Journal articles on the topic 'Visual programming languages (Computer science) – Study and teaching'
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Al Ahmad, Ayat Nizar, and Randa Ali Obeidallah. "Studying the Effectiveness of a Proposed Methodology for Teaching Programming Labs Online and Students’ Perspectives toward it during COVID-19: A Case Study of Hashemite University." International Journal of Interactive Mobile Technologies (iJIM) 16, no. 05 (March 8, 2022): 62–80. http://dx.doi.org/10.3991/ijim.v16i05.27123.
Full textGolemanova, Emilia, and Tzanko Golemanov. "Genetic Algorithms in a Visual Declarative Programming." WSEAS TRANSACTIONS ON INFORMATION SCIENCE AND APPLICATIONS 19 (June 21, 2022): 138–52. http://dx.doi.org/10.37394/23209.2022.19.14.
Full textShuvalova, Oljgha. "METHODS OF TEACHING HTML AND CSS STYLES IN THE DISCIPLINE OF INFORMATICS FOR STUDENTS OF PEDAGOGICAL INSTITUTES." OPEN EDUCATIONAL E-ENVIRONMENT OF MODERN UNIVERSITY, no. 10 (2021): 241–53. http://dx.doi.org/10.28925/2414-0325.2021.1020.
Full textYildiz, Ezgi Pelin, and Metin Çengel. "An Experimental Study in Determining Basic Robotic Coding Skills of Pre-School Students with Intellectual Disabilities." International Journal of Interactive Mobile Technologies (iJIM) 16, no. 23 (December 8, 2022): 84–98. http://dx.doi.org/10.3991/ijim.v16i23.36077.
Full textDadashzadeh, Mohammad, and Sara Dadashzadeh. "The Match: A Case Study In Algorithm Analysis Of The National Resident Matching Program." Journal of Business Case Studies (JBCS) 11, no. 4 (October 5, 2015): 141–50. http://dx.doi.org/10.19030/jbcs.v11i4.9443.
Full textMutoharoh, Achmad Hufad, Maman Faturrohman, and Isti Rusdiyani. "Unplugged Coding Activities for Early Childhood Problem-Solving Skills." JPUD - Jurnal Pendidikan Usia Dini 15, no. 1 (April 30, 2021): 121–40. http://dx.doi.org/10.21009/jpud.151.07.
Full textAzad M. San Ahmed, Rania, Sardasht M-Raouf Mahmood, Rebwar M. Nabi, and Dana L. Hussein. "The Impact of Teaching Materials on Learning Computer Programming Languages in Kurdistan Region Universities and Institutes." Kurdistan Journal of Applied Research 3, no. 1 (May 3, 2018): 27–33. http://dx.doi.org/10.24017/science.2018.1.7.
Full textPapadakis, Stamatios, Michail Kalogiannakis, Vasileios Orfanakis, and Nicholas Zaranis. "The Appropriateness of Scratch and App Inventor as Educational Environments for Teaching Introductory Programming in Primary and Secondary Education." International Journal of Web-Based Learning and Teaching Technologies 12, no. 4 (October 2017): 58–77. http://dx.doi.org/10.4018/ijwltt.2017100106.
Full textChun, Seok-Ju, Yunju Jo, and Seungmee Lee. "The Effect of Programming Classes with Tangible Scratch Blocks on the Programming Interest of 6th Grade Elementary School Students." International Journal of Information and Education Technology 11, no. 9 (2021): 405–9. http://dx.doi.org/10.18178/ijiet.2021.11.9.1542.
Full textValverde, Sergi. "Visualizing the Evolution of Programming Languages." Leonardo 50, no. 5 (October 2017): 505. http://dx.doi.org/10.1162/leon_a_01280.
Full textKadeeva, Oksana, Alexander Belov, Valentina Syritsyna, Svetlana Maksimenko, and Viktor Sinko. "Methodological aspects of the implementation of additional education in robotics." E3S Web of Conferences 210 (2020): 22040. http://dx.doi.org/10.1051/e3sconf/202021022040.
Full textWu, Ting-Ting, Chia-Ju Lin, Shih-Cheng Wang, and Yueh-Min Huang. "Tracking Visual Programming Language-Based Learning Progress for Computational Thinking Education." Sustainability 15, no. 3 (January 20, 2023): 1983. http://dx.doi.org/10.3390/su15031983.
Full textAbu Shquier, Mohammed. "Brick and Mortar Education vs. SCORM-based Education in Computer-programming Courses: A Comparative Study." Computer and Information Science 14, no. 1 (December 18, 2020): 1. http://dx.doi.org/10.5539/cis.v14n1p1.
Full textAl-Tahat, Khalid. "The Impact of a 3D Visual Programming Tool on Students' Performance and Attitude in Computer Programming." Journal of Cases on Information Technology 21, no. 1 (January 2019): 52–64. http://dx.doi.org/10.4018/jcit.2019010104.
Full textKefalas, Petros, and Ioanna Stamatopoulou. "Using screencasts to enhance coding skills: The case of logic programming?" Computer Science and Information Systems 15, no. 3 (2018): 775–98. http://dx.doi.org/10.2298/csis180312028k.
Full textTurdybek, A. A., and A. A. Abdildaeva. "USING OF VIRTUAL INTERACTIVE ENVIRONMENT IN COMPUTER SCIENCE." BULLETIN Series of Physics & Mathematical Sciences 73, no. 1 (March 29, 2021): 203–10. http://dx.doi.org/10.51889/2021-1.1728-7901.30.
Full textBorges, Clemente, and José Macías. "Facilitating the interaction with data warehouse schemas through a visual web-based approach." Computer Science and Information Systems 11, no. 2 (2014): 481–501. http://dx.doi.org/10.2298/csis131130032b.
Full textAbdunabi, Ramadan, Ilham Hbaci, and Heng-Yu Ku. "Towards Enhancing Programming Self-Efficacy Perceptions among Undergraduate Information Systems Students." Journal of Information Technology Education: Research 18 (2019): 185–206. http://dx.doi.org/10.28945/4308.
Full textBorba, Fabrício Hartmann, Miriam Ines Marchi, and Márcia Jussara Hepp Rehfeldt. "Utilização do Software VisuAlg no Ensino da Lógica de Programação." Revista de Ensino, Educação e Ciências Humanas 22, no. 3 (September 30, 2021): 295–304. http://dx.doi.org/10.17921/2447-8733.2021v22n3p295-304.
Full textBanfi, Fabrizio, and Mattia Previtali. "Human–Computer Interaction Based on Scan-to-BIM Models, Digital Photogrammetry, Visual Programming Language and eXtended Reality (XR)." Applied Sciences 11, no. 13 (June 30, 2021): 6109. http://dx.doi.org/10.3390/app11136109.
Full textFokides, Emmanuel. "Students Learning to Program by Developing Games: Results of a Year-long Project in Primary School Settings." Journal of Information Technology Education: Research 16 (2017): 475–505. http://dx.doi.org/10.28945/3893.
Full textDejanović, Igor, Mirjana Dejanović, Jovana Vidaković, and Siniša Nikolić. "PyFlies: A Domain-Specific Language for Designing Experiments in Psychology." Applied Sciences 11, no. 17 (August 25, 2021): 7823. http://dx.doi.org/10.3390/app11177823.
Full textLázaro-Carrascosa, Carlos, Isidoro Hernán-Losada, Daniel Palacios-Alonso, and Ángel Velázquez-Iturbide. "Flipped Classroom and Aronson´s Puzzle: a Combined Evaluation in the Master´s Degree in Preuniversitary Teaching." Education in the Knowledge Society (EKS) 22 (April 27, 2021): e23617. http://dx.doi.org/10.14201/eks.23617.
Full textSideris, Grigorios, and Stelios Xinogalos. "PY-RATE ADVENTURES: A 2D Platform Serious Game for Learning the Basic Concepts of Programming With Python." Simulation & Gaming 50, no. 6 (September 9, 2019): 754–70. http://dx.doi.org/10.1177/1046878119872797.
Full textYudachev, S. S., P. A. Monakhov, N. A. Gordienko, and S. S. Sitnikov. "Median algorithm for estimating the variance of intrinsic noise when detecting a signal with an unknown initial phase." Glavnyj mekhanik (Chief Mechanic), no. 12 (December 5, 2022): 766–75. http://dx.doi.org/10.33920/pro-2-2212-05.
Full textMoglan, V. D. "Didactic potential of using systems for visualization of algorithms in the process of teaching programming." Open Education 23, no. 2 (May 14, 2019): 31–41. http://dx.doi.org/10.21686/1818-4243-2019-2-31-41.
Full textXinogalos, Stelios. "Programming Serious Games as a Master Course: Feasible or Not?" Simulation & Gaming 49, no. 1 (December 12, 2017): 8–26. http://dx.doi.org/10.1177/1046878117747014.
Full textKozynchenko, Alexander I., and Sergey A. Kozynchenko. "Development of the Object-Oriented Dynamic Simulation Models Using Visual C++ Freeware." Modelling and Simulation in Engineering 2016 (2016): 1–19. http://dx.doi.org/10.1155/2016/1756124.
Full textSerіk, Meruert, Gulmira Yerlanova, Nursaule Karelkhan, and Nurlykhan Temirbekov. "The Use of The High-Performance Computing in The Learning Process." International Journal of Emerging Technologies in Learning (iJET) 16, no. 17 (September 6, 2021): 240. http://dx.doi.org/10.3991/ijet.v16i17.22889.
Full textBinti Muchsini, Binti Muchsini, Siswandari Siswandari, Gunarhadi Gunarhadi, and Wiranto Wiranto. "Exploring college students’ computational thinking in accounting spreadsheets design activities." World Journal on Educational Technology: Current Issues 14, no. 6 (November 28, 2022): 1752–64. http://dx.doi.org/10.18844/wjet.v14i6.7715.
Full textAnistyasari, Yeni, Ekohariadi Ekohariadi, and Munoto Munoto. "STRATEGI PEMBELAJARAN UNTUK MENINGKATKAN KETERAMPILAN PEMROGRAMAN DAN BERPIKIR KOMPUTASI: SEBUAH STUDI LITERATUR." Journal of Vocational and Technical Education (JVTE) 2, no. 2 (October 1, 2020): 37–44. http://dx.doi.org/10.26740/jvte.v2n2.p37-44.
Full textCai, Qiao-Yu. "Implications on applying the Web 2.0 software to teach a Chinese L2 learner online." International Journal of Multilingual Education X, no. 1 (June 29, 2021): 71–82. http://dx.doi.org/10.22333/ijme.2021.17005.
Full textYusoff, Marina, Muhammad Najib Bin Fathi, and . "Evaluation of Clustering Methods for Student Learning Style Based Neuro Linguistic Programming." International Journal of Engineering & Technology 7, no. 3.15 (August 13, 2018): 63. http://dx.doi.org/10.14419/ijet.v7i3.15.17408.
Full textNorthrup, PE, Astrid K., Andrea C. Burrows, and Timothy F. Slater. "IDENTIFYING IMPLEMENTATION CHALLENGES FOR A NEW COMPUTER SCIENCE CURRICULUM IN RURAL WESTERN REGIONS OF THE UNITED STATES." Problems of Education in the 21st Century 80, no. 2 (April 20, 2022): 353–70. http://dx.doi.org/10.33225/pec/22.80.353.
Full textDidkivska, Iuliia. "THE PROJECT METHOD AS A TOOL OF EFFECTIVE TEACHING A FOREIGN LANGUAGE IN DISTANT AND MIXED LEARNIN." Scientific Journal of Polonia University 47, no. 4 (January 17, 2022): 21–26. http://dx.doi.org/10.23856/4703.
Full textGavrilova, Olga Viktorovna. "Using graphics editors as a means of developing students' creative abilities." Uchenyy Sovet (Academic Council), no. 5 (April 22, 2021): 384–93. http://dx.doi.org/10.33920/nik-02-2105-06.
Full textTREGUBOVA, I. A. "FRACTAL GRAPHICS FOR VIRTUAL ENVIRONMENT GENERATION." Digital Technologies 26 (2019): 29–35. http://dx.doi.org/10.33243/2313-7010-26-29-35.
Full textTewes, Federico R. "Artificial Intelligence in the American Healthcare Industry: Looking Forward to 2030." Journal of Medical Research and Surgery 3, no. 5 (October 6, 2022): 107–8. http://dx.doi.org/10.52916/jmrs224089.
Full textDahn, Maggie, David Deliema, and Noel Enyedy. "Art as a Point of Departure for Understanding Student Experience in Learning to Code." Teachers College Record: The Voice of Scholarship in Education 122, no. 8 (August 2020): 1–42. http://dx.doi.org/10.1177/016146812012200802.
Full textWu, Ting-Ting, and Jian-Ming Chen. "Combining Webduino Programming With Situated Learning to Promote Computational Thinking, Motivation, and Satisfaction Among High School Students." Journal of Educational Computing Research, August 12, 2021, 073563312110399. http://dx.doi.org/10.1177/07356331211039961.
Full textHenriques, Goncalo Castro, Pedro Maciel Xavier, Victor de Luca Silva, Luca Rédua Bispo, and João Victor Fraga. "Computation for Architecture, hybrid visual and textual language: Research developments and considerations about the implementation of structural imperative and object-oriented paradigms." International Journal of Architectural Computing, August 18, 2022, 147807712211218. http://dx.doi.org/10.1177/14780771221121829.
Full textKesler, Avital, Tamar Shamir-Inbal, and Ina Blau. "Active Learning by Visual Programming: Pedagogical Perspectives of Instructivist and Constructivist Code Teachers and Their Implications on Actual Teaching Strategies and Students’ Programming Artifacts." Journal of Educational Computing Research, June 8, 2021, 073563312110177. http://dx.doi.org/10.1177/07356331211017793.
Full textHopcan, Sinan, Elif Polat, and Ebru Albayrak. "Collaborative Behavior Patterns of Students in Programming Instruction." Journal of Educational Computing Research, January 4, 2022, 073563312110622. http://dx.doi.org/10.1177/07356331211062260.
Full textMeulen, Anna van der, Mijke Hartendorp, Wendy Voorn, and Felienne Hermans. "The perception of teachers on usability and accessibility of programming materials for children with visual impairments." ACM Transactions on Computing Education, October 3, 2022. http://dx.doi.org/10.1145/3561391.
Full textBrannon, Megan, and Elena Novak. "Coding Success through Math Intervention in an Elementary School in Rural Amish Country." Journal of Computer Science Integration, December 16, 2019. http://dx.doi.org/10.26716/jcsi.2019.02.2.1.
Full text"ON THE PROBLEM OF FORMING THE PEDAGOGICAL SKILLS THROUGH VIDEO CONTENTS." Philology matters, March 20, 2019, 146–56. http://dx.doi.org/10.36078/987654338.
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