Books on the topic 'Virtual reality'
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Perelman, Bob. Virtual reality. New York: Roof Books, 1993.
Find full textBozgeyikli, Ren, and Lila Bozgeyikli. Virtual Reality. New York: River Publishers, 2022. http://dx.doi.org/10.1201/9781003340003.
Full textShumaker, Randall, ed. Virtual Reality. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5.
Full textWarnecke, H. J., and H. J. Bullinger, eds. Virtual Reality. Berlin, Heidelberg: Springer Berlin Heidelberg, 1993. http://dx.doi.org/10.1007/978-3-642-88650-8.
Full textRheingold, Howard. Virtual reality. [London]: Mandarin, 1992.
Find full textRheingold, Howard. Virtual reality. New York: Simon & Schuster, 1992.
Find full textRheingold, Howard. Virtual reality. London: Secker & Warburg, 1991.
Find full textSpear, Brian J. Virtual reality. London: Patent Office, 1993.
Find full textRheingold, Howard. Virtual reality. New York: Simon & Schuster, 1992.
Find full textRheingold, Howard. Virtual reality. New York: Simon & Schuster, 1992.
Find full textGuevara, Julio M. Virtual reality. Toronto: J.M. Guevara, 1995.
Find full textMarshall, Patrick. Virtual Reality. 2455 Teller Road, Thousand Oaks California 91320 United States: CQ Press, 2016. http://dx.doi.org/10.4135/cqresrre20160226.
Full textill, Marks Gerald, ed. Virtual reality. New York: Scholastic, 1995.
Find full textGlenn, Goldman, Zdepski M. Stephen, and Association for Computer-Aided Design in Architecture., eds. Reality and virtual reality. Newark, NJ: Association for Computer Aided Design in Architecture, School of Architecture, New Jersey Institute of Technology, 1991.
Find full textGrabowski, Andrzej. Virtual Reality and Virtual Environments. First edition. | Boca Raton, FL : CRC Press, 2020. | Series: Occupational safety, health, and ergonomics: CRC Press, 2020. http://dx.doi.org/10.1201/9781003048510.
Full texttom Dieck, M. Claudia, Timothy H. Jung, and Sandra M. C. Loureiro, eds. Augmented Reality and Virtual Reality. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-68086-2.
Full textBourdot, Patrick, Mariano Alcañiz Raya, Pablo Figueroa, Victoria Interrante, Torsten W. Kuhlen, and Dirk Reiners, eds. Virtual Reality and Mixed Reality. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-90739-6.
Full textZachmann, Gabriel, Mariano Alcañiz Raya, Partrick Bourdot, Maud Marchal, Jeanine Stefanucci, and Xubo Yang, eds. Virtual Reality and Mixed Reality. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-16234-3.
Full texttom Dieck, M. Claudia, and Timothy Jung, eds. Augmented Reality and Virtual Reality. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-06246-0.
Full textBourdot, Patrick, Victoria Interrante, Regis Kopper, Anne-Hélène Olivier, Hideo Saito, and Gabriel Zachmann, eds. Virtual Reality and Augmented Reality. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-62655-6.
Full textJung, Timothy, and M. Claudia tom Dieck, eds. Augmented Reality and Virtual Reality. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-64027-3.
Full textJung, Timothy, M. Claudia tom Dieck, and Philipp A. Rauschnabel, eds. Augmented Reality and Virtual Reality. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-37869-1.
Full textBarbic, Jernej, Mirabelle D'Cruz, Marc Erich Latoschik, Mel Slater, and Patrick Bourdot, eds. Virtual Reality and Augmented Reality. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-72323-5.
Full textBourdot, Patrick, Victoria Interrante, Luciana Nedel, Nadia Magnenat-Thalmann, and Gabriel Zachmann, eds. Virtual Reality and Augmented Reality. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-31908-3.
Full textBourdot, Patrick, Sue Cobb, Victoria Interrante, Hirokazu kato, and Didier Stricker, eds. Virtual Reality and Augmented Reality. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-01790-3.
Full textArnaldi, Bruno, Pascal Guitton, and Guillaume Moreau, eds. Virtual Reality and Augmented Reality. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2018. http://dx.doi.org/10.1002/9781119341031.
Full textZachmann, Gabriel, Krzysztof Walczak, Omar A. Niamut, Kyle Johnsen, Wolfgang Stuerzlinger, Mariano Alcañiz-Raya, Greg Welch, and Patrick Bourdot, eds. Virtual Reality and Mixed Reality. Cham: Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-48495-7.
Full textBurdea, Grigore. Virtual reality technology. New York: Wiley, 1994.
Find full text(undifferentiated), Smith, and Dave Morris. Virtual Reality (The Virtual Reality Series). Mammoth, 1993.
Find full textMorris, Dave. Virtual Reality (Virtual Reality Game Books). Mammoth, 1994.
Find full textJohn, Perritano. Virtual Reality. Saddleback Educational Publishing, Incorporated, 2023.
Find full textBurton, Darren G. Virtual Reality. Lulu Press, Inc., 2010.
Find full textKim, Jae-Jin, ed. Virtual Reality. InTech, 2011. http://dx.doi.org/10.5772/553.
Full textJohn, Perritano. Virtual Reality. Saddleback Educational Publishing, Incorporated, 2015.
Find full textKim, Jae-Jin. Virtual reality. InTech, 2011.
Find full textWalker, Terri C. Virtual Reality. S E A I Technical Publications, 1991.
Find full textVirtual Reality. Elsevier, 1993. http://dx.doi.org/10.1016/c2013-0-07635-9.
Full textGutiérrez-Maldonado, José, Marta Ferrer-García, Antonios Dakanalis, and Giuseppe Riva. Virtual Reality. Edited by W. Stewart Agras and Athena Robinson. Oxford University Press, 2017. http://dx.doi.org/10.1093/oxfordhb/9780190620998.013.26.
Full textVirtual Reality. Washington, D.C.: National Academies Press, 1995. http://dx.doi.org/10.17226/4761.
Full textShumaker, Randall. Virtual Reality. Springer, 2008.
Find full textNorton, W. W., and National Gallery of Australia. Virtual Reality. Thames & Hudson, 1995.
Find full textPerritano, John. Virtual Reality. Saddleback Educational Publishing, Incorporated, 2015.
Find full textChan, Melanie. Virtual Reality. Bloomsbury Publishing Inc, 2014. http://dx.doi.org/10.5040/9781628929898.
Full textVirtual Reality. Turtleback, 2015.
Find full textChalloner, Jack. Virtual Reality. DK Children, 2017.
Find full textVirtual Reality. Ellora's Cave, 2005.
Find full textVirtual Reality. Greenhaven Publishing LLC, 2016.
Find full textVirtual Reality. Turtleback Books Distributed by Demco Media, 2002.
Find full textVirtual reality. Hauppauge, N.Y: Nova Science Publisher's, 2011.
Find full textVirtual Reality. Independently Published, 2011.
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