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Dissertations / Theses on the topic 'Visitor information'

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1

Reigner, Nathan P. "Exploring Visitors: Using the Theory of Planned Behavior to Understand Visitor Behavior and Improve the Efficacy of Visitor Information in Haleakalā National Park." Thesis, Virginia Tech, 2008. http://hdl.handle.net/10919/36048.

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Resource and visitor experience degradation in Haleakalā National Park resulting from recreational use of the Pools of 'Ohe'o has led park officials to discourage visitor use of the pools. This study uses the Theory of Planned Behavior (TPB) to examine relationships among visitors' attitudes, subjective norms, and perceived behavioral control with regard to exploring the pools, their intentions to explore, and their actual behaviors while visiting the pools. Further, this study examines the influence of persuasive messages on visitors' behavior at the pools. Persuasive message treatments
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2

Zajaczkowski, Erica Lea. "Information, Design, and Technology:How They Work Together to Inform a Museum Visitor." University of Akron / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=akron1407780595.

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3

Smith, M. "3D interactive technology and the museum visitor experience." Thesis, Kingston University, 2015. http://eprints.kingston.ac.uk/33958/.

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There is a growing interest in developing systems for displaying museum artefacts as well as historic buildings and materials. This work connects with this interest by creating a 3D interactive display for Fishbourne Roman Palace Museum, West Sussex, England. The research aimed to create a reconstruction of the Palace as it would have been at its height, a reconstruction that was interactive in the sense that museum visitors would be able to walk through the buildings and local grounds and experience the site in a way not possible through traditional museum displays. The inclusion of the inter
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4

Smith, Martha Kellogg. "Art information use and needs of non-specialists : evidence in art museum visitor studies /." Thesis, Connect to this title online; UW restricted, 2006. http://hdl.handle.net/1773/7182.

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5

Bukhari, Rizal. "Visitor Use of lnterpretive Facilities at Fossil Butte National Monument, Wyoming." DigitalCommons@USU, 1996. https://digitalcommons.usu.edu/etd/6539.

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Visitors expect to a gain high-quality outdoor experiences at any recreation site they visit. In order to support that effort, most recreation managers utilize interpretive facilities to educate and inform visitors about the site. It is important for interpretive managers to be aware of what kind of interpretive media could best be used in a given setting for the type of visitor anticipated. To accomplish this goal, it is necessary to understand visitors' behavior and incorporate that understanding into the interpretive planning process. This study looks at visitor use of interpretive faciliti
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Taxén, Gustav. "Participatory Design in Museums : Visitor-Oriented Perspectives on Exhibition Design." Doctoral thesis, KTH, Numerisk Analys och Datalogi, NADA, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-221.

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This thesis is about the design of technology for museum exhibitions. More specifically, it explores different ways in which visitors can contribute to museum exhibition design and how technology can support learning-related activities within museum exhibitions. Most contemporary museums collect, preserve, and provide access to important cultural and historical artefacts with the explicit intention of educating and informing the general public about those artefacts. For many exhibition designers, the audience's encounter with the exhibition is of primary concern, and technology is often seen a
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Swart, Lidia. "The impact of social media on the existence of visitor information centres in South Africa." Diss., University of Pretoria, 2016. http://hdl.handle.net/2263/60521.

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The visitor information centre (VIC) play a valuable role in the distribution of tourism-related information in most areas in South Africa that are frequented by tourists. They also provide a contact point for human interaction where trust can be built between the VIC staff and visitor, thereby making the destination a more worthwhile and valued experience. The main role of the VIC is to provide information in the form of knowledge also referred to as value-added information. Today, the VIC, as intermediary, could be left behind as the Internet (of which social media is part) has become a powe
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Roberts, Geoffrey C., and n/a. "The collection of visitor use information and its implications for park management planning : Centennial Park case study." University of Canberra. Applied Science, 1986. http://erl.canberra.edu.au./public/adt-AUC20061107.143926.

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This study critically examines the role of visitor use information in park management planning. Few park planning documents utilise visitor use information. This is thought to result from two problems. Firstly, visitor use studies have been plagued with methodological problems such as unclear objectives, lack of rigour in the survey design and lack of synthesis of information needs. These have resulted in data which are unreliable and at times have no direct implication for management planning. The second problem arises from the lack of understanding of the role visitor use information may pla
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9

Marr, Shuna A. "Work process knowledge in Scottish visitor attractions." Thesis, University of Stirling, 2007. http://hdl.handle.net/1893/254.

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Work process knowledge (WPK) is a concept for systems-level knowledge of the workplace and has been shown to be most important in organisations requiring multi-functional working. Most of the previous body of knowledge on WPK has focussed mainly on manufacturing industries; there has been less investigation of WPK in the service sector and none in the visitor attraction (VA) industry, an important employer in Scotland. The VA industry is extremely dynamic and many businesses are rapidly moving towards multi-functional team working, driven by an urgent need to develop quality, customer-focussed
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10

Shaw, Haley N. "Exploring the Role of In-Gallery Technology-Based Interactives on Visitor-Object Experience." Kent State University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=kent1574365068794488.

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11

Booth, Benjamin Keith Willoughby. "An investigation of museum data storage and access technologies including case studies on archaeological records at the National Maritime Museum and visitor information at the Science Museum." Thesis, University College London (University of London), 1996. http://discovery.ucl.ac.uk/1317527/.

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This dissertation investigates the technology for storage and access to data in museums, focusing on requirements for collections management and the information needs of visitors. The various components of museum information systems, including data structures and terminology, recording media, computer software and hardware, manual systems, and management procedures are comprehensively examined through case studies at the National Maritime and Science Museums. The first case study describes and assesses manual and computer based techniques developed for the storage and retrieval of records in t
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12

Hanzlíková, Blanka. "Hodnocení přínosu informačního centra pro podporu cestovního ruchu." Master's thesis, Vysoká škola ekonomická v Praze, 2014. http://www.nusl.cz/ntk/nusl-192997.

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The Master's Thesis focuses on the ways of tourist information centres contribution to the support of the tourism. The analysis is demonstrated on the tourist information centre of CzechTourism. The chapters contain tourist information centre's activities, the information about the Association of Tourist Information Centres in the Czech Republic, about CzechTourism, basic facts about state-funded institutions and methods of effectiveness evaluating in the non-profit sector. The practical part provides knowledge about the activities of the information centre on the Old Town Square, assesses its
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Larsen, Sofie, and Camilla Spång. ""Man vill inte bli en mänsklig version av en digital tjänst" : en studie om turistbyråns avveckling i Uppsala och Malmö." Thesis, Linnéuniversitetet, Institutionen för organisation och entreprenörskap (OE), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-91165.

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Abstract The study began out of curiosity to research stakeholders perception about decommissioning visitors centers in Sweden. Decommissioning visitors centers is an ongoing trend caused by the change in visitor behaviour. A major cause to this change is the new information- and communication technologies such as more advanced digital platforms. Through an inductive research approach and a qualitative research method have we studied the phenomenon decommissioning of visitor centers. The empirical material is gathered through unstructured telephone interviews with relevant stakeholders. We con
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Kupka, Stanisław. "Informační systém pro filmový festival." Master's thesis, Vysoké učení technické v Brně. Fakulta podnikatelská, 2009. http://www.nusl.cz/ntk/nusl-222272.

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Film is cultural piece which has quickly become as phenomena of Twentieth Century. Film festivals are celebration of all spectrum of works and theirs authors. Festivals contributes to development of film industry and cinematography. Endeavor to improve organization's effectiveness of this social event can be done by establishing an information system which can help to reach higher attendance and satisfaction of visitors.
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Jutant, Camille. "S'ajuster, interpréter et qualifier une pratique culturelle : Approche communicationnelle de la visite muséale." Phd thesis, Université d'Avignon, 2011. http://tel.archives-ouvertes.fr/tel-00819239.

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La thèse contribue à comprendre le rapport qui peut s'établir entre expérience spécifique de la culture et relation à la culture, dans le cas particulier de la visite muséale. C'est la notion d'ajustement qui est proposée pour rendre compte de ce rapport. Celle-ci désigne un régime d'interaction au cours duquel, l'acteur social s'engage dans un corps-à-corps avec un dispositif de communication et interprète la situation en mobilisant des représentations de cette situation et de son rôle de visiteur. Aussi la première partie montre - grâce à un détour par les théories de l'ethnométhodologie, de
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Andrade, Marta Melo de. "Design de Comunicação no Parque Natural da Arrábida." Master's thesis, Universidade de Lisboa, Faculdade de Arquitetura, 2019. http://hdl.handle.net/10400.5/20141.

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Dissertação de Mestrado em Design, com a especialização em Design de Comunicação apresentada na Faculdade de Arquitetura da Universidade de Lisboa para obtenção do grau de Mestre.<br>O Parque Natural da Arrábida desempenha um papel ativo na conservação da biodiversidade e do ambiente, tendo como missão informar, consciencializar e educar os seus visitantes. Visto receber anualmente milhares de visitantes, é essencial cumprir e transmitir claramente os seus objetivos e razão de existir. Dado a comunicação visual do Parque Natural não se enquadrar nestes parâmetros, não cumprindo totalmente
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Fahlstedt, Hedvig. "Principles of a Gamification Concept in a Museum Using AR for Enhancing the Engagement in Children." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-289221.

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Museums are not only public repositories of culture, but also educational institutions striving to emotionally stimulate visitors with an explorative educational experience. However, it is stated knowledge that museums can be considered boring, especially by the younger visitors.  The purpose of this study was to investigate how a museum exhibition can become more engaging by combining gamification with the museum's course of action to enhance visitor engagement in children.  The goal was to identify distinct principles in the dimensions of gamification, the museum context, the target group of
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18

Chambers, Martin. "“Daddy”, from Vision to Video." Thesis, Umeå University, Informatics, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-1739.

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<p>”A designer rarely works alone”. The first sentence of Jonas Löwgren and Erik Stolterman's chapter on design as a social process made me curious. What if a designer worked alone? What are the actual differences between working on a project alone and as part of a group? How would it influence the creative process? What would be different when coming up with ideas, meeting with clients and setting deadlines? Does the influence of another designer stifle the individual creativity or does it actually nurish it? This paper is written to answer these and other questions as well as take you throug
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19

Kravchyna, Victoria. "Information Needs of Art Museum Visitors: Real and Virtual." Thesis, University of North Texas, 2004. https://digital.library.unt.edu/ark:/67531/metadc4692/.

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Museums and libraries are considered large repositories of human knowledge and human culture. They have similar missions and goals in distributing accumulated knowledge to society. Current digitization projects allow both, museums and libraries to reach a broader audience, share their resources with a variety of users. While studies of information seeking behavior, retrieval systems and metadata in library science have a long history; such research studies in museum environments are at their early experimental stage. There are few studies concerning information seeking behavior and needs of v
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20

Harrison, Joan P. "The information and planning needs of health visitors." Thesis, Sheffield Hallam University, 1988. http://shura.shu.ac.uk/20694/.

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Rationale: The health visiting service is not planned on the basis of the health needs of the local population. Although relevant information is available it has not been made accessible for use. This study aims to: 1. Obtain baseline data regarding aims, planning methods, health goals and information needs of health visitors in selected practices in Sheffield. 2. Provide information concerning the health visitors' potential caseload and monitor its impact on the production of community profiles and identification of health goals. 3. Evaluate whether health visitors perceive positive change in
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21

Sokl, Karel. "Informační systém návštěvnického centra." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2014. http://www.nusl.cz/ntk/nusl-236135.

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Thesis is focused on creation of an information system for a visitor center in Olomouc. This document describes whole lifecycle of that reservation system, including requirements specification, system design, its implementation and testing. Final system will be deployed in museum, where it will handle the control of turnstiles, ticket reservations and sales.
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22

Harrison, Andre V. "Information content models of human vision." Thesis, The Johns Hopkins University, 2013. http://pqdtopen.proquest.com/#viewpdf?dispub=3572710.

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<p>From night vision goggles, to infrared imagers, to remote controlled bomb disposal robots; we are increasingly employing electronic vision sensors to extend or enhance the limitations of our own visual sensory system. And while we can make these systems better in terms of the amount of power they use, how much information they capture, or how much information they can send to the viewer, it is also important to keep in mind the capabilities of the human who must receive this visual information from the sensor and display system. The best interface between our own visual sensory system and t
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Rocharungsat, Pimrawee. "A study of travel counselor training programs of state traveler information centers." Online version, 1998. http://www.uwstout.edu/lib/thesis/1998/1998rocharungsatp.pdf.

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24

Ismaili, Imdad Ali. "Natural image segmentation using colour information." Thesis, Imperial College London, 1996. http://hdl.handle.net/10044/1/8010.

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Andrews, Michael J. "An Information Theoretic Hierarchical Classifier for Machine Vision." Digital WPI, 1999. https://digitalcommons.wpi.edu/etd-theses/807.

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A fundamental problem in machine vision is the classifcation of objects which may have unknown position, orientation, or a combination of these and other transformations. The massive amount of data required to accurately form an appearance-based model of an object under all values of shift and rotation transformations has discouraged the incorporation of the combination of both transformations into a single model representation. This Master's Thesis documents the theory and implementation of a hierarchical classifier, named the Information Theoretic Decision Tree system, which has the demonstr
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Wang, Xingchen 1976. "Palmera : an information augmented museum visit device." Thesis, Massachusetts Institute of Technology, 2002. http://hdl.handle.net/1721.1/70742.

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Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Architecture, 2002.<br>Includes bibliographical references (leaves 44-46).<br>This thesis tries to develop a new museum guide device with the combination functions of digital cameras and palms as a tool that maps information onto digital images to support a real-time contextualized learning that goes beyond separate out-of-task-context learning and existing museum guide modes. In order to perform a self-directed, interest-triggering learning process, one needs to gain information from both personal experiences and museum databases.
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Dolbear, Catherine. "Personalised information filtering using event causality." Thesis, University of Oxford, 2004. http://ora.ox.ac.uk/objects/uuid:31e94de4-5dda-4312-968b-d0ef34dea8e2.

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Previous research on multimedia information filtering has mainly concentrated on key frame identification and video skim generation for browsing purposes, however applications requiring the generation of summaries as the final product for user con- sumption are of equal scientific and commercial interest. Recent advances in computer vision have enabled the extraction of semantic events from an audio-visual signal, so it can be assumed for our purposes that such semantic labels are already available for use. We concentrate instead on developing methods to prioritise these semantic elements for
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Kamal, Ahmed Tashrif. "Information Weighted Consensus for Distributed Estimation in Vision Networks." Thesis, University of California, Riverside, 2013. http://pqdtopen.proquest.com/#viewpdf?dispub=3600575.

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<p> Due to their high fault-tolerance, ease of installation and scalability to large networks, distributed algorithms have recently gained immense popularity in the sensor networks community, especially in computer vision. Multi-target tracking in a camera network is one of the fundamental problems in this domain. Distributed estimation algorithms work by exchanging information between sensors that are communication neighbors. Since most cameras are directional sensors, it is often the case that neighboring sensors may not be sensing the same target. Such sensors that do not have information a
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Hallum, Luke Edward Graduate School of Biomedical Engineering Faculty of Engineering UNSW. "Prosthetic vision : Visual modelling, information theory and neural correlates." Publisher:University of New South Wales. Graduate School of Biomedical Engineering, 2008. http://handle.unsw.edu.au/1959.4/41450.

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Electrical stimulation of the retina affected by photoreceptor loss (e.g., cases of retinitis pigmentosa) elicits the perception of luminous spots (so-called phosphenes) in the visual field. This phenomenon, attributed to the relatively high survival rates of neurons comprising the retina's inner layer, serves as the cornerstone of efforts to provide a microelectronic retinal prosthesis -- a device analogous to the cochlear implant. This thesis concerns phosphenes -- their elicitation and modulation, and, in turn, image analysis for use in a prosthesis. This thesis begins with a comparative r
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Fookes, Clinton Brian. "Medical Image Registration and Stereo Vision Using Mutual Information." Queensland University of Technology, 2003. http://eprints.qut.edu.au/15876/.

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Image registration is a fundamental problem that can be found in a diverse range of fields within the research community. It is used in areas such as engineering, science, medicine, robotics, computer vision and image processing, which often require the process of developing a spatial mapping between sets of data. Registration plays a crucial role in the medical imaging field where continual advances in imaging modalities, including MRI, CT and PET, allow the generation of 3D images that explicitly outline detailed in vivo information of not only human anatomy, but also human function. Mutu
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Habe, Hitoshi. "Geometric information processing methods for elaborating computer vision algorithms." 京都大学 (Kyoto University), 2006. http://hdl.handle.net/2433/136028.

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Newman, Rhys A. "Automatic learning in computer vision." Thesis, University of Oxford, 1998. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.390526.

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Katta, Pradeep. "Integrating depth and intensity information for vision-based head tracking." abstract and full text PDF (UNR users only), 2008. http://0-gateway.proquest.com.innopac.library.unr.edu/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:1456416.

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Zaman, Tanwir. "Vision Based Extraction of Nutrition Information from Skewed Nutrition Labels." DigitalCommons@USU, 2016. https://digitalcommons.usu.edu/etd/4893.

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An important component of a healthy diet is the comprehension and retention of nutritional information and understanding of how different food items and nutritional constituents affect our bodies. In the U.S. and many other countries, nutritional information is primarily conveyed to consumers through nutrition labels (NLs) which can be found in all packaged food products. However, sometimes it becomes really challenging to utilize all this information available in these NLs even for consumers who are health conscious as they might not be familiar with nutritional terms or find it difficult to
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Barrett, John Martin. "Information transmission in normal vision and optogenetically resensitised dystrophic retinas." Thesis, University of Newcastle upon Tyne, 2016. http://hdl.handle.net/10443/3182.

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The retina is a sophisticated image processing machine, transforming the visual scene as detected by the photoreceptors into a pattern of action potentials that is sent to the brain by the retinal ganglion cells (RGCs), where it is further processed to help us understand and navigate the world. Understanding this encoding process is important on a number of levels. First, it informs the study of upstream visual processing by elucidating the signals higher visual areas receive as input and how they relate to the outside world. Second, it is important for the development of treatments for retina
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Ma, Ka-yiu Eric, and 馬家耀. "Effect of scene information on path perception and steering control." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2013. http://hub.hku.hk/bib/B50434469.

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Human observers can perceive self-motion from optic flow for both circular paths and straight paths. However, when view does not rotate during travel on a circular path, observers often show significant bias in path judgments from optic flow. A proposed explanation is that human observers use the velocity field of optic flow for perception of self-motion and assume that path curvature is accompanied by body rotation. Use of a scene-based strategy, as opposed to optic flow, could potentially reduce the bias in judgments of circular path with no view rotation. It has been shown that human ob
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Abrahamsson, Henrik, and Anders Nilsson. "Meetia : Framtiden för utbyte av digital information." Thesis, Halmstad University, School of Business and Engineering (SET), 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-4749.

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<p>I dagens affärssamhälle är utbytet av vanliga visitkort i papper enormt. Det är utan tvekan det ledande sättet för människor som träffas första gången att utbyta information i en affärsrelation. Det finns brister gällande uppföljning och hantering av vanliga visitkort och projektgruppen började då fundera på alternativ till pappersvisitkorten.</p><p>I dagens samhälle flyttas alltmer teknik till mobiltelefoner. En mobiltelefon kan idag användas till allt från att göra bankärenden till att läsa tidningen på nätet, vilket för 15 år sedan skulle låta helt orimligt. Det dyker dagligen upp nya mo
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Iannaggi, Corina M. "Exploring Visitors’ Lived Experiences in Memorial Museums." Kent State University / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=kent1448829436.

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Kovesi, Peter. "Invariant measures of image features from phase information." University of Western Australia. Dept. of Computer Science, 1996. http://theses.library.uwa.edu.au/adt-WU2003.0006.

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If reliable and general computer vision techniques are to be developed it is crucial that we find ways of characterizing low-level image features with invariant quantities. For example, if edge significance could be measured in a way that was invariant to image illumination and contrast, higher-level image processing operations could be conducted with much greater confidence. However, despite their importance, little attention has been paid to the need for invariant quantities in low-level vision for tasks such as feature detection or feature matching. This thesis develops a number of
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Jeong, Su Keun. "Flexible visual information representation in human parietal cortex." Thesis, Harvard University, 2014. http://nrs.harvard.edu/urn-3:HUL.InstRepos:13068539.

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In many everyday activities, we must visually process multiple objects embedded in complex real world scenes. Our visual system can flexibly extract behaviorally relevant visual information from such scenes, even though it has a severely limited processing capacity. This dissertation proposes that human superior intra-parietal sulcus (IPS) plays a central role in this flexible visual information processing. In Chapter 1, using functional magnetic resonance imaging (fMRI) with univariate analysis, I found that distractor processing in superior IPS was attenuated when target locations were known
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STREIT, MATTHEW S. "Visual Perception of Heaviness: Influence of Kinematic Information." University of Cincinnati / OhioLINK, 2008. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1212164480.

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Grech, Raphael. "Multi-robot vision." Thesis, Kingston University, 2013. http://eprints.kingston.ac.uk/27790/.

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It is expected nowadays that robots are able to work in real-life environments, possibly also sharing the same space with humans. These environments are generally considered as being cluttered and hard to train for. The work presented in this thesis focuses on developing an online and real-time biologically inspired model for teams of robots to collectively learn and memorise their visual environment in a very concise and compact manner, whilst sharing their experience to their peers (robots and possibly also humans). This work forms part of a larger project to develop a multi-robot platform c
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Guaiana, Mauricio Taufic. "O processo de institucionalização do XBRL no Brasil: um estudo utilizando o modelo organizing vision (ov)." Universidade de São Paulo, 2013. http://www.teses.usp.br/teses/disponiveis/12/12136/tde-22112013-192405/.

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Em meados de 1998, Charles Hoffman, contador americano, conseguiu desenvolver um novo conceito para a transmissão e gestão da informação financeira em meio digital. Posteriormente denominada de XBRL, sua essência era simples: tentar criar uma forma de comunicação que fosse inteligível e comum tanto para os homens quanto para o computador, sem que para isso fosse necessário imobilizar os conceitos e terminologias financeiras. Sua inovação ganhou respaldo e interesse de diversas instituições responsáveis pela regulação e fiscalização do mercado de capitais norteamericano, assim como de empresas
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Rao, Nathan A., and Oscar W. Simmons. "Koinonia: the requirements and vision for an unclassified information-sharing system." Monterey, California: Naval Postgraduate School, 2013. http://hdl.handle.net/10945/34725.

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Approved for public release; distribution is unlimited<br>This thesis examines requirements necessary to build a collaborative information-sharing system for future war or actions other than war with international, coalition, and Non-Government Organization partners. Theater Special Operations Commands, and more specifically, Special Operations Command Europe, constantly work with partner nations and desire this capability. Much of this work is relevant for NATO Special Operations Forces. Additionally, this thesis examines potential solutions for a collaborative ISR system.
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Švedaitė, Lina. "Audimo technologijos informacinė sistema." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2008. http://vddb.library.lt/obj/LT-eLABa-0001:E.02~2008~D_20080811_151021-02252.

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Temos aktualumas. Inovacijos audinių projektavime yra aktualios tiek privačioms, tiek ir valstybinėms įmonėms, kadangi jos visos kasdieninėje veikloje susiduria su naujų technologijų ir medžiagų taikymo galimybių įvairove, finansavimo šaltinių trūkumu, profesionalių audimo specialistų parengimo ir jų adaptavimosi įmonėse problemomis. Audinių gamybos procesas orientuojamas į naujas technologijas, gamybinių ir vadybinių galimybių paiešką ir jų panaudojimą. Tai reiškia, kad siekiant patenkinti vartotojo poreikius nebūtinai reikia kurti kažką radikaliai naujo; pritaikymą naujiems pasiūlymams galim
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46

Moffette, Olivier. "Extraction des informations nutritionnelles d'une étiquette alimentaire par vision artificielle." Mémoire, École de technologie supérieure, 2011. http://espace.etsmtl.ca/869/1/MOFFETTE_Olivier.pdf.

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Ce projet à pour but le développement d’une application, basée sur un moteur de reconnaissance de caractères, qui permet l’acquisition de l’information contenue dans des photographies représentant des boites d’informations nutritionnelles. Beaucoup de projets de recherche et d’articles traitent de différentes composantes de la reconnaissance de caractère, mais très peu portent sur l’intégration globale de ces différentes composantes afin de former un tout. En plus de la reconnaissance de caractères, ce projet porte également sur le traitement et l’analyse des données une fois l’extractio
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47

Alorwu, A. (Andy). "Android-based customizable media crowdsourcing toolkit for machine vision research." Master's thesis, University of Oulu, 2018. http://urn.fi/URN:NBN:fi:oulu-201812063247.

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Smart devices have become more complex and powerful, increasing in both computational power, storage capacities, and battery longevity. Currently available online facial recognition databases do not offer training datasets with enough contextually descriptive metadata for novel scenarios such as using machine vision to detect if people in a video like each other based on their facial expressions. The aim of this research is to design and implement a software tool to enable researchers to collect videos from a large pool of people through crowdsourcing means for machine vision analysis. We are
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48

Haeling, Jonas [Verfasser]. "Immersive Automotive Stereo Vision / Jonas Haeling." Tübingen : Universitätsbibliothek Tübingen, 2021. http://d-nb.info/1229916261/34.

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Reimer, James Allen. "On the recovery of images from partial information using [delta]²G filtering." Thesis, University of British Columbia, 1987. http://hdl.handle.net/2429/29169.

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This thesis considers the recovery of a sampled image from partial information, based on the 'edges' or zero crossings found in ∇²G filtered versions of the image. A scheme is presented for separating an image into a family of multiresolution images, using low pass filtering, subsampling, and ∇²G filtering. A scheme is also presented for merging this family of ∇²G filtered images to rebuild the original. The recovery of each of the ∇²G filtered images from their 'edges' or zero crossings is then considered. It has been suggested that ∇²G filtered images might be characterized by their zero cr
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Gerrard, David M. "Does the way museum staff define inspiration help them work with information from visitors' Social Media?" Thesis, Loughborough University, 2016. https://dspace.lboro.ac.uk/2134/22350.

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Since the early 2000s, Social Media has become part of the everyday activity of billions of people. Museums and galleries are part of this major cultural change - the largest museums attract millions of Social Media 'friends' and 'followers', and museums now use Social Media channels for marketing and audience engagement activities. Social Media has also become a more heavily-used source of data with which to investigate human behaviour. Therefore, this research investigated the potential uses of Social Media information to aid activities such as exhibition planning and development, or fundrai
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