Academic literature on the topic 'VIRTUAL REALITY MAN MACHINE INTERAFACES'
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Journal articles on the topic "VIRTUAL REALITY MAN MACHINE INTERAFACES"
Yue, Xue Jun, Tian Sheng Hong, Xing Xu, and Wei Bin Wu. "Study on 3D Virtual Reality Modeling." Advanced Materials Research 129-131 (August 2010): 1296–300. http://dx.doi.org/10.4028/www.scientific.net/amr.129-131.1296.
Full textWang, Chun Xiang, Qun Zhao, Wen Lei Sun, Xiao Jing Wan, and Quan Wei Cui. "3D Scene of Virtual Reality System Design and Research." Key Engineering Materials 522 (August 2012): 761–65. http://dx.doi.org/10.4028/www.scientific.net/kem.522.761.
Full textZhang, Jian, Wen Lei Sun, Xiang Long Wang, Chun Xiang Wang, and Shu Jun Guo. "The Design of Injection Mold Assembly System Based on the Virtual Reality Technology." Key Engineering Materials 522 (August 2012): 757–60. http://dx.doi.org/10.4028/www.scientific.net/kem.522.757.
Full textPan, Xiao Yang, and Xiao Jia Wei. "Virtual Reality Technology Applied in Automobile Modeling Design." Applied Mechanics and Materials 620 (August 2014): 154–57. http://dx.doi.org/10.4028/www.scientific.net/amm.620.154.
Full textQin, Yu Ping. "Application of Virtual Reality Technology in Civil Engineering." Applied Mechanics and Materials 427-429 (September 2013): 2855–58. http://dx.doi.org/10.4028/www.scientific.net/amm.427-429.2855.
Full textZhang, Yu, Yi Man Dou, Wen Zheng Cai, and Yun Qin Zhu. "Virtual Manipulation of Eon Studio-Based for High Speed Labeling Machine." Applied Mechanics and Materials 220-223 (November 2012): 57–60. http://dx.doi.org/10.4028/www.scientific.net/amm.220-223.57.
Full textYang, Dong Li, Si Yu Liu, Bin Yang, and Bo Zhou. "Research the Training System of the Oilfield Staff Simulation Based on Virtual Reality Technology." Advanced Materials Research 807-809 (September 2013): 2863–67. http://dx.doi.org/10.4028/www.scientific.net/amr.807-809.2863.
Full textSong, Hong, and Zhi Yue. "Research on user experience evaluation of man-machine interaction interface based on virtual reality technology." International Journal of Information and Communication Technology 19, no. 4 (2021): 356. http://dx.doi.org/10.1504/ijict.2021.118572.
Full textSong, Hong, and Zhi Yue. "Research on user experience evaluation of man-machine interaction interface based on virtual reality technology." International Journal of Information and Communication Technology 19, no. 4 (2021): 1. http://dx.doi.org/10.1504/ijict.2021.10039768.
Full textRobison, R. Aaron, Charles Y. Liu, and Michael L. J. Apuzzo. "Man, Mind, and Machine: The Past and Future of Virtual Reality Simulation in Neurologic Surgery." World Neurosurgery 76, no. 5 (November 2011): 419–30. http://dx.doi.org/10.1016/j.wneu.2011.07.008.
Full textDissertations / Theses on the topic "VIRTUAL REALITY MAN MACHINE INTERAFACES"
Aubert, Donatien. "Les nouveaux arts de la mémoire : topiques digitales. La réactualisation de l’ars memoriae grâce à l’infographie tridimensionnelle." Thesis, Sorbonne université, 2019. http://www.theses.fr/2019SORUL021.
Full textBeyond the instruments of statistical analysis enlisted by researchers working in the field of digital humanities, a growing number of visual and spatial tools (3D databases, video game engines, virtual and augmented reality, etc.) have gained in interest over the past few years. These new approaches allow for the spatialized presentation of knowledge in novel and intuitive ways that increasingly appeal to a public beyond academia. The goal of this thesis is to pinpoint and explore the various heuristic and epistemological models engineers working in the field of human-computer interaction have used to develop these tools. Up until the Baroque period in Europe, a suite of methods grouped under the rubric of “the arts of memory” relied on similar modes of spatialization of immersive mental spaces in order to activate memory and to organize knowledge. The centrality of these arts in the formation of intellectual life has granted them a double posterity: they at once structured the way one organized knowledge – thus becoming instrumental in the refinement of logic and computation; while also serving as means to exhibit and present knowledge – allowing for the advent of the perspective paradigm and museology. This hybrid heritage establishes the arts of memory as landmarks for the further development of new media, and notably computer-generated images. To understand the stakes involved with the use of these technologies in scholarly practice, this thesis also addresses how the film and video game industries gradually shaped their evolution. Finally, this inquiry provides useful prescriptions for their deployment within the growing interdisciplinary field of digital humanities
LEONE, GIUSEPPE RICCARDO. "Comunicazione bimodale nel web per mezzo di facce parlanti 3D." Doctoral thesis, 2014. http://hdl.handle.net/2158/874631.
Full textBooks on the topic "VIRTUAL REALITY MAN MACHINE INTERAFACES"
United States. National Aeronautics and Space Administration., ed. Virtual presence: One step beyond reality. [Washington, D.C: National Aeronautics and Space Administration, 1997.
Find full textUnited States. National Aeronautics and Space Administration., ed. Virtual presence: One step beyond reality. [Washington, D.C: National Aeronautics and Space Administration, 1997.
Find full textAnna, Scuola superiore S., ed. RO-MAN '99: 8th IEEE International Workshop on Robot and Human Interaction, September 27-29, 1999, Pisa, Italy : [proceedings]. Piscataway, NJ: IEEE, 1999.
Find full textIEEE, International Workshop on Robot and Human Communication (9th 2000 Osaka Japan). 9th IEEE International Workshop on Robot and Human Communication: Proceedings : IEEE RO-MAN 2000 : September 27-29, 2000, Osakak Institute of Technology, Osaka, Japan. Piscataway, NJ: IEEE, 2000.
Find full textIEEE International Workshop on Robot and Human Communication (4th 1995 Tokyo, Japan). Proceedings, 4th IEEE International Workshop on Robot and Human Communication: RO-MAN'95 Tokyo, July 5-7, 1995, Waseda University, Tokyo, Japan. [New York, NY]: Institute of Electrical and Electronics Engineers, 1995.
Find full textCalif.) IEEE International Workshop on Robot and Human Communication (12th 2003 Millbrae. RO-MAN 2003: 12th IEEE International Workshop on Robot and Human Interactive Communication : proceedings : October 31-November 2, 2003, Millbrae, California, USA. Piscataway, N.J: IEEE, 2003.
Find full textIEEE International Workshop on Robot and Human Interactive Communication (13th 2004 Kurashiki-shi, Japan). RO-MAN 2004: 13th IEEE International Workshop on Robot and Human Interactive Communication : proceedings : September 20-22, 2004, Kurashiki, Okayama Japan at Kurashiki Ivy Square. Piscataway, N.J: IEEE, 2004.
Find full textIEEE International Workshop on Robot and Human Communication (6th 1997 Sendai, Japan). Proceedings : 6th IEEE International Workshop on Robot and Human Communication: RO-MAN'97 Sendai : 19 Sept.- 1 Oct., 1997, Tohoku University, Sendai, Japan. Piscataway, NJ: IEEE, 1997.
Find full textBossomaier, Terry. Introduction To The Senses For Computer Game And Virtual Reality Designers. Cambridge University Press, 2007.
Find full text2005 IEEE International Workshop on Robot and Human Interactive Communication (Ro-Man), Nashville, TN, August 13-15, 2005. Institute of Electrical & Electronics Enginee, 2005.
Find full textBook chapters on the topic "VIRTUAL REALITY MAN MACHINE INTERAFACES"
Jamroz, Dariusz. "Multidimensional Labyrinth – Multidimensional Virtual Reality." In Man-Machine Interactions, 445–50. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-00563-3_47.
Full textChen, Zhe, Zhuohang Cao, Peili Ma, and Lijun Xu. "Industrial Robot Training Platform Based on Virtual Reality and Mixed Reality Technology." In Man-Machine-Environment System Engineering, 891–98. Singapore: Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-15-6978-4_102.
Full textWan, Mingjie, Xiaolong Chang, Yuhui Li, Zaochen Liu, and Shiyou Ma. "Application of Virtual Reality Technology in Man–Machine Interactive Equipment Virtual Maintenance System." In Man-Machine-Environment System Engineering, 875–79. Singapore: Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-15-6978-4_100.
Full textBao, Zuohui, Yong Wang, Zuobin Yang, Chunfeng Zhu, and Cheng Jin. "Design on the Virtual Maintenance Training System of Some-Type Equipment Based on the Virtual Reality." In Man-Machine-Environment System Engineering, 479–87. Singapore: Springer Singapore, 2018. http://dx.doi.org/10.1007/978-981-13-2481-9_56.
Full textFreund, Eckhard, and Jürgen Roßmann. "Smart Man-Machine Interfaces by Means of Projective Virtual Reality." In Field and Service Robotics, 152–59. London: Springer London, 1998. http://dx.doi.org/10.1007/978-1-4471-1273-0_25.
Full textLi, Chenhui, Runfeng Hou, Zhibing Pang, Kehua Zou, Xiaofei Zhai, and Shili Chu. "Practice of Virtual Reality Case Teaching Using in the Military Training Based on Virtools." In Proceedings of the 13th International Conference on Man-Machine-Environment System Engineering, 535–42. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-38968-9_61.
Full textKUHLEN, T., K. F. KRAISS, M. SCHMITT, and C. DOHLE. "APPLYING VIRTUAL REALITY TO DIAGNOSIS AND THERAPY OF SENSORIMOTOR DISTURBANCES." In Analysis, Design and Evaluation of Man–Machine Systems 1995, 605–9. Elsevier, 1995. http://dx.doi.org/10.1016/b978-0-08-042370-8.50043-4.
Full textJ. Van de Broek, Peter, Clement Onime, James O. Uhomobhi, and Mattia Santachiara. "Evolution of User Interface and User Experience in Mobile Augmented and Virtual Reality Applications." In Haptic Technology - Intelligent Approach to Future Man-Machine Interaction [Working Title]. IntechOpen, 2022. http://dx.doi.org/10.5772/intechopen.103166.
Full textSánchez-Sánchez, Pablo, José Daniel Castro-Díaz, Alejandro Gutiérrez-Giles, and Javier Pliego-Jiménez. "A Proposal of Haptic Technology to be Used in Medical Simulation." In Haptic Technology - Intelligent Approach to Future Man-Machine Interaction [Working Title]. IntechOpen, 2022. http://dx.doi.org/10.5772/intechopen.102508.
Full textUricchio, Antonio. "The taxation of artificial intelligence between new taxes and additional incentives." In Human Rights - From reality to the virtual world, 135–59. Publisher House WSGE Alcide De Gasperi University of Euroregional Economy ul. Sienkiewicza 4 05-410 Józefów, 2021. http://dx.doi.org/10.13166/wsge//wjco5956.
Full textConference papers on the topic "VIRTUAL REALITY MAN MACHINE INTERAFACES"
Wu, Yen-Liang. "Some Phenomena in The Spatial Representation of Virtual Reality." In CAADRIA 2009: Between Man and Machine? Integration, Intuition, Intelligence. CAADRIA, 2009. http://dx.doi.org/10.52842/conf.caadria.2009.143.
Full textWu, Yen-Liang. "Some Phenomena in The Spatial Representation of Virtual Reality." In CAADRIA 2009: Between Man and Machine? Integration, Intuition, Intelligence. CAADRIA, 2009. http://dx.doi.org/10.52842/conf.caadria.2009.143.
Full textPetukhov, Igor, Luydmila Steshina, and Andrey Glazyrin. "Application of virtual reality technologies in training of man-machine system operators." In 2017 International Conference on Information Science and Communications Technologies (ICISCT). IEEE, 2017. http://dx.doi.org/10.1109/icisct.2017.8188569.
Full textBahri, Jitin, and Rakesh Garg. "Suspicious Behavior Detection Using Man Machine Model with Integration of Virtual Reality." In 2021 5th International Conference on Information Systems and Computer Networks (ISCON). IEEE, 2021. http://dx.doi.org/10.1109/iscon52037.2021.9702309.
Full textKawaguchi, Takayuki, Yoshihiro Nishimura, Atsumi Maruhashi, Tomohiro Fukuda, and Nobuyoshi Yabuki. "A Study of The Virtual Reality Simulation System for LRT Projects Towards Sustainable City." In CAADRIA 2009: Between Man and Machine? Integration, Intuition, Intelligence. CAADRIA, 2009. http://dx.doi.org/10.52842/conf.caadria.2009.023.
Full textFreund, Eckhard, Juergen Rossmann, and Marcel Brasch. "Open multi-agent control architecture to support virtual-reality-based man-machine interfaces." In Intelligent Systems and Advanced Manufacturing, edited by Gerard T. McKee and Paul S. Schenker. SPIE, 2001. http://dx.doi.org/10.1117/12.444163.
Full textChen, Yu-Ling, Yan-Xuan Cheng, I.-Yun Hung, and Shih-Wei Sun. "Ant-Man Vision in the Museum with Interactive and Immersive Surreal Experience Based on Machine Learning." In 2022 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR). IEEE, 2022. http://dx.doi.org/10.1109/aivr56993.2022.00050.
Full textRoßmann, Jürgen, Christian Schlette, and Nils Wantia. "Virtual Reality Providing Ground Truth for Machine Learning and Programming by Demonstration." In ASME 2012 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/detc2012-70375.
Full textJung, Thomas Josef, Malte Rast, Eric Guiffo Kaigom, and Juergen Rossmann. "Fast VR Application Development Based on Versatile Rigid Multi-Body Dynamics Simulation." In ASME 2011 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2011. http://dx.doi.org/10.1115/detc2011-47621.
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