Academic literature on the topic 'Visual Studio Code'

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Journal articles on the topic "Visual Studio Code"

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Liu, Yu Bin, and Xin Fa Dong. "Research on the IDE of Visual Programming Language." Advanced Materials Research 219-220 (March 2011): 140–43. http://dx.doi.org/10.4028/www.scientific.net/amr.219-220.140.

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This paper proposes a new method for visual programming. Make full use of visual graph and visual studio, which are popular environment for visual interface development, the author developed some controls with some properties and events in visual graph, and then re-edit them in visual studio as the basic controls. With these basic controls people can do their visual programming without inputting work of text codes. Even a common developer can gain the software what they need by using some graphical component like building blocks. This may greatly improve development efficiency and avoid code rewriting greatly.
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Kovalchuk, R. T., and T. O. Korotyeyeva. "Адаптація версії алгоритму Intellisense до профілю поточного проекту." Scientific Bulletin of UNFU 30, no. 5 (November 3, 2020): 84–89. http://dx.doi.org/10.36930/40300514.

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Проаналізовано декілька різних підходів до автодоповнення програмного коду та різні методи їхнього покращення. Досліджено системи автодоповнення програмного коду у різних середовищах розробки (Visual Studio, Visual Studio Code, Eclipse, IntelliJ, тощо) та для різних мов програмування (C#, Visual Basic, JavaScript, Java, Python, тощо). Детально проаналізовано алгоритм IntelliSense та його використання в середовищах розробки програмного забезпечення (ПЗ). Встановлено підходи, за допомогою яких розробники систем автодоповнення програмного коду досягали кращих результатів у знаходженні найкращої пропозиції стосовно завершення коду. Оглянуто системи, що використовують сторонні бази даних для кращого аналізу програмного коду користувача та знаходження найбільш відповідної пропозиції автодоповнення на підставі контексту. Розглянуто різні ідеї для кращого алгоритму та комбінацію декількох у певних системах. Встановлено, що жодна з наявних систем повністю не зменшує фізичну роботу розробника. Запропоновано нову ідею для покращення досвіду користувача під час написання програмного коду. Проведено модифікацію алгоритму IntelliSense, внаслідок чого він підтримує використання фільтрів проекту та впорядковує пропозиції відповідно до популярності їх використання у заданих фільтрах. Спроектовано базу даних, у якій зберігаються створені користувачем ПЗ профілі, їхній статус (увімкнутий чи вимкнений) та кількість використань різних доповнень у цих профілях. Розроблено програмний засіб, що використовує згадану вище модифікацію алгоритму IntelliSense із використанням мови програмування TypeScript та технології розроблення розширень до середовища розробки ПЗ Visual Studio Code. Інтегровано цей програмний засіб у середовище розробки Visual Studio Code за допомогою підтримуваних нею функцій. Проаналізовано приріст у зменшенні часу обирання варіанта доповнення програмного коду від параметрів використання цього програмного засобу.
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Wichlund, Sverre. "Software Defined Radio Prototyping with Visual C++ Express and Code Composer Studio." Wireless Engineering and Technology 03, no. 02 (2012): 52–62. http://dx.doi.org/10.4236/wet.2012.32009.

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Elero, Daniel. "SERVER I EKSTENZIJA ZA VS CODE OKRUŽENJE ZA PODRŠKU JEZICIMA BAZIRANIM NA TEXTX ALATU." Zbornik radova Fakulteta tehničkih nauka u Novom Sadu 34, no. 01 (December 10, 2018): 65–68. http://dx.doi.org/10.24867/01be15elero.

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U ovom radu implementirana je ekstenzija za Visual Studio Code okruženje koja jezicima baziranim na alatu textX omogućava: prijavljivanje grešaka, dopunu koda, skok na definiciju pravila, prikaz svih referenci i code lens. Ekstenziju čine dve komponente: server i klijent, a njihova komunikacija odvija se preko Language Server Protocol-a.
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Kupčo, Daniel. "PODRŠKA VIZUALIZACIJI JEZIKA KREIRANIH UPOTREBOM TEXTX BIBLIOTEKE U OKVIRU VISUAL STUDIO CODE EDITORA." Zbornik radova Fakulteta tehničkih nauka u Novom Sadu 34, no. 01 (December 19, 2018): 61–64. http://dx.doi.org/10.24867/01be14kupco.

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Ovaj rad predstavlja implementaciju podrške za vizualizaciju bilo kog DSL-a (eng. Domain Specific Language) kreiranog pomoću textX biblioteke. Realizovana je kao ekstenzija za Visual Studio Code editor u kombinaciji za posebno kreiranim DSL-om za opis vizualizacije pod nazivom viewX i različitim bibliotekama koje omogućavaju vizualizaciju modela.
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Sedbrook, Tod A. "Modeling the REA Enterprise Ontology with a Domain Specific Language." Journal of Emerging Technologies in Accounting 9, no. 1 (December 1, 2012): 47–70. http://dx.doi.org/10.2308/jeta-50406.

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ABSTRACT Developing a domain specific language (DSL) to express business policies requires modeling tools for eliciting, applying, and maintaining the knowledge of business experts. This study defines a DSL meta-model and prototype to create visual business models that conform to the Resource, Event, Agent-Enterprise Ontology (REA-EO). The meta-model specifies REA-EO modeling components, and the prototype provides a visual interface to design operational and policy-level models. Code-generation templates then transform design models into executable code that supports business applications. The study describes the capabilities of the prototype and validates its use in the context of a business case. Data Availability: The paper's software modeling prototype and its companion code-generation templates are available for research purposes as open-source Visual Studio extensions and are available by contacting the author.
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Gu, Xiang, and Zhuo Kai Sun. "Research on Artistic Treatment Methods for QR Codes." Applied Mechanics and Materials 427-429 (September 2013): 2134–37. http://dx.doi.org/10.4028/www.scientific.net/amm.427-429.2134.

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Artistic treatment methods for ordinary black matrix QR code are discussed. The design and development of artistic QR code generator software are completed by using WPF technology under Visual Studio platform. The software can generate QR code dynamically based on users inputting, and provides a series of artistic treatment methods to deal with the code including setting colors, setting shape of the module, adding LOGO and rotating transform. QR code generated by the software is not only beautiful but also successfully recognized by kinds of scanning software. The software can be used to handle a variety of marketing mediums and it has high practicing values.
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Han, Xiao Wei, Yang Zhao, Bo Yuan Xin, and Dan Wang. "Embedded Software Design of Campus Tourism Navigation Based on QT." Applied Mechanics and Materials 568-570 (June 2014): 1173–76. http://dx.doi.org/10.4028/www.scientific.net/amm.568-570.1173.

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This paper builds a model of QT4 for WinCE 5.0 development platform based on Visual Studio 2008 environment. It offers the campus tour navigation interface which is designed by using Qt Creator tools and code, and implements the transplantation of application in GEC S5PV210 development board which is applied to the actual project successfully.
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Purwanto, Heri, Fiqri Arya Nugraha, Mochamad Raffnie Prayogha, and Rafi Martua Syahputra. "Sistem Informasi Penyewaan Lapangan Futsal Berbasis Web." Jurnal Informatika dan Rekayasa Perangkat Lunak 3, no. 2 (October 10, 2021): 100. http://dx.doi.org/10.36499/jinrpl.v3i2.4499.

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Futsal merupakan olahraga yang digemari oleh hampir semua kalangan, namun masih kebanyakan di tempat Futsal tidak mempunyai Website untuk mempermudah proses penyewaan dari jarak jauh maupun jarak dekat. Pembuatan sistem data web futsal ini diimplementasikan memakai Visual Studio Code, bahasa pemrograman PHP, database MySQL selaku buat penyimpanan informasi. Pembuatan pada aplikasi ini memakai metodologi waterfall.
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TÓTH, TOMÁŠ, and GABRIELA LOVÁSZOVÁ. "VISUAL VS. TEXTUAL PROGRAMMING: A CASE STUDY ON MOBILE APPLICATION PROGRAMMING BY TEENAGERS." AD ALTA: 11/01 11, no. 1 (June 30, 2021): 337–47. http://dx.doi.org/10.33543/1101337347.

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Choosing the right way of programming can prevent learning difficulties, contribute to increasing students’ motivation to learn, and make teaching process more effective. The article is focused on assessing which way of programming, visual or textual, is appropriate for intermediate and advanced learners in the context of creating mobile applications. Three ways of programming were examined during an extracurricular programming course for teenagers aged 12-18 with previous programming experience and positive attitude to programming. The course was aimed at programming mobile applications. MIT App Inventor 2 as a visual programming tool and Android Studio with Java as a textual programming tool were chosen. Due to the gap between two programming tools, the method of transition from visual to textual programming using Java Bridge Code Generator and Java Bridge Library as mediators was implemented. The research results are based on the analysis of data obtained from participatory observations, interviews with students, questionnaires and source codes of applications created by students. The case study shows a difference in students’ performance between visual and textual programming in favour of visual programming. However, the difference in students' attitudes toward visual and textual programming was the opposite in favour of textual programming, regardless of age and learning performance. These results suggest that App Inventor visual programming environment is advantageous at the beginning of learning programming, but may be perceived as too limited and not enough motivating for intermediate and advanced students, even though programming in Android Studio professional text-based environment is too challenging for them.
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Dissertations / Theses on the topic "Visual Studio Code"

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Thangavel, Gopalakrishnan. "Visual Studio Add-in for Proxy Object Code Generation." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-23205.

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In recent years, Component models have become common for desktop and server-side applications. But it has not obtained such importance in case of embedded real-time systems.  Therefore, there has been a lot of research undergoing for introducing such component models for embedded real-time systems.  This thesis work proposes an alternative approach for doing this, by the generation of proxies.   The idea is to provide an extension to an existing binary component and modify it to adapt to the targeted real-time operating system. Rather than modifying the existing component, a new component is generated, which is called as the proxy component.  This newly generated proxy component provides the same method implementation as the original component and also provides some additional services.  These services enable these components to meet the needs of targeted embedded real-time systems.  In order to achieve this, a Visual Studio 2008 add-in has been created. This add-in is capable of inspecting an existing Smart Device Component and visualizes the Classes, Interfaces and Methods in the original component in its UI.  In addition to this, the add-in also shows the available services to be included in the proxy component.  The UI of the add-in is designed in such a way that, the user is able to select the services, which should be included in the proxy component.  Based on the user’s selection, the add-in generates the proxy component with the additional services.
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Брей, І. В. "Гра "Gunzolla". Шар UI." Thesis, Чернігів, 2021. http://ir.stu.cn.ua/123456789/22776.

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Брей, І. В. Гра "Gunzolla". Шар UI : дипломна робота : 121 - Інженерія програмного забезпечення / І. В. Брей ; керівник роботи В. В. Нехай ; НУ "Чернігівська політехніка", кафедра інформаційних технологій та програмної інженерії. – Чернігів, 2021. – 49 с.
Об’єкт розробки — мобільна гра для операційних систем Android, iOS та iPadOS. Для встановлення додатку необхідно мати пристрій з Android версії 5.1 або вище, або iOS/iPadOS 11.0 або вище. Пристрій повинен мати як мінімум 1024 МБ оперативної пам'яті, для коректної роботи гри. Реалізація додатку була виконана з використанням технологій C# та кількох додаткових бібліотек та СДК. Для реалізації системи використовувались інструментальні засоби Visual Studio Code та Visual Studio for Mac. Подальша розробка додатку можлива в сторону розширення функціоналу, додавання нових ігрових механік та розробку подальших епізодів гри. Робота має практичну цінність. Розрахунок економічної цінності не проводився.
The object of development is a mobile game for Android, iOS and iPadOS operating sys tems. To install the add-on you need to have a device with Android version 5.1 or higher, or iOS/iPadOS 11.0 or higher. The device must have at least 1024 MB RAM, for the correct operation of the game. Implementation of the add-on was made using technologies C #. and several additional libraries and CDS. The system was implemented using Visual Studio Code and Visual Studio for Mac tools. Further development of the add-on is possible in the direction of expanding the feature set, adding new game mechanics, and developing further game episodes. The work is of practical value. Estimation of economic value was not not carried out.
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Дударенко, В. В. "Гра "Gunzolla". Шар логіки та контролерів." Thesis, Чернігів, 2021. http://ir.stu.cn.ua/123456789/22777.

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Дударенко, В. В. Гра "Gunzolla". Шар логіки та контролерів : дипломна робота : 121 - Інженерія програмного забезпечення / В. В. Дударенко ; керівник роботи В. В. Нехай ; НУ "Чернігівська політехніка", кафедра інформаційних технологій та програмної інженерії. – Чернігів, 2021. – 48 с.
Об’єкт розробки — мобільна гра для операційних систем Android, iOS та iPadOS. Для встановлення додатку необхідно мати пристрій з Android версії 5.1 або вище, або iOS/iPadOS 11.0 або вище. Пристрій повинен мати як мінімум 1024 МБ оперативної пам'яті, для коректної роботи гри. Реалізація додатку була виконана з використанням технологій C# та кількох додаткових бібліотек та СДК. Для реалізації системи використовувались інструментальні засоби Visual Studio Code та Visual Studio for Mac. Подальша розробка додатку можлива в сторону розширення функціоналу, додавання нових ігрових механік та розробку подальших епізодів гри. Робота має практичну цінність. Розрахунок економічної цінності не проводився.
The object of development is a mobile game for Android, iOS and iPadOS operating systems. To install the add-on you need to have a device with Android version 5.1 or higher, or iOS/iPadOS 11.0 or higher. The device must have at least 1024 MB RAM, for the correct operation of the game. Implementation of the add-on was made using technologies C #. and several additional libraries and CDS. The system was implemented using Visual Studio Code and Visual Studio for Mac tools. Further development of the add-on is possible in the direction of expanding the feature set, adding new game mechanics, and developing further game episodes. The work is of practical value. Estimation of economic value was not not carried out.
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Ольховик, А. Ю. "Web-застосунок для формування та анонсування програм кінопрокату." Thesis, Чернігів, 2021. http://ir.stu.cn.ua/123456789/23059.

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Ольховик, А. Ю. Web-застосунок для формування та анонсування програм кінопрокату : випускна кваліфікаційна робота : 123 "Кoмп’ютepнa iнжeнepiя" / А. Ю. Ольховик ; керівник роботи В. В. Казимир ; НУ "Чернігівська політехніка", кафедра iнфopмaцiйниx тa кoмп’ютepниx cиcтeм. – Чернігів, 2021. – 47 с.
Об’єкт розробки: Web-застосунок для формування та анонсування програм кінопрокату. Мета розробки: розробити web-застосунок, який надає можливість створювати, передивлятись, редагувати, видаляти сторінки з фільмами. Результат роботи: web-застосунок films-app, який відповідає усім вимогам технічного завдання. Для розробки web-застосунку використовувалась мова програмування JavaScript, середовище розробки Visual Studio Code, JavaScript фреймворк Vue.js, cередовище виконання JavaScript Node.js, формат для зберігання та обміну даних JSON, препроцесор LESS. Для зберігання даних була обрана «хмарна» база даних Firebase. Робота може застосовуватися як веб-сторінка для ознайомлення з майбутніми фільмами та фільмами, які рекомендуються до перегляду. Використання даного web-додатку позитивно вплине на відвідувача сайту, так як він буде в курсі актуальних фільмів і фільмів, які незабаром дістануться кінотеатрів.
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Деркачов, О. О. "Розробка веб-сайту “академія програмування”." Thesis, Чернігів, 2020. http://ir.stu.cn.ua/123456789/23452.

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Деркачов, О. О. Розробка веб-сайту “академія програмування” : випускна кваліфікаційна робота : 123 "Комп’ютерна інженерія" / О. О. Деркачов ; керівник роботи Т. П. Бівойно ; НУ "Чернігівська політехніка", кафедра інформаційних та комп’ютерних систем. – Чернігів, 2020. – 122 с.
Об’єктом розробки був веб-сайт, а саме клієнтська частина для реклами та замовлення послуг. Веб-сайт розроблявся для використання в будь-якому браузері та на будь-якому пристрої де є доступ в інтернет. Для розробки використовувалися технології JavaScript та PHP також застосовували редактор коду Visual Studio Code. Мета даної роботи є створення веб-сайту, для реклами, оптимізації робочого процесу та збільшення клієнтської бази даних. Можливо буде підписатися на розсилку новин, вирахувати бюджет, можливість звернутися до майбутнього викладача для додаткової консультації. Використовуючи сайт можна буде переглянути послуги, які будуть доступні для замовлення, їх ціну та самостійно зробити замовлення на потрібний курс навчання. Результатом роботи є реалізація таких можливостей: - Перегляд списку послуг; - Замовлення доступної послуги; - Відображення дійсних акцій компанії; - Зберігання даних на довготривалий та короткочасний проміжок часу; - Калькулятор для розрахунку власного бюджету; Подальший розвиток можливий в сторону розширення функціональних можливостей, покращення інтерфейсу та серверної частини додатку.
The object of work was a web site, namely customer’s branch for advertisement and purchases of services. Web-site was designed for using in any browsers and on any devises which have access to the Internet. JavaScript and PHP technologies were used for the development; code editor Visual Studio Code was also applied. The purpose of work is creating the web site for advertisement, optimization of working process and increasing customer base. It’ll be possible to subscribe to news mailing, calculate budget, possibility to contact your future teacher for the further consultation. Using site will give you possibility to look through services, which will be available for purchases, their prices and to place the order by your own to get necessary course of studying. The result of work is realization such possibilities as: - Looking through services; - Purchasing available service; - Displaying current actions of company; - Storing records for long-termed and short-termed period of time; - Calculator for accounting your own budget. Further development is possible to the way of functional possibilities, improvement of interface and service part of the application. The essay has practical value. An economical value was not calculated.
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Степанов, Ю. Я. "Розробка веб-додатку для відстеження погодних умов у обраній локації." Thesis, Чернігів, 2021. http://ir.stu.cn.ua/123456789/23075.

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Степанов, Ю. Я. Розробка веб-додатку для відстеження погодних умов у обраній локації : випускна кваліфікаційна робота : 123 "Кoмп’ютepнa iнжeнepiя" / Ю. Я. Степанов ; керівник роботи С. В. Зайцев ; НУ "Чернігівська політехніка", кафедра iнфopмaцiйниx тa кoмп’ютepниx cиcтeм. – Чернігів, 2021. – 64 с.
Веб-застосунок було розроблено для усіх актуальних версій веб-браузерів, для розробки було використано текстовий редактор Visual Studio Code, мовою програмування э JavaScript, фреймворка ReactJS, стандартів EcmaScript та менеджеру станів Redux з метою оптимізації коду. Мета даної роботи – створення веб-застосунку, за допомогою якого можна дуже швидко подивитися погодні умови у вибраному місті на даний момент. Вебдодаток включає в себе можливості стандартної перевірки погоди через стрічку пошуку, перевірки погоди за допомогою геолокації та використання списку «улюблених» міст. У результаті розробки реалізовані ці основні можливості веб-додатку: - перевірка погодних умов у місті, назву якого введено до стрічки пошуку; - можливість додавання та видалення елементів списку «улюблених міст»; - можливість швидкого пошуку за списком «улюблених міст»; - можливість використання функції геолокації. Покращити проект можна за допомогою більш компактного дизайну, виведення більшої кількості інформації про погоду або перероблення виду проекту з веб-сторінки до віджету. Практична цінність роботи у тому, щоб надати користувачам додаток для швидкого доступ до основної інформації про погодні умови з простим для розуміння і лаконічним інтерфейсом.
The object of development is a web application for tracking weather conditions in the selected location. The web application was developed for all current versions of web browsers, using a Visual Studio Code text editor, JavaScript programming language, ReactJS framework, EcmaScript standards and Redux state manager to optimize the code. The purpose of this work is to create a web application with which you can very quickly see the weather conditions in the selected city at the moment. The web application includes the ability to standardly check the weather through the search bar, check the weather using geolocation and use a list of «favorite» cities. As a result of development, these main features of the web application are implemented: - check the weather conditions in the city, the name of which is entered in the search bar; - the ability to add and remove items from the list of «favorite cities»; - the ability to quickly search the list of «favorite cities»; - the ability to use the geolocation function. Improvements in project is possible with a more compact design, output more weather information, or redesign your project from a webpage to a widget. The practical value of the work is to provide users with an application for quick access to basic weather information with an easy-to-understand and concise interface.
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David, Åström. "Implementation and Evaluation of an Emulated Permission System for VS Code Extensions using Abstract Syntax Trees." Thesis, Linköpings universitet, Programvara och system, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-177474.

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Permission systems are a common security feature in browser extensions and mobile applications to limit their access to resources outside their own process. IDEs such as Visual Studio Code, however, have no such features implemented, and therefore leave extensions with full user permissions. This thesis explores how VS Code extensions access external resources and presents a proof-of-concept tool that emulates a permission system for extensions. This is done through static analysis of extension source code using abstract syntax trees, scanning for usage of Extension API methods and Node.js dependencies. The tool is evaluated and used on 56 popular VS Code extensions to evaluate what resources are most prevalently accessed and how. The study concludes that most extensions use minimal APIs, but often rely on Node.js libraries rather than the API for external functionality. This leads to the conclusion the inclusion of Node.js dependencies and npm packages is the largest hurdle to implementing a permission system for VS Code.
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Сокол, Р. О. "Інформаційна система аналізу розміщення телекомунікаційного обладнання." Master's thesis, Сумський державний університет, 2018. http://essuir.sumdu.edu.ua/handle/123456789/72259.

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Була досягнута основна мета, а саме розроблена веб-орієнтована інформаційна система, графічний інтерфейс якої дозволяє автоматизувати аналіз розміщення телекомунікаційного обладнання. Система дозволяє зручно перевірити працездатність обладнання та сформувати звіт. Систему реалізовано у формі веб-додатку з використанням мови програмування JavaScript.
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Білокрилець, Я. В. "Мобільний додаток для спортивних занять на React Native." Thesis, Чернігів, 2021. http://ir.stu.cn.ua/123456789/23002.

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Білокрилець, Я. В. Мобільний додаток для спортивних занять на React Native : випускна кваліфікаційна робота : 123 "Кoмп’ютepнa iнжeнepiя" / Я. В. Білокрилець ; керівник роботи О. А. Пріла ; НУ "Чернігівська політехніка", кафедра iнфopмaцiйниx тa кoмп’ютepниx cиcтeм. – Чернігів, 2021. – 65 с.
Об’єктом розробки дипломної роботи являється мобільний додаток для спортивних занять, а саме його клієнтська частина. Додаток розроблений для операційної системи Android. Для розробки використовувалися технології фреймворку React Native, для написання коду використовувалось середовище розробки Visual Studio Code, для запуску і тестування додатку використовувся набір інструментів Expo CLI. Метою даної роботи являється створення мобільного Android додатку для спортивних занять в домашніх умовах. Результатом роботи є реалізація додатку з можливістю вибрати комплекс тренувань згідно потреб користувача, переглянути виконання вправи, почитати особливості техніки виконання кожної вправи. Є можливість переглянути статистику тренувань користувача та спланувати графік тренувань за допомогою календаря. Подальший розвиток додатку можливий в збільшення кількості доступних комплексів тренувань, покращення інтерфейсу, створення звукового супроводження вправ та розробку серверної частини.
The object of the thesis is a development of mobile application for sport training, namely its client part. The application is designed for the Android operating system. React Native framework technologies were used for development, as development environment for writing code was used Visual Studio Code, and a set of Expo CLI tools was used for launching and testing the application. The purpose of this work is to create a mobile Android application for sports training at home. The result is the implementation of the application with the ability to select a set of workouts according to user needs, review the implementation of the exercise, read the features of the technique of each exercise. It is possible to view user training statistics and schedule a training schedule using a calendar. Further development of the application is possible in increasing the number of available training sets, improving the interface, creating a soundtrack for exercises and developing a server part.
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Nguyen, Christofer. "Priority automation engineering : Evaluating a tool for automatic code generation and configuration of PLC-Applications." Thesis, Linnéuniversitetet, Institutionen för datavetenskap och medieteknik (DM), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-85797.

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This research explores the Automation Interface created by Beckhoff through introducinga compiler solution. Today machine builders have to be able to build machinesor plants in different sizes and provide many variations of the machine orplant types. Automatic code generation can be used in the aspect to reuse code thathas been tested and is configurable to match the desired functionality. Additionally,the use of a pre-existing API could potentially result in less engineering resourceswasted in developing automatic code generation. This thesis aims to evaluate theAutomation Interface (AI) tool created by Beckhoff. This is accomplished throughmeans of incorporating the API functions into a compiler solution. The solution isdesigned to export the information required through an XML-file to generate PLCapplications.The generated PLC-code will be in Structured Text. In order to createa functional PLC-application, the construction of software requirements and testcases are established. The solution is then validated by means of generating a dataloggerto illustrate the usage. The exploratory research revealed both the benefitsand cons of using AI to a compiler solution. The evaluation indicated that the AutomationInterface can reduce engineering effort to produce a compiler solution, butthe learning curve of understanding the underlying components that work with theAPI required a great deal of effort.
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Books on the topic "Visual Studio Code"

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Del Sole, Alessandro. Visual Studio Code Distilled. Berkeley, CA: Apress, 2019. http://dx.doi.org/10.1007/978-1-4842-4224-7.

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Del Sole, Alessandro. Visual Studio Code Distilled. Berkeley, CA: Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-6901-5.

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bin Uzayr, Sufyan. Optimizing Visual Studio Code for Python Development. Berkeley, CA: Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-7344-9.

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Vogel, Peter. Practical code generation in .NET: Covering Visual Studio 2005, 2008, and 2010. Upper Saddle River, NJ: Addison-Wesley, 2010.

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Practical code generation in .NET: Covering Visual Studio 2005, 2008, and 2010. Upper Saddle River, NJ: Addison-Wesley, 2010.

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Ballestracci, Sabrina, and Serena Grazzini, eds. Punti di vista – Punti di contatto. Studi di letteratura e linguistica tedesca. Florence: Firenze University Press, 2015. http://dx.doi.org/10.36253/978-88-6655-769-2.

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L’interrogativo sui possibili punti di contatto tra linguistica e studi letterari torna a più riprese nella discussione internazionale di ambito germanistico. Il volume si inserisce in questo dibattito e, valorizzando le specificità di entrambi i settori di studio, intende contribuire alla ricerca di nuove vie di confronto e di scambio scientifico. Gli otto saggi raccolti in questa miscellanea si caratterizzano per la compenetrazione del punto di vista letterario e linguistico e sviluppano percorsi di analisi nei seguenti campi di ricerca: teoria del comico letterario e dei generi letterari; studi linguistici del testo letterario; lingua come oggetto di analisi letteraria; didattica del tedesco L2 (DaF).
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Nakov, Svetlin. Fundamentals of Computer Programming with C#: The Bulgarian C# Book. Sofia, Bulgaria: Svetlin Nakov, 2013.

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Reilly, Diane. The Cistercian Reform and the Art of the Book in Twelfth-Century France. NL Amsterdam: Amsterdam University Press, 2018. http://dx.doi.org/10.5117/9789462985940.

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This book is a study of the programmatic oral performance of the written word and its impact on art and text. Communal singing and reading of the Latin texts that formed the core of Christian ritual and belief consumed many hours of the Benedictine monk's day. These texts-read and sung out loud, memorized, and copied into manuscripts-were often illustrated by the very same monks who participated in the choir liturgy. The meaning of these illustrations sometimes only becomes clear when they are read in the context of the texts these monks heard read. The earliest manuscripts of Cîteaux, copied and illuminated at the same time that the new monastery's liturgy was being reformed, demonstrate the transformation of aural experience to visual and textual legacy.
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Nigro, Giampiero, ed. Le crisi finanziarie. Gestione, implicazioni sociali e conseguenze nell’età preindustriale / The Financial Crises. Their Management, Their Social Implications and Their Consequences in Pre-Industrial Times. Florence: Firenze University Press, 2016. http://dx.doi.org/10.36253/978-88-6655-949-8.

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L'attuale crisi finanziaria e la crisi monetaria dell'Unione Europea degli ultimi anni hanno condotto a una serie di studi analitici e altre pubblicazioni con un quadro di riferimento storico che, tuttavia, raramente va oltre il XIX e il XX secolo. Studi analoghi che si occupano di crisi finanziarie in tempi premoderni sono rari, tanto più quando si tratta di strategie di gestione delle crisi, delle conseguenze sociali e dello sfondo di queste crisi. Il volume si articola dunque intorno a questi temi principali: l’analisi delle crisi finanziarie, il ruolo dei (re)attori, la gestione delle crisi e il ruolo delle istituzioni. Sono qui presentati i risultati di ricerca del progetto bandito dalla Fondazione Istituto di Storia Economica “F. Datini” nel 2013 che si era posto come obiettivo, partendo da un approccio teorico sulle cause e i percorsi delle crisi finanziarie e le loro conseguenze economiche e sociali nel contesto dello sviluppo economico, quello di dimostrare o negare la significatività delle "teorie sulle crisi" del periodo pre-industriale. Se le conseguenze economiche delle crisi finanziarie sono ben note (i fallimenti delle imprese, le crisi commerciali e la depressione, le inadempienze e i crolli nelle reti dei pagamenti senza contanti, e la loro influenza sull’intero ciclo economico delle economie prese in considerazione), più sfumata risulta la visione del comportamento dell'individuo, o dell’intera società, che agisce economicamente in tempi di crisi finanziaria. Negli ultimi anni, il dibattito scientifico si è concentrato sulla questione di come agiscono o reagiscono gli homines oeconomici durante le crisi finanziarie. Dal punto di vista di casi studio del periodo pre-industriale, diventa chiaro che il ruolo dell'individuo è sostanzialmente più importante e grave sia per l’occorrenza della crisi sia per i tentativi di superarla, più di quanto appaia (ammesso che appaia) da ricerche precedenti. Infine, i contributi hanno indagato sulla gestione delle crisi in tempi di turbolenze finanziarie. L'analisi della gestione delle crisi in epoca pre-industriale può costituire infatti un essenziale passo avanti nella nostra comprensione della gestione della crisi attuale.
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Ferrara, Leonardo, Domenico Sorace, Gabriella De Giorgi Cezzi, and Pier Luigi Portaluri, eds. A 150 anni dall’unificazione amministrativa italiana. Vol. II. Florence: Firenze University Press, 2017. http://dx.doi.org/10.36253/978-88-6453-409-1.

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Nel 1865 furono emanate le leggi di unificazione amministrativa del Regno d’Italia. In occasione del centocinquantenario, il Dipartimento di Scienze Giuridiche dell’Università di Firenze ha organizzato un progetto di studi sulle trasformazioni che nell’ultimo cinquantennio hanno interessato gli apparati e le attività dell’amministrazione della Repubblica, vista nel suo articolato governo locale e nella sua appartenenza all’Unione europea. Le ricerche hanno coinvolto, nell’arco di quasi due anni, più di centocinquanta studiosi di Università italiane. I risultati sono stati presentati il 15 e 16 ottobre del 2015 a Firenze, la città che centocinquant’anni prima era stata Capitale d’Italia e che nel 1965 aveva ospitato il convegno celebrativo del centenario delle stesse leggi di unificazione amministrativa. Gli studi condotti sono ora pubblicati in forma definitiva e organizzati in otto volumi. Piano dell’opera I. L’organizzazione delle pubbliche amministrazioni tra Stato nazionale e integrazione europea, a cura di Roberto Cavallo Perin, Aristide Police, Fabio Saitta II. La coesione politico-territoriale, a cura di Gabriella De Giorgi Cezzi, Pier Luigi Portaluri III. La giuridificazione, a cura di Barbara Marchetti, Mauro Renna IV. La tecnificazione, a cura di Stefano Civitarese Matteucci, Luisa Torchia V. L’intervento pubblico nell’economia, a cura di Maurizio Cafagno, Francesco Manganaro VI. Unità e pluralismo culturale, a cura di Edoardo Chiti, Gianluca Gardini, Aldo Sandulli VII. La giustizia amministrativa come servizio (tra effettività ed efficienza), a cura di Gian Domenico Comporti VIII. Cittadinanze amministrative, a cura di Antonio Bartolini, Alessandra Pioggia
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Book chapters on the topic "Visual Studio Code"

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Clow, Mark. "Visual Studio Code." In Angular 5 Projects, 57–68. Berkeley, CA: Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-3279-8_5.

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Desjardins, Patrick. "Code Improvement Tools." In Visual Studio Condensed, 115–35. Berkeley, CA: Apress, 2014. http://dx.doi.org/10.1007/978-1-4302-6823-9_5.

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Johnson, Bruce. "Refactoring Code." In Essential Visual Studio 2019, 107–52. Berkeley, CA: Apress, 2020. http://dx.doi.org/10.1007/978-1-4842-5719-7_4.

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Bertram, Adam. "Use Visual Studio Code." In Building Better PowerShell Code, 17–20. Berkeley, CA: Apress, 2020. http://dx.doi.org/10.1007/978-1-4842-6388-4_3.

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Del Sole, Alessandro. "Introducing Visual Studio Code." In Visual Studio Code Distilled, 1–17. Berkeley, CA: Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-4224-7_1.

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Del Sole, Alessandro. "Customizing Visual Studio Code." In Visual Studio Code Distilled, 95–110. Berkeley, CA: Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-4224-7_5.

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Del Sole, Alessandro. "Customizing Visual Studio Code." In Visual Studio Code Distilled, 93–110. Berkeley, CA: Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-6901-5_5.

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Del Sole, Alessandro. "Introducing Visual Studio Code." In Visual Studio Code Distilled, 1–15. Berkeley, CA: Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-6901-5_1.

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Del Sole, Alessandro. "Running and Debugging Code." In Visual Studio Code Distilled, 191–209. Berkeley, CA: Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-4224-7_9.

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Leung, Tim. "Accessing Data with Code." In Visual Studio LightSwitch 2012, 63–88. Berkeley, CA: Apress, 2013. http://dx.doi.org/10.1007/978-1-4302-5072-2_4.

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Conference papers on the topic "Visual Studio Code"

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Husni, Nyayu Latifah, Putri Adelia Rahma Sari, Tresna Dewi, Ade Silvia Handayani, Devi Sartika, and Akhmad Mirza. "Visual Studio Code for Activity Monitoring Interface." In 5th FIRST T1 T2 2021 International Conference (FIRST-T1-T2 2021). Paris, France: Atlantis Press, 2022. http://dx.doi.org/10.2991/ahe.k.220205.067.

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Yen, Sean, and Lily Hou. "Develop ROS applications with Visual Studio Code and Azure." In ROSCon2019. Mountain View, CA: Open Robotics, 2019. http://dx.doi.org/10.36288/roscon2019-900332.

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Yen, Sean, and Lily Hou. "Develop ROS applications with Visual Studio Code and Azure." In ROSCon2019. Mountain View, CA: Open Robotics, 2019. http://dx.doi.org/10.36288/roscon2019-900876.

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Taniguchi, Hirota, and Kazuhisa Nakasho. "Visual Studio Code Extension and Auto-completion for Mizar Language." In 2021 Ninth International Symposium on Computing and Networking (CANDAR). IEEE, 2021. http://dx.doi.org/10.1109/candar53791.2021.00033.

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Karavokyris, Andreas, and Efthimios Alepis. "Software Measures for Common Design Patterns Using Visual Studio Code Metrics." In 2018 9th International Conference on Information, Intelligence, Systems and Applications (IISA). IEEE, 2018. http://dx.doi.org/10.1109/iisa.2018.8633694.

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Kiesler, Natalie. "TEACHING PROGRAMMING 201 WITH VISUAL CODE BLOCKS INSTEAD OF VI, ECLIPSE OR VISUAL STUDIO – EXPERIENCES AND POTENTIAL USE CASES FOR HIGHER EDUCATION." In International Conference on Education and New Learning Technologies. IATED, 2016. http://dx.doi.org/10.21125/edulearn.2016.0169.

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Fischer, Lars, and Stefan Hanenberg. "An empirical investigation of the effects of type systems and code completion on API usability using TypeScript and JavaScript in MS visual studio." In SPLASH '15: Conference on Systems, Programming, Languages, and Applications: Software for Humanity. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2816707.2816720.

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Tarrad, Ali H., Rafea A. Al-Baldawi, and Ahmad A. Al-Issa. "Implementation of Expert System Modeling to Thermal-Hydraulic Design of Hydraulic Systems." In ASME 2014 Power Conference. American Society of Mechanical Engineers, 2014. http://dx.doi.org/10.1115/power2014-32038.

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Thermal and hydrodynamic concepts are of a vital importance; therefore their assessments are unavoidable for the purpose of hydraulic systems. The present study implements the practical updated knowledge of the expertise for both of the hydraulic and thermal fields in an expert system model. This is implemented in order to improve the performance of hydraulic system by considering the thermal effect on the hydraulic system operation. Accordingly, a computer program (Hydraulic System Calculations), designated as (HSC) implements a Visual Basic language in the Microsoft Visual Studio 2010 software has been built. Regardless of the design requirements, the code is capable to deal with (18) possible connection types of the actuators, in series or parallel, arrangements. The suggested code provides the designer with a number of choices, different kind of connections, to resolve the problem of hydraulic oil overheating which may arise during the continuous operation of the hydraulic unit. As a result, the (HSC) is able to minimize the human errors, effort, time and cost of hydraulic machine design.
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Gullaksen, Joannes. "Software Application Based on Subsea Engineering Design Codes." In ASME 2020 39th International Conference on Ocean, Offshore and Arctic Engineering. American Society of Mechanical Engineers, 2020. http://dx.doi.org/10.1115/omae2020-18063.

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Abstract Development of software application for subsea engineering design and analysis is to a large extent based on codes and standards used in the offshore industry when considering subsea pipelines. In this paper a software is described which main purpose is to facilitate the design and analysis process and such that results and documentation are automatically generated to increase quality of documentation. Current scope is a standard calculation tool covering different aspects of design in compliance with relevant offshore codes. A modularization technique is used to divide the software system into multiple discrete and independent modules based on offshore codes, which are capable of carrying out task(s) independently. All modules in range operate from a project model that is accessed directly by other modules for analysis and performance prediction and allows design changes to flow through automatically to facilitate smooth communication and coordination between different design activities. All the modules have a number of common design features. The quality of an implementation of each offshore code in independent software modules is measured by defining the level of inter-dependability among modules and their interaction among them, and by defining the degree of intra-dependability within elements of a module. This modularization technique also includes other benefits, such as ease of maintenance and updates. The improvements are related to the objectives of a state-of-the-art procedure of performing engineering, design and analysis by use of offshore codes implemented in a software application. The application is developed in .NET C# language with MS Visual Studio Technology that provides a powerful graphical user interface well integrated in windows environment.
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Narmanlıoğlu, Haldun, and Azime Ayşenur Çelimli. "A Critical Reading on the Visual Production of Infodemic." In COMMUNICATION AND TECHNOLOGY CONGRESS. ISTANBUL AYDIN UNIVERSITY, 2021. http://dx.doi.org/10.17932/ctcspc.21/ctc21.008.

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The problematic relationship between communication technologies and information is among the essential discussion topics of the academy. Concepts such as information bombardment, disinformation, and misinformation refer to incorrect, distorted, and corrupt information disseminated by means of communication. Unhealthy information and knowledge are seen as the biggest obstacle to the formation of a healthy public opinion. In the Covid 19 epidemic, which affects the whole world, the relationship between communication tools and information has come to the fore again. An "infodemic," which can be defined as "false, distorted information epidemic/pandemic," describes the truly distant information flowing to the public about the Covid 19 pandemic through different communication tools. On the other hand, today, visual images have become the most crucial source in disseminating information and the production of meaning. With digitalization, our daily life is shaped by an image-filled culture surrounded by artificial visuals more than ever before. The curiosity of this work is "How is infodemic produced through visual images?" It is based on the question. For this purpose, Twitter has been chosen as the research universe of important social networking sites. The study showed how the infodemia spread about Covid 19 vaccine in Turkey was produced visually on Twitter and analyzed with content analysis. The critical visual literacy method proposed by Douglas Kellner was adopted for analysis. In line with the suggestion of Kellner, the political, ideological, religious, and so on semantic load has been tried to be interpreted.
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Reports on the topic "Visual Studio Code"

1

Tarasenko, Rostyslav O., Svitlana M. Amelina, Yuliya M. Kazhan, and Olga V. Bondarenko. The use of AR elements in the study of foreign languages at the university. CEUR Workshop Proceedings, November 2020. http://dx.doi.org/10.31812/123456789/4421.

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The article deals with the analysis of the impact of the using AR technology in the study of a foreign language by university students. It is stated out that AR technology can be a good tool for learning a foreign language. The use of elements of AR in the course of studying a foreign language, in particular in the form of virtual excursions, is proposed. Advantages of using AR technology in the study of the German language are identified, namely: the possibility of involvement of different channels of information perception, the integrity of the representation of the studied object, the faster and better memorization of new vocabulary, the development of communicative foreign language skills. The ease and accessibility of using QR codes to obtain information about the object of study from open Internet sources is shown. The results of a survey of students after virtual tours are presented. A reorientation of methodological support for the study of a foreign language at universities is proposed. Attention is drawn to the use of AR elements in order to support students with different learning styles (audio, visual, kinesthetic).
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2

Tarasenko, Rostyslav O., Svitlana M. Amelina, Yuliya M. Kazhan, and Olga V. Bondarenko. The use of AR elements in the study of foreign languages at the university. CEUR Workshop Proceedings, November 2020. http://dx.doi.org/10.31812/123456789/4421.

Full text
Abstract:
The article deals with the analysis of the impact of the using AR technology in the study of a foreign language by university students. It is stated out that AR technology can be a good tool for learning a foreign language. The use of elements of AR in the course of studying a foreign language, in particular in the form of virtual excursions, is proposed. Advantages of using AR technology in the study of the German language are identified, namely: the possibility of involvement of different channels of information perception, the integrity of the representation of the studied object, the faster and better memorization of new vocabulary, the development of communicative foreign language skills. The ease and accessibility of using QR codes to obtain information about the object of study from open Internet sources is shown. The results of a survey of students after virtual tours are presented. A reorientation of methodological support for the study of a foreign language at universities is proposed. Attention is drawn to the use of AR elements in order to support students with different learning styles (audio, visual, kinesthetic).
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3

Qamhia, Issam, Erol Tutumluer, and Han Wang. Aggregate Subgrade Improvements Using Quarry By-products: A Field Investigation. Illinois Center for Transportation, June 2021. http://dx.doi.org/10.36501/0197-9191/21-017.

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Abstract:
This report presents a case study for constructing aggregate subgrade improvement (ASI) layers using quarry by-product aggregates (QBA), a quarry mix of large primary crushed rocks (PCR) and sand-sized quarry fines. The construction took place at Larry Power Road in Bourbonnais Township in Kankakee County, Illinois, where the Illinois Department of Transportation placed two QBA mixes. The first mix (QBA_M1) consisted of 45% quarry by-products and 55% railroad ballast–sized 3×1 PCR. The second mix (QBA_M2) consisted of 31% and 69% quarry by-products and PCR, respectively. Two conventional ASI sections were also constructed conforming to Illinois Department of Transportation’s CS02 gradation. All sections consisted of a 9 in. (229 mm) QBA/PCR layer topped with a 3 in. (76 mm) dense-graded capping layer. Laboratory studies preceded the construction to recommend optimum quarry by-product content in the QBA materials and construction practice. The Illinois Center for Transportation research team monitored the quality and uniformity of the construction using nondestructive testing techniques such as dynamic cone penetrometer, lightweight deflectometer, and falling weight deflectometer. The segregation potential was monitored by visual inspection and imaging-based techniques. Short-term field evaluation of the constructed QBA layers, particularly QBA_M2 with a 31% quarry by-product content, showed no evidence of abnormal segregation and did not jeopardize the structural integrity of the QBA ASI layers, which had slightly lower but comparable strength and stiffness profiles to the conventional ASI sections. The use of QBA materials in ASI was field validated as a sustainable construction practice to provide stable pavement foundation layers.
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