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1

Blondeau, Virginie. "Vers un humanisme numérique : du témoin vivant au grand témoin numérique." Thesis, Valenciennes, Université Polytechnique Hauts-de-France, 2020. http://www.theses.fr/2020UPHF0027.

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Les technologies numériques permettent de conserver des traces patrimoniales de témoins historiques. La sauvegarde du patrimoine immatériel répond à différentes préoccupations dont celle de permettre des médiations avec le public. Comment faire pour que ces traces numériques mises en scène à l’aide de dispositifs de médiation instrumentée ou hybride puissent conserver l’authenticité et la force du témoignage initial ? Quelles médiations peuvent-elles permettre au public de se relier au contenu qui lui est proposé ? L’innovation technologique est-elle toujours un gage de la qualité de l’expérience des visiteurs ? Quelle est la place et la fonction des émotions dans les reliances à ces témoins historiques ? La question centrale de cette thèse peut alors se formuler ainsi : lorsque l’on considère les patrimoines immatériels en voie de disparition, quelles solutions sont à même de favoriser l’expérience visiteur ? Une épistémologie constructiviste énactionniste est mobilisée pour répondre à ces questions et des méthodes d’enquête de type entretien en reviviscence (REMIND) sont mises en oeuvre. Ce cadre théorique et méthodologique permet d’accéder à l’expérience des visiteurs dans ses dimensions cognitive, corporelle et émotionnelle. Développés prioritairement dans le contexte de la mémoire minière, les principaux résultats de cette thèse identifient la possibilité d’une grammaire expérientielle des dispositifs de médiation. Ils soulignent l’importance du médiateur humain dans des médiations hybrides. Ils ouvrent finalement des perspectives de recherche sur les conditions technologiques et le statut juridique du témoin numérique, c'est-à-dire des conditions qui transforment un témoin vivant en Grand Témoin numérique
Digital technologies allow the preservation of heritage traces from witnesses of the past. Safeguarding an intangible heritage responds to various concerns, including that of allowing a mediation with the public. How can we ensure that such digital traces, staged with the help of instrumented or hybrid mediation devices, preserve the authenticity and strength of the initial testimony? Which mediations can allow the public to connect with content proposed to them? Is technological innovation always a guarantee of quality visitor experience? What is the place and function of emotions in their federating-links to witnesses of the past? The central question of the thesis can thus be formulated as follows: When considering an endangered intangible heritage, what solutions can enhance visitor experience? To answer these questions, an enactionist constructivist epistemology is mobilised along with survey methods, such as stimulated recall interviews (REMIND), are implemented. This theoretical and methodological framework provides access to visitor experience in its 12 cognitive, corporal and emotional dimensions. Developed primarily in the context of the memory of mining, the main results of this thesis identify the possibility of an experiential grammar of mediation devices. They underline the importance of the human facilitator in hybrid mediations. Finally, they open research perspectives regarding the technological conditions and the legal status of the digital witness, i.e. conditions that transform a living witness into a Grand Digital Witness
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2

Fahlstedt, Hedvig. "Principles of a Gamification Concept in a Museum Using AR for Enhancing the Engagement in Children." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-289221.

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Museums are not only public repositories of culture, but also educational institutions striving to emotionally stimulate visitors with an explorative educational experience. However, it is stated knowledge that museums can be considered boring, especially by the younger visitors.  The purpose of this study was to investigate how a museum exhibition can become more engaging by combining gamification with the museum's course of action to enhance visitor engagement in children.  The goal was to identify distinct principles in the dimensions of gamification, the museum context, the target group of 10-13 year olds and Augmented Reality. With a Research Through Design approach, a concept study and design study was conducted, and a prototype was developed as a representation of the principal findings. The prototype was evaluated in a user study conducted with participants within the target group.  The result of the user study indicated that the gamification concept was engaging but due to few participants as well as lack of usability data, the concept could not be fully validated to enhance visitor engagement in a museum.  However, evaluation of the findings and the defined distinct principles of the dimensions can serve as guidelines for other research conducted within the same dimensions or with similar conditions.
Ett museum är inte bara en offentlig förvaring av kultur utan även en utbildningsinstitution som strävar efter att emotionellt stimulera sina besökare genom att erbjuda en stimulerande utbildningsupplevelse. Dock finns det en allmän uppfattning att museer ibland anses vara tråkiga, särskilt hos de yngre besökarna.  Syftet med denna studie var att undersöka hur en utställning i ett museum kan bli mer engagerande genom att kombinera spelifiering med museets handlingssätt för att förbättra besökarnas engagemang hos barn.  Målet var att identifiera distinkta principer i de fyra dimensionerna spelifiering, museum som kontext, målgruppen 10-13-åringar och teknologin Augmented Reality. Genom att använda Research Through Design metodologin genomfördes en konceptstudie och designstudie. En prototyp utvecklades som en representation av de definierade principerna som utvärderades i en användarstudie med deltagare inom målgruppen.  Användarstudiens resultat visade att spelifieringskonceptet var engagerande, men med anledning av få deltagare såväl som brist på användardata kunde konceptet inte validera att besökarnas museumrelaterade engagemang förbättrades.  Däremot kan resultatens utvärdering och de principer som definierats i denna studie fungera som riktlinjer för annan forskning som utförs inom samma dimensioner eller med liknande förhållanden.
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3

Lambert, Hayley M. "Emotion Discrimination in Peripheral Vision." TopSCHOLAR®, 2018. https://digitalcommons.wku.edu/theses/2087.

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The recognition accuracy of emotion in faces varies depending on the discrete emotion being expressed and the location of the stimulus. More specifically, emotion detection performance declines as facial stimuli are presented further out in the periphery. Interestingly, this is not always true for faces depicting happy emotional expressions, which can be associated with maintained levels of detection. The current study examined neurophysiological responses to emotional face discrimination in the periphery. Two event-related potentials (ERPs) that can be sensitive to the perception of emotion in faces, P1 and N170, were examined using EEG data recorded from electrodes at occipitotemporal sites on the scalp. Participants saw a face presented at a 0° angle of eccentricity, at a 10° angle of eccentricity, or at a 20° angle of eccentricity, and responded whether the face was a specific emotion or neutral. Results showed that emotion detection was higher when faces were presented at the center of the display than at 10° or 20° for both happy and angry expressions. Likewise, the voltage amplitude of the N170 component was greater when faces were presented at the center of the display than at 10° or 20°. Further exploration of the data revealed that high intensity expressions were more easily detected at each location and elicited a larger amplitude N170 than low intensity expressions for both emotions. For a peripheral emotion discrimination task like that which was employed in the current study, emotion cues seem to enhance face processing at peripheral locations.
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Walters, Gabrielle. "Consumption Vision, Emotion and the Tourism Consumer's Purchase Decision." Thesis, Griffith University, 2008. http://hdl.handle.net/10072/365981.

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One aspect of planning or deciding on where to vacation may rely on nonrational thought and be influenced by imaginative processes and the associated emotions. Previous research investigating tourists’ decision processes suggests that tourists’ visions of their future consumption experience may have a substantial influence on both their level of product interest and final purchase decision (Etzioni, 1988; Goosens, 2003; Macinnis & Price, 1987; Miller, Hardjimarcou & Miciak, 2000). For this reason, an understanding of the effects of various types of imagery-evoking stimuli on tourism consumers’ visionary responses to advertising material is of considerable importance to tourism destination marketers. To date, there has been limited research investigating the usage of various elements of advertising stimuli and resulting effectiveness in evoking elaborate consumption visions for holiday travel decision-making. In addition, despite previous revelations that elaborate consumption visions can heighten the consumer’s emotional involvement with the product and this may, consequently, expedite their decision process, previous research has given limited attention to the impact that these cognitive and affective responses have on the tourism consumer’s purchase decision. Guided by these shortfalls in the literature, the primary aims of this thesis were to first, investigate the main and interaction effects of three types of proven imagery evoking stimuli commonly used in print advertisements namely – pictorial images, concrete words and instructions to imagine, and identify their most effective combination in evoking elaborate and quality consumption visions. Second, the research aimed to examine the influence of consumption vision and subsequent emotional responses on the tourism consumer’s final purchase decision.
Thesis (PhD Doctorate)
Doctor of Philosophy (PhD)
Griffith Business School
Griffith Business School
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5

Bramschreiber, Siera Nicole. "The Influence of Happy Faces on Spatiotemporal Vision." TopSCHOLAR®, 2016. http://digitalcommons.wku.edu/theses/1624.

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Past research demonstrates that fearful faces lead to an increase in temporal and a decrease in spatial gap detection, an effect proposed to be caused by a flow of input to the magnocellular pathways from the amygdala to the visual system (Bocanegra & Zeelenberg, 2009). The amygdala is also active for positive and arousing stimuli, including happy faces. The current study extends past research by presenting happy facial cues just before a gap detection task. Facial stimuli (i.e., happy/neutral faces) were presented in the periphery of the receptive field and quickly followed by a Landolt circle. Half of the participants were asked to detect a temporal gap and half a spatial gap. Response accuracy of gap detection was measured using signal detection theory. Consistent with past research on fearful faces, positive expressions were expected to facilitate temporal gap detection but not spatial gap detection when happy faces were used as cues in gap detection tasks. The current study found no difference in spatial or temporal gap detection given the emotional cue that preceded gap detection on each trial. Positive emotion did not appear to have the same impact as fear on the amygdala and visual areas involving attention.
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6

Julin, Fredrik. "Vision based facial emotion detection using deep convolutional neural networks." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-42622.

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Emotion detection, also known as Facial expression recognition, is the art of mapping an emotion to some sort of input data taken from a human. This is a powerful tool to extract valuable information from individuals which can be used as data for many different purposes, ranging from medical conditions such as depression to customer feedback. To be able to solve the problem of facial expression recognition, smaller subtasks are required and all of them together form the complete system to the problem. Breaking down the bigger task at hand, one can think of these smaller subtasks in the form of a pipeline that implements the necessary steps for classification of some input to then give an output in the form of emotion. In recent time with the rise of the art of computer vision, images are often used as input for these systems and have shown great promise to assist in the task of facial expression recognition as the human face conveys the subjects emotional state and contain more information than other inputs, such as text or audio. Many of the current state-of-the-art systems utilize computer vision in combination with another rising field, namely AI, or more specifically deep learning. These proposed methods for deep learning are in many cases using a special form of neural network called convolutional neural network that specializes in extracting information from images. Then performing classification using the SoftMax function, acting as the last part before the output in the facial expression pipeline. This thesis work has explored these methods of utilizing convolutional neural networks to extract information from images and builds upon it by exploring a set of machine learning algorithms that replace the more commonly used SoftMax function as a classifier, in attempts to further increase not only the accuracy but also optimize the use of computational resources. The work also explores different techniques for the face detection subtask in the pipeline by comparing two approaches. One of these approaches is more frequently used in the state-of-the-art and is said to be more viable for possible real-time applications, namely the Viola-Jones algorithm. The other is a deep learning approach using a state-of-the-art convolutional neural network to perform the detection, in many cases speculated to be too computationally intense to run in real-time. By applying a state-of-the-art inspired new developed convolutional neural network together with the SoftMax classifier, the final performance did not reach state-of-the-art accuracy. However, the machine-learning classifiers used shows promise and bypass the SoftMax function in performance in several cases when given a massively smaller number of samples as training. Furthermore, the results given from implementing and testing a pure deep learning approach, using deep learning algorithms for both the detection and classification stages of the pipeline, shows that deep learning might outperform the classic Viola-Jones algorithm in terms of both detection rate and frames per second.
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Kosti, Ronak. "Visual scene context in emotion perception." Doctoral thesis, Universitat Oberta de Catalunya, 2019. http://hdl.handle.net/10803/667808.

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Els estudis psicològics demostren que el context de l'escena, a més de l'expressió facial i la postura corporal, aporta informació important a la nostra percepció de les emocions de les persones. Tot i això, el processament del context per al reconeixement automàtic de les emocions no s'ha explorat a fons, en part per la manca de dades adequades. En aquesta tesi presentem EMOTIC, un conjunt de dades d'imatges de persones en situacions naturals i diferents anotades amb la seva aparent emoció. La base de dades EMOTIC combina dos tipus de representació d'emocions diferents: (1) un conjunt de 26 categories d'emoció i (2) les dimensions contínues valència, excitació i dominància. També presentem una anàlisi estadística i algorítmica detallada del conjunt de dades juntament amb l'anàlisi d'acords d'anotadors. Els models CNN estan formats per EMOTIC, combinant característiques de la persona amb funcions d'escena (context). Els nostres resultats mostren com el context d'escena aporta informació important per reconèixer automàticament els estats emocionals i motiven més recerca en aquesta direcció.
Los estudios psicológicos muestran que el contexto de la escena, además de la expresión facial y la pose corporal, aporta información importante a nuestra percepción de las emociones de las personas. Sin embargo, el procesamiento del contexto para el reconocimiento automático de emociones no se ha explorado en profundidad, en parte debido a la falta de datos adecuados. En esta tesis presentamos EMOTIC, un conjunto de datos de imágenes de personas en situaciones naturales y diferentes anotadas con su aparente emoción. La base de datos EMOTIC combina dos tipos diferentes de representación de emociones: (1) un conjunto de 26 categorías de emociones y (2) las dimensiones continuas de valencia, excitación y dominación. También presentamos un análisis estadístico y algorítmico detallado del conjunto de datos junto con el análisis de concordancia de los anotadores. Los modelos CNN están entrenados en EMOTIC, combinando características de la persona con características de escena (contexto). Nuestros resultados muestran cómo el contexto de la escena aporta información importante para reconocer automáticamente los estados emocionales, lo cual motiva más investigaciones en esta dirección.
Psychological studies show that the context of a setting, in addition to facial expression and body language, lends important information that conditions our perception of people's emotions. However, context's processing in the case of automatic emotion recognition has not been explored in depth, partly due to the lack of sufficient data. In this thesis we present EMOTIC, a dataset of images of people in various natural scenarios annotated with their apparent emotion. The EMOTIC database combines two different types of emotion representation: (1) a set of 26 emotion categories, and (2) the continuous dimensions of valence, arousal and dominance. We also present a detailed statistical and algorithmic analysis of the dataset along with the annotators' agreement analysis. CNN models are trained using EMOTIC, combining a person's features with those of the setting (context). Our results not only show how the context of a setting contributes important information for automatically recognizing emotional states but also promote further research in this direction.
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Nash, Megan Nancy. "Affected Eyes: Seeing and Feeling in the Sentimental Tradition." Thesis, The University of Sydney, 2019. https://hdl.handle.net/2123/21616.

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The eye has varied functions as an organ of both perception and expression; it can see, but it can also show, and what it often shows is a person’s emotions. This project considers these different functions in the tradition of literary and philosophical sentimentalism, where it is particularly attuned to moments of tension that arise between them. It takes up these concerns in the moral treatise of Adam Smith, as well as the novels of Samuel Richardson, Frances Burney, Charles Dickens and Wilkie Collins. While Enlightenment thinking subscribed to a connection between seeing and knowing, and established observation as a cornerstone of empiricism, the sentimental novel offers a very different conception of the eye. Working from this genre’s close association with one of the organ’s most explicit forms of emotional expression – the tear – I consider the ways in which this literary tradition is far more invested in the affective affordances of the eye. By rethinking what it might mean to cry, I argue that sentimentalism shows how eyes can know the world in ways that do not depend on vision. In the process, I draw on a range of scientific discourse on the eye, and aim to think about how eighteenth- and nineteenth-century developments in physiology and ophthalmology may have shaped literary depictions of both tears and vision. Even though this project is interested in the many eyes that are depicted in this literary tradition, it is also concerned with the eyes that have and will be used to read it, because when a reader is confronted with a sentimental text, their own eyes must necessarily partake of the same functional multiplicity that this thesis maps out. If sentimental literature is read with these organs in mind, it can offer useful insights into some of the ways that affect is mobilised between text and reader, as well as demonstrating that there are approaches to reading with feeling that were always already written into the body.
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9

Jain, Varun. "Visual Observation of Human Emotions." Thesis, Université Grenoble Alpes (ComUE), 2015. http://www.theses.fr/2015GRENM006/document.

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Cette thèse a pour sujet le développement de méthodes et de techniques permettant d'inférer l'état affectif d'une personne à partir d'informations visuelles. Plus précisement, nous nous intéressons à l'analyse d'expressions du visage, puisque le visage est la partie la mieux visible du corps, et que l'expression du visage est la manifestation la plus évidente de l'affect. Nous étudions différentes théories psychologiques concernant affect et émotions, et différentes facons de représenter et de classifier les émotions d'une part et la relation entre expression du visage et émotion sousjacente d'autre part. Nous présentons les dérivées Gaussiennes multi-échelle en tant que descripteur dímages pour l'estimation de la pose de la tête, pour la détection de sourire, puis aussi pour la mesure de l'affect. Nous utilisons l'analyse en composantes principales pour la réduction de la dimensionalité, et les machines à support de vecteur pour la classification et la regression. Nous appliquons cette même architecture, simple et efficace, aux différents problèmes que sont l'estimation de la pose de tête, la détection de sourire, et la mesure d'affect. Nous montrons que non seulement les dérivées Gaussiennes multi-échelle ont une performance supérieure aux populaires filtres de Gabor, mais qu'elles sont également moins coûteuses en calculs. Lors de nos expérimentations nous avons constaté que dans le cas d'un éclairage partiel du visage les dérivées Gaussiennes multi-échelle ne fournissent pas une description d'image suffisamment discriminante. Pour résoudre ce problème nous combinons des dérivées Gaussiennes avec des histogrammes locaux de type LBP (Local Binary Pattern). Avec cette combinaison nous obtenons des résultats à la hauteur de l'état de l'art pour la détection de sourire dans le base d'images GENKI qui comporte des images de personnes trouvées «dans la nature» sur internet, et avec la difficile «extended YaleB database». Pour la classification dans la reconnaissance de visage nous utilisons un apprentissage métrique avec comme mesure de similarité une distance de Minkowski. Nous obtenons le résultat que les normes L1 and L2 ne fournissent pas toujours la distance optimale; cet optimum est souvent obtenu avec une norme Lp où p n'est pas entier. Finalement, nous développons un système multi-modal pour la détection de dépressions nerveuses, avec en entrée des informations audio et vidéo. Pour la détection de mouvements intra-faciaux dans les données vidéo nous utilisons de descripteurs de type LBP-TOP (Local Binary Patterns -Three Orthogonal Planes), alors que nous utilisons des trajectoires denses pour les mouvements plus globaux, par exemple de la tête ou des épaules. Nous avons trouvé que les descripteurs LBP-TOP encodés avec des vecteurs de Fisher suffisent pour dépasser la performance de la méthode de reférence dans la compétition «Audio Visual Emotion Challenge (AVEC) 2014». Nous disposons donc d'une technique effective pour l'evaluation de l'état dépressif, technique qui peut aisement être étendue à d'autres formes d'émotions qui varient lentement, comme l'humeur (mood an Anglais)
In this thesis we focus on the development of methods and techniques to infer affect from visual information. We focus on facial expression analysis since the face is one of the least occluded parts of the body and facial expressions are one of the most visible manifestations of affect. We explore the different psychological theories on affect and emotion, different ways to represent and classify emotions and the relationship between facial expressions and underlying emotions. We present the use of multiscale Gaussian derivatives as an image descriptor for head pose estimation, smile detection before using it for affect sensing. Principal Component Analysis is used for dimensionality reduction while Support Vector Machines are used for classification and regression. We are able to employ the same, simple and effective architecture for head pose estimation, smile detection and affect sensing. We also demonstrate that not only do multiscale Gaussian derivatives perform better than the popular Gabor Filters but are also computationally less expensive to compute. While performing these experiments we discovered that multiscale Gaussian derivatives do not provide an appropriately discriminative image description when the face is only partly illuminated. We overcome this problem by combining Gaussian derivatives with Local Binary Pattern (LBP) histograms. This combination helps us achieve state-of-the-art results for smile detection on the benchmark GENKI database which contains images of people in the "wild" collected from the internet. We use the same description method for face recognition on the CMU-PIE database and the challenging extended YaleB database and our results compare well with the state-of-the-art. In the case of face recognition we use metric learning for classification, adopting the Minkowski distance as the similarity measure. We find that L1 and L2 norms are not always the optimum distance metrics and the optimum is often an Lp norm where p is not an integer. Lastly we develop a multi-modal system for depression estimation with audio and video information as input. We use Local Binary Patterns -Three Orthogonal Planes (LBP-TOP) features to capture intra-facial movements in the videos and dense trajectories for macro movements such as the movement of the head and shoulders. These video features along with Low Level Descriptor (LLD) audio features are encoded using Fisher Vectors and finally a Support Vector Machine is used for regression. We discover that the LBP-TOP features encoded with Fisher Vectors alone are enough to outperform the baseline method on the Audio Visual Emotion Challenge (AVEC) 2014 database. We thereby present an effective technique for depression estimation which can be easily extended for other slowly varying aspects of emotions such as mood
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Bek, Rim. "The Perceptual and Psychological Effects of Artificial Lighting on Peripheral Vision in Humans." Thesis, KTH, Ljusdesign, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-233630.

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Information processing differences between foveal and peripheral vision allow for different perceptual experiences and emotional responses. A lighting set-up was used to test the spatial perception and emotional state of 14 participants with the use of foveal and peripheral vision in a photograph and immersive environment respectively.  The space was associated with high levels of tension, inspiration, and alertness and was regarded as being more spacious, with higher light intensity, and more uniform lighting distribution when perceived with peripheral vision.
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Li, Yuqing. "Deep Learning of Human Emotion Recognition in Videos." Thesis, Uppsala universitet, Informationssystem, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-339062.

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Cuthill, Fiona. "Emotional encounters in health care : an investigation into the experiences of health visitors when working across cultures." Thesis, University of Sunderland, 2011. http://sure.sunderland.ac.uk/3528/.

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Background: A substantial body of research evidence suggests that inequalities in health linked to ethnicity exist. People from minority ethnic groups suffer discrimination and have poorer access to health care services, however, the influence of health professionals in relation to these health inequalities is under researched. Health professionals are expected to deliver a high standard of culturally appropriate health care to a diverse, changing and complex population. Educational packages in the area of cultural care have flourished, but there is a paucity of research that seeks to explore the experience of health professionals themselves. This research explores the opportunities and barriers experienced by health visitors in the North East of England when working with clients who are from another culture. The findings from the study are developed into a substantial theory which conceptualises this work. Methodology: Grounded Theory methodology was used and 21 semi-structured interviews were conducted with practicing health visitors in the North East of England between May 2008 and September 2009. All participants described themselves as white. Findings and conceptual theory: When health visitors talk about their work with people from cultures they identify as different to their own, there are three areas which are important to them. These are, first, in 4 relation to relationship building; second, a metaphorical ‘cross cultural terrain’; and finally, and most importantly, in managing emotions. The complex ways in which these three areas intersect with each other is what shapes professional engagement across cultures. The theory ‘emotional encounters through cross cultural terrain: shaping relational journeys through culture’ was developed to conceptualise this work. Conclusion: Emotions have the power to shape professional practice in health care, influencing (dis)engagement with clients across cultures. The ways in which this happens have implications for practice, theory and education.
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Solli, Martin. "Topics in Content Based Image Retrieval : Fonts and Color Emotions." Licentiate thesis, Norrköping : Department of Science and Technology, Linköping University, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-16941.

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Schmitt, Daniel. "Expérience de visite et construction des connaissances : le cas des musées de sciences et des centres de culture scientifique." Phd thesis, Université de Strasbourg, 2012. http://tel.archives-ouvertes.fr/tel-00802163.

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Pouvons-nous saisir, comprendre et décrire l'expérience de visite dans un musée ? Cette étude aborde l'expérience des visiteurs à partir d'une perspective énactive comme ce qui fait sens du point de vue du visiteur dans le cours de sa visite. Les principaux résultats portent sur une méthode d'investigation originale dans le champ muséal qui autorise un nouveau point de vue sur l'expérience des visiteurs dans les musées. Nous montrons que l'analyse du cours d'expérience réalisée à partir d'un entretien en re-situ subjectif permet de décrire et de comprendre les unités élémentaires de l'expérience des visiteurs, ainsi que l'expérience globale de visite avec précision, finesse et profondeur. Nous mettons en évidence les actions et les cheminements cognitifs des visiteurs qui concourent à la construction de leurs connaissances et nous proposons des cours d'expérience typiques aux visites de musées.
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Han, Heesup. "The impact of emotion on the formation of customers' repeat visit intentions in the lodging industry." Thesis, Manhattan, Kan. : Kansas State University, 2005. http://hdl.handle.net/2097/67.

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Smith, Nicolette. "Colour perception: A phenomenological study into people's spontaneous physical, psychological, emotional and spiritual reactions, through experiential use, to colour." Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 1999. https://ro.ecu.edu.au/theses/1238.

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The predominance of colour as a therapy is becoming more apparent in our culture at present. It is a well-known fact, which has been thoroughly documented, that colour affects our senses in many ways and on many levels. Colour is considered to possess a healing element. A phenomenological study will be conducted to investigate people's spontaneous physical, psychological, emotional, and spiritual reactions to colour. This will be explored through the experiential use of colour by the participants. The use of a pre-test questionnaire, post-test questionnaires, observation and de-briefing will be the main research instruments. A pilot study will be used to fine tune the methodology. Its application to Art Therapy will also be explored.
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Turabzadeh, Saeed. "Automatic emotional state detection and analysis on embedded devices." Thesis, Brunel University, 2015. http://bura.brunel.ac.uk/handle/2438/12072.

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From the last decade, studies on human facial emotion recognition revealed that computing models based on regression modelling can produce applicable performance. In this study, an automatic facial expression real-time system was built and tested. The method is used in this study has been used widely in different areas such as Local Binary Pattern method, which has been used in many research projects in machine vision, and the K-Nearest Neighbour algorithm is method utilized for regression modelling. In this study, these two techniques has been used and implemented on the FPGA for the first time, on the side and joined together to great the model in such way to display a continues and automatic emotional state detection model on the monitor. To evaluate the effectiveness of the classifier technique for human emotion recognition from video, the model was designed and tested on MATLAB environment and then MATLAB Simulink environment that is capable of recognizing continuous facial expression in real time with a rate of 1 frame per second and implemented on a desktop PC. It has been evaluated in a testing dataset and the experimental results were promising with the accuracy of 51.28%. The datasets and labels used in this study are made from videos which, recorded twice from 5 participants while watching a video. In order to implement it in real-time in faster frame rate, the facial expression recognition system was built on FPGA. The model was built on Atlys™ Spartan-6 FPGA Development Board. It can perform continuously emotional state recognition in real time at a frame rate of 30 with the accuracy of 47.44%. A graphic user interface was designed to display the participant video in real time and also two dimensional predict labels of the emotion at the same time. This is the first time that automatic emotional state detection has been successfully implemented on FPGA by using LBP and K-NN techniques in such way to display a continues and automatic emotional state detection model on the monitor.
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Santos, Vasco Ribeiro dos. "Consumer behaviour in wine tourism: involvement, destination emotions and place attachment in the wine tourist behaviour during the Porto wine cellars visits context." Doctoral thesis, [s.n.], 2015. http://hdl.handle.net/10284/5366.

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Tese apresentada à Universidade Fernando Pessoa como parte dos requisitos para obtenção do grau de Doutor em Ciências Empresariais
This study aims to contribute to the conceptual development of consumer behaviour in wine tourism area by bringing new discussion and empirical evidences. For this, a literature review of the main concepts was conducted in order to develop and support a conceptual model. This model was subsequently validated and empirically tested, and a hypothetical relationship between constructs was established: involvement (personal involvement and wine product involvement), destination emotions and place attachment (place identity and place dependence). This is, so far, the first study that analyses the combined interaction of all these constructs. This research was undertaken in the framework of wine tourism, namely the measurement of the wine tourist behavior after visiting the Porto wine cellars. Methodologically, the first chapter is a qualitative exploratory study that performed a content analysis on the key constructs (involvement and emotions), allowing a better understanding of how they can be defined, and the main dimensions underlying each one of them. The second chapter consisted of a conceptual approach, which focused on the clarification of the definition of wine tourism, and the wine tourist behaviour in particular. It also explored the possible relations between constructs (involvement, destination emotions, place attachment and behavioural intentions), postulating the key preposition that stems from their interaction. In the third chapter, a quantitative research was used, using a personal intercept survey in the Porto wine cellars to validate and to give empirical evidences about the behaviour of the Porto wine cellar visitor. The multilevel analysis of the proposed structural model was made using the SmartPLS software, allowing the confirmation of all the proposed hypotheses. In the first chapter, the findings provided a theoretical support of the relevance of involvement and emotions constructs in the field of tourism. The content analysis produced insights based on concepts and definitions of these two constructs on a more holistic perspective. In the second chapter, the findings sustain the special interest in consumer behaviour in wine tourism, and it stated a set of five prepositions, where the main constructs are interlinked. In the third chapter, the empirical results indicated that wine tourists’ personal involvement and their wine product involvement have a significant influence (and a direct effect) on destination emotions and place attachment, driving their behavioural intentions. The study had direct implications (analysis and evaluation of the wine tourist travel behaviour and wine tourist profile) for the Porto wine cellars. The results led to practical implications and suggestions for wine tourism managers. Este estudo tem como propósito contribuir para o desenvolvimento conceptual do comportamento do consumidor na área do enoturismo, contribuindo com uma nova discussão e evidências empíricas. Foi realizada uma revisão da literatura sobre os principais construtos, a fim de desenvolver e apoiar um modelo conceptual. Este modelo foi posteriormente validado e testado empiricamente, e foi estabelecida uma relação hipotética entre os construtos: envolvimento (envolvimento pessoal e envolvimento com o produto vinho), as emoções do destino e apego ao lugar (identidade do lugar e dependência do lugar). Até agora, este é o primeiro estudo que analisa a interação combinada de todos estes construtos. Esta pesquisa foi realizada no âmbito do enoturismo, ou seja, a medição do comportamento do enoturista após visitar as caves do vinho do Porto. Relativamente à metodologia aplicada, o primeiro capítulo é um estudo qualitativo exploratório que resultou numa análise de conteúdo sobre os construtos chave (envolvimento e emoções), permitindo uma melhor compreensão de como eles podem ser definidos, e as principais dimensões subjacentes a cada um deles. O segundo capítulo consistiu numa abordagem conceptual que incidiu sobre a clarificação da definição de enoturismo, e o comportamento do enoturista em particular. Este capítulo também explorou as possíveis relações entre os construtos (envolvimento, emoções do destino, apego ao lugar e intenções comportamentais), que determinam a preposição chave que decorre de sua interação. No terceiro capítulo, uma pesquisa quantitativa, foi utilizado um questionário estruturado nas caves do vinho do Porto, para validar e dar evidências empíricas sobre o comportamento do visitante nas caves do vinho do Porto. Foi realizada a análise multivariada do modelo estrutural proposto, utilizando o software SmartPLS, que permitiu a confirmação de todas as hipóteses propostas. No primeiro capítulo, os resultados forneceram um suporte teórico da relevância dos construtos do envolvimento e das emoções na área do turismo. A análise de conteúdo produziu perceções com base em conceitos e definições destes dois construtos, numa perspetiva mais holística. No segundo capítulo, os resultados sustentam o especial interesse no comportamento do consumidor no enoturismo, e foi apresentado um conjunto de 5 preposições, onde os principais construtos são interligados. No terceiro capítulo, os resultados empíricos indicam que o envolvimento pessoal dos enoturistas e o seu envolvimento com o produto vinho têm uma influência significativa (e um efeito direto) sobre as emoções do destino e o apego ao lugar, impulsionando as suas intenções comportamentais. O estudo teve implicações diretas (análise e avaliação do comportamento de viagem do enoturista e perfil do enoturista) para as caves do vinho do Porto. Os resultados levaram a implicações práticas e sugestões para os gestores de enoturismo. Cette étude a pour but contribuer pour le développement conceptuel du comportement du consommateur en oenotourisme, apportant une nouvelle discussion et des évidences empiriques. Il a été faite une révision de la littérature à propos des principaux concepts, a fin de développer et soutenir un modèle conceptuel. Ce modèle a été ensuite validé et testé empiriquement, et il a été établi un rapport hypothétique entre les concepts : engagement (engagement personnel et engagement avec le produit vin), émotions du destin, attachement à l’endroit (identité et dépendance de l’endroit). Celle-ci c’est, jusqu`à présent, la première étude qui analyse l’interaction combinée des tous ces concepts. Cette recherche a été réalisée dans le cadre de l’oenotourisme, ça veut dire le mesurage du comportement de l’oenotouriste après visiter les caves du vin Porto. Méthodologiquement le premier chapitre c’est une étude qualitative exploratoire qui a réalisé une analyse du contenu sur les concepts clé (engagement et émotions), en permettant une meilleure compréhension de la façon dont ils peuvent être définis, ainsi que les dimensions principales inhérentes à chacun d’eux. Le second chapitre a consisté dans une approche conceptuelle qui portait sur la précision de la définition de l’oenotourisme, et le comportement de l’oenotouriste en particulier. Ce chapitre a aussi exploité les éventuels rapports entre les concepts (engagement, émotions du destin, attachement à l’endroit et intentions comportementales) qui postulent la préposition clé qui découle de son interaction. Dans le troisième chapitre, une recherche quantitative, il a été utilisé un questionnaire structuré dans les caves du vin Porto, a fin de valider et de donner des évidences empiriques sur le comportement du visiteur dans les caves du vin Porto. Il a été réalisé l’analyse multifactorielle du modèle structurel proposé, en utilisant le software SmartPLS qui a permis la confirmation de toutes les hypothèses proposées. Dans le premier article, les résultats ont fourni un soutien théorique de la pertinence des concepts de l’engagement et des émotions dans le domaine du tourisme. L’analyse du contenu a produit des perceptions ayant comme base des conceptions et définitions de ces deux concepts, dans un point de vue plus holistique. Dans le second article, les résultats soutiennent le spécial intérêt dans le comportement du consommateur dans l’oenotourisme, et il a été présenté un ensemble de 5 prépositions, où les principales constructions sont interconnectées. Dans le troisième article, les résultats empiriques indiquent que l’engagement avec le produit vin ont une influence significative (et un effet direct) sur les émotions du destin et l’attachement à l’endroit, en poussant ses intentions comportementales. L’étude a eu des implications directes (analyse et évaluation du comportement de voyage de l’oenotouriste et profil de l’oenotouriste) pour les caves du vin Porto. Les résultats ont amené à des implications pratiques et suggestions pour les gestionnaires de l’oenotourisme.
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Coffey, Brandon Wade. "Age Differences in the Impact of Emotional Cues on Subsequent Target Detection." TopSCHOLAR®, 2015. http://digitalcommons.wku.edu/theses/1508.

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Emotional cues within the environment capture our attention and influence how we perceive our surroundings. Past research has shown that emotional cues presented before the detection of a perceptual gap can actually impair the perception of elementary visual features (e.g., the lack of detail creating a spatial gap) while simultaneously improving the perception of fast temporal features of vision (e.g., the rapid onset, offset, and re-emergence of a stimulus). This effect has been attributed to amygdalar enhancements of visual inputs conveying emotional features along magnocellular channels. The current study compared participants’ ability to detect spatial and temporal gaps in simple stimuli (a Landolt Circle) after first being exposed to a facial cue in the periphery. The study was an attempt to replicate past research using younger adult samples while also extending these findings to an older adult sample. Unlike younger adults, older adults generally display an attentional bias toward positive instead of negative emotional facial expressions. It is not clear if this positivity bias is strictly driven by cognitive control processes or if there is a change in the human visual system with age that reduces the amplification of negative emotive expressions by the amygdala. The current study used psychophysical data to determine if the rapid presentation of an emotional cue and subsequent perceptual target to older adults leads to the same benefit to temporal vision evinced by younger adults or if amygdalocortical enhancements to perception degrade with age. The current study was only able to partly replicate findings from past research. The negative facial cues that were presented in the periphery did not lead to an enhancement in temporal gap detection for the younger adult sample nor a reduction in spatial gap detection. In fact, the opposite was found. Younger adults’ spatial gap detection benefited from the negative emotional cues. The negative and neutral emotional cues had no effect on the older adult sample. The older adults’ performance on both gap detection tasks was not impacted by the emotional cues
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Stoiber, Nicolas. "Modeling emotional facial expressions and their dynamics for realistic interactive facial animation on virtual characters." Rennes 1, 2010. https://tel.archives-ouvertes.fr/tel-00558851.

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In all computer-graphics applications, one stimulating task has been the integration of believable virtual characters. Above all other features of a character, its face is arguably the most important one since it concentrates the most essential channels of human communication. In this work we focus on emotional facial expressions, which we believe represent the most interesting type of non-verbal facial communication. We propose an animation framework that learns practical characteristics of emotional facial expressions from human faces, and uses these characteristics to generate realistic facial animations for synthetic characters. Our main contributions are: - A method that automatically extracts a meaningful representation space for expressive facial deformations from the processing of actual data. This representation can then be used as an interface to intuitively manipulate facial expressions on any virtual character. - An animation system, based on a collection of motion models, which explicitly handles the dynamic aspect of natural facial expressions. The motion models learn the dynamic signature of expressions from data, and reproduce this natural signature when generating new facial movements. The obtained animation framework can ultimately synthesize realistic and adaptive facial animations in real-time interactive applications, such as video games or conversational agents. In Addition to its efficiency, the system can easily be associated to higher-level notions of human emotions; this makes facial animation more intuitive to non-expert users, and to affective computing applications that usually work at the semantic level
Dans les mondes virtuels, une des tâches les plus complexes est l'intégration de personnages virtuels réalistes et le visage est souvent considéré comme l'élément le plus important car il concentre les canaux de communications humains les plus essentiels. Dans ces travaux, nous nous concentrons sur les expressions faciales émotionnelles. Nous proposons une approche qui apprend les caractéristiques des expressions faciales directement sur des visages humains, et utilise cette connaissance pour générer des animations faciales réalistes pour des visages virtuels. Nos contributions sont les suivantes :une méthode capable d'extraire de données brutes un espace simple et pertinent pour la représentation des expressions faciales émotionnelles, cet espace de représentation peut ensuite être utilisé pour la manipulation intuitive des expressions ; un système d'animation, basé sur une collection de modèles de mouvement, qui pilote l'aspect dynamique de l'expressivité faciale. Les modèles de mouvement apprennent la signature dynamique des expressions naturelles à partir de données, et reproduisent cette signature lors de la synthèse de nouvelles animations. Le système global d'animation issu des ces travaux est capable de générer des animations faciales réalistes et adaptatives pour des applications temps-réel telles que les jeux vidéos ou les agents conversationnels. En plus de ses performances, le système peut être associé aux notions plus abstraites d'émotions humaines. Ceci rend le processus d'animation faciale plus intuitif, en particulier pour les utilisateurs non-experts et les applications d''affective computing' qui travaillent généralement à un niveau sémantique
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Carney, Ovidia Cornelia Blough. "Effects of age and ethnicity on color preference and on association of color with symbol and with emotion." CSUSB ScholarWorks, 2001. https://scholarworks.lib.csusb.edu/etd-project/1882.

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Висовень, Богдан Петрович. "Система розпізнавання емоцій людини на основі нейронної мережі." Bachelor's thesis, КПІ ім. Ігоря Сікорського, 2020. https://ela.kpi.ua/handle/123456789/34995.

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Мета дипломного проєкту дослідити відомості про засоби машинного зору, методи та алгоритми розпізнавання емоцій та обличчя людини на зображенні, порівняти різні архітектури нейромереж та визначити, яка найкраще підходить під визначену систему. Створити систему, яка б з допомогою нейромережі могла розпізнавати емоції людини на зображенні. Під час розробки програми було проведено аналіз існуючих рішень, також проаналізовані алгоритми для реалізації програми , було проведено порівняння архітектур нейронних мереж та знайдено, що найкраще підходить згорткова нейронна мережа. Також було в цілому проведено аналіз, в яких сферах життя людини може використовуватись така система, та які існують проблеми в її розробці. Розроблена програма виконує розпізнання емоцій людини на зображенні з використанням нейронної мережі, що дозволяє використовувати дану систему для різних цілей. Дипломний проєкт містить: 64 ст., 23 рис., 2 табл., 15 посилань на використаних джерел.
The purpose of the thesis project is to explore information about the means of machine vision, methods and algorithms for recognizing emotions and human face in the image, to compare different neural network architectures and determine which is best suited for a particular system. Create a system that could use a neural network to recognize human emotions in an image. During the development of the program, an analysis of existing solutions was performed, algorithms for program implementation were also analyzed, neural network architectures were compared, and a convolutional neural network was found to be the best fit. There was also a general analysis in which areas of human life such a system can be used, and what are the problems in its development. The developed program performs recognition of human emotions in the image using a neural network, which allows you to use this system for various purposes. Thesis project contains: 64 articles, 23 figures, 2 tables, 15 references to the sources used.
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Schall, David M. "Two Case Studies of the Contribution of Emotional Intelligence, Communication Style, Job Competency, Vision, and Ethics to Constituent Buy-In for Leaders." Thesis, Lindenwood University, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10027097.

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The purpose of this study was to investigate the similarities and dissimilarities of leadership traits that create leader buy-in for an educational leader and a football coach; specifically, emotional intelligence, communication style, job competency, vision, and ethics, between an educational leader and a sports coach. The rationale of this study was to create recent literature that provided insight for leaders in multiple areas on how to transfer leadership skills to establish common goals and missions within their organizations.

Data was collected using a survey completed by 154 volunteer participants, along with interviews of 12 volunteer participants. A focus group of four volunteer participants was completed as well. The researcher also interviewed the leaders themselves to gain their own perspective of their leadership characteristics and ability to achieve constituent buy-in.

The survey results indicated at least 87%, and in many cases, over 90%, of constituents either strongly agree or mildly agree that his or her leader maintained control of his emotions (emotional intelligence), had an accurate understanding of his own strengths and weaknesses (emotional intelligence), communicated effectively (communication style), understood the skills and responsibilities needed to do his job effectively (job competency), understood the follower’s responsibilities and role within the organization (job competency), successfully communicated the vision of the organization (vision), and displayed ethical behavior (ethics) throughout the course of his job. The interviews and focus group provided anecdotes and personal testimony to support the results of the survey.

The most prevailing themes that emerged from the data related to creating constituent buy-in fell under Emotional Intelligence; specifically, relationship building and making a personal connection. To that end, participants in both groups stated that the leader made them feel ‘valuable,’ ‘important,’’ ‘truly knew’ them and ‘cared about them’ as much in a personal way, if not more than in a professional way. Participants indicated the leaders were also good in the other four areas as well. Statements made regarding their communication style were ‘inspiring’ and ‘clear’ while data from participant responses about job competency were ‘a good coach’ and an ‘ability to make tough decisions.’ Responses about vision were consistent in both groups in that a larger percentage of participants noted they could ‘see” the direction the organization was going because of how the leader described it and they wanted to be a part of fulfilling it. Both leaders rated high in ethics as well.

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Mahon, Edward G. "Drivers of Employee Engagement and Teamwork Performance." Case Western Reserve University Doctor of Management / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=casedm1568731826883024.

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Siddiqui, Mohammad Faridul Haque. "A Multi-modal Emotion Recognition Framework Through The Fusion Of Speech With Visible And Infrared Images." University of Toledo / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=toledo1556459232937498.

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Ranfaing, Stéphane. "Biais attentionnels dans l’anxiété et la dépression : approches comportementale et neurovégétative." Thesis, Université de Lille (2018-2021), 2021. http://www.theses.fr/2021LILUS103.

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L’anxiété et la dépression sont caractérisées par un déploiement altéré des ressources attentionnelles, notamment vers l’information visuelle émotionnelle. Aussi, ces symptomatologies manifestent des variations neurovégétatives atypiques en réponse à des stimulations émotionnelles. Nous avons donc cherché à établir des liens entre le déploiement de l’attention et la réactivité neurovégétative à l’émotion afin de mieux comprendre les mécanismes impliqués dans l’anxiété et la dépression. En conséquence, notre programmation expérimentale a mis en œuvre une approche intégrée afin d’étudier le déploiement de l’attention vers des scènes émotionnelles. Celles-ci étaient présentées en vision centrale (VC) et en vision périphérique (VP) ou lors de paradigmes de visualisation de paires d’images émotionnelles, chez des individus manifestant des niveaux pré-cliniques d’anxiété et de dépression. Nous avons ensuite évalué les répercussions attentionnelles et neurovégétatives d’une procédure de modification de déploiement de l’attention.Dans un premier temps, nous montrons que l’anxiété est associée à une hyperréactivité à l'émotion et à une hypervigilance en VP. De plus, l’anxiété mène à un biais de réponse accru pour les informations déplaisantes en VP. Aussi, la dépression est associée à une atténuation de la réactivité aux informations émotionnelles et plus particulièrement aux informations plaisantes. Une focalisation en vision centrale, lors de la présentation d’images émotionnelles, est aussi observée en lien avec les niveaux de dépression. Dans un second temps, nous avons pu établir que la réactivité neurovégétative à l’émotion peut être modulée par le déploiement de l’attention vers l’émotion et la symptomatologie dépressive. En effet, nous observons une association entre la réactivité neurovégétative et le biais attentionnel à l'information plaisante d'une part, et à la symptomatologie dépressive d'autre part. Enfin, une modulation de la réactivité neurovégétative a été observée suite à l’utilisation d’une procédure de modification de déploiement de l’attention. Une telle modification se caractérise par une réduction de l’activité sympathique et une augmentation de l’activité parasympathique en réponse aux stimulations émotionnelles.L’ensemble des résultats présentés apporte des arguments expérimentaux en faveur de la mesure conjointe des processus attentionnel et neurovégétatif afin de mieux préciser la distinction entre la symptomatologie anxieuse et dépressive. Les résultats montrent aussi l’apport des modifications de déploiement attentionnel envers les informations émotionnelles dans l’espace visuel. En effet, leur impact peut s’avérer pertinent pour agir à la fois sur le volet attentionnel et neurovégétatif chez des individus aux prises avec des manifestations pré-cliniques d’anxiété et de dépression. Nos résultats ouvrent ainsi des perspectives encourageantes sur la personnalisation des techniques comportementales utilisées dans l’anxiété et la dépression, dans le cadre du déploiement de l’attention dans l’espace visuel
Anxiety and depression are characterized by an altered deployment of attentional resources particularly to visual emotional information. Also, these symptomatologies manifest atypical autonomic variations in response to emotional stimuli. We therefore sought to establish links between the deployment of attention and autonomic reactivity to emotion in order to better understand the mechanisms implicated in anxiety and depression. As a result, our experimental programming implemented an integrated approach to study the deployment of attention to emotional scenes. These were presented in central vision (CV) and peripheral vision (PV) or during paradigms allowing the visualization of emotional image pairs, in individuals with pre-clinical level of anxiety and depression. We then evaluated the attentional and autonomic consequences of a modified attention deployment procedure.First, we show that anxiety is associated with hyperreactivity to emotion and hypervigilance in PV. Additionally, anxiety leads to an increased response bias for unpleasant information in PV. Also, depression is associated with reduced responsiveness to emotional information and more particularly to pleasant information. Following levels of depression, a related focalization to emotional images was observed when presented in the central vision. Secondly, we were able to establish that the autonomic reactivity to emotion can be modulated by the deployment of attention towards emotion and by depressive symptomatology. Indeed, we observe an association between autonomic reactivity and attentional bias to pleasant information on the one hand, and to depressive symptomatology on the other. Finally, a modulation of autonomic reactivity was observed following the use of an attention modification procedure. This modification is characterized by a reduction in sympathetic activity and an increase in parasympathetic activity in response to emotional stimulation.Overall, presented results provide experimental arguments in favor of the concomitant measurements of attentional and autonomic processes in order to better define the distinction between anxious and depressive symptoms. The results also show the contribution of changes in attentional deployment towards emotional information in the visual space. Indeed, their impact may be relevant for acting on both attentional and autonomic aspects in individuals with pre-clinical manifestations of anxiety and depression. Our results thus open up encouraging perspectives on the personalization of behavioral techniques used in anxiety and depression, particularly in the context of attentional deployment in visual space
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Thongterm, Pathamaporn. "THE INFLUENCE OF POPULATION CHARACTERISTICS AND HEALTH BEHAVIORS ON SELF-REPORTED HEALTH STATUS AMONG FEMALE OLDER ADULTS WITH PERCEIVED EMOTIONAL PROBLEMS IN THE UNITED STATES." Case Western Reserve University School of Graduate Studies / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=case15438569319238.

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Bhaur, Amer, and Jakub Mulač. "Dimensions of Enterprise Hypocrisy with Specifics to Recruitment & Selection." Thesis, Umeå University, Umeå School of Business, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-1222.

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The increase in white-collar crimes has become a common feature around the globe and

its impact has left many conglomerates despaired affecting businesses, economies,

employees and families that are somehow related to these organizations. The famous

money laundering and accounting scandals such as; Parmalat, Adelphia, Yukos Oil

Company, Qwest Communications International, Tyco, and WorldCom, are true bitter

realities of the corporate world. The dilemma is costing enterprises great amounts of

money to set the image right that keeps on getting wrong. People are hired on loads of

relevant work experience with excellent academic backgrounds, yet the strain of

dishonesty lurks within the individual worker of an organization.

The purpose of the research is to investigate the dismal realities that occur within the

recruiters’ conscious or subconscious mind during a recruitment and selection process

(the gateway to an organization). Our objective is to identify the dimensions of enterprise

hypocrisy and to understand and explain the scenarios and the ways professionals are

trying to cope with the matter.

The recruiters see the white collar crimes as a potential rising concern and are using

personality test such as the OPQ 32 (Occupational Personality Questionnaire) together

with other methods (interviews, references, intuition, education, etc.) in hiring the right

candidate for the job, which hopefully would be potentially harmless to the organization.

The findings are not based on a systematic comparative study and can therefore only be

interpreted as indicative.

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KE, LINGXIANG. "Virginia Woolf’s Letters: Writing in the Making." Doctoral thesis, Università degli studi di Bergamo, 2015. http://hdl.handle.net/10446/61857.

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This dissertation means to explore the aesthetics of Woolf’s epistolary writing. For Woolf, letters become a vast field, a free space for experimenting her original theories of writing, developing her unique techniques and perfecting her style of modern writing. They also provide a space for finding her authorial voice, position and self. Delving into the six volumes of Woolf’s private letters, we first explore how they depict the author’s daily life, its wealth and intensity. Through her exchanges with her numerous addressees, Woolf redefines the epistolary genre: apart from their informative function, letters offer artistic descriptions of life and people, which are composed by Woolf in a specific manner, often fuelled by various other arts—painting, cinema, music, or drama. Such a representation transforms the most private epistolary genre into a public, dialogical and inter-medial genre. Intimacy and self-protectiveness, together with a desire for self-exposure stimulate Woolf to develop a style of “central transparency”—her figurative or suggestive method that enables her to express emotion and represent herself.
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Warr, Dartanian Warr. "THE PROFESSIONAL DEVELOPMENT MINDSET:A KEY INGREDIENT IN THE DEVELOPMENT OF LEADERS." Case Western Reserve University School of Graduate Studies / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=case15227478737613.

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ALTIERI, ALEX. "Yacht experience, ricerca e sviluppo di soluzioni basate su intelligenza artificiale per il comfort e la sicurezza in alto mare." Doctoral thesis, Università Politecnica delle Marche, 2021. http://hdl.handle.net/11566/287605.

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La tesi descrive i risultati dell’attività di ricerca e sviluppo di nuove tecnologie basate su tecniche di intelligenza artificiale, capaci di raggiungere un’interazione empatica e una connessione emotiva tra l’uomo e “le macchine” così da migliorare il comfort e la sicurezza a bordo di uno yacht. Tale interazione è ottenuta grazie al riconoscimento di emozioni e comportamenti e alla successiva attivazione di tutti quegli apparati multimediali presenti nell’ambiente a bordo, che si adattano al mood del soggetto all’interno della stanza. Il sistema prototipale sviluppato durante i tre anni di dottorato è oggi in grado di gestire i contenuti multimediali (ad es. brani musicali, video riprodotti nei LED screen) e scenari di luce, basati sull'emozione dell'utente, riconosciute dalle espressioni facciali riprese da una qualsiasi fotocamera installata all’interno dello spazio. Per poter rendere l’interazione adattativa, il sistema sviluppato implementa algoritmi di Deep Learning per riconoscere l’identità degli utenti a bordo (riconoscimento facciale), il grado di attenzione del comandante (Gaze Detection e Drowsiness) e gli oggetti con cui egli interagisce (telefono, auricolari, ecc.). Tali informazioni vengono processate all’interno del sistema per identificare eventuali situazioni di rischio per la sicurezza delle persone presenti a bordo e per controllare l’intero ambiente. L’applicazione di queste tecnologie, in questo settore sempre aperto all’introduzione delle ultime innovazioni a bordo, apre a diverse sfide di ricerca.
The thesis describes the results of the research and development of new technologies based on artificial intelligence techniques, able to achieve an empathic interaction and an emotional connection between man and "the machines" in order to improve comfort and safety on board of yachts. This interaction is achieved through the recognition of emotions and behaviors and the following activation of all those multimedia devices available in the environment on board, which are adapted to the mood of the subject inside the room. The prototype system developed during the three years of PhD is now able to manage multimedia content (e.g. music tracks, videos played on LED screens) and light scenarios, based on the user's emotion, recognized by facial expressions taken from any camera installed inside the space. In order to make the interaction adaptive, the developed system implements Deep Learning algorithms to recognize the identity of the users on board (Facial Recognition), the degree of attention of the commander (Gaze Detection and Drowsiness) and the objects with which he interacts (phone, earphones, etc.). This information is processed within the system to identify any situations of risk to the safety of people on board and to monitor the entire environment. The application of these technologies, in this domain that is always open to the introduction of the latest innovations on board, opens up several research challenges.
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32

Srinivasan, Ramprakash. "Computational Models of the Production and Perception of Facial Expressions." The Ohio State University, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=osu1531239299392184.

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33

Husseini, Orabi Ahmed. "Multi-Modal Technology for User Interface Analysis including Mental State Detection and Eye Tracking Analysis." Thesis, Université d'Ottawa / University of Ottawa, 2017. http://hdl.handle.net/10393/36451.

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We present a set of easy-to-use methods and tools to analyze human attention, behaviour, and physiological responses. A potential application of our work is evaluating user interfaces being used in a natural manner. Our approach is designed to be scalable and to work remotely on regular personal computers using expensive and noninvasive equipment. The data sources our tool processes are nonintrusive, and captured from video; i.e. eye tracking, and facial expressions. For video data retrieval, we use a basic webcam. We investigate combinations of observation modalities to detect and extract affective and mental states. Our tool provides a pipeline-based approach that 1) collects observational, data 2) incorporates and synchronizes the signal modality mentioned above, 3) detects users' affective and mental state, 4) records user interaction with applications and pinpoints the parts of the screen users are looking at, 5) analyzes and visualizes results. We describe the design, implementation, and validation of a novel multimodal signal fusion engine, Deep Temporal Credence Network (DTCN). The engine uses Deep Neural Networks to provide 1) a generative and probabilistic inference model, and 2) to handle multimodal data such that its performance does not degrade due to the absence of some modalities. We report on the recognition accuracy of basic emotions for each modality. Then, we evaluate our engine in terms of effectiveness of recognizing basic six emotions and six mental states, which are agreeing, concentrating, disagreeing, interested, thinking, and unsure. Our principal contributions include the implementation of a 1) multimodal signal fusion engine, 2) real time recognition of affective and primary mental states from nonintrusive and inexpensive modality, 3) novel mental state-based visualization techniques, 3D heatmaps, 3D scanpaths, and widget heatmaps that find parts of the user interface where users are perhaps unsure, annoyed, frustrated, or satisfied.
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34

Pandiscia, Nicola. "Analisi di sequenze video per rilevazioni demografiche ed emotive da software su microcontroller." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2020.

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Il seguente progetto è volto ad implementare sul microcontroller "Raspberry Pi v.4 Model B" un software utilizzante a mo' di scatola nera, anche, in parte, una rete neurale che sulla base di una classificazione precedentemente realizzata da soggetti terzi e sulla base di opportuni modelli preaddestrati sfrutti un meccanismo di apprendimento supervisionato per stimare ragionevolmente, secondo opportuni criteri, il sesso, la fascia d'età, lo stato emotivo (caricaturale, ossia forzato) e la distanza approssimativa di uno o più soggetti ripresi frontalmente in volto da una telecamera in tempo reale.
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35

Dobiš, Lukáš. "Detekce osob a hodnocení jejich pohlaví a věku v obrazových datech." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2020. http://www.nusl.cz/ntk/nusl-413019.

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Táto diplomová práca sa venuje automatickému rozpoznávaniu ludí v obrazových dátach s využitím konvolučných neurónových sieti na určenie polohy tváre a následnej analýze získaných dát. Výsledkom analýzy tváre je určenie pohlavia, emócie a veku osoby. Práca obsahuje popis použitých architektúr konvolučných sietí pre každú podúlohu. Sieť na odhad veku má natrénované nové váhy, ktoré sú vzápätí zmrazené a majú do svojej architektúry vložené LSTM vrstvy. Tieto vrstvy sú samostatne dotrénované a testované na novom datasete vytvorenom pre tento účel. Výsledky testov ukazujú zlepšenie predikcie veku. Riešenie pre rýchlu, robustnú a modulárnu detekciu tváre a ďalších ludských rysov z jedného obrazu alebo videa je prezentované ako kombinácia prepojených konvolučných sietí. Tieto sú implementované v podobe skriptu a následne vysvetlené. Ich rýchlosť je dostatočná pre ďalšie dodatočné analýzy tváre na živých obrazových dátach.
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36

Brockbank-Chasey, Samuel. "Of colors and words : perceptual and semantic influences in the cognitive processing of color." Thesis, Bordeaux, 2019. http://www.theses.fr/2019BORD0353.

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L’objectif de cette thèse est d’étudier l’influence de facteurs perceptifs et psycholinguistiques sur la couleur, en tant que construction cognitive. Des millions de teintes peuvent être discriminées alors que moins d’une centaine de termes de couleur existe. L’origine des onze termes basiques identifiés dans la littérature reste débattue, mais serait plutôt perceptive pour les couleurs uniques noir, blanc, rouge, vert, jaune et bleu, et liée à un consensus culturel et langagier pour orange, marron, rose, violet et gris. La couleur aurait aussi une dimension émotionnelle, comme le suggère l’expression langagière « voir rouge ». Dans ce travail, une première étude a examiné l’organisation conceptuelle des 11 termes de couleur basiques. Les participants devaient fournir le niveau de proximité entre chacun des termes pris deux-a-deux. Les résultats ont montré que l’espace coloré conceptuel était corrélé à l’espace coloré perceptif pour toutes les couleurs uniques sauf le jaune. Les autres couleurs basiques s’organisaient selon des facteurs perceptifs, ainsi que culturels, en relation avec leur association à certains concepts ou connaissances sémantiques. Une deuxième étude a permis de préciser la familiarité et la valence émotionnelle de couleurs basiques et non-basiques présentées sous forme de mots ou de patchs. La familiarité et l’arousal étaient supérieurs pour les couleurs basiques présentés sous forme de mots, suggérant une conceptualisation plus accessible que pour les non-basiques et les patchs. Des mesures de valence émotionnelle, arousal, familiarité et d'association aux six émotions basiques pour 33 mots et 33 patchs de couleurs basiques et non-basiques sont fournies comme outil potentiel pour de futures recherches. Une troisième étude se focalise sur un pigment médiéval ayant un spectre de réflectance plat, mais dont des appariements et dénominations confirment une illusion de bleu pour la moitié des observateurs. Une tâche de Stroop a été adaptée pour tester les effets perceptifs et sémantiques sur la présence de cette illusion. Des effets de congruence ont été obtenus en associant ce pigment au mot gris tout comme au mot bleu. Les résultats montraient (a) un ancrage des réponses à la teinte ambigüe vers la catégorie disponible la plus ressemblante, témoignant de l’élasticité de la représentation de couleur, et (b) que l’effet de congruence de la tâche de Stroop dépendait également de facteurs perceptifs, tel un contraste coloré crée en manipulant le fond d’écran. Dans l’ensemble, les résultats amènent de nouveaux éléments précisant l’interaction des traitements perceptifs et psycholinguistiques dans l’interprétation de l’environnement coloré
The objective of this thesis is to study the influence of perceptive and psycholinguistic factors on color, considered as a cognitive construction. Millions of hues can be discriminated while less than a hundred color terms are used. The origin of the eleven basic color terms identified in the literature is still debated, but may be more perceptive for the unique colors black, white, red, green, yellow and blue, and linked to cultural and linguistic consensus for orange, brown, purple and grey. Color may also have an emotional dimension, as denotes for example the expression “seeing red”. In this work, a first study investigated the conceptual organization of the 11 basic color terms. Participants had to provide proximity levels for each two-by-two pairs of the terms. Results showed that the conceptual color space is correlated to the perceptual color space for all unique colors but yellow. Other basic colors were organized based on perceptive factors, and also cultural ones, in relation to their association with certain concepts or semantic knowledge. A second study focalized on familiarity and emotional valence of basic and non-basic colors presented as words or as patches. Familiarity and arousal were higher for basic colors presented as words, which may be explained by a more accessible conceptualization than for non-basic colors and patches. Measures of emotional valence and associations with the six basic emotions for 33 color words and 33 patches, basic and non-basic, are provided as a potential tool for future research. A third study investigated a medieval pigment with a flat reflectance spectrum, but for which pairings and denominations confirmed an illusory blue for half of observers. A Stroop task was adapted to test perceptive and semantic effects on the presence of this illusion. Congruency effects were obtained upon association of this pigment as much with the word grey as with the word blue. Results showed (a) an anchoring of responses to the ambiguous hue biased towards the most resembling available category, testifying to the elasticity of color representation, and (b) that the congruence effect in the Stroop task also depended on perceptive factors, such as a color contrast created by manipulating background color during the task. On the whole, these results bring new elements specifying the interaction of perceptive and psycholinguistic processing in the interpretation of the colored environment
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Troscianko, Emily Tamarisk. "The literary science of the 'Kafkaesque'." Thesis, University of Oxford, 2009. http://ora.ox.ac.uk/objects/uuid:47188ae7-a32b-41e8-b591-303b7d9367de.

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This study provides a precise definition of the term 'Kafkaesque' by enriching literary criticism with scientific theory and practice, including an experiment on readers' responses to Kafka. Dictionary definitions justify taking the term back to its textual origins in Kafka's works, and the works can fruitfully be analysed by investigating how readers engage with them through cognitive processes of imagination. Modern scientific developments posit that vision, imagination, and consciousness should be conceived of not in terms of static pictorialism – reducible to the notion of 'pictures in the head' – but in terms of enaction, i.e. as an ongoing interaction with the external world around us. Most traditional nineteenth-century Realist texts are based on pictorialist assumptions, while Kafka's texts evoke perception non-pictorially and are therefore more cognitively realistic. In his personal writings, Kafka wrestles with problems entailed by pictorialist conceptions of vision, imagination, and the function of language, and comes to enactivist solutions: evocation of perception that does not result in painting static tableaux with words. In his fictional works, Kafka correspondingly evolves a cognitively realistic way of writing to evoke fictional worlds that directly engage the cognitive processes of their readers; Der Proceß is a prime example of the 'Kafkaesque' text and reading experience, defined by being compelling yet simultaneously unsettling. Modulations in narrative perspective and evocation of emotion as enactive also contribute to the experience of the 'Kafkaesque' as compelling; yet Kafka's texts simultaneously unsettle by preventing straightforward emotional identification with the protagonists, and destabilising deep-rooted concepts of selfhood as singular and unified. The theoretical discussion of the 'Kafkaesque' experience as compelling yet unsettling is complemented and refined by an experiment testing readers' responses to a short story by Kafka. The term 'Kafkaesque realism' denotes Kafka's compelling yet unsettling non-pictorial evocation of perception of the fictional world. Kafkaesque realism falls into the broader category of 'cognitive realism', which provides a framework for analysing fictional texts more generally.
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38

Oplatková, Hana. "Žiju tarot." Master's thesis, Vysoké učení technické v Brně. Fakulta výtvarných umění, 2012. http://www.nusl.cz/ntk/nusl-232344.

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Private deck of cards created during six-month survey and documentation of daily experiences. The package contains 49 cards and it is inspired by a set of 78 tarot cards. Text content - reverse side of the card was created using diary notes. Face side of the card was chosen as a representation of processes taking place usually in days when the card was read.
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39

Lai, Yun-Wen, and 賴韻文. "Willingness to visit graves: Empirical evidence from Martyrs’ Shrine based on visitors’ emotional experience." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/02832851202404454059.

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碩士
國立臺灣大學
生物產業傳播暨發展學研究所
100
Dark tourism, or visiting sites or attractions associated with death, disaster and tragedy is not a new phenomenon, as long as people are been able to visit such places and events. Nevertheless, in our general idea, it is impossible to connect leisure with dark side, because the former is often related to happy or exhilarating feeling while the latter is akin to horrific or gloomy feeling, especially in the Far-East nations; we palpably avoid mentioning about demise or disaster, sometimes we even repress it. As a result, the affiliated archives are limited so far; respectively some related researches are presented in recent years. Therefore, the purpose of this study is to address this gap in the literature. This study will utilize Plutchik’s theory of emotional wheel and emotional solid to investigate visitors’ feeling during visiting Martyrs’ Shrine. Simultaneously, we further explore the mediating effects i.e. the appeal of dark tourism aligned with the intention of tourist participating in the unconventional itinerary, in explicit, on the emotional level. Approach-wise, a multilateral scheme was conducted in which SAS 9.2 was being maneuvered as a statistical tool in addition to the descriptive statistics, Pearson''s correlation coefficient analysis, reliability analysis, t-test and one-way ANOVA were executed in attempt to scrutinize the amassed data. Eventually, the multiple regression analysis corroborated the mediating functionality extracted from dark attractions. Meanwhile, a systematic sampling was adopted via survey;330 visitors were being sampled with a totality of 306 valid questionnaires were substantiated;gender-wise, there are 136 males and 170 females amid the respondents. The results of this study unseal dual revelations: (1) Quantitative analysis indicates that significant deviations were found between respondents’ socioeconomic background and how their characteristics related to dark tourism. (2) In terms of revisiting, happy and expectation are deemed the predominant mediators, while dark attractions are particularly maneuvered through the woeful sentiments, such as sadness. In brief, this study prove that positive feeling is not the solely response visitors’ are intended to receive; people will be more impressed about the sites when negating visceral such as fear or sadness. Therefore, it worth to develop dark tourism spots in the cause of fulfilling some visitor’s wishes to feel differently, and we should also construct the literature of dark tourism in order to fit the Far-East nations.
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40

Niederhut, Dillon Erik. "Emotion and the perception of biological motion /." 2009. http://hdl.handle.net/10288/1186.

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41

Chun, Lin-Wei, and 林瑋竣. "Vision and Imagnation -Emotion record for Gongliao Township." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/21115127078830554025.

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碩士
國立臺北教育大學
藝術與造形設計學系碩士班
97
This thesis mainly researches that what I get from the scenery of Gongliao, and I try to propose that real and unreal opinions about the physical image. With the experience of my life, I display the self-value and write the life journal by the drawing creation. The thesis presents the creation motive. It begins from making a self-examination and taking nature as foundation to regard the life course approach. Then, the creative theory talks about the author’s creating idea, the Western landscape painting evolutions and as well as to a person to annotation of the nature. The author proposes another discussion about nature. It transforms the connotation of the Western art history, the Western representative artist and Taiwan early time painter into the self-creation way. Background and element in the theme includes creation essential factor and how to express the creator subjective and objective the feeling. The creative content, the form, the technique, and the material show what I use in the drawing process. Finally, In the part of work solution, it displays real paintings with the combination of each kind of element to verify that was presented previously. In the end, the thesis proposes how an artistic creator goes on in the future, and expects we can rich self-life by regarding the scenery with different views.
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HUANG, MAO-RONG, and 黃茂容. "Emotional experience of visitors to nature enviroment:a case study of visitors in Chiton forest recreation area." Thesis, 1989. http://ndltd.ncl.edu.tw/handle/45589713149154507381.

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43

Lee, Ji Yeon. "Investigating the Effect of Festival Visitors' Emotional Experiences on Satisfaction, Psychological Commitment, and Loyalty." 2009. http://hdl.handle.net/1969.1/ETD-TAMU-2009-05-688.

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In rural destinations, community festivals and events displaying agricultural and livestock exhibits with a combination of entertainment activities are one of the heritage attractions that draw large numbers of visitors. They have not only provided an economic stimulus along with social and cultural benefits to these small communities, but also played a role in increasing the tourism appeal to nonlocal visitors. Considering the significance of a rural community festival to its hosting local residents and out-of-town visitors, attracting and keeping a flow of visitors has been of great importance for both the festival organizers and destination marketing organizations. In this respect, identification with and retention of loyal visitors who are psychologically committed to the festival are a practical means for ensuring a consistent number of visitors to that festival and its hosting community. The present study examined how festival visitors' develop loyalty to festivals and hosting communities through the affective and psychological processes within the Mehrabian-Russell (M-R) model. Specifically, this study explored how emotions engendered through tourism product consumption influence visitors' psychological attachment, evaluations of their festival and place experiences, and loyalty in a festival context. The study further examined if festival visitors' positive experiences could have an influence on their preference of festival communities. Through an onsite and follow-up mixed-mode survey, data were collected during Spring/Summer 2008 from visitors to three community festivals in Texas. Data analysis was performed using structural question modeling (SEM). The study findings provided empirical evidence in support of the M-R model within the festival contexts. The study results revealed that festival atmospherics had a positive indirect effect on festival loyalty via positive emotions, festival commitment, and festival satisfaction, which in turn positively influenced place loyalty. Additionally, the findings in this study provided empirical support for the applicability of product consumption emotions to visitors' emotions generated from tourism product consumption situation specific to the festival contexts. The findings of the study have theoretical and practical implications. For theory, these findings offer support for the M-R model within festival context. The model's focus on emotional response to environmental stimuli is an important addition to established cognitive-based models of loyalty development processes. For practice, the study offers some guidance for festival organizers and destination marketing managers for developing effective marketing strategies that focus on the festival atmospherics that ultimately retain and attract new festival goers.
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Cheng, Yu-hsuan, and 鄭宇軒. "Cemetery Tourism: Visitors'' Nostalgic Emotions, Motivation, and Revisit Intentions for the Celebrity Cemetery." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/15153682254127109153.

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碩士
南華大學
旅遊管理學系旅遊管理碩士班
100
In recent years, one of the purposes that people go out for traveling is visit the graveyards of the celebrities or the death sites. The cemetery tourism is involved with respect and admiration for the death. The cemetery tourism is respective and serious; meanwhile, it shows reminiscent emotion to the death. Take Hollywood Walk of Fame for example; it becomes hot cemetery tourism spot by reminding people of those historical celebrities. In Taiwan, the cemetery tourism is not easy to become popular because of the awe to the death. However, due to the restriction-lifted on mainland tourists, cemetery tourism (The Culture Resort of The Jiang and Teresa Teng Memorial Park…etc.) attracts lot of tourists. So, it becomes an important part in tourism developing by local governments.     The study is on tourists’side and focuses on the effect of reminiscence is related with the surrounding setting, reminiscent stuff, and visiting motive. Also, to understand that if the tourists are willing to visit again will be affected by the reminiscence.The study area is Yun Garden in Jinshan,Taipei. There are lot of fans from all over the world visit her graveyard and recall the young-died star together on her anniversary of death every year. Also, it attracts numbers of visitors in holidays, and that’s why it becomes the most well-know spot among cemetery tourism in Taiwan.     Questionnaire method is mainly used in the study. There are 241 usable questionnaires which filled by the tourists in Yun Garden. SEM is chosen as the data analysis to verify the pattern and assumption of the study. The results show that the environmental configuration of the cemetery, nostalgic objects and visitors'' motivation affect its nostalgia and their willingness to revisit, thus inspiring visitors to have a more memorable experience and increasing their willingness to revisit. In the end, all the effective or academic suggestions about the cemetery tourism design and plan based on the study result are provided for Government-Industry-University Collaboration as references.
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Lin, Yun-An, and 林芸安. "Visitor’s Motivation, Emotion Experience and Revisit Intentions for the Cemetery: the Case Study from both Taiwan’s and Mainland’s visitors to the Culture Resort of the Jiang." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/11622143876787891299.

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46

(7027940), Kexin Guo. "Understanding Digital Museum Visitor Experience Based on Multisensory Cues." Thesis, 2019.

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Visitors’ expectations of museums in the modern world consist of both utilitarian and hedonic aspects. Given visitors’ diverse expectations and demands, traditional museums have taken actions to attract more visitors. Taking advantage of new technologies is the current action and trend in the museum industry. The emergence of digital museums is the reflection of this tendency, which use digital technologies such as projectors, surrounded sound, ambient lights, and multisensory cues to present a virtual environment. In the virtual environment, emotional state and sense of presence are considered to be useful to provide a more engaging experience. Therefore, this research empirically investigated digital museum visitor experience perceptions and the influence of emotional state and sense of presence on experience perceptions. The different impact of multisensory cues on experience and the relative mediation effect were also examined.

Data were collected with a scenario-based online survey conducted through Amazon Mechanical Turk (MTurk). A split-sample approach with a total of 382 respondents was used for analysis. Exploratory factor analysis and confirmatory factor analysis were used to explore visitor experience perceptions of the digital museum. Structural equation modeling was used to discover the impact of emotional state and sense of presence. One-way analysis of variance was used to compare the difference in impact of multisensory cues on overall visitor experience. This research also employed the PROCESS macro in SPSS for demonstrating the mediating effect of emotional state and sense of presence through the impact of multisensory cues on overall visitor experience. The findings of this study revealed three experience perceptions—respectively, joviality, personal escapism, and localness experiences—of digital museums. Also, this research presented the positive effect of emotional state on joviality experience and negative effect of emotional state on localness experience. In addition, a notable positive impact of sense of presence on joviality, personal escapism, and localness experience perceptions was found. No significant effect of emotional state on personal escapism was found in this research. Moreover, visual and auditory cues together were confirmed as the most powerful indicator for triggering the greatest experience level. The impact was found to be valid due to the mediating role of emotional state and sense of presence.

This research contributed theoretically and practically to museum literature and experience research. Theoretical implications were discussed to indicate this research as the framework to measure digital museum visitor experience based on the proposed three-factor structure. Practical implications were provided for museum managers. Limitations and future research were discussed.

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47

陳麗環. "World of different vision ---intellectual disabilities emotion icons for teenagers." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/46806104509390359450.

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碩士
國立臺灣師範大學
美術學系在職進修碩士班
97
Process of art creation is to present a direct and real emotion via various media materials through life experiences and touch of sentiment; as art is connected with our life while our life is “people” centered to explore the meaning of people’s life and fulfillment of life value, which is a very important subject to art creation. Due to the work, writer has to spend time living with children with disability everyday, where he got confused by their innocent nature, in which the quality of material life they have is lower than other normal people, but they don’t need to bear with pressure, not knowing the sufferings in life, whether they are lucky or unlucky? And how do we judge our life value? An issue of intellectual disability has caused a difficulty in communicating with others, they are unable to express and control their emotions than other normal people. Whether there is room for improvement in terms of our care and education provided by our society? And being an education worker, what can I possibly do for them? There are 6 major chapters in this paper, with outline summarized as below : Chapter 1 : introduction – specifying the motive and purpose; to express the emotion of intellectual disability via facial expression and gesture and other symbols to construct the emotion icons of teenagers with intellectual disability. Chapter 2 : creation concept and theory basis – different background between people with intellectual disability and normal people has triggered the concept of this creation and study theories and works of philosophers and artists, to transform into the theory basis of this creation. Chapter 3 : Contents of creation – introduce the way that people with intellectual disability clearly express their emotions directly, naively without pretending and refer to the paintings in art history, and introduce changes of facial expression and body movement of gesture as contents of this creation. Chapter 4 : creation type and skills – utilize the expression pattern of contemporary art and high chroma colors of POP art to compose the picture with exaggerated head portrait, with oil painting and coating method selected for creation implementation. Chapter 5 : work explanation and analysis Chapter 6 : conclusion : appeal the public to give their extra care to people with intellectual disability.
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48

De, Vries Renata. "Kleur as hulpmiddel in die uitdrukking van emosie by die vyfjarige kind : 'n Gestalt-Terapeutiese benadering." Diss., 2003. http://hdl.handle.net/10500/1844.

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Text in Afrikaans with t.p. and summaries in Afrikaans and English
Limited research concerning a child's association between emotion and color is available, both in terms of the amount of research studies done as well as the generalization of the results for the purposes of the five year-old. This study's aim was to explore the individual, unique, symbolic meaning between the experiencing of emotion and color of the five year-old. Color was used as an expedient to facilitate the identification of emotion. The test sample consisted out of five, five year-old Afrikaans speaking children. The researcher developed a technique and used it to explore the above. The results of this study showed that the associations that five year-olds draw between emotions and color can't be generalized. The study further showed that color can be very helpful in the identification process of emotions when working with the five year-old child. The results of this study were compared to relevant previous research results and at the end the researcher made certain recommendations for further research concerning the subject.
Bestaande navorsing oor die assosiasie wat die kind vorm tussen emosie en kleur is beperk, beide in terme van die aantal navorsingstudies en in die veralgemeenbaarheid van die resultate ten opsigte van die vyfjarige kind. Hierdie studie het gepoog om die individuele, unieke, simboliese betekenis te ondersoek tussen die belewing van emosie en kleur by die vyfjarige kind. Dit het behels dat kleur as 'n hulpmiddel aangewend is, ten einde die identifisering van emosie te vergemaklik. Die steekproef het bestaan uit vyf, vyfjarige Afrikaans-sprekende kinders. 'n Tegniek, deur die navorser ontwikkel, is gebruik om die bogenoemde te ondersoek. Die resultate van hierdie studie het getoon dat kinders van vyfjarige ouderdom se assosiasies tussen emosies en kleur nie veralgemeen kan word nie. Die studie het verder getoon dat kleur 'n bruikbare hulpmiddel is in die identifisering van emosies by die vyfjarige kind. Die resultate van die studie is met vorige relevante navorsingsbevindinge vergelyk en bepaalde aanbevelings is gemaak vir toekomstige navorsing rakende hierdie onderwerp.
Psychology
M.Diac. (Play Therapy)
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49

Tsai, Hui-Tzu, and 蔡惠慈. "A Study of Visitor's Tourism Attraction, Nostalgia Emotion and Tourism Impacts:A Case of Meinong District in Kaohsiung." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/cmn65z.

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Abstract:
碩士
國立屏東商業技術學院
休閒遊憩與創意產業管理研究所
102
Meinong district, a district of Kaohsiung City in the Southern Taiwan, is famous of its strong characteristics of Hakka culture, history and environmental ecology. In 2012 Tourism Bureau, Republic of China (Taiwan) selected it as one of the Taiwan’s charming tourism towns. However, when a large number of visitors crowd into this small town, but the facilities are not set very well that many impacts and chaos are aroused in this place. Based on the above, the study talks about the reason first that why Meinong district attracts tourists to come visit. After that, various factors of impact during the process of developing tourism are discussed. A questionnaire about this research is given to the visitors of Meinong district to interview after tourism. A total of 329 responded questionnaires are effective, the response rate of effective questionnaires is 91.4%. The findings of this study are as follows. The visitors, unmarried, young adults are the major group to visit this town. In addition, this study also finds the visitors who emphasis on cultural nostalgia, are more easily attracted by the destination. Visitors think that destination develops the tourism. However, developing tourism also gives effect to the town, such as increasing prices, damaging cultural heritage, traffic and parking congestion, etc. Based on these findings, this study discusses and investigates relevant derivative issues, and gives Meinong district in Kaohsiung of tourism some advice, and hence provide the local government for reference of management and administration.
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50

CHEN, JIAN-MING, and 陳健銘. "A Study of Service Quality and Emotional Influence of Visitor Satisfaction:An Example of Aviation Education Exhibition Hall." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/14889231752119459540.

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Abstract:
碩士
銘傳大學
公共事務學系碩士在職專班
105
The purpose of this study is to explore visitors with the pre-visit and post-visit experience who visit the Air Force Education Hall of the Air Force Academy to evaluate the quality, emotion, visitor satisfaction, behavioral intention and loyalty of the service provided by the mission so as to understand the degree of correlation between the various facets. According to the results of the relevant literature analysis, the hypothesis was established and the structural scale was designed for whom testing the tourists of the museum which was used for descriptive and inferential statistical analysis by the SPSS software. From January 25, 2006 to March 3, 2006, the author sent the 395 questionnaires which 380 valid samples were collected to verify the study hypothesis. The results of empirical analysis are as follows: First, the results of the interactive quality, physical quality and outcome quality all have a positive impact on the service quality .Second, the service quality, emotions and visitor satisfaction have a positive impact significantly. Third, the visitor satisfaction correspond to behavioral intention and loyalty are positive impact. Finally, based on the results of this study, the author puts forward some suggestions such as the reference plan of the operation and the mission to the Air Force Education Hall that more research works study and practice in depth.
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