Books on the topic 'Visual abstraction in time'

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1

Fontana, Giovanni. Wasted time. Achill Island, Ireland: Redfoxpress, 2011.

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2

Holzner, Steven. Visual C++ 6 in record time. San Francisco: Sybex, 1998.

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3

Brown, Steve. Visual Basic 6 in record time. San Francisco, CA: Sybex, 1998.

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4

Haluk, Öğmen, ed. Visual masking: Time slices through conscious and unconscious vision. 2nd ed. New York: Oxford University Press, 2006.

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5

Kim, Chang-Hun, Sun-Jeong Kim, Soo-Kyun Kim, and Shin-Jin Kang. Real-Time Visual Effects for Game Programming. Singapore: Springer Singapore, 2015. http://dx.doi.org/10.1007/978-981-287-487-0.

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6

McLeod, Peter. Visual reaction time and high-speed ball games. London: Pion, 1987.

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7

Tucker, Lannie G. Fractionated reaction time and movement time in response to a visual stimulus. Eugene: Microform Publications, College of Human Development and Performance, University of Oregon, 1985.

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8

Imagining the universe: A visual journey. New York, NY: Berkley Pub. Group, 1994.

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9

Microsoft Corporation. Microsoft Visual C plus plus: Run-Time library reference.. Redmond,wa: Microsoft Press, 1997.

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10

Microsoft Corporation. Microsoft visual C [plus plus] run-time library reference. [U.S.]: Microsoft Press, 1997.

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11

Jennifer, Jackson, ed. Sharing time, family time, anytime. Salt Lake City, Utah: Bookcraft, 1992.

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12

Wells, Alice. Time after time: The photographs of Alice Wells : a Visual Studies Workshop traveling exhibition. Rochester, N.Y: Visual Studies Workshop, 1990.

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13

Annabel, Rosholt, ed. Moving in time and space: Shifts between abstraction and representation in post-war South African art. Cape Town: Michael Stevenson Contemporary, 2003.

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14

Barrow, Theodore H. Distributed computer communications in support of real-time visual simulations. Monterey, California: Naval Postgraduate School, 1988.

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15

Inc, DK Publishing, ed. Prince of Persia, the sands of time: The visual guide. New York: DK Pub., 2010.

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16

Warner, Monroe P. Development of a methodology to optimally allocate visual inspection time. Monterey, Calif: Naval Postgraduate School, 1989.

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17

Visualizing time: Designing graphical representations for statistical data. New York: Springer, 2012.

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18

Battey, Bret, and Rajmil Fischman. Convergence of Time and Space. Edited by Yael Kaduri. Oxford University Press, 2013. http://dx.doi.org/10.1093/oxfordhb/9780199841547.013.002.

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This chapter considers the historical lineage and conceptual origins of visual music, addressing the turn to abstraction and absolute film in visual arts, particularly in the first half of the twentieth century, and the turn to mimesis and spatialization in music, particularly through the acousmatic tradition after World War II. The chapter proposes a convergence between visual artists and musicians that prompted the former to embrace time through a shift away from mimesis toward abstraction, and the latter to adopt greater focus on space in shifting from abstraction toward mimesis. Together, these historical shifts prefigure the development of audiovisual art, revealing underlying theoretical commonalities in the articulation of time and space that suggest fundamental dynamics of theaudiovisual contractand strategies available to the visual music creator to establish a synergy of sound and image. Some of these strategies are demonstrated in two original case studies.
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19

Stanford University. Computer Science Dept., ed. Abstraction planning in real time. Stanford, Calif: Stanford University, Dept. of Computer Science, 1994.

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20

Koffman. Abstraction Java with Microsoft Visual J# Set. John Wiley and Sons, 2003.

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21

Chipperfield, David. Aspects of Abstraction (Pidgeon Audio Visual Library). World Microfilms Publications Ltd, 1992.

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22

Moxey, Keith. Visual Time. Duke University Press, 2013. http://dx.doi.org/10.1215/9780822395935.

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23

Nardelli, Matilde. Antonioni and the Aesthetics of Impurity. Edinburgh University Press, 2020. http://dx.doi.org/10.3366/edinburgh/9781474444040.001.0001.

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Michalangelo Antonioni’s 1960s films are widely recognized as both exemplars of cinema and key texts in ushering in cinema’s ‘modern’ incarnation. Reconnecting Antonioni’s aesthetically audacious films of the 1960s to the ferment of their historical time, Antonioni and the Aesthetics of Impurity addresses these works’ crucial, yet overlooked, affinity with the new ‘impure’ art practices that emerged in the period. At the same time, the book also offers a novel reading of the films’ dialogue with postwar pictorial abstraction. Revealing an Antonioni who embraced both mixed and mass media and reflected on them via his cinema, the book, through both an intermedial and a transnational focus, replaces auteuristic accounts of the director’s work with a new understanding of its critical significance in late-twentienth century cinema and visual culture.
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24

Friedman, Frank, Frank L. Friedman, Elliot B. Koffman, and Elliot Koffman. Problem Solving, Abstraction, & Design Using C++: Visual C++ Edition. Addison Wesley, 2001.

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25

Visual Thinking: The Hidden Gifts of Thinking in Pictures, Patterns, and Abstractions. Penguin Publishing Group, 2022.

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26

Abstraction over Time: The Paintings of Michael Goldberg. MOCA Jacksonville, 2013.

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27

Lerner, Betsy, and Temple Grandin. Visual Thinking: The Hidden Gifts of People Who Think in Pictures, Patterns, and Abstractions. Penguin Publishing Group, 2022.

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28

Friedman, Frank L., and Elliot B. Koffman. Problem Solving, Abstraction and Design Using C++, Visual C++.NET Edition. 4th ed. Addison Wesley, 2003.

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29

Dohoney, Ryan. Saving Abstraction. Oxford University Press, 2019. http://dx.doi.org/10.1093/oso/9780190948573.001.0001.

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Saving Abstraction takes up the conflicted history of Morton Feldman’s most important collaboration—his work with Dominique and John de Menil on music for the Rothko Chapel in Houston. These collaborators struggled over fundamental questions about the emotional efficacy of artistic practice and its potential translation into religious feeling. At the center of this study is the question of ecumenism—that is, in what terms can religious encounters be staged for fruitful dialog to take place? And how might abstraction (both visual and musical) be useful to achieving it? This was a dilemma for Feldman, whose music sought to produce sublime “abstract experience,” as well as for the de Menils, who envisioned the Rothko Chapel as a space for spiritual intervention into late modernity. Saving Abstraction develops two central concepts: “abstract ecumenism” and “agonistic universalism.” The former characterizes a broad spiritual orientation within postwar musical modernism and experimentalism that aspired to altered states of ego-loss. This emerged as a renewed religious sensibility in late modernist experimentalism. The latter concept describes the particular religious form that Feldman’s music achieves within Rothko Chapel—an ascetic mode of existence that endures hopefully the aporia of postwar modernization’s destructiveness and modernism’s failure to effectively counter it.
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30

Lotz, Christian. Capitalist Schema: Time, Money, and the Culture of Abstraction. Lexington Books/Fortress Academic, 2016.

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31

Lotz, Christian. Capitalist Schema: Time, Money, and the Culture of Abstraction. Lexington Books/Fortress Academic, 2014.

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32

Capitalist Schema: Time, Money, and the Culture of Abstraction. Lexington Books/Fortress Academic, 2014.

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33

Mercer, Kobena. Discrepant Abstraction (Annotating Art's Histories: Cross-Cultural Perspectives in the Visual Arts). The MIT Press, 2006.

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34

Visual Cultures As Time Travel. Sternberg Press, 2021.

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35

Time-to-Contact. Amsterdam, Netherlands: Elsevier, 2004.

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36

Monadjemi, Peter. Visual Basic 6 in No Time (In No Time). Prentice-Hall, 2001.

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37

Moxey, Keith. Visual Time: The Image in History. Duke University Press, 2013.

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38

Moxey, Keith. Visual Time: The Image in History. Duke University Press, 2013.

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39

NA. Visual Arts: History Combined & Time Pkg. Addison Wesley Longman, 2005.

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40

Visual Time: The Image in History. Duke University Press Books, 2013.

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41

Moxey, Keith. Visual Time: The Image in History. Duke University Press, 2013.

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42

Kim, Chang-Hun, Sun-Jeong Kim, and Soo-Kyun Kim. Real-Time Visual Effects for Game Programming. Springer, 2015.

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43

Corporation, Microsoft, ed. Microsoft Visual C++ run-time library reference. Redmond, Wash: Microsoft Press, 1993.

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44

Shammas, Namir C. Visual J++ One Step at a Time. Wiley & Sons, Incorporated, John, 1998.

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45

Real-Time Visual Effects for Game Programming. Springer, 2015.

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46

Kim, Chang-Hun, Sun-Jeong Kim, and Soo-Kyun Kim. Real-Time Visual Effects for Game Programming. Springer Singapore Pte. Limited, 2016.

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47

NA. Visual Arts: History Vol 1 & Time Pkg. Addison Wesley Longman, 2005.

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48

NA. Visual Arts: History Vol 2 & Time Pkg. Addison Wesley Longman, 2005.

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49

Sobiski, Donald John. Predictive compensation of visual system time delays. 1988.

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50

Lockwood, Thomas A. Visual Cafe One Step at a Time. I D G Books Worldwide, 1997.

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