Academic literature on the topic 'Visuo-haptic'
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Journal articles on the topic "Visuo-haptic"
Yun, Sungryul, Suntak Park, Bongje Park, Seung Koo Park, Saekwang Nam, Ki-Uk Kyung, Harsha Prahlad, and Philip von Guggenberg. "Flexible Visuo-haptic Display." Journal of Korea Robotics Society 8, no. 3 (August 31, 2013): 156–63. http://dx.doi.org/10.7746/jkros.2013.8.3.156.
Full textLunghi, Claudia, Luca Lo Verde, and David Alais. "Touch Accelerates Visual Awareness." i-Perception 8, no. 1 (January 2017): 204166951668698. http://dx.doi.org/10.1177/2041669516686986.
Full textNoguez, Julieta, Luis Neri, Víctor Robledo-Rella, Rosa María Guadalupe García-Castelán, Andres Gonzalez-Nucamendi, David Escobar-Castillejos, and Arturo Molina. "VIS-HAPT: A Methodology Proposal to Develop Visuo-Haptic Environments in Education 4.0." Future Internet 13, no. 10 (October 5, 2021): 255. http://dx.doi.org/10.3390/fi13100255.
Full textBonanni, Ugo, Melanie Montagnol, and Nadia Magnenat-Thalmann. "Multilayered visuo-haptic hair simulation." Visual Computer 24, no. 10 (August 13, 2008): 901–10. http://dx.doi.org/10.1007/s00371-008-0288-y.
Full textEscobar-Castillejos, David, Julieta Noguez, Roberto A. Cárdenas-Ovando, Luis Neri, Andres Gonzalez-Nucamendi, and Víctor Robledo-Rella. "Using Game Engines for Visuo-Haptic Learning Simulations." Applied Sciences 10, no. 13 (June 30, 2020): 4553. http://dx.doi.org/10.3390/app10134553.
Full textvan Beek, Femke E., Irene A. Kuling, Eli Brenner, Wouter M. Bergmann Tiest, and Astrid M. L. Kappers. "Correcting for Visuo-Haptic Biases in 3D Haptic Guidance." PLOS ONE 11, no. 7 (July 20, 2016): e0158709. http://dx.doi.org/10.1371/journal.pone.0158709.
Full textCamponogara, Ivan, and Robert Volcic. "Grasping adjustments to haptic, visual, and visuo-haptic object perturbations are contingent on the sensory modality." Journal of Neurophysiology 122, no. 6 (December 1, 2019): 2614–20. http://dx.doi.org/10.1152/jn.00452.2019.
Full textBillino, Jutta, and Knut Drewing. "Age Effects on Visuo-Haptic Length Discrimination: Evidence for Optimal Integration of Senses in Senior Adults." Multisensory Research 31, no. 3-4 (2018): 273–300. http://dx.doi.org/10.1163/22134808-00002601.
Full textRustler, Lukas, Jens Lundell, Jan Kristof Behrens, Ville Kyrki, and Matej Hoffmann. "Active Visuo-Haptic Object Shape Completion." IEEE Robotics and Automation Letters 7, no. 2 (April 2022): 5254–61. http://dx.doi.org/10.1109/lra.2022.3152975.
Full textYun, Sungryul, Suntak Park, Bongjae Park, Seung Koo Park, Harsha Prahlad, Philip Von Guggenberg, and Ki-Uk Kyung. "Polymer-Based Flexible Visuo-Haptic Display." IEEE/ASME Transactions on Mechatronics 19, no. 4 (August 2014): 1463–69. http://dx.doi.org/10.1109/tmech.2013.2292956.
Full textDissertations / Theses on the topic "Visuo-haptic"
Abderrahmane, Zineb. "Visuo-Haptic recognition of daily-life objects : a contribution to the data scarcity problem." Thesis, Montpellier, 2018. http://www.theses.fr/2018MONTS036/document.
Full textRecognizing surrounding objects is an important skill for the autonomy of robots performing in daily-life. Nowadays robots are equipped with sophisticated sensors imitating the human sense of touch. This allows the recognition of an object based on information ensuing from robot-object physical interaction. Such information can include the object texture, compliance and material. In this thesis, we exploit haptic data to perform haptic recognition of daily life objects using machine learning techniques. The main challenge faced in our work is the difficulty of collecting a fair amount of haptic training data for all daily-life objects. This is due to the continuously growing number of objects and to the effort and time needed by the robot to physically interact with each object for data collection. We solve this problem by developing a haptic recognition framework capable of performing Zero-shot, One-shot and Multi-shot Learning. We also extend our framework by integrating vision to enhance the robot’s recognition performance, whenever such sense is available
Alt, Nicolas [Verfasser], Eckehard [Akademischer Betreuer] [Gutachter] Steinbach, and Gordon [Gutachter] Cheng. "Visuo-haptic environment perception for autonomous robotic systems / Nicolas Alt ; Gutachter: Eckehard Steinbach, Gordon Cheng ; Betreuer: Eckehard Steinbach." München : Universitätsbibliothek der TU München, 2016. http://d-nb.info/1121206700/34.
Full textOttenhaus, Simon [Verfasser], and T. [Akademischer Betreuer] Asfour. "Visuo-Haptic Grasping of Unknown Objects through Exploration and Learning on Humanoid Robots / Simon Ottenhaus ; Betreuer: T. Asfour." Karlsruhe : KIT-Bibliothek, 2020. http://d-nb.info/1214301525/34.
Full textOlsson, Pontus. "Haptics with Applications to Cranio-Maxillofacial Surgery Planning." Doctoral thesis, Uppsala universitet, Avdelningen för visuell information och interaktion, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-262378.
Full textBraem, Bérenger. "Perception des orientations et intégration multisensorielle." Thesis, Lille 3, 2014. http://www.theses.fr/2014LIL30010/document.
Full textThe perception of the vertical direction is achieved through vestibular, visual and somatosensory information integration. It is studied in the visual (SVV), haptic (SHV) and less often in the visuo-haptic modality (SVHV). The latter raises the question of the integration of visual the information involved in the visual and haptic modalities and of the cognitive model underlying this integration. SVV, SHV and SVHV were compared in the first four studies of this thesis, inhealthy young and older subjects and in right-brain damaged patients with or without visuo-spatial disorders. Performances were closed to the gravity in healthy participants, for SVV as well as forSVHV. VHS, assessed with the right hand, was tilted clockwise in young participants and anticlockwise in older participants. The presence of a visual frame disrupted SVV and SVHV. The right-brain damaged patients had an anti-clockwise deviation of SVV and SVHV and the SHV was even more tilted. SVHV was well predicted from the sum of the SVV and SHV weighted by their relative variances in all conditions and the SVHV variances were lesser. SHV was evaluated in detail in the two last studies of this thesis because of the systematic tilt in the first four studies. The results show that the SHV is tilted clockwise with the right hand and anti-clockwise with the left hand in young healthy subjects. Moreover, deviations reversed in older group and performances are systematically tilted toward the initial positions in the two groups. Taken together, these results show that the way participants integrate visual and haptic information fits the maximum like lihoodmodel with a greater weighting of information available in visual modality and that ageing and right-brain lesions does not alter the multisensory integration. The weight of vestibular information in the subjective vertical, which has not been evaluated per se in this thesis, needs further investigations
Pusch, Andreas. "Conflits visuo-proprioceptifs de la main pour l'interaction 3D en réalité augmentée." Phd thesis, Grenoble INPG, 2008. http://tel.archives-ouvertes.fr/tel-00347430.
Full textDeux nouvelles méthodes sont introduites: un paradigme d'interaction intuitif pour toucher des objets virtuels et une technique pseudo-haptique active basée sur le déplacement de la main. Ces méthodes sont étudiées en considérant leurs bénéfices, limitations, effets sur le comportement de l'utilisateur et les conséquences sur la conception d'applications en environnements virtuels. Ces travaux montre que de nouvelles formes d'interaction 3D sont possible en exploitant les conflits visuo-proprioceptifs de la main. Des perspectives prometteuses sont présentées.
Agravante, Don Joven. "Human-humanoid collaborative object transportation." Thesis, Montpellier, 2015. http://www.theses.fr/2015MONTS224/document.
Full textHumanoid robots provide many advantages when working together with humans to perform various tasks. Since humans in general have alot of experience in physically collaborating with each other, a humanoid with a similar range of motion and sensing has the potential to do the same.This thesis is focused on enabling humanoids that can do such tasks together withhumans: collaborative humanoids. In particular, we use the example where a humanoid and a human collaboratively carry and transport objectstogether. However, there is much to be done in order to achieve this. Here, we first focus on utilizing vision and haptic information together forenabling better collaboration. More specifically the use of vision-based control together with admittance control is tested as a framework forenabling the humanoid to better collaborate by having its own notion of the task. Next, we detail how walking pattern generators can be designedtaking into account physical collaboration. For this, we create leader and follower type walking pattern generators. Finally,the task of collaboratively carrying an object together with a human is broken down and implemented within an optimization-based whole-bodycontrol framework
Huang, Shih-Chieh Douglas. "Grounded Learning Experience: Helping Students Learn Physics through Visuo-Haptic Priming and Instruction." Thesis, 2013. https://doi.org/10.7916/D8KS6ZRZ.
Full text(8790932), Mayari Serrano Anazco. "MULTIMODAL VIRTUAL LEARNING ENVIRONMENTS: THE EFFECTS OF VISUO-HAPTIC SIMULATIONS ON CONCEPTUAL LEARNING." Thesis, 2020.
Find full textPresently, it is possible to use virtual learning environments for simulating abstract and/or complex scientific concepts. Multimodal Virtual Learning Environments use multiple sensory stimuli, including haptic feedback, in the representation of concepts. Past research
on the utilization of haptics for learning has shown inconsistent results when gains in conceptual knowledge had been assessed. This research focused on two abstract phenomena
Electricity and Magnetism and Buoyancy. These abstract concepts were experienced by students using either visual, visuo-haptic, or hands-on learning activities. Embodied
Cognition Theory was used as a for the implementation of the learning environments. Both phenomena were assessed using qualitative and quantitative data analysis techniques.
Results suggested that haptic, visual, and physical modalities affected positively the acquisition of conceptual knowledge of both concepts.
(6818642), Shreya Digambar Randive. "Exploring the Impact of a Visuo-Haptic Simulation for the Conceptual Understanding of Pulleys." Thesis, 2019.
Find full textRecently, exploration to develop creative and technology-centered learning techniques have become popular. Researchers work on non-traditional tools to help students understand abstract concepts and reduce misconceptions in physics education. Studies have been performed to explore the influence computer simulations can make on learning as compared to the traditional methods. Simulations with dynamic moving images which engage visual senses have helped improve learning, while haptic channels are unexplored in comparison tactile senses are crucial in the case of embodied cognitive learning.
This thesis takes an opportunity to explore the research area of haptic technology combined with visual simulation. It tests the efficiency of the learning environment developed as a part of this thesis called the Visuo-Haptic Pulley Simulation (ViHaPS) in learning concepts of when compared to traditional learning tools. ViHaPS consists of six different scenarios and is designed to address common misconceptions of pulleys and has two different modes - minimal visual cues and added visual cues. Undergraduate students enrolled at Purdue University participated in this research. They were formed into two groups - an experimental group (ViHaPS) and control group (physical manipulatives) and were compared for learning gains.
Results indicate that ViHaPS is useful in learning concepts of pulleys; however, the results are not significant in comparison to the real experimentation with pulleys.
Book chapters on the topic "Visuo-haptic"
van Beek, Femke Elise. "Visuo-Haptic Biases in Haptic Guidance." In Springer Series on Touch and Haptic Systems, 129–43. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-69920-2_8.
Full textCoquillart, Sabine. "A First Person Visuo-Haptic Environment." In Universal Access in Human-Computer Interaction. Ambient Interaction, 640–43. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73281-5_68.
Full textNewell, Fiona N. "Visuo-haptic Perception of Objects and Scenes." In Multisensory Object Perception in the Primate Brain, 251–71. New York, NY: Springer New York, 2010. http://dx.doi.org/10.1007/978-1-4419-5615-6_14.
Full textGirard, Adrien, Yacine Bellik, Malika Auvray, and Mehdi Ammi. "Visuo-haptic Tool for Collaborative Adjustment of Selections." In Haptic and Audio Interaction Design, 40–49. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-41068-0_5.
Full textDrewing, Knut, and Bianca Jovanovic. "Visuo-haptic Length Judgments in Children and Adults." In Haptics: Generating and Perceiving Tangible Sensations, 438–44. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-14075-4_65.
Full textHarders, Matthias, Raphael Hoever, Serge Pfeifer, and Thibaut Weise. "Data-Driven Visuo-Haptic Rendering of Deformable Bodies." In Springer Series on Touch and Haptic Systems, 131–55. London: Springer London, 2012. http://dx.doi.org/10.1007/978-1-4471-2754-3_8.
Full textMiyatake, Yamato, Takefumi Hiraki, Tomosuke Maeda, Daisuke Iwai, and Kosuke Sato. "Visuo-Haptic Display by Embedding Imperceptible Spatial Haptic Information into Projected Images." In Haptics: Science, Technology, Applications, 226–34. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-58147-3_25.
Full textMatsumoto, Daichi, Ya Zhu, Yuya Tanaka, Kyosuke Yamazaki, Keisuke Hasegawa, Yasutoshi Makino, and Hiroyuki Shinoda. "An Immersive Visuo-Haptic VR Environment with Pseudo-haptic Effects on Perceived Stiffness." In Lecture Notes in Electrical Engineering, 281–85. Singapore: Springer Singapore, 2017. http://dx.doi.org/10.1007/978-981-10-4157-0_48.
Full textRohou-Claquin, Baptiste, Malika Auvray, Jean-Loïc Le Carrou, and David Gueorguiev. "Perception of Guitar Strings on a Flat Visuo-Haptic Display." In Haptic and Audio Interaction Design, 135–45. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-15019-7_13.
Full textHosseini, S. Jafar, Diego R. Faria, Jorge Lobo, and Jorge Dias. "Probabilistic Classification of Grasping Behaviours Using Visuo-Haptic Perception." In Technological Innovation for Value Creation, 241–48. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-28255-3_26.
Full textConference papers on the topic "Visuo-haptic"
Wolf, Katrin, Marco Kurzweg, Yannick Weiss, Stephen Brewster, and Albrecht Schmidt. "Visuo-Haptic Interaction." In AVI 2022: International Conference on Advanced Visual Interfaces. New York, NY, USA: ACM, 2022. http://dx.doi.org/10.1145/3531073.3535260.
Full textSungryul Yun, Suntak Park, Bongjae Park, Sung-Koo Park, H. Prahlad, P. von Guggenberg, and Ki-Uk Kyung. "Flexible visuo-haptic display." In 2013 World Haptics Conference (WHC 2013). IEEE, 2013. http://dx.doi.org/10.1109/whc.2013.6548461.
Full textMagnenat-Thalmann, Nadia, Melanie Montagnol, Ugo Bonanni, and Rajeev Gupta. "Visuo-Haptic Interface for Hair." In 2007 International Conference on Cyberworlds (CW'07). IEEE, 2007. http://dx.doi.org/10.1109/cw.2007.18.
Full textKnoerlein, Benjamin, Gábor Székely, and Matthias Harders. "Visuo-haptic collaborative augmented reality ping-pong." In the international conference. New York, New York, USA: ACM Press, 2007. http://dx.doi.org/10.1145/1255047.1255065.
Full textSandor, Christian, Shinji Uchiyama, and Hiroyuki Yamamoto. "Visuo-Haptic Systems: Half-Mirrors Considered Harmful." In Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (WHC'07). IEEE, 2007. http://dx.doi.org/10.1109/whc.2007.125.
Full textVan Doorn, G. H., and M. A. Symmons. "Biases in visuo-haptic matching of curvature." In 2013 World Haptics Conference (WHC 2013). IEEE, 2013. http://dx.doi.org/10.1109/whc.2013.6548467.
Full textMatsumoto, Keigo, Takuji Narumi, Yuki Ban, Yohei Yanase, Tomohiro Tanikawa, and Michitaka Hirose. "Unlimited Corridor: A Visuo-haptic Redirection System." In VRCAI '19: The 17th International Conference on Virtual-Reality Continuum and its Applications in Industry. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3359997.3365705.
Full textTanabe, Naruki, Yushi Sato, Kohei Morita, Parinya Punpongsanon, Haruka Matsukura, Michiya Inagaki, Daisuke Iwai, Yuichi Fujino, and Kosuke Sato. "fARFEEL: Providing Haptic Sensation of Touched Objects Using Visuo-Haptic Feedback." In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 2019. http://dx.doi.org/10.1109/vr.2019.8798195.
Full textFujiwara, Taishi, Yusuke Tani, Atsushi Takemoto, Kensuke Tobitani, and Noriko Nagata. "Interaction of Visual and Haptic Impressions in Visuo-haptic Texture Cognition." In 2019 IEEE International Conference on Consumer Electronics (ICCE). IEEE, 2019. http://dx.doi.org/10.1109/icce.2019.8661951.
Full textWei, Lei, Loi Huynh, Hailing Zhou, and Saeid Nahavandi. "Immersive Visuo-Haptic Rendering in Optometry Training Simulation." In 2015 IEEE International Conference on Systems, Man, and Cybernetics (SMC). IEEE, 2015. http://dx.doi.org/10.1109/smc.2015.87.
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