Books on the topic 'Virtual worlds'

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1

Heudin, Jean-Claude, ed. Virtual Worlds. Berlin, Heidelberg: Springer Berlin Heidelberg, 1998. http://dx.doi.org/10.1007/3-540-68686-x.

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2

Heudin, Jean-Claude, ed. Virtual Worlds. Berlin, Heidelberg: Springer Berlin Heidelberg, 2000. http://dx.doi.org/10.1007/3-540-45016-5.

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3

Dean, Groom, ed. Virtual worlds. Camberwell, Vic: ACER Press, 2010.

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4

Diehl, Stephan. Distributed Virtual Worlds. Berlin, Heidelberg: Springer Berlin Heidelberg, 2001. http://dx.doi.org/10.1007/978-3-662-04519-0.

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5

illustrator, Tavendale Graeme, ed. Zak's virtual worlds. Beaumaris, VIC: The Literacy Tower Pty Ltd, 2014.

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6

Grossir, Anthony. What are virtual reality and virtual worlds?. Oxford: Oxford Brookes University, 2001.

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7

Thalmann, Nadia Magnenat, and Daniel Thalmann, eds. Communicating with Virtual Worlds. Tokyo: Springer Japan, 1993. http://dx.doi.org/10.1007/978-4-431-68456-5.

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8

Cornelius, Kai, and Dieter Hermann, eds. Virtual Worlds and Criminality. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-20823-2.

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9

Thalmann, Nadia Magnenat. Communicating with Virtual Worlds. Tokyo: Springer Japan, 1993.

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10

Marketing in virtual worlds. Boston: Prentice Hall, 2010.

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11

Dieter, Hermann, and SpringerLink (Online service), eds. Virtual Worlds and Criminality. Berlin, Heidelberg: Springer-Verlag Berlin Heidelberg, 2011.

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12

1946-, Magnenat-Thalmann Nadia, and Thalmann Daniel, eds. Virtual worlds and multimedia. Chichester [England]: Wiley, 1993.

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13

Qvortrup, Lars, ed. Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds. London: Springer London, 2001. http://dx.doi.org/10.1007/978-1-4471-3698-9.

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14

Qvortrup, Lars. Virtual space: Spatiality in virtual inhabited 3D worlds. London: Springer, 2002.

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15

Peter, Bogh Andersen, and Qvortrup Lars, eds. Virtual applications: Applications with virtual inhabited 3D worlds. New York: Springer, 2004.

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16

Lars, Qvortrup, ed. Virtual interaction: Interaction in virtual inhabited 3D worlds. London: Springer, 2001.

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17

Andersen, Peter. Virtual Applications: Applications with Virtual Inhabited 3D Worlds. London: Springer London, 2004.

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18

Lars, Qvortrup, ed. Virtual space: Spatiality in virtual inhabited 3D worlds. London: Springer, 2002.

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19

Gualeni, Stefano. Virtual Worlds as Philosophical Tools. London: Palgrave Macmillan UK, 2015. http://dx.doi.org/10.1057/9781137521781.

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20

Peachey, Anna, Julia Gillen, Daniel Livingstone, and Sarah Smith-Robbins, eds. Researching Learning in Virtual Worlds. London: Springer London, 2010. http://dx.doi.org/10.1007/978-1-84996-047-2.

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21

Childs, Mark, and Anna Peachey, eds. Understanding Learning in Virtual Worlds. London: Springer London, 2013. http://dx.doi.org/10.1007/978-1-4471-5370-2.

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22

McDonough, Jerome P. Preserving virtual worlds: Final report. Urbana-Campaign, Ill: Graduate School of Library and Information Science, University of Illinois at Urbana-Champaign, 2010.

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23

John, Vince, and Earnshaw Rae A. 1944-, eds. Virtual worlds on the Internet. Los Alamitos, Calif: IEEE Computer Society, 1998.

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24

Mayer, Richard. Distributed collision i virtual worlds. Manchester: University of Manchester, Department of Computer Science, 1997.

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25

Lacasa, Pilar. Learning in Real and Virtual Worlds. New York: Palgrave Macmillan US, 2013. http://dx.doi.org/10.1057/9781137312051.

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26

Nelson, Brian C. Design for learning in virtual worlds. New York, NY: Routledge, 2012.

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27

Teaching and learning in virtual worlds. Oxford: Inter-Disciplinary Press, 2014.

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28

Maurizio, Forte, and Siliotti Alberto, eds. Virtual archaeology: Re-creating ancient worlds. New York: H.N. Abrams, 1997.

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29

Harvey, Trevor S. Virtual Worlds. Oxford University Press, 2013. http://dx.doi.org/10.1093/oxfordhb/9780199826162.013.037.

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30

Latham Cudworth, Ann. Extending Virtual Worlds. CRC Press, 2018. http://dx.doi.org/10.1201/9781315381411.

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31

Phillips, Louise. Researching Virtual Worlds. Routledge, 2013. http://dx.doi.org/10.4324/9780203104644.

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32

Phillips, Louise, and Ursula Plesner. Researching Virtual Worlds. Taylor & Francis Group, 2018.

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33

Bartle, Richard. Designing Virtual Worlds. New Riders Games, 2003.

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34

Building Virtual Worlds. BookLife Publishing Ltd., 2019.

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35

Holmes, Kirsty. Building Virtual Worlds. Crabtree Pub Co, 2019.

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36

Holmes, Kirsty. Building Virtual Worlds. Secret Book Company, The, 2019.

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37

Malaby, Thomas M. Making Virtual Worlds. Cornell University Press, 2009.

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38

Distributed Virtual Worlds. Springer, 2001.

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39

Bartle, Richard. Designing Virtual Worlds. New Riders Games, 2003.

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40

Designing virtual worlds. Indianapolis, Ind: New Riders Pub., 2004.

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41

Building Virtual Worlds. Crabtree Pub Co, 2019.

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42

Maher, Mary Lou, and Ning Gu. Designing Adaptive Virtual Worlds. de Gruyter GmbH, Walter, 2014.

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43

Maher, Mary Lou, and Ning Gu. Designing Adaptive Virtual Worlds. de Gruyter GmbH, Walter, 2014.

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44

Adams, Paul C. Communication in Virtual Worlds. Oxford University Press, 2013. http://dx.doi.org/10.1093/oxfordhb/9780199826162.013.003.

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45

Calleja, Gordon. Immersion in Virtual Worlds. Oxford University Press, 2013. http://dx.doi.org/10.1093/oxfordhb/9780199826162.013.012.

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46

Taylor, Tim. Evolution in Virtual Worlds. Oxford University Press, 2013. http://dx.doi.org/10.1093/oxfordhb/9780199826162.013.044.

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47

Communicating with virtual worlds. Tokyo: Springer-Verlag, 1993.

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48

Wood, Natalie T. Marketing in Virtual Worlds. Pearson Education, Limited, 2011.

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49

Burke, Anne, and Jackie Marsh, eds. Children’s Virtual Play Worlds. Peter Lang US, 2013. http://dx.doi.org/10.3726/978-1-4539-1069-6.

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50

Peters, Tom. Librarianship in Virtual Worlds. American Library Association, 2008.

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