Books on the topic 'Virtual reality in art'

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1

Centro di cultura contemporanea Strozzina, ed. Identità virtuali: Virtual identities. Cinisello Balsamo, Milano: Silvana Editoriale, 2011.

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2

Hanson, Duane. Duane Hanson: Virtual reality. Palm Springs, Calif: Palm Springs Desert Museum, 2000.

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3

Diodato, Roberto. Aesthetics of the Virtual. Albany: State University of New York Press, 2012.

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4

GIANNACHI, GABRIELLA. Virtual Theatres. London: Taylor & Francis Group Plc, 2004.

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5

Monterrey, Museo de. Arte virtual realidad plural. Monterrey, N.L., México: Museo de Monterrey, 1997.

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6

Anne, Moser Mary, MacLeod Douglas, and Banff Centre for the Arts., eds. Immersed in technology: Art and virtual environments. Cambridge, Mass: MIT Press, 1996.

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7

Back, Bettina. Die ungerahmte Welt: Virtuelle Realität als künstlerisches Medium = The unframed world : virtual reality as artistic medium. Basel: Christoph Merian Verlag, 2017.

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8

González, Margarita Ramírez. Génesis de una estética de la realidad virtual. México, D.F: Instituto Nacional de Bellas Artes y Literatura, 2012.

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9

Fernie, Kate. Creating and using virtual reality: A guide for the arts and humanities. Oxford: Oxbow, 2003.

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10

Grossir, Anthony. What are virtual reality and virtual worlds?. Oxford: Oxford Brookes University, 2001.

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11

Randall, Packer, and Jordan Ken, eds. Multimedia: From Wagner to virtual reality. New York: Norton, 2002.

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12

Ehemann, Ruth. Virtual Reality Therapie: Entwicklung, Durchführung und Evaluation eines Applikationsmodells für die kunsttherapeutische Arbeit mit psychiatrischen Patienten. Regensburg: S. Roderer Verlag, 2012.

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13

Kawahara, Reki. Sword art online: Alicization uniting. New York: Yen Press, 2018.

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14

Gere, Charles. Hypermedia, virtual reality and a new art of memory. [London]: Middlesex Polytechnic, 1991.

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15

Aukstakalnis, Steve. Silicon mirage: The art and science of virtual reality. Berkeley, CA: Peachpit Press, 1992.

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16

Highton, Scott. Virtual reality photography: Creating panoramic and object images. San Carlos, CA: Virtual Reality Photography, 2010.

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17

Australia, National Gallery of, ed. Virtual reality: National Gallery of Australia, 10 December 1994-5 February 1995. Canberra: Publications Department of the National Gallery of Australia, 1994.

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18

Kawahara, Reki. Sword art online: Alicization rising. New York: Yen Press, 2017.

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19

Centre national d'art contemporain de Grenoble and Färgfabriken, eds. Moment Ginza. Grenoble: Magasin, Centre National d'Art Contemporain, 1997.

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20

Medicine Meets Virtual Reality (6th 1998 San Diego, Calif.). Medicine meets virtual reality: Art, science, technology: healthcare (r)evolution. Amsterdam: IOS Press, 1998.

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21

author, Felip Francisco, ed. Realidad virtual: Construyendo el presente del diseño, el arte, la arquitectura y el entretenimiento. Valencia: Tirant Humanidades, 2020.

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22

Richardson, John Adkins. From pure visibility to virtual reality in an age of estrangement. Westport, Conn: Praeger, 1998.

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23

McRobert, Laurie. Char Davies' immersive virtual art and the essence of spatiality. Toronto: University of Toronto Press, 2007.

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24

France) Théâtre de la gaîté (Paris. Extra fantômes. Paris: LienArt, 2016.

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25

Hornard, Myriam. Ghosts are guests. Bruxelles: La Lettre Volée, 2013.

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26

Restany, Pierre. Miguel Chevalier. [Paris]: Flammarion, 2000.

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27

Demoule, Vladimir. Comment bâtir un univers qui ne s'effondre pas deux jours plus tard. Montreuil: Maison populaire, 2016.

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28

Blin, Odile, and Jacques Sauvageot. Images numériques: L'aventure du regard : conférences, 1996-1997 : mastère espaces plastiques-espaces numériques. Rennes: Ecole régionale des beaux-arts de Rennes, 1997.

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29

Kluszczyński, Ryszard W. Społeczeństwo informacyjne, cyberkultura, sztuka multimediów. 2nd ed. Kraków: Rabid, 2002.

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30

Kerscher, Gottfried. Kopfräume, eine kleine Zeitreise durch virtuelle Räume. Kiel: Ludwig, 2000.

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31

Ashdown, Neil. The Virtual Reality Modelling Language in art and design higher education. [Loughborough]: Support Initiative for Multimedia Applications, 1995.

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32

Ashdown, Neil. The virtual reality modelling language in art and design higher education. [Manchester]: SIMA, 1996.

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33

IEEE International Augmented Reality Toolkit Workshop (2nd 2003 Tokyo, Japan). ART 2003: IEEE International Augmented Reality Toolkit Workshop : Japan, 2003. Piscataway, N.J: IEEE, 2003.

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34

Lagler, Annette, and Dominik Bönisch. Lust der Täuschung: Von antiker Kunst bis zur Virtual Reality. München: Hirmer Verlag, 2018.

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35

Chauvet-Roldan, Dominique. Monet, Renoir ... Chagall: Voyages en Méditerranée = travels to the Mediterranean. Paris: Hazan, 2020.

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36

Poissant, Louise, and Renée Bourassa. Personnage virtuel et corps performatif: Effets de présence. Québec, Québec: Presses de l'Université du Québec, 2013.

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37

Muntadas. Muntadas: On translation. Barcelona: ACTAR, 2002.

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38

Muntadas. Muntadas: Trabajos recientes. [València]: IVAM Centre del Carme, Generalitat Valenciana, Conselleria de Cultura, Educació i Ciència, 1992.

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39

Muntadas. Muntadas: Proyectos = projects : Fundación Arte y Tecnología, Madrid, septiembre-noviembre, 1998. Madrid: La Fundación, 1998.

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40

Norton, W. W., and National Gallery of Australia. Virtual Reality. Thames & Hudson, 1995.

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41

Virtual Art Therapy. Taylor & Francis Group, 2022.

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42

Virtual Art Therapy. Taylor & Francis Group, 2022.

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43

Virtual reality. [Zurich]: Migros-Kulturprozent, 2019.

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44

Kelley, Brendan, and Cyane Tornatzky. Artistic Approach to Virtual Reality. Taylor & Francis Group, 2023.

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45

Kelley, Brendan, and Cyane Tornatzky. Artistic Approach to Virtual Reality. Taylor & Francis Group, 2023.

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46

Augmented Reality: Innovative Perspectives across Art, Industry, and Academia. Parlor Press, 2016.

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47

Mohamudally, Nawaz, ed. State of the Art Virtual Reality and Augmented Reality Knowhow. InTech, 2018. http://dx.doi.org/10.5772/intechopen.71232.

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48

Mohamudally, Nawaz. State of the Art Virtual Reality and Augmented Reality Knowhow. Intechopen, 2018.

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49

Winkel, Michelle. Virtual Art Therapy: Research and Practice. Taylor & Francis Group, 2022.

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50

Winkel, Michelle. Virtual Art Therapy: Research and Practice. Taylor & Francis Group, 2022.

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