Journal articles on the topic 'Virtual reality – Computer programs'
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Lin, Liya. "Virtual Reality and Its Application for Producing TV Programs." Mobile Information Systems 2022 (June 28, 2022): 1–8. http://dx.doi.org/10.1155/2022/8018236.
Full textLubczyński, Tomasz R., and Andrzej Baier. "Virtual Simulation of Mechatronics Laboratory." Solid State Phenomena 147-149 (January 2009): 930–35. http://dx.doi.org/10.4028/www.scientific.net/ssp.147-149.930.
Full textHoward, Matt C., Melissa B. Gutworth, and Rick R. Jacobs. "A meta-analysis of virtual reality training programs." Computers in Human Behavior 121 (August 2021): 106808. http://dx.doi.org/10.1016/j.chb.2021.106808.
Full textZhang, Bo. "On the Application of Computer Virtual Reality Technology in the College Physical Education." Advanced Materials Research 1030-1032 (September 2014): 2719–21. http://dx.doi.org/10.4028/www.scientific.net/amr.1030-1032.2719.
Full textSiivola, Marjaana, Eero Tiainen, Eeva Ekholm, Teemu Leinonen, and Lauri Malmi. "Virtual Reality Childbirth Education With 360° Videos." Journal of Perinatal Education 32, no. 1 (January 1, 2023): 35–47. http://dx.doi.org/10.1891/jpe-2021-0021.
Full textTrenchev, Ivan, Radoslav Mavrevski, Metodi Traykov, and Ilire Zajmi–Rugova. "A mathematical model of movement in virtual reality through thoughts." International Journal of Electrical and Computer Engineering (IJECE) 10, no. 6 (December 1, 2020): 6592. http://dx.doi.org/10.11591/ijece.v10i6.pp6592-6597.
Full textBakhchina, A. V., and I. V. Strizhova. "Students’ Dynamics of Heart Rate Variability during Virtual Reality Class." Experimental Psychology (Russia) 15, no. 2 (2022): 59–69. http://dx.doi.org/10.17759/exppsy.2022150205.
Full textBurdea, Grigore C. "Teaching Virtual Reality: Why and How?" Presence: Teleoperators and Virtual Environments 13, no. 4 (August 2004): 463–83. http://dx.doi.org/10.1162/1054746041944812.
Full textKorneichuk, A. I., and V. I. Semenov. "The territorial development plan as a virtual reality." Geodesy and Cartography 928, no. 10 (November 20, 2017): 40–49. http://dx.doi.org/10.22389/0016-7126-2017-928-10-40-49.
Full textRichardson, Daniel. "Is virtual reality a useful tool in the teaching of physiology?" Advances in Physiology Education 35, no. 2 (June 2011): 117–19. http://dx.doi.org/10.1152/advan.00002.2011.
Full textШевченко, Г., G. Shevchenko, Д. Кочкин, and D. Kochkin. "Theoretical and Applied Aspects of the Use of Virtual Reality Technology in High School." Standards and Monitoring in Education 7, no. 4 (August 7, 2019): 32–38. http://dx.doi.org/10.12737/article_5d2db106256b05.85860497.
Full textKuila, Sumanta, Namrata Dhanda, and Subhankar Joardar. "Feature extraction of electrocardiogram signal using machine learning classification." International Journal of Electrical and Computer Engineering (IJECE) 10, no. 6 (December 1, 2020): 6598. http://dx.doi.org/10.11591/ijece.v10i6.pp6598-6605.
Full textThakkar, U., and D. A. Chapman. "Virtual reality and education program for educators." ACM SIGGRAPH Computer Graphics 31, no. 3 (August 1997): 35–37. http://dx.doi.org/10.1145/262171.262186.
Full textYilmaz, Bulent, and Muge Goken. "Virtual reality (VR) technologies in education of industrial design." New Trends and Issues Proceedings on Humanities and Social Sciences 2, no. 1 (February 19, 2016): 498–503. http://dx.doi.org/10.18844/prosoc.v2i1.336.
Full textGonzalez-Argote, Denis. "Immersive environments, Metaverse and the key challenges in programming." Metaverse Basic and Applied Research 1 (December 25, 2022): 6. http://dx.doi.org/10.56294/mr20226.
Full textVergara, Diego, Jamil Extremera, Manuel Pablo Rubio, and Lilian P. Dávila. "The Technological Obsolescence of Virtual Reality Learning Environments." Applied Sciences 10, no. 3 (January 31, 2020): 915. http://dx.doi.org/10.3390/app10030915.
Full textPtak, Paweł. "SIMULATION PROGRAMS IN DISTANCE LEARNING." SOCIETY. INTEGRATION. EDUCATION. Proceedings of the International Scientific Conference 5 (May 28, 2021): 436–47. http://dx.doi.org/10.17770/sie2021vol5.6305.
Full textFuchs, Henry, and Federico Gil. "VGTC Virtual Reality Awards Program Chair Message." IEEE Transactions on Visualization and Computer Graphics 28, no. 5 (May 2022): xii. http://dx.doi.org/10.1109/tvcg.2022.3157524.
Full textHoward, Matt C., and Melissa B. Gutworth. "A meta-analysis of virtual reality training programs for social skill development." Computers & Education 144 (January 2020): 103707. http://dx.doi.org/10.1016/j.compedu.2019.103707.
Full textAghapour, Masoud, and Barbara Bockstahler. "State of the Art and Future Prospects of Virtual and Augmented Reality in Veterinary Medicine: A Systematic Review." Animals 12, no. 24 (December 13, 2022): 3517. http://dx.doi.org/10.3390/ani12243517.
Full textYarmolenko, Maksym, Oksana Shynkaruk, and Vasyl Maksymenko. "Peculiarities of virtual reality technology of the sports training." Scientific Journal of National Pedagogical Dragomanov University. Series 15. Scientific and pedagogical problems of physical culture (physical culture and sports), no. 2(146) (February 17, 2022): 143–47. http://dx.doi.org/10.31392/npu-nc.series15.2022.2(146).31.
Full textAn, Ying. "Application of Mobile Virtual Reality Technology Combined with Neural Network in Facial Expression Recognition." Computational Intelligence and Neuroscience 2022 (August 5, 2022): 1–9. http://dx.doi.org/10.1155/2022/4288187.
Full textChuang, Tien-Yow, Chih-Hung Chen, Hwa-Ann Chang, Hui-Chen Lee, Cheng-Lian Chou, and Ji-Liang Doong. "Virtual Reality Serves as a Support Technology in Cardiopulmonary Exercise Testing." Presence: Teleoperators and Virtual Environments 12, no. 3 (June 2003): 326–31. http://dx.doi.org/10.1162/105474603765879567.
Full textHoward, Matt C. "A meta-analysis and systematic literature review of virtual reality rehabilitation programs." Computers in Human Behavior 70 (May 2017): 317–27. http://dx.doi.org/10.1016/j.chb.2017.01.013.
Full textToro, Carlos, Jorge Posada, Stefan Wundrak, and André Stork. "Improving Virtual Reality Applications in CAD through Semantics." International Journal of Virtual Reality 5, no. 4 (April 5, 2020): 39–46. http://dx.doi.org/10.20870/ijvr.2006.5.4.3243.
Full textSpencer, Sally, Talya Drescher, Jennifer Sears, Angelica F. Scruggs, and Jillian Schreffler. "Comparing the Efficacy of Virtual Simulation to Traditional Classroom Role-Play." Journal of Educational Computing Research 57, no. 7 (June 25, 2019): 1772–85. http://dx.doi.org/10.1177/0735633119855613.
Full textLaver, Kate, Fabian Lim, Karen Reynolds, Stacey George, Julie Ratcliffe, Sharon Sim, and Maria Crotty. "Virtual Reality Grocery Shopping Simulator: Development and Usability in Neurological Rehabilitation." Presence: Teleoperators and Virtual Environments 21, no. 2 (April 2012): 183–91. http://dx.doi.org/10.1162/pres_a_00098.
Full textHsu, Quang Cherng. "Prototyping of Image-Based Inspection Mechanisms by CAD and Virtual Reality Technology." Materials Science Forum 594 (August 2008): 15–21. http://dx.doi.org/10.4028/www.scientific.net/msf.594.15.
Full textVance, Judy. "Reach Out and Touch." Mechanical Engineering 135, no. 08 (August 1, 2013): 30–35. http://dx.doi.org/10.1115/1.2013-aug-1.
Full textAn, Jun, and Jin Song Fan. "Study on Development Techniques of AR Application Program in MFC Environmen." Applied Mechanics and Materials 527 (February 2014): 281–85. http://dx.doi.org/10.4028/www.scientific.net/amm.527.281.
Full textKnight, Robert G., and Nickolai Titov. "Use of Virtual Reality Tasks to Assess Prospective Memory: Applicability and Evidence." Brain Impairment 10, no. 1 (May 1, 2009): 3–13. http://dx.doi.org/10.1375/brim.10.1.3.
Full textA. Fromm, Catherine, Krystel Huxlin, and Gabriel J. Diaz. "Using Virtual Reality with Integrated Eye Tracking for Visual Rehabilitation." Frameless 1, no. 1 (December 15, 2019): 1–2. http://dx.doi.org/10.14448/frameless.01.003.
Full textMolet, Tom, Amaury Aubel, Tolga Çapin, Stéphane Carion, Elwin Lee, Nadia Magnenat-Thalmann, Hansrudi Noser, Igor Pandzic, Gaël Sannier, and Daniel Thalmann. "Anyone for Tennis?" Presence: Teleoperators and Virtual Environments 8, no. 2 (April 1999): 140–56. http://dx.doi.org/10.1162/105474699566134.
Full textJumbri, Khairulazhar, and Mohd Adil Iman Ishak. "Can Virtual Reality Increases Students Interest in Computational Chemistry Course? A Review." Jurnal Penelitian dan Pengkajian Ilmu Pendidikan: e-Saintika 6, no. 3 (November 30, 2022): 190–201. http://dx.doi.org/10.36312/esaintika.v6i3.885.
Full textRomanova, E. V., L. V. Kurzaeva, L. Z. Davletkireeva, and T. B. Novikova. "Possibilities of Virtual Reality Technologies for the Development of Gaming Applications." Open Education 25, no. 5 (November 8, 2021): 31–40. http://dx.doi.org/10.21686/1818-4243-2021-5-31-40.
Full textLee, Woosup, Ju Ok Park, Sung Ok Hong, and Youngtaek Kim. "Bicycle Injury Prevention Education Using 360° Virtual Reality Experiences of Accidents and Computer-Based Activity." Children 9, no. 11 (October 26, 2022): 1623. http://dx.doi.org/10.3390/children9111623.
Full textHorváthová, Dana, and Vladimír Siládi. "Creating virtual environments for phobia treatment." Open Computer Science 6, no. 1 (October 17, 2016): 138–47. http://dx.doi.org/10.1515/comp-2016-0012.
Full textLewis, Richard, and Molly Taylor-Poleskey. "Hidden Town in 3D." Journal on Computing and Cultural Heritage 14, no. 2 (June 2021): 1–14. http://dx.doi.org/10.1145/3431924.
Full textGrabowski, Andrzej, and Tomasz Lipiński. "Monitoring the movement of the upper limb in the context of rehabilitation games." Mechanik 91, no. 7 (July 9, 2018): 514–16. http://dx.doi.org/10.17814/mechanik.2018.7.69.
Full textKumar, Abhishek, Bhavana Srinivasan, Abdul Khader Jilani Saudagar, Abdullah AlTameem, Mohammed Alkhathami, Badr Alsamani, Muhammad Badruddin Khan, Zakir Hussain Ahmed, Ankit Kumar, and Kamred Udham Singh. "Next-Gen Mulsemedia: Virtual Reality Haptic Simulator’s Impact on Medical Practitioner for Higher Education Institutions." Electronics 12, no. 2 (January 10, 2023): 356. http://dx.doi.org/10.3390/electronics12020356.
Full textAlaraj, Ali, Cristian J. Luciano, Daniel P. Bailey, Abdussalam Elsenousi, Ben Z. Roitberg, Antonio Bernardo, P. Pat Banerjee, and Fady T. Charbel. "Virtual Reality Cerebral Aneurysm Clipping Simulation With Real-Time Haptic Feedback." Operative Neurosurgery 11, no. 1 (January 16, 2015): 52–58. http://dx.doi.org/10.1227/neu.0000000000000583.
Full textCroghan, Ivana T., Ryan T. Hurt, Christopher A. Aakre, Shawn C. Fokken, Karen M. Fischer, Stephanie A. Lindeen, Darrell R. Schroeder, Ravindra Ganesh, Karthik Ghosh, and Brent A. Bauer. "Virtual Reality for Health Care Professionals During a Pandemic: A Pilot Program." Journal of Primary Care & Community Health 13 (January 2022): 215013192210867. http://dx.doi.org/10.1177/21501319221086716.
Full textBurdin, Boris Vasilievich, Andrey Anatolievich Kuritsyn, Vladimir Nikolayevich Dmitriev, Yuri Borisovich Sosyurka, Vladimir Alekseevich Dovzhenko, and Yuri Sergeevich Chebotarev. "Practice of Experimental Improvement and Development of Space Robotic Systems." MANNED SPACEFLIGHT, no. 2(31) (June 4, 2019): 63–75. http://dx.doi.org/10.34131/msf.19.2.63-75.
Full textTodd, Hamish, and Paul Emsley. "Development and assessment of CootVR, a virtual reality computer program for model building." Acta Crystallographica Section D Structural Biology 77, no. 1 (January 1, 2021): 19–27. http://dx.doi.org/10.1107/s2059798320013625.
Full textRizzo, Albert “Skip”, and Gerard Jounghyun Kim. "A SWOT Analysis of the Field of Virtual Reality Rehabilitation and Therapy." Presence: Teleoperators and Virtual Environments 14, no. 2 (April 2005): 119–46. http://dx.doi.org/10.1162/1054746053967094.
Full textKaminsky, Werner. "WinXMorph: a computer program to draw crystal morphology, growth sectors and cross sections with export files in VRML V2.0 utf8-virtual reality format." Journal of Applied Crystallography 38, no. 3 (May 13, 2005): 566–67. http://dx.doi.org/10.1107/s0021889805012148.
Full textKo, Hyeongseok, and James Cremer. "VRLOCO: Real-Time Human Locomotion from Positional Input Streams." Presence: Teleoperators and Virtual Environments 5, no. 4 (January 1996): 367–80. http://dx.doi.org/10.1162/pres.1996.5.4.367.
Full textGhanem, Sahar Y. "Implementing virtual reality - building information modeling in the construction management curriculum." Journal of Information Technology in Construction 27 (January 5, 2022): 48–69. http://dx.doi.org/10.36680/j.itcon.2022.003.
Full textSydorenko, Tatiana, and Tatiana Furdak. "CULTURE OF REAL VIRTUALITY IN DISTANCE LEARNING FOR FUTURE TEACHERS OF MUSICAL ART." Academic Notes Series Pedagogical Science 1, no. 191 (2020): 147–50. http://dx.doi.org/10.36550/2415-7988-2020-1-191-147-150.
Full textAbramov, Vadym. "APPLICATION OF COMBINED MODELS OF COMPUTER NETWORKS IN THE TRAINING PROCESS." Cybersecurity: Education Science Technique, no. 4 (2019): 24–31. http://dx.doi.org/10.28925/2663-4023.2019.4.2431.
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