Dissertations / Theses on the topic 'Visitor information'
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Reigner, Nathan P. "Exploring Visitors: Using the Theory of Planned Behavior to Understand Visitor Behavior and Improve the Efficacy of Visitor Information in Haleakalā National Park." Thesis, Virginia Tech, 2008. http://hdl.handle.net/10919/36048.
Full textMaster of Science
Zajaczkowski, Erica Lea. "Information, Design, and Technology:How They Work Together to Inform a Museum Visitor." University of Akron / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=akron1407780595.
Full textSmith, M. "3D interactive technology and the museum visitor experience." Thesis, Kingston University, 2015. http://eprints.kingston.ac.uk/33958/.
Full textSmith, Martha Kellogg. "Art information use and needs of non-specialists : evidence in art museum visitor studies /." Thesis, Connect to this title online; UW restricted, 2006. http://hdl.handle.net/1773/7182.
Full textBukhari, Rizal. "Visitor Use of lnterpretive Facilities at Fossil Butte National Monument, Wyoming." DigitalCommons@USU, 1996. https://digitalcommons.usu.edu/etd/6539.
Full textTaxén, Gustav. "Participatory Design in Museums : Visitor-Oriented Perspectives on Exhibition Design." Doctoral thesis, KTH, Numerisk Analys och Datalogi, NADA, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-221.
Full textQC 20101004
Swart, Lidia. "The impact of social media on the existence of visitor information centres in South Africa." Diss., University of Pretoria, 2016. http://hdl.handle.net/2263/60521.
Full textDissertation (MCom)--University of Pretoria, 2016.
Tourism Management
MCom
Unrestricted
Roberts, Geoffrey C., and n/a. "The collection of visitor use information and its implications for park management planning : Centennial Park case study." University of Canberra. Applied Science, 1986. http://erl.canberra.edu.au./public/adt-AUC20061107.143926.
Full textMarr, Shuna A. "Work process knowledge in Scottish visitor attractions." Thesis, University of Stirling, 2007. http://hdl.handle.net/1893/254.
Full textShaw, Haley N. "Exploring the Role of In-Gallery Technology-Based Interactives on Visitor-Object Experience." Kent State University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=kent1574365068794488.
Full textBooth, Benjamin Keith Willoughby. "An investigation of museum data storage and access technologies including case studies on archaeological records at the National Maritime Museum and visitor information at the Science Museum." Thesis, University College London (University of London), 1996. http://discovery.ucl.ac.uk/1317527/.
Full textHanzlíková, Blanka. "Hodnocení přínosu informačního centra pro podporu cestovního ruchu." Master's thesis, Vysoká škola ekonomická v Praze, 2014. http://www.nusl.cz/ntk/nusl-192997.
Full textLarsen, Sofie, and Camilla Spång. ""Man vill inte bli en mänsklig version av en digital tjänst" : en studie om turistbyråns avveckling i Uppsala och Malmö." Thesis, Linnéuniversitetet, Institutionen för organisation och entreprenörskap (OE), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-91165.
Full textKupka, Stanisław. "Informační systém pro filmový festival." Master's thesis, Vysoké učení technické v Brně. Fakulta podnikatelská, 2009. http://www.nusl.cz/ntk/nusl-222272.
Full textJutant, Camille. "S'ajuster, interpréter et qualifier une pratique culturelle : Approche communicationnelle de la visite muséale." Phd thesis, Université d'Avignon, 2011. http://tel.archives-ouvertes.fr/tel-00819239.
Full textAndrade, Marta Melo de. "Design de Comunicação no Parque Natural da Arrábida." Master's thesis, Universidade de Lisboa, Faculdade de Arquitetura, 2019. http://hdl.handle.net/10400.5/20141.
Full textO Parque Natural da Arrábida desempenha um papel ativo na conservação da biodiversidade e do ambiente, tendo como missão informar, consciencializar e educar os seus visitantes. Visto receber anualmente milhares de visitantes, é essencial cumprir e transmitir claramente os seus objetivos e razão de existir. Dado a comunicação visual do Parque Natural não se enquadrar nestes parâmetros, não cumprindo totalmente os objetivos da organização, esta foi objeto de estudo da investigação. A finalidade desta investigação foi, através do design de comunicação, criar uma comunicação visual coerente e a produção dos seus elementos gráficos, de um modo eficaz, proporcionando um melhor cumprimento dos propósitos da entidade e uma melhor experiência para o visitante. Para alcançar a meta definida, foram utilizados métodos não intervencionistas na realização do Enquadramento teórico, entrevista exploratória e questionários, estudando matérias relevantes, avaliando necessidades e eficácia da atual comunicação do Parque. Posteriormente, foram utilizados métodos intervencionistas no desenvolvimento do projeto de design de comunicação. Espera-se que o projeto desenvolvido beneficie o Parque e os seus visitantes. A preocupação de informar e consciencializar o público, se partilhada com outras entidades, poderá potenciar mudanças no modo de vida da população, melhorando atitudes coletivas para com a Natureza, beneficiando o planeta.
ABSTRACT: The Arrábida Natural Park plays an active role in the conservation of biodiversity and the environment, having as its mission to inform, raise awareness and educate its visitors. As it receives thousands of visitors annually, it is essential to clearly fulfill and communicate its goals and purpose. Since the visual communication of the Natural Park does not fit these parameters, not completely fulfilling the goals of the organization, it was chosen as the object of study of this investigation. The investigation purpose was to create, through communication design, coherent visual communication and the production of its graphic elements effectively, providing a better fulfillment of the entity’s purposes and a better experience for the visitor. In order to achieve these goals, non-interventionist methods were used to accomplish the theoretical framework, exploratory interview and questionnaires, studying relevant subjects, assessing needs and effectiveness of the current Park communication. Subsequently interventionist methods were used in the development of the communication design project. It is expected that the project will benefit both the Park and its visitors. This concern to inform and raise public awareness, if shared with other entities, may enhance changes in the population’s lifestyle, improving collective attitudes towards nature, benefiting the planet.
N/A
Fahlstedt, Hedvig. "Principles of a Gamification Concept in a Museum Using AR for Enhancing the Engagement in Children." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-289221.
Full textEtt museum är inte bara en offentlig förvaring av kultur utan även en utbildningsinstitution som strävar efter att emotionellt stimulera sina besökare genom att erbjuda en stimulerande utbildningsupplevelse. Dock finns det en allmän uppfattning att museer ibland anses vara tråkiga, särskilt hos de yngre besökarna. Syftet med denna studie var att undersöka hur en utställning i ett museum kan bli mer engagerande genom att kombinera spelifiering med museets handlingssätt för att förbättra besökarnas engagemang hos barn. Målet var att identifiera distinkta principer i de fyra dimensionerna spelifiering, museum som kontext, målgruppen 10-13-åringar och teknologin Augmented Reality. Genom att använda Research Through Design metodologin genomfördes en konceptstudie och designstudie. En prototyp utvecklades som en representation av de definierade principerna som utvärderades i en användarstudie med deltagare inom målgruppen. Användarstudiens resultat visade att spelifieringskonceptet var engagerande, men med anledning av få deltagare såväl som brist på användardata kunde konceptet inte validera att besökarnas museumrelaterade engagemang förbättrades. Däremot kan resultatens utvärdering och de principer som definierats i denna studie fungera som riktlinjer för annan forskning som utförs inom samma dimensioner eller med liknande förhållanden.
Chambers, Martin. "“Daddy”, from Vision to Video." Thesis, Umeå University, Informatics, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-1739.
Full text”A designer rarely works alone”. The first sentence of Jonas Löwgren and Erik Stolterman's chapter on design as a social process made me curious. What if a designer worked alone? What are the actual differences between working on a project alone and as part of a group? How would it influence the creative process? What would be different when coming up with ideas, meeting with clients and setting deadlines? Does the influence of another designer stifle the individual creativity or does it actually nurish it? This paper is written to answer these and other questions as well as take you through the creative process of the production of ”Daddy” - the music video.
Kravchyna, Victoria. "Information Needs of Art Museum Visitors: Real and Virtual." Thesis, University of North Texas, 2004. https://digital.library.unt.edu/ark:/67531/metadc4692/.
Full textHarrison, Joan P. "The information and planning needs of health visitors." Thesis, Sheffield Hallam University, 1988. http://shura.shu.ac.uk/20694/.
Full textSokl, Karel. "Informační systém návštěvnického centra." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2014. http://www.nusl.cz/ntk/nusl-236135.
Full textHarrison, Andre V. "Information content models of human vision." Thesis, The Johns Hopkins University, 2013. http://pqdtopen.proquest.com/#viewpdf?dispub=3572710.
Full textFrom night vision goggles, to infrared imagers, to remote controlled bomb disposal robots; we are increasingly employing electronic vision sensors to extend or enhance the limitations of our own visual sensory system. And while we can make these systems better in terms of the amount of power they use, how much information they capture, or how much information they can send to the viewer, it is also important to keep in mind the capabilities of the human who must receive this visual information from the sensor and display system. The best interface between our own visual sensory system and that of the electronic image sensor and display system is one where the least amount of visual information is sent to our own sensory system for processing, yet contains all the visual information that we need to understand the desired environment and to make decisions based on that information. In order to do this it is important to understand both the physiology of the visual sensory system and the psychophysics of how this information is used. We demonstrate this idea by researching and designing the components needed to optimize the compression of dynamic range information onto a display, for the sake of maximizing the amount of perceivable visual information shown to the human visual system.
An idea that is repeated in the construction of our optimal system is the link between designing, modeling, and validating both the design and the model through human testing. Compressing the dynamic range of images while trying to maximize the amount of visual information shown is a unique approach to dynamic range cornpression. So the first component needed to develop our optimal compression method is a way to measure the amount of visual information present in a compressed image. We achieve this by designing an Information Content Quality Assessment metric and we validate the metric using data from our psychophysical experiments [in preparation]. Our psychophysical experiments compare different dynamic range compression methods in terms of the amount of information that is visible after compression. Our quality assessment metric is unique in that it models visual perception using information theory rather than biology. To validate this approach, we extend our model so that it can predict human visual fixation. We compare the predictions of our model against human fixation data and the fixation predictions of similar state of the art fixation models. We show that the predictions of our model are at least corn-parable or better than the predictions of these fixation models. We also present preliminary results on applying the saliency model to identify potentially salient objects in out-of-focus locations due to a finite depth-of-field [in preparation]. The final component needed to implement the optimization is a way to combine the quality assessment model with the results of the psychophysical experiments to reach an optimal compression setting. We discuss how this could be implemented in the future using a generic dynamic range compression algorithm. We also present the design of a wide dynamic range image sensor and a mixed mode readout scheme to improve the accuracy of illumination measurements for each pixel over the entire dynamic range of the imager.
Rocharungsat, Pimrawee. "A study of travel counselor training programs of state traveler information centers." Online version, 1998. http://www.uwstout.edu/lib/thesis/1998/1998rocharungsatp.pdf.
Full textIsmaili, Imdad Ali. "Natural image segmentation using colour information." Thesis, Imperial College London, 1996. http://hdl.handle.net/10044/1/8010.
Full textAndrews, Michael J. "An Information Theoretic Hierarchical Classifier for Machine Vision." Digital WPI, 1999. https://digitalcommons.wpi.edu/etd-theses/807.
Full textWang, Xingchen 1976. "Palmera : an information augmented museum visit device." Thesis, Massachusetts Institute of Technology, 2002. http://hdl.handle.net/1721.1/70742.
Full textIncludes bibliographical references (leaves 44-46).
This thesis tries to develop a new museum guide device with the combination functions of digital cameras and palms as a tool that maps information onto digital images to support a real-time contextualized learning that goes beyond separate out-of-task-context learning and existing museum guide modes. In order to perform a self-directed, interest-triggering learning process, one needs to gain information from both personal experiences and museum databases. By keeping a continuous personal experience between different journeys, an individual could bring his own knowledge and history into relation with museum databases to support a dynamic information access during museum visits and after the visits. However, existing guide devices and their applications do not fully exploit the potential of real-time learning generated by wireless and mobile technology. This study proposes a tool, which encourages personal-controlled learning during museum visits by mapping dynamic information layer into physical space. The visitor " gets object-oriented knowledge and a coherent experience through the exploration into the information space with the movement in the physical space both real-time and after the visit.
by Xingchen Wang.
S.M.
Dolbear, Catherine. "Personalised information filtering using event causality." Thesis, University of Oxford, 2004. http://ora.ox.ac.uk/objects/uuid:31e94de4-5dda-4312-968b-d0ef34dea8e2.
Full textKamal, Ahmed Tashrif. "Information Weighted Consensus for Distributed Estimation in Vision Networks." Thesis, University of California, Riverside, 2013. http://pqdtopen.proquest.com/#viewpdf?dispub=3600575.
Full textDue to their high fault-tolerance, ease of installation and scalability to large networks, distributed algorithms have recently gained immense popularity in the sensor networks community, especially in computer vision. Multi-target tracking in a camera network is one of the fundamental problems in this domain. Distributed estimation algorithms work by exchanging information between sensors that are communication neighbors. Since most cameras are directional sensors, it is often the case that neighboring sensors may not be sensing the same target. Such sensors that do not have information about a target are termed as ''naive'' with respect to that target. State-of-the-art distributed state estimation algorithms (e.g., the Kalman Consensus Filter (KCF)) in the sensor networks community are not directly applicable to tracking applications in camera networks mainly due to this naivety issue. In our work, we propose generalized distributed algorithms for state estimation in a sensor network taking the naivety issue into account.
For multi-target tracking, along with the tracking framework, a data association step is necessary where the measurements in each camera's view are associated with the appropriate targets' tracks. At first, under the assumption that the data association is given, we develop distributed state estimation algorithms addressing the naivety issue. In this process, first, we propose the Generalized Kalman Consensus Filter (GKCF) where an information-weighting scheme is utilized to account for the naivety issue. Next, we propose the Information-weighted Consensus Filter (ICF) which can achieve optimal centralized performance while also accounting for naivety. This is the core contribution of this thesis. Next, we introduce the aspect of multi-target tracking where a probabilistic data association scheme is incorporated in the distributed tracking scheme resulting the Multi-Target Information Consensus (MTIC) algorithm. The incorporation of the probabilistic data association mechanism makes the MTIC algorithm very robust to false measurements/clutter.
The aforementioned algorithms are derived under the assumption that the measurements are related to the state variables using a linear relationship. However, in general, this is not true for many sensors including camera sensors. Thus, to account for the non-linearity in the observation model, we propose non-linear extensions of the previous algorithms which we denote as the Extended ICF (EICF) and the Extended MTIC (EMTIC) algorithms. In-depth theoretical and experimental analysis are provided to compare these algorithms with existing ones.
Hallum, Luke Edward Graduate School of Biomedical Engineering Faculty of Engineering UNSW. "Prosthetic vision : Visual modelling, information theory and neural correlates." Publisher:University of New South Wales. Graduate School of Biomedical Engineering, 2008. http://handle.unsw.edu.au/1959.4/41450.
Full textFookes, Clinton Brian. "Medical Image Registration and Stereo Vision Using Mutual Information." Queensland University of Technology, 2003. http://eprints.qut.edu.au/15876/.
Full textHabe, Hitoshi. "Geometric information processing methods for elaborating computer vision algorithms." 京都大学 (Kyoto University), 2006. http://hdl.handle.net/2433/136028.
Full textNewman, Rhys A. "Automatic learning in computer vision." Thesis, University of Oxford, 1998. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.390526.
Full textKatta, Pradeep. "Integrating depth and intensity information for vision-based head tracking." abstract and full text PDF (UNR users only), 2008. http://0-gateway.proquest.com.innopac.library.unr.edu/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:1456416.
Full textZaman, Tanwir. "Vision Based Extraction of Nutrition Information from Skewed Nutrition Labels." DigitalCommons@USU, 2016. https://digitalcommons.usu.edu/etd/4893.
Full textBarrett, John Martin. "Information transmission in normal vision and optogenetically resensitised dystrophic retinas." Thesis, University of Newcastle upon Tyne, 2016. http://hdl.handle.net/10443/3182.
Full textMa, Ka-yiu Eric, and 馬家耀. "Effect of scene information on path perception and steering control." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2013. http://hub.hku.hk/bib/B50434469.
Full textpublished_or_final_version
Psychology
Master
Master of Philosophy
Abrahamsson, Henrik, and Anders Nilsson. "Meetia : Framtiden för utbyte av digital information." Thesis, Halmstad University, School of Business and Engineering (SET), 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-4749.
Full textI dagens affärssamhälle är utbytet av vanliga visitkort i papper enormt. Det är utan tvekan det ledande sättet för människor som träffas första gången att utbyta information i en affärsrelation. Det finns brister gällande uppföljning och hantering av vanliga visitkort och projektgruppen började då fundera på alternativ till pappersvisitkorten.
I dagens samhälle flyttas alltmer teknik till mobiltelefoner. En mobiltelefon kan idag användas till allt från att göra bankärenden till att läsa tidningen på nätet, vilket för 15 år sedan skulle låta helt orimligt. Det dyker dagligen upp nya mobilapplikationer som ska underlätta och effektivisera vardagen på något sätt och marknaden är enorm. På denna snabbt växande marknad har projektgruppen valt att ta fram ett koncept som de kallar Meetia.
Meetia är i huvudsak en mobilapplikation framtagen för att trådlöst utbyta digitala visitkort och förenkla bokning av möten genom att synka användarnas kalendrar. Applikationen har även funktioner som låter användaren enkelt och snabbt skapa nya visitkort direkt i telefonen.
Projektgruppen har även tagit fram en kompletterande hemsida till mobilapplikationen där användare har möjlighet att lagra och hantera de digitala visitkort som mottagits, för att sedan genom smarta sökfunktioner enkelt hitta de visitkort man söker.
Meetia kommer vara ett optimalt verktyg för att skapa nya kontakter då hela vägen från första kontakt till möte eller lagring av visitkort enkelt sköts med konceptet Meetia. Meetia kommer framför allt inrikta sig mot mässor där visitkort är vanligt förekommande och mängder affärskontakter skapas. För att nå ut till de stora mässorna i Sverige kommer applikationen finnas med mässfunktioner.
Iannaggi, Corina M. "Exploring Visitors’ Lived Experiences in Memorial Museums." Kent State University / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=kent1448829436.
Full textKovesi, Peter. "Invariant measures of image features from phase information." University of Western Australia. Dept. of Computer Science, 1996. http://theses.library.uwa.edu.au/adt-WU2003.0006.
Full textJeong, Su Keun. "Flexible visual information representation in human parietal cortex." Thesis, Harvard University, 2014. http://nrs.harvard.edu/urn-3:HUL.InstRepos:13068539.
Full textPsychology
STREIT, MATTHEW S. "Visual Perception of Heaviness: Influence of Kinematic Information." University of Cincinnati / OhioLINK, 2008. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1212164480.
Full textGrech, Raphael. "Multi-robot vision." Thesis, Kingston University, 2013. http://eprints.kingston.ac.uk/27790/.
Full textGuaiana, Mauricio Taufic. "O processo de institucionalização do XBRL no Brasil: um estudo utilizando o modelo organizing vision (ov)." Universidade de São Paulo, 2013. http://www.teses.usp.br/teses/disponiveis/12/12136/tde-22112013-192405/.
Full textAround 1998, Charles Hoffman, an American accountant, developed a new concept for the transmission and management of the financial information in digital media. Named XBRL afterwards, its essence was simple: try to create an intelligible and ordinary way of communication both for men and the computer, without the need of hard concepts and financial terminology. This innovation called the attention of many institutions responsible for the regulation and supervision of the American capital market, as well as of public and private companies. Together, they started measures so as to encourage its development and practical appreciation. In Brazil, its repercussions started in 2001, through pioneer studies developed by Prof Edson Luiz Riccio and TECSI (Information Systems and Technology Management Lab) at the Accounting Department of the School of Business, Economics and Accounting - FEA/USP, as well as edition of books and articles that explained the society how it worked and how such an innovation was happening among other countries. In 2001, the national interest to actualize its implementation and adoption enhanced by means of the cooperation between many agents from diverse institutions and with different interests, through the creation of the local taxonomy. Although the promised benefits, many countries had difficulties when applying this technology in the interorganizational environment, if compared with so many others that were success cases for the implementation of XBRL. Great part of literature believes that, initially, the adoption of a technology is based on rational choices and, afterwards, its spread among organizations can be explained by the institutional process. In this research, we chose the revised institutional theory from Swanson & Ramiller (1997) conceptual model, called organizing vision. Through this perspective, the institutional process can be exerted in the period before the adoption and spread of an information systems technology, by creating the vision of the so many institutional organizations taking part in the environment. The aim of the organizing vision is to understand the resources interpretation process, legitimation and mobilization for the studied technology. As we consider XBRL a component of information systems technology, in this research, we present the following problems: how can the institutional strengths and arrangements form the XBRL organizing vision in Brazil? What is the situation of this organizing vision? Through qualitative research, between December 2012 and May 2013, 9 semi-structured interviews were made with institutional agents from different types of organizations, with knowledge of XBRL. To analyse the interviews, we chose the semantic categorization, following the predefined classes of the organizing vision conceptual model. It can be concluded that the organizations interested in technology work in cooperation for its promotion. Progress was made for the adoption and spread of XBRL, mainly in the public area. However, the organizing vision needs to demonstrate more importance and plausibility to attract new participants when forming its discourse, because the interpretation, legitimation and mobilization occur differently among institutional organizations.
Rao, Nathan A., and Oscar W. Simmons. "Koinonia: the requirements and vision for an unclassified information-sharing system." Monterey, California: Naval Postgraduate School, 2013. http://hdl.handle.net/10945/34725.
Full textThis thesis examines requirements necessary to build a collaborative information-sharing system for future war or actions other than war with international, coalition, and Non-Government Organization partners. Theater Special Operations Commands, and more specifically, Special Operations Command Europe, constantly work with partner nations and desire this capability. Much of this work is relevant for NATO Special Operations Forces. Additionally, this thesis examines potential solutions for a collaborative ISR system.
Švedaitė, Lina. "Audimo technologijos informacinė sistema." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2008. http://vddb.library.lt/obj/LT-eLABa-0001:E.02~2008~D_20080811_151021-02252.
Full textThe aim of the work – to project and implement weaving technology enterprise service information system. The main tasks are to analyze the activities, environment and structure of the weaving technology enterprise, to perform the analysis of internal and external information streams of the enterprise, to form the requirements for the new system and its functions after evaluating the defects of the current system, to compare the created IS with the already existing software packs, to project and establish weaving technology enterprise service information system, to test its operation using real data and to provide the instructions for a user of the system. The methods used in the work are the following: general identification method, comparison, deduction, designing, analysis of alternatives, analysis of documents, synthesis, generalization, conversation methods, observation. Obtained results: a new weaving technology enterprise service system was created. It computerizes technologist‘s work, helps to perform it faster and easier, provides clear and structured information in accordance with the requirements. After analyzing of the activities, functions, environment of the enterprise, the structure of the organization, and after analyzing of the processes that require IS and of the current features that do not meet the requirements of the user, a new information system was designed using the MS Visio 2000 pack. MS Access was chosen for the implementation of the system. The... [to full text]
Moffette, Olivier. "Extraction des informations nutritionnelles d'une étiquette alimentaire par vision artificielle." Mémoire, École de technologie supérieure, 2011. http://espace.etsmtl.ca/869/1/MOFFETTE_Olivier.pdf.
Full textAlorwu, A. (Andy). "Android-based customizable media crowdsourcing toolkit for machine vision research." Master's thesis, University of Oulu, 2018. http://urn.fi/URN:NBN:fi:oulu-201812063247.
Full textHaeling, Jonas [Verfasser]. "Immersive Automotive Stereo Vision / Jonas Haeling." Tübingen : Universitätsbibliothek Tübingen, 2021. http://d-nb.info/1229916261/34.
Full textReimer, James Allen. "On the recovery of images from partial information using [delta]²G filtering." Thesis, University of British Columbia, 1987. http://hdl.handle.net/2429/29169.
Full textApplied Science, Faculty of
Electrical and Computer Engineering, Department of
Graduate
Gerrard, David M. "Does the way museum staff define inspiration help them work with information from visitors' Social Media?" Thesis, Loughborough University, 2016. https://dspace.lboro.ac.uk/2134/22350.
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