Academic literature on the topic 'Virtual reality prototyping tool'
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Journal articles on the topic "Virtual reality prototyping tool"
Ranjan Sahu, Dr Ram. "USE OF AUGMENTED REALITY IN AUTOMOTIVE PROTOTYPING." International Journal of Engineering Applied Sciences and Technology 6, no. 10 (February 1, 2022): 106–10. http://dx.doi.org/10.33564/ijeast.2022.v06i10.012.
Full textSpeicher, Maximilian, Katy Lewis, and Michael Nebeling. "Designers, the Stage Is Yours! Medium-Fidelity Prototyping of Augmented & Virtual Reality Interfaces with 360theater." Proceedings of the ACM on Human-Computer Interaction 5, EICS (May 27, 2021): 1–25. http://dx.doi.org/10.1145/3461727.
Full textNovak-Marcincin, Jozef. "Selected Applications of Virtual Reality in Manufacturing." Journal for Technology of Plasticity 36, no. 1 (January 1, 2011): 25–34. http://dx.doi.org/10.2478/v10211-011-0002-3.
Full textJoundi, J., Y. Christiaens, J. Saldien, P. Conradie, and L. De Marez. "AN EXPLORATIVE STUDY TOWARDS USING VR SKETCHING AS A TOOL FOR IDEATION AND PROTOTYPING IN PRODUCT DESIGN." Proceedings of the Design Society: DESIGN Conference 1 (May 2020): 225–34. http://dx.doi.org/10.1017/dsd.2020.61.
Full textStadler, S., H. Cornet, D. Mazeas, J. R. Chardonnet, and F. Frenkler. "IMPRO: IMMERSIVE PROTOTYPING IN VIRTUAL ENVIRONMENTS FOR INDUSTRIAL DESIGNERS." Proceedings of the Design Society: DESIGN Conference 1 (May 2020): 1375–84. http://dx.doi.org/10.1017/dsd.2020.81.
Full textPfeiffer, Thies, and Nadine Pfeiffer-Leßmann. "Virtual Prototyping of Mixed Reality Interfaces with Internet of Things (IoT) Connectivity." i-com 17, no. 2 (August 28, 2018): 179–86. http://dx.doi.org/10.1515/icom-2018-0025.
Full textArrighi, Pierre-Antoine, and Céline Mougenot. "Towards user empowerment in product design: a mixed reality tool for interactive virtual prototyping." Journal of Intelligent Manufacturing 30, no. 2 (November 11, 2016): 743–54. http://dx.doi.org/10.1007/s10845-016-1276-0.
Full textAngster, Scott, and Sankar Jayaram. "Open Architecture Framework for Integrated Virtual Product Development Systems." International Journal of Virtual Reality 3, no. 1 (January 1, 1997): 1–26. http://dx.doi.org/10.20870/ijvr.1997.3.1.2618.
Full textArrighi, Pierre-Antoine, and Céline Mougenot. "Erratum to: Towards user empowerment in product design: a mixed reality tool for interactive virtual prototyping." Journal of Intelligent Manufacturing 30, no. 2 (May 24, 2017): 755. http://dx.doi.org/10.1007/s10845-017-1330-6.
Full textBordegoni, Monica. "KAEMaRT Group Labs." Journal on Interactive Systems 2, no. 2 (November 16, 2011): 1. http://dx.doi.org/10.5753/jis.2011.569.
Full textDissertations / Theses on the topic "Virtual reality prototyping tool"
Aumeerally, Manisah, and n/a. "Analytic Model Derivation Of Microfluidic Flow For MEMS Virtual-Reality CAD." Griffith University. School of Information and Communication Technology, 2006. http://www4.gu.edu.au:8080/adt-root/public/adt-QGU20061106.095352.
Full textAumeerally, Manisah. "Analytic Model Derivation Of Microfluidic Flow For MEMS Virtual-Reality CAD." Thesis, Griffith University, 2006. http://hdl.handle.net/10072/367272.
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Doctor of Philosophy (PhD)
School of Information and Communication Technology
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Vale, Heleno Murilo Campeão. "Prototipação virtual de plataforma agrícola móvel." Universidade de São Paulo, 2005. http://www.teses.usp.br/teses/disponiveis/18/18145/tde-08022017-105356/.
Full textVirtual reality (VR) has entertainment as its main area of application. However, over the last few years, due to a fast-paced development of computers hardware, VR has become more accessible, being widely used both in the academic and industrial areas. A part of VR that is becoming more important for the engineering areas is virtual protoyping (VP). Normally, the physical prototyping of a product can be expensive and impracticable for some projects. In such cases, VP can be used to prevent unnecessary operating costs, reaching satisfactory results. In this paper, the steps of the implementation of a virtual prototype are described, based on the first draft in development of the research project of the Laboratory of Simulation and Control of Discrete Systems of SEM-EESC, with FAPESP support process: 2003/06582-0 \"Autonomous agricultural vehicle (AAV): a platform for development of technologies for independent navigation and for data acquisition in precision agriculture\". Besides the description of the virtual prototype implementation, in this paper five tools for virtual development, available for tests in the laboratory of simulation, are analyzed: 3Dcanvas Freeware, WorldUp, EON Studio 4.0, WEBOTS and EON Professional. The criteria of evaluation of the tools were based on the main necessities of the project, such as the implementation of distributed centers of mass, not-structuralized land creation (made up of hills, holes etc.), traction controls,torque, besides other essential physical characteristics. The initial stage of the implementation was developed at EON Studio 4.0. Due to the lack of available resources in this tool, the final stage of the implementation was developed in EON Professional software. The behavior analysis of the platform at non-structuralized lands, the verification of the supported inclination angles and the analysis of the platform laterals reconfiguration are some of the achieved results.
Barnes, Evans Katie. "Beyond the Screen: Embedded Interfaces as Retail Wayfinding Tools." Kent State University / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=kent1493251709396537.
Full textBoodé, Henrik. "Prototyping of a mobile, Augmented Reality assisted maintenance tool." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-105191.
Full textCheung, Hoi-hoi. "A versatile multi-material virtual prototyping system." Click to view the E-thesis via HKUTO, 2007. http://sunzi.lib.hku.hk/hkuto/record/B3931988X.
Full textCheung, Hoi-hoi, and 張凱凱. "A versatile multi-material virtual prototyping system." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2007. http://hub.hku.hk/bib/B3931988X.
Full textBándi, Gergely. "Virtual living organism : a rapid prototyping tool to emulate biology." Thesis, Cranfield University, 2011. http://dspace.lib.cranfield.ac.uk/handle/1826/7230.
Full textPaternesi, Claudio. "Virtual Reality Labelling Tool for 3D Semantic Segmentation." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2019.
Find full textChan, Mei-mei Amy. "An integrated system for virtual simulation and visualization of rapid prototyping /." Hong Kong : University of Hong Kong, 2002. http://sunzi.lib.hku.hk/hkuto/record.jsp?B23829655.
Full textBooks on the topic "Virtual reality prototyping tool"
Bubley, Dean. Virtual reality: Video games or business tool? London: Financial Times Business Information, 1994.
Find full textIFIP WG 5.10 Workshop on Virtual Environments and their Applications (1994 Coimbra, Portugal). Virtual prototyping: Virtual environments and the product design process. London: Chapman & Hall on behalf of the International Federation for Information Processing (IFIP), 1995.
Find full textHan, Sŭng-ho. Kasang sije kisul kaebal =: Development of virtual prototyping technology. [Seoul]: Kwahak Kisulbu, 2007.
Find full textHan, Sŭng-ho. Kasang sije kisul kaebal =: Development of virtual prototyping technology. [Seoul]: Kwahak Kisulbu, 2007.
Find full textNIST-ASME Industrial Virtual Reality Symposium (1999 Chicago, Ill.). Industrial virtual reality: Manufacturing and design tool for the next millennium : NIST-ASME Industrial Virtual Reality Symposium, Symposium on Virtual Environment for Manufacturing. Edited by Banerjee Pat, Kesavadas T, American Society of Mechanical Engineers. Materials Handling Engineering Division., American Society of Mechanical Engineers. Manufacturing Engineering Division., Symposium on Virtual Environment for Manufacturing (1999 : Nashville, Tenn.), and International Mechanical Engineering Congress and Exposition (1999 : Nashville, Tenn.). New York: American Society of Mechanical Engineers, 1999.
Find full textKorves, Bernd. The development of a virtual reality assisted tool for detailed layout planning. Birmingham: University of Birmingham, 2003.
Find full textGermany) Paderborner Workshop Augmented & Virtual Reality in der Produktentstehung (1st 2002 Paderborn. Augmented & virtual reality in der Produktentstehung: Grundlagen, Methoden und Werkzeuge ; virtual prototyping/digital mock up, digitale Fabrik ; Integration von AR/VR in industrielle Geschäftsprozesse. Paderborn: Heinz Nixdorf Institut, 2002.
Find full textNIST-ASME, Industrial Virtual Reality Symposium (1999 Chicago Ill ). Industrial virtual reality: Manufacturing and design tool for the next millennium ... : presented at the Symposium on Industrial Virtual Reality, November 1-2, 1999, Chicago, Illinois and the 1999 ASME International Mechanical Engineering Congress and Exposition, November 14-19, 1999, Nashville, Tennessee. New York, N.Y: American Society of Mechanical Engineers, 1999.
Find full textMullen, Tony. Prototyping Augmented Reality. Wiley & Sons, Limited, John, 2011.
Find full textMullen, Tony. Prototyping Augmented Reality. Wiley & Sons, Limited, John, 2011.
Find full textBook chapters on the topic "Virtual reality prototyping tool"
Nam, Tek-Jin. "Collaborative Design Prototyping Tool for Hardware Software Integrated Information Appliances." In Virtual Reality, 504–13. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_55.
Full textde Sá, Antonino Gomes, and Joachim Rix. "Virtual Prototyping: The Integration of Design and Virtual Reality." In CAD Tools and Algorithms for Product Design, 128–50. Berlin, Heidelberg: Springer Berlin Heidelberg, 2000. http://dx.doi.org/10.1007/978-3-662-04123-9_9.
Full textPfeiffer-Leßmann, Nadine, and Thies Pfeiffer. "ExProtoVAR: A Lightweight Tool for Experience-Focused Prototyping of Augmented Reality Applications Using Virtual Reality." In HCI International 2018 – Posters' Extended Abstracts, 311–18. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-92279-9_42.
Full textGrabowski, Andrzej. "Virtual Reality as a Training Tool." In Virtual Reality and Virtual Environments, 25–50. First edition. | Boca Raton, FL : CRC Press, 2020. | Series: Occupational safety, health, and ergonomics: CRC Press, 2020. http://dx.doi.org/10.1201/9781003048510-2.
Full textSavioja, Paula, Paula Järvinen, Tommi Karhela, Pekka Siltanen, and Charles Woodward. "Developing a Mobile, Service-Based Augmented Reality Tool for Modern Maintenance Work." In Virtual Reality, 554–63. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_60.
Full textÖzkan, Ozan, and Özhan Tıngöy. "Collaborative Engineering and Virtual Prototyping Within Virtual Reality." In Encyclopedia of Computer Graphics and Games, 1–3. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-08234-9_171-1.
Full textBauer, Wilhelm, Matthias Bues, and Oliver Riedel. "CIA-Tool: Kooperativinteraktives Planen in virtuellen Räumen." In Virtual Reality ’94, 81–97. Berlin, Heidelberg: Springer Berlin Heidelberg, 1994. http://dx.doi.org/10.1007/978-3-662-10795-9_7.
Full textCanepa, Gaetano. "Enhancing the Virtual Training Tool." In Virtual Reality, Training’s Future?, 53–63. Boston, MA: Springer US, 1997. http://dx.doi.org/10.1007/978-1-4899-0038-8_6.
Full textCotton, Matthew. "Virtual Reality as Ethical Tool." In Virtual Reality, Empathy and Ethics, 93–112. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-72907-3_5.
Full textDrápal, L., P. Novotný, V. Píštěk, and R. Ambróz. "Virtual Prototyping as Tool for Powertrain Development." In Mechatronics, 3–7. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-23244-2_1.
Full textConference papers on the topic "Virtual reality prototyping tool"
Netto, Antonio Valerio, and Maria Cristina Ferreira de Oliveira. "Virtual Reality for Machine Tool Prototyping." In ASME 2002 International Mechanical Engineering Congress and Exposition. ASMEDC, 2002. http://dx.doi.org/10.1115/imece2002-32394.
Full textFerreira, Victor Rogerio Sousa, Lisle Faray de Paiva, Anselmo Cardoso de Paiva, Regis Costa de Oliveira, Monica Sofia Santos Mendes, and Ivana Marcia Oliveira Maia. "Authoring and Visualization Tool for Augmented Scenic Performances Prototyping and Experience." In 2020 22nd Symposium on Virtual and Augmented Reality (SVR). IEEE, 2020. http://dx.doi.org/10.1109/svr51698.2020.00068.
Full textGeiger, Christian, Jo¨rg Sto¨cklein, Jan Berssenbru¨gge, and Volker Paelke. "Mixed Reality Design of Control Strategies." In ASME 2009 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2009. http://dx.doi.org/10.1115/detc2009-87350.
Full textAumeerally, Manisah, and Renate Sitte. "Design and modeling of microactuators in MEMS virtual reality prototyping CAD tool." In International Symposium on Microelectronics and MEMS, edited by Neil W. Bergmann, Derek Abbott, Alex Hariz, and Vijay K. Varadan. SPIE, 2001. http://dx.doi.org/10.1117/12.449146.
Full textDe Kroon, Joseph P., and Bert Bras. "Practical Considerations and Lessons Learned in Setting up a Virtual Reality System for Industrial Virtual Prototyping." In ASME 2001 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2001. http://dx.doi.org/10.1115/detc2001/cie-21258.
Full textBruno, Fabio, Agostino Angilica, Francesco Cosco, Loris Barbieri, and Maurizio Muzzupappa. "Comparing Different Visuo-Haptic Environments for Virtual Prototyping Applications." In ASME 2011 World Conference on Innovative Virtual Reality. ASMEDC, 2011. http://dx.doi.org/10.1115/winvr2011-5533.
Full textGowda, Sanjay, Sankar Jayaram, and Uma Jayaram. "Architectures for Internet-Based Collaborative Virtual Prototyping." In ASME 1999 Design Engineering Technical Conferences. American Society of Mechanical Engineers, 1999. http://dx.doi.org/10.1115/detc99/cie-9040.
Full textFlaig, Thomas, and Magnus Thor Thrainsson. "Virtual Prototyping: New Information Techniques in Product Design." In ASME 1996 Design Engineering Technical Conferences and Computers in Engineering Conference. American Society of Mechanical Engineers, 1996. http://dx.doi.org/10.1115/96-detc/dfm-1417.
Full textFonseca, Jose Roberto, Jader Abreu, Lucas Figueredo, Jose Gomes Neto, Veronica Teichrieb, Jonysberg P. Quintino, Fabio Q. B. da Silva, Andre L. M. Santos, and Helder Pinho. "Ginput: a tool for fast hi-fi prototyping of gestural interactions in virtual reality." In 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). IEEE, 2020. http://dx.doi.org/10.1109/ismar-adjunct51615.2020.00030.
Full textFreitas, Gabriel, Marcio Sarroglia Pinho, Milene Selbach Silveira, and Frank Maurer. "A Systematic Review of Rapid Prototyping Tools for Augmented Reality." In 2020 22nd Symposium on Virtual and Augmented Reality (SVR). IEEE, 2020. http://dx.doi.org/10.1109/svr51698.2020.00041.
Full textReports on the topic "Virtual reality prototyping tool"
Regian, Jr, Shebilske J. W., Monk Wayne L., and John M. A Preliminary Empirical Evaluation of Virtual Reality as a Training Tool for Visual-Spatial Tasks. Fort Belvoir, VA: Defense Technical Information Center, May 1993. http://dx.doi.org/10.21236/ada266110.
Full textShyshkina, Mariya P., and Maiia V. Marienko. Augmented reality as a tool for open science platform by research collaboration in virtual teams. [б. в.], February 2020. http://dx.doi.org/10.31812/123456789/3755.
Full textMorie, Jacquelyn F., Kumar Iyer, Donat-Pierre Luigi, Josh Williams, Aimee Dozois, and Albert Rizzo. Development of a Data Management Tool for Investigating Multivariate Space and Free Will Experiences in Virtual Reality. Fort Belvoir, VA: Defense Technical Information Center, January 2006. http://dx.doi.org/10.21236/ada459216.
Full textYevtuch, Mykola B., Vasyl M. Fedorets, Oksana V. Klochko, Mariya P. Shyshkina, and Alla V. Dobryden. Development of the health-preserving competence of a physical education teacher on the basis of N. Bernstein's theory of movements construction using virtual reality technologies. CEUR Workshop Proceedings, July 2021. http://dx.doi.org/10.31812/123456789/4634.
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