Journal articles on the topic 'Virtual reality prototyping tool'
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Ranjan Sahu, Dr Ram. "USE OF AUGMENTED REALITY IN AUTOMOTIVE PROTOTYPING." International Journal of Engineering Applied Sciences and Technology 6, no. 10 (February 1, 2022): 106–10. http://dx.doi.org/10.33564/ijeast.2022.v06i10.012.
Full textSpeicher, Maximilian, Katy Lewis, and Michael Nebeling. "Designers, the Stage Is Yours! Medium-Fidelity Prototyping of Augmented & Virtual Reality Interfaces with 360theater." Proceedings of the ACM on Human-Computer Interaction 5, EICS (May 27, 2021): 1–25. http://dx.doi.org/10.1145/3461727.
Full textNovak-Marcincin, Jozef. "Selected Applications of Virtual Reality in Manufacturing." Journal for Technology of Plasticity 36, no. 1 (January 1, 2011): 25–34. http://dx.doi.org/10.2478/v10211-011-0002-3.
Full textJoundi, J., Y. Christiaens, J. Saldien, P. Conradie, and L. De Marez. "AN EXPLORATIVE STUDY TOWARDS USING VR SKETCHING AS A TOOL FOR IDEATION AND PROTOTYPING IN PRODUCT DESIGN." Proceedings of the Design Society: DESIGN Conference 1 (May 2020): 225–34. http://dx.doi.org/10.1017/dsd.2020.61.
Full textStadler, S., H. Cornet, D. Mazeas, J. R. Chardonnet, and F. Frenkler. "IMPRO: IMMERSIVE PROTOTYPING IN VIRTUAL ENVIRONMENTS FOR INDUSTRIAL DESIGNERS." Proceedings of the Design Society: DESIGN Conference 1 (May 2020): 1375–84. http://dx.doi.org/10.1017/dsd.2020.81.
Full textPfeiffer, Thies, and Nadine Pfeiffer-Leßmann. "Virtual Prototyping of Mixed Reality Interfaces with Internet of Things (IoT) Connectivity." i-com 17, no. 2 (August 28, 2018): 179–86. http://dx.doi.org/10.1515/icom-2018-0025.
Full textArrighi, Pierre-Antoine, and Céline Mougenot. "Towards user empowerment in product design: a mixed reality tool for interactive virtual prototyping." Journal of Intelligent Manufacturing 30, no. 2 (November 11, 2016): 743–54. http://dx.doi.org/10.1007/s10845-016-1276-0.
Full textAngster, Scott, and Sankar Jayaram. "Open Architecture Framework for Integrated Virtual Product Development Systems." International Journal of Virtual Reality 3, no. 1 (January 1, 1997): 1–26. http://dx.doi.org/10.20870/ijvr.1997.3.1.2618.
Full textArrighi, Pierre-Antoine, and Céline Mougenot. "Erratum to: Towards user empowerment in product design: a mixed reality tool for interactive virtual prototyping." Journal of Intelligent Manufacturing 30, no. 2 (May 24, 2017): 755. http://dx.doi.org/10.1007/s10845-017-1330-6.
Full textBordegoni, Monica. "KAEMaRT Group Labs." Journal on Interactive Systems 2, no. 2 (November 16, 2011): 1. http://dx.doi.org/10.5753/jis.2011.569.
Full textRUDOLF, Andreja, Andrej CUPAR, and Zoran STJEPANOVIČ. "SUPPORTING DIGITALIZATION IN GARMENT ENGINEERING THROUGH VIRTUAL PROTOTYPING." TEXTEH Proceedings 2019 (November 5, 2019): 10–14. http://dx.doi.org/10.35530/tt.2019.02.
Full textWastyn, Gert, Steven Malliet, and Bart Geerts. "Painting With Light: Artistic Experiments into the use of Virtual Reality as an Animation Production Environment." International Journal of Film and Media Arts 6, no. 2 (December 17, 2021): 148–58. http://dx.doi.org/10.24140/ijfma.v6.n2.09.
Full textZulkifli, Abdul Nasir, Nur Fadziana Faisal Mohamed, Mustafa Moosa Qasim, and Nur Afiqah Abu Bakar. "Prototyping and Usability Evaluation of Road Safety Education Courseware for Primary Schools in Malaysia." International Journal of Interactive Mobile Technologies (iJIM) 15, no. 06 (March 30, 2021): 32. http://dx.doi.org/10.3991/ijim.v15i06.20609.
Full textFAVIER, PIERRE-ALEXANDRE, and PIERRE DE LOOR. "FROM DECISION TO ACTION: INTENTIONALITY, A GUIDE FOR THE SPECIFICATION OF INTELLIGENT AGENT'S BEHAVIOR." International Journal of Image and Graphics 06, no. 01 (January 2006): 87–99. http://dx.doi.org/10.1142/s0219467806002100.
Full textŠťastný, Jiří, David Procházka, Tomáš Koubek, and Jaromír Landa. "Augmented reality usage for prototyping speed up." Acta Universitatis Agriculturae et Silviculturae Mendelianae Brunensis 59, no. 2 (2011): 353–60. http://dx.doi.org/10.11118/actaun201159020353.
Full textKadi, H., and J.-P. Perrin. "Knowledge-based Virtual Reconstruction of Museum Artifacts." Digital Presentation and Preservation of Cultural and Scientific Heritage 3 (September 30, 2013): 53–62. http://dx.doi.org/10.55630/dipp.2013.3.5.
Full textRos, Alessandro, Matteo Giuliani, Giulia Scurati, Serena Graziosi, Francesco Ferrise, and Monica Bordegoni. "Participated Planning of Large Water Infrastructures through Virtual Prototyping Technologies." Technologies 6, no. 3 (July 28, 2018): 68. http://dx.doi.org/10.3390/technologies6030068.
Full textPratticò, Filippo Gabriele, Federico De Lorenzis, Davide Calandra, Alberto Cannavò, and Fabrizio Lamberti. "Exploring Simulation-Based Virtual Reality as a Mock-Up Tool to Support the Design of First Responders Training." Applied Sciences 11, no. 16 (August 17, 2021): 7527. http://dx.doi.org/10.3390/app11167527.
Full textMaurya, Santosh, Yukio Takeda, and Celine Mougenot. "Enabling Designers to Generate Concepts of Interactive Product Behaviours: A Mixed Reality Design Approach." Proceedings of the Design Society: International Conference on Engineering Design 1, no. 1 (July 2019): 1933–42. http://dx.doi.org/10.1017/dsi.2019.199.
Full textTorkashvanda, G., M. Li, and P. Vink. "Concept evaluation of a new aircraft passenger privacy bubble using virtual prototyping: A Human-Centered Design framework." Work 68, s1 (January 8, 2021): S231—S238. http://dx.doi.org/10.3233/wor-208020.
Full textJung Bae, Dae, and Choon Seong Leem. "A visual interactive method for service prototyping." Managing Service Quality 24, no. 4 (July 8, 2014): 339–62. http://dx.doi.org/10.1108/msq-12-2013-0281.
Full textKonstantinova, A. A., V. I. Ivchenko, V. V. Bakhonka, M. V. Salauyeu, and V. N. Mаisei. "Methodological Basis of Virtual Reality Technology Application in Industrial Design." Science & Technique 20, no. 6 (December 2, 2021): 465–75. http://dx.doi.org/10.21122/2227-1031-2021-20-6-465-475.
Full textAbadiya, Shilki Dini, and Intan Dwi Fatmaningtyas. "PENERAPAN TEKNOLOGI AUGMENTED REALITY PADA MEDIA PROMOSI FASILITAS SMP BHAKTI MULIA JAKARTA TIMUR." INFORMATICS FOR EDUCATORS AND PROFESSIONAL : Journal of Informatics 5, no. 2 (July 29, 2021): 196. http://dx.doi.org/10.51211/itbi.v5i2.1549.
Full textMorrissey, Mark. "Human-Centric Design." Mechanical Engineering 120, no. 07 (July 1, 1998): 60–62. http://dx.doi.org/10.1115/1.1998-jul-2.
Full textDeng, Shujie, Gavin Wheeler, Nicolas Toussaint, Lindsay Munroe, Suryava Bhattacharya, Gina Sajith, Ei Lin, et al. "A Virtual Reality System for Improved Image-Based Planning of Complex Cardiac Procedures." Journal of Imaging 7, no. 8 (August 19, 2021): 151. http://dx.doi.org/10.3390/jimaging7080151.
Full textFrizziero, Leonardo, Christian Leon-Cardenas, Giulio Galiè, Giulia Alessandri, Lorenzo Iannarelli, Lisa Lucci, Sarah Merighi, and Pietro Polignano. "IDeS Method Applied to an Innovative Motorbike—Applying Topology Optimization and Augmented Reality." Inventions 7, no. 4 (October 10, 2022): 91. http://dx.doi.org/10.3390/inventions7040091.
Full textGarcia-Ruiz, Miguel, Pedro Cesar Santana-Mancilla, Laura Sanely Gaytan-Lugo, and Adriana Iniguez-Carrillo. "Participatory Design of Sonification Development for Learning about Molecular Structures in Virtual Reality." Multimodal Technologies and Interaction 6, no. 10 (October 12, 2022): 89. http://dx.doi.org/10.3390/mti6100089.
Full textBourgeois-Bougrine, Samira, Nathalie Bonnardel, Jean-Marie Burkhardt, Branden Thornhill-Miller, Farzaneh Pahlavan, Stéphanie Buisine, Jérôme Guegan, Nicolas Pichot, and Todd Lubart. "Immersive Virtual Environments’ Impact on Individual and Collective Creativity." European Psychologist 27, no. 3 (July 2022): 237–53. http://dx.doi.org/10.1027/1016-9040/a000481.
Full textScianna, A., G. F. Gaglio, and M. La Guardia. "AUGMENTED REALITY FOR CULTURAL HERITAGE: THE REBIRTH OF A HISTORICAL SQUARE." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W17 (November 29, 2019): 303–8. http://dx.doi.org/10.5194/isprs-archives-xlii-2-w17-303-2019.
Full textAvadanei, M., A. Talpa, A. Curteza, D. Viziteu, and I. Dulgheriu. "THEORETICAL CONSIDERATIONS REGARDING VIRTUAL METHODS TO OBTAIN THE GARMENT PROTOTYPE (2D/3D AND 3D/2D)." TEXTEH Proceedings 2021 (October 22, 2021): 238–46. http://dx.doi.org/10.35530/tt.2021.47.
Full textPrati, Elisa, Valeria Villani, Margherita Peruzzini, and Lorenzo Sabattini. "An Approach Based on VR to Design Industrial Human-Robot Collaborative Workstations." Applied Sciences 11, no. 24 (December 11, 2021): 11773. http://dx.doi.org/10.3390/app112411773.
Full textYanaky, Richard, Darcy Tyler, and Catherine Guastavino. "City Ditty: An Immersive Soundscape Sketchpad for Professionals of the Built Environment." Applied Sciences 13, no. 3 (January 27, 2023): 1611. http://dx.doi.org/10.3390/app13031611.
Full textCordero-Guridi, José-de-Jesús, Luis Cuautle-Gutiérrez, Ricardo-Iván Alvarez-Tamayo, and Santiago-Omar Caballero-Morales. "Design and Development of a I4.0 Engineering Education Laboratory with Virtual and Digital Technologies Based on ISO/IEC TR 23842-1 Standard Guidelines." Applied Sciences 12, no. 12 (June 13, 2022): 5993. http://dx.doi.org/10.3390/app12125993.
Full textHong, Yan, Pascal Bruniaux, Xianyi Zeng, Kaixuan Liu, Yan Chen, and Min Dong. "Virtual reality-based collaborative design method for designing customized garment for disabled people with scoliosis." International Journal of Clothing Science and Technology 29, no. 2 (April 18, 2017): 226–37. http://dx.doi.org/10.1108/ijcst-07-2016-0077.
Full textKip, Hanneke, Saskia M. Kelders, Yvonne H. A. Bouman, and Lisette J. E. W. C. van Gemert-Pijnen. "The Importance of Systematically Reporting and Reflecting on eHealth Development: Participatory Development Process of a Virtual Reality Application for Forensic Mental Health Care." Journal of Medical Internet Research 21, no. 8 (August 19, 2019): e12972. http://dx.doi.org/10.2196/12972.
Full textYAO, ALBERT W. L., S. A. KAO, and D. Y. LI. "INTEGRATED 3R AND VR TECHNOLOGIES FOR CREATIVE DESIGN AND MARKETING." Journal of Advanced Manufacturing Systems 01, no. 02 (December 2002): 189–99. http://dx.doi.org/10.1142/s0219686702000167.
Full textLee, Sangyoon, Tian Chen, Jongseo Kim, Gerard Jounghyun Kim, Sung Ho Han, and Zhigeng Pan. "Effects of Tactile Augmentation and Self-Body Visualization on Affective Property Evaluation of Virtual Mobile Phone Designs." Presence: Teleoperators and Virtual Environments 16, no. 1 (February 1, 2007): 45–64. http://dx.doi.org/10.1162/pres.16.1.45.
Full textDurham, Joyce, and Ann Kenyon. "Mock-Ups: Using Experiential Simulation Models in the Healthcare Design Process." HERD: Health Environments Research & Design Journal 12, no. 2 (April 2019): 11–20. http://dx.doi.org/10.1177/1937586719848860.
Full textTakeuchi, Yoshimi. "Special Issue on Emerging Technology in Manufacturing." Journal of Robotics and Mechatronics 9, no. 6 (December 20, 1997): 419. http://dx.doi.org/10.20965/jrm.1997.p0419.
Full textDermenci, Kamil Burak, Pradeep Kumar Dammala, Poonam Yadav, Anish Raj Kathribail, Joeri Van Mierlo, and Maitane Berecibar. "A Review on Digitalization Approaches for Battery Manufacturing Processes." ECS Meeting Abstracts MA2022-02, no. 6 (October 9, 2022): 601. http://dx.doi.org/10.1149/ma2022-026601mtgabs.
Full textBoletsis, Costas. "Virtual Reality for Prototyping Service Journeys." Multimodal Technologies and Interaction 2, no. 2 (April 10, 2018): 14. http://dx.doi.org/10.3390/mti2020014.
Full textIndhumathi, C., Y. Y. Cai, C. R. Cao, B. F. Lu, and J. M. Zheng. "Virtual reality prototyping of bio-molecules." Virtual and Physical Prototyping 2, no. 1 (March 2007): 37–49. http://dx.doi.org/10.1080/17452750601170316.
Full textAguayo, Claudio, Thomas Cochrane, Stephen Aiello, and Norm Wilkinson. "Enhancing Immersiveness in Paramedicine Education XR Simulation Design." Pacific Journal of Technology Enhanced Learning 3, no. 1 (February 16, 2021): 39–40. http://dx.doi.org/10.24135/pjtel.v3i1.103.
Full textPotecaşu, Octavian, Alexandra Bucur, and Florin Bogdan Marin. "Virtual Interactive Prototyping Based on Function-Behavior-Structure (FBS) Approach." Advanced Materials Research 1143 (February 2017): 188–93. http://dx.doi.org/10.4028/www.scientific.net/amr.1143.188.
Full textGo, Gi-Nam, Se-Min Ryu, Kyoo-Won Suh, and Sang-Hun Nam. "Haptic Controller, Prototyping, Virtual Reality, Exterior Design." Journal of Next-generation Convergence Information Services Technology 7, no. 2 (December 31, 2018): 237–46. http://dx.doi.org/10.29056/jncist.2018.12.10.
Full textWins, Peter, Aryabrata Basu, and Kyle Johnsen. "Do-It-Yourself Interface Device Prototyping for Virtual Reality." International Journal of Virtual Reality 11, no. 3 (January 1, 2012): 43–48. http://dx.doi.org/10.20870/ijvr.2012.11.3.2849.
Full textTanbour, Prof Dr Emad Y., and Prof Philip Rufe. "Effectiveness of Immersive Virtual Reality for Mechanical Engineering Capstone Courses." International Journal for Research in Applied Science and Engineering Technology 11, no. 1 (January 31, 2023): 1220–33. http://dx.doi.org/10.22214/ijraset.2023.48702.
Full textSeth, Abhishek, Judy M. Vance, and James H. Oliver. "Virtual reality for assembly methods prototyping: a review." Virtual Reality 15, no. 1 (January 22, 2010): 5–20. http://dx.doi.org/10.1007/s10055-009-0153-y.
Full textWang, G. Gary. "Definition and Review of Virtual Prototyping." Journal of Computing and Information Science in Engineering 2, no. 3 (September 1, 2002): 232–36. http://dx.doi.org/10.1115/1.1526508.
Full textHAMDI, Mustapha, and Antoine FERREIRA. "PROTOTYPING PROTEIN BASED BIO-NANOROBOTIC SYSTEMS USING VIRTUAL REALITY." IFAC Proceedings Volumes 39, no. 16 (2006): 102–7. http://dx.doi.org/10.3182/20060912-3-de-2911.00021.
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