Books on the topic 'VR'
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V.E. Riecansky Technical Translations, ed. VR translations index (1982-1985): Nos. VR/2027/82-VR/3081/85. Great Abington, Cambridge: V.E. Riecansky Technical Translations, 1986.
Find full textFeyder, Manuela, and Linda Rath-Wiggins. VR-Journalismus. Wiesbaden: Springer Fachmedien Wiesbaden, 2018. http://dx.doi.org/10.1007/978-3-658-22217-8.
Full textSherman, William R., ed. VR Developer Gems. Boca Raton : Taylor & Francis, a CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F: A K Peters/CRC Press, 2019. http://dx.doi.org/10.1201/b21598.
Full textBühler, Kai. Investitionsstandort VR China. Wiesbaden: Deutscher Universitätsverlag, 2000. http://dx.doi.org/10.1007/978-3-663-08066-4.
Full textKim, Sŏn-ho. VR chŏnŏllijŭm yŏn'gu. Sŏul T'ŭkpyŏlsi: Han'guk Ŏllon Chinhŭng Chaedan, 2016.
Find full text(Europe), NEC Electronics. RISC microprocessors VR 3000/VR 3010 MIPS RISC architecture: User's manual. Dusseldorf: NEC Electonics (Europe), 1988.
Find full textRehabilitation, Massachusetts Office of Education and Vocational. VR provider orientation materials. [Boston, Mass: Office of Education and Vocational Rehabilitation], 1996.
Find full textKumar, Abhishek. VR Integrated Heritage Recreation. Berkeley, CA: Apress, 2020. http://dx.doi.org/10.1007/978-1-4842-6077-7.
Full textLanger, Elle. Medieninnovationen AR und VR. Berlin, Heidelberg: Springer Berlin Heidelberg, 2020. http://dx.doi.org/10.1007/978-3-662-60826-5.
Full textChris, Rayns, and International Business Machines Corporation. International Technical Support Organization., eds. CICS VR version 4. 2nd ed. [Poughkeepsie, NY]: International Technical Support Organization, 2008.
Find full textVr. zkt. br: Liefdesroman. 3rd ed. Arnhem: Ellessy Relax, 2014.
Find full textHeinrich, Bartel, and Bundeszentrale für Politische Bildung (Germany). Ostkolleg., eds. VR China im Wandel. 2nd ed. Bonn: Das Ostkolleg, 1988.
Find full text(Europe), NEC Electronics. VR-series data book. Düsseldorf: NEC Electronics, (Europe), 1993.
Find full textChris, Rayns, and International Business Machines Corporation. International Technical Support Organization., eds. CICS VR version 4. 2nd ed. [Poughkeepsie, NY]: International Technical Support Organization, 2008.
Find full textMagnor, Marcus, and Alexander Sorkine-Hornung, eds. Real VR – Immersive Digital Reality. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-41816-8.
Full textDuguleană, Mihai, Marcello Carrozzino, Matjaž Gams, and Iulian Tanea, eds. VR Technologies in Cultural Heritage. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-05819-7.
Full textSong, Weitao, and Feng Xu, eds. VR/AR and 3D Displays. Singapore: Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-33-6549-0.
Full textBass, Hans-Heinrich. Der Aussenhandel der VR China. Bremen: Institut für Weltwirtschaft und Internationales Management, 1995.
Find full textLanger, Elle. Media Innovations AR and VR. Berlin, Heidelberg: Springer Berlin Heidelberg, 2023. http://dx.doi.org/10.1007/978-3-662-66280-9.
Full textPreisreform in der VR China. Köln: Bundesinstitut für ostwissenschaftliche und internationale Studien, 1986.
Find full textAbdullah, Said, Senkuttuvan Arun, and Institute of Southeast Asian Studies, eds. VR Nathan: Community servant extraordinary. Singapore: Institute of Southeast Asian Studies, 2012.
Find full textKrug, Barbara. Preisreform in der VR China. Köln: Bundesinstitut für Ostwissenschaftliche und Internationale Studien, 1986.
Find full textZetterberg, Seppo. Getting there together: 150 years of VR. Helsinki: Werner Söderström Osakeyhtiö, 2012.
Find full textDoerner, Ralf, Wolfgang Broll, Paul Grimm, and Bernhard Jung, eds. Virtual and Augmented Reality (VR/AR). Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-79062-2.
Full textDörner, Ralf, Wolfgang Broll, Paul Grimm, and Bernhard Jung, eds. Virtual und Augmented Reality (VR/AR). Berlin, Heidelberg: Springer Berlin Heidelberg, 2019. http://dx.doi.org/10.1007/978-3-662-58861-1.
Full textPopp, Stephan. Multinationale Banken im Zukunftsmarkt VR China. Wiesbaden: Gabler Verlag, 1996. http://dx.doi.org/10.1007/978-3-663-10848-1.
Full textHillmann, Cornel. Unreal for Mobile and Standalone VR. Berkeley, CA: Apress, 2019. http://dx.doi.org/10.1007/978-1-4842-4360-2.
Full textDörner, Ralf, Wolfgang Broll, Paul Grimm, and Bernhard Jung, eds. Virtual und Augmented Reality (VR / AR). Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-28903-3.
Full textDuncan, Benjamin J. Robot remote control using VR techniques. Manchester: University of Manchester, Department of Computer Science, 1995.
Find full textMaier, Astrid. Die Todesstrafe in der VR China. Hamburg: IFA, 2005.
Find full textLancaster, Andy. Vr. Lulu Press, Inc., 2021.
Find full textVR UX: Learn VR UX, Storytelling & Design. CreateSpace Independent Publishing Platform, 2016.
Find full textFine, Robert. VR Voice 2019 VR/AR B2B Guide. Primedia eLaunch LLC, 2019.
Find full textVr Nightmare. Independently Published, 2020.
Find full textQuestgend, M. C. VR-Nica. Independently Published, 2017.
Find full textNadiminti, Ajay, Priya Nadiminti, and Rajan Bobra. VR War. Lulu Press, Inc., 2021.
Find full textCurtis, Martin. Bristol VR. Ian Allan Publishing Ltd, 1994.
Find full textMORENO, PACO BAUTISTA. THARSIS VR. Independently Published, 2019.
Find full textØrbit@l. Onirika VR. Independently Published, 2020.
Find full textLurie, Marc, and Andrew Busey. Vr Internet. Sams Publishing, 1995.
Find full textAlexander P. M. van den Bosch. Ground Rules & VR. Lulu.com, 2017.
Find full textSherman, William R. VR Developer Gems. CRC Press LLC, 2019.
Find full textVR Developer Gems. CRC Press LLC, 2019.
Find full textSherman, William R. VR Developer Gems. CRC Press LLC, 2019.
Find full textSherman, William R. VR Developer Gems. CRC Press LLC, 2019.
Find full textBellack, Max, Caden Carruthers, and Jack Nadborny. 9215: VR Wars. Lulu Press, Inc., 2020.
Find full textScott, Adrian. Vr Internet Unleashed. Sams, 1996.
Find full textSherman, William R. VR Developer Gems. CRC Press LLC, 2019.
Find full textUsing VR in Gaming. Cavendish Square Publishing LLC, 2019.
Find full textChuirazzi, Sara. Using VR in Engineering. Cavendish Square Publishing LLC, 2019.
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