Academic literature on the topic 'Visauc'

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Journal articles on the topic "Visauc"

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Baudouin, Jean-Yves, and Guy Tiberghien. "Visage, ô beau visage." Sciences Humaines N°162, no. 7 (July 1, 2005): 16. http://dx.doi.org/10.3917/sh.162.0016.

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Dominique, François. "Visage." Lignes 24, no. 1 (1995): 155. http://dx.doi.org/10.3917/lignes0.024.0155.

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Baumes, Jeffrey, Hung-Ching (Justin) Chen, Matthew Francisco, Mark Goldberg, Malik Magdon-Ismail, and William Wallace. "ViSAGE." ACM Transactions on Autonomous and Adaptive Systems 3, no. 3 (August 2008): 1–35. http://dx.doi.org/10.1145/1380422.1380423.

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Faïta, Daniel, and Elisandra Maria Magalhães. "Autoconfrontation et formation des enseignants." Revista Linguagem em Foco 13, no. 1 (June 4, 2021): 409–36. http://dx.doi.org/10.46230/2674-8266-13-5473.

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Cet entretien, qui nous a été accordé par le linguiste et analyste du travail Daniel Faïta, visait à susciter un dialogue sur l’utilisation du cadre théorique et méthodologique de l’autoconfrontation dans les recherches récentes sur la formation des enseignants. La discussion part d’études et d’interventions menées en France, dans le cadre de l’analyse du travail, qui ont donné lieu à l’autoconfrontation à la fin des années 1980 (FAÏTA, 1989). Le processus autoconfrontatif, fortement basé sur le dialogisme bakhtinien et visant, selon Clot et Faïta (2000), à créer les conditions favorables à l’analyse et à la transformation de l’activité professionnelle – comme nous l’avons constaté dans l’entretien – contribue à provoquer un mouvement dialogique et interactif qui amène les sujets impliqués dans le processus à comprendre le travail d’enseignement et, par conséquent, à collaborer à l’amélioration de la formation des enseignants.
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Bissonnette, Benoît, Fabien Perez, Simon Blais, and Richard Gagné. "Évaluation des bétons à retrait compensé pour les travaux de réparation." Canadian Journal of Civil Engineering 35, no. 7 (July 2008): 716–26. http://dx.doi.org/10.1139/l07-133.

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Pour être rentables, les réparations superficielles effectuées sur les infrastructures en béton de ciment doivent présenter un niveau de performance adéquat pendant une durée minimale. Parmi les facteurs pouvant affecter la durabilité de ce type d’interventions, le retrait de séchage constitue sûrement l’un des plus importants. L’utilisation de bétons à retrait compensé (BRC) fabriqués avec des liants expansifs constitue une alternative intéressante pour la mise en œuvre de réparations durables. Cet article présente des résultats d’une étude visant à évaluer le potentiel d’utilisation des bétons de réparation fabriqués avec un ciment type K. La démarche expérimentale visait principalement à caractériser la durabilité au gel des BRC, à déterminer si l’adhérence d’un BRC sur un substrat de béton ancien est altérée par l’expansion et, enfin, à évaluer l’efficacité de l’effet de précontrainte mobilisé par adhérence. Bien qu’un certain nombre d’aspects demeurent à étudier, les résultats obtenus se révèlent prometteurs.
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Bracher, Nathan. "De l'archive au récit, ou comment écrire le passé à l'imparfait du présent: le cas de l'Histoire des grands-parents que je n'ai pas eus d'Ivan Jablonka." Nottingham French Studies 56, no. 1 (March 2017): 15–34. http://dx.doi.org/10.3366/nfs.2017.0165.

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À partir de l'écriture savante et pourtant fort personnelle du passé entreprise par Ivan Jablonka, cet article met en relief les contours d'une historiographie qui, tout en s'inspirant des envolées lyriques de Michelet, ne s'en emploie pas moins à suivre les méthodes de recherche archivistique les plus rigoureuses. Visant à retrouver les traces de ses grands-parents anéantis comme des millions d'autres dans le génocide pour leur restituer en quelque sorte un visage en reconstituant en détail leur itinéraire, le récit remarquablement écrit de Jablonka se heurte à l'imperfection sous forme de lacunes, d'hostilités, d'absence, d'ambiguïté et de parti-pris subjectifs. Or c'est justement sa capacité à exposer au grand jour toutes ces tensions sans renier le formidable élan de Michelet ni déformer les données archivistiques tout en faisant le récit de sa propre écriture qui fait de ce livre un chef d'œuvre de l'écriture du passé à l'imparfait du présent.
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Alain, Marc, Martin Bouchard, Holly Nguyen, and Karen Desbiens. "Les impacts sociaux de la culture de cannabis dans les champs d’une région rurale du Québec : entre la banalisation du phénomène et la dégradation du tissu social." Drogues, santé et société 9, no. 2 (July 21, 2011): 179–218. http://dx.doi.org/10.7202/1005304ar.

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Cet article dresse un portrait empirique des impacts sociaux vécus par les résidents de deux municipalités régionales de comté (MRC) du Québec aux prises avec le problème de la culture illicite de cannabis dans les champs environnants. L’enquête de terrain, réalisée en 2006, comportait deux volets. Le premier consistait en une démarche qualitative visant à établir les impacts de la présence de cette activité auprès d’un échantillon de la population locale. Le second volet, quantitatif celui-là, consistait en une enquête de délinquance autorévélée réalisée auprès de la quasi-totalité des jeunes de 3e, 4e et 5e secondaire dans cinq écoles de cette région. Si le premier volet de la recherche visait à qualifier les craintes exprimées par la population, le second, lui, visait à clarifier la question des niveaux de participation des adolescents aux activités entourant la culture de cannabis. On retiendra, dans le premier volet, qu’un niveau de crainte de représailles élevé de même qu’une nette dégradation du tissu social sont deux conséquences directes de la présence de cette culture illégale. Dans le second, en ce qui concerne la participation des adolescents, nos résultats montrent qu’une minorité d’entre eux (15 %) sont bel et bien impliqués dans cette activité. Ces derniers, toutefois, font montre d’un profil de délinquance marqué et polymorphe très susceptible de se développer là ou ailleurs, qu’il y ait ou non présence de l’activité de culture de cannabis.
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Le Breton, David, and Philippe Grosbois. "Le visage." Le Journal des psychologues 339, no. 7 (2016): 27. http://dx.doi.org/10.3917/jdp.339.0027.

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Roche, Jean-Daniel, and Rebecca Bourgois. "Visage global." L'Autre 3, no. 2 (2002): 353. http://dx.doi.org/10.3917/lautr.008.0353.

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Young, Damon R. "Visage/Con." Qui Parle 24, no. 2 (2016): 45–74. http://dx.doi.org/10.5250/quiparle.24.2.0045.

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Dissertations / Theses on the topic "Visauc"

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Aufderheide, Dominik. "VISrec! : visual-inertial sensor fusion for 3D scene reconstruction." Thesis, University of Bolton, 2014. http://ubir.bolton.ac.uk/649/.

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The self-acting generation of three-dimensional models, by analysing monocular image streams from standard cameras, is one fundamental problem in the field of computer vision. A prerequisite for the scene modelling is the computation of the camera pose for the different frames of the sequence. Several techniques and methodologies have been introduced during the last decade to solve this classical Structure from Motion (SfM) problem, which incorporates camera egomotion estimation and subsequent recovery of 3D scene structure. However the applicability of those approaches to real world devices and applications is still limited, due to non-satisfactorily properties in terms of computational costs, accuracy and robustness. Thus tactile systems and laser scanners are still the predominantly used methods in industry for 3D measurements. This thesis suggests a novel framework for 3D scene reconstruction based on visual-inertial measurements and a corresponding sensor fusion framework. The integration of additional modalities, such as inertial measurements, are useful to compensate for typical problems of systems which rely only on visual information. The complete system is implemented based on a generic framework for designing Multi-Sensor Data Fusion (MSDF) systems. It is demonstrated that the incorporation of inertial measurements into a visual-inertial sensor fusion scheme for scene reconstruction (VISrec!) outperforms classical methods in terms of robustness and accuracy. It can be shown that the combination of visual and inertial modalities for scene reconstruction allows a reduction of the mean reconstruction error of typical scenes by up to 30%. Furthermore, the number of 3D feature points, which can be successfully reconstructed can be nearly doubled. In addition range and RGB-D sensors have been successfully incorporated into the VISrec! scheme proving the general applicability of the framework. By this it is possible to increase the number of 3D points within the reconstructed point cloud by a factor of five hundred if compared to standard visual SfM. Finally the applicability of the VISrec!-sensor to a specific industrial problem, in corporation with a local company, for reverse engineering of tailor-made car racing components demonstrates the usefulness of the developed system.
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Pereira, Mariana Sant'Anna. "A integração da informação visual e espacial na memória de trabalho: evidências baseadas no efeito do ruído visual dinâmico." Universidade de São Paulo, 2012. http://www.teses.usp.br/teses/disponiveis/59/59134/tde-29112012-141651/.

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Neste projeto investigamos a memória para as informações visual e espacial armazenadas separadamente e de forma conjugada, utilizando o ruído visual dinâmico (RVD) como interferência seletiva. No experimento 1 foi estudado o efeito do (RVD) sobre o desempenho de uma tarefa de memória visual e de memória espacial em situações nas quais essas informações foram apresentadas separadamente. Os resultados mostraram efeito generalizado do RVD em ambas as tarefas de memória, o que levou-nos a questionar a validade da tarefa espacial. No segundo experimento foi realizada uma padronização dos estímulos e parâmetros experimentais desta tarefa. Como esperado, o ruído afetou somente a condição visual. Para verificar o efeito do RVD em uma tarefa de memória para a conjunção visuoespacial foi delineado um terceiro experimento no qual a memória para as características isoladas foi comparada com a memória para a conjunção, sob efeito do ruído. A hipótese era de que se o RVD afetasse a memória espacial em uma tarefa de conjunção visuoespacial, isto seria uma evidência de que aparência visual e posição espacial são armazenados de forma integrada, em uma representação única. Esta hipótese foi confirmada pelos resultados: o ruído afetou a conjunção de informações, independentemente de qual característica (se visual ou espacial) indicava a resposta de rejeição correta na tarefa de reconhecimento da conjunção. Este estudo mostrou evidências de que a memória para a informação isolada é diferente da memória para as informações integradas. Além disto, foi possível demonstrar que uma interferência específica ao armazenador visual (ruído visual dinâmico) afetou a memória para a conjunção visuoespacial. Este resultado é uma evidência de que é formada uma imagem visual da integração visual-espacial. Esta imagem é mantida na consciência, em um sistema que é vulnerável às interferências da percepção, como as ocasionadas pelo ruído visual dinâmico.
In this work we investigate visual and spatial memory information stored separately and combined, using the dynamic visual noise (DVN) as a selective interference. In the experiment 1 we studied the effect of (DVN) on the performance of a visual and spatial memory tasks in situations where these information was presented separately. The results showed an overall DVN effect in both memory tasks, which led us to question the validity of the spatial task. In the second experiment it was performed a standardization of stimuli and experimental parameters of this \"task\". As expected, noise affected only the visual condition. To investigate the DVN effect on a memory task with a visuo-spatial binding it was designed a third experiment in which memory for isolated features was compared with memory binding, under the effect of noise. The hypothesis was that if the DVN affects spatial memory in a visuo-spatial task combination, it would be evidence that the visual appearance and spatial position are stored in an integrated manner in a single representation. This hypothesis was confirmed by the results: the noise affected the binding of information, regardless of what feature (visual or spatial) indicated the rejection response in the task of correct recognition of binding. This study showed that memory for isolated information is different from memory for the integrated information. Moreover, it was demonstrated that a specific interference to the visual cache (dynamic visual noise) affect the memory for the visuo-spatial binding. This result is an evidence that it is formed a visual image of the visuo-spatial binding. This image is maintained in consciousness, in a system that is vulnerable to interference of perception, such as those caused by dynamic visual noise.
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Dyde, Richard Thomas. "Illusions of visual orientation : comparisons between perceptual and visuo-motor tasks." Thesis, Durham University, 2001. http://etheses.dur.ac.uk/4265/.

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The Milner and Goodale (1995) model of dual cortical visual systems suggests that, in the primate cortex, separate neural substrates dominate the tasks of visual perception and visuo-motor control. This model derives from a number of independent sources of evidence: anatomical, physiological and behavioural. Neuropsychological evidence in humans suggests that visual perception and visuo-motor control can be selectively impaired through damage to the ventral and dorsal visual streams respectively. Evidence has emerged that in the healthy human visual cortex, differentiable effects of visual illusions can be found between the two measures of perception and visuo- motor control. This evidence has been cited to support the Milner and Goodale (1995) model. The series of studies reported in this dissertation used a similar, but methodologically revised application of the illusion paradigm in the novel domain of orientation. Using two types of visual illusions, the simultaneous tilt illusion (STI) and the rod-and-frame illusion (RFI), a series of studies found patterns of association, dissociation and interaction that strongly support the Mihier and Goodale model. The critical issue, in terms of predicting the pattern of effects across perception and visuo-motor control tasks, was found to be the siting of the causal mechanisms underlying the illusion employed.
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Damaso, Renato de Sousa. "Implementacao de Controle Servo Visual eCoordenacao Visuo-Motora em Robos Manipuladores." Universidade Federal do Espírito Santo, 2006. http://repositorio.ufes.br/handle/10/4106.

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Made available in DSpace on 2016-08-29T15:32:41Z (GMT). No. of bitstreams: 1 tese_2305_Tese Doutorado Renato de Sousa Damaso.pdf: 3317894 bytes, checksum: ee682e748773955194dfcd44780fb04e (MD5) Previous issue date: 2006-05-12
Neste trabalho são investigadas estratégias para o controle de manipuladores, usando realimentação por visão, na realização da tarefa de aproximação e agarre de um objeto em seu entorno. Primordialmente, são tratadas estratégias que dispensem a necessidade de modelos prévios de correlação entre o espaço visual e o espaço motor. São apresentados e analisados resultados das implementações experimentais realizadas com um robô industrial e com um protótipo de manipulador. A principal contribuição desta tese de doutorado é a proposição de uma estratégia para a construção experimental e incremental do modelo visuo-motor para manipuladores realimentados por visão binocular, sendo necessário um número relativamente reduzido de experimentos. São propostas duas estruturas de dados para armazenar as informações estimadas, sendo uma endereçada pelo extremo operativo do manipulador e a outra pela posição do objeto. O modelo obtido é utilizado na coordenação do manipulador para a realização da tarefa de interesse. O arranjo é capaz de adaptar o modelo visuo-motor a mudanças no manipulador ou no sistema de visão, e de lembrar-se de informações inferidas em experimentos anteriores. O método de construção incremental do modelo visuo-motor é confrontado com um método de atualização iterativa do jacobiano. Ao final, são apresentados resultados destes dois métodos implementados na mesma plataforma experimental.
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Pereira, Fabio Irigon. "High precision monocular visual odometry." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2018. http://hdl.handle.net/10183/183233.

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Extrair informação de profundidade a partir de imagens bidimensionais é um importante problema na área de visão computacional. Diversas aplicações se beneficiam desta classe de algoritmos tais como: robótica, a indústria de entretenimento, aplicações médicas para diagnóstico e confecção de próteses e até mesmo exploração interplanetária. Esta aplicação pode ser dividida em duas etapas interdependentes: a estimação da posição e orientação da câmera no momento em que a imagem foi gerada, e a estimativa da estrutura tridimensional da cena. Este trabalho foca em técnicas de visão computacional usadas para estimar a trajetória de um veículo equipado com uma câmera, problema conhecido como odometria visual. Para obter medidas objetivas de eficiência e precisão, e poder comparar os resultados obtidos com o estado da arte, uma base de dados de alta precisão, bastante utilizada pela comunidade científica foi utilizada. No curso deste trabalho novas técnicas para rastreamento de detalhes, estimativa de posição de câmera, cálculo de posição 3D de pontos e recuperação de escala são propostos. Os resultados alcançados superam os mais bem ranqueados trabalhos na base de dados escolhida até o momento da publicação desta tese.
Recovering three-dimensional information from bi-dimensional images is an important problem in computer vision that finds several applications in our society. Robotics, entertainment industry, medical diagnose and prosthesis, and even interplanetary exploration benefit from vision based 3D estimation. The problem can be divided in two interdependent operations: estimating the camera position and orientation when each image was produced, and estimating the 3D scene structure. This work focuses on computer vision techniques, used to estimate the trajectory of a vehicle equipped camera, a problem known as visual odometry. In order to provide an objective measure of estimation efficiency and to compare the achieved results to the state-of-the-art works in visual odometry a high precision popular dataset was selected and used. In the course of this work new techniques for image feature tracking, camera pose estimation, point 3D position calculation and scale recovery are proposed. The achieved results outperform the best ranked results in the popular chosen dataset.
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Wallin, Catharina. "Att visa gamla gårdar. Vad är det egentligen man visar?" Thesis, Uppsala University, Department of ALM, 2003. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-101920.

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Taylor, Paul. "Priming of actions by seen objects and body parts : visuo-motor and motor-visual effects." Thesis, Lancaster University, 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.421971.

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Rodrigues, Pedro Filipe da Silva. "The influence of the visual surrounding environment in visuo-spatial cognitive tasks: a developmental study." Doctoral thesis, Universidade de Aveiro, 2018. http://hdl.handle.net/10773/23732.

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Doutoramento em Psicologia
A distração visual é amplamente estudada em diversos grupos etários. Habitualmente, nessas investigações, os estímulos-alvo e os distratores são apresentados no mesmo display visual (e.g., no ecrã do computador), um procedimento que parece reproduzir insatisfatoriamente as condições diárias em que atuamos. No nosso dia-a-dia, as tarefas são frequentemente realizadas em ambientes que nos cercam com diversos estímulos visuais; contudo pouco se sabe sobre a sua influência concreta no nosso desempenho cognitivo. O objetivo principal deste projeto foi desenvolver um procedimento mais ecológico que permita o estudo da distração visual em diferentes grupos etários e que melhor represente as condições que encontramos na nossa vida diária. Para isso, criámos dois ambientes, manipulados de uma forma controlada, onde os participantes realizaram um conjunto de tarefas cognitivas visuo-espaciais básicas. Concretamente, desenvolvemos dois ambientes circundantes, um de alta carga visual e outro de baixa carga visual, nos quais crianças (8-12 anos), adolescentes (13-17 anos), jovens adultos (18-29 anos) e idosos (≥ 65 anos), realizaram as tarefas cognitivas. Seguindo um desenho experimental misto, sessenta e quatro participantes de cada grupo etário realizaram duas sessões individuais com um intervalo entre elas de 14-23 dias; uma das sessões foi realizada no ambiente de alta carga visual, enquanto que a outra sessão foi conduzida no ambiente de baixa carga visual. Em cada sessão, os participantes realizaram duas tarefas de atenção (go/no-go e tempos de reação de escolha) e duas de memória (blocos de Corsi e Figura Complexa de Rey). A ordem de aplicação das duas condições ambientais, assim como a ordem de realização das tarefas foi contrabalançada entre os participantes. Alguns instrumentos adicionais foram ainda aplicados para recolha de informação sociodemográfica e para avaliar variáveis individuais (ansiedadeestado, depressão e cronótipo). Em geral, as crianças, os adolescentes e os idosos apresentaram melhor desempenho quando realizaram as tarefas cognitivas no ambiente de baixa carga visual do que no ambiente de alta carga visual. Especificamente, no ambiente de alta carga visual, as crianças apresentaram menor percentagem de hits (go/no-go) e de respostas corretas (tempos de reação de escolha), apresentando igualmente maiores tempos de reação a estas últimas; apresentaram ainda menor desempenho nas duas tarefas de memória. Os adolescentes também tiveram pior desempenho no ambiente de alta carga visual; concretamente, neste ambiente os adolescentes apresentaram, nas tarefas atencionais, menor percentagem de hits e de respostas corretas, assim como maior percentagem de falsos alarmes e de erros; apresentaram ainda pior desempenho nos blocos de Corsi. Os idosos tiveram também pior desempenho no ambiente de alta carga visual, especificamente com menor percentagem de hits e maiores tempos de reação na go/no-go, menor percentagem de respostas corretas e mais erros na tarefa tempos de reação de escolha e pior desempenho nos blocos de Corsi. Nos jovens adultos, não verificámos qualquer influência significativa da manipulação ambiental. Quando analisámos os dados de todos os grupos, os resultados revelaram efeitos principais de grupo etário em todas as variáveis consideradas (tal como previsto), bem como várias interações Ambiente x Grupo-etário. Embora algumas exceções tenham sido encontradas, os resultados descreveram genericamente o padrão habitualmente encontrado nos estudos desenvolvimentais: os idosos e as crianças apresentaram o pior desempenho, seguidos dos adolescentes e finalmente dos jovens adultos que obtiveram o melhor desempenho cognitivo, como esperado. A influência da manipulação ambiental no desempenho cognitivo ocorreu nos três primeiros grupos, tal como expectado. Também apresentamos um breve estudo exploratório, onde averiguámos se o efeito ambiental diferiu quando as variáveis individuais ansiedade-estado, depressão e cronótipo foram consideradas; os resultados nem sempre foram consistentes com as nossas previsões, embora devamos ter cautela com as suas conclusões, dado tratar-se de um estudo puramente exploratório. O presente trabalho propõe um paradigma experimental alternativo para o estudo da distração visual. Este acrescenta mais validade ecológica, fornecendo resultados que provavelmente refletem mais fielmente o que acontece em contextos reais. Os nossos resultados indicam que a manipulação ambiental realizada afeta o desempenho cognitivo em tarefas cognitivas básicas, particularmente em grupos etários mais vulneráveis à influência de potenciais distratores. Os nossos resultados são discutidos à luz das teorias existentes. Implicações práticas e sugestões para estudos futuros são igualmente avançadas
Visual distraction is widely studied in different age groups. Usually, in these research, targets and distractors are shown on the same visual display (e.g., the computer screen), a procedure that hardly mimics the everyday conditions in which we operate. We frequently have to perform tasks in environments that surround us with many visual stimuli but little is known about their specific influence on cognitive performance. The main goal of this project was to develop a more ecological procedure that more closely represented the conditions we face in everyday life to study visual distraction across different age groups. To this end, we created two environments, manipulated in a controlled manner, in which participants responded to a set of basic visuo-spatial cognitive tasks. Specifically, we developed a high-load visual surrounding environment and a low-load visual surrounding environment under which children (8-12 YO), adolescents (13-17 YO), young adults (18-29 YO), and older adults (≥ 65 YO), responded to these tasks. Following a mixed experimental design, sixty-four individuals from each age group participated in two individual sessions with an interval of 14 to 23 days between them: one session was completed in the high-load, whereas the other session was completed in the lowload visual surrounding environment. In each session, participants performed two attentional tasks (go/no-go and choice reaction time) and two memory tasks (Corsi block-tapping and Rey Complex Figure). The orders of the environmental conditions, as well as of the tasks were counterbalanced among participants. Some additional instruments were also applied to collect sociodemographic information and assess individual variables (state-anxiety, depression, and chronotype). Overall, the children, adolescents, and older adults obtained better cognitive performance when the tasks were completed in the low-load as compared with the high-load visual surrounding environment. Specifically, in the later children obtained a lower percentage of hits (go/no-go) and of correct responses (choice reaction time), as well as longer reaction times for the correct responses; they also presented a lower performance in the two memory tasks, when these were performed in the high-load visual surrounding environment. As for the adolescents, when in the high-load environment, they obtained a lower percentage of hits and of correct responses, as well as a higher percentage of false alarms and errors and a lower Corsi span. Performance of the older adults was also lower in the high-load environment, specifically with lower percentage of hits and longer reaction times in the go/no-go task, lower percentage of correct responses and more errors in the choice reaction time, as well as lower performance in the Corsi block-tapping task. Performance of the young adults was not significantly influenced by our environmental manipulation. When the data were analyzed across all age groups, the results revealed main effects of age group in all of the considered variables (as expected), as well as several Environment x Age-group interactions. Although some exceptions were found, in general, the results described the pattern of results usually found in developmental studies: the older adults and the children presented the lowest cognitive performance, followed by the adolescents, and finally by the young adults who obtained the best cognitive performance, as predicted. The former three groups were also the ones that were influenced by our environmental manipulation, as expected. We also briefly explored if the effect of our environmental manipulation differed when the individual variables of stateanxiety, depression, and chronotype were considered; the findings were not always consistent with our predictions although not firm conclusions should be drawn from these exploratory analyzes. The current work proposes an alternative experimental paradigm to study visual distraction that more likely reflects what occurs in real settings, adding more ecological validity to this area of research. Our results indicate that such manipulation disrupts performance in basic cognitive tasks, particularly in the age groups that are more vulnerable to the influence of potential distractors. Our results are discussed in light of the existent theories. Practical implications and suggestions for future studies are also mentioned.
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Konijnenberg, Jacobus Jannes. "Visuo-vestibular interaction using rotatory chair and asynchronously moving visual target (normals, vestibular patients, whiplash patients)." [Maastricht : Maastricht : Rijksuniversiteit Limburg] ; University Library, Maastricht University [Host], 1993. http://arno.unimaas.nl/show.cgi?fid=5749.

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Visani, Muriel Jolion Jean-Michel Garcia Christophe. "Vers de nouvelles approches discriminantes pour la reconnaissance automatique de visages." Villeurbanne : Doc'INSA, 2006. http://docinsa.insa-lyon.fr/these/pont.php?id=visani.

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Books on the topic "Visauc"

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Debruynne, Jean. Visage. Nice: Z'éditions, 1996.

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Koo, Edwin. Visage. Singapore: Pernod Ricard Singapore & Edwin Koo, 2013.

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illustrator, Baran Daniel, ed. Visage. 2nd ed. United States: [publisher not identified], 2012.

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Blusseau, Yan. Portraits urbains: De visage en visage. Grenoble: Critères éditions, 2017.

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Hons, Gaspard. Visage racinéant. [Mortemart]: Rougerie, 1999.

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Raphaël, Enthoven, ed. Le visage. Paris: Perrin, 2009.

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Viseux, Claude. Claude Viseux. Ginals: Association culturelle de l'abbaye de Beaulieu, 1991.

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Raphaël, Enthoven, ed. Le visage. Paris: Perrin, 2009.

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Picas, Jacint. Sitges viscut. Sitges: Grup d'Estudis Sitgetans, 1985.

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Visage slovène. Paris]: Gallimard, 2013.

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Book chapters on the topic "Visauc"

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Logie, Robert H. "Visuo-Spatial Short-Term Memory: Visual Working Memory or Visual Buffer?" In Imagery and Cognition, 77–102. New York, NY: Springer US, 1991. http://dx.doi.org/10.1007/978-1-4684-6407-8_3.

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Sturgess, Jack, and Ivan Martinovic. "VisAuth: Authentication over a Visual Channel Using an Embedded Image." In Cryptology and Network Security, 537–46. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-02641-7_28.

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Klein, Sheri R., and Faith Agostinone-Wilson. "Visual Research, Visual Data." In Action Research Methods, 81–103. New York: Palgrave Macmillan US, 2012. http://dx.doi.org/10.1057/9781137046635_5.

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Bährle-Rapp, Marina. "visage." In Springer Lexikon Kosmetik und Körperpflege, 584. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-71095-0_11049.

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Weik, Martin H. "visual." In Computer Science and Communications Dictionary, 1899. Boston, MA: Springer US, 2000. http://dx.doi.org/10.1007/1-4020-0613-6_20870.

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Fagnart, Claire. "Visual." In Arts, Ecologies, Transitions, 192–94. London: Routledge, 2024. http://dx.doi.org/10.4324/9781003455523-49.

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Gooch, Jan W. "Visual." In Encyclopedic Dictionary of Polymers, 800. New York, NY: Springer New York, 2011. http://dx.doi.org/10.1007/978-1-4419-6247-8_12624.

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Chaumette, François, and Seth Hutchinson. "Visual Servoing and Visual Tracking." In Springer Handbook of Robotics, 563–83. Berlin, Heidelberg: Springer Berlin Heidelberg, 2008. http://dx.doi.org/10.1007/978-3-540-30301-5_25.

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Aylward, Glen P. "Visual—Motor/Visual—Perceptual Function." In Practitioner’s Guide to Developmental and Psychological Testing, 189–201. Boston, MA: Springer US, 1994. http://dx.doi.org/10.1007/978-1-4899-1205-3_11.

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Chang, Angela Y. "Visual Function Tests: Visual Fields." In Methods in Molecular Biology, 123–31. New York, NY: Springer US, 2022. http://dx.doi.org/10.1007/978-1-0716-2651-1_11.

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Conference papers on the topic "Visauc"

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Andouard, Philippe, Olivier Ly, and Davy Rouillard. "VisAA: Visual analyzer for assembler." In 2008 Third International Conference on Risks and Security of Internet and Systems( CRiSIS). IEEE, 2008. http://dx.doi.org/10.1109/crisis.2008.4757482.

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"VIS4AUI: VISUAL ANALYSIS OF BANKING ACTIVITY NETWORKS." In International Conference on Information Visualization Theory and Applications. SciTePress - Science and and Technology Publications, 2012. http://dx.doi.org/10.5220/0003933407990802.

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Scherlen, Anne-Catherine, and Vincent Gautier. "A new concept for visual aids: "ViSAR" Visual Signal Adaptive Restitution." In 2005 27th Annual International Conference of the IEEE Engineering in Medicine and Biology Society. IEEE, 2005. http://dx.doi.org/10.1109/iembs.2005.1616841.

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Mathew, Marlene, and Sihwa Park. "Visum: visual evoked potential as sonic sculpture." In SIGGRAPH '20: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3388770.3407405.

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Parra, Denis, Antonio Ossa-Guerra, Manuel Cartagena, Patricio Cerda-Mardini, and Felipe del Rio. "VisRec: A Hands-on Tutorial on Deep Learning for Visual Recommender Systems." In IUI '21: 26th International Conference on Intelligent User Interfaces. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3397482.3450620.

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Fujiwara, Taishi, Yusuke Tani, Atsushi Takemoto, Kensuke Tobitani, and Noriko Nagata. "Interaction of Visual and Haptic Impressions in Visuo-haptic Texture Cognition." In 2019 IEEE International Conference on Consumer Electronics (ICCE). IEEE, 2019. http://dx.doi.org/10.1109/icce.2019.8661951.

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Musti, Utpala, Caroline Lavecchia, Vincent Colotte, Slim Ouni, Brigite Wrobel-Dautcourt, and Marie-Odile Berger. "ViSAC." In the 3rd Symposium. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2491599.2491609.

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Klimavičius, Laurynas. "SAUSRŲ IŠPLITIMO IR INTENSYVUMO VERTINIMAS NAUDOJANT PALYDOVINIUS DUOMENIS." In 25-osios jaunųjų mokslininkų konferencijos „Mokslas – Lietuvos ateitis“ teminės konferencijos APLINKOS APSAUGOS INŽINERIJA. Vilniaus Gedimino Technikos Universitetas, 2022. http://dx.doi.org/10.3846/aainz.2022.014.

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Sausra – vienas iš daugiausiai nuostolių sukeliančių gamtinių reiškinių tiek Europoje, tiek visame pasaulyje. Dėl besikeičiančio klimato tikslesnis sausrų identifikavimas, jų išplitimo vertinimas pastaruoju metu tampa vis aktualesne tema ir Lietuvoje. Pastaraisiais dešimtmečiais sausroms stebėti ir identifikuoti sukurta daugybė indeksų. Vienas iš jų – temperatūros ir augmenijos sausumo indeksas TVDI (angl. Temperature Vegetation Dryness Index), apskaičiuojamas naudojant palydovinius duomenis. Pagrindinis šio darbo tikslas – įvertinti TVDI pritaikomumą stichinių sausrų išplitimo ir intensyvumo vertinimui skirtinguose žemėnaudos tipuose Lietuvoje 2002–2019 metais. Siekiant išskirti sausras, apskaičiuotas TPI rodiklis (angl. Temperature–Precipitation Index) – oficialus sausrų identi- fikavimo kriterijus Lietuvoje. Nustatytų sausrų metu visai Lietuvos teritorijai buvo apskaičiuotos TVDI vertės. Šiam tikslui pasiekti panaudoti NASA Aqua palydove įmontuoto MODIS jutiklio teikiami 8 dienų kompozicijos duomenys apie paviršiaus temperatūrą (LST) bei 16 dienų kompozicijos duomenys apie augmenijos žalumą (NDVI). Sausros at- skirai vertintos šešiuose skirtinguose žemėnaudos tipuose, išskirtuose naudojant CORINE Land Cover (CLC) 2018 metų duomenis apie Žemės paviršiaus biofizines charakteristikas. Remiantis TPI vertėmis 2002–2019 metais Lietuvoje išskirtos keturios sausros: 2002 metų liepos–rugsėjo mėnesiais, 2006 metų birželio–liepos mėnesiais, 2008 metų gegužę ir 2019 metų balandžio–gegužės mėnesiais. Nustatyta, kad didžiausią teritorijos dalį apėmė 2002 metų sausra. Ji labiausiai išplito derlingose centrinėje ir pietvakarinėje Lietuvos dalyse bei Pajūrio regione. Vertinant sausrų išplitimą skirtinguose žemėnaudos tipuose nustatyta, kad visais keturiais atvejais sausra labiausiai išplito dirbamoje žemėje arba ganyklose, o mažiausiai – spygliuočių miškuose.
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Drewing, Knut, Andreas Ramisch, and Florian Bayer. "Haptic, visual and visuo-haptic softness judgments for objects with deformable surfaces." In 2009 world Haptics Conference (WHC 2009). IEEE, 2009. http://dx.doi.org/10.1109/whc.2009.4810828.

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Popovici, Dorinmircea, Felix g. Hamzalup, and Crenguta Bogdan. "HAPTIC FEEDBACK SYSTEMS IN EDUCATION." In eLSE 2013. Carol I National Defence University Publishing House, 2013. http://dx.doi.org/10.12753/2066-026x-13-082.

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Haptics is the science of merging tactile sensation with computer applications, thereby enabling users to receive feedback they can feel (in addition to auditory and visual cues). Multimodal environments where visual, auditory and haptic stimuli are present convey information more efficiently since the user manipulates and experiences the environment through multiple sensory channels. The availability of haptic systems enables the augmentation of traditional instruction with interactive interfaces offering enhanced motivation and intellectual stimulation. Although the haptic devices have not made large in roads into education, we believe that the potential for revolutionary change now exists due to the recent availability of both the hardware and software components. This paper brings into discussion some of the most relevant technological issues involving haptic systems in education. One of these issues is choosing the suitable haptic hardware, API or framework for developing a visuo-haptic e-Learning system. The decision is based on several criteria such as multimodal resources needed by the software system, compatibility with haptic devices, dynamic configuration of the scene, and so on. Another issue is related to the software system reactivity at the user actions. The immediate haptic feedback from virtual models, together with the synchronisation of haptic and visual cues generated by computer to its users are essential for enhancing the user's learning path. Providing realistic visuo-haptic models as much as it is possible is also another problem that the development of the haptic e-learning system should deal with. Such models help to obtain accurate training scenarios developed for the teaching, for example, of medical protocols, or chemical or physical processes.
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Reports on the topic "Visauc"

1

Hasty, Ashley. Visual Reflections for Visual Merchandising. Ames: Iowa State University, Digital Repository, November 2015. http://dx.doi.org/10.31274/itaa_proceedings-180814-1161.

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Kaharevic, Ahmed, and Elin Wihlborg. Fler sidor av digital medieanvändning bland unga i bostadsområden med socioekonomiska utmaningar: En forskningsöversikt och diskussion om metoder genomförd på uppdrag av Statens medieråd. Linköping University Electronic Press, February 2024. http://dx.doi.org/10.3384/dino-2023.2.

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Medieanvändning är uttryck för demokratiskt deltagande, och fria samt opartiska medier blir därför en förutsättning för att vår demokrati ska kunna fungera. Idag, när samhället blir alltmer digitalt, är det väsentligt att gemensamma och offentliga värden upprätthålls. I hållbara demokratier behöver alla medborgare därför ha såväl möjligheter som lämplig kompetens att ta del av dessa medier. Nya digitala medier används allt mer och blir därför mer betydelsefulla för kunskap om och dialog kring demokrati, särskilt bland ungdomar Flera tidigare studier har visat att ungdomars medieanvändning och demokratiska deltagande går hand-i-hand med utvecklingen av ny teknik. Men människor som av olika orsaker inte har samma förutsättningar att tillgodogöra sig den nya digitala tekniken riskerar således att hamna utanför. En av dessa grupper som övergripande har sämre förutsättningar att nyttja den digitala tekniken är invånare, och inte minst unga sådana, i bostadsområden med socioekonomiska utmaningar. Denna grupp av unga har generellt visat sig vara svårstuderad, och detta gäller även specifikt deras användning av digitala medier. Vi resonerar därför i denna rapport kring två övergripande frågor. Dels ämnar vi visa vilka metoder som använts i internationell forskning om ungas användning av digitala medier, särskilt i bostadsområden med socioekonomiska utmaningar, dels diskuterar vi möjliga alternativa metoder för att kunna beskriva ungas användning av digitala medier, särskilt i bostadsområden med socioekonomiska utmaningar. Rapportens resultat visar bland annat att det finns få studier i internationell forskning som direkt pekar på hur just unga i områden med socioekonomiska utmaningar använder digitala medier. Därför vet vi fortsatt lite om denna grupps användning av dessa medier i olika sammanhang. Det finns dock en del exempel på hur forskare försöker nå dessa grupper i mer utforskande studier, exempelvis genom att samverka med olika samhällsaktörer kopplade till just socioekonomiskt utsatta områden. Sådan samverkan med olika samhällsorganisationer framstår därmed som ett viktigt verktyg för att hitta och inkludera dem som annars inte nås av samhällsvetenskapliga studier. Vi visar också på vissa alternativa, och ibland okonventionella, metodval som har potential att bättre inkludera denna grupp i undersökningar och vetenskapliga studier. Att anpassa studiers enkät- eller intervjufrågor till de olika språk som är vanligt förekommande i dessa områden är ett bredare applicerbart tillvägagångssätt, som därtill kan vara stödja en rad andra vetenskapliga metoder. Att därtill ta användning av personal med språkkunskaper i dessa språk kan förbättra både den initiala rekryteringen av respondenter samt deras motivation att delta. I tidigare forskning finns goda exempel på att använda observationer som metod vid tillställningar som äger rum av andra skäl än forskning. För att beskriva just användningen av digitala medier finns några studier som visar på hur appar kan användas för att samla in data om denna grupp, men ett sådant tillvägagångssätt för med sig viss etisk problematik som måste tas i beaktande. Mediaanvändning, kan enligt tidigare studier, kartläggas med appar både etablerade teknik och specifikt utformade appar där deltagare själva (aktivt eller inaktivt) rapporterar sitt medieanvändande. Vi ser även att så kallad ”gamification”, det vill säga att apparna och därmed studien konstrueras med spelliknande moment, i tidigare studier har visat sig nå bättre resultat. Slutsatserna är således att tidigare forskning visar att det finns behov av mer prövande och utforskande metoder för att skapa kunskap om hur unga särskilt i socioekonomiskt utsatta områden använder digitala medier. Sådan kunskap är viktig för att offentliga organisationer och aktörer ska kunna möta även dessa grupper och tillsammans utveckla hållbar och inkluderande demokrati med tillit till våra medier.
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Sperling, George. Visual Motion Perception and Visual Information Processing. Fort Belvoir, VA: Defense Technical Information Center, December 1993. http://dx.doi.org/10.21236/ada278530.

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Sperling, George. Visual Motion Perception and Visual Information Processing. Fort Belvoir, VA: Defense Technical Information Center, November 1997. http://dx.doi.org/10.21236/ada381575.

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Sperling, George. Visual Motion Perception and Visual Attentive Processes. Fort Belvoir, VA: Defense Technical Information Center, June 1986. http://dx.doi.org/10.21236/ada172254.

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Shapley, Robert. Visual Temporal Filtering and Intermittent Visual Displays. Fort Belvoir, VA: Defense Technical Information Center, August 1986. http://dx.doi.org/10.21236/ada174773.

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CAMPBELL, PHILIP L., and JUAN ESPINOZA. Visual Structure Language. Office of Scientific and Technical Information (OSTI), November 2001. http://dx.doi.org/10.2172/789522.

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Sperling, George. Visual Motion Perception. Fort Belvoir, VA: Defense Technical Information Center, January 1989. http://dx.doi.org/10.21236/ada210994.

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Nakayama, Ken. Visual Evoked Potentials. Fort Belvoir, VA: Defense Technical Information Center, November 1987. http://dx.doi.org/10.21236/ada187942.

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Turano, Kathleen A. Visual Motion Perception. Fort Belvoir, VA: Defense Technical Information Center, March 2000. http://dx.doi.org/10.21236/ada375117.

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