Journal articles on the topic 'Virtual worlds'
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Vasseleu, Cathryn. "Virtual bodies/virtual worlds." Australian Feminist Studies 9, no. 19 (March 1994): 155–69. http://dx.doi.org/10.1080/08164649.1994.9994730.
Full textBray, David A., and Benn R. Konsynski. "Virtual worlds." ACM SIGMIS Database: the DATABASE for Advances in Information Systems 38, no. 4 (October 28, 2007): 17–25. http://dx.doi.org/10.1145/1314234.1314239.
Full textCajvaneanu, Doina. "Virtual worlds." ACM SIGMIS Database: the DATABASE for Advances in Information Systems 38, no. 4 (October 28, 2007): 104–5. http://dx.doi.org/10.1145/1314234.1314254.
Full textCastronova, Edward, and Matthew Falk. "Virtual Worlds." Games and Culture 4, no. 4 (October 2009): 396–407. http://dx.doi.org/10.1177/1555412009343574.
Full textCollinson, Alan. "Virtual Worlds." Cartographic Journal 34, no. 2 (December 1997): 117–24. http://dx.doi.org/10.1179/caj.1997.34.2.117.
Full textPannicke, Danny, and Rüdiger Zarnekow. "Virtual Worlds." Business & Information Systems Engineering 1, no. 2 (December 17, 2008): 185–88. http://dx.doi.org/10.1007/s12599-008-0016-1.
Full textGuthrie, Kathy L., Kirstin Phelps, and Steve Downey. "Virtual worlds." Journal of Leadership Studies 5, no. 2 (June 2011): 6–13. http://dx.doi.org/10.1002/jls.20214.
Full textHut, Piet. "Virtual Laboratories and Virtual Worlds." Proceedings of the International Astronomical Union 3, S246 (September 2007): 447–56. http://dx.doi.org/10.1017/s1743921308016153.
Full textTikkanen, Henrikki, Joel Hietanen, Tuomas Henttonen, and Joonas Rokka. "Exploring virtual worlds: success factors in virtual world marketing." Management Decision 47, no. 8 (September 4, 2009): 1357–81. http://dx.doi.org/10.1108/00251740910984596.
Full textGlaser, Stan. "The real world and virtual worlds." Internet Research 7, no. 4 (December 1997): 246–51. http://dx.doi.org/10.1108/10662249710187240.
Full textGoggins, Sean, Matthew Schmidt, Jesus Guajardo, and Joi L. Moore. "3D Virtual Worlds." International Journal of Social and Organizational Dynamics in IT 1, no. 1 (January 2011): 30–48. http://dx.doi.org/10.4018/ijsodit.2011010103.
Full textDamer, Bruce. "Inhabited virtual worlds." Interactions 3, no. 5 (September 1996): 27–34. http://dx.doi.org/10.1145/234757.234760.
Full textGross, Michael. "Exploring virtual worlds." Current Biology 27, no. 11 (June 2017): R399—R402. http://dx.doi.org/10.1016/j.cub.2017.05.060.
Full textBraham, R., and R. Comerford. "Sharing Virtual Worlds." IEEE Spectrum 34, no. 3 (March 1997): 18–19. http://dx.doi.org/10.1109/mspec.1997.576003.
Full textTrescak, Tomas, Marc Esteva, and Inmaculada Rodriguez. "A Virtual World Grammar for automatic generation of virtual worlds." Visual Computer 26, no. 6-8 (April 15, 2010): 521–31. http://dx.doi.org/10.1007/s00371-010-0473-7.
Full textChen, Kuan-Yu, Hsiu-Yu Liao, Jyun-Hung Chen, and Duen-Ren Liu. "Virtual Goods Recommendations in Virtual Worlds." Scientific World Journal 2015 (2015): 1–9. http://dx.doi.org/10.1155/2015/523174.
Full textGuo, Jingzhi, and Zhiguo Gong. "Measuring virtual wealth in virtual worlds." Information Technology and Management 12, no. 2 (January 21, 2011): 121–35. http://dx.doi.org/10.1007/s10799-011-0082-9.
Full textLiao, Hsiu-Yu, Kuan-Yu Chen, and Duen-Ren Liu. "Virtual friend recommendations in virtual worlds." Decision Support Systems 69 (January 2015): 59–69. http://dx.doi.org/10.1016/j.dss.2014.11.005.
Full textAnstadt, Scott, Shannon Bradley, and Ashley Burnette. "Virtual Worlds: In-world Survey Methodological Considerations." Journal of Technology in Human Services 31, no. 2 (April 2013): 156–74. http://dx.doi.org/10.1080/15228835.2013.784107.
Full textMobach, Mark P. "Do virtual worlds create better real worlds?" Virtual Reality 12, no. 3 (February 8, 2008): 163–79. http://dx.doi.org/10.1007/s10055-008-0081-2.
Full textVella, Daniel, and Stefano Gualeni. "Virtual Subjectivity: Existence and Projectuality in Virtual Worlds." Techné: Research in Philosophy and Technology 23, no. 2 (2019): 115–36. http://dx.doi.org/10.5840/techne201951499.
Full textGehmann, Ulrich, and Martin Reiche. "Functionalization and the Real Virtual." International Journal of Art, Culture and Design Technologies 4, no. 2 (July 2014): 1–16. http://dx.doi.org/10.4018/ijacdt.2014070101.
Full textNoor, Ahmed K. "Disruption from the Virtual World." Mechanical Engineering 131, no. 11 (November 1, 2009): 22–28. http://dx.doi.org/10.1115/1.2009-nov-1.
Full textDu Plessis, Andries, and Bernhardett Theron. "Virtual World – Physical World: What is the Real World?" International Journal of Management Science and Business Administration 2, no. 6 (2015): 43–57. http://dx.doi.org/10.18775/ijmsba.1849-5664-5419.2014.26.1004.
Full textWilliams, J. Patrick Williams. "Community, Frame of Reference, and Boundary: Three Sociological Concepts and their Relevance for Virtual Worlds Research." Qualitative Sociology Review 5, no. 2 (August 30, 2009): 3–16. http://dx.doi.org/10.18778/1733-8077.5.2.01.
Full textSingh, Gurminder, Luis Serra, Kim Fairchild, and Timothy Poston. "Visual Creation of Virtual Design Environments and Virtual Worlds Research at ISS." Presence: Teleoperators and Virtual Environments 3, no. 1 (January 1994): 94–107. http://dx.doi.org/10.1162/pres.1994.3.1.94.
Full textNah, Fiona Fui-Hoon, Shu Z. Schiller, Brian E. Mennecke, Keng Siau, Brenda Eschenbrenner, and Parichart Sattayanuwat. "Collaboration in Virtual Worlds." Journal of Database Management 28, no. 4 (October 2017): 60–78. http://dx.doi.org/10.4018/jdm.2017100104.
Full textMerchant, Guy. "Literacy in virtual worlds." Journal of Research in Reading 32, no. 1 (February 2009): 38–56. http://dx.doi.org/10.1111/j.1467-9817.2008.01380.x.
Full textGorini, A. "Virtual Worlds, Real Healing." Science 318, no. 5856 (December 7, 2007): 1549b. http://dx.doi.org/10.1126/science.318.5856.1549b.
Full textSourkes, Cheryl. "Artifical Life - Virtual Worlds." Angelaki 7, no. 1 (April 2002): 115–17. http://dx.doi.org/10.1080/09697250213614.
Full textTAYLOR, T. L. "Life in Virtual Worlds." American Behavioral Scientist 43, no. 3 (November 1999): 436–49. http://dx.doi.org/10.1177/00027649921955362.
Full textMiller, Charlie. "Virtual worlds, real exploits." Network Security 2008, no. 4 (April 2008): 4–6. http://dx.doi.org/10.1016/s1353-4858(08)70050-3.
Full textJea, David. "Virtual worlds, real tasks." eLearn 2008, no. 9 (September 2008): 1. http://dx.doi.org/10.1145/1454105.1454107.
Full textSteinkuehler, Constance, and Kurt Squire. "Virtual worlds and learning." On the Horizon 17, no. 1 (January 30, 2009): 8–11. http://dx.doi.org/10.1108/10748120910936108.
Full textCook, P. R. "Virtual worlds, real sounds." IEEE Computer Graphics and Applications 22, no. 4 (July 2002): 22. http://dx.doi.org/10.1109/mcg.2002.1016694.
Full textTwining, Peter. "Virtual Worlds and Education." Educational Research 52, no. 2 (May 14, 2010): 117–22. http://dx.doi.org/10.1080/00131881.2010.482730.
Full textFiedler, Marina. "Cooperation in Virtual Worlds." Schmalenbach Business Review 61, no. 2 (April 2009): 173–94. http://dx.doi.org/10.1007/bf03396783.
Full textEngelberg, Mark, and Mason D. Menninger. "Virtual Worlds and Multimedia." Information Processing & Management 31, no. 2 (March 1995): 258–59. http://dx.doi.org/10.1016/0306-4573(95)80047-w.
Full textMiroshnichenko, Maksim. "Virtual Worlds of Neurophenomenology." Voprosy Filosofii, no. 5 (July 2024): 147–53. http://dx.doi.org/10.21146/0042-8744-2024-5-147-153.
Full textSingh, Gurminder, Luis Serra, Willie Png, and Hern Ng. "BrickNet: A Software Toolkit for Network-Based Virtual Worlds." Presence: Teleoperators and Virtual Environments 3, no. 1 (January 1994): 19–34. http://dx.doi.org/10.1162/pres.1994.3.1.19.
Full textLivingstone, Daniel, and Paul Hollins. "Virtual Worlds, Standards and Interoperability." International Journal of IT Standards and Standardization Research 8, no. 2 (July 2010): 45–59. http://dx.doi.org/10.4018/jitsr.2010070104.
Full textBuckless, Frank A., Kathy Krawczyk, and D. Scott Showalter. "Using Virtual Worlds to Simulate Real-World Audit Procedures." Issues in Accounting Education 29, no. 3 (April 1, 2014): 389–417. http://dx.doi.org/10.2308/iace-50785.
Full textFilipov, A. V. "TEACHING SCHOOLCHILDREN IN PROGRAMMING USING VIRTUAL WORLDS." Informatics in school, no. 3 (June 3, 2021): 45–49. http://dx.doi.org/10.32517/2221-1993-2021-20-3-45-49.
Full textGolub, Alex. "The Anthropology of Virtual Worlds: World of Warcraft." Reviews in Anthropology 43, no. 2 (April 3, 2014): 135–49. http://dx.doi.org/10.1080/00938157.2014.903150.
Full textHill, Valerie, and Marcia Meister. "Virtual worlds and libraries: Gridhopping to new worlds." College & Research Libraries News 74, no. 1 (January 1, 2013): 43–47. http://dx.doi.org/10.5860/crln.74.1.8887.
Full textTuukkanen, Terhi, Terhi-Anna Wilska, Ahmer Iqbal, and Marja Kankaanranta. "Children's Social Participation in Virtual Worlds." International Journal of Virtual Communities and Social Networking 5, no. 4 (October 2013): 59–73. http://dx.doi.org/10.4018/ijvcsn.2013100104.
Full textRigby, C. Scott, and Andrew K. Przybylski. "Virtual worlds and the learner hero." Theory and Research in Education 7, no. 2 (June 25, 2009): 214–23. http://dx.doi.org/10.1177/1477878509104326.
Full textAppino, Perry A., J. Bryan Lewis, Lawrence Koved, Daniel T. Ling, David A. Rabenhorst, and Christopher F. Codella. "An Architecture for Virtual Worlds." Presence: Teleoperators and Virtual Environments 1, no. 1 (January 1992): 1–17. http://dx.doi.org/10.1162/pres.1992.1.1.1.
Full textZejda, Pavel, and David Zejda. "Exploitation of the Virtual Worlds in Tourism and Tourism Education." Czech Journal of Tourism 5, no. 2 (December 1, 2016): 173–88. http://dx.doi.org/10.1515/cjot-2016-0010.
Full textGupta, Manish, Sung Jin, G. Lawrence Sanders, Barbara A. Sherman, and Anand Simha. "Getting Real About Virtual Worlds." International Journal of Virtual Communities and Social Networking 4, no. 3 (July 2012): 1–46. http://dx.doi.org/10.4018/jvcsn.2012070101.
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