Journal articles on the topic 'Virtual reality in art'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the top 50 journal articles for your research on the topic 'Virtual reality in art.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Browse journal articles on a wide variety of disciplines and organise your bibliography correctly.
Wennberg, Teresa. "Virtual Reality—Virtual Brain: Questioning Reality." Leonardo 51, no. 5 (October 2018): 453–59. http://dx.doi.org/10.1162/leon_a_01554.
Full textLee, Eun ah. "Art as the Virtual and Virtual Reality Art." Mihak - The Korean Journal of Aesthetics 85, no. 3 (September 30, 2019): 77–101. http://dx.doi.org/10.52720/mihak.85.3.3.
Full textCavazza, Marc, Jean-Luc Lugrin, Simon Hartley, Marc Le Renard, Alok Nandi, Jeffrey Jacobson, and Sean Crooks. "Intelligent virtual environments for virtual reality art." Computers & Graphics 29, no. 6 (December 2005): 852–61. http://dx.doi.org/10.1016/j.cag.2005.09.002.
Full textAYDOĞAN, Derya, and Lütfü KAPLANOĞLU. "SOCIETY, ART AND VIRTUAL REALITY." Electronic Journal of New Media 4, no. 2 (2020): 79–88. http://dx.doi.org/10.17932/iau.ejnm.25480200.2020.4/2.79-88.
Full textBates, Joseph. "Virtual Reality, Art, and Entertainment." Presence: Teleoperators and Virtual Environments 1, no. 1 (January 1992): 133–38. http://dx.doi.org/10.1162/pres.1992.1.1.133.
Full textBrown, Sheldon. "Real art and virtual reality." ACM SIGGRAPH Computer Graphics 31, no. 4 (November 1997): 36. http://dx.doi.org/10.1145/271247.271271.
Full textKent, Charlotte. "Installation Art in Virtual Reality." Digital Culture & Society 8, no. 1 (December 1, 2022): 117–40. http://dx.doi.org/10.14361/dcs-2022-0107.
Full textKent, Charlotte. "Installation Art in Virtual Reality." Digital Culture & Society 8, no. 1 (December 1, 2022): 117–40. http://dx.doi.org/10.14361/dcs-2022-080107.
Full textZhang, Xi. "Virtual Digital Communication Feature Fusion Based on Virtual Augmented Reality." Security and Communication Networks 2022 (April 23, 2022): 1–7. http://dx.doi.org/10.1155/2022/6345236.
Full textZeng, Lijia, and Xiang Dong. "Artistic Style Conversion Based on 5G Virtual Reality and Virtual Reality Visual Space." Mobile Information Systems 2021 (May 29, 2021): 1–8. http://dx.doi.org/10.1155/2021/9312425.
Full textJanaka Rakapakse, R. P. C., and Yi-Ping Hung. "Virtual Reality as an Art Form." Proceedings of International Conference on Artificial Life and Robotics 24 (January 10, 2019): 603–6. http://dx.doi.org/10.5954/icarob.2019.os25-2.
Full textMa, Xin. "Application of Virtual Reality Technology in Art Design: A Systematic Approach." Mobile Information Systems 2022 (September 9, 2022): 1–8. http://dx.doi.org/10.1155/2022/7451891.
Full textCheng Fang. "Application of Depth Convolution Virtual Reality (VR) in Traditional Sculpture Design under Digital Modeling." Journal of Electrical Systems 20, no. 7s (May 4, 2024): 01–14. http://dx.doi.org/10.52783/jes.3245.
Full textSong, Lu, Xiujiang Pan, and Peiran Fan. "The Practice of Virtual Reality Technology in the Teaching of Film and Television Art." Journal of Education and Educational Research 5, no. 3 (October 1, 2023): 220–26. http://dx.doi.org/10.54097/jeer.v5i3.13724.
Full textZeng, Qingliang. "Research on Innovative Paths of Art Education based on Virtual Reality Technology." International Journal of Education and Humanities 14, no. 3 (June 16, 2024): 129–33. http://dx.doi.org/10.54097/d3g8xr35.
Full textKiossovska, Kalina. "Virtual Reality and Phenomenology of Virtual Narratives." Postmodernism Problems 10, no. 1 (April 2, 2020): 108–22. http://dx.doi.org/10.46324/pmp2001108.
Full textYang, Shu. "The application of virtual reality in art." Applied and Computational Engineering 19, no. 1 (October 23, 2023): 227–33. http://dx.doi.org/10.54254/2755-2721/19/20231037.
Full textZeng, Qingliang. "Exploring the Aesthetic Experience in Virtual Reality Applications: A Cross Border Art and Technology Integration." International Journal of Education and Humanities 12, no. 3 (February 28, 2024): 234–37. http://dx.doi.org/10.54097/nsbrvp30.
Full textİnanç, Banu, and UYAN DUR. "VIRTUAL REALITY ART AND IMMERSIVE EXPERIMENTAL TYPOGRAPHY." Electronic Journal of New Media 5, no. 3 (2017): 219–33. http://dx.doi.org/10.17932/iau.ejnm.25480200.2021/ejnm_v5i3002.
Full textFriedman, Doron, Ayal Donenfeld, and Eli Zafran. "Neurophysiology-based art in immersive virtual reality." International Journal of Arts and Technology 2, no. 4 (2009): 331. http://dx.doi.org/10.1504/ijart.2009.029239.
Full textSong, Shukui. "Research on Public Art Parameterization of Interactive Installation Based on Sensor and Virtual Reality." Mobile Information Systems 2021 (November 26, 2021): 1–11. http://dx.doi.org/10.1155/2021/7622308.
Full textHillman, John. "The Incompleteness of Lookings." Membrana Journal of Photography, Vol. 3, no. 1 (2018): 66–69. http://dx.doi.org/10.47659/m4.066.art.
Full textDai, Yue. "Digital Media Art Creation Based on Virtual Reality and Semantic Feature Fusion." Wireless Communications and Mobile Computing 2022 (August 12, 2022): 1–9. http://dx.doi.org/10.1155/2022/9144951.
Full textCao, Qingyun. "Curriculum Design of Art Higher Vocational Education Based on Artificial Intelligence Assisted Virtual Reality Technology." Security and Communication Networks 2022 (March 17, 2022): 1–9. http://dx.doi.org/10.1155/2022/3535068.
Full textLin, Yubing, Yi You, and Zitong Zhou. "Application Of VR In the Field of Education." Highlights in Science, Engineering and Technology 68 (October 9, 2023): 11–20. http://dx.doi.org/10.54097/hset.v68i.11925.
Full textShi, Jiayi. "Art Form and New Fashion Style of Virtual Reality Design." MATEC Web of Conferences 365 (2022): 01009. http://dx.doi.org/10.1051/matecconf/202236501009.
Full textOrtíz Triviño, Jorge Eduardo, and Rodolfo Cipagauta. "A virtual art museum." Ingeniería e Investigación 26, no. 3 (September 1, 2006): 78–84. http://dx.doi.org/10.15446/ing.investig.v26n3.14754.
Full textWang, Wei-Ying, Li-Chu Tien, and Yu-Qi Du. "Based on VR Technology the Influence of School Organizational Innovation Atmos Phere Artistic Creativity of University Students: Mediating Role of Flow Experience." International Journal of Information and Education Technology 12, no. 2 (2022): 123–31. http://dx.doi.org/10.18178/ijiet.2022.12.2.1595.
Full textYe, Weina, and Yuhui Li. "Design and Research of Digital Media Art Display Based on Virtual Reality and Augmented Reality." Mobile Information Systems 2022 (March 31, 2022): 1–12. http://dx.doi.org/10.1155/2022/6606885.
Full textHite, Rebecca. "Virtual Reality." American Biology Teacher 84, no. 2 (February 1, 2022): 106–8. http://dx.doi.org/10.1525/abt.2022.84.2.106.
Full textSampoerna, Jansen, Wirawan Istiono, and Alethea Suryadibrata. "Virtual Reality Game for Introducing Pencak Silat." International Journal of Interactive Mobile Technologies (iJIM) 15, no. 01 (January 12, 2021): 199. http://dx.doi.org/10.3991/ijim.v15i01.17679.
Full textROHOTCHENKO, OLEKSII, TETIANA ZUZIAK, OLEG CHUYKO, SVITLANA KIZIM, and MARIIA OSPISHCHEVA-PAVLYSHYN. "VIRTUAL REALITY IN TRAINING SPECIALISTS OF THE INDUSTRY OF CULTURE AND ARTS." AD ALTA: 11/02-XX. 11, no. 2 (July 31, 2021): 131–35. http://dx.doi.org/10.33543/110220131135.
Full textWang, Tianhang, and Lu Zhao. "Virtual Reality-Based Digital Restoration Methods and Applications for Ancient Buildings." Journal of Mathematics 2022 (February 21, 2022): 1–10. http://dx.doi.org/10.1155/2022/2305463.
Full textLiang, Bin. "Art Design Teaching Based on the Multidata Fusion Algorithm and Virtual Simulation Technology." Mobile Information Systems 2022 (October 11, 2022): 1–11. http://dx.doi.org/10.1155/2022/2343021.
Full textXu, Xiaojuan, and Jin Zhu. "Artistic Color Virtual Reality Implementation Based on Similarity Image Restoration." Complexity 2021 (June 22, 2021): 1–12. http://dx.doi.org/10.1155/2021/7572654.
Full textTsareva, Nadezhda A. "The Processes of Digitalization in Art and Creativity: Dialectics of Interconnection." Problemy muzykal'noi nauki / Music Scholarship, no. 1 (2024): 157–68. http://dx.doi.org/10.56620/2782-3598.2024.1.157-168.
Full textLiu, Pei, and Satha Phongsatha. "Application Research on Enhancing the Cognitive Ability of Art Appreciation of Senior High School Students in Chengdu through Virtual Reality Technology." International Journal of Innovative Research and Scientific Studies 5, no. 3 (September 30, 2022): 236–48. http://dx.doi.org/10.53894/ijirss.v5i3.676.
Full textWindsor, Casey. "The Visual Artists Rights Act in augmented and virtual realities." Interactive Entertainment Law Review 7, no. 1 (June 28, 2024): 25–29. http://dx.doi.org/10.4337/ielr.2024.01.03.
Full textIncao, Sara, and Carlo Mazzola. "The Paradox of Virtual Embodiment: The Body Schema in Virtual Reality Aesthetic Experience." Studia Universitatis Babeș-Bolyai Philosophia 66, no. 2 supplement (October 30, 2021): 131–39. http://dx.doi.org/10.24193/subbphil.2021.2s.09.
Full textJung, Chang Yong. "A Case Study on Formative Elements and Visual Perception Theory Expressed in Virtual Art Contents." International Journal of Membrane Science and Technology 10, no. 1 (June 1, 2023): 192–200. http://dx.doi.org/10.15379/ijmst.v10i1.1445.
Full textLi, Sun. "Feasibility Analysis of VR Virtual Technology Application in Art Design Teaching." BCP Education & Psychology 10 (August 16, 2023): 247–50. http://dx.doi.org/10.54691/bcpep.v10i.5371.
Full textLi, Bingzhou, Yufei Wang, and Chenhui Zhang. "Research and Analysis of VR Technology in the Field of Education." Lecture Notes in Education Psychology and Public Media 9, no. 1 (September 14, 2023): 32–38. http://dx.doi.org/10.54254/2753-7048/9/20230039.
Full textByeon, Gongkyu, and Sunjin Yu. "Roblox Graffiti Art Using Virtual Reality Devices: Reality and Spatial Presence in a Virtual Space." Applied Sciences 13, no. 24 (December 6, 2023): 13038. http://dx.doi.org/10.3390/app132413038.
Full textKupka, Tomasz ('Tomi'). "Virtual Reality Support for Dental Treatment Premedication." International Annals of Science 10, no. 1 (January 19, 2021): 102–6. http://dx.doi.org/10.21467/ias.10.1.102-106.
Full textRaya, Laura, Jose Jesus Garcia-Rueda, Daniel Lopez-Fernandez, Jesus Mayor, and Mike Potel. "Virtual Reality Application for Fostering Interest in Art." IEEE Computer Graphics and Applications 41, no. 2 (March 2021): 106–13. http://dx.doi.org/10.1109/mcg.2021.3055685.
Full textVolynets, Viktoriia. "Integration of virtual and augmented reality into art." Almanac "Culture and Contemporaneity", no. 1 (August 31, 2021): 9–16. http://dx.doi.org/10.32461/2226-0285.1.2021.238532.
Full textVert, Silviu, Diana Andone, and Radu Vasiu. "Augmented and Virtual Reality for Public Space Art." ITM Web of Conferences 29 (2019): 03006. http://dx.doi.org/10.1051/itmconf/20192903006.
Full textGriggs, Jessica. "Brain-bending art: Virtual reality, the old way." New Scientist 207, no. 2778 (September 2010): 36. http://dx.doi.org/10.1016/s0262-4079(10)62281-6.
Full textBellani, M., L. Fornasari, L. Chittaro, and P. Brambilla. "Virtual reality in autism: state of the art." Epidemiology and Psychiatric Sciences 20, no. 3 (May 4, 2011): 235–38. http://dx.doi.org/10.1017/s2045796011000448.
Full textZhou, Ning-Ning, and Yu-Long Deng. "Virtual reality: A state-of-the-art survey." International Journal of Automation and Computing 6, no. 4 (October 21, 2009): 319–25. http://dx.doi.org/10.1007/s11633-009-0319-9.
Full text