Dissertations / Theses on the topic 'Visual mathematics'
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Ekin, Özge [Verfasser]. "New Approaches to Visual Reasoning in Mathematics and Kantian Characterization of Mathematics / Özge Ekin." Berlin : Freie Universität Berlin, 2016. http://d-nb.info/1097263525/34.
Full textROHDE, TREENA EILEEN M. A. "AN EXAMINATION OF HOW VISUAL PERCEPTION ABILITIES INFLUENCE MATHEMATICS ACHIEVEMENT." Case Western Reserve University School of Graduate Studies / OhioLINK, 2008. http://rave.ohiolink.edu/etdc/view?acc_num=case1196193538.
Full textBlok, Marius Jacobus Johannes. "The educational validity of visual geometry." Thesis, University of Hull, 1997. http://hydra.hull.ac.uk/resources/hull:3487.
Full textHussain, Sibt Ul. "Machine Learning Methods for Visual Object Detection." Phd thesis, Université de Grenoble, 2011. http://tel.archives-ouvertes.fr/tel-00680048.
Full textKundema, Imani Bakari. "Teaching for visual literacy by mathematics teachers in Tanzanian secondary schools." Diss., University of Pretoria, 2016. http://hdl.handle.net/2263/60951.
Full textDissertation (MEd)--University of Pretoria, 2016.
Science, Mathematics and Technology Education
MEd
Unrestricted
Johnson, Jennifer E. "Investigating visual attention while solving college algebra problems." Thesis, Kansas State University, 2015. http://hdl.handle.net/2097/19704.
Full textMathematics
Andrew G. Bennett
This study utilizes eye-tracking technology as a tool to measure college algebra students’ mathematical noticing as defined by Lobato and colleagues (2012). Research in many disciplines has used eye-tracking technology to investigate the differences in visual attention under the assumption that eye movements reflect a person’s moment-to-moment cognitive processes. Motivated by the work done by Madsen and colleagues (2012) who found visual differences between those who correctly and incorrectly solve introductory college physics problems, we used eye-tracking to observe the visual attention difference between correct and incorrect solvers of college algebra problems. More specifically, we consider students’ visual attention when presented tabular representations of linear functions. We found that in several of the problems analyzed, those who answered the problem correctly spend more time looking at relevant table values of the problem while those who answered the problem incorrectly spend more time looking at irrelevant table labels x, y, y = f(x) of the problem in comparison to the correct solvers. More significantly, we found a noteworthy group of students, who did not move beyond table labels, using these labels solely to solve the problem. Future analyses need to be done to expand on the differences between eye patterns rather than just focusing on dwell time in the relevant and irrelevant areas of a table.
Suggate, Jennifer. "The use of visual images in computer programs for primary school mathematics." Thesis, Open University, 1993. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.358076.
Full textFreeman, Jeremy. "Computation and representation in the primate visual system." Thesis, New York University, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10143918.
Full textThe purpose of vision is to find behaviorally relevant structure in the ever-flowing chaos of sensory input. In the primate, this goal is achieved by a hierarchy of cortical areas that extract increasingly complex forms of information from the light arriving at the retina. Despite success characterizing the early stages of this pathway — the retina, the lateral geniculate nucleus, and primary visual cortex (V1) — we have a poor understanding of how transformations in later stages yield selectivity for the complex shapes and objects that primates readily recognize.
According to a classical, constructionist view, the later stages of the visual system assemble elementary inputs — like the oriented features encoded by V1 — into larger and more complex combinations, capturing the structural relationships that determine the visual world. But this approach has stumbled on the enigmatic second visual area, V2, whose neurons defy our intuitions about how to begin segmenting scenes and encoding the shapes of objects.
In this thesis we develop a framework for the study of intermediate visual processing in the primate, focused on computation and representation in area V2. Rather than try to predict the responses of visual neurons to arbitrary inputs, we test hypotheses about their function by generating targeted experimental stimuli. The stimuli we use reflect the messy statistical reality of natural images, rather than intuitions about object construction. We identify novel responses properties in macaque and human V2 that robustly differentiates it from V1. We propose mechanistic explanations for these properties by contextualizing them among existing models of hierarchical computation. And we link these properties to several perceptual capabilities -- and limits -- that appear to depend specifically on processing in V2, and imply striking consequences for everyday vision.
Edwards, Jesse R. "'Marveilous newtrality'/'strange participation' : mathematics and the colonial attitude in seventeenth-century England." Thesis, University of Sussex, 1996. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.360605.
Full textHoffmann, McElory Roberto. "Stochastic visual tracking with active appearance models." Thesis, Stellenbosch : University of Stellenbosch, 2009. http://hdl.handle.net/10019.1/1381.
Full textENGLISH ABSTRACT: In many applications, an accurate, robust and fast tracker is needed, for example in surveillance, gesture recognition, tracking lips for lip-reading and creating an augmented reality by embedding a tracked object in a virtual environment. In this dissertation we investigate the viability of a tracker that combines the accuracy of active appearancemodels with the robustness of the particle lter (a stochastic process)—we call this combination the PFAAM. In order to obtain a fast system, we suggest local optimisation as well as using active appearance models tted with non-linear approaches. Active appearance models use both contour (shape) and greyscale information to build a deformable template of an object. ey are typically accurate, but not necessarily robust, when tracking contours. A particle lter is a generalisation of the Kalman lter. In a tutorial style, we show how the particle lter is derived as a numerical approximation for the general state estimation problem. e algorithms are tested for accuracy, robustness and speed on a PC, in an embedded environment and by tracking in ìD. e algorithms run real-time on a PC and near real-time in our embedded environment. In both cases, good accuracy and robustness is achieved, even if the tracked object moves fast against a cluttered background, and for uncomplicated occlusions.
AFRIKAANSE OPSOMMING: ’nAkkurate, robuuste en vinnige visuele-opspoorderword in vele toepassings benodig. Voorbeelde van toepassings is bewaking, gebaarherkenning, die volg van lippe vir liplees en die skep van ’n vergrote realiteit deur ’n voorwerp wat gevolg word, in ’n virtuele omgewing in te bed. In hierdie proefskrif ondersoek ons die lewensvatbaarheid van ’n visuele-opspoorder deur die akkuraatheid van aktiewe voorkomsmodellemet die robuustheid van die partikel lter (’n stochastiese proses) te kombineer—ons noem hierdie kombinasie die PFAAM. Ten einde ’n vinnige visuele-opspoorder te verkry, stel ons lokale optimering, sowel as die gebruik van aktiewe voorkomsmodelle wat met nie-lineêre tegnieke gepas is, voor. Aktiewe voorkomsmodelle gebruik kontoer (vorm) inligting tesamemet grysskaalinligting om ’n vervormbaremeester van ’n voorwerp te bou. Wanneer aktiewe voorkomsmodelle kontoere volg, is dit normaalweg akkuraat,maar nie noodwendig robuust nie. ’n Partikel lter is ’n veralgemening van die Kalman lter. Ons wys in tutoriaalstyl hoe die partikel lter as ’n numeriese benadering tot die toestand-beramingsprobleem afgelei kan word. Die algoritmes word vir akkuraatheid, robuustheid en spoed op ’n persoonlike rekenaar, ’n ingebedde omgewing en deur volging in ìD, getoets. Die algoritmes loop intyds op ’n persoonlike rekenaar en is naby intyds op ons ingebedde omgewing. In beide gevalle, word goeie akkuraatheid en robuustheid verkry, selfs as die voorwerp wat gevolg word, vinnig, teen ’n besige agtergrond beweeg of eenvoudige okklusies ondergaan.
Joel, Linea Beautty. "Case study : using visual representations to enhance conceptual knowledge of division in mathematics." Thesis, Rhodes University, 2013. http://hdl.handle.net/10962/d1013356.
Full textSakamoto, Scott Isami. "The Cranmer abacus: Its use in teaching mathematics to students with visual impairments." Diss., The University of Arizona, 1999. http://hdl.handle.net/10150/289013.
Full textReikeras, Helge. "Audio-visual automatic speech recognition using Dynamic Bayesian Networks." Thesis, Stellenbosch : University of Stellenbosch, 2011. http://hdl.handle.net/10019.1/6777.
Full textSmirnov, Eugeny, Sergei Burukhin, and Irina Smirnova. "Visual Modeling of Integrated Constructs in Mathematics As the Base of Future Teacher Creativity." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2012. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-80943.
Full textPuphaiboon, Kreecha. "A method for the iterative design and evaluation for visual learning materials in mathematics." Thesis, Coventry University, 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.422506.
Full textNorgaard, Holly Luttrell. "Assessing Linguistic, Mathematical, and Visual Factors Related to Student Performance on the Texas Assessment of Knowledge and Skills, Eighth Grade Mathematics Test." Thesis, University of North Texas, 2005. https://digital.library.unt.edu/ark:/67531/metadc4849/.
Full textBerardino, Alexander. "Hierarchically Normalized Models of Visual Distortion Sensitivity Physiology, Perception, and Application." Thesis, New York University, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=10751026.
Full textHow does the visual system determine when changes to an image are unnatural (image distortions), how does it weight different types of distortions, and where are these computations carried out in the brain? These questions have plagued neuroscientists, psychologists, and engineers alike for several decades. Different academic communities have approached the problem from different directions, with varying degrees of success. The one thing that all groups agree on is that there is value in knowing the answer to the question. Models that appropriately capture human sensitivity to image distortions can be used as a stand in for human observers in order to optimize any algorithm in which fidelity to human perception is necessary (i.e. image and video compression).
In this thesis, we approach the problem by building models informed and constrained by both visual physiology, and the statistics of natural images, and train them to match human psychophysical judgments about image distortions. We then develop a novel synthesis method that forces the models to make testable predictions, and quantify the quality of those predictions with human psychophysics. Because our approach links physiology and perception, it allows us to pinpoint what elements of physiology are necessary to capture human sensitivity to image distortions. We consider several different models of the visual system, some developed from known neural physiology, and some inspired by recent breakthroughs in artificial intelligence (deep neural networks trained to recognize objects within images at human performance levels). We show that models inspired by early brain areas (retina and LGN) consistently capture human sensitivity to image distortions better than both the state of the art, and better than competing models of the visual system. We argue that divisive normalization, a ubiquitous computation in the visual system, is integral to correctly capturing human sensitivity.
After establishing that our models of the retina and the LGN outperform all other tested models, we develop a novel framework for optimally rendering images on any display for human observers. We show that a model of this kind can be used as a stand in for human observers within this optimization framework, and produces images that are better than other state of the art algorithms. We also show that other tested models fail as a stand in for human observers within this framework.
Finally, we propose and test a normative framework for thinking about human sensitivity to image distortions. In this framework, we hypothesize that the human visual system decomposes images into structural changes (those that change the identity of objects and scenes), and non-structural changes (those that preserve object and scene identity), and weights these changes differently. We test human sensitivity to distortions that fall into each of these categories, and use this data to identify potential weaknesses of our model that can be improved in further work.
Walcott, Crystal. "Visual aspects of children's sense-making strategies related to shape classification." [Bloomington, Ind.] : Indiana University, 2006. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:3243784.
Full textTitle from PDF t.p. (viewed Nov. 17, 2008). Source: Dissertation Abstracts International, Volume: 67-12, Section: A, page: 4491. Advisers: Peter Kloosterman; Frank K. Lester.
Msiska, Mwawi Fred. "A visual programming environment for authoring ASD therapy tools." Thesis, Stellenbosch : Stellenbosch University, 2011. http://hdl.handle.net/10019.1/17939.
Full textENGLISH ABSTRACT: 3D virtual environments can be used as therapy tools in patients with autism spectrum disorders (ASDs); however, the development of such tools is time-consuming. A 3D virtual environment development platform for such tools has been developed specifically for the South African context, because of the language and culture sensitivity of these therapy tools. The 3D virtual environment development platform has a Lua scripting interface for specifying logic in the virtual environments. Lua is a textual programming language, and presents a challenge to ASDs therapists’ ability to create therapy tools without engaging an expert programmer. The aim of this research was to investigate the design and implementation of a visual programming environment to support non-expert programmers in scripting within the 3D virtual environment development platform. Various visual program representation techniques, reported in the literature, were examined to determine their appropriateness for adoption in our design. A visual programming language based on the “building-block” approach was considered the most suitable. The research resulted in the development of a visual script editor (VSE), based on an open source framework called the OpenBlocks library. The VSE successfully alleviated the syntax burden that textual programming languages place on non-expert programmers. The fitness of purpose of our VSE was exemplified in a sample 3D virtual environment that was scripted using the VSE. Despite the success, we argue that the applicability of the “building-block” approach is limited to domain-specific programming languages due to the absence of visual expressions for defining user-defined types, and for specifying hierarchy.
AFRIKAANSE OPSOMMING: Geen opsomming
Perry, Paula Christine. "Influences on Visual Spatial Rotation| Science, Technology, Engineering, and Mathematics (STEM) Experiences, Age, and Gender." Thesis, Notre Dame of Maryland University, 2013. http://pqdtopen.proquest.com/#viewpdf?dispub=3557721.
Full textScience, Technology, Engineering, and Mathematics (STEM) education curriculum is designed to strengthen students’ science and math achievement through project based learning activities. As part of a STEM initiative, SeaPerch was developed at Massachusetts Institute of Technology. SeaPerch is an innovative underwater robotics program that instructs students in how to build an underwater Remotely Operated Vehicle (ROV) following a STEM curriculum, including spatial thinking and rotation ability. This research study investigated if the students’ SeaPerch program and its spatial experience and training gave the opportunity to develop strategies not only in manipulating three dimensional objects but in strengthening mathematical ability (e.g. spatial thinking) in elementary, middle, and high school students with specific focus on gender and age.
This research study sample consisted of two groups of students: one that participated in the after-school SeaPerch program and the other that did not participate in the after-school SeaPerch program for the 2011–2012 school year. Both groups comprised students in similar grade levels and the MRT preassessment scores.
To measure students’ spatial rotation, the researcher used the Vandenberg and Kuse Mental Rotation Test (MRT). An independent samples t test was conducted to determine the effect of the SeaPerch program on MRT scores. The SeaPerch students (M = 1.35, SD = 2.21) scored significantly higher gains than the Non-SeaPerch students ( M = −.03, SD = 1.72), t (737) = 8.27, p = <.001. The effect size as measured by Cohen’s d = .697, indicated a medium practical significance. At each school level, MRT post assessment scores for students in the SeaPerch program increased significantly more than scores for students in the non-SeaPerch program.
Garcia, Edith Posadas. "Using manipulatives and visual cues with explicit vocabulary enhancement for mathematics instruction with grade three and four low achievers in bilingual classrooms." Diss., Texas A&M University, 2004. http://hdl.handle.net/1969.1/497.
Full textGeng, Zhao. "Visual analysis of abstract multi-dimensional data with parallel coordinates." Thesis, Swansea University, 2013. https://cronfa.swan.ac.uk/Record/cronfa43002.
Full textMa, Jinhua. "Dependency modeling for information fusion with applications in visual recognition." HKBU Institutional Repository, 2013. https://repository.hkbu.edu.hk/etd_ra/1522.
Full textCowan, Heidi Janel. "Knowledge and Understanding of Function held by Students with Visual Impairments." The Ohio State University, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=osu1316530569.
Full textMejía, Campoverde Paúl Hernán. "Calculadora financeira FINANVOX : ferramenta de apoio ao deficiente visual no campo da matemática financeira." [s.n.], 2012. http://repositorio.unicamp.br/jspui/handle/REPOSIP/260721.
Full textDissertação (mestrado) - Universidade Estadual de Campinas, Faculdade de Engenharia Elétrica e de Computação
Made available in DSpace on 2018-08-20T21:33:46Z (GMT). No. of bitstreams: 1 MejiaCampoverde_PaulHernan_M.pdf: 4482604 bytes, checksum: eeeb54d15705da44491aeaab2786bac7 (MD5) Previous issue date: 2012
Resumo: Este trabalho apresenta a Calculadora Financeira FINANVOX como uma ferramenta alternativa de apoio para as pessoas deficientes visuais, no desempenho de atividades na área das ciências exatas, especificamente no campo da Matemática Financeira. A Calculadora Financeira FINANVOX surgiu em 2011, como uma nova aplicação para o sistema DOSVOX, o qual fornece apoio total ao deficiente visual. FINANVOX ajuda especificamente no desenvolvimento e execução de cálculos financeiros e estatísticos, através do uso do teclado do computador para a entrada de dados, realizando a comunicação com o usuário através de síntese de fala, facilitando a interação das pessoas deficientes visuais com a ferramenta
Abstract: This paper presents a Financial Calculator FINANVOX as an alternative tool to sup-port visually impaired people in performing activities in the field of exact sciences, specifically in the field of Financial Mathematics. The Financial Calculator FINANVOX emerged in 2011 as a new application for the system DOSVOX, which provides full support for the visually impaired. FINANVOX assistance for development and execution of financial and statistical calculations, using the computer keyboard for entering data, making communicating with the user via speech synthesis, facilitating the interaction of visually impaired people with the tool
Mestrado
Telecomunicações e Telemática
Mestre em Engenharia Elétrica
Ahmed, Ishtiaq. "Mathematics Education from a Non-Visual and Disability Studies Perspective: Experiences of Students, Families, and Educators." The Ohio State University, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=osu1593699490689104.
Full textGuo, Pei. "Interpretable Fine-Grained Visual Categorization." BYU ScholarsArchive, 2021. https://scholarsarchive.byu.edu/etd/9119.
Full textHaywood, Thomas. "An exploration of learners’ autonomous learning of mathematics by using selected Visual Technology for the Autonomous Learning of Mathematics (VITALmaths) video clips: A case study." Thesis, Rhodes University, 2016. http://hdl.handle.net/10962/d1021155.
Full textLoh, Angeline M. "The recovery of 3-D structure using visual texture patterns." University of Western Australia, 2006. http://theses.library.uwa.edu.au/adt-WU2006.0101.
Full textWoolner, Pamela Jane. "A comparison of a visual-spatial approach and a verbal approach to teaching early secondary school mathematics." Thesis, University of Newcastle Upon Tyne, 2004. http://hdl.handle.net/10443/763.
Full textKildal, Johan. "Developing an interactive overview for non-visual exploration of tabular numerical information." Thesis, University of Glasgow, 2009. http://theses.gla.ac.uk/626/.
Full textElgie, Brian James. "Computer-based remediation in Cape Senior Certificate standard grade mathematics." Thesis, Rhodes University, 1991. http://hdl.handle.net/10962/d1003339.
Full textLee, Beth, and n/a. "The relationship of visual information processing to interpretation of graphs." University of Canberra. Education, 1990. http://erl.canberra.edu.au./public/adt-AUC20060816.170409.
Full textNagubandi, Sridhar. "An investigation into the impact of visual-spatial difficulties on learning geometry." Thesis, University of Plymouth, 2018. http://hdl.handle.net/10026.1/11810.
Full textAlatar, Mona, and Ann-Sofie Granberg. "Visuella bildmaterial i matematiken." Thesis, Malmö högskola, Lärarutbildningen (LUT), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-28495.
Full textDuring children’s everyday life and preschool they meet various visual representations that explores through their senses, they can see, feel, smell, listen or taste. Children explore and talk about the mathematics they encounter in everyday life. From our experiences, we often come across educators and adults who have not taken advantage of the children's own included representations. Instead, teachers often focus on creating their own activities which is based on the pre-school curriculum. Based on previous observations in practice, we have observed that adults and educators often take less account of the children’s interests to the visual representations that they encounter in their everyday life. This is why we have chosen to study on what, how and why educators use visual representations in mathematics. The chosen theories show that the use of visual representations has many advantages, but that there may also be disadvantages.The results of this this empirical study consists of collection of interviews. These are analyzed and discussed with the theories. Based on the results, we realize that many educators use visual images in mathematics, both consciously but also unconsciously.
Marichal, Baráibar Sebastián. "Exploring through prototyping embodied interaction design developing systems for mathematics learning for children with visual impairments and without." Doctoral thesis, Universitat Pompeu Fabra, 2020. http://hdl.handle.net/10803/669191.
Full textEn la últimas décadas han emergido nuevos paradigmas de interacción: Interfaces de Usuario Tangibles, computación ubicua, dispositivos “vestibles”, realidad mixta entre otros. Estos paradigmas han extendido la interfaz de usuario más allá del ratón y el teclado, provocando que la interacción física ganase trascendencia. Para los diseñadores de interacción y experiencia de usuario, esta transformación representa un desafío y oportunidad al mismo tiempo. Consecuentemente, los frameworks de diseño han estado virando hacia la incorporación de teorías inspiradas en fenomenología como la cognición encarnada, buscando la integración de cuerpo, mente y tecnología. A esta perspectiva de diseño de interacción se le ha llamado interacción encarnada ( embodied interaction) . Esta tesis busca comprender cómo diseñar sistemas de interacción encarnada para el aprendizaje de matemáticas tanto para niños videntes como para niños con discapacidad visual. Entonces, seríamos capaces de capitalizar el avance tecnológico en oportunidades concretas que apoyen el aprendizaje. En este contexto, esta tesis explora el desarrollo de tres sistemas interactivos para el aprendizaje de matemáticas y la evaluación de dos de ellos. A través del desarrollo de estos prototipos, discutimos implicaciones de diseño para sistemas de interacción encarnada en contextos de aprendizaje, contribuyendo a la generación de conocimiento intermedio ( intermediate-level knowledge ). Finalmente también confirmamos y extendemos trabajos previos de investigación en este campo.
Durant les darreres dècades han aparegut nous paradigmes d'interacció: interfícies d'usuari tangibles, computació ubiqua, "wearable devices" (dispositius vestibles), o la "mixed-reality" (realitat mixta), entre d'altres. Aquests paradigmes han estès la interfície d'usuari més enllà del teclat i el ratolí, i la interacció física ha guanyat importància. Aquesta transformació representa un repte/oportunitat pels dissenyadors d'interacció i d'experiència d'usuari. A conseqüència d'això els "frameworks" de disseny estan incorporant teories d'"embodied cognition" (cognició corporal), prenent inspiració de la fenomenologia amb l'objectiu d'integrar cos, ment i tecnologia. Aquesta perspectiva de disseny d'interacció es coneix com "embodied interaction". Aquesta dissertació té l'objectiu d'entendre com dissenyar i implementar sistemes d'"embodied interaction" per l'aprenentatge de matemàtiques dels infants, incloent tant nens amb capacitats visuals intactes com aquells amb discapacitats visuals. Per tant, podríem capitalitzar el progrés tecnològic convertint-lo en oportunitats reals per millorar el suport a l'aprenentagte. En aquest context, aquesta tesis explora el desenvolupament de tres sistemes interactius d'aprenentatge matemàtic i la evaluacióde dos d'ells. Mitjançant aquesta aproximació a travès del prototipatge discutirem les implicacions dels sistemes d'"embodied interaction" en contextos d'aprenentatge, contribuint amb la generació de coneixement de nivell intermedi. Finalment, també confirmem i estenem coneixement previ en aquest mateix camp.
Louie, Kym. "Flatterland: The Play." Scholarship @ Claremont, 2012. https://scholarship.claremont.edu/hmc_theses/27.
Full textPuga, Leonardo Fortunato. "Interlocuções do mundo (in) visual: uma incursão a cerca da imagem do cego." Universidade de São Paulo, 2015. http://www.teses.usp.br/teses/disponiveis/48/48134/tde-16032017-155237/.
Full textThe antagonism between light and shadow, perpetual and ephemeral, visible and invisible founds a whole body imagery designed around the human existence against visual impairment, and most especially, in the face of blindness: this body deprived of vision is the protagonist of a painful, compassionate and even privileged (at times) process of discovery and assumption of a world that escapes conventional understanding. In this sense, blindness is a reality revealed in the interaction with others and with itself, an utterance that covers interior and exterior aspects, and a world whose discourse intersects with the voices emanating from various fields of knowledge. Therefore, the present study weaves structurally around this type of body that is the image of the blind revealed by different kinds of relationships that blindness as protagonist, establishes with the world, with the body it inhabits, with human knowledge such an analysis is based on the various images produced around this concept, which will be confronted with the perceptions and images seen by someone who is truly blind.
Douglas, James Maxwell Art College of Fine Arts UNSW. "Pictures and page numbers - image, text and formal structure in the visual book and the artist's book." Awarded by:University of New South Wales. School of Art, 2005. http://handle.unsw.edu.au/1959.4/23945.
Full textTolmie, Julie, and julie tolmie@techbc ca. "Visualisation, navigation and mathematical perception: a visual notation for rational numbers mod1." The Australian National University. School of Mathematical Sciences, 2000. http://thesis.anu.edu.au./public/adt-ANU20020313.101505.
Full textSolomon, Catherine Ann. "It's numbers and that's it: An exploration of children's beliefs about mathematics through their drawings and words." Thesis, University of Canterbury. School of Teacher Education, 2014. http://hdl.handle.net/10092/8981.
Full textWong, Siu-chun Jane. "Cognitive deficits in Chinese children with low mathematical performance: phonological loop visual-spatialsketchpad and central executive functioning." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2004. http://hub.hku.hk/bib/B29793105.
Full textGilles, Amanda M. "The Benefits of Learning Math Vocabulary with Context Strategies Alone Versus with Comics as a Visual: Case Study." Bowling Green State University / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1334934661.
Full textBloxham, Rebecca Ann. "Pattern language : a comparative study of the visual representations of natural laws by traditional cultures and contemporary science and mathematics." Thesis, Royal College of Art, 1991. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.600822.
Full textBlackett, Norman. "Developing understanding of trigonometry in boys and girls using a computer to link numerical and visual representations." Thesis, University of Warwick, 1990. http://wrap.warwick.ac.uk/2307/.
Full textEspírito, Santo Maria do Rosário. "Aplicação de matemática recreativa no ensino de alunos com deficiência visual." Master's thesis, Universidade de Évora, 2013. http://hdl.handle.net/10174/16133.
Full textLirio, Simone Barreto [UNESP]. "A tecnologia informática como auxílio no ensino de geometria para deficientes visuais." Universidade Estadual Paulista (UNESP), 2006. http://hdl.handle.net/11449/91092.
Full textCoordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
Esta pesquisa trata do uso do computador por deficientes visuais no estudo da matemática. Tem como objetivo conhecer as possibilidades e limitações do uso de tecnologia informática para o ensino de geometria para cegos. Para tanto adotou-se uma metodologia qualitativa baseada em experimentos de ensino, que consistem em uma combinação de entrevistas e situações de ensino e aprendizagem, promovendo total interação entre a pesquisadora e os participantes de pesquisa. As atividades contaram com a participação de duas estudantes cegas, uma é portadora de cegueira congênita (19 anos) e a outra com cegueira adquirida (16 anos). O programa de computador utilizado foi o desenhador vox que é parte integrante do sistema DOSVOX e tem distribuição gratuita. A interação com o usuário se dá através do teclado e possui feedback sonoro, o que permite que uma pessoa cega o utilize. A análise baseou-se em estudos sobre inclusão, educação matemática e o uso da tecnologia informática na educação especial. Os resultados mostram que, após familiarizadas com os comandos do programa desenhador vox, as estudantes foram capazes de construir diversas figuras geométricas planas, como: quadrados, retângulos e triângulos. Isto permitiu a expressão gráfica de idéias matemáticas. Verificou-se também que, para construir as figuras, é necessário que o usuário esteja familiarizado com a localização de pontos no plano cartesiano e, principalmente, com a representação da figura a ser trabalhada através de um modelo que possa ser explorado com as mãos. O uso da tecnologia informática, em especial do programa desenhador vox, se apresentou como um recurso educacional que tem muito a contribuir para a melhoria do atendimento ao portador de deficiência visual fundamentado nas idéias de inclusão dessas pessoas na escola regular.
This research deals with computer use in the study of mathematics by the visually impaired. The objective is to come to know the possibilities and limitations of the use of information technology in the teaching of geometry to the blind. A qualitative methodology was adopted based on teaching experiments, consisting of a combination of interviews and teaching/learning situations, promoting total interaction between the researcher and study participants. Two blind students participated in the activities, one congenitally blind individual (19 years old) and another with acquired blindness (16 years old). The computer program that was used was the desenhador vox, which is an integral part of the DOSVOX system and is distributed free. The interaction with the user occurs through a keyboard and has a sound feedback that makes it possible for a blind person to use it. The analysis was based on studies about inclusion, mathematics education, and the use of information technology in special education. The results show that, once familiarized with the commands of the desenhador vox program, the students were able to construct diverse geometrical planes, such as squares, rectangles, and triangles. This allowed the graphic expression of mathematical ideas. It was also found that, to construct the figures, it is necessary for the user to be familiar with the localization of the points on the Cartesian plane and, principally, with the representation of the figure being worked with using a model that can be explored with the hands. The use of information technology, and the desenhador vox program in particular, proved to be an educational resource that has much to contribute toward improving services for the visually impaired based on ideas of including them in regular schools.
Silva, Davi Cezar da. "O ENSINO DA GEOMETRIA PARA ALUNOS COM DEFICIÊNCIA VISUAL." Universidade Franciscana, 2013. http://tede.universidadefranciscana.edu.br:8080/handle/UFN-BDTD/140.
Full textCoordenação de Aperfeiçoamento de Pessoal de Nível Superior
The present research aimed to promote inclusive education in math classes, investigate how the materials, which were developed and built by the researcher, helped a student with a visual impairment in mental imagery in relation to models of plane figures and spatial . Characterized as a case study, the research has qualitative character and it had as participant, a student with visual impairments distinguished as having blindness. From a literature review, which involved different authors, we seek to organize a survey that addressed beyond the history that involves inclusive education, present also the difficulties faced by teachers, students and schools facing this reality. The materials developed were all built with inexpensive materials and adaptations for students with visual impairment. The activities were elaborated to work primarily models of plane geometry figures and later relate, properties and concepts, with models of figures of spatial geometry. We noticed during the implementation of activities, beyond the motivation that brings a teaching resource to a student with Special Educational Needs, the materials developed by the researcher were of utmost importance and effectiveness for the student to understand the connections between the properties of figures in the plane and space geometries. Through reports the student was evident filling some gaps that still exist in their knowledge in relation to such content, for example, basic differences between pyramids and prisms with triangular bases, or between squares and cubes. As product of the dissertation professional, beyond the material itself, was elaborated a videoaula available on DVD-ROM and on the website of the Course of Master Professional in Teaching Physics and Mathematics UNIFRA.
A presente pesquisa teve como objetivo promover a educação inclusiva nas aulas de matemática, investigar de que forma os materiais, que foram desenvolvidos e construídos pelo pesquisador, auxiliaram um aluno com deficiência visual na formação de imagens mentais em relação aos modelos de figuras planas e espaciais. Caracterizada como um estudo de caso, a pesquisa tem caráter qualitativo e teve como participante um aluno com deficiência visual distinguido como cegueira total. A partir de uma revisão de literatura, que envolveu diferentes autores, buscamos organizar uma pesquisa que tratou além do histórico que envolve a educação inclusiva, também das dificuldades enfrentadas por professores, alunos e escolas que enfrentam essa realidade. Os materiais desenvolvidos foram todos construídos com materiais de baixo custo e com adequações para alunos com deficiência visual. As atividades foram elaboradas para trabalhar primeiramente modelos de figuras da geometria plana e posteriormente relacionar, propriedades e conceitos, com modelos de figuras da geometria espacial. Percebemos, durante a realização das atividades, além da motivação que um recurso didático traz a um aluno com Necessidades Educativas Especiais, que os materiais desenvolvidos pelo pesquisador foram de extrema importância e eficiência para que o aluno pudesse perceber as conexões existentes entre as propriedades das figuras nas geometrias plana e espacial. Por meio de relatos do aluno ficou evidente o preenchimento de algumas lacunas que ainda existiam em seu conhecimento em relação a esses conteúdos como, por exemplo, diferenças básicas entre pirâmides e prismas com bases triangulares, ou ainda, entre quadrados e cubos. Como produto da dissertação de mestrado profissional além do próprio material, foi elaborada uma videoaula disponibilizada em DVD-ROM e no site do curso do Mestrado Profissional em Ensino de Física e Matemática da UNIFRA.
Herrera, Polo Pablo C., and Universidad Peruana de Ciencias Aplicadas (UPC). "Matemáticas y computación: Uso de programación visual para el desarrollo de material didáctico en un entorno educativo." Blucher Design Proceedings, 2015. http://hdl.handle.net/10757/604750.
Full textSilveira, Denize Francisca Oliveira da. "ComunicaÃÃo ativa na leitura e interpretaÃÃo de situaÃÃes problemas envolvendo figuras geomÃtricas planas para crianÃas cegas." Universidade Federal do CearÃ, 2017. http://www.teses.ufc.br/tde_busca/arquivo.php?codArquivo=19768.
Full textEsta dissertaÃÃo à fruto de um trabalho conjunto de dois pesquisadores pertencentes ao mesmo grupo de pesquisa em adaptaÃÃes na matemÃtica: um com formaÃÃo em MatemÃtica, e a outra com especializaÃÃo em psicopedagogia e graduaÃÃo em Letras. Ambos os pesquisadores acompanharam duas crianÃas cegas durante o perÃodo de um ano, entre marÃo de 2016 e marÃo de 2017, tendo como motivaÃÃo inicial analisar as soluÃÃes de algumas questÃes de matemÃtica, com gravuras, de exames de seleÃÃo do ColÃgio Militar de Fortaleza (CMF). Justifica-se a escolha do exame do CMF pelo fato do grau de dificuldade das questÃes, usadas como parÃmetro pelos pesquisadores com fins distintos do estudo aqui abordado. O docente de matemÃtica atua no tocante à anÃlise da soluÃÃo de problemas propostos. A pesquisadora investiga as formas como as crianÃas cegas realizam a leitura e a interpretaÃÃo, com adaptaÃÃo das figuras /imagens das questÃes para o Braille, observando se a comunicaÃÃo està sendo ativa. Por sua vez, visando uma aprendizagem de conteÃdos de maneira mais objetiva, os assuntos figuras geomÃtricas planas, medidas de comprimento, de superfÃcie e de volume sÃo observados, diante de textos que englobam contextos matemÃticos. Com efeito, sÃo conteÃdos que as crianÃas estudam no ano letivo na escola onde estÃo incluÃdas. Ao docente da escola regular foi solicitada a elaboraÃÃo de questÃes para realizaÃÃo de teste de aprendizagem, pois se estÃo incluÃdas as crianÃas, tÃm direitos e deveres, enquanto discentes, idÃnticos aos demais. Por conseguinte, como objetivo geral, a pesquisa visou analisar as dificuldades encontradas por discentes cegos, na disciplina de MatemÃtica, no sexto ano do ensino fundamental, incluÃdos em uma escola regular, em relaÃÃo à leitura e interpretaÃÃo de situaÃÃes problemas, trata, portanto, do Ãngulo de visÃo (da observaÃÃo) da pesquisadora com formaÃÃo em Letras. Utiliza, como metodologia, o mÃtodo Van Hiele (1985) adaptado por BrandÃo (2010) e aperfeiÃoado por Lira e BrandÃo (2013). Uma das principais conclusÃes desta pesquisa està no fato de mostras que uma das dificuldades em resolver problemas que envolvem figuras geomÃtricas està na forma como o enunciado das questÃes à elaborado, ficando muito atrelado Ãs figuras ou desenhos.
This dissertation is the result of a joint work of two researchers belonging to the same research group in adaptations in mathematics: one with a degree in Mathematics, and the other with a specialization in psychopedagogy and graduation in Literature. Both researchers followed two blind children during a period of one year, between March 2016 and March 2017, with the initial motivation to analyze the solutions of some Mathematical Matters, with engravings, of the Military College of Fortaleza (CMF) ). It is justified the choice of the CMF exam because of the degree of difficulty of the questions, used as a parameter by the researchers for purposes other than the study discussed here. The mathematics teacher acts in the analysis of the solution of proposed problems. The researcher investigates the ways blind children read and interpret, with adaptation of the figures / images of the questions to Braille, observing if the communication is being active. On the other hand, aiming a learning of contents in a more objective way, the subjects flat geometric figures, measures of length, surface and volume are observed, in front of texts that encompass mathematical contexts. In fact, they are contents that the children study in the academic year in the school where they are included. The teacher of the regular school was asked to elaborate questions to carry out a test of learning, because if children are included, they have rights and duties, as students, identical to the others. Therefore, as a general objective, this dissertation aims to analyze the difficulties encountered by blind students in Mathematics, in the sixth year of elementary school, included in a regular school, in relation to reading and interpretation of problem situations, Of the angle of vision (of the observation) of the researcher with formation in Letters. It uses, as methodology, the work of Van Hiele (1985) adapted by BrandÃo (2010) and perfected by Lira and BrandÃo (2013). One of the main conclusions of this research is that it shows that one of the difficulties in solving problems involving geometric figures is in the way the statement of the questions is elaborated, being closely linked to the figures or drawings.