Academic literature on the topic 'Virtual reality in art'
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Journal articles on the topic "Virtual reality in art"
Wennberg, Teresa. "Virtual Reality—Virtual Brain: Questioning Reality." Leonardo 51, no. 5 (October 2018): 453–59. http://dx.doi.org/10.1162/leon_a_01554.
Full textLee, Eun ah. "Art as the Virtual and Virtual Reality Art." Mihak - The Korean Journal of Aesthetics 85, no. 3 (September 30, 2019): 77–101. http://dx.doi.org/10.52720/mihak.85.3.3.
Full textCavazza, Marc, Jean-Luc Lugrin, Simon Hartley, Marc Le Renard, Alok Nandi, Jeffrey Jacobson, and Sean Crooks. "Intelligent virtual environments for virtual reality art." Computers & Graphics 29, no. 6 (December 2005): 852–61. http://dx.doi.org/10.1016/j.cag.2005.09.002.
Full textAYDOĞAN, Derya, and Lütfü KAPLANOĞLU. "SOCIETY, ART AND VIRTUAL REALITY." Electronic Journal of New Media 4, no. 2 (2020): 79–88. http://dx.doi.org/10.17932/iau.ejnm.25480200.2020.4/2.79-88.
Full textBates, Joseph. "Virtual Reality, Art, and Entertainment." Presence: Teleoperators and Virtual Environments 1, no. 1 (January 1992): 133–38. http://dx.doi.org/10.1162/pres.1992.1.1.133.
Full textBrown, Sheldon. "Real art and virtual reality." ACM SIGGRAPH Computer Graphics 31, no. 4 (November 1997): 36. http://dx.doi.org/10.1145/271247.271271.
Full textKent, Charlotte. "Installation Art in Virtual Reality." Digital Culture & Society 8, no. 1 (December 1, 2022): 117–40. http://dx.doi.org/10.14361/dcs-2022-0107.
Full textKent, Charlotte. "Installation Art in Virtual Reality." Digital Culture & Society 8, no. 1 (December 1, 2022): 117–40. http://dx.doi.org/10.14361/dcs-2022-080107.
Full textZhang, Xi. "Virtual Digital Communication Feature Fusion Based on Virtual Augmented Reality." Security and Communication Networks 2022 (April 23, 2022): 1–7. http://dx.doi.org/10.1155/2022/6345236.
Full textZeng, Lijia, and Xiang Dong. "Artistic Style Conversion Based on 5G Virtual Reality and Virtual Reality Visual Space." Mobile Information Systems 2021 (May 29, 2021): 1–8. http://dx.doi.org/10.1155/2021/9312425.
Full textDissertations / Theses on the topic "Virtual reality in art"
Yoon, Sohhyoun. "VIRTUAL REALITY IN ART EDUCATION." VCU Scholars Compass, 2010. http://scholarscompass.vcu.edu/etd/2021.
Full textDrazdauskas, Laurynas. "Virtual Reality as a Phenomenon of Art." Thesis, Linköping University, Department of Philosophy, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-7645.
Full textIn this essay results are developed on two different levels. First, it is shown in demonstration that a phenomenological analysis on the lines of Roman’s Ingarden’s study of works in literature can be applied to Virtual Reality works, such as professional-simulators and video-games. In particular it can then be pointed out that: i) sound is separable from the scene, but using sound VR becomes enriched; ii) the main role in literature is left for the imagination, while in VR we find richness in concretization.
Second, it is argued in discussion that works in VR can be qualified as works of art. These electronic works may have all the aesthetical qualities (based on the phenomenology of Roman Ingarden) of the works of art in the traditional sense. So, that paper has two objectives: an analysis of VR and the search for the status of VR in art.
Lucas, Stephen 1985. "Virtual Stage: Merging Virtual Reality Technologies and Interactive Audio/Video." Thesis, University of North Texas, 2017. https://digital.library.unt.edu/ark:/67531/metadc984124/.
Full textLobwein, Guy A. "Consuming conflict: Militainment, desire and virtual reality in contemporary art." Thesis, Queensland University of Technology, 2020. https://eprints.qut.edu.au/180892/1/Guy_Lobwein_Thesis.pdf.
Full textKruger, Leanne. "Metapolis : virtual reality vs. real virtuality in a digital art pavillion." Diss., University of Pretoria, 2011. http://hdl.handle.net/2263/29982.
Full textDissertation (MArch(Prof))--University of Pretoria, 2011.
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Fletcher, Lauren Jean. "Adaptive realities : effects of merging physical and virtual entities." Thesis, Rhodes University, 2015. http://hdl.handle.net/10962/d1018557.
Full textVadruccio, Alessandro. "Mixed Reality techniques applied to a Virtual and Georeferenced tour for displaying street art content." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2018. http://amslaurea.unibo.it/15144/.
Full textLeibbrandt, Tim. "Intramediary presence : body, interactivity and networked distribution in immersive virtual reality art." Master's thesis, University of Cape Town, 2013. http://hdl.handle.net/11427/14245.
Full textDolinsky, Margaret. "Facing experience : a painter's canvas in virtual reality." Thesis, University of Plymouth, 2014. http://hdl.handle.net/10026.1/3204.
Full textWiesemueller, Cornelia Francesca. "Vapour trails of imagination : the metaphysics of virtual reality : the deepest seat of creativity." Thesis, The University of Sydney, 2002. https://hdl.handle.net/2123/29234.
Full textBooks on the topic "Virtual reality in art"
Centro di cultura contemporanea Strozzina, ed. Identità virtuali: Virtual identities. Cinisello Balsamo, Milano: Silvana Editoriale, 2011.
Find full textHanson, Duane. Duane Hanson: Virtual reality. Palm Springs, Calif: Palm Springs Desert Museum, 2000.
Find full textDiodato, Roberto. Aesthetics of the Virtual. Albany: State University of New York Press, 2012.
Find full textGIANNACHI, GABRIELLA. Virtual Theatres. London: Taylor & Francis Group Plc, 2004.
Find full textMonterrey, Museo de. Arte virtual realidad plural. Monterrey, N.L., México: Museo de Monterrey, 1997.
Find full textAnne, Moser Mary, MacLeod Douglas, and Banff Centre for the Arts., eds. Immersed in technology: Art and virtual environments. Cambridge, Mass: MIT Press, 1996.
Find full textBack, Bettina. Die ungerahmte Welt: Virtuelle Realität als künstlerisches Medium = The unframed world : virtual reality as artistic medium. Basel: Christoph Merian Verlag, 2017.
Find full textGonzález, Margarita Ramírez. Génesis de una estética de la realidad virtual. México, D.F: Instituto Nacional de Bellas Artes y Literatura, 2012.
Find full textFernie, Kate. Creating and using virtual reality: A guide for the arts and humanities. Oxford: Oxbow, 2003.
Find full textGrossir, Anthony. What are virtual reality and virtual worlds?. Oxford: Oxford Brookes University, 2001.
Find full textBook chapters on the topic "Virtual reality in art"
Bergamasco, Massimo. "The GLAD-IN-ART Project." In Virtual Reality, 251–58. Berlin, Heidelberg: Springer Berlin Heidelberg, 1993. http://dx.doi.org/10.1007/978-3-642-88650-8_19.
Full textBodenbender, Christel. "Art Therapy with Virtual Reality." In Virtual Art Therapy, 195–207. New York: Routledge, 2022. http://dx.doi.org/10.4324/9781003149538-20.
Full textBodenbender, Christel. "Art Therapy with Virtual Reality." In Virtual Art Therapy, 195–207. New York: Routledge, 2022. http://dx.doi.org/10.4324/9781003149538-20.
Full textLee, Chun-I., Fu-Ren Xiao, and Kai-Ting Kao. "Incorporation of Augmented-Reality Technology into Smartphone App for Large-Scale Performance Art." In Augmented Reality and Virtual Reality, 53–65. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-68086-2_5.
Full textWichrowski, Marcin, Ewa Satalecka, and Alicja Wieczorkowska. "Augmented Reality Workshops for Art Students." In Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality, 156–66. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07464-1_15.
Full textCavazza, Marc, Jean-Luc Lugrin, Simon Hartley, Paolo Libardi, Matthew J. Barnes, Mikael Le Bras, Marc Le Renard, Louis Bec, and Alok Nandi. "ALTERNE: Intelligent Virtual Environments for Virtual Reality Art." In Smart Graphics, 21–30. Berlin, Heidelberg: Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-540-24678-7_3.
Full textGuynup, S. "Virtual Reality, Game Design, and Virtual Art Galleries." In Curating the Digital, 149–66. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-28722-5_10.
Full textLobwein, Guy, and Daniel McKewen. "Expanded Experience: An ‘Artist-Bricoleur’ Approach to Writing VR in Contemporary Art." In Screenwriting for Virtual Reality, 205–29. Cham: Springer International Publishing, 2024. http://dx.doi.org/10.1007/978-3-031-54100-1_9.
Full textGatto, Carola, Kim Martinez, and Lucio Tommaso De Paolis. "Design Process of a Ceramic Modeling Application for Virtual Reality Art Therapy." In Extended Reality, 92–103. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-15546-8_7.
Full textCasiez, Géry, Xavier Granier, Martin Hachet, Vincent Lepetit, Guillaume Moreau, and Olivier Nannipieri. "Towards VE that are More Closely Related to the Real World." In Virtual Reality and Augmented Reality, 217–45. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2018. http://dx.doi.org/10.1002/9781119341031.ch4.
Full textConference papers on the topic "Virtual reality in art"
Eklund, Martin, and Martin Christensen. "Art plunge." In SIGGRAPH Asia 2018 Virtual & Augmented Reality. New York, New York, USA: ACM Press, 2018. http://dx.doi.org/10.1145/3275495.3275510.
Full textGarnier, François, Alain Berthoz, and Simon Lambrey. "Art - Distance Sharing." In VRIC '17: Virtual Reality International Conference - Laval Virtual 2017. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3110292.3110304.
Full textCavazza, Marc, Jean-Luc Lugrin, Sean Crooks, Alok Nandi, Mark Palmer, and Marc Le Renard. "Causality and virtual reality art." In the 5th conference. New York, New York, USA: ACM Press, 2005. http://dx.doi.org/10.1145/1056224.1056228.
Full textBendis, Jared E., and Leonard Steinbach. "Virtual reality and art education." In ACM SIGGRAPH 2006 Educators program. New York, New York, USA: ACM Press, 2006. http://dx.doi.org/10.1145/1179295.1179320.
Full textChang, Ben. "Art in virtual reality 2010." In IS&T/SPIE Electronic Imaging, edited by Ian E. McDowall and Margaret Dolinsky. SPIE, 2010. http://dx.doi.org/10.1117/12.845633.
Full textHerbet, Aurélie. "Immaterial art stock project." In VRIC '14: Virtual Reality International Conference - Laval Virtual 2014. New York, NY, USA: ACM, 2014. http://dx.doi.org/10.1145/2617841.2617846.
Full textLioret, Alain. "Session details: Leisure & art." In VRIC '16: Virtual Reality International Conference - Laval Virtual 2016. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/3257312.
Full textXu, Hongwei, Xu Miao, Jiarui Li, Mingming Fan, Lei Wang, Hui Zheng, and Chao Wen. "Mondrian Virtual Art Gallery." In 2018 International Conference on Virtual Reality and Visualization (ICVRV). IEEE, 2018. http://dx.doi.org/10.1109/icvrv.2018.00044.
Full text"[Cover art]." In 2012 International Symposium on Ubiquitous Virtual Reality (ISUVR). IEEE, 2012. http://dx.doi.org/10.1109/isuvr.2012.26.
Full text"Cover Art." In 2013 International Symposium on Ubiquitous Virtual Reality (ISUVR). IEEE, 2013. http://dx.doi.org/10.1109/isuvr.2013.23.
Full textReports on the topic "Virtual reality in art"
Holloway, Richard L. Art-Related Virtual Reality Applications at the University of North Carolina at Chapel Hill. Fort Belvoir, VA: Defense Technical Information Center, November 1990. http://dx.doi.org/10.21236/ada236628.
Full textButyrina, Maria, and Valentina Ryvlina. MEDIATIZATION OF ART: VIRTUAL MUSEUM AS MASS MEDIA. Ivan Franko National University of Lviv, February 2021. http://dx.doi.org/10.30970/vjo.2021.49.11075.
Full textErvin, Kelly, Karl Smink, Bryan Vu, and Jonathan Boone. Ship Simulator of the Future in virtual reality. Engineer Research and Development Center (U.S.), September 2022. http://dx.doi.org/10.21079/11681/45502.
Full textSymonenko, Svitlana V., Nataliia V. Zaitseva, Viacheslav V. Osadchyi, Kateryna P. Osadcha, and Ekaterina O. Shmeltser. Virtual reality in foreign language training at higher educational institutions. [б. в.], February 2020. http://dx.doi.org/10.31812/123456789/3759.
Full textWang, Shenlong, and David Forsyth. Safely Test Autonomous Vehicles with Augmented Reality. Illinois Center for Transportation, August 2022. http://dx.doi.org/10.36501/0197-9191/22-015.
Full textSyrovatskyi, Oleksandr V., Serhiy O. Semerikov, Yevhenii O. Modlo, Yuliia V. Yechkalo, and Snizhana O. Zelinska. Augmented reality software design for educational purposes. [б. в.], December 2018. http://dx.doi.org/10.31812/123456789/2895.
Full textLvov, Michael S., and Halyna V. Popova. Simulation technologies of virtual reality usage in the training of future ship navigators. [б. в.], February 2020. http://dx.doi.org/10.31812/123456789/3758.
Full textOsadchyi, Viacheslav V., Hanna Y. Chemerys, Kateryna P. Osadcha, Vladyslav S. Kruhlyk, Serhii L. Koniukhov, and Arnold E. Kiv. Conceptual model of learning based on the combined capabilities of augmented and virtual reality technologies with adaptive learning systems. [б. в.], November 2020. http://dx.doi.org/10.31812/123456789/4417.
Full textShamonia, Volodymyr H., Olena V. Semenikhina, Volodymyr V. Proshkin, Olha V. Lebid, Serhii Ya Kharchenko, and Oksana S. Lytvyn. Using the Proteus virtual environment to train future IT professionals. [б. в.], February 2020. http://dx.doi.org/10.31812/123456789/3760.
Full textKanivets, Oleksandr V., Irina М. Kanivets, Natalia V. Kononets, Tetyana М. Gorda, and Ekaterina O. Shmeltser. Development of mobile applications of augmented reality for projects with projection drawings. [б. в.], February 2020. http://dx.doi.org/10.31812/123456789/3745.
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