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1

Thalmann, Daniel. Crowd Simulation. 2nd ed. London: Springer London, 2013.

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2

B, Barlow H., ed. Natural and artificial low-level seeing systems: Proceedings of a Royal Society Discussion Meeting held on 25 and 26 March 1992. Oxford: Royal Society, 1993.

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3

International Conference VISIGRAPP (2008 Funchal, Madeira Islands). Computer vision and computer graphics: Theory and applications. Berlin: Springer, 2009.

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4

Gruen, Armin. Calibration and Orientation of Cameras in Computer Vision. Berlin, Heidelberg: Springer Berlin Heidelberg, 2001.

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5

H, Bülthoff Heinrich, ed. Biologically motivated computer vision: Second international workshop, BMCV 2002, Tübingen, Germany, November 22-24, 2002 : proceedings. Berlin: Springer, 2002.

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6

Bochsler, Daniel C. Robotic space simulation: Integration of vision algorithms into an orbital operations simulation. [Houston, Tex.]: Research Institute for Computing and Information Systems, University of Houston--Clear Lake, 1987.

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7

Magnenat-Thalmann, Nadia. Computer Animation: Theory and Practice. Tokyo: Springer Japan, 1985.

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8

Mahowald, Misha. An analog VLSI system for stereoscopic vision. Boston: Kluwer Academic Publishers, 1994.

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9

Zhang, Liming. Selective visual attention: Computational models and applications. Singapore: John Wiley & Sons Inc., 2013.

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10

Sood, A. K. Active Perception and Robot Vision. Berlin, Heidelberg: Springer Berlin Heidelberg, 1992.

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11

Stocker, Alan. Analog networks for the perception of visual motion. Hoboken NJ: John Wiley & Sons, 2006.

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12

Analog VLSI circuits for the perception of visual motion. Chichester, England: John Wiley & Sons, 2006.

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13

Lucas, Paletta, and Rome Erich, eds. Attention in cognitive systems: Theories and systems from an interdisciplinary viewpoint ; 4th International Workshop on Attention in Cognitive Systems, WAPCV 2007, Hyderabad, India, January 8, 2007 : revised selected papers. Berlin: Springer, 2007.

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14

Lucas, Paletta, and Tsotsos John K, eds. Attention in cognitive systems: 5th International Workshop on Attention in Cognitive Systems, WAPCV 2008, Fira, Santorini, Greece, May 12, 2008 : revised selected papers / Lucas Paletta, John K. Tsotsos (eds.). Berlin: Springer, 2009.

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15

service), SpringerLink (Online, ed. Introduction to Computational Cardiology: Mathematical Modeling and Computer Simulation. Boston, MA: Springer Science+Business Media, LLC, 2010.

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16

Rama, Chellappa, ed. Artificial neural networks for computer vision. New York: Springer-Verlag, 1992.

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17

service), SpringerLink (Online, ed. Methods of Optimization and Systems Analysis for Problems of Transcomputational Complexity. New York, NY: Springer New York, 2012.

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18

Fujimura, Kikuo. Motion Planning in Dynamic Environments. Tokyo: Springer Japan, 1991.

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19

Eurographics Workshop on Animation and Simulation (7th 1996 Poitiers, France). Computer animation and simulation '96: Proceedings of the Eurographics Workshop in Poitiers, France, August 31-September 1, 1996. Wien: Springer, 1996.

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20

1959-, Valentine Tim, British Psychological Society. Welsh Branch., and International Conference on Face Processing (1993 : Cardiff, Wales), eds. Cognitive and computational aspects of face recognition: Explorations in face space. London: Routledge, 1995.

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21

Thalmann, Nadia Magnenat. Creating and Animating the Virtual World. Tokyo: Springer Japan, 1992.

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22

J, Gerson Donald, Society of Photo-optical Instrumentation Engineers., and AIPR Executive Committee., eds. Tools and techniques for modeling and simulation: 24th AIPR Workshop, 11-13 October, 1995, Washington, D.C. Bellingham, Wash., USA: SPIE, 1996.

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23

1956-, Blake Andrew, Troscianko Tom, and European Conference on Visual Perception (11th : 1988 : Bristol, England), eds. AI and the eye. Chichester: Wiley, 1990.

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24

VISIGRAPP 2007 (2007 Barcelona, Spain). Computer vision and computer graphics: Theory and applications : international conference VISIGRAPP 2007, Barcelona, Spain, March 8-11, 2007, revised selected papers. Berlin: Springer, 2008.

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25

Rao, A. Ravishankar. A Taxonomy for Texture Description and Identification. New York, NY: Springer US, 1990.

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26

Insights, Inc Technical. Virtual manufacturing: Sophisticated design tools for the 21st century : a report. New York, NY: Wiley, 1999.

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27

Maybank, Stephen. Theory of Reconstruction from Image Motion. Berlin, Heidelberg: Springer Berlin Heidelberg, 1993.

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28

Laffra, Chris. Object-Oriented Programming for Graphics. Berlin, Heidelberg: Springer Berlin Heidelberg, 1995.

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29

R, Bakic Predrag, Gavenonis Sara, and SpringerLink (Online service), eds. Breast Imaging: 11th International Workshop, IWDM 2012, Philadelphia, PA, USA, July 8-11, 2012. Proceedings. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012.

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30

Xiong, Huang, and SpringerLink (Online service), eds. Advanced Research on Computer Education, Simulation and Modeling: International Conference, CESM 2011, Wuhan, China, June 18-19, 2011. Proceedings, Part II. Berlin, Heidelberg: Springer-Verlag GmbH Berlin Heidelberg, 2011.

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31

Xiong, Huang, and SpringerLink (Online service), eds. Advanced Research on Computer Education, Simulation and Modeling: International Conference, CESM 2011, Wuhan, China, June 18-19, 2011. Proceedings, Part I. Berlin, Heidelberg: Springer-Verlag GmbH Berlin Heidelberg, 2011.

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32

Lin, Feng, Jianping Cai, and Hock Soon Seah. Graphical Simulation of Deformable Models. Springer, 2016.

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33

Graphical Simulation of Deformable Models. Springer, 2018.

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34

Biologically Motivated Computer Vision. Springer, 2003.

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35

Alexander, Sherri. Computer Vision and Simulation: Methods, Applications and Technology. Nova Science Publishers, Incorporated, 2016.

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36

Thalmann, Daniel, and Soraia Raupp Musse. Crowd Simulation. Springer, 2012.

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37

Thalmann, Daniel, and Soraia Raupp Musse. Crowd Simulation. Springer, 2016.

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38

Valentine, Tim. Cognitive and Computational Aspects of Face Recognition: Explorations in Face Space. Taylor & Francis Group, 2002.

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39

Cognitive and Computational Aspects of Face Recognition: Explorations in Face Space. Taylor & Francis Group, 2017.

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40

Valentine, Tim. Cognitive and Computational Aspects of Face Recognition. Taylor & Francis Group, 2019.

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41

Exploratory vision: The active eye. New York: Springer, 1996.

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42

1953-1992, Menendez Arthur R., and Peli Eli, eds. Vision models for target detection and recognition: In memory of Arthur Menendez. Singapore: World Scientific, 1995.

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43

Crowd Simulation. Springer, 2007.

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44

(Editor), Uwe J. Ilg, Heinrich H. Bulthoff (Editor), and Hanspeter A. Mallot (Editor), eds. Dynamic Perception: Workshop of the GI Section "Computer Vision". IOS Press, 2004.

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45

Zhaoping, Li. Understanding Vision: Theory, Models, and Data. Oxford University Press, 2018.

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46

Understanding Vision: Theory, Models, and Data. Oxford University Press, 2014.

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47

Computer Animation: Theory and Practice. Springer, 2011.

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48

Computer Animation: Theory and Practice. Springer, 2012.

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49

Mahowald, Misha. An Analog VLSI System for Stereoscopic Vision. Springer, 2012.

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50

(Editor), Michael S. Landy, Laurence T. Maloney (Editor), and Misha Pavel (Editor), eds. Exploratory Vision: The Active Eye (Springer Series in Perception Engineering). Springer, 1995.

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