Academic literature on the topic 'Vision – Computer simulation'

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Journal articles on the topic "Vision – Computer simulation"

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Cheng, Wen-Huang, Sijie Song, Chieh-Yun Chen, Shintami Chusnul Hidayati, and Jiaying Liu. "Fashion Meets Computer Vision." ACM Computing Surveys 54, no. 4 (July 2021): 1–41. http://dx.doi.org/10.1145/3447239.

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Fashion is the way we present ourselves to the world and has become one of the world’s largest industries. Fashion, mainly conveyed by vision, has thus attracted much attention from computer vision researchers in recent years. Given the rapid development, this article provides a comprehensive survey of more than 200 major fashion-related works covering four main aspects for enabling intelligent fashion: (1) Fashion detection includes landmark detection, fashion parsing, and item retrieval; (2) Fashion analysis contains attribute recognition, style learning, and popularity prediction; (3) Fashion synthesis involves style transfer, pose transformation, and physical simulation; and (4) Fashion recommendation comprises fashion compatibility, outfit matching, and hairstyle suggestion. For each task, the benchmark datasets and the evaluation protocols are summarized. Furthermore, we highlight promising directions for future research.
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Gao, Fa Zhao. "The Simulation of the Psychological Impact of Computer Vision De-Noising Technology." Applied Mechanics and Materials 556-562 (May 2014): 5013–16. http://dx.doi.org/10.4028/www.scientific.net/amm.556-562.5013.

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The paper mainly discusses the analysis method for the psychological impact of computer vision noising technology. Actually, people's psychological acceptance and corresponding memory capacity of computer vision images with lots of noise are relatively poor. The de-noising process to computer vision images can improve the clarity, thus generating passive psychological impact. Therefore, the paper proposes a spatial domain filtering algorithm-based de-noising method for computer vision. It establishes wavelet packet decomposition tree for computer vision images and de-noises accordance with the decomposing results. The experiment results show that the proposed de-noising method has passive psychological influence and improves the memory capacity of computer vision images.
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Wang, Jun, and Xiao Hua Ni. "Angle Measurement Based on Computer Vision." Applied Mechanics and Materials 456 (October 2013): 115–19. http://dx.doi.org/10.4028/www.scientific.net/amm.456.115.

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In order to improve the precision and the speed of angle measurement,A new method for measuring the angle of the workpiece is presented in this paper, which is based on the computer vision testing technology. The image of workpiece is obtained, the first step is image preprocessing, then the measured worpiece image is processed by edge detection through Canny algorithm, specific features of workpieces edge is fully extracted, Then one can accomplish line detection by using Hough transform, Finally, the angle value is obtained through the means of Angle Calculation. By employing practical examples in engineering and simulation experiments, the experimental results proved the method has more strong anti-interference ability, more high accuracy and speed than traditional method.
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Rauhut, Markus. "Paradigmenwechsel durch Simulation." wt Werkstattstechnik online 110, no. 01-02 (2020): 70–72. http://dx.doi.org/10.37544/1436-4980-2020-01-02-72.

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Mithilfe von Computer Vision, Computergrafik, maschinellem Lernen und Robotik wird am Fraunhofer-Institut für Techno- und Wirtschaftsmathematik ITWM ein virtuelles Framework konzipiert, welches das iterative Design eines Inspektionssystems unterstützt und somit ein fixes Bildaufnahme-Setup als Ausgangspunkt umgeht.
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ter Haar Romeny, Bart M. "Computer vision and Mathematica." Computing and Visualization in Science 5, no. 1 (July 2002): 53–65. http://dx.doi.org/10.1007/s00791-002-0087-3.

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Masroeri, Agoes Achmad, Juniarko Prananda, and Muhammad Bahru Sholahuddin. "Motion Detection Simulation of Container Crane Spreader Using Computer Vision." International Review of Mechanical Engineering (IREME) 13, no. 8 (August 31, 2019): 438. http://dx.doi.org/10.15866/ireme.v13i8.16117.

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Chavan, Y. V., D. K. Mishra, D. S. Bormane, and A. D. Shaligram. "Simulation of improved CMOS digital pixel sensor for computer vision." Journal of Optics 46, no. 1 (June 29, 2016): 1–7. http://dx.doi.org/10.1007/s12596-016-0350-5.

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Hu, Rui Min, Zhen Dong He, and Feng Bai. "The Research of 3D Human Motion Simulation and Video Analysis System Implemented in Sports Training." Advanced Materials Research 926-930 (May 2014): 2743–46. http://dx.doi.org/10.4028/www.scientific.net/amr.926-930.2743.

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With the rapid development of computer technology, human motion tracking based on video is a kind of using ordinary camera tracking unmarked human movement technology. It has important application value in automatic monitoring, human-computer interaction, sports analysis and many other fields. This research is a hot research direction in the field of computer vision in recent years. Because of the complexity of the problem and the lack of understanding of the nature of the human visual tracking based on video is always a difficult problem in computer vision. The research content of this article is set in sports training, for motion analysis of non-contact, no interfere with measurement and simulation requirements, the use of computer graphics and computer vision technology, discussing 3D human motion simulation technology based on video analysis.
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Xu, Fang. "Analysis and Simulation of Dynamic Vision in the City." Enquiry A Journal for Architectural Research 16, no. 2 (November 24, 2019): 64–89. http://dx.doi.org/10.17831/enq:arcc.v16i2.1059.

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This paper proposes a computer-aided Dynamic Visual Research and Design Protocol for environmental designers to analyze humans’ dynamic visual experiences in the city and to simulate dynamic vision in the design process. The Protocol recommends using action cameras to collect massive dynamic visual data from participants’ first-person perspectives. It prescribes a computer-aided visual analysis approach to produce cinematic charts and storyboards, which further afford qualitative interpretations for aesthetic assessment and discussion. Employing real-time 3D simulation technologies, the Protocol enables the simulation of people’s dynamic vision in designed urban environments to support evaluation in design. Detailed contents and merits of the Protocol were demonstrated by its application in the Urbanscape Studio, a community participatory design course based at Watertown, South Dakota.
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Jing, Sheng Gang, and Wen Yuan Wan. "Analysis of Lower Limbs Dynamics and its Application in the Sports Training Based on Computer Vision." Applied Mechanics and Materials 513-517 (February 2014): 3212–15. http://dx.doi.org/10.4028/www.scientific.net/amm.513-517.3212.

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The lower limbs dynamics analysis model was researched, and applied it in the ports training based on computer vision. Through theoretical analysis and computer visual simulation, the detailed theoretical and simulation data was obtained for the lower limbs torque value, which was applied to sports training. Using the computer simulation technology, the human lower limbs skeletal dynamics model was established on the computer visual simulation platform. The joint torque values in different sports models were calculated for analyzing the optimum force and power mode. In the model building process, the single leg support motion model and running model were constructed, and the lower limbs dynamics analysis was implemented for the two models, calculating the joint torque values in theory and simulation. Finally, the ADAMS software was used for dynamic visual simulation in computer vision. Simulation results can show the force torque values vividly, the simulation result and theoretical result are compared and analyzed, it provides important data references and effective theoretical guidance in sports training, and it is meaningful for the optimization of physical training and improvement of training effect.
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Dissertations / Theses on the topic "Vision – Computer simulation"

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Skinner, John R. "Simulation for robot vision." Thesis, Queensland University of Technology, 2022. https://eprints.qut.edu.au/227404/1/John_Skinner_Thesis.pdf.

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This thesis examined the effectiveness of using computer graphics technologies to create simulated data for vision-enabled robots. The research demonstrated that while the behaviour of a robot is greatly affected by what it is looking at, simulated scenes can produce position estimates similar to specific real locations. The findings show that robots need to be tested in a very wide range of different contexts to understand their performance, and simulation provides a cost-effective route to that evaluation.
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Sourtzinos, Panagiotis. "Vision-based analysis and simulation of pedestrian dynamics." Thesis, Kingston University, 2016. http://eprints.kingston.ac.uk/35839/.

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The aim of this thesis is to examine the applicability of computer vision to analyze pedestrian and crowd characteristics, and how pedestrain simulation for shopping environments can be driven from the visual perception of the simulated pedestrians. More specifically, two frameworks for pedestrian speed profile estimation are designed and implemented. The first address the problem of speed estimation for people moving parallel to the image plane on a flat surface, while the other tries to estimate the speed of people walking on stairs moving while their trajectories and being perpendicular on the image plane. Both approaches aim to localise the foot of the pedestrains, and by identifying their steps measure their speed. Except from measuring the speed of pedestrains, a crowd counting system using Convolutional Neural Networks is created by exploiting the background spatial persistence of a whole image in the temporal domain, and furthermore by fusing consecutive temporal counting information in the systme further refines its estimates. Finally a novel memory-free cognitive framework for pedestrian shopping behaviour is presented where the simulated pedestrians use as route choice model their visual perception. Agents moving in an environment and equipped with an activity agenda. use their vision to select not only their root choices but also the shops that they visit.
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Pursel, Eugene Ray. "Synthetic vision : visual perception for computer generated forces using the programmable graphics pipeline /." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2004. http://library.nps.navy.mil/uhtbin/hyperion/04Sep%5FPursel.pdf.

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Thesis (M.S. in Modeling, Virtual Environments and Simulation (MOVES))--Naval Postgraduate School, Sept. 2004.
Thesis Advisor(s): Christian J. Darken. Includes bibliographical references (p. 93-95). Also available online.
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Gong, Shaogang. "Parallel computation of visual motion." Thesis, University of Oxford, 1989. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.238149.

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Beilstein, Del L. "Visual simulation of night vision goggles in a chromakeyed, augmented, virtual environment." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2003. http://library.nps.navy.mil/uhtbin/hyperion-image/03Jun%5FBeilstein.pdf.

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Thesis (M.S. in Modeling, Virtual Environments, and Simulation)--Naval Postgraduate School, June 2003.
Thesis advisor(s): Rudolph P. Darken, Joseph A. Sullivan. Includes bibliographical references (p. 77). Also available online.
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Sarrabezolles, Louise. "Formalization and Simulation of Bio-Inspired On-chip Dynamic Attractors for Low Power Computer Vision." Thesis, Institut polytechnique de Paris, 2020. http://www.theses.fr/2020IPPAE001.

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Il devient difficile aujourd'hui de maintenir une amélioration des performances en vision artificielle tout en gardant une capacité de traitement embarqué temps-réel. L'étude du modèle de vision de l'être humain apporte différentes inspirations pour répondre à ce problème. La méthode utilisée par le composant bio-inspirée de BVS-Tech a attiré l'attention de la communauté par ses caractéristiques matérielles et sa mise en oeuvre dans plusieurs projets industriels. Mais l'absence de formalisme mathématique et de simulation de la méthode ne permet pas une analyse des performances de la méthode sur des bases académique. Cette thèse s'est appliquée à approfondir, formaliser et reproduire le concept du système. La modélisation mathématique et la création d'un simulateur ont permis de valider le concept de la méthode sur un set d'images artificielles et d'analyser son comportement et ses performances dans une application spécifique. Les résultats prometteurs mettent cependant en avant la forte dépendance paramétrique de la méthode. Deux extensions de la méthode ont récemment été proposées : l'adaptation automatique des caractéristiques d'entrée d'une part, et la mise en place d'un suivi de cible
High performance in real-time is one of today's challenge of embedded Computer Vision. The study of the human vision models inspires several solutions. The bio-inspired method used by the BVS-Tech component caught the attention of the community with its hardware characteristics and its application in different industrial projects. However, the lack of mathematical formalization and simulation of the method does not allow to analyse it on academical databases.This thesis focused on the understanding, the formalization and the reproduction of the method. The mathematical model and the simulator produced allowed to validate the concept on artificial images, to analyse its behaviour and performances in a specific application. The promising results shows, however, the strong influence of several parameters. Two extensions of the method have recently been proposed: the automatic adaptation of the feature inputs and the prediction integration
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Long, Steven A. "Developing and implementing a computer vision based surgical simulator for hip wire navigation." Thesis, University of Iowa, 2016. https://ir.uiowa.edu/etd/5555.

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Orthopaedic residency training is in the midst of a paradigm shift. Recent mandates from the Residency Review Committee (RRC) for Orthopaedic Surgery and the American Board of Orthopaedic Surgery (ABOS) are requiring that programs must provide structured motor skills training to first year residents. Although other surgical fields such as laparoscopic surgery have been using simulation tools to train incoming residents for over a decade, the orthopaedic field has lagged behind in developing these training tools. Given the need for orthopaedic training devices and the lack of currently available solutions to residency programs, this work has focused on developing a surgical simulator for the task of hip guide wire navigation. Hip wire navigation was targeted for this work because it is a core competency skill for surgical residents and few options currently exist for training residents on this task. Much of this work focuses on the development of the wire navigation simulator. The simulator has six main components; a single camera interfaced with a Raspberry Pi (a credit-card sized computer), a series of three mirrors, a surrogate femur, a guide wire driver, a laser etched guide wire, and a laptop. These components interact to create virtual radiograph images that the resident can use to place the guide wire inside the bone. The goal in developing this simulator is to provide a platform which enables residents to acquire the skill of hip wire navigation in a safe environment and eventually transfer that skill into the operating room. Assessment of the simulator has shown that the guide wire can be located in bone within 1.5mm of its true position and less than a degree of its true trajectory. This level of accuracy is sufficient for providing residents with a training tool to practice their technique on. In training with resident surgeons, initial trends show that practicing with the simulator can result in an improvement in one’s technique. Residents who have trained with the simulator show a decrease in both the amount of radiographic images required to complete the procedure and the amount of time required to perform the procedure in a pseudo operating room environment. While more work is needed to be done to show the significance of this trend, this work has achieved its goal of providing residents with a safe platform for practicing the task of hip guide wire navigation.
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Fichtl, Severin Andreas Thomas-Morus. "Developmental learning of preconditions for means-end actions from 3D vision." Thesis, University of Aberdeen, 2015. http://digitool.abdn.ac.uk:80/webclient/DeliveryManager?pid=227931.

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Specifically equipped and programmed robots are highly successful in controlled industrial environments such as automated production lines. For the transition of robots from such controlled uniform environments to unconstrained household environments with a large range of conditions and variations, a new paradigm is needed to prepare the robots for deployment. Robots need to be able to quickly adapt to their changing environments and learn on their own how to solve their tasks in novel situations. This dissertation focusses on the aspect of learning to predict the success of two-object means-end actions in a developmental way. E.g. the action of bringing one object into reach by pulling another, where the one object is on top of the other. Here it is the “on top” relation that affects the success of the action. Learning the preconditions for complex means-end actions via supervised learning can take several thousand training samples, which is impractical to generate, hence more rapid learning capabilities are necessary. Three contributions of this dissertation are used to solve the learning problem. 1. Inspired by infant psychology this dissertation investigates an approach to intrinsic motivation that is based on active learning, guiding the robot's exploration to create experience useful for improving classification performance. 2. This dissertation introduces histogram based 3D vision features that encode the relative spatial relations between surface points of object pairs, allowing a robot to reliably recognise the important spatial categories that affect means-end action outcomes. 3. Intrinsically encoded experience is extracted into symbolic category knowledge, encoding higher level abstract categories. These symbolic categories are used for knowledge transfer by using them to extend the state space of action precondition learning classifiers. Depending on the actions and their preconditions, the contributions of this dissertation enable a robot to achieve success prediction accuracies above 85% with ten training samples instead of approximately 1000 training samples that would otherwise be required. These results can be achieved when (a) the action preconditions can be easily identified from the used vision features or (b) the action preconditions to be learnt rest upon already existing knowledge, then it is possible to achieve these results by reusing the existing knowledge. This dissertation demonstrates, in simulation, an alternative to handcoding the knowledge required for a robot to interact with and manipulate objects in the environment. It shows that rapid learning, grounded in autonomous exploration, can be feasible if the necessary vision features are constructed and if existing knowledge is consistently reused.
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Dowling, Jason Anthony. "Mobility enhancement using simulated artificial human vision." Thesis, Queensland University of Technology, 2007. https://eprints.qut.edu.au/16380/1/Jason_Dowling_Thesis.pdf.

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The electrical stimulation of appropriate components of the human visual system can result in the perception of blobs of light (or phosphenes) in totally blind patients. By stimulating an array of closely aligned electrodes it is possible for a patient to perceive very low-resolution images from spatially aligned phosphenes. Using this approach, a number of international research groups are working toward developing multiple electrode systems (called Artificial Human Vision (AHV) systems or visual prostheses) to provide a phosphene-based substitute for normal human vision. Despite the great promise, there are currently a number of constraints with current AHV systems. These include limitations in the number of electrodes which can be implanted and the perceived spatial layout and display frequency of phosphenes. Therefore the development of computer vision techniques that can maximise the visualisation value of the limited number of phosphenes would be useful in compensating for these constraints. The lack of an objective method for comparing different AHV system displays, in addition to comparing AHV systems and other blind mobility aids (such as the long cane), has been a significant problem for AHV researchers. Finally, AHV research in Australia and many other countries relies strongly on theoretical models and animal experimentation due to the difficult of prototype human trials. Because of this constraint the experiments conducted in this thesis were limited to simulated AHV devices with normally sighted research participants and the true impact on blind people can only be regarded as approximated. In light of these constraints, this thesis has two general aims. The first aim is to investigate, evaluate and develop effective techniques for mobility assessment which will allow the objective comparison of different AHV system phosphene presentation methods. The second aim is to develop a useful display framework to guide the development of AHV information presentation, and use this framework to guide the development of an AHV simulation device. The first research contribution resulting from this work is a conceptual framework based on literature reviews of blind and low vision mobility, AHV technology, and computer vision. This framework incorporates a comprehensive number of factors which affect the effectiveness of information presentation in an AHV system. Experiments reported in this thesis have investigated a number of these factors using simulated AHV with human participants. It has been found that higher spatial resolution is associated with accurate walking (reduced veering), whereas higher display rate is associated with faster walking speeds. In this way it has been demonstrated that the conceptual framework supports and guides the development of an adaptive AHV system, with the dynamic adjustment of display properties in real-time. The second research contribution addresses mobility assessment which has been identified as an important issue in the AHV literature. This thesis presents the adaptation of a mobility assessment method from the blind and low vision literature to measure simulated AHV mobility performance using real-time computer based analysis. This method of mobility assessment (based on parameters for walking speed, obstacle contacts and veering) is demonstrated experimentally in two different indoor mobility courses. These experiments involved sixty-five participants wearing a head-mounted simulation device. The final research contribution in this thesis is the development and evaluation of an original real-time looming obstacle detector, based on coarse optical flow, and implemented on a Windows PocketPC based Personal Digital Assistant (PDA) using a CF card camera. PDA based processors are a preferred main processing platform for AHV systems due to their small size, light weight and ease of software development. However, PDA devices are currently constrained by restricted random access memory, lack of a floating point unit and slow internal bus speeds. Therefore any real-time software needs to maximise the use of integer calculations and minimise memory usage. This contribution was significant as the resulting device provided a selection of experimental results and subjective opinions.
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Dowling, Jason Anthony. "Mobility enhancement using simulated artificial human vision." Queensland University of Technology, 2007. http://eprints.qut.edu.au/16380/.

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The electrical stimulation of appropriate components of the human visual system can result in the perception of blobs of light (or phosphenes) in totally blind patients. By stimulating an array of closely aligned electrodes it is possible for a patient to perceive very low-resolution images from spatially aligned phosphenes. Using this approach, a number of international research groups are working toward developing multiple electrode systems (called Artificial Human Vision (AHV) systems or visual prostheses) to provide a phosphene-based substitute for normal human vision. Despite the great promise, there are currently a number of constraints with current AHV systems. These include limitations in the number of electrodes which can be implanted and the perceived spatial layout and display frequency of phosphenes. Therefore the development of computer vision techniques that can maximise the visualisation value of the limited number of phosphenes would be useful in compensating for these constraints. The lack of an objective method for comparing different AHV system displays, in addition to comparing AHV systems and other blind mobility aids (such as the long cane), has been a significant problem for AHV researchers. Finally, AHV research in Australia and many other countries relies strongly on theoretical models and animal experimentation due to the difficult of prototype human trials. Because of this constraint the experiments conducted in this thesis were limited to simulated AHV devices with normally sighted research participants and the true impact on blind people can only be regarded as approximated. In light of these constraints, this thesis has two general aims. The first aim is to investigate, evaluate and develop effective techniques for mobility assessment which will allow the objective comparison of different AHV system phosphene presentation methods. The second aim is to develop a useful display framework to guide the development of AHV information presentation, and use this framework to guide the development of an AHV simulation device. The first research contribution resulting from this work is a conceptual framework based on literature reviews of blind and low vision mobility, AHV technology, and computer vision. This framework incorporates a comprehensive number of factors which affect the effectiveness of information presentation in an AHV system. Experiments reported in this thesis have investigated a number of these factors using simulated AHV with human participants. It has been found that higher spatial resolution is associated with accurate walking (reduced veering), whereas higher display rate is associated with faster walking speeds. In this way it has been demonstrated that the conceptual framework supports and guides the development of an adaptive AHV system, with the dynamic adjustment of display properties in real-time. The second research contribution addresses mobility assessment which has been identified as an important issue in the AHV literature. This thesis presents the adaptation of a mobility assessment method from the blind and low vision literature to measure simulated AHV mobility performance using real-time computer based analysis. This method of mobility assessment (based on parameters for walking speed, obstacle contacts and veering) is demonstrated experimentally in two different indoor mobility courses. These experiments involved sixty-five participants wearing a head-mounted simulation device. The final research contribution in this thesis is the development and evaluation of an original real-time looming obstacle detector, based on coarse optical flow, and implemented on a Windows PocketPC based Personal Digital Assistant (PDA) using a CF card camera. PDA based processors are a preferred main processing platform for AHV systems due to their small size, light weight and ease of software development. However, PDA devices are currently constrained by restricted random access memory, lack of a floating point unit and slow internal bus speeds. Therefore any real-time software needs to maximise the use of integer calculations and minimise memory usage. This contribution was significant as the resulting device provided a selection of experimental results and subjective opinions.
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Books on the topic "Vision – Computer simulation"

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Thalmann, Daniel. Crowd Simulation. 2nd ed. London: Springer London, 2013.

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B, Barlow H., ed. Natural and artificial low-level seeing systems: Proceedings of a Royal Society Discussion Meeting held on 25 and 26 March 1992. Oxford: Royal Society, 1993.

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International Conference VISIGRAPP (2008 Funchal, Madeira Islands). Computer vision and computer graphics: Theory and applications. Berlin: Springer, 2009.

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Gruen, Armin. Calibration and Orientation of Cameras in Computer Vision. Berlin, Heidelberg: Springer Berlin Heidelberg, 2001.

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H, Bülthoff Heinrich, ed. Biologically motivated computer vision: Second international workshop, BMCV 2002, Tübingen, Germany, November 22-24, 2002 : proceedings. Berlin: Springer, 2002.

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Bochsler, Daniel C. Robotic space simulation: Integration of vision algorithms into an orbital operations simulation. [Houston, Tex.]: Research Institute for Computing and Information Systems, University of Houston--Clear Lake, 1987.

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Magnenat-Thalmann, Nadia. Computer Animation: Theory and Practice. Tokyo: Springer Japan, 1985.

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Mahowald, Misha. An analog VLSI system for stereoscopic vision. Boston: Kluwer Academic Publishers, 1994.

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Zhang, Liming. Selective visual attention: Computational models and applications. Singapore: John Wiley & Sons Inc., 2013.

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Sood, A. K. Active Perception and Robot Vision. Berlin, Heidelberg: Springer Berlin Heidelberg, 1992.

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Book chapters on the topic "Vision – Computer simulation"

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Besançon, J. E. "Introduction to Robotics and Computer Vision." In Teleoperation: Numerical Simulation and Experimental Validation, 209–41. Dordrecht: Springer Netherlands, 1992. http://dx.doi.org/10.1007/978-94-011-2648-9_13.

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Bejgier, Marek, and Janusz Rzeszut. "Parallel Simulation of Atmospheric Halo Phenomena." In Computer Vision and Graphics, 17–24. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-11331-9_3.

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Dąbrowski, Paweł, Sławomir Nikiel, Daniel Skiera, Mark Hoenig, and Juergen Hoetzel. "Aesthetic-Driven Simulation of GUI Elements Deployment." In Computer Vision and Graphics, 718–25. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-33564-8_86.

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Le Thanh, Tung, and André Gagalowicz. "A New Buckling Model for Cloth Simulation." In Computer Vision/Computer Graphics Collaboration Techniques, 251–61. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-24136-9_22.

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Zacher, Andrzej. "Numerical Simulation of Endoscopic Images in Photodynamic Diagnosis." In Computer Vision and Graphics, 333–44. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-02345-3_33.

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Liang, Junwei, Lu Jiang, and Alexander Hauptmann. "SimAug: Learning Robust Representations from Simulation for Trajectory Prediction." In Computer Vision – ECCV 2020, 275–92. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-58601-0_17.

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Changwei, Zheng, Xue Qing, and Xu Wenchao. "Night Vision Simulation of Drive Simulator Based on OpenGVS4.5." In Communications in Computer and Information Science, 257–63. Berlin, Heidelberg: Springer Berlin Heidelberg, 2014. http://dx.doi.org/10.1007/978-3-662-45498-5_29.

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Mery, Domingo. "Simulation in X-ray Testing." In Computer Vision for X-Ray Testing, 241–66. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-20747-6_7.

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Mery, Domingo, and Christian Pieringer. "Simulation in X-ray Testing." In Computer Vision for X-Ray Testing, 337–73. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-56769-9_8.

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Josiński, Henryk, Adam Świtoński, Karol Jędrasiak, Andrzej Polański, and Konrad Wojciechowski. "Matlab Based Interactive Simulation Program for 2D Multisegment Mechanical Systems." In Computer Vision and Graphics, 131–38. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-15910-7_15.

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Conference papers on the topic "Vision – Computer simulation"

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Rivamonte, Andre, and A. D. Dral. "Computer Simulation Of Dolphin Vision." In 1988 Technical Symposium on Optics, Electro-Optics, and Sensors, edited by Marvin A. Blizard. SPIE, 1988. http://dx.doi.org/10.1117/12.945751.

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Døble, Eirik, Sindre Haugseter, Christian Mikkelsen, Jørgen Bang Sneisen, Nils-Olav Skeie, and Ole Magnus Brastein. "Level Measurements with Computer vision - Comparison of traditional and modern Computer vision Methods." In The First SIMS EUROSIM Conference on Modelling and Simulation, SIMS EUROSIM 2021, and 62nd International Conference of Scandinavian Simulation Society, SIMS 2021, September 21-23, Virtual Conference, Finland. Linköping University Electronic Press, 2022. http://dx.doi.org/10.3384/ecp21185140.

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Pipitone, Frank, Behrooz Kamgar-Parsi, and Ralph L. Hartley. "Three-dimensional computer vision for micro air vehicles." In Aerospace/Defense Sensing, Simulation, and Controls, edited by Jacques G. Verly. SPIE, 2001. http://dx.doi.org/10.1117/12.438022.

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Ukwatta, Eranga, Ranga Rodrigo, Jagath Samarabandu, and Mike Hall. "Vision Based Spectroscopy Simulation." In 2008 Canadian Conference on Computer and Robot Vision (CRV). IEEE, 2008. http://dx.doi.org/10.1109/crv.2008.14.

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Nikolaev, D. P., S. M. Karpenko, and I. P. Nikolayev. "Hough Transform: Underestimated Tool In The Computer Vision Field." In 22nd Conference on Modelling and Simulation. ECMS, 2008. http://dx.doi.org/10.7148/2008-0238.

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Gorobetz, Mikhail. "Simulation of Computer Vision Based Sensor System for Autonomous Transport." In The 33rd European Modeling & Simulation Symposium. CAL-TEK srl, 2021. http://dx.doi.org/10.46354/i3m.2021.emss.028.

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Kamata, Yutaro, Yoshitsugu Manabe, and Noriko Yata. "Simulation of Aging Metal with Preservative Coating." In The 2013 International Conference on Computer Graphics,Visualization, Computer Vision, and Game Technology. Paris, France: Atlantis Press, 2014. http://dx.doi.org/10.2991/visio-13.2014.8.

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Zhang, Guofeng, and Dongming Zhang. "Research on vision-based multi-user gesture recognition Human-Computer Interaction." In 2008 Asia Simulation Conference - 7th International Conference on System Simulation and Scientific Computing (ICSC). IEEE, 2008. http://dx.doi.org/10.1109/asc-icsc.2008.4675604.

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Kadam, Sanjay. "Parallelization of Low-Level Computer Vision Algorithms on Clusters." In 2008 Second Asia International Conference on Modelling & Simulation (AMS). IEEE, 2008. http://dx.doi.org/10.1109/ams.2008.59.

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Ruffner, John W., and Kim G. Woodward. "Computer-based and web-based applications for night vision goggle training." In Aerospace/Defense Sensing, Simulation, and Controls, edited by Ronald J. Lewandowski, Loran A. Haworth, Henry J. Girolamo, and Clarence E. Rash. SPIE, 2001. http://dx.doi.org/10.1117/12.437989.

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Reports on the topic "Vision – Computer simulation"

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Fujiwara, Yoshimasa, Shree Nayer, and Katsushi Ikeuchi. Appearance Simulator for Computer Vision Research. Fort Belvoir, VA: Defense Technical Information Center, August 1991. http://dx.doi.org/10.21236/ada240506.

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