Academic literature on the topic 'Wayfinding'

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Journal articles on the topic "Wayfinding"

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Cheirchanteri, Georgia. "Architectural Wayfinding Design as a Means of Communication in Environmental Perception." IOP Conference Series: Materials Science and Engineering 1203, no. 3 (November 1, 2021): 032003. http://dx.doi.org/10.1088/1757-899x/1203/3/032003.

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Abstract From prehistoric times, Signage was a means of visual communication helping people reaching out different environments (internal or external). Long before paper’s invention, humans made marks on objects, such as cave walls, in the surrounding environment, for their communication. As cities grew and mobility increased, making the built environment more complex, people requirements for better information concerning spatial perception and navigation, also grew. Thus, the necessity of proactive, systematically planned, visual unified signage and wayfinding programs have been emerged. Wayfinding is how people get from one location to another, including their information-gathering and decision-making processes for orientation and movement through space. Wayfinding design builds on research in cognition and environmental psychology to design built spaces and products that facilitate the movement of people through urban settings and individual buildings. Despite its demonstrated importance to building use, costs, and safety, wayfinding receives less than its due in planning, research and building evaluation. The aim of this study is to provide a “clear” reading of the environmental space and city’s routes to the users, through architectural wayfindig design. Also, architectural wayfinding design addresses built components, including spatial planning, articulation of form-giving features, circulation systems and environmental communication.
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Hines, Joseph. "Wayfinding." Visitor Studies 8, no. 1 (1995): 112–15. http://dx.doi.org/10.1080/10645579509512670.

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Sanoff, H. "Wayfinding." Design Studies 7, no. 2 (April 1986): 114–15. http://dx.doi.org/10.1016/0142-694x(86)90027-x.

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Hantari, Anjas Ninda, and Ikaputra Ikaputra. "Wayfinding dalam Arsitektur." Sinektika: Jurnal Arsitektur 17, no. 2 (July 21, 2020): 96–104. http://dx.doi.org/10.23917/sinektika.v17i2.11561.

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Wayfinding adalah proses menemukan jalan, pengumpulan informasi dan pengambilan keputusan yang digunakan orang untuk mengarahkan diri mereka, bergerak melalui ruang, serta bagaimana orang berpindah dari satu tempat ke tempat lain. Dikarenakan keberadaannya selalu ditemui dalam kehidupan sehari-hari, wayfinding dikenali sebagai proses yang mudah dikarakterisasi dan dipahami. Oleh sebab pentingnya peran wayfinding dalam kehidupan manusia, maka diperlukan pembahasan untuk memahami elemen-elemen serta prinsip-prinsip menerapkan wayfinding. Untuk mengoptimalkan wayfinding telah dilakukan sejumlah penelitian yang mengungkapkan bahwasanya wayfinding bersifat sangat kompleks. Makalah ini berupa literature review yang bertujuan untuk menjelaskan pentingnya wayfinding serta kebutuhan untuk memahaminya dengan benar. Untuk tujuan tersebut makalah ini membahas aspek sejarah wayfinding, definisi wayfinding, studi kasus penerapan wayfinding, prinsip-prinsip, faktor-faktor, karakteristik lingkungan dan tata spasial serta elemen-elemen arsitektur yang menunjang sistem wayfinding.
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Chen, Jui Lin, and Kay M. Stanney. "A Theoretical Model of Wayfinding in Virtual Environments: Proposed Strategies for Navigational Aiding." Presence: Teleoperators and Virtual Environments 8, no. 6 (December 1999): 671–85. http://dx.doi.org/10.1162/105474699566558.

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This paper proposes a theoretical model of wayfinding that can be used to guide the design of navigational aiding in virtual environments. Based on an evaluation of wayfinding studies in natural environments, this model divides the wayfinding process into three main subprocesses: cognitive mapping, wayfinding plan development, and physical movement or navigation through an environment. While this general subdivision has been proposed before, the current model further delineates the wayfinding process, including the distinct influences of spatial information, spatial orientation, and spatial knowledge. The influences of experience, abilities, search strategies, motivation, and environmental layout on the wayfinding process are also considered. With this specification of the wayfinding process, a taxonomy of navigational tools is then proposed that can be used to systematically aid the specified wayfinding subprocesses. If effectively applied to the design of a virtual environment, the use of such tools should lead to reduced disorientation and enhanced wayfinding in large-scale virtual spaces. It is also suggested that, in some cases, this enhanced wayfinding performance may be at the expense of the acquisition of an accurate cognitive map of the virtual environment being traversed.
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Ward, Neil. "Accessible Wayfinding." Interdisciplinary Journal of Signage and Wayfinding 1, no. 2 (June 22, 2017): 81–99. http://dx.doi.org/10.15763/issn.2470-9670.2017.v1.i2.a11.

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Wayfinding and signage are important components of a building's structure and interior space for visitors with and without a mobile/physical disability, especially on university and college campuses. This paper documents a semester-long project where students in an upper-level design elective course identified a building on campus that had an inconsistent and missing wayfinding system. Documenting their ethnographic research and empathetic experiences, students were able to develop a wayfinding system based on research that focused on individuals with a mobile or physical disability. They produced and installed the system in the fall semester of 2016.
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Baker, Kimberly A. "Wayfinding Peace." Marilyn Zurmuehlen Working Papers in Art Education 2018 (November 29, 2018): 1–20. http://dx.doi.org/10.17077/2326-7070.1506.

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Sari, Pawitra, and Desta Promesetiyo Bomo. "DESAIN WAYFINDING DALAM KETERBACAAN DAN PELAKSANAAN STUDI KASUS JAKARTA INTERNATIONAL STADIUM." Jurnal Ilmiah Arsitektur 12, no. 2 (December 31, 2022): 116–30. http://dx.doi.org/10.32699/jiars.v12i2.3585.

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Wayfinding diperlukan perannya dalam peletakkan, pengarah, penuntun, dan titik keputusan sehingga dalam perencanaan dan proses pelaksanaannya harus terintegrasi dengan tepat. Keterbacaan menjadi kunci keberhasilan dalam perencanaan bagaimana orang mampu untuk memahami wayfinding. Oleh sebab pentingnya wayfinding dalam pergerakan manusia, maka penelitian ini mengangkat kasus di Jakarta International Stadium (JIS) yang bersifat sangat kompleks. Tujuan dari penelitian ini adalah untuk menjelaskan keterbacaan wayfinding, terutama dalam keadaan darurat, bagaimana penonton sepak bola dapat melakukan evakuasi dengan cara mengikuti rute wayfinding. Penelitian ini berbentuk penelitian kepustakaan dengan menggunakan metode kualitatif yang dianalisis secara deskriptif. Pada tahap teknik analisis data dilakukan dengan memfokuskan alur pergerakan penonton sepak bola sampai pada tujuan yang diinginkan. Alur pergerakan ini sebagai strategi pencapaian dengan menggunakan landmarks model. Hasil penelitian ini menunjukan desain wayfinding di JIS dominan pada desain grafis dan struktural. Desain grafis adalah aspek ukuran dan huruf untuk memenuhi keterbacaan, warna untuk membantu klasifikasi zona dan sebagai penuntun serta simbol untuk memudahkan penyandang disabilitas. Ada konsistensi terhadap aspek ukuran, warna, huruf, dan simbol pada keragaman wayfinding di JIS. Desain wayfinding juga memudahkan penonton sepak bola yang mayoritas bergender laki-laki yaitu orientasi dan arah. Proses pelaksanaan wayfinding menjadi krusial keterlibatannya untuk memperoleh hasil akhir. Struktural diterapkan dalam wayfinding menyangkut pada perkuatan dan posisi aman pemasangan mengacu pada peraturan.
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Iftikhar, Hassan, and Yan Luximon. "The syntheses of static and mobile wayfinding information: an empirical study of wayfinding preferences and behaviour in complex environments." Facilities 40, no. 7/8 (March 4, 2022): 452–74. http://dx.doi.org/10.1108/f-06-2021-0052.

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Purpose The efficient delivery of environmental information to wayfinders in complex environments is a challenge for information designers. Wayfinding tasks can be quite strenuous and frustrating in the visual absence of dedicated wayfinding information. This study aims to explore the behaviour regarding the use of wayfinding information by navigators in complex environments. Design/methodology/approach An experiment has been conducted in which participants have performed wayfinding tasks in a spatially complex university campus. The participants were instructed to use the think-aloud protocol during the experiment. The behaviour has been recorded using the head-mounted video recorder (GoPro), mobile phone screen (audio\video) recorder and interview. Twelve university students have been selected based on the equal level of spatial ability using the Santa Barbara Sense of Direction scale. Each participant performed three wayfinding tasks to locate the unknown locations inside the campus using a mobile wayfinding application and other information sources. Findings The results of this study demonstrated significant behavioural preferences in acquiring wayfinding information. Most of the participants synthesised the static and mobile wayfinding information sources, while some preferred only the static ones. Gender differences have also been found for planning and route finding. This study recommends the syntheses of static and mobile wayfinding information for designing an efficient institutional wayfinding system. Research limitations/implications The sample size has been kept small because of the qualitative exploration of the wayfinding behaviour regarding the wayfinding information syntheses behaviour. The experiment findings can be further explored with larger data set and controlled behavioural metrics. This study can help understand the user requirements in facilities management for spatially complex institutional environments. Practical implications The current findings can be further used to develop a framework for wayfinding information designers to assist them in understanding the current practices and incorporate them for improving institutional wayfinding systems. The management of the offered facilities within an institution can be further improved to make the space more efficient by saving users’ time and efforts. Originality/value Information syntheses or symbiosis of environmental information with the beacon-based digital wayfinding system is a new concept. This study explores the potential of such information syntheses for enhancing the legibility of complex institutional environments.
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Taylor, Brennen, and Ann Taylor. "Social Work with Ambulatory Clients: The Wayfinding Domain." Families in Society: The Journal of Contemporary Social Services 78, no. 3 (June 1997): 299–306. http://dx.doi.org/10.1606/1044-3894.778.

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Wayfinding services help ambulatory clients develop skills to travel independently to health care facilities. The authors review social work's contribution to ambulatory clients through wayfinding training. They assert that wayfinding services promote client compliance with ambulatory services and discuss wayfinding guidelines for travel between health facility and home.
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Dissertations / Theses on the topic "Wayfinding"

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Hultkrantz, Måns, and Paul O'Brien. "Curiosity and Wayfinding." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-26468.

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Navigation and exploration of virtual environments is often referred to as an important feature of video games. As such it is worthwhile to create navigable environments that also immerse players in an imaginative world, without cluttering the visuals with forceful aids. With this study we aim to find out if certain graphical elements or arrangements of space can affect the wayfinding choices of players, and thereby contribute with knowledge of how to create well-crafted environments. We created a 3D-environment with crossroads containing paths with opposing graphical elements or arrangements of space. Participants played through this environment and with a mixed methods approach we gathered quantitative data on their choices and qualitative data from an open-ended survey question. The results showed that certain paths were more popular over their counterpart contrasting paths.
Navigering och utforskning av virtuella miljöer anses ofta vara ett viktigt inslag i videospel. Därför är det värdefullt att skapa navigerbara miljöer som också kan absorbera spelare i en fantasifull värld, utan att belamra det visuella med krystade hjälpmedel. Med denna studie vill vi ta reda på om vissa grafiska element eller rumsliga arrangemang kan påverka spelares vägval, och på så vis bidra med kunskap om hur en kan skapa välanpassade miljöer. Vi skapade en 3D-miljö med vägskäl innehållandes vägar med motsatta grafiska element eller rumsliga arrangemang. Deltagare spelade igenom denna miljö och med ett mixed methods-tillvägagångssätt samlade vi in kvantitativ data om spelarnas val, samt kvalitativ data från en öppen enkätfråga. Resultaten visade att vägar tillskrivna vissa grafiska element eller arrangemang var mer populära än dess motsatsvägar som innehöll kontrasterande element eller arrangemang.
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Abrams, Jason Brandon. "Wayfinding in Architecture." Scholar Commons, 2010. http://scholarcommons.usf.edu/etd/3541.

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In many of today’s modern educational institutions, architects have designed spaces that are disconnected and difficult for users to navigate. The underdevelopment of directional guides more accurately describes common issues of wayfinding. Wayfinding is a term used to describe user experience and orientation within an environmental context. When accomplished successfully, wayfinding contains order and simplicity achieved through five hierarchical components including; point of reference, location of information, determining a path to take, maintaining that path, and access or denial of the path chosen. Currently, the Rietveld Academie in Amsterdam, a design institution of higher learning, lacks the components necessary to an effective wayfinding system. Once a school that was highly ordered through Bauhaus tradition, it is now spatially segmented and disconnected due to added structures, parking and poorly designed exterior spaces. Evidently, the school’s programmatic relationships are issues facilitating the need for a coherent solution. It is the goal of this thesis to identify these issues and propose a solution organized around a comprehensive wayfinding system for the school’s campus. From 1967-2003 the institution gained a total of 4 buildings. Two structures are notably known for their wayfinding difficulties. One is the institutions primary addition and the other an off-campus facility, housing part-time students. Obtrusive paths of circulation, dysfunctional spaces and a lack of signage are a few issues these buildings are experiencing, lending to the need of a redesign. The best way to accomplish this wayfinding task is to incorporate a greater user experience through sensorial qualities, graphic indicators (signage) and spatial hierarchies. Wall textures, ambient light and the effects of sound in volumetric spaces serve as examples of these necessary components. Additionally, graphic indicators and spatial hierarchies will collectively define spatial characteristics choreographing a sequence of movements through the campus reestablishing order by bringing building forms together. Furthermore, the space acquired from removing unnecessary structures will contribute to a well defined communal space along the Rietveld’s exterior producing a link between it and the remaining facilities on site.
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Thompson, Bill. "Wayfinding in complex spaces." Thesis, Heriot-Watt University, 1999. http://hdl.handle.net/10399/1267.

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This thesis is primarily a theoretical examination of people environment relationships directed towards the performance requirements of buildings for human occupation. It commences with a review of extant behavioural models used in the fields of Life Fire Safety Engineering and Wayfinding. The review includes several other interconnected disciplines and areas of interest such as space syntax and cognitive science. Extant behavioural models are described as essentially mechanical however there is also another, less familiar and not yet fully understood, symbiotic model. The symbiotic model is expanded and a new form of spatial analysis, developmental syntax, presented. Symbiotic models seem capable of providing a theoretical base for both the mechanical and also more subtle and complex relationships between space, social interaction and personal knowledge. Case studies are included as tentative explorations of developmental syntax and the symbiotic model in use and recommendations are made for further research into both developmental syntax and the symbiotic model.
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Ottosson, Torgny. "Map-reading and wayfinding /." Göteborg : Acta universitatis Gothoburgensis, 1987. http://catalogue.bnf.fr/ark:/12148/cb37089270w.

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Albert, Steven Patrick. "Playspace for all : inclusive wayfinding." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/111540.

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Thesis: M. Arch., Massachusetts Institute of Technology, Department of Architecture, 2017.
Page 106 blank. Cataloged from PDF version of thesis.
Includes bibliographical references (page 103).
Within the generic playground, an obsession with safety has stifled play. The common elements (the slide, swing, seesaw) have become prescribed to where it has abandoned a major aspect that is important for play as a means of development - curiosity. This thesis proposes a reconsideration of playspaces, which embodies ideals that encourage play through self directed exploration, investigation and risk. The goal is to integrate these ideals of play and create a curious procession between the object and the path. Through the act of wayfinding, the risk of losing one's way may lead to something equally rewarding. Therefore, the project relies on two gestures: the meandering path and the curious object as a landmark or goal to approach. Through a series of paths, with no prescribed route or set sequence of approach, the playspace offers a maze of tactile environments. Thresholds along these paths at times form more intimate pockets of play as further distractions or challenges to encounter. Varying degrees of transparency mask and reveal curious objects on approach and serve as a means to both entice and distract. Changes in sloped surfaces and material each suggests different ways of play, encountering risk or engaging in tactile investigation. Through exploration, investigation and risk, each child can establish a sense of ownership and achievement as an individual or as a part of a larger cooperative as routes intersect and reveal larger play areas. Within a playground that contains no swings or slides, there is no right or wrong way to play, navigate or explore. There is no prescribed path or sequence of how to play, what to play on, around or with. Instead, the solution provides an abundance of visual, tactile and auditory elements that suggest open exploration and investigation, regardless of ability.
by Steven Patrick Albert.
M. Arch.
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Ing, Natalia. "Wayfinding in autism spectrum disorders." Master's thesis, University of Cape Town, 2011. http://hdl.handle.net/11427/11122.

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Cubukcu, Ebru. "Investigating wayfinding using virtual environments." Columbus, Ohio : Ohio State University, 2003. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1070246663.

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Thesis (Ph. D.)--Ohio State University, 2003.
Title from first page of PDF file. Document formatted into pages; contains xx, 182 p.; also includes graphics (some col.). Includes abstract and vita. Advisor: Jack L. Nasar, City and Regional Planning Dept. Includes bibliographical references (p. 121-135).
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Morales, Alicia. "Modeling wayfinding and spatial abilities." Diss., The University of Arizona, 2002. http://hdl.handle.net/10150/289824.

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The primary rationale for the study was to empirically test a conceptual model that identifies the relationship between wayfinding, spatial, and scholastic abilities. Wayfinding and spatial abilities were assessed in 120 University of Arizona introductory psychology students ranging in age from 17 to 36 years. Participants completed a lengthy test battery of wayfinding and spatial abilities tasks. Tasks included the computer-generated arena task, the computer-generated maze task, a Background Information Questionnaire, the Taxi Cab Task, the performance subtests from the WAIS-III, the Rey-Osterrieth Complex Figure Test, and the Object Relations Task. A structural equations model showed that spatial abilities predict wayfinding ability (β = .68, p < .05) and that scholastic aptitude predicts spatial abilities (β = .45, p < .05), but not wayfinding ability (β = -.27, ns). The data more than adequately fit the theory-driven conceptual model (CFI = .971; χ² = 36.794; p < 30). In addition, several first-order factors of spatial abilities proved reliable and highly correlated to their indicators (i.e., the WAIS-III performance subtests). Findings from this study suggest that a theory-driven conceptual model provides useful predictive information about the relationship between wayfinding and spatial abilities factors. Moreover, the evidence supports, and hopefully inspires, advocacy for an interdisciplinary approach to studying the relationship between wayfinding and conceptually related cognitive processes.
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Manganelli, Joseph Charles. "Wayfinding in a complex indoor environment| Correlation of wayfinding experience, survey knowledge, and route knowledge." Thesis, Clemson University, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10119325.

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This thesis documents a correlational study of wayfinding experience and survey and route knowledge in a large, complex building. Twelve patient transport personnel who work in a very large, regional hospital facility participated as wayfinding subject matter experts. This correlational study addresses three primary research questions. Do more experienced patient transport personnel have more accurate survey knowledge of a large, complex building than less experienced patient transport personnel? Do more experienced patient transport personnel have more accurate route knowledge of a large, complex building than less experienced patient transport personnel? Do more experienced patient transport personnel choose more efficient routes in a large, complex building than less experienced patient transport personnel? The study measures survey knowledge using a pointing task and a mapping task. The study measures route knowledge and route efficiency using a route diagramming task. Linear and nonlinear regression analyses are used to analyze the data. The results of this study may contribute to a deeper understanding of the relationship between wayfinding experience and survey and route knowledge, as well as offer insights into how to better design wayfinding training materials and methods and building signage.

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Andersson, Linda. "Wayfinding och visuell kommunikation på folkbibliotek." Thesis, Högskolan i Borås, Akademin för bibliotek, information, pedagogik och IT, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-13657.

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The aim of this thesis is to gain knowledge about how personnel at public libraries describes how they work with visual communication. That is, working with signs, posters, maps, digital information on monitors and so on, so that the users easily will find their way around the library and get aware of the libraries various services and upcoming events. To be able to communicate with the users is important for all institutions and there might be challenges involved in that. Research shows that visual communication must be evident so that the users understand it. It is also important that the visual communication is not to vague or to rich. Wayfinding is a problem solving process in three parts which includes: search, decide and move, with the objective to get from point A to point B. The Danish professor Per Mollerups nine strategies for wayfinding is used as a tool to analyze the empiric material. The strategies include track following, route following, educated seeking, inference, screening, aiming, map-reading, compassing and social navigation. This study is based on five qualitative semi-structured interviews with personnel from five different public libraries. The results shows that the informants believe that visual communication is an important part of the profession, but that they neither have the time nor the right knowledge to make a thorough job.
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Books on the topic "Wayfinding"

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Wilcox, Lynn. Wayfinding. Riverside, CA: M.T.O. Shahmaghsoudi Pub., 1995.

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Passini, Romedi. Wayfinding in architecture. New York: Van Nostrand Reinhold, 1992.

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Miller, Colette. Wayfinding: Effective wayfinding and signing systems : guidance for healthcare facilities. London: Stationery Office, 1999.

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Calori, Chris, and David Vanden-Eynden, eds. Signage and Wayfinding Design. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2015. http://dx.doi.org/10.1002/9781119174615.

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Webber, G. M. B. Emergency wayfinding lighting systems. Garston: Building Research Establishment, 1994.

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Signage and wayfinding design. Hoboken, N.J: John Wiley, 2007.

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Ottosson, Torgny. Map-reading and wayfinding. Göteborg, Sweden: Acta Universitatis Gothoburgensis, 1987.

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Hunter, Rebecca H., Lynda A. Anderson, and Basia L. Belza, eds. Community Wayfinding: Pathways to Understanding. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-31072-5.

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Arthur, Paul. Wayfinding: People, signs, and architecture. Toronto: McGraw-Hill Ryerson, 1992.

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Paul, Arthur. Wayfinding: People, signs, and architecture. Oakville, Ont: Focus Strategic Communications, 2002.

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Book chapters on the topic "Wayfinding"

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Sato, Daisuke, Hironobu Takagi, and Chieko Asakawa. "Wayfinding." In Human–Computer Interaction Series, 677–700. London: Springer London, 2019. http://dx.doi.org/10.1007/978-1-4471-7440-0_34.

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Werthmann, Katja. "Wayfinding." In City Life in Africa, 153–72. London: Routledge, 2022. http://dx.doi.org/10.4324/9781003143857-7.

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Werthmann, Katja. "Wayfinding." In City Life in Africa, 153–72. London: Routledge, 2022. http://dx.doi.org/10.4324/9781003143857-7.

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Netolicky, Deborah M., and Claire Golledge. "Wayfinding." In Future Alternatives for Educational Leadership, 38–53. London: Routledge, 2021. http://dx.doi.org/10.4324/9781003131496-5.

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Canham, Nicole. "Wayfinding." In Preparing Musicians for Precarious Work, 107–29. New York: Routledge, 2021. http://dx.doi.org/10.4324/9780429344794-7.

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Robertson, Margaret. "Wayfinding." In Communicating Sustainability, 71–83. Abingdon, Oxon; New York, NY: Routledge, 2018.: Routledge, 2018. http://dx.doi.org/10.4324/9781315659015-7.

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Hirtle, Stephen C. "Wayfinding, Landmarks." In Encyclopedia of GIS, 1–4. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-23519-6_1471-2.

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Klippel, Alexander. "Wayfinding Choremes." In Spatial Information Theory. Foundations of Geographic Information Science, 301–15. Berlin, Heidelberg: Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/978-3-540-39923-0_20.

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Hirtle, Stephen C. "Wayfinding, Landmarks." In Encyclopedia of GIS, 2464–67. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-17885-1_1471.

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Shekhar, Shashi, and Hui Xiong. "Wayfinding Behavior." In Encyclopedia of GIS, 1246. Boston, MA: Springer US, 2008. http://dx.doi.org/10.1007/978-0-387-35973-1_1470.

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Conference papers on the topic "Wayfinding"

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Arar, Raphael. "Wayfinding." In CHI '17: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3027063.3052543.

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Liu, Alan L., Harlan Hile, Henry Kautz, Gaetano Borriello, Pat A. Brown, Mark Harniss, and Kurt Johnson. "Indoor wayfinding:." In the 8th international ACM SIGACCESS conference. New York, New York, USA: ACM Press, 2006. http://dx.doi.org/10.1145/1168987.1169005.

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Krüger, Antonio. "Session details: Wayfinding." In MobileHCI '16: 18th International Conference on Human-Computer Interaction with Mobile Devices and Services. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/3254091.

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Kim, Nam-Gyoon. "Wayfinding and eye movements." In Electronic Imaging '97, edited by Bernice E. Rogowitz and Thrasyvoulos N. Pappas. SPIE, 1997. http://dx.doi.org/10.1117/12.274535.

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Edwards, Andrew, Brent Elmer, Beom Sik Kim, and Katie Smith. "AR-enabled wayfinding kiosk." In 2010 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH). IEEE, 2010. http://dx.doi.org/10.1109/ismar-amh.2010.5643292.

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Maruyama, Tsubasa, Satoshi Kanai, and Hiroaki Date. "Vision-Based Wayfinding Simulation of Digital Human Model in Three Dimensional as-is Environment Models and its Application to Accessibility Evaluation." In ASME 2016 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2016. http://dx.doi.org/10.1115/detc2016-59170.

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Elderly and disabled individuals must be able to access the indoor and outdoor environment in an easy and safe manner. Accessibility must be assessed not only in terms of physical friendliness for users, but also of cognitive friendliness such as the ease of wayfinding. To ensure the ease of wayfinding, signage information available at every key decision point is essential because it enables people to find their way in unfamiliar environment. The aim of the present study is to develop virtual accessibility evaluation system that evaluates the environment accessibility from the cognitive friendliness aspect, such as the ease of wayfinding, by combining realistic human behavior simulation using a digital human model (DHM) with as-is environment models. To realize this system, we develop a vision-based wayfinding simulation algorithm for the DHM in textured three-dimensional (3D) as-is environment models. The as-is environment models are constructed with the structure-from-motion (SfM) technique. During the wayfinding simulation, the visibility and legibility of each sign are evaluated on the basis of the visual perception of the DHM and its visibility catchment area (VCA). The DHM walking trajectory is dynamically generated depending on the perceived sign. When a disorientation place is detected where the DHM cannot find any sign indicating its destination, plans for rearranging the signs are proposed by the simulation user and then examined using a developed virtual eyesight simulator (VES). The VES enables the user to check the DHM eyesight virtually during the wayfinding simulation through a head-mounted display. To mimic visual impairments, visual impairment filters are introduced into the VES. In this paper, we demonstrate the process of detecting the disorientation place, and planning and evaluating the rearranged signage.
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Hong, Insu, and Alan T. Murray. "Efficient wayfinding in complex environments." In the Sixth ACM SIGSPATIAL International Workshop. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2533828.2533834.

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West, Robert, and Jure Leskovec. "Human wayfinding in information networks." In the 21st international conference. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2187836.2187920.

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Narimoto, Ryosuke, Shugo Kajita, Hirozumi Yamaguchi, and Teruo Higashino. "Wayfinding Behavior Detection by Smartphone." In 2018 IEEE 32nd International Conference on Advanced Information Networking and Applications (AINA). IEEE, 2018. http://dx.doi.org/10.1109/aina.2018.00078.

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Abascal, Julio. "Session details: Navigation and wayfinding." In ASSETS '11: The 13th International ACM SIGACCESS Conference on Computers and Accessibility. New York, NY, USA: ACM, 2011. http://dx.doi.org/10.1145/3253154.

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Reports on the topic "Wayfinding"

1

Powell, Bonnie, Stanley Young, and Andrew Duvall. The Evolution of Wayfinding Within Airports. Office of Scientific and Technical Information (OSTI), December 2023. http://dx.doi.org/10.2172/2274823.

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Savage, Ruthann. Training Wayfinding: Natural Movement in Mixed Reality. Fort Belvoir, VA: Defense Technical Information Center, October 2007. http://dx.doi.org/10.21236/ada474826.

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Swobodzinski, Martin, and Amy Parker. A Comprehensive Examination of Electronic Wayfinding Technology for Visually Impaired Travelers in an Urban Environment. Transportation Research and Education Center (TREC), 2019. http://dx.doi.org/10.15760/trec.227.

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Gargiulo, Frederick J. Developing a Functional Wayfinding System from the Existing Signage System at Madigan Army Medical Center. Fort Belvoir, VA: Defense Technical Information Center, May 1994. http://dx.doi.org/10.21236/ada292939.

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Alansari, Mohamed, Melinda Webber, Sinead Overbye, Renee Tuifagalele, and Kiri Edge. Conceptualising Māori and Pasifika Aspirations and Striving for Success. NZCER, April 2022. http://dx.doi.org/10.18296/rep.0019.

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The COMPASS project is part of NZCER’s Te Pae Tawhiti Government Grant programme of research. It is also aligned to the broad goals and aspirations of NZCER, in that its overarching purpose is to give effect to Te Tiriti o Waitangi and the notion of Whakatere Tōmua—Wayfinding. The COMPASS project has examined the ways kaiako, ākonga, and whānau navigate educational experiences and contexts. Using quantitative and qualitative data, the report focuses on examining the social-psychological conditions for school success from the perspectives of Māori and Pasifika students (n = 5,843), Pasifika whānau members (n = 362), and Māori kaiako (n = 311) from 102 schools across Aotearoa New Zealand.
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Swobodzinski, Martin, Amy Parker, Elizabeth Schaller, and Denise Snow. Pedestrian Wayfinding Under Consideration of Visual Impairment, Blindness, and Deafblindness: A Mixed-Method Investigation Into Individual Experiences and Supporting Elements. Transportation Research and Education Center (TREC), 2022. http://dx.doi.org/10.15760/trec.282.

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