian Simulations / Erik Andresen." Wuppertal : Universitätsbibliothek Wuppertal, 2019. http://d-nb.info/1180654722/34.
Full textDewey, Ryan. "A Sense of Space: Conceptualization in Wayfinding and Navigation." Case Western Reserve University School of Graduate Studies / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=case1339097784.
Full textBarnes, Evans Katie. "Beyond the Screen: Embedded Interfaces as Retail Wayfinding Tools." Kent State University / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=kent1493251709396537.
Full textDean, Graeme Michael. "The Impact of Virtual Geographies: Video Gaming and Wayfinding." Master's thesis, Temple University Libraries, 2010. http://cdm16002.contentdm.oclc.org/cdm/ref/collection/p245801coll10/id/73238.
Full textM.A.
Success in spatial skills can be an indicator of success in mathematics and sciences. Wayfinding, the ability to purposefully navigate, is one such important spatial skill. Spatial skills can be developed in a number of ways, one of which may include playing video games. Research gathered from a survey and mapping exercise, indicates that though video games may not have a statistically significant impact on wayfinding, experience does. When properly utilized, video games could become part of that important spatial skill training experience.
Temple University--Theses
Hicks, Robert Darrell. "The ideology of maritime museums, with particular reference to the interpretation of early modern navigation." Thesis, University of Exeter, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.312411.
Full textVaez, Eslami Sima. "Effects of Urban Form and Navigational Aids on Visitors' Spatial Cognition and Wayfinding Behaviour." Thesis, Griffith University, 2019. http://hdl.handle.net/10072/385872.
Full textThesis (PhD Doctorate)
Doctor of Philosophy (PhD)
School of Environment and Sc
Science, Environment, Engineering and Technology
Full Text
Ziani, Andrea. "iNav: Progettazione e sviluppo di un sistema di wayfinding indoor." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2019. http://amslaurea.unibo.it/18435/.
Full textSiemens, George. "Orientation : sensemaking and wayfinding in complex distributed online information environments." Thesis, University of the Highlands and Islands, 2012. https://pure.uhi.ac.uk/portal/en/studentthesis/orientation(f20496fc-222d-4dbe-ade6-2fd90c9cc251).html.
Full textRichter, Kai-Florian. "Context-specific route directions generation of cognitively motivated wayfinding instructions." Berlin Aka, 2007. http://d-nb.info/987640062/04.
Full textButler, Joshua. "Wayfinding Design for Randomly Developed Areas : The Beltline Case Study." Digital Archive @ GSU, 2008. http://digitalarchive.gsu.edu/art_design_theses/20.
Full textLeven, Dalia (Dalia Beth). "Which way is up : towards accessible wayfinding in transit stations." Thesis, Massachusetts Institute of Technology, 2006. http://hdl.handle.net/1721.1/35088.
Full textIncludes bibliographical references (p. 199-202).
Passengers' most frequent interaction with a rail transit system is at its stations, which represent the beginning, the end and sometimes the middle of transit trips. The design of these stations can greatly affect a user's travel experience by creating friendly, efficient, attractive environments that are inherently usable as transit stations. Many types of devices are necessary in these stations to help people navigate from one point to another within a transit system. Wayfinding devices are the elements, whether architectural or graphic, that provide information not only on how to navigate a station, but also how to use the services provided there. Because they provide such important information, these elements must be accessible to all potential passengers. This thesis used the structure of Systems Engineering to give a clear focus to the problem of design accessible wayfinding systems in transit stations. In order to create a comprehensive listing of design requirements for these systems, a detailed inventory of all potential user groups was developed. Following directly from this, a framework was developed that allows for easy cataloging of the design requirements for each of these groups.
(cont.) Three technical areas that are developed in this thesis cover all of the issues inherent in wayfinding design include content, deployment and formatting. Case studies of both the MBTA and the CTA were analyzed for their ability to address the above requirements. In each of the cases several historical design guidelines were introduced and compared with the most recent set of design guidelines. The cases also looked in detail at the existing conditions and how they differ from both the official design guidelines and the accessibility recommendations developed in this thesis. Three final products came from this work, including the detailed recommendations that were developed for each of the case studies. In addition, specific design requirements were compiled that can be used as a checklist for wayfinding designers at any transit agency. The framework that was used to create these requirements can be used to develop wayfinding design criteria in any type of complex environment.
by Dalia Levin.
M.C.P.
S.M.
Beecher, Ann B. "Wayfinding tools in public library buildings: A multiple case study." Thesis, University of North Texas, 2004. https://digital.library.unt.edu/ark:/67531/metadc4470/.
Full textLingwood, Jamie. "Using virtual environments to investigate wayfinding in children and adults." Thesis, University of Sheffield, 2015. http://etheses.whiterose.ac.uk/8983/.
Full textJensen, Mathilda. "Det blir lätt när växter visar rätt. : En studie om orienterbarhet i sjukhusmiljö." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-51317.
Full textDet här är ett examensarbete i Informationsdesign med inriktning mot Rumslig Gestaltning. En studie av utomhusmiljön på Mälarsjukhuset i Eskilstuna har genomförts kring hur natur och växter påverkar besökares orienterbarhet. Syftet med arbetet är att undersöka hur natur och träd kan vägleda i komplexa miljöer. Under tidiga observationer kunde det ses att det fanns en saknad av skyltar och andra vägledande och informativa element på platsen vilket gjorde det problematiskt för besökare att orientera sig på platsen. Denna observation tillsammans med tidigare besök på platsen ledde till mitt val av att utföra studien just på denna plats. Slutresultatet av arbetet har kommit från de empiriska data som metoderna har resulterat i tillsammans med litteraturstudier. De metoder som har använts är platsanalys, observation, intervju, omvärldsanalys och en workshop med fokusgrupp. Resultaten i denna studie ligger för grund till det gestaltningsförslag som presenteras i examensarbetet. Gestaltningsförslaget presenteras genom kartor, bilder och text. Förslaget gestaltar hur utomhusmiljön skulle kunna förändras för att öka orienterbarheten mellan Mälarsjukhusets byggnader.
Roth, Hillary Grace. "Sensing the Threshold." Thesis, Virginia Tech, 2013. http://hdl.handle.net/10919/24427.
Full textMaster of Architecture
De, Condappa Olivier. "The use of landmark-based wayfinding strategies across the adult lifespan." Thesis, Bournemouth University, 2016. http://eprints.bournemouth.ac.uk/24751/.
Full textCarreon, Ricardo Sevilla. "Wayfinding by people with visual impairments in the exterior urban environment." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2001. http://www.collectionscanada.ca/obj/s4/f2/dsk3/ftp04/MQ57526.pdf.
Full textPinelo, da Silva J. D. "Spatial congruence theory : visual cognition and wayfinding in the urban environment." Thesis, University College London (University of London), 2011. http://discovery.ucl.ac.uk/1302401/.
Full textChang, Ching-Lan. "Spatial design and reassurance for unfamiliar users when wayfinding in buildings." Thesis, University of Sheffield, 2010. http://etheses.whiterose.ac.uk/14963/.
Full textBarbosa, Maria Beatriz Pestana. "Wayfinding na jornada da pessoa com deficiência visual no sistema metroferroviário." Universidade de São Paulo, 2015. http://www.teses.usp.br/teses/disponiveis/16/16132/tde-08032016-163338/.
Full textThe subway network is constituted by a number of stations, trains and railways which provide transportation for people in the metropolitan region. As a public service, it should offer suitable conditions for all citizens, regardless of their physical or sensory conditions. The adaptation of existing stations and trains, the construction of new accessible stations and the purchase of new trains have taken into account technological advances and accessibility over the years. Nevertheless, the high number of requests for assistance by persons with visual impairment suggests the existence of factors that interfere with or prevent the independent use of the subway system. This research aims to identify such factors and present recommendations for the development of the design of the facilities and services offered as a way to improve the conditions of perception and cognition of people in various stages of their journey. This is a qualiquantitative research whose strategy is based on the journey of users with visual impairment in stations and trains operated by Metrô in the city of São Paulo, with varying degrees of complexity and accessibility conditions. The application of methods and techniques of Post-Occupancy Evaluation provided evidences for the diagnosis of the accessibility of the user\'s journey considering the legal and regulatory requirements, the best practices observed, the data collected by experts, key people and users with visual impairment. The identification of wayfinding elements favors features that facilitate their perception and, consequently, the spatial orientation of people with visual impairment, assuring safety and independence. The systematization of recommendations permits to suggest additions to existing technical standards as well as to assist the activities of planners, designers and managers in the feedback process of railroad transportation system design, relating the configuration of environments to the management of information and services offered, once they are an integral part of the same context.
Anuar, Nur Khairiel. "The impact of airport road wayfinding design on senior driver behaviour." Thesis, Cranfield University, 2016. http://dspace.lib.cranfield.ac.uk/handle/1826/11806.
Full textSoh, Boon Kee. "Developing outdoor map design guidelines using a real-world wayfinding task." Thesis, Virginia Tech, 2002. http://hdl.handle.net/10919/33318.
Full textThis exploratory study aims to elucidate the mental processes of wayfinding in an outdoor area and the effects of map contour representations, map color, individual differences of users (gender, brain dominance, experience level, and cultural differences), and environmental cues using a field study in an established trail network in Jefferson National Forest. Six maps with three different contour representations (contour lines, shaded relief, and schematic) and two color codes (color and black-and-white) were tested for wayfinding performance. Thirty-six participants of different nationalities (Locals versus Internationals), experience in map usage (experienced versus novice), handedness, and gender took part in the study. Three out of ten junctions on the test route had directional signs while the rest had no sign. The participants performed wayfinding tasks in a national forest trail park, using the think aloud and retrospective protocols to obtain the information processes used by the participants during wayfinding. Subjective feedback was also obtained to find out usersâ map preferences and opinions on their experience during the experiment.
Multiple regression analyses were used to predict the relationship of the predictor variables to wayfinding performance. It was found that cultural differences and signage presence were significant predictors of decision-making accuracy at trail junctions. The rest of the predictors were not significant in predicting total time of completion, time for decision-making at junction, accuracy of decision-making, and time deviated from route due to choosing a wrong path at junction. Cultural differences were also significant in the prediction of the time deviated from route.
It was also found that the participants were using maps to derived route information for
wayfinding. They utilized structural matching of the map with the terrain, by orientation
principle, to continuously check the current position on the map. There was some evidence of
participants gaining survey knowledge from the map during wayfinding but this could not be
confirmed by the study. A set of design guidelines were given for map and trail design to
improve the wayfinding performance of recreational users.
Master of Science
Cohen, Sheira Ruth. "Minds Without Maps: Space, Directionality and Wayfinding in Mid-Republican Rome." Thesis, The University of Sydney, 2015. http://hdl.handle.net/2123/14752.
Full textCARATTIN, ELISABETTA. "Il ruolo del wayfinding nel progetto di ambienti a elevata complessità." Doctoral thesis, Università IUAV di Venezia, 2011. http://hdl.handle.net/11578/278539.
Full textSahlander, Malin. "Vilket spår tar du? : En studie om hur rumsliga element kan förbättra förståelsen kring avdelningars placering i ett möbelvaruhus." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-29939.
Full textThis thesis work presents a study about how a new customer guidance system can be designed to facilitate navigation in a furniture store. The thesis work was carried out at IKEA Örebro were the goal was to help the department store with a clearer customer guidance system and by this improve the customers aknowledgement about the placement of the sections. The guidance system can be improved in both language, shape, color and accessibility, that today leads to confusion among the customers. To find the optimal design proposal different methods were applied. This methods consisted in interviews, observation, and a spatial analysis were both needs of the users and the existing room were studied. With the support from the literature and the results of the empirics a design proposal was created which is presented in this thesis work. The design proposal is presented in both text and pictures from the 3D program SketchUp. Through new solutions the design proposal should improve the conditions for a more navigable customer guidance systems at IKEA.
Anderson, Lisa Dawn. "The role of image resolution to locomotion tasks in virtual desktop wayfinding." [Tampa, Fla.] : University of South Florida, 2009. http://digital.lib.usf.edu/?e14.2831.
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