Books on the topic 'Virtual reality immersion'
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Virtual art: From illusion to immersion. Cambridge, Mass: MIT Press, 2003.
Find full textNarrative as virtual reality: Immersion and interactivity in literature and electronic media. Baltimore: Johns Hopkins U.P., 2003.
Find full textLamson, Ralph J. Virtual therapy: Prevention and treatment of psychiatric conditions by immersion in virtual reality environments. Montréal: Polytechnic International Press, 1997.
Find full textEditor), Randall Packer (Foreword, Ken Jordan (Editor), and William Gibson (Editor Foreword), eds. Multimedia: From Wagner to Virtual Reality. New York: W. W. Norton & Company, 2001.
Find full textRandall, Packer, and Jordan Ken, eds. Multimedia: From Wagner to virtual reality. New York: Norton, 2002.
Find full textSounding new media: Immersion and embodiment in the arts and culture. Berkeley: University of California Press, 2009.
Find full textIn-game: From immersion to incorporation. Cambridge, Mass: MIT Press, 2011.
Find full textNarrative as virtual reality: Immersion and interactivity in literature and electronic media. Baltimore: Johns Hopkins University Press, 2001.
Find full textEngaging the avatar: New frontiers in immersive education. Charlotte, N.C: Information Age Pub., 2012.
Find full textKumar, Rajendra, Vishal Jain, Garry Tan Wei Han, and Adberezak Touzene. Immersive Virtual and Augmented Reality in Healthcare. Boca Raton: CRC Press, 2023. http://dx.doi.org/10.1201/9781003340133.
Full textCudworth, Ann Latham. Virtual world design: Creating immersive virtual environments. Boca Raton: CRC Press, Taylor & Francis, 2014.
Find full textD'Agustino, Steven. Immersive environments, augmented realities, and virtual worlds: Assessing future trends in education. Hershey PA: Information Science Reference, 2013.
Find full textAtmosfere: Esperienze immersive nell'arte e al museo. Bologna: Bononia University Press, 2021.
Find full textFoxman, Maxwell Henry. Playing with Virtual Reality: Early Adopters of Commercial Immersive Technology. [New York, N.Y.?]: [publisher not identified], 2018.
Find full textSpagno, Christian. Immersive VR projection system with simultaneous image acquisition using active projection screens. Konstanz: Hartung-Gorre, 2003.
Find full textMcRobert, Laurie. Char Davies' immersive virtual art and the essence of spatiality. Toronto: University of Toronto Press, 2007.
Find full textChar Davies' immersive virtual art and the essence of spatiality. Toronto: University of Toronto Press, 2007.
Find full textNelle storie: Arte, cinema e media immersivi. Roma: Carocci editore, 2022.
Find full textBattini, Carlo. Realtà virtuale, aumentata e immersiva per la rappresentazione del costruito. Firenze: Altralinea edizioni, 2017.
Find full textMichael, Kelley, and Institute for Computer Applications in Science and Engineering., eds. Tracking a turbulent spot in an immersive environment. Hampton, VA: Institute for Computer Applications in Science and Engineering, NASA Langley Research Center, 1995.
Find full textMichael, Kelley, and Institute for Computer Applications in Science and Engineering., eds. Tracking a turbulent spot in an immersive environment. Hampton, VA: Institute for Computer Applications in Science and Engineering, NASA Langley Research Center, 1995.
Find full textGrau, Oliver, Roger F. Malina, and Sean Cubitt. Virtual Art: From Illusion to Immersion. MIT Press, 2004.
Find full textRyan, Marie-Laure. Narrative As Virtual Reality: Immersion and Interactivity in Literature and Electronic Media. Johns Hopkins University Press, 2003.
Find full textVirtual Art: From Illusion to Immersion. MIT Press, 2004.
Find full textMultimedia: From Wagner to Virtual Reality. New York, N.Y: W. W. Norton & Company, 2002.
Find full textMultimedia: From Wagner to Virtual Reality. Norton & Company, Incorporated, W. W., 2001.
Find full textDyson, Frances. Sounding New Media: Immersion and Embodiment in the Arts and Culture. University of California Press, 2009.
Find full textDyson, Frances. Sounding New Media: Immersion and Embodiment in the Arts and Culture. University of California Press, 2010.
Find full text(Editor), Kurt Lancaster, and Thomas J. Mikotowicz (Editor), eds. Performing the Force: Essays on Immersion into Science-Fiction, Fantasy and Horror Environments. McFarland & Company, 2001.
Find full textVirtual Art: From Illusion to Immersion (Leonardo Books). The MIT Press, 2004.
Find full textCalleja, Gordon. In-Game: From Immersion to Incorporation. MIT Press, 2011.
Find full textCalleja, Gordon. In-Game: From Immersion to Incorporation. MIT Press, 2011.
Find full text(Editor), Randall Packer, and Ken Jordan (Editor), eds. Multimedia: From Wagner to Virtual Reality, Expanded Edition. W. W. Norton & Company, 2002.
Find full text(Editor), Randall Packer, and Ken Jordan (Editor), eds. Multimedia: From Wagner to Virtual Reality, Expanded Edition. W. W. Norton & Company, 2002.
Find full textWhat does a chameleon look like?: Topographies of immersion. Köln: Halem, 2011.
Find full textRyan, Marie-Laure. Narrative As Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media. Johns Hopkins University Press, 2015.
Find full textNarrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media. Johns Hopkins University Press, 2015.
Find full textParisi, Tony. Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile. O'Reilly Media, Incorporated, 2015.
Find full textParisi, Tony. Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile. O'Reilly Media, Incorporated, 2015.
Find full textLearning virtual reality: Developing immersive experiences and applications for desktop, web, and mobile. 2015.
Find full textParisi, Tony. Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile. O'Reilly Media, Incorporated, 2015.
Find full textRyan, Marie-Laure. Narrative As Virtual Reality: Immersion and Interactivity in Literature and Electronic Media (Parallax (Baltimore, MD.).). Johns Hopkins Univ Pr, 2000.
Find full textRyan, Marie-Laure. Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media (Parallax: Re-visions of Culture and Society). The Johns Hopkins University Press, 2000.
Find full textRyan, Marie-Laure. Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media (Parallax: Re-visions of Culture and Society). The Johns Hopkins University Press, 2003.
Find full textRyan, Marie-Laure. La Narracion Como Realidad Virtual/Narrative As Virtual Reality: La Inmersion y la Interactividad en la Literatura y en los Medios Electronicos/Immersion ... in Literature and Electronic Media. Ediciones Paidos Iberica, 2004.
Find full textClasen, Mathias. The Future of Horror. Oxford University Press, 2017. http://dx.doi.org/10.1093/oso/9780190666507.003.0014.
Full textYang, Kenneth C. C. Cases on Immersive Virtual Reality Techniques. Engineering Science Reference, 2019.
Find full textYang, Kenneth C. C. Cases on Immersive Virtual Reality Techniques. IGI Global, 2019.
Find full textImmersive Journalism. Taylor & Francis Group, 2018.
Find full textImmersive Enclosure - Virtual Reality in Japan. Columbia University Press, 2022.
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