Academic literature on the topic 'Visual arts and media arts'

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Journal articles on the topic "Visual arts and media arts"

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Goodall, Peter. "Media Representing Visual Arts." Media Information Australia 55, no. 1 (February 1990): 62–64. http://dx.doi.org/10.1177/1329878x9005500115.

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YUGAY, INGA I. "MEDIA-REALITY IN THE VISUAL ARTS." Art and Science of Television 15.2 (2019): 183–205. http://dx.doi.org/10.30628/1994-9529-2019-15.2-183-205.

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Blazhev, Boyan. "Visual Arts and Digital Technologies." Cultural and Historical Heritage: Preservation, Presentation, Digitalization 7, no. 2 (2021): 191–207. http://dx.doi.org/10.26615/issn.2367-8038.2021_2_018.

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With the advent and dissemination of digital technologies, devices and means in the middle of the twentieth century, dramatic changes occurred in all spheres of life. The data reporting environment is changing and the era of new media is approaching. Digital technologies and the global network have a fundamental impact on culture, traditions and art. In this context, in terms of visual art, digital technologies allow for the emergence of new artistic practices that take their place next to classical art activities. Leading the way is the idea that digital technology is not just a tool, but rather a creation process, thus focusing on the concept inspired by the digital context rather than on the means expressed. In modernity, visual art and scientific achievements live in harmony. Keywords: Digital Art; Art; Virtual Reality (VR); Technological Innovations; Net Art; Artificial Intelligence (AI); New Media Art
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Adeliyi, Wendy. "Caribbean Visual Arts, Social Media and Performance." Caribbean Quilt 5 (May 19, 2020): 76–79. http://dx.doi.org/10.33137/caribbeanquilt.v5i0.34384.

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The photographic installation created by María Magdalena Campos-Pons in De las dos Aguas (Between Two Waters), Campos-Pons takes the viewer on a historical journey of the two bodies of ocean water that separate Africa and the Americas Many dualities are seen in the photo, starting with the two women standing on either side of the photograph holding opposites ends of a boat.
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Wali, Muhammad Ayub, Salman Amin, and Muhammad Rehman. "Impact of Social Media in Adoption of New Trends of Visual Arts: A Case Study of Established Visual Artists in Twins Cities." Global Mass Communication Review V, no. II (June 30, 2020): 20–33. http://dx.doi.org/10.31703/gmcr.2020(v-ii).03.

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This study has investigated the problem of finding the impact of social media in adoption of new trends of visual arts on established visual artists of twin cities and also how social media facilitates in disseminating new techniques of visual arts among the art practitioners. The aims of the research were to investigate the impact of social media in adoption of new trends of visual arts among established visual artists, and also to evaluate the existing techniques of visual arts through diffusion innovation model among the established visual artists. The researcher has conducted interviews of established visual artists, questionnaires were also furnished. The stakeholders were practicing field visual artists (studio based) and visual art educators (art teachers). The result concluded from the present study was that adoption of social media has a positive significant relation with adoption of new trends of arts and impact on the skills of artists whereas adoption of social media has a negative but significant relation with use of social media.
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Wu, Jiayue. "Promoting Contemplative Culture through Media Arts." Multimodal Technologies and Interaction 3, no. 2 (May 21, 2019): 35. http://dx.doi.org/10.3390/mti3020035.

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This paper presents the practice of designing mediation technologies as artistic tools to expand the creative repertoire to promote contemplative cultural practice. Three art–science collaborations—Mandala, Imagining the Universe, and Resonance of the Heart—are elaborated on as proof-of-concept case studies. Scientifically, the empirical research examines the mappings from (bodily) action to (sound/visual) perception in technology-mediated performing art. Theoretically, the author synthesizes media arts practices on a level of defining general design principles and post-human artistic identities. Technically, the author implements machine learning techniques, digital audio/visual signal processing, and sensing technology to explore post-human artistic identities and give voice to underrepresented groups. Realized by a group of multinational media artists, computer engineers, audio engineers, and cognitive neuroscientists, this work preserves, promotes, and further explores contemplative culture with emerging technologies.
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Brunette, Peter, and David Wills. "Deconstruction and the Visual Arts: Art, Media, Architecture." Journal of Aesthetics and Art Criticism 54, no. 4 (1996): 405. http://dx.doi.org/10.2307/431930.

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Anderson, Frances E. "Electronic Media, Videodisc Technology, and the Visual Arts." Studies in Art Education 26, no. 4 (1985): 224. http://dx.doi.org/10.2307/1320846.

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Ilic, Vlatko. "Visual arts in the time of new media." Kultura, no. 131 (2011): 55–72. http://dx.doi.org/10.5937/kultura1131055i.

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Legrady, George. "Perspectives on Collaborative Research and Education in Media Arts." Leonardo 39, no. 3 (June 2006): 215–18. http://dx.doi.org/10.1162/leon.2006.39.3.215.

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Digital arts is by nature a hybrid practice, integrating the poetics, aesthetics and conceptual strategies of art with the logical, systematic methods of technological processes from engineering and the sciences. This article reviews the development of interdisciplinary, collaborative arts-engineering research and education at the University of California at Santa Barbara, focusing on the Media Arts & Technology graduate program from a visual/spatial arts perspective.
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Dissertations / Theses on the topic "Visual arts and media arts"

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King, Mike. "Computer media in the visual arts, and their user interfaces." Thesis, Royal College of Art, 1986. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.293932.

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Bitoun, Claire. "Gautier, Wilde, and the visual arts : artistic media and movement." Thesis, University of Oxford, 2018. http://ora.ox.ac.uk/objects/uuid:a765fb6d-2b26-4f38-9a27-9d33836c0998.

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In nineteenth-century literary studies and histories, Théophile Gautier (1811-1872) is still largely remembered as the instigator of the doctrine of Art for Art's Sake, mostly because of his novel Mademoiselle de Maupin (1835) and its controversial preface. This recognition is usually accompanied by a retrospective appreciation of Gautier's work in light of the more famous authors who succeeded him and developed some of the precepts of the doctrine, such as Baudelaire. This thesis is a comparative study of Gautier and Oscar Wilde (1854-1900) as the two main exponents of the doctrine of Art for Art's Sake respectively in France and Britain. While comparisons between Gautier and Baudelaire have tended to highlight the superiority of the latter, a comparison with Wilde allows Gautier to be seen and understood in his own terms, and simultaneously casts a new light on Wilde's contribution to the development of the doctrine. My study is the first to examine the works of the two authors comparatively from the vantage point of their aesthetic theories. I argue that in order better to assess their contribution, it is necessary to start with an analysis of their experimentations with literary form. The overall aim of the thesis is to re-evaluate their fictional works which, as a result of their commitment to the doctrine, are often seen as lacking in depth and content, and as being too descriptive and decorative. The central argument is that the very decorative form of their works should be seen as the starting point of an ambitious reflection on literature, its aims and its relation to other artistic media, the visual arts in particular.
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Parsons, Rachael Nerrada. "Virion : new media and the development of the discursive museum." Thesis, Queensland University of Technology, 2010. https://eprints.qut.edu.au/44089/1/Rachael_Parsons_Thesis.pdf.

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The historical rhetoric established with the very first public art museums declared that the purpose of such institutions was to provide a space where art could be accessible to all citizens. However contrary to this aim, studies show that art museums are one of the least accessed cultural institutions in the western world. The prevailing consensus for this can be attributed to the perception that museums are elitist, irrelevant and restricted to a small and privileged group. The focus of this research project is to address the issues that lead to these perceptions, and to identify possible curatorial strategies to encourage greater access to, and participation in the visual arts. This will be done through designing and curating an open submission exhibition that utilises new media technologies to increase access and dialogue between artists and audiences. This is part of a hybrid practice-based methodology that also includes scholarly research to critically investigate a number of historical and contemporary theories concerned with public museums and approaches to curatorial practice. This research will culminate in the development of Virion, an Internet based exhibition that aims to develop a curatorial model that facilitates open and democratic participation in arts practice from a diverse public audience.
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Draving, Marilyn Joelle 1953. "Art and the blind: Clay media and artistic expression of the young child with significant visual impairments." Thesis, The University of Arizona, 1990. http://hdl.handle.net/10150/291544.

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In view of current research in mental imagery and creativity, the researcher suggests that a program of art activities with clay media is advantageous for young blind children. The literature reviewed suggests the value of the young blind childs work in clay. This study discusses learning process of the blind, mental imagery and therapeutic art education. It attempts to answer three questions. The study asks how these children learn; what methods might be appropriate for art instruction, and looks for indications of the growth of imagery and creativity. The methods and activities designed and implemented are discussed in this study. Selected clay work by children are shown in photographs. The results seemed to indicate that the these activities were beneficial for young children with significant visual impairments. Recommendations are made for further study.
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Johnson, Michael Patrick 1971. "Evolving visual routines." Thesis, Massachusetts Institute of Technology, 1995. http://hdl.handle.net/1721.1/61533.

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Hirsch, Matthew Waggener. "Computational visual reality." Thesis, Massachusetts Institute of Technology, 2014. http://hdl.handle.net/1721.1/95588.

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Thesis: Ph. D., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2014.
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 231-245).
It is not so far-fetched to envision a future student working through a difficult physics problem by using their hands to manipulate a 3D visualization that floats above the desk. A doctor preparing for heart surgery will rehearse on a photo-real replica of his patient's organ. A visitor to the British Museum in London will sketch a golden Pharaoh's headdress, illuminated by a ray of sunlight pouring in the window, never aware that the physical artifact is still in Egypt. Though such scenarios may seem cut from the pages of science fiction, this thesis illuminates a path to making them possible. To create more realistic and interactive visual information, displays must show high quality 3D images that respond to environmental lighting conditions and user input. The availability of displays capable of addressing the full range of visual experience will improve our ability to interact with computation, the world, and one another. Two of the many problems that have impeded previous efforts to design high-dimensional displays are the need to: 1. process large amounts of information in realtime; and 2. fabricate hardware capable of conveying that information. Light field capture and display is enormously data-intensive, but by applying compressive techniques that take advantage of multiple data redundancies in light transport, it is possible to overcome these challenges and make use of hardware available in the near-term. This thesis proposes display and capture frameworks that use non-negative tensor factorization and dictionary-based sparse reconstruction, respectively, in conjunction with the co-design of algorithms, optics, and electronics to allow compressive, simultaneous, light field display and capture.
by Matthew Waggener Hirsch.
Ph. D.
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Karahalios, Kyratso G. 1972. "Merging static and dynamic visual media along an event timeline." Thesis, Massachusetts Institute of Technology, 1998. http://hdl.handle.net/1721.1/61832.

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Naik, Nikhil (Nikhil Deepak). "Visual urban sensing : understanding cities through computer vision." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/109656.

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Thesis: Ph. D., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2017.
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 122-131).
This thesis introduces computer vision algorithms that harness street-level imagery to conduct automated surveys of the built environment and populations at an unprecedented resolution and scale. We introduce new tools for computing quantitative measures of urban appearance and urban change. First, we describe Streetscore, an algorithm that quantifies how safe a street block looks to a human observer, using computer vision and crowdsourcing. We extend this work with an efficient convolutional neural network-based method that is capable of computing several perceptual attributes of the built environment from thousands of cities from all six inhabited continents. Second, we introduce a computer vision algorithm to compute Streetchange-a metric for change in the built environment-from time-series street-level imagery. A positive Streetchange is indicative of urban growth; while negative Streetchange is indicative of decay. We use these tools to introduce new datasets. We use the Streetscore algorithm to generate the largest dataset of urban appearance to date, which covers more than 1 million street blocks from 21 American cities. We use the Streetchange algorithm to also generate a dataset for urban change containing more than 1.5 million street blocks from five large American cities. These datasets have enabled research studies across fields such as economics, sociology, architecture, urban planning, and public health. We utilize these datasets to provide new insights on important research questions. With the dataset on urban appearance, we show that criminal activity has a robust positive correlation with the spatial variation in architecture within neighborhoods. With the dataset on urban change, we show that positive urban change occurs in geographically and physically attractive areas with dense, highly-educated populations. Taken together, the tools, datasets, and insights described in this thesis demonstrate that computer vision-driven surveys of people and places have the potential to massively scale up studies in social science, to change the way cities are built, and to improve the design, execution, and evaluation of policy and aid interventions.
by Nikhil Naik.
Ph. D.
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Wilson, Andrew David. "Learning visual behavior for gesture analysis." Thesis, Massachusetts Institute of Technology, 1995. http://hdl.handle.net/1721.1/62924.

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Vasconcelos, Nuno Miguel Borges de Pinho Cruz de. "Bayesian models for visual information retrieval." Thesis, Massachusetts Institute of Technology, 2000. http://hdl.handle.net/1721.1/62947.

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Thesis (Ph.D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2000.
Includes bibliographical references (leaves 192-208).
This thesis presents a unified solution to visual recognition and learning in the context of visual information retrieval. Realizing that the design of an effective recognition architecture requires careful consideration of the interplay between feature selection, feature representation, and similarity function, we start by searching for a performance criteria that can simultaneously guide the design of all three components. A natural solution is to formulate visual recognition as a decision theoretical problem, where the goal is to minimize the probability of retrieval error. This leads to a Bayesian architecture that is shown to generalize a significant number of previous recognition approaches, solving some of the most challenging problems faced by these: joint modeling of color and texture, objective guidelines for controlling the trade-off between feature transformation and feature representation, and unified support for local and global queries without requiring image segmentation. The new architecture is shown to perform well on color, texture, and generic image databases, providing a good trade-off between retrieval accuracy, invariance, perceptual relevance of similarity judgments, and complexity. Because all that is needed to perform optimal Bayesian decisions is the ability to evaluate beliefs on the different hypothesis under consideration, a Bayesian architecture is not restricted to visual recognition. On the contrary, it establishes a universal recognition language (the language of probabilities) that provides a computational basis for the integration of information from multiple content sources and modalities. In result, it becomes possible to build retrieval systems that can simultaneously account for text, audio, video, or any other content modalities. Since the ability to learn follows from the ability to integrate information over time, this language is also conducive to the design of learning algorithms. We show that learning is, indeed, an important asset for visual information retrieval by designing both short and long-term learning mechanisms. Over short time scales (within a retrieval session), learning is shown to assure faster convergence to the desired target images. Over long time scales (between retrieval sessions), it allows the retrieval system to tailor itself to the preferences of particular users. In both cases, all the necessary computations are carried out through Bayesian belief propagation algorithms that, although optimal in a decision-theoretic sense, are extremely simple, intuitive, and easy to implement.
by Nuno Miguel Borges de Pinho Cruz de Vasconcelos.
Ph.D.
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Books on the topic "Visual arts and media arts"

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Lois, Oppenheim, ed. Samuel Beckett and the arts: Music, visual arts, and non-print media. New York: Garland Pub., 1999.

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Peter, Brunette, and Wills David 1953-, eds. Deconstruction and the visual arts: Art, media, architecture. Cambridge: Cambridge University Press, 1994.

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Higgins, Teri, and Catherine Fowler. Epistolary Entanglements in Film, Media and the Visual Arts. Nieuwe Prinsengracht 89 1018 VR Amsterdam Nederland: Amsterdam University Press, 2023. http://dx.doi.org/10.5117/9789463729666.

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This collection departs from the observation that online forms of communication—the email, blog, text message, tweet—are actually haunted by old epistolary forms: the letter and the diary. By examining the omnipresence of writing across a variety of media, the collection adds the category of Epistolary Screens to genres of self-expression, both literary (letters, diaries, auto-biographies) and screenic (romance dramas, intercultural cinema, essay films, artists’ videos and online media). The category Epistolary encapsulates an increasingly paradoxical relation between writing and the self: first, it describes selves that are written in graphic detail via letters, diaries, blogs, texts, emails and tweets; second, it acknowledges that absence complicates communication, bringing people together in an entangled rather than ordered way. The collection concerns itself with the changing visual/textual texture of screen media and examines what is at stake for our understanding of self-expression when it takes Epistolary forms.
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Watkins, Raymond. Late Bresson and the Visual Arts. NL Amsterdam: Amsterdam University Press, 2018. http://dx.doi.org/10.5117/9789462983649.

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The color films of French film director Robert Bresson (1901-99) have largely been neglected, despite the fact that Bresson himself considered them to be more fully realized reflections of his aspirations for the cinema. This study presents a revised and revitalized Bresson, comparing his late style to painterly innovations in color, light, and iconography from the Middle Ages to the present, to abstract painting in France after World War II, and to affinities with the avant-garde movements of Surrealism, Constructivism, and Minimalism. Drawing on media archeology, this study views Bresson's work through such allied visual arts practices as painting, photography, sculpture, theater, and dance.
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Williams, Rick. Visual communication: Integrating media, art, and science. New York, NY: Lawrence Erlbaum Associates, 2007.

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Williams, Rick. Visual communication: Integrating media, art and science. New York: Lawrence Erlbaum Associates, 2006.

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Arts Council of England. Visual Arts Department. Visual Arts Department contacts list: Exhibition spaces, public art organisations, photography centres, new media organisations, architecture centres & visual arts organisations in the UK. London: Arts Council of England, 1998.

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ten-Doesschate, Chu Petra, and Weisberg Gabriel P, eds. The popularization of images: Visual culture under the July Monarchy. Princeton, N.J: Princeton University Press, 1994.

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Visual culture and gender: Critical concepts in media and cultural studies. New York: Routledge, 2014.

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Visuelle Medien. Köln: Herbert von Halem Verlag, 2014.

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Book chapters on the topic "Visual arts and media arts"

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Grushka, Kathryn, and Maura Sellars. "Media Arts: Visual Culture and Numeracy." In Numeracy in Authentic Contexts, 285–316. Singapore: Springer Singapore, 2017. http://dx.doi.org/10.1007/978-981-10-5736-6_13.

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Chen, Luxi, Junan Zhang, Fang Yang, and Danan Gu. "Ageism in Media and Visual Arts." In Encyclopedia of Gerontology and Population Aging, 178–86. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-22009-9_410.

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Chen, Luxi, Junan Zhang, Fang Yang, and Danan Gu. "Ageism in Media and Visual Arts." In Encyclopedia of Gerontology and Population Aging, 1–9. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-319-69892-2_410-2.

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Chen, Luxi, Junan Zhang, Fang Yang, and Danan Gu. "Ageism in Media and Visual Arts." In Encyclopedia of Gerontology and Population Aging, 1–9. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-319-69892-2_410-1.

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Bell, Desmond. "A research turn in the visual arts?" In Research in the Creative and Media Arts, 58–91. New York : Routledge, 2019.: Routledge, 2019. http://dx.doi.org/10.4324/9780429491948-4.

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Sickler-Voigt, Debrah C. "Media Arts and Assistive Technologies as Empowering Global Communication Tools for Students with Visual Impairments." In Global Media Arts Education, 251–66. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-05476-1_15.

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McDonald, Donna. "Visual narratives." In The Routledge Handbook of Disability Arts, Culture, and Media, 36–47. 1st Edition. | New York: Routledge, 2019. | Series: Routledge international handbooks: Routledge, 2018. http://dx.doi.org/10.4324/9781351254687-3.

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Unsworth, Len. "Interfacing Visual and Verbal Narrative Art in Paper and Digital Media: Recontextualising Literature and Literacies." In Literacy in the Arts, 55–76. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-04846-8_4.

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Tietze, Richard L. "Creativity and the Arts." In Advances in Media, Entertainment, and the Arts, 337–75. IGI Global, 2017. http://dx.doi.org/10.4018/978-1-5225-0504-4.ch016.

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The chapter explores creativity from a psychological viewpoint, as spontaneous and reflective activities in several self-defining human efforts, such as telling stories and forming an identity. New discoveries from neuroscience and creative arts therapies combine to understand creativity as a range of normative human functioning, which blends with professional creative discovery in the arts at the higher extremes of this range. The chapter focuses on visual art and music, followed by a normative application of creativity as utilized in creative arts therapies. Finally, the chapter concludes by introducing normative creative tools to incorporate into everyday life.
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"Immersion in the Visual Arts and Media." In Immersion in the Visual Arts and Media, 1–17. Brill | Rodopi, 2016. http://dx.doi.org/10.1163/9789004308237_002.

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Conference papers on the topic "Visual arts and media arts"

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Aparajeya, Prashant, Vesna Petresin, Frederic Fol Leymarie, and Stefan Rueger. "Movement description and gesture recognition for live media arts." In CVMP 2015: 12th International Conference on Visual Media Production. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2824840.2824861.

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Sadono, Soni. "Visual Interpretation of Painting Themed of Sundanese Traditional Arts in Bandung." In International Conference on Emerging Media & Communication. European Publisher, 2022. http://dx.doi.org/10.15405/epsbs.2022.01.02.14.

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Shen Haihui. "Application and impact of 3d technology on visual media arts." In 2010 International Conference On Computer and Communication Technologies in Agriculture Engineering (CCTAE). IEEE, 2010. http://dx.doi.org/10.1109/cctae.2010.5543204.

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Špidlová, Zdenka. "DIGITAL MEDIA IN VISUAL ARTS EDUCATION. FROM STRATEGY TO PRACTICE." In International Conference on Education and New Learning Technologies. IATED, 2016. http://dx.doi.org/10.21125/edulearn.2016.1098.

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Prakoso, Sebastian Gary. "Understanding the Urban Arts in Visual Communication Visual Communication on Mural Created by Polo Triuns." In International Conference on Media and Communication Studies(ICOMACS 2018). Paris, France: Atlantis Press, 2018. http://dx.doi.org/10.2991/icomacs-18.2018.9.

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Wahyuddin, Martono, Wahyuddin Ridwan, and Martono Martono. "The Use of Media Audio Visual Learning Appreciation of Visual Art at Junior High School Class IX." In Proceedings of the International Conference on Art and Arts Education (ICAAE 2018). Paris, France: Atlantis Press, 2019. http://dx.doi.org/10.2991/icaae-18.2019.4.

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Schmidt, C., C. Schneider, and D. Paulus. "Knowledge-based image analysis applied to ornaments in arts." In 3rd European Conference on Visual Media Production (CVMP 2006). Part of the 2nd Multimedia Conference 2006. IEE, 2006. http://dx.doi.org/10.1049/cp:20061977.

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Wang, Jurong. "Visual Presentation in New Media Typesetting." In The 6th International Conference on Arts, Design and Contemporary Education (ICADCE 2020). Paris, France: Atlantis Press, 2021. http://dx.doi.org/10.2991/assehr.k.210106.135.

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Lu, Yuxia, and Hui Xie. "Influence of New Media Art on Visual Communication Design." In 2nd International Conference on Arts, Design and Contemporary Education. Paris, France: Atlantis Press, 2016. http://dx.doi.org/10.2991/icadce-16.2016.187.

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Sampson, Akaninyene John, and Edem Etim Peters. "Axiomatic Dimensional Analysis of Art in the Visual Culture of the Ibibio People of Nigeria." In The Barcelona Conference on Arts, Media & Culture 2022. The International Academic Forum(IAFOR), 2022. http://dx.doi.org/10.22492/issn.2435-9475.2022.2.

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Reports on the topic "Visual arts and media arts"

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Schonfeld, Roger. The Visual Resources Environment at Liberal Arts Colleges. New York: NITLE, August 2015. http://dx.doi.org/10.18665/sr.22338.

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Burchill, Antoinette, Mark Banks, Christina Williams, Elizabeth Hawley-Lingham, and Stefano De Sabbata. It Takes a Region to Raise an Artist: Understanding the East Midlands’ Visual Arts Economy. University of Leicester, November 2019. http://dx.doi.org/10.29311/2019.06.

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Ahmed AlGarf, Yasmine. From Self-Awareness to Purposeful Employment: Guiding Egyptian youth using arts-based learning. Oxfam IBIS, August 2021. http://dx.doi.org/10.21201/2021.7932.

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Alwan wa Awtar (A&A), a partner of the Youth Participation and Employment (YPE) programme, implements a youth programme supporting young people to shape their prospects through professional and soft skill development, safe learning space and non-formal education. A&A has learned important lessons throughout its journey. A safe learning environment, flexible learning techniques, visual and performing arts in education and participatory management are key approaches for successful youth programmes. During the COVID-19 period, many of the professional development programmes have been delivered online, which was a good example of adaptation to changing circumstances that ensured the sustainability and continued effectiveness of the programme.
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Frykman, Judith. A series of paintings, drawings, and compositions, oriented toward a fine arts direction in the use of synthetic and mixed media. Portland State University Library, January 2000. http://dx.doi.org/10.15760/etd.224.

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Cunningham, Stuart, Marion McCutcheon, Greg Hearn, Mark Ryan, and Christy Collis. Australian Cultural and Creative Activity: A Population and Hotspot Analysis: Sunshine Coast. Queensland University of Technology, December 2020. http://dx.doi.org/10.5204/rep.eprints.136822.

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The Sunshine Coast (unless otherwise specified, Sunshine Coast refers to the region which includes both Sunshine Coast and Noosa council areas) is a classic regional hotspot. In many respects, the Sunshine Coast has assets that make it the “Goldilocks” of Queensland hotspots: “the agility of the region and our collaborative nature is facilitated by the fact that we're not too big, not too small - 330,000 people” (Paddenburg, 2019); “We are in that perfect little bubble of just right of about everything” (Erbacher 2019). The Sunshine Coast has one of the fastest-growing economies in Australia. Its population is booming and its local governments are working together to establish world-class communications, transport and health infrastructure, while maintaining the integrity of the region’s much-lauded environment and lifestyle. As a result, the Sunshine Coast Council is regarded as a pioneer on smart city initiatives, while Noosa Shire Council has built a reputation for prioritising sustainable development. The region’s creative economy is growing at a faster rate that of the rest of the economy—in terms of job growth, earnings, incomes and business registrations. These gains, however, are not spread uniformly. Creative Services (that is, the advertising and marketing, architecture and design, and software and digital content sectors) are flourishing, while Cultural Production (music and performing arts, publishing and visual arts) is variable, with visual and performing arts growing while film, television and radio and publishing have low or no growth. The spirit of entrepreneurialism amongst many creatives in the Sunshine Coast was similar to what we witnessed in other hotspots: a spirit of not necessarily relying on institutions, seeking out alternative income sources, and leveraging networks. How public agencies can better harness that energy and entrepreneurialism could be a focus for ongoing strategy. There does seem to be a lower level of arts and culture funding going into the Sunshine Coast from governments than its population base and cultural and creative energy might suggest. Federal and state arts funding programs are under-delivering to the Sunshine Coast.
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Kerrigan, Susan, Phillip McIntyre, and Marion McCutcheon. Australian Cultural and Creative Activity: A Population and Hotspot Analysis: Bendigo. Queensland University of Technology, 2020. http://dx.doi.org/10.5204/rep.eprints.206968.

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Bendigo, where the traditional owners are the Dja Dja Wurrung people, has capitalised on its European historical roots. Its striking architecture owes much to its Gold Rush past which has also given it a diverse cultural heritage. The creative industries, while not well recognised as such, contribute well to the local economy. The many festivals, museums and library exhibitions attract visitors from the metropolitan centre of Victoria especially. The Bendigo Creative Industries Hub was a local council initiative while the Ulumbarra Theatre is located within the City’s 1860’s Sandhurst Gaol. Many festivals keep the city culturally active and are supported by organisations such as Bendigo Bank. The Bendigo Writers Festival, the Bendigo Queer Film Festival, The Bendigo Invention & Innovation Festival, Groovin the Moo and the Bendigo Blues and Roots Music Festival are well established within the community. A regional accelerator and Tech School at La Trobe University are touted as models for other regional Victorian cities. The city has a range of high quality design agencies, while the software and digital content sector is growing with embeddeds working in agriculture and information management systems. Employment in Film, TV and Radio and Visual Arts has remained steady in Bendigo for a decade while the Music and Performing Arts sector grew quite well over the same period.
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7

Schell, Laurie. The Power of the Individual in Advocacy. Creative Generation, March 2022. http://dx.doi.org/10.51163/creative-gen010.

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A central component to case-making and systems change is personal advocacy, driven by the individual. How we translate our personal beliefs and biases into tactics for advocacy is an essential skill for all practitioners. This article shares four tactics to guide practitioners through this process, including storytelling, social media use, word choice, and relationship forming. Within each, guiding questions are formed through three lenses focused on communications strategies, the dynamics of systems change, and acknowledging progress. It concludes with a call to action about the professional responsibility of arts and cultural education practitioners to become effective advocates to make the case and affect systems change.
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8

Schell, Laurie. The Power of the Individual in Advocacy. Creative Generation, March 2022. http://dx.doi.org/10.51163/creative-genxxx.

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A central component to case-making and systems change is personal advocacy, driven by the individual. How we translate our personal beliefs and biases into tactics for advocacy is an essential skill for all practitioners. This article shares four tactics to guide practitioners through this process, including storytelling, social media use, word choice, and relationship forming. Within each, guiding questions are formed through three lenses focused on communications strategies, the dynamics of systems change, and acknowledging progress. It concludes with a call to action about the professional responsibility of arts and cultural education practitioners to become effective advocates to make the case and affect systems change.
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9

Kerrigan, Susan, Phillip McIntyre, and Marion McCutcheon. Australian Cultural and Creative Activity: A Population and Hotspot Analysis: Geelong and Surf Coast. Queensland University of Technology, 2020. http://dx.doi.org/10.5204/rep.eprints.206969.

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Geelong and the Surf Coast are treated here as one entity although there are marked differences between the two communities. Sitting on the home of the Wathaurong Aboriginal group, this G21 region is geographically diverse. Geelong serviced a wool industry on its western plains, while manufacturing and its seaport past has left it as a post-industrial city. The Surf Coast has benefitted from the sea change phenomenon. Both communities have fast growing populations and have benefitted from their proximity to Melbourne. They are deeply integrated with this major urban centre. The early establishment of digital infrastructure proved an advantage to certain sectors. All creative industries are represented well in Geelong while many creatives in Torquay are embedded in the high profile and economically dominant surfing industry. The Geelong community is serviced well by its own creative industries with well-established advertising firms, architects, bookshops, gaming arcades, movie houses, music venues, newspaper headquarters, brand new and iconic performing and visual arts centres, libraries and museums, television and radio all accessible in its refurbished downtown area. Co-working spaces, collective practices and entrepreneurial activity are evident throughout the region.
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10

Yatsymirska, Mariya. SOCIAL EXPRESSION IN MULTIMEDIA TEXTS. Ivan Franko National University of Lviv, February 2021. http://dx.doi.org/10.30970/vjo.2021.49.11072.

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The article investigates functional techniques of extralinguistic expression in multimedia texts; the effectiveness of figurative expressions as a reaction to modern events in Ukraine and their influence on the formation of public opinion is shown. Publications of journalists, broadcasts of media resonators, experts, public figures, politicians, readers are analyzed. The language of the media plays a key role in shaping the worldview of the young political elite in the first place. The essence of each statement is a focused thought that reacts to events in the world or in one’s own country. The most popular platform for mass information and social interaction is, first of all, network journalism, which is characterized by mobility and unlimited time and space. Authors have complete freedom to express their views in direct language, including their own word formation. Phonetic, lexical, phraseological and stylistic means of speech create expression of the text. A figurative word, a good aphorism or proverb, a paraphrased expression, etc. enhance the effectiveness of a multimedia text. This is especially important for headlines that simultaneously inform and influence the views of millions of readers. Given the wide range of issues raised by the Internet as a medium, research in this area is interdisciplinary. The science of information, combining language and social communication, is at the forefront of global interactions. The Internet is an effective source of knowledge and a forum for free thought. Nonlinear texts (hypertexts) – «branching texts or texts that perform actions on request», multimedia texts change the principles of information collection, storage and dissemination, involving billions of readers in the discussion of global issues. Mastering the word is not an easy task if the author of the publication is not well-read, is not deep in the topic, does not know the psychology of the audience for which he writes. Therefore, the study of media broadcasting is an important component of the professional training of future journalists. The functions of the language of the media require the authors to make the right statements and convincing arguments in the text. Journalism education is not only knowledge of imperative and dispositive norms, but also apodictic ones. In practice, this means that there are rules in media creativity that are based on logical necessity. Apodicticity is the first sign of impressive language on the platform of print or electronic media. Social expression is a combination of creative abilities and linguistic competencies that a journalist realizes in his activity. Creative self-expression is realized in a set of many important factors in the media: the choice of topic, convincing arguments, logical presentation of ideas and deep philological education. Linguistic art, in contrast to painting, music, sculpture, accumulates all visual, auditory, tactile and empathic sensations in a universal sign – the word. The choice of the word for the reproduction of sensory and semantic meanings, its competent use in the appropriate context distinguishes the journalist-intellectual from other participants in forums, round tables, analytical or entertainment programs. Expressive speech in the media is a product of the intellect (ability to think) of all those who write on socio-political or economic topics. In the same plane with him – intelligence (awareness, prudence), the first sign of which (according to Ivan Ogienko) is a good knowledge of the language. Intellectual language is an important means of organizing a journalistic text. It, on the one hand, logically conveys the author’s thoughts, and on the other – encourages the reader to reflect and comprehend what is read. The richness of language is accumulated through continuous self-education and interesting communication. Studies of social expression as an important factor influencing the formation of public consciousness should open up new facets of rational and emotional media broadcasting; to trace physical and psychological reactions to communicative mimicry in the media. Speech mimicry as one of the methods of disguise is increasingly becoming a dangerous factor in manipulating the media. Mimicry is an unprincipled adaptation to the surrounding social conditions; one of the most famous examples of an animal characterized by mimicry (change of protective color and shape) is a chameleon. In a figurative sense, chameleons are called adaptive journalists. Observations show that mimicry in politics is to some extent a kind of game that, like every game, is always conditional and artificial.
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