Academic literature on the topic 'Visitor emotions'

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Journal articles on the topic "Visitor emotions"

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Hadmar, Ambo Sakka. "Dampak lingkungan fisik dan kualitas pelayanan terhadap emosi pelanggan serta kepuasan konsumen sebagai variabel intervening." Jurnal Manajemen Strategi dan Aplikasi Bisnis 5, no. 2 (July 31, 2022): 185–94. http://dx.doi.org/10.36407/jmsab.v5i2.684.

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This study examines the relationship model of the physical environment, service quality, satisfaction, and consumer emotions at a coffee shop in Jakarta. A quasi-experimental design was applied, with a sample of 60 respondents who were divided into two groups (treatment and control). The analysis results conclude that all identified variables have positive internal correlations. The results of the different tests showed significant differences in the rating of the physical environment, service quality, satisfaction, and emotion between the treatment and control groups, indicating that using unique designs and services in the room affected visitor attitudes. Finally, the physical environment and service quality have been shown to positively affect visitor satisfaction and emotions, and satisfaction also affects visitors' emotions.
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Ding, Lilan, and Nurul Hanim Romainoor. "A study on the perception of Sichuan Museum tourism experience based on web text analysis." Journal of Social Science and Humanities 5, no. 5 (October 30, 2022): 1–9. http://dx.doi.org/10.26666/rmp.jssh.2022.5.1.

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Museum tourism forms a key element of cultural tourism. Museums are a microcosm of local culture, allowing tourists a window into local history, culture and characteristics in a time and physical space. Using the Sichuan Museum as a case study, this paper uses Python data mining techniques to crawl a total of 4332 visitor web reviews. The text content analysis method was used to explore the characteristics of visitor perceptions of their experience during the Sichuan Museum tour. The results revealed that visitors' behavior is mainly characterized by the following four aspects: "visiting, feeling, learning and taking photos". 73.12% of visitors' reviews showing positive emotions, 18.32% of reviews revealing neutral emotions and only 8.56% of visitor reviews containing negative emotions.
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Del Chiappa, Giacomo, Luisa Andreu, and Martina G. Gallarza. "Emotions and visitors’ satisfaction at a museum." International Journal of Culture, Tourism and Hospitality Research 8, no. 4 (September 30, 2014): 420–31. http://dx.doi.org/10.1108/ijcthr-03-2014-0024.

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Purpose – This research aims to investigate whether emotions can be considered as a suitable variable to segment visitors at a museum. Furthermore, it seeks to analyse whether emotions influence visitor satisfaction and whether this depends on objective variables (such as age, gender and level of education) or not. Design/methodology/approach – A structured questionnaire was developed and data were collected at the National Museum of Archaeology “G.A. Sanna” in Sardinia (Italy) via 410 face-to-face interviews. Hierarchical and non-hierarchical cluster analyses and a series of chi-squared tests were run for the purpose of the study. Findings – Two segments were identified. The cluster with the higher positive emotions reported perceiving a higher level of attractiveness and uniqueness at the museum, and of being more satisfied than the other group. Furthermore, no significant differences were reported between the two segments based on socio-demographic characteristics. Research limitations/implications – The study is site-specific. The application of the study to other museums would allow for wider generalisations to be made from the results obtained. Practical implications – Managers should market and position museums as an emotionally driven experience consumption site. Furthermore, they should consider both cognitive and emotional aspects of visitor experience when designing and planning their businesses, as well as when assessing the visitor’s satisfaction. Originality/value – This study adds to the growing literature on emotions as a tool for segmentation and positioning, and suggests that cognitive and emotional aspects should be considered simultaneously when measuring visitors’ satisfaction. Further, it suggests that emotions are more significant than cognitive aspects in shaping visitors’ satisfaction.
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Manoharan, Dr Samuel, and Prof. Sathish. "Geospatial and Social Media Analytics for Emotion Analysis of Theme Park Visitors using Text Mining and GIS." June 2020 2, no. 2 (May 27, 2020): 100–107. http://dx.doi.org/10.36548/jitdw.2020.2.003.

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Scrutinizing the emotions of customers and social media analytics are gaining popularity in the recent days. However, analysis of the emotions of visitors in theme parks are done on a lesser scale. In this paper, based on social media messages, the emotions of the visitors of a theme park is analyzed using geospatial as well as social media analytics convergence and visualization of cohesive places where expressions are gathered. Based on the Russell’s Circumplex Model of Affect, the words and emotions are analyzed in around 50,000 tweets collected of which 20,400 tweets contained one or more such words. Analysis of exploratory spatial data based on GIS and analysis of text mining represents various emotion in each quadrant based on the tweets. The visitor emotions are associated to various topics and emotions of considerable spatial variations. Based on the significant clustering of emotions in each quadrant, the areas of riding attraction in the theme park are identified and displayed using this research approach. Based on the analysis and implications of this research work, it is possible to develop ways in which the pleasant emotions of the visitors can be evoked by practitioners.
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Frost, Meg, Caitlyn Towne-Anderson, and Kendal Ferguson. "The Positive Side of Eliciting Negative Emotions: Survey Results of Visitor Responses to a Library Exhibit." RBM: A Journal of Rare Books, Manuscripts, and Cultural Heritage 20, no. 2 (November 21, 2019): 84. http://dx.doi.org/10.5860/rbm.20.2.84.

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Eliciting emotions, particularly uncomfortable emotions, through exhibition design can have a positive impact on the patrons’ reception of the exhibition. In this study, patrons visiting an exhibition designed to create a dark and macabre atmosphere were given an exit survey asking them to identify and rate the intensity of the emotions they felt during the experience. The survey also assessed visitor likelihood of returning to view the exhibition again. In general, visitors who recorded feeling negative emotions while viewing the exhibition were significantly more likely to visit multiple times than those who did not.
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Dudley, Lachlan. "‘I think I know a little bit about that anyway, so it’s okay’: Museum visitor strategies for disengaging with confronting mental health material." Museum and Society 15, no. 2 (July 12, 2017): 193–216. http://dx.doi.org/10.29311/mas.v15i2.839.

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Visitor engagement at museums is an area that has received significant attention from museum practitioners and academics over the last decade. However, very few studies have sought to understand how and why visitors may actively employ strategies to shut down attempts to elicit deep emotional engagement with museum material and messages. This paper looks at an exhibition in a major museum in Australia that discusses mental health and illness. It discusses the high rates of emotional disengagement that were found amongst 172 visitors who were faced with emotionally confronting material and argues that emotions enabled, as well as hindered, constructive, critical reflection amongst visitors.Key words: Mental-health, Museums, Engagement, Disengagement, Empathy
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Vaske, Jerry J., and Carly C. Sponarski. "The demographics of knowledge, attitudes and emotions toward coyotes." Wildlife Research 48, no. 5 (2021): 426. http://dx.doi.org/10.1071/wr20071.

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Abstract ContextA coyote-caused human fatality in Cape Breton Highlands National Park of Canada (CBHNPC) occurred in 2009. Because CBHNPC is federally protected, rangers have a limited number of management options for dealing with human–coyote conflict. The park initiated the present study to understand the publics’ acceptance of coyotes. AimsThis article examined relationships between each of four independent variables (respondent type (resident vs visitor), sex, age, education) and each of four dependent variables (knowledge, attitude, two emotions) related to coyotes in CBHNPC. Researchers have repeatedly suggested that demographics are related to cognitions and emotions toward wildlife. Managers can use demographic findings to target education campaigns to specific stakeholders. MethodsSurvey data were obtained from (a) residents living around CBHNPC (n=556, response rate=70%), and (b) visitors hiking two popular trails in CBHNPC (n=443, response rate=60%). Key resultsAll four independent variables were related to knowledge. Visitors were more knowledgeable about coyotes than were residents. Females were more knowledgeable than were males. Younger respondents were more knowledgeable than were older individuals. All education categories differed from each other. Findings for the attitude construct were similar. Residents held negative attitudes toward coyotes, whereas visitors were slightly positive. Males and females both held negative attitudes. The youngest age category held a positive attitude, whereas the oldest group was the most negative. Respondents with a high-school degree had a negative attitude; those with a college degree held a positive attitude. For the first emotion concept, residents were more emotional than were visitors. Males were more emotional than were females, and high-school graduates were more emotional than were college graduates. For the second emotion, there were statistical differences between residents and visitors, as well as between males and females. However, age and education were not related to this scenario. ConclusionsAlthough there were statistical differences for 13 of 16 tests, over 80% of the effect sizes were minimal and there were interaction effects among the four demographic variables. ImplicationsFindings highlighted complexities managers should consider when designing communication strategies aimed at influencing stakeholders’ knowledge of and attitudes and emotions toward wildlife.
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Leiberich, Peter, Thomas Loew, Karin Tritt, Claas Lahmann, and Marius Nickel. "Body Worlds exhibition—Visitor attitudes and emotions." Annals of Anatomy - Anatomischer Anzeiger 188, no. 6 (November 2006): 567–73. http://dx.doi.org/10.1016/j.aanat.2006.03.005.

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Magaš, Damir. "INFLUENCE OF SELECTED DETERMINANTS ON THE PERCEPTION OF BEACHES AS A TOURISM PRODUCT." Tourism and hospitality management 28, no. 3 (December 2022): 703–6. http://dx.doi.org/10.20867/thm.28.3.15.

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Purpose Beaches are icons of summer tourism and a strong motivating factor for the arrival of tourists in the sun and sea tourism destinations. Spending time on the beach is one of the most popular forms of tourism leisure worldwide. Beaches serve both as recreational areas of coastal cities, and valuable ecosystems that provide natural and protective functions. The Croatian coast is relatively rich in this valuable tourism resource, but the management of beaches as a tourist product has not reached significant progress. This dissertation aims to contribute to the sustainable management of beaches as a tourism product and recognises the possibility of involving all stakeholders in this process by studying socio-demographic factors, preferences, satisfaction, and future behavioural intentions of beach visitors. This knowledge can make an important contribution to the beach management process because it can be used to make more informed management decisions. Which characteristics of a particular beach need to be improved, what facilities should be introduced or discontinued, beach managers can find out through social science research methods that can encourage participation of all stakeholders, increase visitor satisfaction and destination competitiveness, and thus lay the groundwork for more sustainable development of beaches as tourism products. The purpose of this doctoral dissertation is to develop a cognitive-affective-conative model of beach visitor satisfaction. This dissertation developed, validated, and tested an empirical model of beach visitor satisfaction by combining the sustainable development framework, international coastal zone management protocols, and national legislation with theories of satisfaction, quality, and consumer behaviour. The empirical model includes measures of beach visitor satisfaction levels with natural beach features, beach facilities, overall beach experience, emotional experience and their future behavioural intention. Methodology The study follows a mixed method design, employing both quantitative and qualitative research methods. The structural equation modelling (PLS-SEM) method was used for the purpose of testing the links between model constructs. Kruskal Wallis and MannWhitney U tests were used in analyses of socio-demographic variable influences of beach visitors. Data was collected through a semi-structured questionnaire on three separate beach locations in the Primorsko – goranska county littoral during the summer of 2021, with the paper assisted personal interview (PAPI) technique. A 5-point Likert scale was used in attribute level satisfaction and importance performance measurements. Qualitative methods include investigation by an unstructured inquiry of importance, concerning beach attributes not mentioned in the structured part of the questionnaire, as an opening of an unstructured interview with the beach visitor. Findings of the qualitative analysis have shown that beach visitors also value cultural factors and place high importance on beach sediment quality. Findings The findings of the descriptive statistical analyses concerning socio-demographic characteristics of beach visitors indicate that on average, women (59.4%) visit the beach more than men (40.6%). The most frequent age group of beach visitors is in between 45- 54 years old (25.7%), followed by visitors in between 15-24 (21%) years old. Regarding education levels, on average most visitors have finished high school (54.6%) followed by visitors with university level education (43.5%). Foreign tourists make up most of beach visitors (60.2%) while domestic tourists are second most represented (20.7%), followed by local residents (17.2%) and season residents (1.9%). Concerning the habits of beach visitors, they are most likely to visit the beach as a family with children (31.3%), as a couple (26.8%) or with friends (26.3%). Beach visitors will most likely use a car to get to the beach (77.7%), go on foot (12.5%) or use public transport (8.8%). Concerning the time they spend on the beach, most visitors stay in between 3-5 hours long (39.5%), followed by stays in between 1-3 hours long (38.2%) and stays over 5 hours long (21.2%). The descriptive statistical analyses of structural model independent variable constructs for the whole sample of all three beaches, indicates that regarding beach natural characteristics, beach visitors are most satisfied with beach scenery = 4.57, cleanliness of the sea = 4.47 and texture of beach sediment = 4.06. Beach visitors are somewhat satisfied with the opportunities to observe maritime species = 3.42. The least levels of beach visitor satisfaction are with available shade on the beaches = 2.82. Concerning beach visitor satisfaction with beach facilities, all average values of individual attributes are below 4, which indicates that beach visitors are on average more satisfied with the natural beach attributes than facilities available at the beaches. In the overall sample, beach visitors are satisfied the least with lifeguard and/or medical service = 2.90, accessibility to the beach and sea for persons with disabilities = 2.97, rental service of water sport and recreation equipment = 3.12, parking space availability = 3.12, shower availability = 3.13, toilet cleanliness = 3.15 and toilet availability = 3.24. Beach visitors are satisfied the most with bar and restaurant service on the beaches = 3.99, clearly designated safe swimming areas in the sea = 3.88, litter bin availability = 3.88 and with areas for sport, recreation, and children play on the beaches = 3.81. Concerning the descriptive analyses of beach visitor emotional experiences, measured on the Destination Emotion Scale (DES), on average beach visitors feel joy = 4.21 the most, followed by the emotion of love = 3.84 and positive surprise = 3.69. Beach visitor satisfaction with the overall experience at the beaches is on average relatively high = 4.29, as are the intention of revisit = 4.49, and the intention of recommending the beach = 4.35 The results of the bivariate statistical analysis show significant statistical differences in overall experience satisfaction regarding visitor type, while no differences were found by age or gender. Domestic tourists are least satisfied on average, while season residents are satisfied the most. The results partially support hypothesis H1. Significant statistical differences were found in the construct of intention of recommendation by gender and age. Women have a higher intention to recommend the beach than men. Age groups of 15-24 years of age tend to recommend the beach the least, while age groups of 45-54 and 55-64 have the highest levels of recommendation intention. These results partially support hypothesis H2, as no differences were found by beach visitor type. Women also have a higher intention of revisit the beach then men, while local residents and season residents have significantly higher intention of revisit than tourists, partially supporting hypothesis H3, as no differences by age were found. Lastly, the results of multivariate statistical analysis show that satisfaction with natural beach characteristics affects satisfaction with the overall experience at the beach (β=0.529, p<.01), intention to revisit (β=0.37, p<.01) and intention to recommend (β=0.497, p<.01). Thus, confirming hypothesis H4, H5 and H6. Satisfaction with beach facilities affects the overall experience satisfaction with the beach (β=0.189, p<.01), the intention to revisit (β=0.146, p<.01) and the intention to recommend the beach (β=0.106, p<.01) confirming hypotheses H7, H8 and H9. Concerning the impact of beach visitor emotions on the overall beach experience, the results show that joy (β=0.437, p<.01), love (β=0.203, p<.01) and positive surprise (β=0.105, p<.05) have a significant impact. Confirming in this way hypothesis H10. The impact of emotions on revisit intention is also statistically significant for joy (β=0.442, p<.01) and love (β=0.266, p<.01), while positive surprise is not related to revisit intention (β=0.061, p=0.271). By this, hypothesis H11 is partially confirmed. Concerning the effect of emotions on recommendation intention, both joy (β=0.445, p<.01) and love (β=0.27, p<.01) affect recommendation intention, while the relationship with positive surprise is not statistically significant (β=0.047, p=0.333). The results confirm partially hypothesis H12. Satisfaction with overall beach experience is significantly related to the intention of revisit (β=0.585, p<.01) and with the intention of recommendation (β=0.597, p<.01) confirming hypothesis H13 and H14 respectively. Mediation analysis results indicate that emotions partially mediate the relationship between satisfaction with natural beach characteristics and overall experience at the beach, while complete mediation of emotions is established between satisfaction with beach facilities and overall experience satisfaction. Finally, confirming hypothesis H15 and H16 respectively.
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Sherwen, Sally L., and Paul H. Hemsworth. "The Visitor Effect on Zoo Animals: Implications and Opportunities for Zoo Animal Welfare." Animals 9, no. 6 (June 17, 2019): 366. http://dx.doi.org/10.3390/ani9060366.

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Achieving and maintaining high standards of animal welfare is critical to the success of a modern zoo. Research has shown that an animal’s welfare is highly dependent on how various individual animal factors (e.g., species traits, genetics, temperament and previous experience) interact with environmental features (e.g., social grouping, enclosure design and sensory environment). One prominent feature of the zoo environment is the presence of visitors. Visitor contact can be unpredictable and intense, particularly in terms of auditory and visual interaction. Depending on an animal’s perception of this interaction, visitors can have either negative, neutral or positive impacts on zoo animal behaviour and welfare. This paper reviews the literature on the implications and potential opportunities of human-zoo animal interactions on animal behaviour and welfare, with the aim of stimulating interest, understanding and exploration of this important subject. The literature to date presents a mixed range of findings on the topic. It is possible this variation in the responses of zoo animals to visitors may be due to species-specific differences, the nature and intensity of the visitor interactions, enclosure design, and individual animal characteristics. Analysing these studies and better understanding animal preferences and motivations can provide insight into what animals find negatively and positively reinforcing in terms of visitor contact in a specific zoo setting. This understanding can then be applied to either safeguard welfare in cases where visitors can have a negative impact, or, conversely, it can be applied to highlight opportunities to encourage animal-visitor interaction in situations where animals experience positive emotions associated with visitor interaction.
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Dissertations / Theses on the topic "Visitor emotions"

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Blondeau, Virginie. "Vers un humanisme numérique : du témoin vivant au grand témoin numérique." Thesis, Valenciennes, Université Polytechnique Hauts-de-France, 2020. http://www.theses.fr/2020UPHF0027.

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Les technologies numériques permettent de conserver des traces patrimoniales de témoins historiques. La sauvegarde du patrimoine immatériel répond à différentes préoccupations dont celle de permettre des médiations avec le public. Comment faire pour que ces traces numériques mises en scène à l’aide de dispositifs de médiation instrumentée ou hybride puissent conserver l’authenticité et la force du témoignage initial ? Quelles médiations peuvent-elles permettre au public de se relier au contenu qui lui est proposé ? L’innovation technologique est-elle toujours un gage de la qualité de l’expérience des visiteurs ? Quelle est la place et la fonction des émotions dans les reliances à ces témoins historiques ? La question centrale de cette thèse peut alors se formuler ainsi : lorsque l’on considère les patrimoines immatériels en voie de disparition, quelles solutions sont à même de favoriser l’expérience visiteur ? Une épistémologie constructiviste énactionniste est mobilisée pour répondre à ces questions et des méthodes d’enquête de type entretien en reviviscence (REMIND) sont mises en oeuvre. Ce cadre théorique et méthodologique permet d’accéder à l’expérience des visiteurs dans ses dimensions cognitive, corporelle et émotionnelle. Développés prioritairement dans le contexte de la mémoire minière, les principaux résultats de cette thèse identifient la possibilité d’une grammaire expérientielle des dispositifs de médiation. Ils soulignent l’importance du médiateur humain dans des médiations hybrides. Ils ouvrent finalement des perspectives de recherche sur les conditions technologiques et le statut juridique du témoin numérique, c'est-à-dire des conditions qui transforment un témoin vivant en Grand Témoin numérique
Digital technologies allow the preservation of heritage traces from witnesses of the past. Safeguarding an intangible heritage responds to various concerns, including that of allowing a mediation with the public. How can we ensure that such digital traces, staged with the help of instrumented or hybrid mediation devices, preserve the authenticity and strength of the initial testimony? Which mediations can allow the public to connect with content proposed to them? Is technological innovation always a guarantee of quality visitor experience? What is the place and function of emotions in their federating-links to witnesses of the past? The central question of the thesis can thus be formulated as follows: When considering an endangered intangible heritage, what solutions can enhance visitor experience? To answer these questions, an enactionist constructivist epistemology is mobilised along with survey methods, such as stimulated recall interviews (REMIND), are implemented. This theoretical and methodological framework provides access to visitor experience in its 12 cognitive, corporal and emotional dimensions. Developed primarily in the context of the memory of mining, the main results of this thesis identify the possibility of an experiential grammar of mediation devices. They underline the importance of the human facilitator in hybrid mediations. Finally, they open research perspectives regarding the technological conditions and the legal status of the digital witness, i.e. conditions that transform a living witness into a Grand Digital Witness
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Fahlstedt, Hedvig. "Principles of a Gamification Concept in a Museum Using AR for Enhancing the Engagement in Children." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-289221.

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Museums are not only public repositories of culture, but also educational institutions striving to emotionally stimulate visitors with an explorative educational experience. However, it is stated knowledge that museums can be considered boring, especially by the younger visitors.  The purpose of this study was to investigate how a museum exhibition can become more engaging by combining gamification with the museum's course of action to enhance visitor engagement in children.  The goal was to identify distinct principles in the dimensions of gamification, the museum context, the target group of 10-13 year olds and Augmented Reality. With a Research Through Design approach, a concept study and design study was conducted, and a prototype was developed as a representation of the principal findings. The prototype was evaluated in a user study conducted with participants within the target group.  The result of the user study indicated that the gamification concept was engaging but due to few participants as well as lack of usability data, the concept could not be fully validated to enhance visitor engagement in a museum.  However, evaluation of the findings and the defined distinct principles of the dimensions can serve as guidelines for other research conducted within the same dimensions or with similar conditions.
Ett museum är inte bara en offentlig förvaring av kultur utan även en utbildningsinstitution som strävar efter att emotionellt stimulera sina besökare genom att erbjuda en stimulerande utbildningsupplevelse. Dock finns det en allmän uppfattning att museer ibland anses vara tråkiga, särskilt hos de yngre besökarna.  Syftet med denna studie var att undersöka hur en utställning i ett museum kan bli mer engagerande genom att kombinera spelifiering med museets handlingssätt för att förbättra besökarnas engagemang hos barn.  Målet var att identifiera distinkta principer i de fyra dimensionerna spelifiering, museum som kontext, målgruppen 10-13-åringar och teknologin Augmented Reality. Genom att använda Research Through Design metodologin genomfördes en konceptstudie och designstudie. En prototyp utvecklades som en representation av de definierade principerna som utvärderades i en användarstudie med deltagare inom målgruppen.  Användarstudiens resultat visade att spelifieringskonceptet var engagerande, men med anledning av få deltagare såväl som brist på användardata kunde konceptet inte validera att besökarnas museumrelaterade engagemang förbättrades.  Däremot kan resultatens utvärdering och de principer som definierats i denna studie fungera som riktlinjer för annan forskning som utförs inom samma dimensioner eller med liknande förhållanden.
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Lambert, Hayley M. "Emotion Discrimination in Peripheral Vision." TopSCHOLAR®, 2018. https://digitalcommons.wku.edu/theses/2087.

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The recognition accuracy of emotion in faces varies depending on the discrete emotion being expressed and the location of the stimulus. More specifically, emotion detection performance declines as facial stimuli are presented further out in the periphery. Interestingly, this is not always true for faces depicting happy emotional expressions, which can be associated with maintained levels of detection. The current study examined neurophysiological responses to emotional face discrimination in the periphery. Two event-related potentials (ERPs) that can be sensitive to the perception of emotion in faces, P1 and N170, were examined using EEG data recorded from electrodes at occipitotemporal sites on the scalp. Participants saw a face presented at a 0° angle of eccentricity, at a 10° angle of eccentricity, or at a 20° angle of eccentricity, and responded whether the face was a specific emotion or neutral. Results showed that emotion detection was higher when faces were presented at the center of the display than at 10° or 20° for both happy and angry expressions. Likewise, the voltage amplitude of the N170 component was greater when faces were presented at the center of the display than at 10° or 20°. Further exploration of the data revealed that high intensity expressions were more easily detected at each location and elicited a larger amplitude N170 than low intensity expressions for both emotions. For a peripheral emotion discrimination task like that which was employed in the current study, emotion cues seem to enhance face processing at peripheral locations.
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Walters, Gabrielle. "Consumption Vision, Emotion and the Tourism Consumer's Purchase Decision." Thesis, Griffith University, 2008. http://hdl.handle.net/10072/365981.

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One aspect of planning or deciding on where to vacation may rely on nonrational thought and be influenced by imaginative processes and the associated emotions. Previous research investigating tourists’ decision processes suggests that tourists’ visions of their future consumption experience may have a substantial influence on both their level of product interest and final purchase decision (Etzioni, 1988; Goosens, 2003; Macinnis & Price, 1987; Miller, Hardjimarcou & Miciak, 2000). For this reason, an understanding of the effects of various types of imagery-evoking stimuli on tourism consumers’ visionary responses to advertising material is of considerable importance to tourism destination marketers. To date, there has been limited research investigating the usage of various elements of advertising stimuli and resulting effectiveness in evoking elaborate consumption visions for holiday travel decision-making. In addition, despite previous revelations that elaborate consumption visions can heighten the consumer’s emotional involvement with the product and this may, consequently, expedite their decision process, previous research has given limited attention to the impact that these cognitive and affective responses have on the tourism consumer’s purchase decision. Guided by these shortfalls in the literature, the primary aims of this thesis were to first, investigate the main and interaction effects of three types of proven imagery evoking stimuli commonly used in print advertisements namely – pictorial images, concrete words and instructions to imagine, and identify their most effective combination in evoking elaborate and quality consumption visions. Second, the research aimed to examine the influence of consumption vision and subsequent emotional responses on the tourism consumer’s final purchase decision.
Thesis (PhD Doctorate)
Doctor of Philosophy (PhD)
Griffith Business School
Griffith Business School
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Bramschreiber, Siera Nicole. "The Influence of Happy Faces on Spatiotemporal Vision." TopSCHOLAR®, 2016. http://digitalcommons.wku.edu/theses/1624.

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Past research demonstrates that fearful faces lead to an increase in temporal and a decrease in spatial gap detection, an effect proposed to be caused by a flow of input to the magnocellular pathways from the amygdala to the visual system (Bocanegra & Zeelenberg, 2009). The amygdala is also active for positive and arousing stimuli, including happy faces. The current study extends past research by presenting happy facial cues just before a gap detection task. Facial stimuli (i.e., happy/neutral faces) were presented in the periphery of the receptive field and quickly followed by a Landolt circle. Half of the participants were asked to detect a temporal gap and half a spatial gap. Response accuracy of gap detection was measured using signal detection theory. Consistent with past research on fearful faces, positive expressions were expected to facilitate temporal gap detection but not spatial gap detection when happy faces were used as cues in gap detection tasks. The current study found no difference in spatial or temporal gap detection given the emotional cue that preceded gap detection on each trial. Positive emotion did not appear to have the same impact as fear on the amygdala and visual areas involving attention.
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Julin, Fredrik. "Vision based facial emotion detection using deep convolutional neural networks." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-42622.

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Emotion detection, also known as Facial expression recognition, is the art of mapping an emotion to some sort of input data taken from a human. This is a powerful tool to extract valuable information from individuals which can be used as data for many different purposes, ranging from medical conditions such as depression to customer feedback. To be able to solve the problem of facial expression recognition, smaller subtasks are required and all of them together form the complete system to the problem. Breaking down the bigger task at hand, one can think of these smaller subtasks in the form of a pipeline that implements the necessary steps for classification of some input to then give an output in the form of emotion. In recent time with the rise of the art of computer vision, images are often used as input for these systems and have shown great promise to assist in the task of facial expression recognition as the human face conveys the subjects emotional state and contain more information than other inputs, such as text or audio. Many of the current state-of-the-art systems utilize computer vision in combination with another rising field, namely AI, or more specifically deep learning. These proposed methods for deep learning are in many cases using a special form of neural network called convolutional neural network that specializes in extracting information from images. Then performing classification using the SoftMax function, acting as the last part before the output in the facial expression pipeline. This thesis work has explored these methods of utilizing convolutional neural networks to extract information from images and builds upon it by exploring a set of machine learning algorithms that replace the more commonly used SoftMax function as a classifier, in attempts to further increase not only the accuracy but also optimize the use of computational resources. The work also explores different techniques for the face detection subtask in the pipeline by comparing two approaches. One of these approaches is more frequently used in the state-of-the-art and is said to be more viable for possible real-time applications, namely the Viola-Jones algorithm. The other is a deep learning approach using a state-of-the-art convolutional neural network to perform the detection, in many cases speculated to be too computationally intense to run in real-time. By applying a state-of-the-art inspired new developed convolutional neural network together with the SoftMax classifier, the final performance did not reach state-of-the-art accuracy. However, the machine-learning classifiers used shows promise and bypass the SoftMax function in performance in several cases when given a massively smaller number of samples as training. Furthermore, the results given from implementing and testing a pure deep learning approach, using deep learning algorithms for both the detection and classification stages of the pipeline, shows that deep learning might outperform the classic Viola-Jones algorithm in terms of both detection rate and frames per second.
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Kosti, Ronak. "Visual scene context in emotion perception." Doctoral thesis, Universitat Oberta de Catalunya, 2019. http://hdl.handle.net/10803/667808.

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Els estudis psicològics demostren que el context de l'escena, a més de l'expressió facial i la postura corporal, aporta informació important a la nostra percepció de les emocions de les persones. Tot i això, el processament del context per al reconeixement automàtic de les emocions no s'ha explorat a fons, en part per la manca de dades adequades. En aquesta tesi presentem EMOTIC, un conjunt de dades d'imatges de persones en situacions naturals i diferents anotades amb la seva aparent emoció. La base de dades EMOTIC combina dos tipus de representació d'emocions diferents: (1) un conjunt de 26 categories d'emoció i (2) les dimensions contínues valència, excitació i dominància. També presentem una anàlisi estadística i algorítmica detallada del conjunt de dades juntament amb l'anàlisi d'acords d'anotadors. Els models CNN estan formats per EMOTIC, combinant característiques de la persona amb funcions d'escena (context). Els nostres resultats mostren com el context d'escena aporta informació important per reconèixer automàticament els estats emocionals i motiven més recerca en aquesta direcció.
Los estudios psicológicos muestran que el contexto de la escena, además de la expresión facial y la pose corporal, aporta información importante a nuestra percepción de las emociones de las personas. Sin embargo, el procesamiento del contexto para el reconocimiento automático de emociones no se ha explorado en profundidad, en parte debido a la falta de datos adecuados. En esta tesis presentamos EMOTIC, un conjunto de datos de imágenes de personas en situaciones naturales y diferentes anotadas con su aparente emoción. La base de datos EMOTIC combina dos tipos diferentes de representación de emociones: (1) un conjunto de 26 categorías de emociones y (2) las dimensiones continuas de valencia, excitación y dominación. También presentamos un análisis estadístico y algorítmico detallado del conjunto de datos junto con el análisis de concordancia de los anotadores. Los modelos CNN están entrenados en EMOTIC, combinando características de la persona con características de escena (contexto). Nuestros resultados muestran cómo el contexto de la escena aporta información importante para reconocer automáticamente los estados emocionales, lo cual motiva más investigaciones en esta dirección.
Psychological studies show that the context of a setting, in addition to facial expression and body language, lends important information that conditions our perception of people's emotions. However, context's processing in the case of automatic emotion recognition has not been explored in depth, partly due to the lack of sufficient data. In this thesis we present EMOTIC, a dataset of images of people in various natural scenarios annotated with their apparent emotion. The EMOTIC database combines two different types of emotion representation: (1) a set of 26 emotion categories, and (2) the continuous dimensions of valence, arousal and dominance. We also present a detailed statistical and algorithmic analysis of the dataset along with the annotators' agreement analysis. CNN models are trained using EMOTIC, combining a person's features with those of the setting (context). Our results not only show how the context of a setting contributes important information for automatically recognizing emotional states but also promote further research in this direction.
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Nash, Megan Nancy. "Affected Eyes: Seeing and Feeling in the Sentimental Tradition." Thesis, The University of Sydney, 2019. https://hdl.handle.net/2123/21616.

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The eye has varied functions as an organ of both perception and expression; it can see, but it can also show, and what it often shows is a person’s emotions. This project considers these different functions in the tradition of literary and philosophical sentimentalism, where it is particularly attuned to moments of tension that arise between them. It takes up these concerns in the moral treatise of Adam Smith, as well as the novels of Samuel Richardson, Frances Burney, Charles Dickens and Wilkie Collins. While Enlightenment thinking subscribed to a connection between seeing and knowing, and established observation as a cornerstone of empiricism, the sentimental novel offers a very different conception of the eye. Working from this genre’s close association with one of the organ’s most explicit forms of emotional expression – the tear – I consider the ways in which this literary tradition is far more invested in the affective affordances of the eye. By rethinking what it might mean to cry, I argue that sentimentalism shows how eyes can know the world in ways that do not depend on vision. In the process, I draw on a range of scientific discourse on the eye, and aim to think about how eighteenth- and nineteenth-century developments in physiology and ophthalmology may have shaped literary depictions of both tears and vision. Even though this project is interested in the many eyes that are depicted in this literary tradition, it is also concerned with the eyes that have and will be used to read it, because when a reader is confronted with a sentimental text, their own eyes must necessarily partake of the same functional multiplicity that this thesis maps out. If sentimental literature is read with these organs in mind, it can offer useful insights into some of the ways that affect is mobilised between text and reader, as well as demonstrating that there are approaches to reading with feeling that were always already written into the body.
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Jain, Varun. "Visual Observation of Human Emotions." Thesis, Université Grenoble Alpes (ComUE), 2015. http://www.theses.fr/2015GRENM006/document.

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Cette thèse a pour sujet le développement de méthodes et de techniques permettant d'inférer l'état affectif d'une personne à partir d'informations visuelles. Plus précisement, nous nous intéressons à l'analyse d'expressions du visage, puisque le visage est la partie la mieux visible du corps, et que l'expression du visage est la manifestation la plus évidente de l'affect. Nous étudions différentes théories psychologiques concernant affect et émotions, et différentes facons de représenter et de classifier les émotions d'une part et la relation entre expression du visage et émotion sousjacente d'autre part. Nous présentons les dérivées Gaussiennes multi-échelle en tant que descripteur dímages pour l'estimation de la pose de la tête, pour la détection de sourire, puis aussi pour la mesure de l'affect. Nous utilisons l'analyse en composantes principales pour la réduction de la dimensionalité, et les machines à support de vecteur pour la classification et la regression. Nous appliquons cette même architecture, simple et efficace, aux différents problèmes que sont l'estimation de la pose de tête, la détection de sourire, et la mesure d'affect. Nous montrons que non seulement les dérivées Gaussiennes multi-échelle ont une performance supérieure aux populaires filtres de Gabor, mais qu'elles sont également moins coûteuses en calculs. Lors de nos expérimentations nous avons constaté que dans le cas d'un éclairage partiel du visage les dérivées Gaussiennes multi-échelle ne fournissent pas une description d'image suffisamment discriminante. Pour résoudre ce problème nous combinons des dérivées Gaussiennes avec des histogrammes locaux de type LBP (Local Binary Pattern). Avec cette combinaison nous obtenons des résultats à la hauteur de l'état de l'art pour la détection de sourire dans le base d'images GENKI qui comporte des images de personnes trouvées «dans la nature» sur internet, et avec la difficile «extended YaleB database». Pour la classification dans la reconnaissance de visage nous utilisons un apprentissage métrique avec comme mesure de similarité une distance de Minkowski. Nous obtenons le résultat que les normes L1 and L2 ne fournissent pas toujours la distance optimale; cet optimum est souvent obtenu avec une norme Lp où p n'est pas entier. Finalement, nous développons un système multi-modal pour la détection de dépressions nerveuses, avec en entrée des informations audio et vidéo. Pour la détection de mouvements intra-faciaux dans les données vidéo nous utilisons de descripteurs de type LBP-TOP (Local Binary Patterns -Three Orthogonal Planes), alors que nous utilisons des trajectoires denses pour les mouvements plus globaux, par exemple de la tête ou des épaules. Nous avons trouvé que les descripteurs LBP-TOP encodés avec des vecteurs de Fisher suffisent pour dépasser la performance de la méthode de reférence dans la compétition «Audio Visual Emotion Challenge (AVEC) 2014». Nous disposons donc d'une technique effective pour l'evaluation de l'état dépressif, technique qui peut aisement être étendue à d'autres formes d'émotions qui varient lentement, comme l'humeur (mood an Anglais)
In this thesis we focus on the development of methods and techniques to infer affect from visual information. We focus on facial expression analysis since the face is one of the least occluded parts of the body and facial expressions are one of the most visible manifestations of affect. We explore the different psychological theories on affect and emotion, different ways to represent and classify emotions and the relationship between facial expressions and underlying emotions. We present the use of multiscale Gaussian derivatives as an image descriptor for head pose estimation, smile detection before using it for affect sensing. Principal Component Analysis is used for dimensionality reduction while Support Vector Machines are used for classification and regression. We are able to employ the same, simple and effective architecture for head pose estimation, smile detection and affect sensing. We also demonstrate that not only do multiscale Gaussian derivatives perform better than the popular Gabor Filters but are also computationally less expensive to compute. While performing these experiments we discovered that multiscale Gaussian derivatives do not provide an appropriately discriminative image description when the face is only partly illuminated. We overcome this problem by combining Gaussian derivatives with Local Binary Pattern (LBP) histograms. This combination helps us achieve state-of-the-art results for smile detection on the benchmark GENKI database which contains images of people in the "wild" collected from the internet. We use the same description method for face recognition on the CMU-PIE database and the challenging extended YaleB database and our results compare well with the state-of-the-art. In the case of face recognition we use metric learning for classification, adopting the Minkowski distance as the similarity measure. We find that L1 and L2 norms are not always the optimum distance metrics and the optimum is often an Lp norm where p is not an integer. Lastly we develop a multi-modal system for depression estimation with audio and video information as input. We use Local Binary Patterns -Three Orthogonal Planes (LBP-TOP) features to capture intra-facial movements in the videos and dense trajectories for macro movements such as the movement of the head and shoulders. These video features along with Low Level Descriptor (LLD) audio features are encoded using Fisher Vectors and finally a Support Vector Machine is used for regression. We discover that the LBP-TOP features encoded with Fisher Vectors alone are enough to outperform the baseline method on the Audio Visual Emotion Challenge (AVEC) 2014 database. We thereby present an effective technique for depression estimation which can be easily extended for other slowly varying aspects of emotions such as mood
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Bek, Rim. "The Perceptual and Psychological Effects of Artificial Lighting on Peripheral Vision in Humans." Thesis, KTH, Ljusdesign, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-233630.

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Information processing differences between foveal and peripheral vision allow for different perceptual experiences and emotional responses. A lighting set-up was used to test the spatial perception and emotional state of 14 participants with the use of foveal and peripheral vision in a photograph and immersive environment respectively.  The space was associated with high levels of tension, inspiration, and alertness and was regarded as being more spacious, with higher light intensity, and more uniform lighting distribution when perceived with peripheral vision.
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Books on the topic "Visitor emotions"

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Chakraborty, Aruna. Emotional Intelligence: A Cybernetic Approach. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009.

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Paul, Marcus, and Jeschke Susan ill, eds. Scary night visitors: A story for children with bedtime fears. Milwaukee: G. Stevens, 1993.

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Paul, Marcus, and Jeschke Susan ill, eds. Scary night visitors: A story for children with bedtime fears. New York: Magination Press, 1990.

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Erich, Fromm. Sarang ŭi kisul. Sŏul Tʻŭkpyŏlsi: Munye Chʻulpʻansa, 2005.

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David, Hutchison. Affect and Emotion in Human-Computer Interaction: From Theory to Applications. Berlin, Heidelberg: Springer-Verlag Berlin Heidelberg, 2008.

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Daum, Andreas W. Kennedy in Berlin: Politik, Kultur und Emotionen im Kalten Krieg. Paderborn: Ferdinand Schöningh, 2003.

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author, Mao Qirong, Lin, Qing, active 2013 author, and Cheng Keyang author, eds. Shi jue yu yin qing gan shi bie. Beijing: Ke xue chu ban she, 2013.

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Johnstone, May. The emotional effects of childbirth: A distance learning course for midwives, health visitors and others who care for women around the time of childbirth. [Doncaster]: Marcé Society, 1994.

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A, Tsihrintzis George, ed. Visual affect recognition. Amsterdam: IOS Press, 2010.

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Ceccucci, Piero, ed. Fiorenza mia…! Firenze e dintorni nella poesia portoghese d'oggi. Florence: Firenze University Press, 2009. http://dx.doi.org/10.36253/978-88-8453-329-6.

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In the Portuguese imagination Florence is justly considered the cradle of modern western civilisation. Seen and admired from the Renaissance on as the new Athens, for the Portuguese it has always represented not only a model of culture and civilisation to take as inspiration, but also and above all the locus amoenus of spiritual and intellectual harmony and balance, dreamed-of and unattainable, that floods and pervades the soul with a vague, nostalgic sentiment of admiration. Evidence of this, now as in the past, are the serried ranks of poets who for centuries have sung its praises and raised it to the rank of myth. This brief anthology proposes only a few of them, among the most renowned of recent generations. In a truly original way these poets have managed to convey to the hearts and minds of their compatriots their own stunned vision of the city, illustrating emotions that cannot fail to move even the Florentines and, in a broader sense, we Italians as a whole. Thus what is offered in these pages, in fine Italian translation, is this mesh of voices, an intimate and enthralling polyphony of city, poet and reader, unfurling in an evocative melody and proposing the legend of Florence in a new light – possibly more authentic and illuminating.
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Book chapters on the topic "Visitor emotions"

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Jaeger, Stephan. "Visitor Emotions, Experientiality, Holocaust, and Human Rights." In Visitor Experience at Holocaust Memorials and Museums, 31–45. London: Routledge, 2022. http://dx.doi.org/10.4324/9781003220626-4.

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Katharaki, Sofia. "The Impact of Emotions, Empathy, and Memory in Holocaust Exhibitions." In Visitor Experience at Holocaust Memorials and Museums, 88–102. London: Routledge, 2022. http://dx.doi.org/10.4324/9781003220626-8.

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Smith, Laurajane. "Demographic variables and visitor responses." In Emotional Heritage, 161–73. Abingdon, Oxon ; New York, NY : Routledge, 2020.: Routledge, 2020. http://dx.doi.org/10.4324/9781315713274-10.

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Alelis, Genevieve, Ania Bobrowicz, and Chee Siang Ang. "Exhibiting Emotion: Capturing Visitors’ Emotional Responses to Museum Artefacts." In Design, User Experience, and Usability. User Experience in Novel Technological Environments, 429–38. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39238-2_47.

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Bhattacharya, Uttaran, Christian Roncal, Trisha Mittal, Rohan Chandra, Kyra Kapsaskis, Kurt Gray, Aniket Bera, and Dinesh Manocha. "Take an Emotion Walk: Perceiving Emotions from Gaits Using Hierarchical Attention Pooling and Affective Mapping." In Computer Vision – ECCV 2020, 145–63. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-58607-2_9.

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Fu, Gang, Jiayu Ye, and Qingxiang Wang. "Dep-Emotion: Suppressing Uncertainty to Recognize Real Emotions in Depressed Patients." In Pattern Recognition, Computer Vision, and Image Processing. ICPR 2022 International Workshops and Challenges, 655–67. Cham: Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-37660-3_46.

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Jiang, Hexin, Xuefeng Liang, Wenxin Xu, and Ying Zhou. "Pairwise-Emotion Data Distribution Smoothing for Emotion Recognition." In Pattern Recognition and Computer Vision, 164–75. Singapore: Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-99-8435-0_13.

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Malone, Hannah. "Feeling Political in Military Cemeteries: Commemoration Politics in Fascist Italy." In Feeling Political, 219–48. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-89858-8_8.

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AbstractThis chapter explores how Mussolini’s Fascist regime politicized the remembrance of the First World War by linking a narrative of heroism to specific notions of grief. It reveals that, given the scale of Italy’s losses in the war, commemoration of the fallen was a highly emotional issue, which provided the regime with a powerful means of political communication. As the Fascist authorities sought to exploit feelings towards the dead for the purpose of mobilizing the Italian population, emotions came to define the political agenda. In seeking a high degree of emotional control, the Italian dictatorship elaborated strategies of manipulation that were later imitated by other authoritarian powers, including Hitler’s Germany and Franco’s Spain. Ossuaries from the time offer evidence of the political intentions of the Fascist regime and the emotional responses that visitors were meant to feel. Architecture and its surrounding discourse thus acted as carriers of emotional messages with political intent.
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Adishesha, Amogh Subbakrishna, and Tianxiang Zhao. "Emotion Embedded Pose Generation." In Computer Vision – ECCV 2020 Workshops, 774–87. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-66415-2_54.

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Marlowe, Sara. "Supporting Young Children Visited by Big Emotions." In Collaborative Therapy and Neurobiology, 50–61. New York, NY : Routledge, 2017: Routledge, 2017. http://dx.doi.org/10.4324/9781315622484-5.

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Conference papers on the topic "Visitor emotions"

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Gabellone, Francesco, Ivan Ferrari, Francesco Giuri, and Maria Chiffi. "SELF-EXPLAINING VIDEOS FOR THE MUSEO EGIZIO IN TURIN." In ARQUEOLÓGICA 2.0 - 8th International Congress on Archaeology, Computer Graphics, Cultural Heritage and Innovation. Valencia: Universitat Politècnica València, 2016. http://dx.doi.org/10.4995/arqueologica8.2016.3550.

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In the present project for the setting of the new Museo Egizio of Turin the “cultural message” has been charged to make a few specific 3D computer graphic (CG) movies, and aims to introduce the topics dealt with the rooms dedicated to queen Nefertari, the chapel of the painter Maia and the tomb of Kha, respectively. In these movies, the passivity of viewing is counteracted with an emotional approach that involves the visitor within an informative path where, despite of the inactive kind of interaction, the viewer is somehow involved in the events because he or she is emotionally invested in them. Thanks to this passive and “self-explaining” approach, the visitor will be enabled to understand the relations between different objects, some of which are not directly visible. Moreover, the visitor will be able to virtually insert the tombs within their original context and above all will have the possibility to visit them as they appeared at the moment of their discovery. This has been made possible thanks the use of integrated technologies of representation, able to enhance the virtualization process to a verisimilar level allowing a hyper-realistic and “participative” vision. The high level of realism of the virtual reconstruction, the visual effects and the cinematographic representation, with added emotions to the scientific contents, positively contribute to the “dreamlike displacement” of the visitor between the real and the virtual dimensions.
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Benente, Michela, Valeria Minucciani, and Annamaria Berti. "Neurosciences and museum - Museum visit as inclusive, embodied and transformative experience." In 14th International Conference on Applied Human Factors and Ergonomics (AHFE 2023). AHFE International, 2023. http://dx.doi.org/10.54941/ahfe1003333.

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Following their previous writings and research works, Authors describe very recent experimentations at Museo Nazionale Etrusco di Villa Giulia (Rome) devoted to study the visitors’ behavour and to verify the effectiveness of inclusive and multisensorial communication.Starting from the assumption that access and accessibility to Cultural Heritage are not simply intended as physical approach, and they happen when individuals “appropriate” and “transform” cultural contents, this paper shortly discusses the “Emotion Museology” principles, according to which what moved visitors will be particularly remembered by them, processed and transformed, becoming a very personal asset.Emotions, although difficult to define, are an important element in cognitive processes and are inclusive, as each visitor can empathise with objects and stories. The innovative experiment described by Authors has been conducted in a museum environment with the aid of techniques for detecting the neurophysiological factors of visitors during a visit: a number of experiments have been carried out in recent years on perception mechanisms of a neuro aesthetic nature, but not to indagate the spatial cognition and the role of “atmospherical” conditions.Searching for what all audiences have in common, and not what divides and differentiates them, emotions answer to objects, spaces and communicative stimuli proposed by museums (captions, context, relations). Conversely, differences have also to be considered and “celebrated” as a humanity’s treasure. Then, emotional stimuli can originate very different responses, assuring intimate and individual appropriation processes. From this point of view, the research team aims to relate unconscious responses with cognitive processing of contents: pre visit expectations and “bias” and post visit feedback can support an integrate interpretation of data.In this perspective, and following the seven “Design for All” principles, can be updated referring to cultural accessibility and inclusion, overcoming and abandoning the unrealistic goal of guaranteeing the same experience for different publics, but rather aiming to ensure a fulfilling, lasting and transformative experience for all.
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Lindborg, PerMagnus. "Feeling Loki's Pain: Designing and Evaluating a DIY 3D Auditory Display for Geodata Sonification." In ICAD 2021: The 26th International Conference on Auditory Display. icad.org: International Community for Auditory Display, 2021. http://dx.doi.org/10.21785/icad2021.004.

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Loki’s Pain is an immersive 3D audio installation artwork, a sonification of seismic activity. Visitors take the place of Loki, who was punished by the gods and caused earthquakes. We designed an auditory display in the shape of a hemi-dodecahedron and built a prototype with a low-budget, DIY approach. Seismic data were retrieved from the Internet. Location, magnitude, and epicentre depth of hundreds of recent earthquakes were sonified with physical modelling synthesis into a 10-minute piece. The visitor experience was evaluated in a listening experiment (N = 7), comparing the installation with a version for headphones. Differences on eight semantic scales were small. A content analysis of focus group discussions nuanced the investigated topics, and qualitative interpretation strengthened the quantitative findings. Verbal expressions of immersivity were stronger in the installation, which stimulated longer and more detailed responses. Aspects such as audio quality, the structure's physical-visual shape, and multisensorial design evoked both positive and negative emotions, and elicited imagination and memory recall. However, the assumed capacity of the LOKI structure to stimulate a richer social experience than that of headphone listening was not supported by the responses in this study.
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Cardiff, John, and María-José Gómez-Aguilella. "Destination Satisfaction in Senior Tourism: A Case Study." In INNODOCT 2019. Valencia: Universitat Politècnica de València, 2019. http://dx.doi.org/10.4995/inn2019.2019.10269.

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In this paper, we present a study which analyzes the experiences of elderly people, when travelling as tourists to specific destinations. With this specific profile we searched results that help us to determine their prospects in tourism. The research is also focused on a specific country, Ireland, although cross-cultural studies are being developed in Spain. The surveys are carried out in three touristic places chosen because of their popularity with our target audience. We conduct a survey in which we elicited the expectations that exist before visiting that destination regarding the perceived reputation of that tourist destination and of the quality of the services offered. These aspects also relate to the degree of hospitality of its inhabitants. This allows us to determine the tourist experience in the destination, focusing on the emotions of the visitor to the destination and of the level of disconnect from everyday life that is achieved. We establish the degree to which their feelings on the destination are discussed in social networks – an important point as this group have not traditionally used social media to a significant degree. We try to establish by means of a quantitative study the tourist profile of these people of advanced age, which is an area of research that has received little attention to date. For this reason, the study reveals knowledge of a new visitor profile in tourist destinations, determined by the experience lived.
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D'Agostino, Gianluca, Hilary Serra, and Claudio Zavattaro. "The emotional impact of cultural heritage on the public: physiological and psychological effects of multisensorial experiences." In 14th International Conference on Applied Human Factors and Ergonomics (AHFE 2023). AHFE International, 2023. http://dx.doi.org/10.54941/ahfe1003331.

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Accessibility and inclusion are nowadays consolidated concepts in Cultural Heritage management and enhancement. In this regard, attention has long been focused only on audiences with disabilities, translating into projects and actions that involve people with disabilities while excluding a broader approach that takes into account the specificities of each individual. Since Cultural Heritage belongs to every individual, it represents an opportunity to apply “design for all” principles, considering the variety of publics and “non-publics”, each with different interests and needs. With the knowledge that vision is widely considered the primary sense in communication, the paper aim to investigate the role of other senses in creating an enjoyable and emotional experience of the Cultural Heritage that can enrich its perception, knowledge and memory. Though non-visual and multisensorial cultural experiences are conceived to include publics with visual difficulties, they can become enriching and valuable ways of approaching Cultural Heritage for all visitors.The study aims to investigate arousal changes related to the emotional activation of an adequate sample of visitors during Cultural Heritage experiences through different senses, except for vision. Participants will be blinded and will undergo the cultural experience with various sensorial modalities through three counterbalanced conditions that will involve, respectively, one (auditory), two (auditory and tactile) and three (auditory, tactile, and olfactory) senses. Previous international studies have already enlightened physiological measures as a reliable indicator of the visitor’s body reaction related to the emotional state of the experience. Therefore, during all the experimental sessions, non-invasive wearable devices will register cardiovascular and skin conductance measures as quantitative physiological data. Instead, regarding qualitative measures, self-reported evaluation of both emotional state and visit experience will be collected through an online questionnaire.Authors hypothesize that also when vision does not play a significant role, the more the senses involved, the more the participants’ emotional state will enhance positively. Therefore, an increase in both physiological activation and perceived positive emotions is expected in the three-senses condition compared with the one and two-senses conditions. In general, the multisensory experience is foreseen to be associated with greater emotional involvement, enjoyment, and appreciation of the cultural visit. The impacts and results of this study can be helpful in improving cultural enjoyment in a plurality of publics, opening up new scenarios for the knowledge, perception and enhancement of Cultural Heritage to strengthen the binding between heritage and people.
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GUO, ZIDI. "EMOTIONAL EXPRESSION IN MODERN VISUAL COMMUNICATION DESIGN—TAKING KINDERGARTEN BRAND IMAGE DESIGN AS AN EXAMPLE." In 2023 9TH INTERNATIONAL SYMPOSIUM ON SOCIAL SCIENCE. Destech Publications, Inc., 2023. http://dx.doi.org/10.12783/dtssehs/isss2023/36055.

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With the rapid development of information technology today, "emotional" product design has become one of the main trends in the development of contemporary product design. Modern visual communication design is not only a means of using text to disseminate visual information to achieve the superficial visual perception of the public but has also become the main medium and platform for visual interaction between artists and people. Therefore, in today's visual communication design process, designers need to pay more attention to the introduction of emotional concepts, so as to broaden the vision of product design, and use the introduction of concepts and emotions in works to shorten the distance between consumers, so as to achieve better interaction with the product. In this article, we have studied the use of emotional design in products and analyzed the concept and emotion in the design process of kindergarten brand image products as an example, hoping to give some reference to designers and practitioners.
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Moreira Da Silva, Fernando, and Rita Almendra. "Emotion: A Vital Component in Design Decision Making." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001386.

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According to several authors, emotions are vital in decision-making, existing three fundamental components in the emotional set, that is, the affective, the cognitive and the motor, which gives emotions a central role in design projects, along with intuition, directly relating the design product with its user, which may lead to the adoption of new attitudes. Since emotions are processed at memory level, they can enable the generation of new meanings established by each user, motivating feelings of belonging, in addition to promoting greater durability in the relationship established between user/object, which may lead to positive attitudes at the level of product life cycle. Over the last few decades, there has been a paradigm shift in terms of design processes and methods, which has brought with it greater flexibility in the incorporation of concepts, promoting interaction and empathy with human beings, valuing a more cognitive and humanistic design approach. In this paper we present an investigation that fits into the disciplinary territory of Design, in which we intend to give emotion a central role in design decision-making. It uses a mixed methodology centred on literature review and practical experience in teaching design project. It is intended to stimulate reflection and bring new perspectives on the addressed object of study that may lead to a position taking the emotional component as a fundamental advantage key strategy in design decision making, contributing to a more sustained vision of the professionals but also the students, in the development of projects in design.
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Shah, Devanshi, Elisabeth Kames, and Beshoy Morkos. "Neurocognitive Effects of Incentivizing Students to Improve Performance Through Repeat Attempts in Design Settings." In ASME 2021 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2021. http://dx.doi.org/10.1115/detc2021-72058.

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Abstract The goal of the study is to examine the effectiveness of using an incentivized “test/retest” scenario to improve participants’ performance during stressful situations. The study makes use of an electroencephalography (EEG) machine to detect participants’ stress levels during a one-minute typing test. The typing test administered was a standard, “story-typing” test. A total of 23 student participants were randomly divided into two cohorts: the control cohort and the experimental cohort. Participants were asked to complete a preliminary questionnaire self-assessing their ability to handle stressful situations. Both cohorts were then asked to complete the typing test (hereafter referred to as T1) and fill out an Emotional Stress Reaction Questionnaire (ESRQ), indicating their emotions during the typing test. The participants were then asked to complete the typing test and accompanying ESRQ a second time (hereafter referred to as T2). However, prior to the second test, the participants in the experimental cohort were told that the participant that shows the most improvement in their typing speed (measured in words per minute) will receive a $100 gift card. This stimulus is used to increase the already stressful situation for the experimental cohort and examine whether participants’ brain activity changes when the “retest” is incentivized. Each participant’s EEG data and heartrate were measured through the duration of the experiment and t-tests and regression analyses were used to determine if a statistically significant difference existed between cohorts (control vs. experimental) or within cohorts (T1 vs. T2). The results show that there were no significant changes in brain activity, emotions, or typing performance for the control group of participants (no reward offered). However, the experimental group showed an increase in EEG sensor activity; specifically, the sensors that control vision and emotion. Interestingly, the participant’s performance was found to be correlated to their emotional responses, rather than their EEG sensor data. Additionally, the experimental groups’ positive emotions were increased for the second typing test, which is incentivized. The findings lay a foundation for design settings scenarios where preparatory practices can be incorporated.
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Chernenko, Anna D., Maria Sergeevna Ashapkina, Victoria Alexandrovna Sablina, and Alexey Viktorovich Alpatov. "Physical Activity Set Selection for Emotional State Harmonization Based on Facial Micro-Expression Analysis." In 32nd International Conference on Computer Graphics and Vision. Keldysh Institute of Applied Mathematics, 2022. http://dx.doi.org/10.20948/graphicon-2022-678-687.

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A new approach to harmonize a human emotional state is proposed. It is based on timely revealing and working through hidden negative emotions. The main ideas proving the possibility to implement this approach are described. The experimental investigation results for selected methods of revealing hidden negative emotions and working them through are represented. The video sequences reproducing emotions are used as input data. The ultimate research aim is the software system construction for the human emotional state harmonization. The effect of using such a system will be maintaining the health and increasing the quality of life of the modern human. The basic functions of this system are highlighted. The problem of repressing emotions and its possible negative consequences for the health are considered. The possibility of revealing repressed emotions from facial micro-expressions is justified. The main stages of the micro-facial movement detection by hybrid methods are considered in details. Each stage results are illustrated using the software pipeline developed in the previous research. It is proposed to work through revealed negative emotions by executing the individually selected physical activity set. The problem of the execution accuracy control of these exercises when working without assistance is considered. The health-improving exercise model is represented. The possibility of recording the motion trajectory using a smartphone software solution is shown. The method of the motion execution accuracy estimation on the basis of dynamic time warping is described. The development and implementation prospects of the proposed approach based on a smartphone software solution are justified.
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Beszedes, M., and P. F. Culverhouse. "Facial Emotions and Emotion Intensity Levels Classification and Classification Evaluation." In British Machine Vision Conference 2007. British Machine Vision Association, 2007. http://dx.doi.org/10.5244/c.21.52.

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Reports on the topic "Visitor emotions"

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Russell, Christina A. Centering Wellbeing: Advancing Social Emotional Learning for All. Digital Promise, April 2023. http://dx.doi.org/10.51388/20.500.12265/177.

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The Working Group on Social Emotional Learning (SEL) and Learning Differences was launched in 2021 as an initiative of the Global Cities Education Network (GCEN). Fourteen school districts each worked to implement a unique action plan designed to strengthen SEL supports in their district, including for students with learning differences. Districts drew on expertise and resources shared in the working group and adapted the strategies to meet their needs. The learning centered on deep dives into two international school systems: a virtual site visit to Surrey Schools (British Columbia, Canada) and an in-person convening in Melbourne (Victoria, Australia). This report features four case studies and shares lessons learned and strategies implemented by the districts.
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Soenko, Yevgeny. TYPOLOGY OF PERIPHERAL VISION. Intellectual Archive, May 2020. http://dx.doi.org/10.32370/iaj.2331.

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The research is based on the statement that retina produces the proper level of electrical activity, sourcing visual system. I started the research with partial darkening of different parts of the visual fields of humans to register possible psychological and physiological changes. The tested showed dramatically increasing variability and number of changes within just four exact types of darkening. More, emotional and physiological aspects of those changes were polarized into general acceptance and general rejection of a certain type of darkening in most of the individual tests. Thus the tested formed two opposite groups within every one of those types of darkening: a group with general negative reactions and a group with general positive ones. Further, those types of darkening turned out combined in pairs. General tune of reactions of most of the tested changed to strictly reverse within a pair of upper-lower types of darkening of peripheral vision and outer-inner ones as well. Between the pairs of types of darkening, there was no correspondence. The tested showed stability of their reactions during at least several months. Thus I may state a possibility of existence in the visual system of humans of two independent neuropsychological structures both having two alternative modes of functioning with a stable preference of just one of them in every individual case. If it is true, there may be a vision-based typology.
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Shey Wiysonge, Charles. Does additional social support during at-risk pregnancy improve perinatal outcomes? SUPPORT, 2016. http://dx.doi.org/10.30846/1608104.

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Additional social support has been advocated for socially disadvantaged pregnant women because they are at greater risk of experiencing adverse birth outcomes. Support may include advice and counselling (e.g. about nutrition, rest, stress management, or the use of alcohol), tangible assistance (e.g. transportation to clinic appointments, or household help), and emotional support (e.g. reassurance, or sympathetic listening). The additional social support may be delivered by multidisciplinary teams of healthcare workers or lay health workers during home visits, clinic appointments or by telephone.
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Тарасова, Олена Юріївна, and Ірина Сергіївна Мінтій. Web application for facial wrinkle recognition. Кривий Ріг, КДПУ, 2022. http://dx.doi.org/10.31812/123456789/7012.

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Facial recognition technology is named one of the main trends of recent years. It’s wide range of applications, such as access control, biometrics, video surveillance and many other interactive humanmachine systems. Facial landmarks can be described as key characteristics of the human face. Commonly found landmarks are, for example, eyes, nose or mouth corners. Analyzing these key points is useful for a variety of computer vision use cases, including biometrics, face tracking, or emotion detection. Different methods produce different facial landmarks. Some methods use only basic facial landmarks, while others bring out more detail. We use 68 facial markup, which is a common format for many datasets. Cloud computing creates all the necessary conditions for the successful implementation of even the most complex tasks. We created a web application using the Django framework, Python language, OpenCv and Dlib libraries to recognize faces in the image. The purpose of our work is to create a software system for face recognition in the photo and identify wrinkles on the face. The algorithm for determining the presence and location of various types of wrinkles and determining their geometric determination on the face is programmed.
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Chervinchuk, Alina. THE CONCEPT OF ENEMY: REPRESENTATION IN THE UKRAINIAN MILITARY DOCUMENTARIES. Ivan Franko National University of Lviv, February 2021. http://dx.doi.org/10.30970/vjo.2021.49.11063.

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Research methodology. The following methods were used in this research: general scientific methods (descriptive, analysis, synthesis, comparison) and special (structural, hermeneutic, narrative, method of content analysis). We identified words related to the concept of the enemy and determined the context in which they are used by the authors of the collections Results. The formats of reflection of military reality in collections of military documentaries are investigated. It is emphasized that the authors-observers of events as professional communicators form a vision of events based on categories understandable to the audience – «own» and «others». Instead, the authors-participants go events have more creative space and pay more attention to their own emotional state and reflections. It is defined how the enemy is depicted and what place he occupies in the military reality represented by the authors. It is emphasized that the authors reflect the enemy in different ways. In particular, the authors-observers of the events tried to form a comprehensive vision of the events, and therefore paid much attention to the opposite side of the military conflict. Authors-participants of the events tend to show the enemy as a mass to be opposed. In such collections, the enemy is specified only in the presence of evidence confirming the presence of Russians or militants. Novelty. The research for the first time investigates the methods of representation of mi­litary activity in the collections of Ukrainian military documentaries. The article is devoted to the analysis of how the authors represent the enemy. Practical importance. The analysis of collections of military documentaries will allow to study the phenomenon of war and to trace the peculiarities of the authors’ representation of military reality.
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HEFNER, Robert. IHSAN ETHICS AND POLITICAL REVITALIZATION Appreciating Muqtedar Khan’s Islam and Good Governance. IIIT, October 2020. http://dx.doi.org/10.47816/01.001.20.

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Ours is an age of pervasive political turbulence, and the scale of the challenge requires new thinking on politics as well as public ethics for our world. In Western countries, the specter of Islamophobia, alt-right populism, along with racialized violence has shaken public confidence in long-secure assumptions rooted in democracy, diversity, and citizenship. The tragic denouement of so many of the Arab uprisings together with the ascendance of apocalyptic extremists like Daesh and Boko Haram have caused an even greater sense of alarm in large parts of the Muslim-majority world. It is against this backdrop that M.A. Muqtedar Khan has written a book of breathtaking range and ethical beauty. The author explores the history and sociology of the Muslim world, both classic and contemporary. He does so, however, not merely to chronicle the phases of its development, but to explore just why the message of compassion, mercy, and ethical beauty so prominent in the Quran and Sunna of the Prophet came over time to be displaced by a narrow legalism that emphasized jurisprudence, punishment, and social control. In the modern era, Western Orientalists and Islamists alike have pushed the juridification and interpretive reification of Islamic ethical traditions even further. Each group has asserted that the essence of Islam lies in jurisprudence (fiqh), and both have tended to imagine this legal heritage on the model of Western positive law, according to which law is authorized, codified, and enforced by a leviathan state. “Reification of Shariah and equating of Islam and Shariah has a rather emaciating effect on Islam,” Khan rightly argues. It leads its proponents to overlook “the depth and heights of Islamic faith, mysticism, philosophy or even emotions such as divine love (Muhabba)” (13). As the sociologist of Islamic law, Sami Zubaida, has similarly observed, in all these developments one sees evidence, not of a traditionalist reassertion of Muslim values, but a “triumph of Western models” of religion and state (Zubaida 2003:135). To counteract these impoverishing trends, Khan presents a far-reaching analysis that “seeks to move away from the now failed vision of Islamic states without demanding radical secularization” (2). He does so by positioning himself squarely within the ethical and mystical legacy of the Qur’an and traditions of the Prophet. As the book’s title makes clear, the key to this effort of religious recovery is “the cosmology of Ihsan and the worldview of Al-Tasawwuf, the science of Islamic mysticism” (1-2). For Islamist activists whose models of Islam have more to do with contemporary identity politics than a deep reading of Islamic traditions, Khan’s foregrounding of Ihsan may seem unfamiliar or baffling. But one of the many achievements of this book is the skill with which it plumbs the depth of scripture, classical commentaries, and tasawwuf practices to recover and confirm the ethic that lies at their heart. “The Quran promises that God is with those who do beautiful things,” the author reminds us (Khan 2019:1). The concept of Ihsan appears 191 times in 175 verses in the Quran (110). The concept is given its richest elaboration, Khan explains, in the famous hadith of the Angel Gabriel. This tradition recounts that when Gabriel appeared before the Prophet he asked, “What is Ihsan?” Both Gabriel’s question and the Prophet’s response make clear that Ihsan is an ideal at the center of the Qur’an and Sunna of the Prophet, and that it enjoins “perfection, goodness, to better, to do beautiful things and to do righteous deeds” (3). It is this cosmological ethic that Khan argues must be restored and implemented “to develop a political philosophy … that emphasizes love over law” (2). In its expansive exploration of Islamic ethics and civilization, Khan’s Islam and Good Governance will remind some readers of the late Shahab Ahmed’s remarkable book, What is Islam? The Importance of Being Islamic (Ahmed 2016). Both are works of impressive range and spiritual depth. But whereas Ahmed stood in the humanities wing of Islamic studies, Khan is an intellectual polymath who moves easily across the Islamic sciences, social theory, and comparative politics. He brings the full weight of his effort to conclusion with policy recommendations for how “to combine Sufism with political theory” (6), and to do so in a way that recommends specific “Islamic principles that encourage good governance, and politics in pursuit of goodness” (8).
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