Journal articles on the topic 'VR'
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DeVeaux, Cyan, and Jeremy Bailenson. "Learning about VR in VR." XRDS: Crossroads, The ACM Magazine for Students 29, no. 1 (September 2022): 14–19. http://dx.doi.org/10.1145/3558189.
Full textPederson, Harold. "VR." Journal of Fluency Disorders 15, no. 5-6 (October 1990): 323–26. http://dx.doi.org/10.1016/0094-730x(90)90047-v.
Full textChang, Haoran. "Emersive VR: An expanded immersive VR practice." Virtual Creativity 11, no. 2 (October 1, 2021): 207–22. http://dx.doi.org/10.1386/vcr_00055_1.
Full textTanno, Takayuki. "The copyist model II in concurrent VR VI and concurrent VR VR schedules." Proceedings of the Annual Convention of the Japanese Psychological Association 79 (September 22, 2015): 1EV—094–1EV—094. http://dx.doi.org/10.4992/pacjpa.79.0_1ev-094.
Full textMarkman, Chris, M. Hess, Dan Lou, and Anh Nguyen. "VR Hackfest." Information Technology and Libraries 38, no. 4 (December 16, 2019): 6–13. http://dx.doi.org/10.6017/ital.v38i4.11877.
Full textMagnor, Marcus, Susana Castillo, and Alexander Sorkine-Hornung. "Real VR." IEEE Computer Graphics and Applications 41, no. 4 (July 1, 2021): 27–28. http://dx.doi.org/10.1109/mcg.2021.3085353.
Full textStrain, Ellen. "Virtual VR." Convergence: The International Journal of Research into New Media Technologies 5, no. 2 (June 1999): 10–15. http://dx.doi.org/10.1177/135485659900500202.
Full textKiss, Francisco, Sven Mayer, and Valentin Schwind. "Audio VR." Interactions 27, no. 3 (April 17, 2020): 46–51. http://dx.doi.org/10.1145/3386385.
Full textBergeron, Bryan. "VR Technology." Physician and Sportsmedicine 24, sup1 (October 1996): 40–41. http://dx.doi.org/10.1080/00913847.1996.11948075.
Full textSundt, Christine L. "VR @ Thirty." Visual Resources 30, no. 2 (April 3, 2014): 119–20. http://dx.doi.org/10.1080/01973762.2014.908097.
Full textWalvis, M. J. J. "(Vr)eetgewoonten." Tandartspraktijk 34, no. 1 (January 2013): 9–12. http://dx.doi.org/10.1007/s12496-013-0003-7.
Full textGoebel, M., M. Hirose, and L. Rosenblum. "Today's VR." IEEE Computer Graphics and Applications 21, no. 6 (2001): 22–24. http://dx.doi.org/10.1109/38.963457.
Full textRosenblum, L., G. Burdea, and S. Tachi. "VR Reborn." IEEE Computer Graphics and Applications 18, no. 6 (November 1998): 21–23. http://dx.doi.org/10.1109/mcg.1998.734975.
Full textGeršak, Gregor, Huimin Lu, and Jože Guna. "Effect of VR technology matureness on VR sickness." Multimedia Tools and Applications 79, no. 21-22 (December 1, 2018): 14491–507. http://dx.doi.org/10.1007/s11042-018-6969-2.
Full textKim, Woojae, Sanghoon Lee, and Alan Conrad Bovik. "VR Sickness Versus VR Presence: A Statistical Prediction Model." IEEE Transactions on Image Processing 30 (2021): 559–71. http://dx.doi.org/10.1109/tip.2020.3036782.
Full textPierce, Matthew B., Philip A. Young, and Shawn M. Doherty. "Engagement and Competence in VR and non-VR Environments." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 61, no. 1 (September 2017): 2082–85. http://dx.doi.org/10.1177/1541931213602003.
Full textHuang, Wumeng, and Jing Chen. "A multi-scale VR navigation method for VR globes." International Journal of Digital Earth 12, no. 2 (January 19, 2018): 228–49. http://dx.doi.org/10.1080/17538947.2018.1426646.
Full textMoon, Won Leep. "VR and Cinema." Cine forum 22 (December 31, 2015): 351. http://dx.doi.org/10.19119/cf.2015.12.22.351.
Full textOgawa, Nami, and Katharina Krosl. "IEEE VR 2022." IEEE Transactions on Visualization and Computer Graphics 28, no. 5 (May 2022): xiv. http://dx.doi.org/10.1109/tvcg.2022.3156687.
Full textMachuca, Mayra Donaji Barrera, and Javad Fotouhi. "IEEE VR 2022." IEEE Transactions on Visualization and Computer Graphics 28, no. 5 (May 2022): xiii. http://dx.doi.org/10.1109/tvcg.2022.3156769.
Full textWadia, Reena. "VR vs topical." British Dental Journal 232, no. 2 (January 28, 2022): 94. http://dx.doi.org/10.1038/s41415-022-3896-4.
Full textBittman, S., S. N. Acharya, and D. E. Hunt. "Haida-VR orchardgrass." Canadian Journal of Plant Science 86, no. 1 (January 1, 2006): 177–79. http://dx.doi.org/10.4141/p05-087.
Full textBittman, S., S. N. Acharya, and D. E. Hunt. "Chilliwack-VR orchardgrass." Canadian Journal of Plant Science 86, no. 1 (January 1, 2006): 173–75. http://dx.doi.org/10.4141/p05-088.
Full textBittman, S., S. N. Acharya, and D. E. Hunt. "Cheam-VR orchardgrass." Canadian Journal of Plant Science 86, no. 1 (January 1, 2006): 169–71. http://dx.doi.org/10.4141/p05-089.
Full textOshiro, Yukio. "VR・AR・Simulation." Journal of Japan Society of Computer Aided Surgery 18, no. 3 (2016): 145–47. http://dx.doi.org/10.5759/jscas.18.145.
Full textOshiro, Yukio. "VR・AR・Simulation." Journal of Japan Society of Computer Aided Surgery 20, no. 3 (2018): 131–34. http://dx.doi.org/10.5759/jscas.20.131.
Full textVince, John. "VR – promises, promises!" Intelligent Tutoring Media 3, no. 1 (February 1992): 29–31. http://dx.doi.org/10.1080/14626269209408303.
Full textDempsey, P. "VR in... Gaming." Engineering & Technology 11, no. 3 (April 1, 2016): 30. http://dx.doi.org/10.1049/et.2016.0308.
Full textNorthfield, R. "VR in... Art." Engineering & Technology 11, no. 3 (April 1, 2016): 34. http://dx.doi.org/10.1049/et.2016.0313.
Full textBirkett, D. "VR in... buildings." Engineering & Technology 11, no. 3 (April 1, 2016): 40. http://dx.doi.org/10.1049/et.2016.0316.
Full textAndrews, C. "VR in... space." Engineering & Technology 11, no. 3 (April 1, 2016): 43. http://dx.doi.org/10.1049/et.2016.0319.
Full textWilliamson, M. "VR in... War." Engineering & Technology 11, no. 3 (April 1, 2016): 43. http://dx.doi.org/10.1049/et.2016.0320.
Full textLoughran, J. "VR at Gigs." Engineering & Technology 11, no. 3 (April 1, 2016): 50. http://dx.doi.org/10.1049/et.2016.0325.
Full textDempsey, P. "VR in...sport." Engineering & Technology 11, no. 3 (April 1, 2016): 51. http://dx.doi.org/10.1049/et.2016.0326.
Full textLane, G. "VR at TWR." Manufacturing Engineer 80, no. 1 (February 1, 2001): 13–15. http://dx.doi.org/10.1049/me:20010107.
Full textDi Gironimo, Giuseppe, and Antonio Lanzotti. "Designing in VR." International Journal on Interactive Design and Manufacturing (IJIDeM) 3, no. 2 (April 10, 2009): 51–53. http://dx.doi.org/10.1007/s12008-009-0068-6.
Full textHeaven, Douglas. "VR without helmets." New Scientist 240, no. 3202 (November 2018): 45. http://dx.doi.org/10.1016/s0262-4079(18)32045-1.
Full textPan, Zhigeng, and Jim Chen. "VR-based edutainment." Virtual Reality 12, no. 1 (February 29, 2008): 1. http://dx.doi.org/10.1007/s10055-008-0082-1.
Full textChoi, Woong. "Verification of healing effect by VR pet in VR space." Journal of Digital Contents Society 23, no. 9 (September 30, 2022): 1795–801. http://dx.doi.org/10.9728/dcs.2022.23.9.1795.
Full textMuravevskaia, Ekaterina, and Christina Gardner-McCune. "Case Study on VR Empathy Game: Challenges with VR Games Development for Emotional Interactions with the VR Characters." European Conference on Games Based Learning 16, no. 1 (September 29, 2022): 412–18. http://dx.doi.org/10.34190/ecgbl.16.1.410.
Full textWu, Hung-Che, Chi-Han Ai, and Ching-Chan Cheng. "Virtual reality experiences, attachment and experiential outcomes in tourism." Tourism Review 75, no. 3 (November 17, 2019): 481–95. http://dx.doi.org/10.1108/tr-06-2019-0205.
Full textNunes, Thatiany Andrade, and Hyunseok Lee. "Humanitarian Documentary: A Comparison Study between VR and Non-VR Productions." Journal of Multimedia Information System 6, no. 4 (December 31, 2019): 309–16. http://dx.doi.org/10.33851/jmis.2019.6.4.309.
Full textPark, Jun Hyung, and Jong Hoon Yang. "A Study on VR News - In Recognition of the VR News." Journal of the Korea Contents Association 16, no. 12 (December 28, 2016): 50–59. http://dx.doi.org/10.5392/jkca.2016.16.12.050.
Full textPorwol, Lukasz, and Adegboyega Ojo. "Virtual Reality-driven serious communication: Through VR-Dialogue towards VR-Participation." Information Polity 26, no. 4 (December 6, 2021): 501–19. http://dx.doi.org/10.3233/ip-210331.
Full textZyda, Mike. "Why the VR You See Now Is Not the Real VR." Presence: Teleoperators and Virtual Environments 25, no. 2 (November 1, 2016): 166–68. http://dx.doi.org/10.1162/pres_a_00254.
Full textLambe, Sinéad, Indira Knight, Thomas Kabir, Jonathan West, Riana Patel, Rachel Lister, Laina Rosebrock, et al. "Developing an automated VR cognitive treatment for psychosis: gameChange VR therapy." Journal of Behavioral and Cognitive Therapy 30, no. 1 (April 2020): 33–40. http://dx.doi.org/10.1016/j.jbct.2019.12.001.
Full textAndria, Andria, Catur Herison, Sigit Sudjatmiko, and Nurwita Dewi. "Pertumbuhan dan Hasil Dua Belas Genotipe Kacang Hijau pada Beberapa Dosis Pupuk Kandang Sapi di Lahan Ultisol." Akta Agrosia 19, no. 1 (June 30, 2016): 11–19. http://dx.doi.org/10.31186/aa.19.1.11-19.
Full textBoer, Miriam. "Doorbraak VR door corona?" Onderwijs en Gezondheidszorg 45, no. 2 (March 2021): 6. http://dx.doi.org/10.24078/oeng.2021.3.126627.
Full textStelzer, Ralph, Dirk Petermann, Bernhard Saske, and Wolfgang Steger. "Kollaborationsumgebung für CAD-VR." ZWF Zeitschrift für wirtschaftlichen Fabrikbetrieb 104, no. 1-2 (February 24, 2009): 89–93. http://dx.doi.org/10.3139/104.110021.
Full textB, Tharani. "VR Based Monitoring System." International Journal for Research in Applied Science and Engineering Technology V, no. III (March 30, 2017): 1219–21. http://dx.doi.org/10.22214/ijraset.2017.3224.
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