Journal articles on the topic 'Virtual reality immersion'
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Selzer, Matias, and Silvia M. Castro. "A Methodology for Generating Virtual Reality Immersion Metrics based on System Variables." Journal of Computer Science and Technology 23, no. 2 (October 25, 2023): e08. http://dx.doi.org/10.24215/16666038.23.e08.
Full textBouchard, Stéphane, Julie St-Jacques, Geneviève Robillard, and Patrice Renaud. "Anxiety Increases the Feeling of Presence in Virtual Reality." Presence: Teleoperators and Virtual Environments 17, no. 4 (August 1, 2008): 376–91. http://dx.doi.org/10.1162/pres.17.4.376.
Full textZhang, Yongfei, Jianshu Chen, Dan Miao, and Chen Zhang. "Design and Analysis of an Interactive MOOC Teaching System Based on Virtual Reality." International Journal of Emerging Technologies in Learning (iJET) 13, no. 07 (June 28, 2018): 111. http://dx.doi.org/10.3991/ijet.v13i07.8790.
Full textYu, Qien. "The Interactive Impact of Immersive Virtual Reality Experience on the SensesTake the VR Project "Unlocking Perception in Virtual Reality" as an Example." Lecture Notes in Education Psychology and Public Media 5, no. 1 (May 17, 2023): 501–8. http://dx.doi.org/10.54254/2753-7048/5/20220675.
Full textFitriati, Trimalda Nur, Dea Wemona Rahma, Reza Ramadani Firman, and Aisyah Cahyani. "Virtual Reality Film Development: Immersive, Cinematographic, and Duration." Journal of Informatics and Communication Technology (JICT) 5, no. 1 (December 9, 2023): 67–73. http://dx.doi.org/10.52661/j_ict.v5i1.160.
Full textDoumanis, Ioannis, and Daphne Economou. "REVERIE Virtual Hangout." International Journal of Virtual and Augmented Reality 5, no. 2 (July 2021): 18–39. http://dx.doi.org/10.4018/ijvar.2021070103.
Full textMach, Václav, Jan Valouch, Milan Adámek, and Jiří Ševčík. "Virtual reality – level of immersion within the crime investigation." MATEC Web of Conferences 292 (2019): 01031. http://dx.doi.org/10.1051/matecconf/201929201031.
Full textYin, Ziyan, and Sang-Bing Tsai. "Research on Virtual Reality Interactive Teaching under the Environment of Big Data." Mathematical Problems in Engineering 2021 (December 10, 2021): 1–11. http://dx.doi.org/10.1155/2021/7980383.
Full textZhang, Xiaofan. "Study of Immersion in Augmented Reality Through Analysis of Immersion Elements in Museums." Journal of Contemporary Educational Research 7, no. 8 (August 31, 2023): 9–15. http://dx.doi.org/10.26689/jcer.v7i8.5192.
Full textSun, Hung, Tsun-Hung Tsai, and Ke Jiang. "Combining 360° Video and Camera Mapping for Virtual Reality: An Innovative Solution." Educational Innovations and Emerging Technologies 2, no. 2 (June 30, 2022): 39–45. http://dx.doi.org/10.35745/eiet2022v02.02.0004.
Full textKim, Jihoon. "Synthetic Vision in Virtual Reality Documentaries." Film-Philosophy 25, no. 3 (October 2021): 321–45. http://dx.doi.org/10.3366/film.2021.0178.
Full textMoura, João Martinho, Né Barros, and Paulo Ferreira-Lopes. "Embodiment in Virtual Reality." International Journal of Creative Interfaces and Computer Graphics 12, no. 1 (January 2021): 27–45. http://dx.doi.org/10.4018/ijcicg.2021010103.
Full textKusumo W, Eko Cahyo, and Banung Grahita. "Analisis Technical Immersion pada Film Animasi Berbasis Virtual Reality “Crow The Legend”." ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia 9, no. 01 (April 14, 2023): 29–44. http://dx.doi.org/10.33633/andharupa.v9i01.5258.
Full textKim, Jung Kyu. "Discussion on Immersion, Presence, and Empathy of Immersive Virtual Reality." Journal of Next-generation Convergence Technology Association 6, no. 2 (February 28, 2022): 202–8. http://dx.doi.org/10.33097/jncta.2022.06.02.202.
Full textCho, Yoon Sung. "The Effects of Visual Characteristics of HMD on VR Contents Engagement." Korea Institute of Design Research Society 8, no. 1 (March 30, 2023): 60–69. http://dx.doi.org/10.46248/kidrs.2023.1.60.
Full textGeniusas, Saulius. "What Is Immersion? Towards a Phenomenology of Virtual Reality." Journal of Phenomenological Psychology 53, no. 1 (June 17, 2022): 1–24. http://dx.doi.org/10.1163/15691624-20221396.
Full textRose, Tyler, and Karen B. Chen*. "Effect of levels of immersion on performance and presence in virtual occupational tasks." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 62, no. 1 (September 2018): 2079–83. http://dx.doi.org/10.1177/1541931218621469.
Full textReaney, Mark. "Virtual Reality and the Theatre: Immersion in Virtual Worlds." Digital Creativity 10, no. 3 (September 1999): 183–88. http://dx.doi.org/10.1076/digc.10.3.183.3244.
Full textZeng, Lijia, and Xiang Dong. "Artistic Style Conversion Based on 5G Virtual Reality and Virtual Reality Visual Space." Mobile Information Systems 2021 (May 29, 2021): 1–8. http://dx.doi.org/10.1155/2021/9312425.
Full textTschanz, Nathaly, and Bianca Baerlocher. "Virtual Reality in Language Teaching." MedienPädagogik: Zeitschrift für Theorie und Praxis der Medienbildung 47 (April 14, 2022): 288–311. http://dx.doi.org/10.21240/mpaed/47/2022.04.14.x.
Full textJing, Zhongyong, Daoxin Wang, and Yu Zhang. "The Effect of Virtual Reality Game Teaching Technology on Students’ Immersion." International Journal of Emerging Technologies in Learning (iJET) 18, no. 08 (April 25, 2023): 183–95. http://dx.doi.org/10.3991/ijet.v18i08.37825.
Full textKim, Young-Ju, and Sung-Yun Ahn. "Factors Influencing Nursing Students’ Immersive Virtual Reality Media Technology-Based Learning." Sensors 21, no. 23 (December 3, 2021): 8088. http://dx.doi.org/10.3390/s21238088.
Full textKempton, Allen. "Revisiting Immersion: Games, Consciousness and Virtual Reality." Journal of Computer Games and Communication 1, no. 1 (April 20, 2016): 27–37. http://dx.doi.org/10.15340/2148188111928.
Full textMcKenzie, Jon. "Virtual Reality: Performance, Immersion, and the Thaw." TDR (1988-) 38, no. 4 (1994): 83. http://dx.doi.org/10.2307/1146426.
Full textWelty, Christopher, and Arief Setiawan. "Digital Immersion − case studies in virtual reality." SHS Web of Conferences 64 (2019): 01007. http://dx.doi.org/10.1051/shsconf/20196401007.
Full textRose, Tyler, Chang S. Nam, and Karen B. Chen. "Immersion of virtual reality for rehabilitation - Review." Applied Ergonomics 69 (May 2018): 153–61. http://dx.doi.org/10.1016/j.apergo.2018.01.009.
Full textBowman, Doug A., and Ryan P. McMahan. "Virtual Reality: How Much Immersion Is Enough?" Computer 40, no. 7 (July 2007): 36–43. http://dx.doi.org/10.1109/mc.2007.257.
Full textMa, Ling, Wei Zhang, ManJin Lv, and JingNing Li. "The Study of Immersive Physiology Courses Based on Intelligent Network through Virtual Reality Technology in the Context of 5G." Computational Intelligence and Neuroscience 2022 (May 14, 2022): 1–8. http://dx.doi.org/10.1155/2022/6234883.
Full textSeo, Eun-Young, Yeon-Suk Kim, Yu-Jin Lee, and Myung-Haeng Hur. "Virtual Reality Exercise Program Effects on Body Mass Index, Depression, Exercise Fun and Exercise Immersion in Overweight Middle-Aged Women: A Randomized Controlled Trial." International Journal of Environmental Research and Public Health 20, no. 2 (January 4, 2023): 900. http://dx.doi.org/10.3390/ijerph20020900.
Full textSeo, Kyoung-Eun, Ea-Seul Park, and Jung-Hee Lee. "Effectiveness Study of Cosmetology Education Using Virtual Reality." Journal of the Korean Society of Cosmetology 30, no. 1 (February 28, 2024): 69–76. http://dx.doi.org/10.52660/jksc.2024.30.1.69.
Full textKurganova, N. A. "Using devices for immersion in virtual reality when studying the section "Input and output devices" at the informatics lesson." Informatics in school, no. 4 (November 11, 2022): 49–55. http://dx.doi.org/10.32517/2221-1993-2022-21-4-49-55.
Full textBis, Łukasz. "Virtual Reality. Now." Social Communication 4, s1 (December 1, 2018): 121–27. http://dx.doi.org/10.2478/sc-2018-0030.
Full textSun, Ningyuan, and Jean Botev. "Technological Immersion and Delegation to Virtual Agents." Multimodal Technologies and Interaction 7, no. 11 (November 16, 2023): 106. http://dx.doi.org/10.3390/mti7110106.
Full textParong, Jocelyn, and Richard E. Mayer. "Learning about history in immersive virtual reality: does immersion facilitate learning?" Educational Technology Research and Development 69, no. 3 (May 18, 2021): 1433–51. http://dx.doi.org/10.1007/s11423-021-09999-y.
Full textWilkinson, Michael, Sean Brantley, and Jing Feng. "A Mini Review of Presence and Immersion in Virtual Reality." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 65, no. 1 (September 2021): 1099–103. http://dx.doi.org/10.1177/1071181321651148.
Full textMarek, Klaudia, Igor Zubrycki, and Elżbieta Miller. "Immersion Therapy with Head-Mounted Display for Rehabilitation of the Upper Limb after Stroke—Review." Sensors 22, no. 24 (December 17, 2022): 9962. http://dx.doi.org/10.3390/s22249962.
Full textThompson, Meredith, Cigdem Uz-Bilgin, M. Shane Tutwiler, Melat Anteneh, Josephine Camille Meija, Annie Wang, Philip Tan, et al. "Immersion positively affects learning in virtual reality games compared to equally interactive 2d games." Information and Learning Sciences 122, no. 7/8 (July 19, 2021): 442–63. http://dx.doi.org/10.1108/ils-12-2020-0252.
Full textGuangkai Dai, Qi Yang, Shulin Hua,. "Design of Visual Communication Experience Based on Virtual Reality Technology." Journal of Electrical Systems 20, no. 3s (March 31, 2024): 1918–28. http://dx.doi.org/10.52783/jes.1731.
Full textNazemi, Mark, Diane Gromala, and Mehdi Karamnejad. "Virtual Reality as Analgesia." International Journal of Creative Interfaces and Computer Graphics 5, no. 2 (July 2014): 75–86. http://dx.doi.org/10.4018/ijcicg.2014070105.
Full textChoi, Kanghyun, Yeo-Jin Yoon, Oh-Young Song, and Soo-Mi Choi. "Interactive and Immersive Learning Using 360° Virtual Reality Contents on Mobile Platforms." Mobile Information Systems 2018 (October 11, 2018): 1–12. http://dx.doi.org/10.1155/2018/2306031.
Full textGazerani, Parisa. "Virtual Reality for Pain Control—Virtual or Real?" US Neurology 12, no. 02 (2016): 82. http://dx.doi.org/10.17925/usn.2016.12.02.82.
Full textLiao, Yunru. "Effects of Immersive Virtual Reality Technology on Online Learning Outcomes." International Journal of Emerging Technologies in Learning (iJET) 18, no. 13 (July 7, 2023): 62–73. http://dx.doi.org/10.3991/ijet.v18i13.41201.
Full textWang, Yuying. "The Influence of Virtual Reality Technology on the Cultivation of Agricultural Students." Mobile Information Systems 2021 (August 10, 2021): 1–8. http://dx.doi.org/10.1155/2021/7699106.
Full textVan Veelen, N., R. Boonekamp, T. Schoonderwoerd, M. Emmerik, M. Nijdam, B. Bruinsma, E. Geuze, C. Jones, and E. Vermetten. "Tailored Immersion: Implementing Personalized Components Into Virtual Reality for Veterans With Post-Traumatic Stress Disorder." European Psychiatry 65, S1 (June 2022): S675. http://dx.doi.org/10.1192/j.eurpsy.2022.1737.
Full textLucho Lingan, Cesar, Meng Li, and Arnold P. O. S. Vermeeren. "THE IMMERSION CYCLE: UNDERSTANDING IMMERSIVE EXPERIENCES THROUGH A CYCLICAL MODEL." Proceedings of the Design Society 1 (July 27, 2021): 3011–20. http://dx.doi.org/10.1017/pds.2021.562.
Full textBorrelli, Danielle, and Benjamin Thomas Greer. "The Next Step: The California Cybersecurity Institute’s Anti-Trafficking Virtual Reality Immersion Training." Anti-Trafficking Review, no. 17 (September 15, 2021): 154–60. http://dx.doi.org/10.14197/atr.2012211711.
Full textChoi, Woong, Liang Li, Satoru Satoh, and Kozaburo Hachimura. "Multisensory Integration in the Virtual Hand Illusion with Active Movement." BioMed Research International 2016 (2016): 1–9. http://dx.doi.org/10.1155/2016/8163098.
Full textVarlamov, Andrey V., and Natalya V. Yakovleva. "Dynamics of Perception Distortions of Human Body Physical Dimensions in Virtual Reality." RUDN Journal of Psychology and Pedagogics 18, no. 1 (December 15, 2021): 254–70. http://dx.doi.org/10.22363/2313-1683-2021-18-1-254-270.
Full textLee, Yu-jin, Jun-hwa Hong, Myung-haeng Hur, and Eun-young Seo. "Effects of Virtual Reality Exercise Program on Blood Glucose, Body Composition, and Exercise Immersion in Patients with Type 2 Diabetes." International Journal of Environmental Research and Public Health 20, no. 5 (February 26, 2023): 4178. http://dx.doi.org/10.3390/ijerph20054178.
Full textRyan, Marie-Laure. "Immersion vs. Interactivity: Virtual Reality and Literary Theory." SubStance 28, no. 2 (1999): 110. http://dx.doi.org/10.2307/3685793.
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