Academic literature on the topic 'Visual and digital culture'
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Journal articles on the topic "Visual and digital culture"
Fedorova, K. G. "DIGITAL CULTURE AS A VISUAL PRACTICE." Perspectives. Socio-political journal, no. 1 (2022): 109–14. http://dx.doi.org/10.24195/spj1561-1264.2022.1.15.
Full textBastari, Rendy Pandita, Wahyu Lukito, and Fauzi Arif Adhika. "Internet Meme: A Virtual Visual Artefact of Digital Visual Culture." JURNAL RUPA 6, no. 1 (August 31, 2021): 16. http://dx.doi.org/10.25124/rupa.v6i1.2928.
Full textKaren T. Keifer-Boyd and Deborah L. Smith-Shank. "Born Digital: Visual Culture & Gender." Visual Arts Research 43, no. 1 (2017): 17. http://dx.doi.org/10.5406/visuartsrese.43.1.0017.
Full textSweeny, Robert. "Digital Visual Culture: Of Possibilities and Power-Ups." Art Education 67, no. 2 (March 2014): 4–5. http://dx.doi.org/10.1080/00043125.2014.11519258.
Full textAgung, Lingga, and Novian Denny Nugraha. "Digital Culture and Instagram: "Aesthetics for All?"." IMOVICCON Conference Proceeding 1, no. 1 (July 3, 2019): 93–98. http://dx.doi.org/10.37312/imoviccon.v1i1.7.
Full textFrankel, Susy. "Digital Copyright and Culture." Journal of Arts Management, Law, and Society 40, no. 2 (June 10, 2010): 140–56. http://dx.doi.org/10.1080/10632921.2010.486294.
Full textBlazhev, Boyan. "Visual Arts and Digital Technologies." Cultural and Historical Heritage: Preservation, Presentation, Digitalization 7, no. 2 (2021): 191–207. http://dx.doi.org/10.26615/issn.2367-8038.2021_2_018.
Full textONG, Patricia A. L. "Visual Research Methods: Qualifying and Quantifying the Visual." Beijing International Review of Education 2, no. 1 (April 3, 2020): 35–53. http://dx.doi.org/10.1163/25902539-00201004.
Full textHarwood, Tracy. "Cocurated Digital Culture: Machinima." Leonardo 52, no. 2 (April 2019): 123–27. http://dx.doi.org/10.1162/leon_a_01328.
Full textKumar, Sudhir. "IMAGE, BRAND AND THE SACRED (INDIA)." International Journal of Research -GRANTHAALAYAH 3, no. 11 (November 30, 2015): 106–21. http://dx.doi.org/10.29121/granthaalayah.v3.i11.2015.2920.
Full textDissertations / Theses on the topic "Visual and digital culture"
Ayers, Drew R. "Vernacular Posthumanism: Visual Culture and Material Imagination." Digital Archive @ GSU, 2012. http://digitalarchive.gsu.edu/communication_diss/34.
Full textMusa, Moh'd Jamil Moh'd. "Advertising design: the unappealing nature of digital & printed advertising design in Jordan." Doctoral thesis, Universidade de Évora, 2021. http://hdl.handle.net/10174/31059.
Full textFARIAS, Romerita Silva. "Olhar digital: a mensagem dos jovens na produção de vídeos do Proi-Digital." Universidade Federal de Pernambuco, 2016. https://repositorio.ufpe.br/handle/123456789/18003.
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O que comunicam e quais as mensagens de jovens anônimos e leigos na linguagem do audiovisual, participantes das oficinas do Programa de Extensão da Universidade Federal de Pernambuco (UFPE), Proi-Digital, em execução desde 2010? Partindo do questionamento acima, esta pesquisa do tipo descritiva busca analisar as produções de vídeo, de jovens participantes de oficinas do Programa de Extensão, que ocorrem no interior de escolas públicas, no que se refere às mensagens que eles comunicam nessas produções e suas expressões de reflexão e crítica. Nesse sentido, o aporte teórico discute o universo juvenil, assim como explora os campos da comunicação, da educação e da cultura visual, utilizando como referências Martin-Barbero (1997), Hernández (2011), Penteado (1998), Belloni (2001) e Orofino (2005). A metodologia de natureza qualitativa é baseada no que preconiza Minayo (2001). Com mais de 18 vídeos produzidos, nesses quatro anos de Programa, para a amostra da pesquisa, foram analisados apenas 04 vídeos, os quais foram produzidos para as pesquisas realizadas nos anos de 2012 e 2013 com metodologias distintas. A análise desse material está contemplada em dois grupos de dados. O primeiro são os vídeos com a análise textual como modalidade fílmica, com ênfase na análise fílmica e a análise textual discursiva. O segundo, as entrevistas com a análise textual discursiva. Na análise dos resultados percebemos a mediação como um elemento forte e colaborador para o desenvolvimento da criticidade dos jovens participantes das oficinas de vídeo. Os vídeos foram um canal para os jovens exporem suas ideias, seus anseios, um meio para falar do seu cotidiano. Uma mensagem com um tom de crítica, de denúncia e de reflexão.
The audio-visual language and messages passed from anonymous, inexperienced and young participants has communicated what in the Officine Pro-digital postgraduate programme from the University Federal of Pernambuco, running since 2010? Taking into consideration what is asked above, this descriptive research aims to analyse all the videos produced which cover youth participants from the postgraduate Officine programme. These recorded videos illustrate what happens inside state schools, by verbalising messages of the chosen students, and express their criticisms and reflections. With this in mind, the theoretical contribution of this project brings into debate the juvenile universe, by exploring the fields of communication, education, and visual culture, based on past authors‘ references: Martin-Barbero (1997), Belloni (2001), Hernández (2011), Orofino (2005) and Penteado (1998). The methodology of qualitative nature is based on what Minayo, (2001) advocates. Having more than 18 videos produced during this four-year programme, as a means of research, only 4 videos were subsequently chosen and recorded for research purposes over the period 2012 to 2013 with distinct methodologies. The analyses of these recording materials are arranged into two data groups. The first is on videos with textual analysis with filmic modality, with an emphasis on filmic analysis and discursive textual analysis. The second data analysis focuses on the interviews with discursive textual analysis. In the analysis of the results, the authors realise the mediation as a strong element and collaborator in the development of the criticality of the young participants of the Officine videos. The videos came as a communication channel for the youths to express their ideas and agonizing, as well as an opportunity to express their daily lives. This paper brings an important message with critical tones, complaints and reflections.
Figueira, Rodrigo Minelli. "Laboratório de signos: a produção de significações na cultura visual digital." Pontifícia Universidade Católica de São Paulo, 2007. https://tede2.pucsp.br/handle/handle/4997.
Full textThe general objective of this research is to analyze the way as the discursives strategies in what Andrew Darley defined as being the visual digital culture and it s relation with the technological possibilities and medias of communication. In its book Visual Digital Culture he defines that way the cultural forms appeared from dissemination of the graphic computer and considered it while a cultural phenomena. The idea is reach to understand of how semiotics status expressed in languages, speeches, sorts, formats, messages is conformed by the technology/media used to express them. Tries to understand how contemporaries semiotics are codified by the machines and the cultural implications of this codification. The theoretical aproach of the present work is in the studies of Semiotics of Culture. To reach our objectives we intend in basically supporting them in the works of two of these authors, Mikhail Bakthin and Iuri Lotman and in the concepts of dialogism and poliphony of first and the notion of text of the culture and the semiosphere of the second one. We will search to bring the reflection of these authors to dialogue with other authors who have attemped to reflect on the occured transformations from the dissemination of the technologies of communication and information from middle of the XX century, as the proper Darley, Lev Manovich, Paul Miller and Arlindo Machado among others. The object chosen for our research is the work of the group feitoamãos , collective of artists who since 1999 dedicate the research and experimentation to it in electronic art, having carried through single channel videos, web-art, installations and performances. We will search through the analysis of the expressiveness structures of the presentations of the group to understand the flow established between the diverse languages used in its works. Our main hypothesis is of that fragmentation, simultaneness, reiteration, not-linearity and noises they adopted are expressiveness resources inside of the context of the visual digital culture and that they are some of the characteristics and necessities of the urban condition that if they reflect, at the same time that they are expressed through and in the media. We also understand that as well as the technologies open new expressiveness possibilities, the limitations of one specific media determine the signing productions in that media. We analyze what forms they had and which are the current characteristic forms of expression of that culture. if these consolidate from the cultural configurations of determined time we can assume that at the same time that they reflect the technical possibilities, they are for these determined
O objetivo geral desta pesquisa é analisar os modos como as estratégias discursivas presentes naquilo que Andrew Darley definiu como sendo a cultura visual digital se relacionam com as possibilidades técnicas e mídias de comunicação. Em seu livro Cultura Visual Digital o autor define desta maneira as formas culturais surgidas a partir da disseminação da computação gráfica e consideradas enquanto fenômenos culturais. A idéia é buscar entender de que forma os regimes semióticos expressos em linguagens, discursos, gêneros, formatos, mensagens são conformados pela tecnologia/mídia empregada para expressálos. Ou seja, entender como as formas contemporâneas são codificadas pelas máquinas semióticas e as implicações culturais desta codificação. O recorte teórico do presente trabalho se encontra nos estudos da Semiótica da Cultura. Para alcançar nossos objetivos pretendemos nos apoiar fundamentalmente na obra de Mikhail Bakthin e Iuri Lotman e nos conceitos de dialogismo e polifonia do primeiro e da noção de texto da cultura e semiosfera do segundo. Buscaremos trazer a reflexão destes autores para dialogar com outros autores que têm tentado refletir sobre as transformações ocorridas a partir da disseminação das tecnologias de comunicação e de informação a partir de meados do século XX, como o próprio Darley, Lev Manovich, Paul Miller e Arlindo Machado entre outros. O objeto escolhido para nossa pesquisa é o trabalho do grupo feitoamãos , coletivo de artistas que desde 1999 dedica-se à pesquisa e experimentação em arte eletrônica, tendo realizado vídeos single channel , web-arte, instalações e performances. Buscaremos através da análise das estruturas expressivas das apresentações do grupo compreender os fluxos estabelecidos entre as diversas linguagens presentes em seus trabalhos. A nossa hipótese principal é a de que fragmentação, simultaneidade, reiteração, não-linearidade e ruídos são recursos expressivos adotados dentro do contexto da cultura visual digital e que são algumas das características e necessidades da condição urbana que se refletem, ao mesmo tempo que são expressos através e nos mídia. Acreditamos também que, assim como as tecnologias abrem novas possibilidades expressivas, as limitações técnicas de uma dada mídia determinam as produções sígnicas naquela mídia. Analisamos de que forma se dão e quais são as atuais formas de expressão características desta cultura; se estas se consolidam a partir das configurações culturais de determinada época podemos supor que ao mesmo tempo que refletem as possibilidades técnicas, são por estas determinadas
Tornero, Stephen A. "Motivating young adolescents in an inclusion classroom using digital and visual culture experiences: An action research." Kent State University / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=kent1429210198.
Full textHellström, Sarah K. "More Than Digital Makeup : The Visual Effects Industry as Hollywood Diaspora." Thesis, Stockholms universitet, Filmvetenskap, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-116054.
Full textAdams, Jonna. "Emojis : Carriers of Culture and Symbols of Identity." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22493.
Full textChristiansen, Lauren. "Redefining exhibition in the digital age /." This body of writing is available online with supplemental images, 2010. http://exhibitioninthedigitalage.tumblr.com/.
Full textVosloo, Niel Brink. "Hiding in plain sight : subjectivity, mimetic representation & the digital realm." Thesis, Stellenbosch : Stellenbosch University, 2012. http://hdl.handle.net/10019.1/20213.
Full textENGLISH ABSTRACT: This study offers a critical exploration of the ways in which Jean Baudrillard’s theory of the simulacrum is ‘true’ or viable as a theory of representation in contemporary visual culture, with particular reference to digital imaging technologies. Using a selection of images and texts dating from the Renaissance to present day, I trace issues of subjectivity and self-reflexivity in modern image culture, questioning the extent to which digital imaging technology and information substantially departs from the early modern devotion to naturalistic representation (verisimilitude) as a reflection of knowledge and truth in the modern world. I offer a critique of the simulacrum theory that concerns two principle issues: firstly that simulacrum is a strictly self-reflexive operation and not an effect of digital imaging technology as Baudrillard claims; and secondly, that simulacrum necessitates an underlying dualist worldview in order to exist. With reference to the use of metaphor in magical realist texts and visual art, I draw the argument together with a discussion of my own art practice, particularly a body of work that takes Etienne van Heerden’s novel Toorberg (1986) as a starting point. The examples I refer to serve as visual evidence in support of my speculative philosophical argument against hyperreality; that is, how the simulacral nature of metaphor (as operating within a poststructuralist model of the sign) functions a critical aspect of a self-reflexive individual consciousness; and argues for subjectivity itself as inherently bound up in the operation of simulacrum.
AFRIKAANSE OPSOMMING: Hierdie studie is ’n kritiese ondersoek na die wyse waarop Jean Baudrillard se teorie van die simulacrum ‘waar’ of grondig is as ’n teorie van representasie in visuele kultuur, met spesifieke verwysing na digitale beeldtegnologie. ‘n Verskeidenheid beelde en tekste (van die Renaissance tot die moderne era) word betrek ten einde kwessies rondom subjektiwiteit en selfrefleksiwiteit in moderne beeldkultuur te ondersoek. Die mate waarin digitale beeldtegnologie en inligting merkbaar afwyk van ‘n vroeë moderne toegewydheid aan naturalistiese representasie (verisimilitude) as ‘n refleksie van kennis en waarheid in die moderne wêreld, word vervolgens krities ondersoek. Baudrillard se simulacrum-teorie word krities beoordeel: in die eerste plek is die simulacrum ‘n streng selfrefleksiewe proses en nie ‘n effek van digitale beeldtegnologie, soos Baudrillard beweer nie; en tweedens veronderstel, of noodsaak die simulacrum ‘n onderliggende dualistiese wêreldbeeld ten einde geldig verklaar te kan word. Met verwysing na die gebruik van metafoor in magies realistiese tekste en visuele kuns, word die argument saamgevat deur ’n bespreking van my persoonlike kunsprojek, vernaam ’n versameling werk wat Etienne van Heerden se roman Toorberg (1986) as verwysingspunt gebruik. Die voorbeelde waarna ek verwys ondersteun my spekulatiewe filosofiese argument teen hiperrealiteit (hyperreality); hoe die simulakrale (simulacral) aard van metafoor (soos werksaam binne ’n poststrukturalistiese model van die ‘teken’) as ’n kritiese aspek van selfrefleksiewe individuele bewussyn funksioneer. Ek argumenteer vervolgens dat subjektiwiteit sigself inherent deel is van die werking van simulacrum.
Knochel, Aaron D. "Seeing Non-humans: A Social Ontology of the Visual Technology Photoshop." The Ohio State University, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=osu1316451835.
Full textBooks on the topic "Visual and digital culture"
Digital visual culture: Theory and practice. Bristol, UK: Intellect, 2009.
Find full textTimothy, Druckrey, ed. Electronic culture: Technology and visual representation. New York: Aperture, 1996.
Find full textInto the image: Culture and politics in the field of vision. London: Routledge, 1996.
Find full textKrista, Harper, ed. Participatory visual and digital methods. Walnut Creek, California: Left Coast Press, 2013.
Find full textCappellini, Vito, ed. Electronic Imaging & the Visual Arts. EVA 2019 Florence. Florence: Firenze University Press, 2019. http://dx.doi.org/10.36253/978-88-6453-869-3.
Full textCappellini, Vito, and Enrico Del Re, eds. Electronic Imaging & the Visual Arts. EVA 2016 Florence. Florence: Firenze University Press, 2016. http://dx.doi.org/10.36253/978-88-6655-974-0.
Full textCappellini, Vito, ed. Electronic Imaging & the Visual Arts. EVA 2017 Florence. Florence: Firenze University Press, 2017. http://dx.doi.org/10.36253/978-88-6453-502-9.
Full textCappellini, Vito, ed. Electronic Imaging & the Visual Arts. EVA 2018 Florence. Florence: Firenze University Press, 2018. http://dx.doi.org/10.36253/978-88-6453-707-8.
Full textKirschenmann, Johannes, and Wagner Ernst. Bilder, die die Welt bedeuten: "Ikonen" des Bildgedächtnisses und ihre Vermittlung über Datenbanken. München: Kopaed, 2006.
Find full textCappellini, Vito, ed. Electronic Imaging & the Visual Arts. EVA 2015 Florence. Florence: Firenze University Press, 2015. http://dx.doi.org/10.36253/978-88-6655-759-3.
Full textBook chapters on the topic "Visual and digital culture"
Gotti, Maurizio, and Larissa D’Angelo. "Mediating Disputes with Digital Media." In Law, Culture and Visual Studies, 631–48. Dordrecht: Springer Netherlands, 2013. http://dx.doi.org/10.1007/978-90-481-9322-6_28.
Full textRizvic, Selma, Vensada Okanovic, and Dusanka Boskovic. "Digital Storytelling." In Visual Computing for Cultural Heritage, 347–67. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-37191-3_18.
Full textParry, Kyle. "How Selfies Think: The Cognitive Dimensions of Digital Photography." In Visual Culture Approaches to the Selfie, 124–38. New York: Routledge, 2021. http://dx.doi.org/10.4324/9780367206109-5.
Full textPink, Sarah, Vaike Fors, and Martin Berg. "Sensory, digital and visual methodologies." In Routledge Handbook of Physical Cultural Studies, 528–36. Abingdon, Oxon; New York, NY: Routledge, 2017. | Series:: Routledge, 2017. http://dx.doi.org/10.4324/9781315745664-53.
Full textHinkson, Melinda. "At the Edges of the Visual Culture of Exile: A Glimpse from South Australia." In Refiguring Techniques in Digital Visual Research, 93–104. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-61222-5_8.
Full textTsiang, Katherine R. "Digital Imaging Projects for Asian Art and Visual Culture." In The Routledge Companion to Digital Humanities and Art History, 191–202. New York : Routledge, 2020. | Series: [Routledge art history and visual studies companions]: Routledge, 2020. http://dx.doi.org/10.4324/9780429505188-18.
Full textFedorova, Ksenia. "Neurointerfaces, Mental Imagery and Sensory Translation in Art and Science in the Digital Age." In Invisibility in Visual and Material Culture, 91–109. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-16291-7_5.
Full textBjörk, Helena. "Post-internet Verfremdung." In Post-Digital, Post-Internet Art and Education, 285–98. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-73770-2_17.
Full textPartarakis, Nikolaos, Xenophon Zabulis, Margherita Antona, and Constantine Stephanidis. "Transforming Heritage Crafts to Engaging Digital Experiences." In Visual Computing for Cultural Heritage, 245–62. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-37191-3_13.
Full textAbu Bakar, Muhammad Ramzul, Noor Afiza Mat Razali, Muslihah Wook, Mohd Nazri Ismail, and Tengku Mohd Tengku Sembok. "The Mediating Role of Cloud Computing and Moderating Influence of Digital Organizational Culture Towards Enhancing SMEs Performance." In Advances in Visual Informatics, 447–58. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-90235-3_39.
Full textConference papers on the topic "Visual and digital culture"
Uçak, Olcay. "Towards a Single Culture in Cross-Cultural Communication: Digital Culture." In COMMUNICATION AND TECHNOLOGY CONGRESS. ISTANBUL AYDIN UNIVERSITY, 2021. http://dx.doi.org/10.17932/ctcspc.21/ctc21.007.
Full textLegrady, George, Katherine Scott, and R. J. Duran. "The James Bay Cree Visual Ethnographic Digital Online Cultural Atlas." In 2013 International Conference on Culture and Computing (Culture Computing). IEEE, 2013. http://dx.doi.org/10.1109/culturecomputing.2013.30.
Full textCunha, Sara, and Adriano Rangel. "Visual Poetry. Illustration in digital publishing." In 2nd International Conference of Art, Illustration and Visual Culture in Infant and Primary Education. São Paulo: Editora Edgard Blücher, 2012. http://dx.doi.org/10.5151/edupro-aivcipe-45.
Full textShortt, Marie Therese. "Patterning culture: Developing a system for the visual notation of greetings." In 2013 Digital Heritage International Congress (DigitalHeritage). IEEE, 2013. http://dx.doi.org/10.1109/digitalheritage.2013.6743768.
Full textSkender, Lana. "Visual culture as new educational socio-technological paradigm." In 8th International e-Conference on Studies in Humanities and Social Sciences. Center for Open Access in Science, Belgrade, 2022. http://dx.doi.org/10.32591/coas.e-conf.08.12149s.
Full textYan, Yang, Sha Chunfa, and Dong Jiali. "Visual analysis of tourism image research from the perspective of culture." In 2020 International Conference on Innovation Design and Digital Technology (ICIDDT). IEEE, 2020. http://dx.doi.org/10.1109/iciddt52279.2020.00034.
Full textCha, MyoungHee. "Design of Memory Model for Autonomous Virtual Agent using Visual Attention and Quad-tree." In Art, Culture, Game, Graphics, Broadcasting and digital Contents 2015. Science & Engineering Research Support soCiety, 2015. http://dx.doi.org/10.14257/astl.2015.87.22.
Full textPaxoumaki, Sofia Alexandra, and Nikos Antonopoulos. "Professional Photographers of Instagram: The Meaning of Visual Communication Through Modern Photography in Digital Society." In – The Barcelona Conference on Arts, Media & Culture 2020. The International Academic Forum(IAFOR), 2020. http://dx.doi.org/10.22492/issn.2435-9475.2020.3.
Full textLee, Yunjung, and Su-jeung Kim. "Integrated Government Identity Design Methodology Based on Visual Thinking: Focusing on Gestalt Theory of “Figure and Ground” and CMF." In Art, Culture, Game, Graphics, Broadcasting and Digital Contents 2015. Science & Engineering Research Support soCiety, 2015. http://dx.doi.org/10.14257/astl.2015.113.14.
Full textBarricelli, Barbara Rita, Gerhard Fischer, Daniela Fogli, Anders Mørch, Antonio Piccinno, and Stefano Valtolina. "Cultures of participation in the digital age." In AVI '18: 2018 International Conference on Advanced Visual Interfaces. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3206505.3206599.
Full textReports on the topic "Visual and digital culture"
Cunningham, Stuart, Marion McCutcheon, Greg Hearn, Mark Ryan, and Christy Collis. Australian Cultural and Creative Activity: A Population and Hotspot Analysis: Sunshine Coast. Queensland University of Technology, December 2020. http://dx.doi.org/10.5204/rep.eprints.136822.
Full textKerrigan, Susan, Phillip McIntyre, and Marion McCutcheon. Australian Cultural and Creative Activity: A Population and Hotspot Analysis: Geelong and Surf Coast. Queensland University of Technology, 2020. http://dx.doi.org/10.5204/rep.eprints.206969.
Full textKerrigan, Susan, Phillip McIntyre, and Marion McCutcheon. Australian Cultural and Creative Activity: A Population and Hotspot Analysis: Bendigo. Queensland University of Technology, 2020. http://dx.doi.org/10.5204/rep.eprints.206968.
Full textGiorcelli, Michela, Nicola Lacetera, and Astrid Marinoni. Does Scientific Progress Affect Culture? A Digital Text Analysis. Cambridge, MA: National Bureau of Economic Research, January 2019. http://dx.doi.org/10.3386/w25429.
Full textByron, B. D. ,. Westinghouse Hanford. Visual Image Digital Object Network (VIDON) operations test report. Office of Scientific and Technical Information (OSTI), July 1996. http://dx.doi.org/10.2172/296584.
Full textByron, B. D. ,. Westinghouse Hanford. Visual Image Digital Object Network (VIDON) operations test plan. Office of Scientific and Technical Information (OSTI), July 1996. http://dx.doi.org/10.2172/325146.
Full textByron, B. D. ,. Westinghouse Hanford. Visual Image Digital Object Network (VIDON) software project management plan. Office of Scientific and Technical Information (OSTI), July 1996. http://dx.doi.org/10.2172/296586.
Full textMcGaughey, R. J., and R. H. Twito. VISUAL and SLOPE: perspective and quantitative representation of digital terrain models. Portland, OR: U.S. Department of Agriculture, Forest Service, Pacific Northwest Research Station, 1988. http://dx.doi.org/10.2737/pnw-gtr-214.
Full textIsland Ark Project Team, Island Ark Project Team. Digital preservation of immaterial island culture in the face of climate change. Experiment, April 2014. http://dx.doi.org/10.18258/2415.
Full textIbanez Bueno, J., G. Chabert, A. Lamboux-Durand, and N. Wanono. Applying visual methods to digital communication / Los métodos visuales aplicadas a la comunicación digital / Les méthodes visuelles appliquées à la communication numérique. Revista Latina de Comunicación Social, November 2017. http://dx.doi.org/10.4185/cac136.
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