Dissertations / Theses on the topic 'Virtual reality in art'
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Yoon, Sohhyoun. "VIRTUAL REALITY IN ART EDUCATION." VCU Scholars Compass, 2010. http://scholarscompass.vcu.edu/etd/2021.
Full textDrazdauskas, Laurynas. "Virtual Reality as a Phenomenon of Art." Thesis, Linköping University, Department of Philosophy, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-7645.
Full textLucas, Stephen 1985. "Virtual Stage: Merging Virtual Reality Technologies and Interactive Audio/Video." Thesis, University of North Texas, 2017. https://digital.library.unt.edu/ark:/67531/metadc984124/.
Full textLobwein, Guy A. "Consuming conflict: Militainment, desire and virtual reality in contemporary art." Thesis, Queensland University of Technology, 2020. https://eprints.qut.edu.au/180892/1/Guy_Lobwein_Thesis.pdf.
Full textKruger, Leanne. "Metapolis : virtual reality vs. real virtuality in a digital art pavillion." Diss., University of Pretoria, 2011. http://hdl.handle.net/2263/29982.
Full textFletcher, Lauren Jean. "Adaptive realities : effects of merging physical and virtual entities." Thesis, Rhodes University, 2015. http://hdl.handle.net/10962/d1018557.
Full textVadruccio, Alessandro. "Mixed Reality techniques applied to a Virtual and Georeferenced tour for displaying street art content." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2018. http://amslaurea.unibo.it/15144/.
Full textLeibbrandt, Tim. "Intramediary presence : body, interactivity and networked distribution in immersive virtual reality art." Master's thesis, University of Cape Town, 2013. http://hdl.handle.net/11427/14245.
Full textDolinsky, Margaret. "Facing experience : a painter's canvas in virtual reality." Thesis, University of Plymouth, 2014. http://hdl.handle.net/10026.1/3204.
Full textWiesemueller, Cornelia Francesca. "Vapour trails of imagination : the metaphysics of virtual reality : the deepest seat of creativity." Thesis, The University of Sydney, 2002. https://hdl.handle.net/2123/29234.
Full textZhao, Xinyang. "Re-presenting China in Digital Immersive Art: Virtual Reality, Imaginaries, and Cultural Presence." Thesis, Curtin University, 2022. http://hdl.handle.net/20.500.11937/89625.
Full textNechvatal, Joseph. "Immersive ideals / critical distances a study of the affinity between artistic ideologies in virtual reality and previous immersive idioms /." Newport : University of Wales College, Newport, 1999. http://www.eyewithwings.net/nechvatal/iicd.pdf.
Full textEnros, Max. "Development of an Interactive VR Experience for an Art Museum." Thesis, Luleå tekniska universitet, Institutionen för system- och rymdteknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-79463.
Full textBergman, John. "IMMERSIVE GALLERY OF DIGITAL ART." Thesis, KTH, Arkitektur, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-223228.
Full textPissini, Jessica M. "Embodied by Design: The Presence of Creativity, Art-making, and Self in Virtual Reality." The Ohio State University, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=osu1594831377515567.
Full textNord, Nylund Bino. "Skolungdomars användning av virtuell verklighet : - VR som ett multimodalt gränssnitt." Thesis, Konstfack, Institutionen för Bildpedagogik (BI), 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-4865.
Full textCorby, Thomas James Patrick. "The disappearing frame : a practice-based investigation into composing virtual environment artworks." Thesis, University of the Arts London, 2000. http://ualresearchonline.arts.ac.uk/6126/.
Full textBraun, David. "Astral Logistics." Kent State University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=kent1556535587536971.
Full textMALTBIE, CATHERINE V. "SOCIAL AND COGNITIVE EFFECTS OF USING A VIRTUAL REALITY ENVIRONMENT IN A UNIVERSITY ART COURSE." University of Cincinnati / OhioLINK, 2000. http://rave.ohiolink.edu/etdc/view?acc_num=ucin974901387.
Full textKotwal, Kaizaad Navroze. "Variations of Virtual Reality in Theatre and Film: Truth and Illusions Via Art and Technology." The Ohio State University, 2000. http://rave.ohiolink.edu/etdc/view?acc_num=osu1392809424.
Full textKotwal, Kaizaad Navroze. "Variations of virtual reality in theatre and film : truth and illusion via art and technology /." The Ohio State University, 2000. http://rave.ohiolink.edu/etdc/view?acc_num=osu1488203552779304.
Full textFeliciano, Clayton Mendonça. "Ambientes de realidade virtual: novas possibilidades." Pontifícia Universidade Católica de São Paulo, 2018. https://tede2.pucsp.br/handle/handle/21116.
Full textRisholm, Rebecka, and Sandén Julia Toft. "Are You Ready For a Virtual Reality Take Off? : A study on Swedish Companies' Perception of Virtual Reality Marketing." Thesis, Högskolan i Halmstad, Akademin för ekonomi, teknik och naturvetenskap, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-37170.
Full textBowman, Michael R. "Creating the Elsewhere: Virtual Reality in the Ancient Roman World." The Ohio State University, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=osu1429644077.
Full textREYES, REDONDO MARIA CECILIA. "Interactive Fiction in Cinematic Virtual Reality: Epistemology, Creation and Evaluation." Doctoral thesis, Università degli studi di Genova, 2019. http://hdl.handle.net/11567/945937.
Full textLe, Roux Leandré. "New media art : immersion and the sacrifice of the body." Diss., University of Pretoria, 2016. http://hdl.handle.net/2263/60375.
Full textChiu, Hsiao-Chen. "Une évolution permanente : nouveaux essais artistiques et nouveaux médias - Études de Mons 2015 et du Festival d’Art Numérique de Taipei." Thesis, Sorbonne Paris Cité, 2016. http://www.theses.fr/2016USPCA098.
Full textGomiero, Federica <1997>. "L'oltreverso artistico dei Millenials. La Virtual Reality come mezzo di espressione e rivoluzione dei giovani artisti." Master's Degree Thesis, Università Ca' Foscari Venezia, 2022. http://hdl.handle.net/10579/21192.
Full textMiatto, Elena <1995>. "Virtual Reality: sviluppi e prospettive della narrazione. Studio sull’utilizzo della VR nel settore artistico e cinematografico." Master's Degree Thesis, Università Ca' Foscari Venezia, 2021. http://hdl.handle.net/10579/19078.
Full textWaller, James. "Un/Grounded: Representing the Experience of Contemporary Space." Thesis, Griffith University, 2011. http://hdl.handle.net/10072/367571.
Full textDupont, de Dinechin Grégoire. "Towards comfortable virtual reality viewing of virtual environments created from photographs of the real world." Thesis, Université Paris sciences et lettres, 2020. http://www.theses.fr/2020UPSLM049.
Full textNechvatal, Jospeh. "Immersive ideals/critical distances : a study of the affinity between artistic ideologies based in virtual reality and previous immersive idioms." Thesis, University of South Wales, 1999. https://pure.southwales.ac.uk/en/studentthesis/immersive-ideals--critical-distances(da015b14-2ee9-4d37-ad31-0b3f8ab7dda5).html.
Full textMcGeachy, Heather Losey. "My life as Sistina Smiles." Pullman, Wash. : Washington State University, 2009. http://www.dissertations.wsu.edu/Thesis/Spring2009/H_Mcgeachy_041509.pdf.
Full textVoruganti, Lavanya. "An Analysis of Motivational Cues in Virtual Environments." Thesis, University of North Texas, 2003. https://digital.library.unt.edu/ark:/67531/metadc4352/.
Full textPreusse, David N. "Studying the Impact of a Summer Training Course on Teacher Ability to Use and Integrate an Innovative Online Museum Curriculum in Secondary Schools." Thesis, University of North Texas, 2018. https://digital.library.unt.edu/ark:/67531/metadc1248522/.
Full textSchaaf, Andrea J. "Tilt Brush: The Utilization of a Virtual Reality Intervention for Evaluating Self-Reported Anxiety, Depression, & Stress." University of Cincinnati / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1563525498257936.
Full textChen, Wei. "Effects of navigation velocities in fore-and-aft, lateral, yaw axes on cybersickness caused by exposure to a virtual environment /." View abstract or full-text, 2006. http://library.ust.hk/cgi/db/thesis.pl?IELM%202006%20CHEN.
Full textStewart, Austin M. "The Militant Gardener." The Ohio State University, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=osu1339586615.
Full textAumeerally, Manisah, and n/a. "Analytic Model Derivation Of Microfluidic Flow For MEMS Virtual-Reality CAD." Griffith University. School of Information and Communication Technology, 2006. http://www4.gu.edu.au:8080/adt-root/public/adt-QGU20061106.095352.
Full textHetsel, Gene A. (Gene Arthur). "Virtual Reality for Scientific Visualization: an Exploratory Analysis of Presentation Methods." Thesis, University of North Texas, 1997. https://digital.library.unt.edu/ark:/67531/metadc500890/.
Full textKhundam, Chaowanan. "Evaluation de l'usage de la réalité virtuelle pour la promotion de patrimoine historique." Thesis, Université Grenoble Alpes (ComUE), 2019. http://www.theses.fr/2019GREAI017/document.
Full textGalvane, Quentin. "Automatic Cinematography and Editing in Virtual Environments." Thesis, Université Grenoble Alpes (ComUE), 2015. http://www.theses.fr/2015GREAM033/document.
Full textBerntsdotter, Vallgren Diana. "I den virtuella verkligehtens rum för konst : En fenomenologisk undersökning av applikationen Acute Art X utifrån rum och plats." Thesis, Uppsala universitet, Konstvetenskapliga institutionen, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-446053.
Full textSilveira, Greice Antolini. "IMERSÃO: SENSAÇÃO REDIMENSIONADA PELAS TECNOLOGIAS DIGITAIS NA ARTE CONTEMPORÂNEA." Universidade Federal de Santa Maria, 2011. http://repositorio.ufsm.br/handle/1/5199.
Full textThompson, Paul. "An examination of the physical and temporal parameters of post-physical printmaking practice : exploring new modes of collaboration, distribution and consumption resulting from digital processes and networked participation." Thesis, Robert Gordon University, 2014. http://hdl.handle.net/10059/999.
Full textMumbi, Chanda Kabungo. "An investigation of the role of trust in virtual project management success /." Access via Murdoch University Digital Theses Project, 2007. http://wwwlib.murdoch.edu.au/adt/browse/view/adt-MU20071213.92259.
Full textGuez, Judith. "Illusions entre le réel et le virtuel (IRV) comme nouvelles formes artistiques : présence et émerveillement." Electronic Thesis or Diss., Paris 8, 2015. http://www.theses.fr/2015PA080109.
Full textGuez, Judith. "Illusions entre le réel et le virtuel (IRV) comme nouvelles formes artistiques : présence et émerveillement." Thesis, Paris 8, 2015. http://www.theses.fr/2015PA080109/document.
Full textDreifaldt, Ulrika, and Erik Lövquist. "The construction of a Haptic application in a Virtual Environment as a post-Stroke arm Rehabilitation exercise." Thesis, Linköping University, Department of Science and Technology, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-6155.
Full textAlvarez, Guido Esteban. "Soul Hunting." VCU Scholars Compass, 2004. http://scholarscompass.vcu.edu/etd/1069.
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